Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.24 @ 07:08:49

Player: Fangrelle

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (145)     725
Value Destroyed (4817)     4817
Prototype IDs (41)         820
Alien Tech Used (0)        0
Bonus (1559)               1559
              TOTAL SCORE: 10621

 Bonus
-------
High Alert Combat Kills    1115
Follower Combat Kills      144
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             54/700
Matter                     295/300
Energy                     37/160
System Corruption          17%
Temperature                Hot (237)
Movement                   Rolling (100)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (4) ---
   Armored Huge Wheel
   Armored Huge Wheel
>          --- UTILITY (6) ------
           Microactuators
  Hardened Heavy Armor Plating
           System Shield
>          --- WEAPON (2) -------
     Heavy EM Shotgun
     Heavy EM Shotgun
>          --- INVENTORY (5) ----
           Huge Storage Unit
           0b10 Alert Chip
  Advanced Targeting Computer
           Component Analysis Suite
  Enhanced Autogun

 Peak State 
------------
>               --- POWER ------------
         Cooled Deuterium Engine
>               --- PROPULSION -------
        Armored Huge Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
                Humpback
       Advanced Visual Processing Unit
       Improved Medium Armor Plating
                Hacking Suite
                System Shield
>               --- WEAPON -----------
         Cooled Pulse Rifle
         Cooled Pulse Rifle
>               --- INVENTORY --------
         Cooled Deuterium Engine
         Cooled Deuterium Engine
        Armored Huge Wheel
         Cooled VTOL Module
       Improved Cooling System
  High-capacity Storage Unit
                Huge Storage Unit
                Humpback
       Advanced Visual Processing Unit
                0b10 Alert Chip
       Advanced Targeting Computer
       Improved Melee Analysis Suite
       Improved Melee Analysis Suite
                Microactuators
                Transmission Jammer
         Medium Armor Plating
       Hardened Medium Armor Plating
       Hardened Heavy Armor Plating
       Improved Medium Armor Plating
       Improved Medium Armor Plating
                Hacking Suite
                Hacking Suite
                Component Analysis Suite
          Heavy EM Shotgun
          Heavy EM Shotgun
      Precision Beam Rifle
      Precision Beam Rifle
       Improved Assault Rifle
       Enhanced Autogun
          Heavy Rocket Launcher
                Remote Datajack
                Katana
[Rating: 58]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Improved Flight Unit
Utility                    Humpback
  Device                   Improved Terrain Scanner
  Storage                  Humpback
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Cooled Pulse Rifle
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Heavy Rocket Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   2   
  Utility                  4    | .   .   .   .   .   4   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             150  | 1   8   6   2   .   60  73  
  Power                    16   | .   2   .   .   .   6   8   
    Engine                 15   | .   2   .   .   .   6   7   
    Core                   1    | .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               30   | .   3   3   .   .   11  13  
    Treads                 14   | .   3   3   .   .   8   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  11   | .   .   .   .   .   1   10  
    Hover                  2    | .   .   .   .   .   .   2   
    Flight                 3    | .   .   .   .   .   2   1   
  Utility                  61   | 1   2   1   1   .   22  34  
    Device                 10   | 1   .   .   .   .   1   8   
    Storage                5    | .   1   .   1   .   1   2   
    Processor              3    | .   .   .   .   .   1   2   
    Hackware               3    | .   .   .   .   .   1   2   
    Protection             40   | .   1   1   .   .   18  20  
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   43   | .   1   2   1   .   21  18  
    Energy Gun             16   | .   .   .   .   .   4   12  
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          20   | .   1   2   1   .   14  2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   .   .   3   2   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   1   .   .   .   7   7   
Parts Lost                 25   | .   .   2   .   .   8   15  
  Power                    3    | .   .   .   .   .   .   3   
  Propulsion               4    | .   .   1   .   .   2   1   
  Utility                  13   | .   .   1   .   .   6   6   
  Weapon                   5    | .   .   .   .   .   .   5   
  Highest Loss Streak      5    | .   .   1   .   .   3   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   99  99  86  85  82  74  
  Engine                   10   | .   14  14  14  14  8   6   
  Treads                   16   | .   27  28  28  28  11  .   
