Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.08 @ 18:07:08 Player: Gyavenson Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (75) 375 Value Destroyed (2212) 2212 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (104) 104 TOTAL SCORE: 6671 Bonus ------- High Alert Combat Kills 118 Friendly Fire -14 Cogmind --------- Core Integrity 978/1000 Matter 13/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Hovering (60) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Combat Airjet Combat Airjet Combat Airjet Gravmag Array Cooled Cesium-ion Thruster > --- UTILITY (8) ------ Medium Storage Unit Structural Scanner Visual Processing Unit Improved Sensor Array > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Linear Gravjet Advanced Signal Interpreter Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Carbon-fiber Leg Wheel Cooled Cesium-ion Thruster > --- UTILITY ---------- Large Storage Unit Structural Scanner Improved Trap Scanner Visual Processing Unit Transmission Jammer Medium Insulated Plating Medium Insulated Plating Medium Insulated Plating > --- WEAPON ----------- Proton Cannon Heavy Machine Gun > --- INVENTORY -------- Light Ion Engine Aluminum Leg Wheel Improved Heat Sink Advanced Cooling System Medium Storage Unit Medium Matter Pod Advanced Signal Interpreter Improved EM Pulse Cannon Phase Cannon Shock Bomb Launcher [Rating: 54] Favorites ----------- Power Subdweller Power Source Engine Subdweller Power Source Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit Cooled Cesium-ion Thruster Utility Structural Scanner Device Structural Scanner Storage Medium Storage Unit Processor Visual Processing Unit Protection Medium Insulated Plating Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Proton Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Shock Bomb Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -8 -7 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Slots Evolved 10 | . . . . 4 2 2 2 Power . | . . . . . . . . Propulsion 4 | . . . . 1 1 . 2 Utility 6 | . . . . 3 1 2 . Weapon . | . . . . . . . . Parts Attached 115 | 6 1 6 10 45 22 20 5 Power 17 | 1 . 1 2 8 3 2 . Engine 10 | 1 . 1 2 3 1 2 . Core 7 | . . . . 5 2 . . Reactor . | . . . . . . . . Propulsion 36 | 2 . 3 4 8 7 8 4 Treads . | . . . . . . . . Leg 16 | 2 . 3 4 3 . 4 . Wheel 7 | . . . . 4 2 1 . Hover 10 | . . . . . 5 1 4 Flight 3 | . . . . 1 . 2 . Utility 28 | 1 1 . . 12 6 7 1 Device 13 | . 1 . . 6 4 2 . Storage 7 | 1 . . . 3 1 1 1 Processor 2 | . . . . 1 1 . . Hackware . | . . . . . . . . Protection 6 | . . . . 2 . 4 . Artifact . | . . . . . . . . Weapon 34 | 2 . 2 4 17 6 3 . Energy Gun 2 | . . . . 2 . . . Energy Cannon 4 | . . . . . 3 1 . Ballistic Gun 22 | 2 . 1 4 11 2 2 . Ballistic Cannon 3 | . . . . 2 1 . . Launcher 2 | . . . . 2 . . . Special Weapon 1 | . . 1 . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . 3 . 1 . Corrupted Parts 1 | . . . . 1 . . . System Corruption 5 | . . . . 5 . . . Parts Lost 47 | . . . 3 21 16 5 2 Power 5 | . . . . 3 2 . . Propulsion 21 | . . . 2 9 6 4 . Utility 10 | . . . . 3 4 1 2 Weapon 11 | . . . 1 6 4 . . Highest Loss Streak 11 | . . . 3 8 11 4 2 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 85 | . 