Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.14 @ 21:20:16 // AFD2020/Player2 Player: Demise Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (55) 275 Value Destroyed (2087) 2087 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (2572) 2572 TOTAL SCORE: 8614 Bonus ------- High Alert Combat Kills 427 Follower Combat Kills 2006 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -861 Cogmind --------- Core Integrity 0/700 Matter 159/300 Energy 290/290 System Corruption 13% Temperature Cool (0) Movement Rolling (130) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Compact Wheel Compact Wheel > --- UTILITY (6) ------ High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Powered Armor Powered Armor System Backup Module > --- WEAPON (3) ------- Gauss Rifle Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY (20) --- High-capacity Storage Unit High-capacity Matter Pod (126) Improved Sensor Array Improved Signal Interpreter Modified TNC Improved Targeting Computer Advanced Targeting Computer Particle Charger Transmission Jammer Light Armor Plating Reactive Plating Improved Shield Generator System Shield Relay Coupler [Hunter] (15) Dynamic Insulation System Heavy Missile Launcher Remote Datajack Katana Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit High-capacity Storage Unit Advanced Terrain Scan Processor Powered Armor Powered Armor > --- WEAPON ----------- Flak Gun Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- High-capacity Storage Unit High-capacity Matter Pod Improved Sensor Array Improved Signal Interpreter Modified TNC Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Particle Charger Transmission Jammer Light Armor Plating Reactive Plating Improved Shield Generator System Shield Relay Coupler [Hunter] Dynamic Insulation System Gauss Rifle Heavy Missile Launcher Remote Datajack Katana [Rating: 49] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Improved Terrain Scan Processor Protection Light Armor Plating Weapon Advanced Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Slots Evolved 6 | . . . . . 4 2 . . Power . | . . . . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 4 | . . . . . 2 2 . . Weapon 1 | . . . . . 1 . . . Parts Attached 93 | 7 . . 1 1 28 26 10 20 Power 8 | 1 . . . . 1 1 4 1 Engine 5 | 1 . . . . 1 1 1 1 Core 3 | . . . . . . . 3 . Reactor . | . . . . . . . . . Propulsion 18 | 2 . . . . 8 4 1 3 Treads 6 | 1 . . . . 3 2 . . Leg 4 | . . . . . 3 . 1 . Wheel 8 | 1 . . . . 2 2 . 3 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 30 | 2 . . 1 1 6 9 2 9 Device 12 | . . . . 1 4 3 . 4 Storage 6 | 2 . . 1 . . 2 . 1 Processor 4 | . . . . . . 2 . 2 Hackware . | . . . . . . . . . Protection 8 | . . . . . 2 2 2 2 Artifact . | . . . . . . . . . Weapon 37 | 2 . . . . 13 12 3 7 Energy Gun 4 | 1 . . . . 3 . . . Energy Cannon 7 | . . . . . 5 2 . . Ballistic Gun 6 | 1 . . . . 1 2 1 1 Ballistic Cannon 10 | . . . . . . 5 1 4 Launcher 1 | . . . . . . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 9 | . . . . . 4 3 . 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . 3 . . . Parts Lost 11 | . . . . . . 2 3 6 Power 1 | . . . . . . . 1 . Propulsion 4 | . . . . . . 2 1 1 Utility 5 | . . . . . . . 1 4 Weapon 1 | . . . . . . . . 1 Highest Loss Streak 3 | . . . . . . 1 2 3 Average Slot Usage (%) 94 | . 100 100 97 99 95 96 91 89 Engine 7 | . 14 14 14 14 9 6 2 7 Treads 9 | . 14 14 14 14 18 13 4 . Wheel 9 | . 14 14 14 14 9 5 7 12 Device 13 | . . . . 13 19 16 8 10 Storage 13 | . 28 28 25 14 9 10 15 15 Processor 4 | . . . . . . 6 7 5 Protection 8 | . . . . . 6 9 13 11 Energy Gun 2 | . 14 14 14 14 4 . . . Energy Cannon 3 | . . . . . 13 3 . . Ballistic Gun 6 | . 