Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.22 @ 13:58:42 Player: emory Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (61) 305 Value Destroyed (2374) 2374 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7319 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 179/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (6) ------ Advanced Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Centrium Wheel Improved Sensor Array Improved Signal Interpreter Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fusion Compressor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster > --- UTILITY ---------- Advanced Heat Sink Improved Sensor Array Advanced Signal Interpreter Cloaking Device > --- WEAPON ----------- Heavy Laser Flak Gun Heavy Machine Gun Heavy Flak Cannon > --- INVENTORY -------- Light Nuclear Core Improved Sensor Array Improved Signal Interpreter Improved Weapon Cycler Wave Gun [Rating: 81] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Cesium-ion Thruster Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Flight Unit Cesium-ion Thruster Utility Improved Sensor Array Device Improved Sensor Array Storage Small Storage Unit Processor Advanced Signal Interpreter Protection Improved Light Armor Plating Weapon Field Laser Energy Gun Field Laser Ballistic Gun Heavy Machine Gun Ballistic Cannon Heavy Flak Cannon Launcher Mini Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 . 2 2 2 2 2 Power 1 | . . . . . 1 . . . Propulsion 5 | . . . . 2 . 1 2 . Utility 4 | . . 2 . . . . . 2 Weapon 2 | . . . . . 1 1 . . Parts Attached 81 | 6 1 7 3 14 19 16 9 6 Power 12 | 1 . 1 1 1 2 3 2 1 Engine 4 | 1 . 1 . . . 1 1 . Core 8 | . . . 1 1 2 2 1 1 Reactor . | . . . . . . . . . Propulsion 24 | 2 . 3 . 5 3 5 5 1 Treads 1 | . . . . . 1 . . . Leg 8 | . . . . . . 5 3 . Wheel 6 | 2 . 3 . 1 . . . . Hover . | . . . . . . . . . Flight 9 | . . . . 4 2 . 2 1 Utility 23 | 1 1 2 1 5 7 3 1 2 Device 12 | . 1 1 1 4 1 2 1 1 Storage 1 | 1 . . . . . . . . Processor 4 | . . 1 . 1 . 1 . 1 Hackware . | . . . . . . . . . Protection 6 | . . . . . 6 . . . Artifact . | . . . . . . . . . Weapon 22 | 2 . 1 1 3 7 5 1 2 Energy Gun 12 | 2 . 1 1 1 4 2 . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 5 | . . . . . 1 3 . 1 Ballistic Cannon 2 | . . . . 1 . . 1 . Launcher 1 | . . . . 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . 2 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . 1 . Parts Lost 65 | . . 1 1 10 17 13 . 23 Power 9 | . . . 1 1 1 2 . 4 Propulsion 21 | . . . . 3 6 4 . 8 Utility 16 | . . . . 3 6 2 . 5 Weapon 19 | . . 1 . 3 4 5 . 6 Highest Loss Streak 18 | . . 1 1 5 5 13 . 18 To Critical Strikes 2 | . . . . . 1 . . 1 Average Backups 4 | 3 7 7 6 6 3 3 4 3 Power . | . 1 1 . . . 1 . . Propulsion 1 | 1 4 3 2 4 . . . . Utility 1 | . . 1 2 . 1 1 2 2 Weapon . | 1 1 1 2 1 . . . . Tool/Special . | . . . . . . . . . Unused Backups 10 | . 4 . . . . . 3 3 Power . | . . . . . . . . . Propulsion 8 | . 4 . . . . . 3 1 Utility 2 | . . . . . . . . 2 Weapon . | . . . . . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 81 | . 97 92 99 67 74 68 97 60 Engine 3 | . 14 11 8 . . 3 2 2 Core 7 | . . . 1 4 11 7 8 3 Leg 9 | . . . . . . 10 27 14 Wheel 5 | . 28 22 22 20 . . . . Flight 8 | . . . . 1 21 . 10 8 Device 14 | . 11 16 31 11 12 13 17 11 Storage 2 | . 14 11 11 9 1 . . . Processor 5 | . . 9 1 7 5 4 5 6 Protection 3 | . . . . . 7 5 . . Energy Gun 10 | . 28 21 22 7 6 14 5 3 Ballistic Gun 3 | . . . . . . 2 11 5 Ballistic Cannon 2 | . . . . 4 4 . 4 1 Peak Build Rating 81 | 6 7 11 20 30 37 43 81 81 Average Rating 38 | 3 6 10 17 18 29 31 76 54 On Entrance 24 | . 6 7 11 20 30 21 43 81 Avg Prop Armor Cover (%) 2 | . . . . . . 6 1 3 Naked Turns 40 | . . . . . 