  Wheel                    3    | .   .   .   .   .   2   14  
  Device                   2    | .   8   .   .   .   5   1   
  Storage                  10   | .   14  14  13  14  9   6   
  Processor                2    | .   .   .   .   .   4   6   
  Hackware                 3    | .   .   .   .   .   2   14  
  Protection               9    | .   5   13  1   .   20  5   
  Energy Gun               1    | .   .   .   .   .   .   4   
  Ballistic Gun            20   | .   28  28  28  28  16  7   
Peak Build Rating          58   | 9   14  13  16  16  46  58  
  Average Rating           27   | 6   11  12  14  16  31  53  
  On Entrance              16   | 6   9   12  13  16  16  42  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             236  | 12  95  96  214 214 236 232 
  Greatest Support         56   | 20  40  40  40  40  40  56  
  Greatest Overweight (x)  73   | .   2   2   5   5   73  8   
  Average Overweight (x)   4    | .   1   2   4   5   7   3   
Largest Inventory Capacity 35   | 8   25  25  35  35  35  35  
  Average Capacity         32   | 8   24  25  33  35  35  34  
  Most Carried             35   | 7   25  25  33  33  35  35  
  Average Carried          30   | 6   14  24  28  33  33  33  
  Final Capacity           35   | 8   25  25  35  35  35  5   
  Final Carried            35   | 7   22  25  33  33  35  5   

 Class Distribution 
--------------------
 60% | Hauler-Mutant
 19% | Mutant
 18% | Hauler-Skirmisher

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
     Hauler-Mutant | -10/Exiles
     Hauler-Mutant | -9/Mines
 Hauler-Skirmisher | -8/Materials
     Hauler-Mutant | -7/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Matter Collected           4300 | 230  264  676  20   163  1846 1101 
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            5536 | 65   629  30   .    328  1699 2785 
  Parts                    311  | 6    44   .    .    23   102  136  
Haulers Intercepted        5    | .    1    .    .    .    3    1    
Recyclers Shooed           6    | .    1    .    .    .    4    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  111  | .   15  4   .   9   32  51  
  Melee                    14   | .   .   .   .   .   .   14  
  Guns                     83   | .   15  4   .   9   28  27  
  AOE                      13   | .   .   .   .   .   4   9   
Classes Destroyed          18   | 2   6   1   .   2   3   4   
  Worker                   10   | .   1   .   .   .   1   8   
  Builder                  5    | .   .   .   .   1   1   3   
  Tunneler                 2    | 1   .   .   .   .   .   1   
  Hauler                   5    | .   1   .   .   .   3   1   
  Recycler                 2    | 1   .   .   .   .   1   .   
  Mechanic                 3    | .   .   .   .   .   .   3   
  Operator                 3    | .   2   .   .   .   1   .   
  Watcher                  9    | .   2   .   .   .   5   2   
  Swarmer                  25   | .   6   .   .   3   10  6   
  Grunt                    50   | .   9   .   .   5   10  26  
  Brawler                  6    | .   .   .   .   1   1   4   
  Duelist                  5    | .   .   .   .   .   .   5   
  Sentry                   8    | .   .   .   .   .   8   .   
  Specialist               2    | .   .   .   .   .   .   2   
  Hunter                   4    | .   .   .   .   .   2   2   
  Programmer               6    | .   .   .   .   .   .   6   
  Heavy                    1    | .   .   .   .   .   1   .   
  Assembled                4    | .   .   4   .   .   .   .   
Best Kill Streak           10   | 2   4   2   .   3   6   10  
  Combat Bots Only         5    | .   3   2   .   3   5   5   
Max Kills in Single Turn   9    | 1   1   1   .   2   4   9   
  Gunslinging              1    | .   .   .   .   .   1   1   
  Exploded                 4    | .   .   .   .   .   3   4   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Hostile Shots Fired        780   | .    87   27   .    34   216  416  
  Missed                   226   | .    33   7    .    7    69   110  
Damage Taken               9185  | .    577  251  .    286  2421 5650 
  Core                     1052  | .    128  35   .    28   215  646  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   512   | .    .    .    .    .    512  .    
Core Remaining (%)         61    | 100  .    .    .    23   60   .    
