Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.25 @ 23:20:51 Player: Beef Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (350) 1750 Value Destroyed (13868) 13868 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (3624) 3624 TOTAL SCORE: 25482 Bonus ------- High Alert Combat Kills 4036 Follower Combat Kills 90 Friendly Fire -502 Cogmind --------- Core Integrity 0/1150 Matter 71/300 Energy 79/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Transmission Jammer Railgun Heavy Gauss Cannon Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Advanced VSS Leg Advanced VSS Leg Advanced VSS Leg > --- UTILITY ---------- Advanced Cooling System Advanced Coolant Injector Medium Storage Unit Advanced Trap Scanner Advanced Visual Processing Unit Advanced Signal Interpreter Core Analyzer Advanced Thermal Shield > --- WEAPON ----------- Plasma Rifle Plasma Rifle Heavy Wave Gun KE Penetrator > --- INVENTORY -------- Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Flexi-carbon Leg Flexi-carbon Leg Advanced Heat Sink Improved Terrain Scanner Improved Phase Shifter Advanced System Restoration Module Heavy Gauss Cannon [Rating: 118] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Compact Particle Reactor Propulsion Medium Treads Treads Medium Treads Leg Titanium Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Centrium Light Armor Plating Weapon Plasma Rifle Energy Gun Plasma Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Tactical Quantum Warhead Special Weapon RU-N14's Throwing Claymores Slashing Weapon Vibroblade Build | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Slots Evolved 12 | . . . . 4 2 . . . . 2 . . 2 2 Power . | . . . . . . . . . . . . . . . Propulsion 4 | . . . . 2 . . . . . . . . . 2 Utility 6 | . . . . 2 2 . . . . 1 . . 1 . Weapon 2 | . . . . . . . . . . 1 . . 1 . Parts Attached 410 | 6 16 6 12 60 42 8 3 4 10 89 12 6 53 83 Power 40 | . 2 . 2 8 4 . 1 . 1 8 1 1 5 7 Engine 20 | . 2 . 2 5 3 . . . 1 4 1 1 1 . Core 9 | . . . . 3 1 . 1 . . 2 . . 2 . Reactor 11 | . . . . . . . . . . 2 . . 2 7 Propulsion 148 | 2 3 2 5 24 20 4 1 2 1 35 4 1 17 27 Treads 26 | 2 2 . . . 2 3 1 2 . 2 4 1 6 1 Leg 91 | . . . 1 19 17 1 . . 1 18 . . 10 24 Wheel 15 | . . 2 4 1 . . . . . 7 . . . 1 Hover 7 | . . . . . 1 . . . . 6 . . . . Flight 9 | . 1 . . 4 . . . . . 2 . . 1 1 Utility 111 | 1 5 3 2 12 13 3 1 . 1 22 2 2 15 29 Device 61 | . 3 2 . 9 4 2 1 . . 14 . 1 7 18 Storage 10 | 1 2 1 . 2 2 . . . . . 1 . . 1 Processor 15 | . . . . . 3 . . . . 4 1 . 3 4 Hackware 5 | . . . 1 . 1 . . . 1 1 . . . 1 Protection 20 | . . . 1 1 3 1 . . . 3 . 1 5 5 Artifact . | . . . . . . . . . . . . . . . Weapon 111 | 3 6 1 3 16 5 1 . 2 7 24 5 2 16 20 Energy Gun 52 | 1 3 1 3 12 4 . . . 2 7 3 1 6 9 Energy Cannon 13 | . . . . . 1 1 . 1 2 5 . 1 2 . Ballistic Gun 21 | 2 2 . . 3 . . . . . . . . 7 7 Ballistic Cannon 4 | . 1 . . . . . . . . . . . . 3 Launcher 14 | . . . . 1 . . . . 3 7 1 . 1 1 Special Weapon 3 | . . . . . . . . 1 . 2 . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . 3 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . 1 . . 4 2 . . 1 . 7 . . . 3 Corrupted Parts 1 | . . . 1 . . . . . . . . . . . System Corruption 3 | . . . 3 . . . . . . . . . . . Parts Lost 178 | . 5 1 5 14 11 2 . . 5 47 4 3 35 46 Power 19 | . 1 . . 2 . . . . 1 6 . 1 5 3 Propulsion 62 | . . 1 2 6 5 1 . . 2 20 . 2 5 18 Utility 47 | . 1 . 1 1 4 1 . . 1 11 2 . 12 13 Weapon 50 | . 3 . 2 5 2 . . . 1 10 2 . 13 12 Highest Loss Streak 26 | . 2 1 2 5 2 1 . . 3 13 2 1 26 11 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 Average Slot Usage (%) 94 | . 95 99 97 97 98 99 100 100 89 87 99 98 92 82 Engine 5 | . 12 14 14 7 7 7 4 . 2 1 5 5 . . Core 1 | . . . . 1 . . 2 7 4 2 . . . . Treads 10 | . 27 . . . 3 2 18 28 18 . 23 25 6 . Leg 12 | . . . 1 26 26 27 11 1 3 13 2 . 14 23 Wheel 2 | . . 27 26 2 . . . . . 