14 14 14 14 4 5 7 6 Ballistic Cannon 8 | . . . . . . 10 14 13 Slashing Weapon 1 | . . . . . 1 2 . 1 Naked Turns . | . . . . . . . . . Heaviest Build 117 | 16 16 16 44 41 59 101 103 117 Greatest Support 44 | 20 10 10 10 10 42 42 28 44 Greatest Overweight (x) 9 | 1 1 1 4 4 5 8 9 7 Average Overweight (x) 2 | . 1 1 1 4 3 2 3 2 Largest Inventory Capacity 20 | 8 8 8 14 12 12 20 20 20 Average Capacity 15 | 7 8 8 8 12 12 15 20 20 Most Carried 20 | 8 8 8 11 12 12 20 20 20 Average Carried 14 | 6 6 7 8 10 11 14 19 19 Final Capacity 20 | 8 8 8 12 12 12 20 20 20 Final Carried 20 | 8 7 8 10 12 12 20 20 18 Class Distribution -------------------- 17% | Mutant 17% | Skirmisher 17% | Hauler-Skirmisher 14% | Assassin 14% | Hauler-Tank 13% | Hauler-Mutant 4% | Hauler-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Assassin | -7/Factory Hauler-Mutant | -7/Garrison Hauler-Tank | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Matter Collected 2901 | 384 145 58 . 43 280 559 384 1048 Remotely . | . . . . . . . . . Salvage Created 1847 | 239 60 100 . 31 470 323 160 464 Parts 103 | 20 1 6 . 3 24 13 13 23 Haulers Intercepted 6 | . . . . . 4 2 . . Recyclers Shooed 1 | . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Combat Hostiles Destroyed 34 | . . 2 . 2 5 6 6 13 Guns 8 | . . 2 . 2 1 . 1 2 Cannons 23 | . . . . . 3 6 5 9 AOE 3 | . . . . . 1 . . 2 Classes Destroyed 11 | 3 . 1 . 1 2 4 . . Worker 3 | 2 . . . . 1 . . . Builder 4 | . . . . . . 1 . 3 Tunneler 5 | 5 . . . . . . . . Hauler 6 | . . . . . 4 2 . . Recycler 3 | 1 1 . . . . 1 . . Swarmer 6 | . . . . 2 . 2 1 1 Grunt 18 | . . 2 . . 4 . 2 10 Duelist 2 | . . . . . . 1 . 1 Sentry 3 | . . . . . . 1 1 1 Hunter 2 | . . . . . 1 . 1 . Programmer 3 | . . . . . . 2 1 . Best Kill Streak 5 | 5 1 2 . 2 3 2 4 4 Combat Bots Only 4 | . . 2 . 2 1 2 4 4 Max Kills in Single Turn 4 | 1 1 1 . 2 2 1 1 4 Gunslinging 1 | . . . . 1 . . . . Exploded 2 | . . . . . 1 . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Damage Taken 2992 | . . 46 . 66 144 852 564 1320 Core 337 | . . . . 19 14 48 101 155 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 83 | 100 . . . 86 63 . . . Volleys Fired 179 | 22 7 4 . 5 31 31 30 49 Largest 3 | 2 2 2 . 2 3 3 3 3 Hottest 183 | 60 60 60 . 60 183 140 124 124 Shots Fired 392 | 44 14 8 . 10 60 86 53 117 Gun 165 | 44 14 8 . 10 35 14 16 24 Cannon 223 | . . . . . 25 72 33 93 Launcher 4 | . . . . . . . 4 . Special . | . . . . . . . . . Kinetic 300 | 22 7 4 . 5 11 85 49 117 Thermal 26 | . . . . . 25 1 . . Explosive 4 | . . . . . . . 4 . Electromagnetic 62 | 22 7 4 . 5 24 . . . Robot Hit Streak 10 | 10 2 4 . 5 6 10 7 7 Robot Miss Streak 15 | 2 7 1 . 2 4 3 15 6 Penetration Max 1 | . . . . . . 1 . 1 Secondary Targets 2 | . . . . 1 1 . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . Shots Hit Robots 215 | 30 3 7 . 6 31 50 24 64 Core Hits 118 | 12 2 4 . 3 21 16 25 35 Critical Hits 9 | . . . . . 1 3 2 3 Critical Kills 2 | . . . . . 1 . 1 . Critical Parts Destroyed 5 | . . . . . . 1 1 3 Melee Attacks 43 | . . . . . 12 20 . 11 Impact . | . . . . . . . . . Slashing 43 | . . . . . 12 20 . 11 Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5688 | 365 66 80 . 66 844 1312 967 1988 Guns 1637 | 329 66 80 . 66 232 274 210 380 Cannons 2650 | . . . . . 379 835 312 1124 Explosions 1165 | 36 . . . . 233 . 445 451 Melee 236 | . . . . . . 203 . 33 Ramming . | . . . . . . . . . Kinetic 3353 | 106 25 22 . 33 59 1082 522 1504 Thermal 930 | 36 . . . . 416 27 . 451 Explosive 445 | . . . . . . . 445 . Electromagnetic 724 | 223 41 58 . 33 369 . . . Impact . | . . . . . . . . . Slashing 236 | . . . . . . 203 . 33 Piercing . | . . . . . . . . . Highest Corruption 17 | . 4 4 4 4 1 1 2 17 Average Corruption 3 | . 