40 . . . Heaviest Build 38 | 14 15 15 18 27 37 33 38 38 Greatest Support 90 | 20 20 32 32 64 20 37 90 90 Greatest Overweight (x) 5 | . . . . 1 5 4 4 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 5 5 Average Capacity 5 | 7 8 8 8 8 5 5 5 5 Most Carried 8 | 7 8 8 8 8 7 5 5 5 Average Carried 4 | 3 7 7 6 6 3 3 4 3 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 Final Carried 7 | 6 7 7 6 5 3 5 5 3 Class Distribution -------------------- 35% | Scavenger-Skirmisher 34% | Mutant 12% | Skirmisher 11% | Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Matter Collected 1483 | 196 35 114 30 306 367 203 58 174 Remotely . | . . . . . . . . . Salvage Created 2260 | . 35 544 48 477 488 365 99 204 Parts 108 | . 1 28 1 19 28 18 2 11 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Combat Hostiles Destroyed 58 | . 1 14 4 11 13 6 2 7 Melee 1 | . . . . . 1 . . . Guns 37 | . 1 13 4 1 4 5 2 7 Cannons 18 | . . . . 10 8 . . . Classes Destroyed 12 | . 1 2 1 2 4 2 . . Worker 3 | . . . . . 3 . . . Builder 1 | . . . . . 1 . . . Mechanic 1 | . . . . . . 1 . . Swarmer 16 | . . 3 2 . 4 1 . 6 Grunt 25 | . 1 9 . 8 6 1 . . Brawler 1 | . . . . . 1 . . . Duelist 2 | . . . . . . 1 . 1 Sentry 5 | . . 2 . 1 1 1 . . Hunter 1 | . . . . 1 . . . . Programmer 5 | . . . . . 1 2 2 . Heavy 1 | . . . . 1 . . . . Assembled 2 | . . . 2 . . . . . Best Kill Streak 6 | . 1 6 4 4 3 2 2 4 Combat Bots Only 6 | . 1 6 4 4 3 2 2 4 Max Kills in Single Turn 2 | . 1 2 1 1 2 2 1 1 Gunslinging 1 | . . 1 . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Hostile Shots Fired 567 | . 3 42 14 38 171 98 6 195 Missed 171 | . 1 17 3 10 39 41 2 58 Hits 396 | . 2 25 11 28 132 57 4 137 Melee 38 | . . . 2 . 22 6 . 8 Projectile 358 | . 2 25 9 28 110 51 4 129 Critical Strikes 11 | . . 1 . 1 4 2 . 3 Damage Taken 7931 | . 23 287 148 817 2513 1210 228 2705 Core 2343 | . . 45 26 362 485 275 . 1150 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 233 | . . . . . 233 . . . Core Remaining (%) 73 | 100 100 . 82 34 30 67 100 . Volleys Fired 173 | . 2 34 6 24 42 36 2 27 Largest 4 | . 2 2 2 2 3 3 4 2 Hottest 189 | . 90 90 90 80 189 189 171 109 Shots Fired 287 | . 4 65 12 30 86 49 8 33 Gun 245 | . 4 65 12 7 69 49 6 33 Cannon 36 | . . . . 17 17 . 2 . Launcher 6 | . . . . 6 . . . . Special . | . . . . . . . . . Kinetic 80 | . . . . 17 28 15 6 14 Thermal 183 | . 2 58 12 1 58 31 2 19 Explosive 6 | . . . . 6 . . . . Electromagnetic 18 | . 2 7 . 6 . 3 . . Robot Hit Streak 14 | . 4 11 8 6 7 14 6 6 Robot Miss Streak 9 | . . 1 1 1 5 5 4 9 Penetration Max 1 | . . . . 1 1 . . . Secondary Targets 7 | . . 2 3 . 1 . . 1 Max Gunslinging Chain 1 | . . 1 1 . 1 . . 1 Shots Hit Robots 205 | . 4 53 10 23 51 33 5 26 Core Hits 123 | . 2 26 6 17 26 15 5 26 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 15 | . . 2 2 4 4 1 1 1 Burn 8 | . . 2 2 . 1 1 1 1 Blast 6 | . . . . 4 2 . . . Sever 1 | . . . . . 1 . . . Melee Attacks 11 | . . . . . 11 . . . Impact . | . . . . . . . . . Slashing 11 | . . . . . 11 . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4820 | . 50 654 119 1041 1717 587 124 528 Guns 2740 | . 50 654 119 77 616 587 124 513 Cannons 1428 | . . . . 783 645 . . . Explosions 444 | . . . . 181 263 . . . Melee 191 | . . . . . 191 . . . Ramming 17 | . . . . . 2 . . 15 Kinetic 2082 | . . . . 783 800 198 102 199 Thermal 2166 | . 24 571 119 17 724 375 22 314 Explosive 181 | . . . . 181 . . . . Electromagnetic 183 | . 26 83 . 60 . 14 . . Impact . | . . . . . . . . . Slashing 191 | . . . . . 191 . . . Piercing . | . . . . . . . . . Highest Corruption 29 | . 1 . . . 29 2 1 1 Average Corruption 4 | . 1 . . . 7 1 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 45 | . . . . . 36 7 2 . Message Errors 14 | . . . . . 12 1 1 . Matter Fused 9 | . . . . . 