1 . . . . Device 11 | . 13 14 6 15 8 6 7 7 7 13 12 10 16 16 Storage 7 | . 14 14 14 9 7 7 7 7 7 6 6 7 4 4 Processor 10 | . . . . . 8 15 15 15 15 13 25 26 18 10 Hackware 5 | . . . . 9 14 15 15 15 12 3 . . . . Protection 2 | . . . 5 2 4 . . . . 4 . 1 2 3 Energy Gun 11 | . 17 28 27 15 13 1 . . 6 7 19 17 4 8 Energy Cannon 3 | . . . . . 1 12 15 14 7 3 . . . . Ballistic Gun 2 | . 7 . . 2 . . . . . . . . 15 4 Naked Turns 6 | . . . . . . . . . . . . . . 6 Heaviest Build 80 | 8 32 32 37 44 43 49 49 51 50 80 56 53 64 70 Greatest Support 150 | 40 40 32 32 70 70 48 76 104 104 61 116 116 108 150 Greatest Overweight (x) 17 | . 1 . 3 4 1 1 1 . 1 17 . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 10 Average Capacity 13 | 7 11 15 15 15 15 15 15 15 15 15 15 15 14 9 Most Carried 15 | 5 15 15 15 15 15 15 15 15 15 15 15 15 15 10 Average Carried 12 | 2 10 14 14 14 14 14 15 14 13 12 14 14 13 6 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 5 15 15 14 15 15 15 15 15 12 15 14 13 3 3 Class Distribution -------------------- 36% | Scavenger-Mutant 31% | Mutant 11% | Scavenger-Gunner 10% | Gunner 5% | Hacker-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Matter Collected 7403 | 224 560 51 109 731 452 96 55 20 209 1336 261 56 1751 1492 Remotely . | . . . . . . . . . . . . . . . Salvage Created 14464 | . 1025 157 151 1906 1606 268 141 . 320 2617 522 480 2819 2452 Parts 653 | . 53 8 18 120 63 9 11 . 7 115 6 8 143 92 Haulers Intercepted 8 | . 2 . . 2 . . . . . 3 . . 1 . Recyclers Shooed 9 | . 1 1 . . . . . . . 4 1 . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 44 | . . . 9 . . 7 7 . 8 . 6 7 . . Prevented 2 | . . . . . . . . . . . . 2 . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Combat Hostiles Destroyed 258 | . 19 2 10 38 28 2 2 . 11 46 6 8 45 41 Guns 181 | . 17 2 10 36 23 1 . . 2 7 3 8 41 31 Cannons 31 | . 2 . . . 3 1 2 . 5 10 . . 1 7 AOE 34 | . . . . . . . . . 4 26 2 . 2 . Classes Destroyed 24 | . 9 . 2 3 2 2 . . 2 4 . . . . Worker 21 | . 3 1 . 2 1 . . . . 13 . . 1 . Builder 22 | . 2 1 . 4 1 . . . . 6 . . 4 4 Tunneler 7 | . 1 . . 3 . . . . . 2 . . . 1 Hauler 8 | . 2 . . 2 . . . . . 3 . . 1 . Recycler 11 | . 2 1 . . 2 . . . . 4 . . 1 1 Mechanic 6 | . 1 . . . . . . . . 3 . . . 2 Operator 6 | . 1 . . 2 1 . . . . 1 . . 1 . Drone 2 | . . . . . . . . . 2 . . . . . Watcher 9 | . 2 . . 2 . . . . . 2 . . 2 1 Swarmer 38 | . . . 6 10 4 . . . . . . 1 8 9 Saboteur 3 | . . . . . . . . . . 1 . . 1 1 Grunt 120 | . 19 2 . 19 14 . . . 7 22 5 3 15 14 Brawler 12 | . . . . . 1 . . . . 3 1 2 1 4 Duelist 6 | . . . . . . . . . 2 1 . . 2 1 Protector 4 | . . . . . . . . . . 3 . . 1 . Sentry 22 | . . . . 6 5 1 1 . . 2 . 1 5 1 Demolisher 1 | . . . . . . . . . . 1 . . . . Specialist 8 | . . . . 2 . . . . . 3 . . 1 2 Hunter 16 | . . . . . . . . . . 4 . . 8 4 Programmer 21 | . . . . . 4 . 1 . . 7 . 1 3 5 Heavy 2 | . . . . 1 . . . . . 1 . . . . Behemoth 1 | . . . . . . 1 . . . . . . . . Subdweller 4 | . . . 4 . . . . . . . . . . . Decomposer 2 | . . . . . . 1 . . . . 1 . . . Packrat 3 | . . . . . . . . . . . 3 . . . Samaritan 3 | . . . . . . 2 1 . . . . . . . Best Kill Streak 12 | . 6 2 3 7 4 1 1 . 4 12 3 5 10 6 Combat Bots Only 10 | . 5 2 3 6 4 1 1 . 4 10 3 5 9 5 Max Kills in Single Turn 9 | . 1 1 2 2 2 1 1 . 2 9 1 1 2 3 Gunslinging 1 | . . . 1 1 . . . . . . . . 1 1 Exploded 6 | . . . . . . . . . 2 6 1 . 1 . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Hostile Shots Fired 2285 | . 90 5 41 197 301 45 30 . 54 390 34 45 505 548 Missed 666 | . 19 . 7 52 104 17 11 . 14 133 9 19 138 143 Damage Taken 26971 | . 835 108 565 2492 2172 463 130 . 889 5346 857 405 6094 6615 Core 3958 | . 76 14 156 436 247 62 27 . 139 679 84 58 826 1154 Absorbed by Shields 81 | . . . . . . . . . . 48 22 . 11 . Redirected to Shielding 118 | . . . . . . . . . . 78 . . 7 33 Ignored by Resistances 549 | . . . . . 