Volleys Fired              398   | 5    63   14   .    25   153  138  
  Largest                  2     | 2    2    2    .    2    2    2    
  Hottest                  122   | 40   40   40   .    46   59   122  
Shots Fired                776   | 10   126  28   .    50   293  269  
  Gun                      767   | 10   126  28   .    50   290  263  
  Cannon                   .     | .    .    .    .    .    .    .    
  Launcher                 9     | .    .    .    .    .    3    6    
  Special                  .     | .    .    .    .    .    .    .    
  Kinetic                  615   | 10   126  28   .    50   290  111  
  Thermal                  140   | .    .    .    .    .    .    140  
  Explosive                9     | .    .    .    .    .    3    6    
  Electromagnetic          12    | .    .    .    .    .    .    12   
  Robot Hit Streak         36    | 5    9    7    .    8    36   26   
  Robot Miss Streak        6     | 2    3    6    .    4    5    3    
  Penetration Max          .     | .    .    .    .    .    .    .    
  Secondary Targets        13    | .    2    .    .    3    4    4    
    Max Gunslinging Chain  1     | .    1    .    .    1    1    1    
Shots Hit Robots           553   | 5    75   16   .    28   192  237  
  Core Hits                268   | 3    36   6    .    14   80   129  
  Critical Kills           1     | .    1    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    
  Critical Strikes         6     | .    1    .    .    .    .    5    
    Burn                   2     | .    .    .    .    .    .    2    
    Destroy                1     | .    1    .    .    .    .    .    
    Sever                  3     | .    .    .    .    .    .    3    
Melee Attacks              86    | .    .    .    .    .    .    86   
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 86    | .    .    .    .    .    .    86   
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            7     | .    .    .    .    .    .    7    
    Combat Hostiles        1     | .    .    .    .    .    .    1    
  Follow-up Attacks        9     | .    .    .    .    .    .    9    
Damage Inflicted           12822 | 43   934  187  .    455  3378 7825 
  Guns                     8010  | 43   934  187  .    447  2944 3455 
  Cannons                  .     | .    .    .    .    .    .    .    
  Explosions               2740  | .    .    .    .    .    375  2365 
  Melee                    1951  | .    .    .    .    .    .    1951 
  Ramming                  121   | .    .    .    .    8    59   54   
  Kinetic                  5775  | 43   934  187  .    447  2944 1220 
  Thermal                  2849  | .    .    .    .    .    .    2849 
  Explosive                1854  | .    .    .    .    .    375  1479 
  Electromagnetic          272   | .    .    .    .    .    .    272  
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 1951  | .    .    .    .    .    .    1951 
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         17    | .    .    .    .    .    5    17   
  Average Corruption       4     | .    .    .    .    .    5    3    
  Corruption Purged        11    | .    .    .    .    .    .    11   
  Corruption Blocked       .     | .    .    .    .    .    .    .    
  Effects                  168   | .    .    .    .    .    144  24   
    Message Errors         40    | .    .    .    .    .    32   8    
    Matter Fused           39    | .    .    .    .    .    36   3    
    Heat Flow Errors       24    | .    .    .    .    .    23   1    
    Energy Discharges      27    | .    .    .    .    .    22   5    
    Parts Fused            2     | .    .    .    .    .    1    1    
    Data Loss (minor)      21    | .    .    .    .    .    18   3    
    Data Loss (major)      8     | .    .    .    .    .    6    2    
    Misfires               6     | .    .    .    .    .    5    1    
    Weapon Failures        1     | .    .    .    .    .    1    .    
Overload Shots             3     | .    .    .    .    .    .    3    
Overflow Damage            269   | .    .    .    .    .    33   236  
  Projectiles              .     | .    .    .    .    .    .    .    
  Explosions               99    | .    .    .    .    .    30   69   
  Melee                    170   | .    .    .    .    .    3    167  
Knockbacks                 1     | .    .    .    .    .    1    .    
  Impact                   1     | .    .    .    .    .    1    .    