3 4 4 4 1 1 1 6 Corruption Purged 4 | . . . . . . . . 4 Effects 79 | . . . 7 6 2 4 9 51 Message Errors 24 | . . . 3 3 2 3 1 12 Matter Fused 8 | . . . 1 . . . . 7 Heat Flow Errors 9 | . . . . . . . 3 6 Energy Discharges 10 | . . . 1 1 . 1 . 7 Data Loss (minor) 10 | . . . 2 1 . . 2 5 Misfires 1 | . . . . . . . . 1 Alerts 1 | . . . . . . . . 1 Misdirections 1 | . . . . . . . . 1 Targeting Errors 14 | . . . . 1 . . 3 10 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 45 | . . . . . 1 . 7 37 Projectiles 31 | . . . . . 1 . 7 23 Explosions 9 | . . . . . . . . 9 Melee 5 | . . . . . . . . 5 Knockbacks 12 | . . . . . . 4 1 7 Impact . | . . . . . . . . . Kinetic 12 | . . . . . . 4 1 7 Secondary . | . . . . . . . . . Self-Inflicted Damage 1 | . . . . . 1 . . . Shots 1 | . . . . . 1 . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 415 | 20 40 67 . 20 132 39 91 415 Average Temperature 69 | 8 18 39 . 15 58 19 54 103 Received Heat Transfer 537 | . . 27 . . 36 123 162 189 Effects 5 | . . . . . . . . 5 Shutdowns 1 | . . . . . . . . 1 Energy Bleed 2 | . . . . . . . . 2 Matter Decay 1 | . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | 1 . . . . 1 . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1051 | 50 . . . . 651 50 . 300 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | 1 . . . . 2 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Peak Influence 1495 | 40 131 128 . 131 356 318 976 1495 Average Influence 393 | 19 83 82 . 128 184 92 714 934 Maximum Alert Level 4 | . . . . . 1 1 3 4 Low Security (%) 54 | 100 100 100 . 100 63 92 . . Level 1 12 | . . . . . 36 7 20 4 Level 2 10 | . . . . . . . 12 33 Level 3 12 | . . . . . . . 67 21 Level 4 10 | . . . . . . . . 40 Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 19 | . . . . . 2 4 . 13 Investigation 3 | . . . . . 2 1 . . Extermination 6 | . . . . . . 3 . 3 Reinforcement 4 | . . . . . . . . 4 Assault 5 | . . . . . . . . 5 Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 Haulers Reinforced 2 | . . . . . . . . 2 Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Distress Signals 3 | . . . . . 1 . . 2 Communications Jammed 1 | . . . . . . 1 . . Distress Signals . | . . . . . . . . . Times Spotted 106 | . 6 2 . 4 18 22 15 39 Peak Tracking Total 8 | . 2 2 . 3 3 4 7 8 Tactical Retreats 3 | . . . . . . . 1 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Traps Triggered 11 | . 2 . . . 2 2 5 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Machines Disabled 20 | . 1 1 . . 2 3 2 11 Max in Single Turn 5 | . 1 . . . 1 1 1 5 Garrison Access 1 | . . . . . . . . 1 Garrison Relay 1 | . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Machines Accessed 25 | . 2 . 2 1 6 11 . 3 Terminals 16 | . 2 . . 1 4 7 . 2 Fabricators . | . . . . . . . . . Repair Stations 4 | . . . . . 2 1 . 1 Recycling Units 1 | . . . . . . 1 . . Scanalyzers 1 | . . . . . . 1 . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 66 | . 7 . 2 2 18 29 . 8 Successful 39 | . 3 . 2 1 11 18 . 4 Failed 27 | . 4 . . 1 7 11 . 4 Catastrophic 3 | . . . . . 1 1 . 1 Database Lockouts . | . . . . . . . . . Manual 39 | . 7 . 1 . 10 15 . 6 Terminals 47 | . 7 . . 2 13 19 . 6 Fabricators . | . . . . . . . . . Repair Stations 9 | . . . . . 5 2 . 2 Recycling Units 3 | . . . . . . 3 . . Scanalyzers 2 | . . . . . . 2 . . Garrison Access 3 | . . . . . . 3 . . Terminal Hacks 10 | . . . 2 1 3 4 . . Record 1 | . . . 1 . . . . . Part Schematic 1 | . . . . . . 1 . . Prototype ID Bank 2 | . . . . . 1 1 . . Branch Access Points 1 | . . . . . 1 . . . Unreport Threat 1 | . . . . . . 1 . . Dispatch Records 1 | . . . . 1 . . . . Hauler Manifests 1 | . . . . . . 1 . . Registered Prototypes 1 | . . . . . 1 . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . . . . . 4 . . 2 Scan Component 3 | . . . . . 2 . . 1 Repair 3 | . . . . . 2 . . 1 Recycling Unit Hacks 3 | . . . . . . 3 . . Process 1 | . . . . . . 1 . . Report Inventory 1 | . . . . . . 1 . . Retrieve Matter 1 | . . . . . . 1 . . Scanalyzer 2 | . . . . . . 2 . . Insert Component 1 | . . . . . . 1 . . Analyze 1 | . . . . . . 1 . . Garrison Access Hacks 1 | . . . . . . 1 . . Unlock Access 1 | . . . . . . 1 . . Unauthorized Hacks 17 | . 3 . . . 4 8 . 2 Terminals 17 | . 3 . . . 4 8 . 2 Track 4 | . 1 . . . 2 1 . . Assimilate 1 | . . . . . . 1 . . Botnet 12 | . 2 . . . 2 6 . 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . Used . | . . . . . . . . . Hacking Detections 20 | . 2 . . 1 5 10 . 2 Full Trace Events 4 | . 1 . . . 2 1 . . Feedback Events 1 | . . . . . 1 . . . Corruption 1 | . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . . . 2 . . 1 Time 102 | . . . . . 58 . . 44 Parts Recycled . | . . . . . . . . . Recycled Matter 23 | . . . . . . 23 . . Retrieved Matter 23 | . . . . . . 23 . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Gar Fac Used RIF Installer 1 | . . . . . . . 1 . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 3 1 Machine Destruction 4 | . . . . . . . 3 1 Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Total Allies 1 | . 1 . . . . . . . Largest Group 1 | . 1 1 1 1 1 1 1 1 Highest-Rated Group 88 | . 58 60 60 60 80 88 84 84 Highest-Rated Ally 88 | . 58 60 60 60 80 88 84 84 Total Orders . | . . . . . . . . . Ally Attacks 236 | . 7 4 . 6 61 41 31 86 Total Damage 8296 | . 91 25 . 92 1306 1746 749 4287 Kills 83 | . 1 . . 2 17 15 12 36 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Turns Passed 8033 | 169 291 83 257 323 1535 2548 813 2014 Spaces Moved 4558 | 93 246 78 267 251 804 1320 438 1061 Core 5 | 5 . . . . . . . . Treads 1187 | 8 . . . . 292 883 4 . Legs 46 | . . . . . 1 . 45 . Wheels 3320 | 80 246 78 267 251 511 437 389 1061 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 90 90 120 120 130 130 120 Average Speed 140 | 92 90 90 92 120 151 171 157 123 Slowest Speed 390 | 160 90 90 120 120 270 240 390 170 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 42 | 4 39 25 65 60 48 41 78 26 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 2 | . . . . . 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 2 | . . . . 2 . . . . Spaces Dug 34 | . . . . . 12 17 . 5 Terrain Destroyed 87 | . . . . . 21 29 10 27 Melee 34 | . . . . . 12 17 . 5 Projectile 33 | . . . . . 4 12 2 15 AOE 20 | . . . . . 5 . 8 7 Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Total 5765 | 134 306 83 278 264 1047 1499 510 1644 Wait 768 | . 45 1 4 5 143 71 10 489 Move 4551 | 92 245 77 266 250 803 1320 437 1061 Hop . | . . . . . . . . . Pick Up 50 | 11 4 1 3 3 8 16 1 3 Fast Attach 38 | 6 . . . . 13 9 3 7 Attach 10 | 1 . . . 1 3 2 1 2 Detach 6 | . . . 1 . 4 . . 1 Swap 45 | . . . 1 . 12 15 6 11 Drop 57 | 2 5 . 3 . 18 15 4 10 Fire 179 | 22 7 4 . 5 31 31 30 49 Melee 43 | . . . . . 12 20 . 11 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 18 | . . . . . . . 18 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / Sto) -7/Factory (discovered 3 exits: [*Fac x2] / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 170 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 450 | -10/Materials | Discovered new exit (range 9) 461 | -10/Materials | Entered Mines 461 | -10/Mines | Accompanied by 1 ally 503 | -10/Mines | Learned Materials security intel 540 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 540 | -10/Mines | Discovered new exit (range 5) 544 | -10/Mines | Entered Exiles 544 | -10/Exiles | Accompanied by 1 ally 567 | -10/Exiles | Met 8R-AWN 582 | -10/Exiles | Met EX-HEX 646 | -10/Exiles | Met EX-BIN 656 | -10/Exiles | Aligned with FarCom system 657 | -10/Exiles | Given EX-Vault access code 677 | -10/Exiles | Opened EX-Vault 683 | -10/Exiles | Found Modified TNC 703 | -10/Exiles | Warned to stay clear of 0b10 Research branches 728 | -10/Exiles | Met EX-DEC 734 | -10/Exiles | Learned location of Zion (-6) 792 | -10/Exiles | Discovered new exit (range 10) 801 | -10/Exiles | Left Exiles lab with Modified TNC 801 | -10/Exiles | Entered Mines 801 | -9/Mines | Accompanied by 1 ally 931 | -9/Mines | Learned location of 1 exit from Materials 1079 | -9/Mines | Discovered new exit (range 13) 1124 | -9/Mines | Entered Materials 1124 | -8/Materials | Accompanied by 1 ally 1124 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1125 | -8/Materials | Identified exit to Factory 1434 | -8/Materials | Build established: Skirmisher 1624 | -8/Materials | Discovered exit to Factory (range 5) 1959 | -8/Materials | Identified exit to Storage 2410 | -8/Materials | Repaired Imp. Sensor Array 2531 | -8/Materials | Repaired Lgt. Armor Plating 2659 | -8/Materials | Entered Factory 2659 | -7/Factory | Accompanied by 1 ally 2659 | -7/Factory | Evolved 2 slots: Utility x2 3238 | -7/Factory | Build established: Assassin 3922 | -7/Factory | Discovered new exit (range 11) 4403 | -7/Factory | Build established: Hauler-Tank 4609 | -7/Factory | Discovered new exit (range 15) 4757 | -7/Factory | Build established: Hauler-Skirmisher 5207 | -7/Factory | Identified exit to Garrison 5207 | -7/Factory | Entered Garrison 5207 | -7/Garrison | Accompanied by 1 ally 5240 | -7/Garrison | Triggered checkpoint 5262 | -7/Garrison | Garrison Relay disabled 5353 | -7/Garrison | Triggered checkpoint 5404 | -7/Garrison | Triggered checkpoint 5408 | -7/Garrison | Triggered checkpoint 5576 | -7/Garrison | Discovered new exit (range 15) 5703 | -7/Garrison | Discovered new exit (range 8) 5732 | -7/Garrison | Triggered checkpoint 5748 | -7/Garrison | Core integrity fell below 50% 5792 | -7/Garrison | Build established: Hauler-Mutant 5990 | -7/Garrison | Discovered new exit (range 15) 6015 | -7/Garrison | Installed Relay Interface Framework 6020 | -7/Garrison | Entered Factory 6020 | -7/Factory | Accompanied by 1 ally 6081 | -7/Factory | Repaired Adv. Assault Cannon 6468 | -7/Factory | Garrison activated, responded to threat 6661 | -7/Factory | Build established: Hauler-Assassin 6999 | -7/Factory | Build established: Hauler-Skirmisher 7060 | -7/Factory | Found Powered Armor 7063 | -7/Factory | Found Powered Armor 7220 | -7/Factory | First assault squad dispatched 7359 | -7/Factory | Build established: Hauler-Tank 7369 | -7/Factory | Core integrity fell below 20% 7405 | -7/Factory | Crushed by falling debris 7405 | -7/Factory | System corruption reached 10% 7436 | -7/Factory | Lost 3 parts (2u1w) 8034 | -7/Factory | Core destroyed Last Messages --------------- 07792_ System corrupted: Matter fused (-7). 07794_ K-01 Serf collects debris. 07826_ K-01 Serf cleans the Subcomponent Replicator. 07829_ K-01 Serf collects debris. 07831_ K-01 Serf cleans the Subcomponent Replicator. 07833_ System corrupted: Matter fused (-9). 07836_ K-01 Serf cleans the Subcomponent Replicator. 07851_ System corrupted: Energy discharge (-58). 07866_ System corrupted: Component data lost. 07869_ System Backup Module purges 1% of system corruption (14%). 07898_ System corrupted: Matter fused (-6). 07914_ System corrupted: Matter fused (-5). 07931_ System corrupted: Energy discharge (-101). 07947_ System corrupted: Matter fused (-9). 07959_ System Backup Module purges 1% of system corruption (13%). 