93 . . . . . . . . 456 Regen/Repaired (Parts) 427 | . . . . 58 68 . . 232 . 69 . . . . Core Remaining (%) 28 | 100 . . 1 20 . . . . 32 . . 3 17 . Volleys Fired 850 | . 121 8 23 165 91 18 8 2 27 103 24 19 113 128 Largest 4 | . 2 2 2 2 2 2 2 2 2 3 3 3 4 4 Hottest 324 | . 130 130 138 140 145 145 140 140 170 260 219 213 324 317 Shots Fired 2011 | . 211 16 46 290 176 35 18 4 51 185 66 52 424 437 Gun 1730 | . 192 16 46 290 167 6 . . 22 92 64 52 415 368 Cannon 245 | . 19 . . . 9 29 18 4 20 70 . . 8 68 Launcher 32 | . . . . . . . . . 9 19 2 . 1 1 Special 4 | . . . . . . . . . . 4 . . . . Kinetic 709 | . 135 . . 49 . . . . . . . . 314 211 Thermal 1191 | . 76 16 46 192 176 35 18 4 42 136 64 52 109 225 Explosive 36 | . . . . . . . . . 9 23 2 . 1 1 Electromagnetic 75 | . . . . 49 . . . . . 26 . . . . Robot Hit Streak 50 | . 14 10 8 16 19 29 18 . 10 25 31 16 50 19 Robot Miss Streak 9 | . 8 5 6 7 4 1 1 . 4 3 3 1 4 9 Penetration Max 2 | . . . . . . . . . . . . . 2 1 Secondary Targets 34 | . 5 1 3 5 6 . . . . 1 1 1 7 4 Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . . 1 1 1 1 1 Shots Hit Robots 1441 | . 162 14 39 220 139 31 12 . 34 133 52 41 328 236 Core Hits 861 | . 91 24 30 157 73 13 5 . 26 152 22 19 138 111 Critical Kills 8 | . . . . . . . . . . 1 . . 1 6 Critical Parts Destroyed 14 | . 1 . . 1 . . . . . . . . 6 6 Critical Strikes 70 | . 3 . 1 7 10 . . . 1 8 4 1 11 24 Burn 41 | . 2 . 1 6 10 . . . 1 5 4 1 4 7 Meltdown 1 | . . . . . . . . . . 1 . . . . Destroy 21 | . 1 . . 1 . . . . . . . . 7 12 Blast 5 | . . . . . . . . . . . . . . 5 Corrupt 1 | . . . . . . . . . . 1 . . . . Sever 1 | . . . . . . . . . . 1 . . . . Melee Attacks 12 | . . . . . . . . . . 9 3 . . . Impact . | . . . . . . . . . . . . . . . Slashing 12 | . . . . . . . . . . 9 3 . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . 4 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 40003 | . 1894 195 612 3686 2928 861 291 . 1595 10661 1416 821 7720 7323 Guns 25592 | . 1685 195 612 3686 2748 203 . . 306 1407 1078 821 7188 5663 Cannons 4786 | . 199 . . . 180 658 291 . 340 1956 . . 168 994 Explosions 9032 | . . . . . . . . . 949 6715 338 . 364 666 Melee 482 | . . . . . . . . . . 482 . . . . Ramming 10 | . 10 . . . . . . . . . . . . . Kinetic 9981 | . 1042 . . 472 . . . . . . . . 5380 3087 Thermal 20794 | . 842 195 612 2583 2928 861 291 . 646 3950 1078 821 2048 3939 Explosive 7352 | . . . . . . . . . 949 5476 338 . 292 297 Electromagnetic 1283 | . . . . 631 . . . . . 652 . . . . Impact . | . . . . . . . . . . . . . . . Slashing 583 | . . . . . . . . . . 583 . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 12 | . . . 3 3 5 5 5 5 . 5 7 7 12 6 Average Corruption 3 | . . . 3 3 4 5 5 5 . 1 1 5 8 5 Corruption Purged 17 | . . . . . . . . . . 10 . 7 . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 121 | . . . . 9 37 15 13 4 . 9 7 8 7 12 Message Errors 29 | . . . . 2 7 4 4 1 . 4 . 3 1 3 Matter Fused 21 | . . . . 2 8 5 3 . . 1 . 1 . 1 Heat Flow Errors 12 | . . . . . 5 . 1 . . . 3 2 . 1 Energy Discharges 20 | . . . . 1 7 2 1 1 . 2 1 1 1 3 Parts Rejected 1 | . . . . . 1 . . . . . . . . . Parts Fused 4 | . . . . 1 2 . 1 . . . . . . . Data Loss (minor) 15 | . . . . 1 3 3 1 1 . . 3 1 1 1 Data Loss (major) 5 | . . . . 2 1 . . 1 . . . . 1 . Misfires 4 | . . . . . . . 2 . . 1 . . . 1 Alerts 4 | . . . . . 1 . . . . . . . 1 2 Misdirections 1 | . . . . . . . . . . . . . 1 . Weapon Failures 5 | . . . . . 2 1 . . . 1 . . 1 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 801 | . . . . . 2 44 21 . 37 539 . . 13 145 Projectiles 122 | . . . . . 2 44 21 . . 35 . . . 20 Explosions 563 | . . . . . . . . . 37 388 . . 13 125 Melee 116 | . . . . . . . . . . 116 . . . . Knockbacks 8 | . . . . . . . . . . . . . . 8 Impact . | . . . . . . . . . . . . . . . Kinetic 8 | . . . . . . . . . . . . . . 