  Kinetic                  .     | .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    
Self-Inflicted Damage      213   | .    .    .    .    .    33   180  
  Shots                    4     | .    .    .    .    .    1    3    
  Rammed                   8     | .    .    .    .    2    3    3    
Targets Rammed             8     | .    .    .    .    2    3    3    
  Kicked                   .     | .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    
Highest Temperature        356   | .    27   79   .    54   275  356  
  Average Temperature      81    | .    5    30   .    29   82   107  
  Received Heat Transfer   2931  | .    243  207  .    123  711  1647 
  Effects                  2     | .    .    .    .    .    2    .    
    Interference           2     | .    .    .    .    .    2    .    
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    1    .    
Robots Melted              1     | .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    1    
  Parts Melted             12    | .    .    .    .    .    .    12   
  Heat Transferred         4227  | .    .    .    .    .    .    4227 
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    1    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Peak Influence             1426 | 10   253  58   .    137  490  1426 
  Initial                  81   | .    6    46   .    .    45   81   
  Average                  215  | 7    75   24   .    37   217  518  
Maximum Alert Level        4    | .    1    .    .    .    2    4    
  Low Security (%)         71   | 100  93   100  .    100  55   49   
  Level 1                  14   | .    6    .    .    .    36   .    
  Level 2                  5    | .    .    .    .    .    7    10   
  Level 3                  4    | .    .    .    .    .    .    19   
  Level 4                  4    | .    .    .    .    .    .    20   
  Level 5                  .    | .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Squads Dispatched          23   | .    3    .    .    .    4    16   
  Investigation            5    | .    1    .    .    .    1    3    
  Extermination            5    | .    .    .    .    .    .    5    
  Reinforcement            7    | .    2    .    .    .    3    2    
  Assault                  6    | .    .    .    .    .    .    6    
  Garrison                 .    | .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    1    .    
Haulers Reinforced         1    | .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Distress Signals           11   | .   .   2   .   .   6   3   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              181  | .   31  8   .   14  51  77  
  Peak Tracking Total      6    | .   4   2   .   4   5   6   
  Tactical Retreats        8    | .   1   .   .   2   3   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Traps Triggered            4    | .   .   .   .   .   .   4   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Disabled          13   | .   .   .   .   .   3   10  
  Max in Single Turn       9    | .   .   .   .   .   1   9   
  Garrison Access          1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Accessed          38   | .   6   1   2   .   16  13  
  Terminals                25   | .   5   1   .   .   11  8   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          2    | .   .   .   .   .   2   .   
  Recycling Units          5    | .   1   .   .   .   1   3   
  Scanalyzers              2    | .   .   .   .   .   2   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Total Hacks                158  | .   13  3   5   .   98  39  
  Successful               106  | .   2   1   5   .   75  23  
  Failed                   52   | .   11  2   .   .   23  16  
    Catastrophic           3    | .   .   .   .   .   1   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   102  | .   13  .   1   .   59  29  
  Terminals                106  | .   11  3   .   .   64  28  
  Fabricators              3    | .   .   .   .   .   .   3   
  Repair Stations          8    | .   .   .   .   .   8   .   
  Recycling Units          13   | .   2   .   .   .   4   7   
  Scanalyzers              22   | .   .   .   .   .   22  .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Terminal Hacks             23   | .   .   1   5   .   15  2   
  Record                   5    | .   .   .   4   .   .   1   
  Robot Analysis           4    | .   .   .   .   .   4   .   
  Prototype ID Bank        2    | .   .   .   .   .   2   .   
  Level Access Points      1    | .   .   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   
  Terminal Index           1    | .   .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   .   1   .   
  Unreport Threat          4    | .   .   .   .   .   3   1   
  Registered Components    1    | .   .   .   .   .   1   .   
  Registered Prototypes    1    | .   .   .   .   .   1   .   
  Zone Layout              1    | .   .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   2   
  Load Schematic           1    | .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   1   
Repair Station Hacks       8    | .   .   .   .   .   8   .   
  Scan Component           4    | .   .   .   .   .   4   .   
  Repair                   4    | .   .   .   .   .   4   .   
Recycling Unit Hacks       5    | .   .   .   .   .   1   4   
  Retrieve Matter          2    | .   .   .   .   .   .   2   
  Retrieve Components      3    | .   .   .   .   .   1   2   
Scanalyzer                 22   | .   .   .   .   .   22  .   