07965_ ND90NDUSPYUNJ:UD0Y 0YQJDJCIKYZF 07970_ ALERT: Rogue bot located, Programmers report to Factory Zone 7O. 08004_ C&XO7MPK&J8Q&CM7 UWKG 08020_ ALERT: Significant disruption in Zone 7R, assault forces dispatched. 08027_ RZQYQO1L KTQ NXMYC5KX4VQS|DKJWP,KT0A Map ----- +----------------------------------------------------+ | ??????????????????# #?????????????????? | | ????????????????????""""""""" #?????????????????? | | ??????????????????# #?????????????????? | | ????????????????????""""""""" #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# """"""""" #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# """"""""" #?????????????????? | | ??????????????????# #??????????????? ?? | | ??????????????????# """"""""" #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #??????????????#??? | | ??????????????????########+#####???????????????? | | ?????????????????????????# #???????????????????? ? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# ##########??????????? | | ?????????????????????????# #???????? ? | | ??????????????????????############# ##???????? ? | | ??????????????????????# ### ###???? #?## | | ??????????????????????# # ##### #?## | | ??????????????????????# # ##?# | | ??????g???????????????# + ##?# | | ??????????????????????# # #?## | | ???????o??????????????# """ # ##+###+###?# | | ??????????????????????# """"" ## ##? ??#?## | | ??????????????????????# @""""" ## #??? #### | | ??????????????????????############ #????? / | | ??????????????????????????######?# p#??????? ### | | ??????????????????????????""" ?# ##?? ??? ### | | ??????????????????????????""" # "#??? ? ?## | | ????????????????????????" """ # ##??? ? ?### | | ????????????????????# + #??? ?? #?# | | ????????????????????# # #????????### | | ???????????????????????####+###### ##? ? ???## | | ??????????????????????????# ????# ########## | | ??????????????????????????# ##### % %^ | | ??????????????????????????+ ^ | | ??????????????????????????# ## | | ??????????????????????????# ## #"""""""## | | ??????????????????????????# ####+### " ## | | ??????????????????????????#### # ] w #### | | ?????????????????????????????# # #### | | ?????????????????????????????# # ### | | ?????????????????????????????# # ### | | ?????????????????????????????" # ### | | ?????????????????????????????# # #### | | ?????????????????????????????# # ### | | ?????????????????????????????# # #### | | ?????????????????????????????# # #### | | ?????????????????????????????? # #### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 8 Armor Coverage 800 Evasion (%) 44 Targeting Accuracy 8 Recoil Reduction 2 Energy Filtering 30 Item Schematics ----------------- Hcp. Storage Unit | -7/Factory | Hacked Imp. Sensor Array | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Slots Evolved 6 | . . . . 4 2 . . . Power . | . . . . . . . . . Propulsion 3 | . . . . 3 . . . . Utility 3 | . . . . 1 2 . . . Weapon . | . . . . . . . . . Parts Attached 84 | . 7 1 . . 33 11 12 20 Parts Lost 19 | . . . . . 7 2 1 9 Damage Taken 3854 | . . . . 83 1142 795 342 1492 Core 613 | . . . . 16 187 158 72 180 Player 2/Cogmind (%) 64 | . . . . 45 93 76 41 53 Absorbed by Shields . | . . . . . . . . . Damage Inflicted 8296 | . 91 25 . 92 1306 1746 749 4287 Player 2/Cogmind (%) 59 | . 57 23 . 58 60 57 43 68 Combat Hostiles Destroyed 64 | . . . . 2 17 10 12 23 Player 2/Cogmind (%) 65 | . . . . 50 77 62 66 63 Game ------ Seed AlloySlugConverter Manual? 0 Play Time 01:20:45 Cumulative 167.5 hours Start 2020.04.14 @ 11:30:41 End 2020.04.14 @ 21:20:16 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 226 Rogue 215 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 48 Gallery% 60 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0f061892-41f7-4d92-90bd-869be488b6a8