8 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 1312 | . . . . . . . . . 72 993 61 . 53 133 Shots 22 | . . . . . . . . . 2 16 1 . 1 2 Rammed 5 | . 5 . . . . . . . . . . . . . Targets Rammed 6 | . 6 . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . . . . Highest Temperature 658 | . 333 243 45 510 248 415 129 36 385 515 426 459 510 658 Average Temperature 106 | . 90 82 17 103 66 121 39 21 137 121 123 111 84 138 Received Heat Transfer 6337 | . 477 36 39 1008 681 78 30 . 345 627 240 129 1203 1444 Effects 41 | . 2 . . 11 . . . . . 9 1 3 3 12 Shutdowns 8 | . . . . 4 . . . . . 2 . . 1 1 Energy Bleed 7 | . . . . 1 . . . . . 1 1 2 . 2 Interference 10 | . 2 . . 4 . . . . . 3 . . . 1 Short Circuit 6 | . . . . 1 . . . . . 1 . 1 1 2 Damage (minor) 4 | . . . . 1 . . . . . . . . 1 2 Damage (major) 6 | . . . . . . . . . . 2 . . . 4 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . 2 . . . . Combat Hostiles 2 | . . . . . . . . . . 2 . . . . Parts Fried 4 | . . . . 3 . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 10 | . . . . 2 2 . . . . 1 1 . 1 3 Combat Hostiles 10 | . . . . 2 2 . . . . 1 1 . 1 3 Parts Melted 92 | . 2 . . 7 25 3 . . 2 14 5 6 8 20 Heat Transferred 35717 | . 1589 245 1137 4475 6563 1350 407 . 1431 4435 2703 1799 3107 6476 Parts Sabotaged 9 | . . . . . . . . . . 3 . . 2 4 Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . 2 . . 1 . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Peak Influence 1654 | . 247 82 . 688 682 . . . . 1572 . . 1220 1654 Initial 506 | . . 27 . . 312 . . . . 300 . . 301 506 Average 564 | . 75 52 . 351 536 . . . . 1009 . . 745 925 Maximum Alert Level 5 | . 1 . . 2 2 . . . . 4 . . 4 5 Low Security (%) 27 | 100 98 100 . 28 . . . . . . . . . . Level 1 10 | . 1 . . 30 13 . . . . 6 . . 12 2 Level 2 36 | . . . . 41 86 . . . . 23 . . 45 42 Level 3 10 | . . . . . . . . . . 24 . . 31 15 Level 4 14 | . . . . . . . . . . 45 . . 10 34 Level 5 . | . . . . . . . . . . . . . . 5 High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 63 | . 5 . . 8 9 . . . . 14 . . 11 16 Investigation 12 | . 3 . . 3 3 . . . . 1 . . 1 1 Extermination 10 | . . . . . 4 . . . . 3 . . 1 2 Reinforcement 22 | . 2 . . 5 2 . . . . 6 . . 3 4 Assault 12 | . . . . . . . . . . 4 . . 2 6 Garrison 7 | . . . . . . . . . . . . . 4 3 Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . 1 1 . . . . 1 . . 1 2 Haulers Reinforced 3 | . . . . . . . . . . 3 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . . 1 . . 1 . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Distress Signals 12 | . 3 . . 4 . . . . . 2 . . 3 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 384 | . 28 2 11 58 32 2 1 . 14 76 6 12 71 71 Peak Tracking Total 14 | . 6 2 3 8 4 1 1 . 4 13 3 5 14 10 Tactical Retreats 27 | . 2 . . 11 1 . . . . 3 . 2 3 5 Traps | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Traps Triggered 13 | . 2 2 2 . 3 . . . . 2 . . 2 . Indirectly 2 | . . . . . . . . . . 2 . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Machines Disabled 57 | . . . . 1 . . . . . 31 . . 5 20 Max in Single Turn 14 | . . . . 1 . . . . . 14 . . 4 7 Garrison Access 1 | . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Machines Accessed 44 | . 7 2 . 8 7 1 . . . 13 . . 2 4 Terminals 27 | . 6 . . 6 2 . . . . 8 . . 2 3 Fabricators 2 | . . . . . 1 . . . . 1 . . . . Repair Stations 5 | . . . . 1 2 . . . . 2 . . . . Recycling Units 6 | . 1 . . 1 1 . . . . 2 . . . 1 Scanalyzers 1 | . . . . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 114 | . 18 2 . 30 14 1 . . . 32 . . 6 11 Successful 65 | . 13 2 . 18 9 1 . . . 16 . . 2 4 Failed 49 | . 5 . . 12 5 . . . . 16 . . 4 7 Catastrophic 8 | . . . . 1 1 . . . . 5 . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 61 | . 7 . . 15 10 . . 1 . 13 . . 6 9 Terminals 78 | . 16 . . 24 6 . . . . 17 . . 6 9 Fabricators 3 | . . . . . 1 . . . . 