  Insert Component         10   | .   .   .   .   .   10  .   
  Analyze                  12   | .   .   .   .   .   12  .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         46   | .   2   .   .   .   29  15  
  Terminals                43   | .   1   .   .   .   28  14  
    Track                  4    | .   .   .   .   .   3   1   
    Assimilate             6    | .   .   .   .   .   5   1   
    Botnet                 17   | .   1   .   .   .   10  6   
    Detonate               1    | .   .   .   .   .   1   .   
    Disrupt                1    | .   .   .   .   .   1   .   
    Operators              5    | .   .   .   .   .   3   2   
    Skim                   9    | .   .   .   .   .   5   4   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   1   1   
    Tunnel                 3    | .   1   .   .   .   1   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         36   | .   6   1   .   .   16  13  
  Full Trace Events        2    | .   .   .   .   .   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   8    | .   .   .   .   .   8   .   
  Parts Built              1    | .   .   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   25   | .   .   .   .   .   .   25  
  Total Part Build Rating  1    | .   .   .   .   .   .   1   
Parts Repaired             4    | .   .   .   .   .   4   .   
  Time                     175  | .   .   .   .   .   175 .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         146  | .   .   .   .   .   .   146 
  Retrieved Components     20   | .   .   .   .   .   9   11  
Parts Scanalyzed           10   | .   .   .   .   .   10  .   
  Part Schematics Acquired 8    | .   .   .   .   .   8   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac 
Total Allies               3    | .   .   3   .   .   .   .   
  Largest Group            3    | .   .   3   3   3   1   .   
  Highest-Rated Group      40   | .   .   40  40  40  16  .   
  Highest-Rated Ally       16   | .   .   16  16  16  16  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               29   | .   .   10  .   13  6   .   
  Total Damage             234  | .   .   70  .   102 62  .   
  Kills                    8    | .   .   3   .   2   3   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Robot Analysis Total       4    | .   .   .   .   .   4   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               21292 | 25   1988 1838 2630 3647 6956 4208 
Spaces Moved               5916  | 6    558  558  530  635  1470 2159 
  Core                     2     | .    .    .    .    .    2    .    
  Treads                   2952  | .    547  558  530  635  682  .    
  Legs                     17    | 6    11   .    .    .    .    .    
  Wheels                   2945  | .    .    .    .    .    786  2159 
  Hover                    .     | .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    
  Fastest Speed            120   | 120  120  320  160  560  205  145  
  Average Speed            322   | 120  312  320  490  560  415  150  
  Slowest Speed            3700  | 120  320  320  560  560  3700 220  
  Overloaded Moves         .     | .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    
Exploration Rate (%)       67    | 2    77   95   70   100  92   37   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     4     | .    1    .    1    .    1    1    
  Known Exits Taken        1     | .    .    .    .    .    1    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    
Scrap Searched             4     | .    .    2    .    2    .    .    
Spaces Dug                 18    | .    .    .    .    .    15   3    
Terrain Destroyed          112   | .    .    .    .    .    35   77   
  Melee                    3     | .    .    .    .    .    .    3    
  Projectile               .     | .    .    .    .    .    .    .    
  AOE                      109   | .    .    .    .    .    35   74   
Terrain Rammed             .     | .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Total                      7376 | 14   687  586  567  671  2071 2780 
  Wait                     490  | .    20   .    .    10   250  210  
  Move                     5910 | 5    557  557  529  634  1469 2159 
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  150  | 2    25   5    26   .    58   34   
  Fast Attach              67   | 1    2    .    1    .    26   37   
  Attach                   52   | .    3    2    .    .    21   26   
  Detach                   7    | .    .    .    .    .    4    3    
  Swap                     33   | .    3    4    1    .    14   11   
  Drop                     163  | 1    14   4    10   .    73   61   
  Fire                     398  | 5    63   14   .    25   153  138  
  Melee                    74   | .    .    .    .    .    .    74   
  Ram                      4    | .    .    .    .    .    1    3    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    4    | .    .    .    .    2    2    .    