7 1 1 . Heat Flow Errors 4 | . . . . . 3 1 . . Energy Discharges 1 | . . . . . . 1 . . Parts Rejected 1 | . . . . . 1 . . . Data Loss (minor) 4 | . . . . . 2 2 . . Data Loss (major) 4 | . . . . . 4 . . . Misfires 1 | . . . . . 1 . . . Misdirections 3 | . . . . . 3 . . . Weapon Failures 4 | . . . . . 3 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 276 | . . . . 72 204 . . . Projectiles 92 | . . . . 72 20 . . . Explosions 184 | . . . . . 184 . . . Melee . | . . . . . . . . . Knockbacks 7 | . . . . 4 3 . . . Impact . | . . . . . . . . . Kinetic 6 | . . . . 3 3 . . . Secondary 1 | . . . . 1 . . . . Self-Inflicted Damage 245 | . . . . . 128 54 63 . Shots 6 | . . . . . 2 1 3 . Rammed 1 | . . . . . 1 . . . Targets Rammed 11 | . . . . . 1 . . 10 Kicked 10 | . . . . . . . . 10 Crushed . | . . . . . . . . . Highest Temperature 561 | . 72 185 12 13 561 279 72 299 Average Temperature 142 | . 39 72 8 6 184 82 41 123 Received Heat Transfer 781 | . 12 147 40 99 234 222 . 27 Effects 11 | . . . . . 11 . . . Shutdowns 5 | . . . . . 5 . . . Interference 2 | . . . . . 2 . . . Matter Decay 1 | . . . . . 1 . . . Damage (major) 3 | . . . . . 3 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . 1 . . . 1 . . Combat Hostiles 2 | . . 1 . . . 1 . . Parts Melted 12 | . . 5 1 . 2 . 2 2 Heat Transferred 5190 | . 74 1683 458 37 1347 851 111 629 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Maximum Alert Level 1 | . . 1 . 1 . . . . Low Security (%) 98 | 100 100 84 100 94 100 100 100 100 Level 1 1 | . . 15 . 5 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 229 | . 30 212 79 229 118 86 97 85 Initial 99 | . . 8 79 9 99 39 . . Average 28 | . 2 69 36 68 36 11 12 17 Influence Increases 1933 | . 45 356 65 362 439 234 117 315 Destroy 0b10 Robot/C 1120 | . 20 280 40 220 260 120 40 140 Destroy 0b10 Robot/NC 25 | . . . . . 20 5 . . Destroy Leader 250 | . 10 70 10 60 50 30 10 10 Successful Hack 28 | . . 6 . . 2 . 20 . Disable Machine 120 | . . . . . 30 45 45 . Destroy Structure 90 | . . . . 22 47 19 2 . Partial Spotted 15 | . 15 . . . . . . . Lose Combat Pursuer 285 | . . . 15 60 30 15 . 165 Influence Decreases 1833 | . 25 172 244 168 577 315 117 215 Entered New Map 315 | . . 12 125 16 120 42 . . Time Decay 1067 | . 25 150 109 132 287 162 117 85 Lost Part 451 | . . 10 10 20 170 111 . 130 Squads Dispatched 18 | . 3 3 . 3 3 1 4 1 Investigation 7 | . 2 2 . 1 1 . 1 . Extermination 5 | . . . . . 2 1 2 . Reinforcement 6 | . 1 1 . 2 . . 1 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Distress Signals 6 | . 1 3 1 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 127 | . 5 23 8 14 37 7 4 29 Peak Tracking Total 8 | . 2 7 8 4 5 3 3 7 Tactical Retreats 20 | . . . 2 3 9 1 . 5 ECM-based Alert Blocks 16 | . . . . 1 15 . . . Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Traps Triggered 14 | . . . . 1 6 1 3 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Machines Disabled 8 | . . . . . 2 3 3 . Max in Single Turn 3 | . . . . . 2 2 3 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Machines Accessed 14 | . 3 3 . 2 4 . 2 . Terminals 9 | . 3 1 . 2 2 . 1 . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . 2 . . . . 1 . Garrison Access 1 | . . . . . 1 . . . Total Hacks 37 | . 9 9 . 5 7 . 7 . Successful 10 | . . 4 . 1 3 . 2 . Failed 27 | . 9 5 . 4 4 . 5 . Catastrophic 6 | . 3 1 . 1 . . 1 . Database Lockouts . | . . . . . . . . . Manual 12 | . 9 3 . . . . . . Terminals 20 | . 9 3 . 5 2 . 1 . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . . 3 . . . Recycling Units . | . . . . . . . . . Scanalyzers 12 | . . 6 . . . . 6 . Garrison Access 2 | . . . . . 2 . . . Terminal Hacks 3 | . . . . 1 1 . 1 . Open DSF 1 | . . . . . 1 . . . Level Access Points 1 | . . . . . . . 