2 . . . . Repair Stations 12 | . . . . 4 3 . . . . 5 . . . . Recycling Units 16 | . 2 . . 2 2 . . . . 8 . . . 2 Scanalyzers 2 | . . . . . 2 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 25 | . 9 2 . 8 1 1 . . . 4 . . . . Prototype ID Bank 2 | . . . . 2 . . . . . . . . . . Open Door 3 | . . 2 . . . 1 . . . . . . . . Level Access Points 2 | . 1 . . 1 . . . . . . . . . . Branch Access Points 2 | . . . . 1 . . . . . 1 . . . . Terminal Index 3 | . 1 . . 1 . . . . . 1 . . . . Alert Level 4 | . 2 . . 1 . . . . . 1 . . . . Unreport Threat 1 | . . . . . . . . . . 1 . . . . Zone Layout 8 | . 5 . . 2 1 . . . . . . . . . Fabricator Hacks 3 | . . . . . 1 . . . . 2 . . . . Network Status 2 | . . . . . 1 . . . . 1 . . . . Build 1 | . . . . . . . . . . 1 . . . . Repair Station Hacks 8 | . . . . 4 2 . . . . 2 . . . . Scan Component 4 | . . . . 2 1 . . . . 1 . . . . Repair 4 | . . . . 2 1 . . . . 1 . . . . Recycling Unit Hacks 11 | . 2 . . 2 1 . . . . 5 . . . 1 Process 1 | . . . . . . . . . . 1 . . . . Report Inventory 6 | . 1 . . 1 1 . . . . 2 . . . 1 Retrieve Matter 1 | . . . . . . . . . . 1 . . . . Retrieve Components 3 | . 1 . . 1 . . . . . 1 . . . . Scanalyzer 1 | . . . . . 1 . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 17 | . 2 . . 4 3 . . . . 3 . . 2 3 Terminals 14 | . 2 . . 4 1 . . . . 3 . . 2 2 Botnet 14 | . 2 . . 4 1 . . . . 3 . . 2 2 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 1 . . . . . . . . 1 Tunnel 2 | . . . . . 1 . . . . . . . . 1 Scanalyzers 1 | . . . . . 1 . . . . . . . . . Extract 1 | . . . . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 38 | . 5 . . 7 8 . . . . 13 . . 2 3 Full Trace Events 5 | . 1 . . 2 1 . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built 3 | . . . . . . . . . . 3 . . . . Authchips . | . . . . . . . . . . . . . . . Time 76 | . . . . . . . . . . 76 . . . . Total Robot Build Rating 15 | . . . . . . . . . . 15 . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 4 | . . . . 2 1 . . . . 1 . . . . Time 227 | . . . . 123 60 . . . . 44 . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 46 | . . . . . . . . . . 46 . . . . Retrieved Matter 46 | . . . . . . . . . . 46 . . . . Retrieved Components 9 | . 3 . . 3 . . . . . 3 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Total Allies 5 | . . 2 . . . . . . . 3 . . . . Largest Group 2 | . . 2 1 . . . . . . 2 . . . . Highest-Rated Group 58 | . . 52 28 . . . . . . 58 . . . . Highest-Rated Ally 31 | . . 31 28 . . . . . . 29 . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 55 | . . . 18 . . . . . . 37 . . . . Total Damage 628 | . . . 232 . . . . . . 396 . . . . Kills 8 | . . . 1 . . . . . . 7 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 2 1 . . 1 1 2 1 . 3 1 . . Drone Launches 8 | . . . . . . . . . . 8 . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Turns Passed 16769 | 96 1888 572 731 1925 1795 598 551 1215 823 2197 1183 531 1164 1500 Spaces Moved 9220 | 54 800 413 590 945 963 413 324 750 405 1223 670 279 570 821 Core 63 | 3 . . . . . . . . . 3 . . 42 15 Treads 3462 | 51 800 . . . . 58 324 750 405 9 670 279 116 . Legs 3811 | . . . . 734 963 355 . . . 733 . . 396 630 Wheels 1271 | . . 413 590 187 . . . . . 81 . . . . Hover 397 | . . . . . . . . . . 397 . . . . Flight 216 | . . . . 24 . . . . . . . . 16 176 Fastest Speed 27 | 50 160 100 100 107 122 122 160 160 160 52 160 160 30 27 Average Speed 137 | 153 172 100 106 125 138 128 161 160 180 126 160 160 126 105 Slowest Speed 900 | 160 240 100 125 171 195 193 240 160 240 900 160 240 240 190 Overloaded Moves 1 | . . . . . . . . . . . . . . 1 Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . 1 1 . . . Exploration Rate (%) 45 | 4 72 64 28 62 20 59 55 83 59 35 71 32 16 16 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 9 | . . 1 1 . 1 . . 2 . . 2 1 . 1 Known Exits Taken 7 | . . 1 . 