  Escape Stasis            24   | .    .    .    .    .    .    24   
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Fac x2 / *Low x2)

 History 
---------
  Turn | Location      | Event
    16 | -11/Scrapyard | Discovered new exit (range 1)
    26 | -11/Scrapyard | Entered Materials
   301 | -10/Materials | Build established: Mutant
   833 | -10/Materials | Discovered new exit (range 16)
  1317 | -10/Materials | Discovered new exit (range 7)
  1597 | -10/Materials | Core integrity fell below 50%
  1609 | -10/Materials | Discovered new exit (range 4)
  2014 | -10/Materials | Entered Mines
  2015 | -10/Mines     | Assembled infested the area
  2431 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  2753 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  3278 | -10/Mines     | Discovered new exit (range 6)
  3611 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  3836 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  3836 | -10/Mines     | Discovered new exit (range 5)
  3852 | -10/Mines     | Entered Exiles
  3852 | -10/Exiles    | Accompanied by 3 allies
  3929 | -10/Exiles    | Met 8R-AWN
  3984 | -10/Exiles    | Met EX-HEX
  4547 | -10/Exiles    | Build established: Hauler-Mutant
  5182 | -10/Exiles    | Met EX-DEC
  5535 | -10/Exiles    | Learned location of Zion (-6)
  5636 | -10/Exiles    | Met EX-BIN
  5714 | -10/Exiles    | Aligned with FarCom system
  5720 | -10/Exiles    | Given EX-Vault access code
  5849 | -10/Exiles    | Opened EX-Vault
  5933 | -10/Exiles    | Found 0b10 Alert Chip
  6040 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  6432 | -10/Exiles    | Discovered new exit (range 11)
  6482 | -10/Exiles    | Left Exiles lab with 0b10 Alert Chip
  6482 | -10/Exiles    | Entered Mines
  6482 | -9/Mines      | Accompanied by 3 allies
  6527 | -9/Mines      | Met a Derelict bent on vengeance
  7250 | -9/Mines      | Learned location of 1 exit from Materials
  7266 | -9/Mines      | Discovered new exit (range 7)
  8472 | -9/Mines      | Discovered new exit (range 12)
 10129 | -9/Mines      | Entered Materials
 10129 | -8/Materials  | Accompanied by 1 ally
 10129 | -8/Materials  | Evolved 4 slots: Utility x4
 10130 | -8/Materials  | Identified exit to Factory
 10419 | -8/Materials  | Build established: Hauler-Skirmisher
 10826 | -8/Materials  | Discovered exit to Factory (range 16)
 11102 | -8/Materials  | Lost 3 parts (1n2u)
 11697 | -8/Materials  | Discovered exit to Factory (range 11)
 14693 | -8/Materials  | Build established: Hauler-Mutant
 16120 | -8/Materials  | Repaired Humpback
 16172 | -8/Materials  | Repaired Imp. Assault Rifle
 16331 | -8/Materials  | Repaired Enh. Autogun
 16370 | -8/Materials  | Repaired Missile Launcher
 16785 | -8/Materials  | Learned 8 Factory zone layouts
 16863 | -8/Materials  | Learned location of 2 exits from Factory
 16932 | -8/Materials  | Learned Factory stockpile data
 16990 | -8/Materials  | Learned Storage trap positions
 17037 | -8/Materials  | Learned Storage stockpile data
 17085 | -8/Materials  | Entered Factory
 17085 | -7/Factory    | Evolved 2 slots: Propulsion x2
 17086 | -7/Factory    | Identified exit to Factory
 17087 | -7/Factory    | Identified exit to Lower Caves
 17386 | -7/Factory    | Discovered exit to Lower Caves (range 8)
 19575 | -7/Factory    | Fabricated Humpback (x1)
 19885 | -7/Factory    | First assault squad dispatched
 20419 | -7/Factory    | Lost 3 parts (1u2w)
 21150 | -7/Factory    | Core integrity fell below 50%
 21195 | -7/Factory    | Lost 3 parts (3u)
 21250 | -7/Factory    | Core integrity fell below 20%
 21255 | -7/Factory    | System corruption reached 10%
 21293 | -7/Factory    | Self-destructed

 Last Messages 
---------------
21249_ Imp. Light Armor Plating destroyed.
21249_ Imp. Medium Armor Plating severed.
21253_ Acquired Remote Datajack.
21254_ Katana destroyed.