1 . Branch Access Points 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . Scan Component 1 | . . . . . 1 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 5 | . . 4 . . . . 1 . Retrieve Study 5 | . . 4 . . . . 1 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 12 | . 3 3 . 2 3 . 1 . Full Trace Events 6 | . 3 3 . . . . . . Feedback Events 1 | . 1 . . . . . . . Corruption 1 | . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 5 | . . 4 . . . . 1 . Parts Repaired 1 | . . . . . 1 . . . Time 38 | . . . . . 38 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Active Infowar (turns) 4562 | . 165 418 250 352 1161 777 1234 205 Optics 1313 | . . . . 290 1023 . . . Sensors 3774 | . 165 418 250 128 597 777 1234 205 Cloaking 1626 | . . . . . . 227 1234 165 ECM 1104 | . . . . 79 1025 . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Turns Passed 5145 | 47 190 418 250 352 1459 930 1234 265 Spaces Moved 3177 | 41 209 273 139 253 882 431 717 232 Core 266 | 13 . . . . 124 17 . 112 Treads 108 | . . . . . 46 62 . . Legs 1188 | . . . . . . 352 716 120 Wheels 893 | 28 209 273 139 244 . . . . Hover . | . . . . . . . . . Flight 722 | . . . . 9 712 . 1 . Fastest Speed 32 | 50 80 80 100 100 32 50 111 50 Average Speed 108 | 70 80 85 100 100 106 156 117 80 Slowest Speed 405 | 80 80 100 100 106 300 250 405 111 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 2 | . . . . . 2 . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 21 | 4 42 24 26 27 31 12 17 9 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 94 | . . . . 33 44 17 . . Melee . | . . . . . . . . . Projectile 11 | . . . . 6 5 . . . AOE 83 | . . . . 27 39 17 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Total 4559 | 58 229 390 237 313 1301 641 1107 283 Wait 985 | . 8 67 89 3 318 140 360 . Move 3165 | 40 208 272 138 252 877 430 716 232 Hop 2 | . . . . . 2 . . . Pick Up 97 | 12 6 6 1 14 21 18 13 6 Fast Attach . | . . . . . . . . . Attach 76 | 6 1 3 1 12 22 16 7 8 Detach 2 | . . . . . 2 . . . Swap 16 | . . 5 2 4 1 1 3 . Drop 21 | . 4 3 . 4 4 . 6 . Fire 173 | . 2 34 6 24 42 36 2 27 Melee 11 | . . . . . 11 . . . Ram 1 | . . . . . 1 . . . Kick 10 | . . . . . . . . 10 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 10) 238 | -10/Materials | Entered another Materials area 238 | -9/Materials | Evolved 2 slots: Utility x2 309 | -9/Materials | Build established: Mutant 635 | -9/Materials | Discovered new exit (range 16) 656 | -9/Materials | Entered Mines 680 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 682 | -9/Mines | Found Prototype Device 689 | -9/Mines | Identified Exp. Sensor Array 713 | -9/Mines | Assembled infested the area 727 | -9/Mines | Met a Derelict testing a Signal Generator 829 | -9/Mines | Met a Derelict bent on vengeance 894 | -9/Mines | Discovered new exit (range 5) 906 | -9/Mines | Entered Materials 906 | -8/Materials | Evolved 2 slots: Propulsion x2 968 | -8/Materials | Identified exit to Storage 1005 | -8/Materials | Lost 5 parts (1p2n1u1w) 1057 | -8/Materials | Core integrity fell below 50% 1067 | -8/Materials | Lost 3 parts (2u1w) 1222 | -8/Materials | Discovered new exit (range 20) 1258 | -8/Materials | Entered Factory 1258 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1475 | -7/Factory | Repaired Hvy. Assault Cannon 1787 | -7/Factory | Build established: Tank 2109 | -7/Factory | Build established: Skirmisher 2313 | -7/Factory | Lost 5 parts (2n1u2w) 2336 | -7/Factory | System corruption reached 10% 2372 | -7/Factory | Lost 4 parts (1p1n1u1w) 2426 | -7/Factory | Core integrity fell below 50% 2459 | -7/Factory | Lost 5 parts (1n3u1w) 2710 | -7/Factory | Discovered new exit (range 3) 2717 | -7/Factory | Entered another Factory area 2717 