1 1 1 . . 1 1 . 1 . . Unknown Exits Taken 7 | 1 1 . 1 . . . 1 1 . . 1 . 1 . Scrap Searched 11 | . . 2 1 . . 1 2 2 . . 2 1 . . Spaces Dug 98 | . . . . . . . . . . 11 52 . 35 . Terrain Destroyed 817 | . . . . 3 . 1 3 . 84 409 116 . 43 158 Melee 7 | . . . . . . . . . . 4 3 . . . Projectile 70 | . . . . 3 . 1 3 . 1 8 . . 6 48 AOE 740 | . . . . . . . . . 83 397 113 . 37 110 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Total 11725 | 64 1111 559 643 1402 1239 446 339 762 443 1676 719 319 820 1183 Wait 818 | 1 137 117 8 159 108 . . 1 1 170 6 10 10 90 Move 9205 | 53 799 412 589 944 962 412 323 749 404 1222 668 278 569 821 Hop . | . . . . . . . . . . . . . . . Pick Up 196 | 4 19 7 6 27 14 3 1 2 1 44 3 4 25 36 Fast Attach 146 | 5 7 1 1 13 13 3 2 1 . 41 3 . 16 40 Attach 127 | . 3 1 4 18 11 2 . . 4 35 3 3 14 29 Detach 39 | . 1 . . 9 2 3 . . . 13 . . 3 8 Swap 137 | 1 6 4 7 29 18 3 1 3 6 13 6 3 23 14 Drop 175 | . 12 9 5 38 20 2 4 4 . 26 2 2 34 17 Fire 850 | . 121 8 23 165 91 18 8 2 27 103 24 19 113 128 Melee 12 | . . . . . . . . . . 9 3 . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 6 | . 6 . . . . . . . . . . . . . Escape Stasis 14 | . . . . . . . . . . . 1 . 13 . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat / *Sub) -10/Subcaves -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory History --------- Turn | Location | Event 56 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 693 | -10/Materials | Discovered new exit (range 15) 1155 | -10/Materials | Discovered new exit (range 7) 1215 | -10/Materials | Identified exit to Materials 1717 | -10/Materials | Discovered new exit (range 10) 1985 | -10/Materials | Entered Mines 2022 | -10/Mines | Identified exit to Subcaves 2147 | -10/Mines | Discovered exit to Materials (range 7) 2251 | -10/Mines | Found the Drone Emporium 2263 | -10/Mines | Found Prototype Device 2380 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2557 | -10/Mines | Entered Subcaves 2557 | -10/Subcaves | Accompanied by 1 ally 2562 | -10/Subcaves | Led the pair of lost Derelicts to an unsafe place 2574 | -10/Subcaves | Learned location of Storage (-8) 2652 | -10/Subcaves | Core integrity fell below 50% 2751 | -10/Subcaves | Core integrity fell below 20% 3204 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3259 | -10/Subcaves | Discovered new exit (range 9) 3288 | -10/Subcaves | Entered Materials 3288 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3776 | -8/Materials | Lost 5 parts (2p2n1u) 3860 | -8/Materials | Core integrity fell below 50% 3958 | -8/Materials | Repaired Broken Beamcaster 4097 | -8/Materials | Repaired Broken Titanium Leg 4164 | -8/Materials | Discovered new exit (range 16) 4262 | -8/Materials | Build established: Scavenger-Mutant 4614 | -8/Materials | Build established: Mutant 4874 | -8/Materials | Identified exit to Storage 4874 | -8/Materials | Identified exit to Factory 4930 | -8/Materials | Build established: Scavenger-Mutant 5184 | -8/Materials | Lost 3 parts (1n2w) 5213 | -8/Materials | Entered Factory 5213 | -7/Factory | Evolved 2 slots: Utility x2 5213 | -7/Factory | Identified Bomb Drone Bay 5382 | -7/Factory | Repaired Prc. Beam Rifle 5917 | -7/Factory | Discovered new exit (range 3) 6362 | -7/Factory | Discovered new exit (range 9) 7006 | -7/Factory | Identified exit to Lower Caves 7008 | -7/Factory | Entered Lower Caves 7036 | -7/Lower Caves | Spotted B-75 Beast 7057 | -7/Lower Caves | Destroyed B-75 Beast 7184 | -7/Lower Caves | Identified exit to Lower Caves 7299 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7606 | -7/Lower Caves | Entered another Lower Caves area 7725 | -7/Lower Caves | Learned Factory stockpile data 8007 | -7/Lower Caves | Encountered a Warlord checkpoint 8110 | -7/Lower Caves | Discovered new exit (range 15) 8114 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8157 | -7/Lower Caves | Entered Zion 8273 | -7/Zion | Discovered new exit (range 13) 8337 | -7/Zion | System corruption cleaned by Quarantine Array 8692 | -7/Zion | Learned 4 Factory zone layouts 8721 | -7/Zion | Received a visual enhancement algorithm 8921 | -7/Zion | Found Prototype Special Weapon 8924 | -7/Zion | Identified RU-N14's Throwing Claymores 9096 | -7/Zion | Learned location of Warlord (-4) 9372 | -7/Zion | Entered Proximity Caves 9373 | -6/Proximity Caves | Identified exit to Factory 9374 | -6/Proximity Caves | Spotter reported a threat 9375 | -6/Proximity Caves | Spotter reported a threat 9484 | -6/Proximity Caves | Learned Factory security intel 9546 | -6/Proximity Caves | Core integrity fell below 50% 9952 | -6/Proximity Caves | Lost 3 parts (1p1n1u) 10195 | -6/Proximity Caves | Entered Factory 10195 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 10196 | -6/Factory | Identified exit to Factory 10358 | -6/Factory | Lost 3 parts (1p1u1w) 10400 | -6/Factory | Repaired Hvy. Rocket Launcher 10446 | -6/Factory | Lost 3 parts (2u1w) 10507 | -6/Factory | Build established: Hacker-Mutant 10573 | -6/Factory | Lost 3 parts (3u) 10633 | -6/Factory | Fabricated G-50 Soldier? 10646 | -6/Factory | Lost 5 parts (1p2n2w) 10890 | -6/Factory | Build established: Scavenger-Mutant 10895 | -6/Factory | First assault squad dispatched 11098 | -6/Factory | Cargo convoy interrupted 11125 | -6/Factory | Core integrity fell below 50% 11126 | -6/Factory | Destroyed 10 combat bots 11168 | -6/Factory | Lost 13 parts (2p6n2u3w) 11182 | -6/Factory | Found Prototype Device 11182 | -6/Factory | Identified System Purifier 11199 | -6/Factory | Found Prototype Launcher 11199 | -6/Factory | Identified Tactical Quantum Warhead 11201 | -6/Factory | Lost 7 allies 11237 | -6/Factory | Crushed by falling debris 11273 | -6/Factory | Found Prototype Slashing Weapon 11273 | -6/Factory | Identified Vibroblade 11277 | -6/Factory | Found Tactical Quantum Warhead 11279 | -6/Factory | Found System Purifier 11288 | -6/Factory | Found Vibroblade 11432 | -6/Factory | Lost 3 parts (2n1w) 11495 | -6/Factory | Lost 4 parts (3n1u) 11565 | -6/Factory | Lost 3 parts (2n1w) 11876 | -6/Factory | Spotted B-75 Beast 12136 | -6/Factory | Identified exit to Lower Caves 12318 | -6/Factory | Build established: Scavenger-Gunner 12392 | -6/Factory | Entered Lower Caves 12893 | -6/Lower Caves | Build established: Gunner 13462 | -6/Lower Caves | Crushed by falling debris 13463 | -6/Lower Caves | Core integrity fell below 20% 13560 | -6/Lower Caves | Discovered new exit (range 4) 13575 | -6/Lower Caves | Entered another Lower Caves area 13593 | -6/Lower Caves | Discovered exit to Factory (range 15) 13774 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 14106 | -6/Lower Caves | Entered Factory 14106 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 14107 | -5/Factory | Identified exit to Upper Caves 14336 | -5/Factory | Destroyed 8 combat bots 14406 | -5/Factory | First assault squad dispatched 14518 | -5/Factory | Build established: Scavenger-Gunner 14753 | -5/Factory | Garrison activated, responded to threat 14912 | -5/Factory | Destroyed 7 combat bots 15080 | -5/Factory | Garrison activated, responded to threat 15144 | -5/Factory | Cargo convoy interrupted 15162 | -5/Factory | System corruption reached 10% 15213 | -5/Factory | Destroyed 9 combat bots 15229 | -5/Factory | Core integrity fell below 50% 15265 | -5/Factory | Core integrity fell below 20% 15267 | -5/Factory | Lost 26 parts (2p5n9u10w) 15267 | -5/Factory | Discovered new exit (range 14) 15270 | -5/Factory | Entered another Factory area 15270 | -4/Factory | Evolved 2 slots: Propulsion x2 15654 | -4/Factory | Build established: Mutant 15831 | -4/Factory | Garrison activated, responded to threat 15972 | -4/Factory | Lost 10 parts (1p4n3u2w) 16003 | -4/Factory | Garrison activated, responded to threat 16048 | -4/Factory | Lost 3 parts (1n2w) 16270 | -4/Factory | First assault squad dispatched 16312 | -4/Factory | Lost 4 parts (1n2u1w) 16438 | -4/Factory | Lost 11 parts (4n5u2w) 16610 | -4/Factory | Core integrity fell below 50% 16739 | -4/Factory | Spotted B-86 Titan 16764 | -4/Factory | Released all parts (13) 16767 | -4/Factory | Core integrity fell below 20% 16770 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 16761_ The unstable cave ceiling collapses. 