21254_ System corrupted by crushing effect (+4).
21257_ :AQF=8KR/EEROYMDE#9N7VFUMQT/X 5
21257_ Chainsword destroyed.
21257_ System corrupted by crushing effect (+2).
21260_ L-41 Fighter destroyed.
21260_ Switching to secondary target: Y-54 Guardian.
21263_ Lgt. Angular Momentum Engine destroyed.
21263_ System corrupted by crushing effect (+5).
21265_ M-28 Smith repairs Y-54 Guardian.
21266_ B-48 Gladiator destroyed.
21269_ Acquired 15 matter.
21277_ Acquired Lgt. Nuclear Core.
21280_ System corrupted: Energy discharge (-13).
21284_ Chain reaction triggered in Lgt. Angular Momentum Engine.
21289_ Humpback destroyed.
21292_ G-50 Soldier IFF system glitched.

 Map 
-----
+----------------------------------------------------+
|   ????????????????#    *#=*          #???????????? |
|   ????????????????+   [%+="""""""""  #???????????? |
|   ????????????????#  < [#!           #???????????? |
|   ????????????????#     # """""""""  #???????????? |
|   ????????????????#     #            #???????????? |
|   ????????????????####### """""""""  #???????????? |
|   ??????????????????????#            #???????????? |
|   ??????????????????????####+#######?????????????? |
|   ?????????????????????????# #???????????????????? |
|   ?????????????????????????# #???????????????????? |
|   ?????????????????????????# #???????????????????? |
|   ?????????????????????????# #???????????????????? |
|   ?????????????????????????#!#???????????????????? |
|   ?????????????????????????# #???????????????????? |
|   ?????????????????????????#*#???????????????????? |
|   ?????????######?????????##%#######?????????????? |
|   ?????????#    #?????????# !*     ####??????????? |
|   ?????????#    #?????????#           +??????????? |
|   ?????????#    #?????????#  """      ############ |
|   ?????????#    #?????????#  """                   |
|   ?????????#    ###########  """                   |
|   ?????????#    #          %                       |
|   ##########    +        [   """          """ """  |
|   #        #    #     """!!  """          """ """  |
|   #   """" #    #!   !%%!!!! """  ###     """ """  |
|   #   """" #+####!  /[%%%@!!!m    #?#              |
|   #   """" #       =*!*mg=|i      #?#       %    " |
|   #!  """" +       ==%%%!Y|  =    #?#      !!    T |
|   #   """" #       ![=%%%!    ### #?#            " |
|   #=  """" ######  %=!"""  ####?# #?#              |
|   #   """" #????#  = !     #????# #?#              |
|   #!  /!*% #????#!         #????# #?#     ##### ## |
|   ?#####+###????#%########%#???##+###+#+#######+#? |
|   ?????#=######## #??????# #??#                 #? |
|   ?????#!%*   [[=%#??????# #?#    """""""""     #? |
|   ?#####+########+###????#+#??#                 ## |
|   ?#* !   #    =!=*[#?????????# = """""""""     +  |
|   ?#      +      %=%#????????????               ## |
|   ?#      #         #?????????#   """""""""     #? |
|   ?#      #         #?????????????              #? |
|   ?##################?????????????###############? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????# |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             600
Melee Speed Boost          20
Evasion (%)                45
Recoil Reduction           2
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
  Prc. Beam Rifle | -8/Materials | Scanalyzed
 Imp. Flight Unit | -8/Materials | Scanalyzed
    Hacking Suite | -8/Materials | Scanalyzed
         Humpback | -8/Materials | Scanalyzed
     Nuclear Core | -8/Materials | Scanalyzed
  Arm. Huge Wheel | -8/Materials | Scanalyzed
          Minigun | -8/Materials | Scanalyzed
    System Shield | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Humpback | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              IonicConcussiveSaw
  Manual?         0
Play Time         01:24:52
  Cumulative      130.9 hours
  Start           2024.11.24 @ 04:49:00
  End             2024.11.24 @ 07:08:49
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          243
  Rogue           243
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             43
Gallery%          40
Achievement%      36
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          91x25
Zoom Use          88%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6f36756a-82e5-473d-89c9-b0cb15cae84c