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3223 | -6/Factory | Build established: Scavenger-Skirmisher 3433 | -6/Factory | Lost 13 parts (2p4n2u5w) 3490 | -6/Factory | Discovered new exit (range 16) 3507 | -6/Factory | Identified exit to Lower Caves 3630 | -6/Factory | Discovered new exit (range 15) 3646 | -6/Factory | Identified exit to Factory 3647 | -6/Factory | Entered another Factory area 3647 | -5/Factory | Evolved 2 slots: Propulsion x2 3661 | -5/Factory | Identified exit to Factory 4881 | -5/Factory | Entered another Factory area 4881 | -4/Factory | Evolved 2 slots: Utility x2 4997 | -4/Factory | Lost 5 parts (1p1n3w) 5094 | -4/Factory | Spotted B-86 Titan 5102 | -4/Factory | Core integrity fell below 50% 5106 | -4/Factory | Core integrity fell below 20% 5135 | -4/Factory | Lost 18 parts (3p7n5u3w) 5146 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- the area. 05102_ Gamma Bomb Trap short circuited. 05102_ A bubble of electromagnetic force engulfs the area. 05102_ Gamma Bomb Trap short circuited. 05102_ A bubble of electromagnetic force engulfs the area. 05102_ Triggered Gamma Bomb Trap. 05102_ A bubble of electromagnetic force engulfs the area. 05104_ Imp. Weapon Cycler destroyed. 05104_ Slug penetrates Wall. 05105_ Acquired 6 matter. 05116_ Acquired Centrium Wheel. You are entering the active sensor range of a Heavy class robot, which gives away their position but also has a chance to call more squads to reinforce the local area while you are within range. 05140_ U-05 Engineer works on Assembly Bed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ?????????????########## ###??????????????????????? | | ????????????"" +??????????????????????? | | ???????????"T" u #??????????????????????? | | ?????????? << #??????????????????????? | | ?????????? +??????????????????????? | | ????????? @#??????????????????????? | | ????????? #??????????????????????? | | ????????? #??????????????????????? | | ????????? #??????????????????????? | | ????????? #??????????????????????? | | ????????? #??????????????????????? | | ??????????#####+####### s #??????????????????????? | | ??????????????????????# s #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# s #??????????????????????? | | ?????????????????????## #??????????????????????? | | ?????????????????????+ #??????????????????????? | | ?????????????????????## #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# k #??????????????????????? | | ??????????????????????# ########???????????????? | | ??????????????????????# #???????????????? | | ??????????????????????# +???????????????? | | ??????????????????????# #???????????????? | | ??????????????????????## ###### ##???????????????? | | ???????????????????????# #? #?#????????????????? | | ??????????############## # #??????????????????? | | ??????????# # #??????????????????? | | ??????????# / #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 38 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 85 ECM Strength 1 Cloak Strength 2 Armor Coverage 525 Weapon Cycling 20 Evasion (%) 63 Melee Accuracy 8 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Assault Cannon | 6% | -7/Factory Studied --------- EM Pulse Gun | -9/Materials | Hacked Mni. Grenade Launcher | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Med. Laser | -9/Materials | Hacked Flexi-carbon Leg | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Spot Them First Challenges ------------ None Game ------ Seed IntegrityTimingCharge Manual? 0 Play Time 01:18:18 Cumulative 45.8 hours Start 2025.12.22 @ 12:01:04 End 2025.12.22 @ 13:58:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 62 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: ac5a4ee8-514f-44b2-8c8b-8a0c6c254492