16762_ System corrupted: Heat flow error (+109). 16763_ Micro-nuke Launcher destroyed. 16764_ Released Launcher Guidance Computer. 16764_ Released Adv. Heat Sink. 16764_ Released Imp. Treads. 16764_ Released Plasma Rifle. 16764_ Released Phase Gun. 16764_ Released Flexi-carbon Leg. 16764_ Released Adv. Signal Interpreter. 16764_ Released Adv. Hacking Suite. 16764_ Released Adv. Dynamic Insulation System. 16764_ Released Flexi-carbon Leg. 16764_ Released Graphene Brace. 16764_ Released Lrn. Sensor Array. 16764_ Released Lgt. Antimatter Reactor. 16767_ Penetrated by Slug. 16768_ The unstable cave ceiling collapses. 16770_ ALERT: Significant disruption in Zone 7R, multiple assault carriers dispatched. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????###########?????###############?? | | ?????????????????# =!=!#????## ! ! #?? | | ????????????????## l![[#??#?# ! =! #?? | | ????????????????# "" g!!=#?????# != ### | | ????????????????# " g !#####?# "" "" =!! / | | ????????????????# gg = + #?# "F "" # | | ????????????????# gg ### #?? """"" # | | ????????????????# %* ### ###?#####/#######!% | | ????????????????# *# ##### #???# % | | ????????????????## # ### "" / #???#% | | ?????????????????## u #???#** | | ??????????????????## @## """ #??##*! | | ???????????????????## ## # """ #?###%| | | ????????????????????# ######## """ #??##|* | | ????????????????????# #??????# #??##*# | | ????????????????????# #??????# #???#!# | | ????????????????????# #??????####### #??##!# | | ???????????????????? #???????#????# #####!# | | ??????????????????? B????? ??????# ##T #%/ | | ?????????????????? =!! B????????????# " | | ????????????????? =! #????????????# %" | | ???????????????? =! ????? + " | | ??????????????? ????? # """ | | ????????????????""" """" ??????? ??? # ^ """ | | ??????????????????"A?""" ????????????# """ | | ???????????????????????? ????????????# | | ???????????????????????? ?????????????# """ | | ???????????????????????????????????????# """ | | ???????????????????????????????????????#### """ | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# ##/##" | | ??????????????????????????????????????????#%# | | ??????????????????????????????????????????# # "" | | ??????????????????????????????????????????# # ""R | | ??????????????????????????????????????????# #* "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Coolant Potential 100 Energy Generation 25 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 10 EM Shielding 4 Armor Coverage 225 Resistance: TH 30 Resistance: EM 15 Core Shielding 30 Propulsion Shielding 33 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 34 Launcher Accuracy 20 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Particle Charging 15 Kinecelleration 40 Salvage Targeting 1 Offensive Hacking 30 Item Schematics ----------------- Energy Filter | -7/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ G-50 Soldier | x3 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoySpliceDetector Manual? 0 Play Time 01:55:00 Cumulative 103.4 hours Start 2024.07.25 @ 21:26:07 End 2024.07.25 @ 23:20:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 113 Rogue 113 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 65 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 83959697-b503-4cd8-ae71-088fd305b35a