97 100 99 79 78 80 62 Engine 6 | . 14 14 14 2 1 4 . Core 2 | . . . . 5 4 . . Leg 12 | . 28 28 27 4 . 9 . Wheel 4 | . . . . 8 2 7 . Hover 3 | . . . . . 16 . 22 Device 19 | . 11 14 14 22 25 19 23 Storage 9 | . 14 14 14 9 7 4 4 Processor 2 | . . . . 4 . 6 5 Protection 4 | . . . . 2 3 15 . Energy Cannon 1 | . . . . . 4 5 . Ballistic Gun 14 | . 28 27 26 13 9 3 . Peak Build Rating 54 | 6 7 10 16 23 31 54 48 Average Rating 20 | 5 6 9 11 17 22 39 45 On Entrance 10 | . 6 7 10 9 17 13 22 Naked Turns . | . . . . . . . . Heaviest Build 69 | 11 12 17 19 43 31 69 16 Greatest Support 56 | 20 20 20 30 40 38 38 56 Greatest Overweight (x) 7 | 1 . . 1 7 2 6 . Average Overweight (x) . | . . . . 1 . 2 . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 10 Average Capacity 9 | 7 8 8 8 11 10 10 9 Most Carried 15 | 2 5 8 8 14 13 15 4 Average Carried 7 | 1 3 7 7 8 8 8 1 Final Capacity 15 | 8 8 8 8 15 10 5 10 Final Carried 14 | 2 5 8 8 14 7 4 3 Class Distribution -------------------- 53% | Scavenger-Mutant 30% | Mutant 6% | Scavenger-Skirmisher 4% | Infiltrator-Scout 3% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Infiltrator-Scout | -5/Factory Resources | -11 -10 -10 -10 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Matter Collected 2204 | 239 . 209 296 948 456 56 . Remotely . | . . . . . . . . Salvage Created 3159 | . 88 347 295 1567 630 232 . Parts 155 | . 8 12 24 82 20 9 . Haulers Intercepted 4 | . 1 . . 2 1 . . Recyclers Shooed 3 | . . 1 . 1 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 7 | . . . 7 . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Combat Hostiles Destroyed 50 | . 1 4 5 32 5 3 . Guns 36 | . 1 4 5 22 2 2 . Cannons 5 | . . . . 3 2 . . AOE 7 | . . . . 7 . . . Classes Destroyed 14 | . 3 2 1 7 1 . . Worker 3 | . . . . 2 1 . . Builder 2 | . . . . 1 . 1 . Tunneler 1 | . . 1 . . . . . Hauler 4 | . 1 . . 2 1 . . Recycler 8 | . . 2 . 2 4 . . Mechanic 1 | . . . . 1 . . . Operator 2 | . 1 . . 1 . . . Watcher 4 | . . . . 2 1 1 . Swarmer 12 | . . . . 12 . . . Grunt 22 | . 1 4 . 13 1 3 . Sentry 7 | . . . . 6 1 . . Hunter 2 | . . . . 1 1 . . Programmer 2 | . . . . . 2 . . Subdweller 5 | . . . 5 . . . . Best Kill Streak 11 | . 2 3 3 11 6 4 . Combat Bots Only 7 | . 1 2 3 7 2 3 . Max Kills in Single Turn 5 | . 1 1 1 5 2 1 . Gunslinging . | . . . . . . . . Exploded 3 | . . . . 3 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -6 -5 -------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Hostile Shots Fired 601 | . 4 24 38 194 170 160 11 Missed 213 | . 1 8 9 57 56 80 2 Damage Taken 6013 | . 33 215 718 2014 1435 1426 172 Core 1389 | . 12 10 171 321 352 501 22 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 34 | . . . . . . 34 . Core Remaining (%) 50 | 100 . . 22 41 49 41 . Volleys Fired 262 | . 10 22 42 116 56 16 . Largest 2 | . 2 2 2 2 2 2 . Hottest 143 | . 40 100 63 80 136 143 . Shots Fired 492 | . 20 41 82 217 100 32 . Gun 424 | . 20 38 82 185 75 24 . Cannon 61 | . . . . 28 25 8 . Launcher 4 | . . . . 4 . . . Special 3 | . . 3 . . . . . Kinetic 441 | . 20 38 82 196 81 24 . Thermal 40 | . . 3 . 17 19 1 . Explosive . | . . . . . . . . Electromagnetic 11 | . . . . 4 . 7 . Robot Hit Streak 31 | . 3 6 14 19 31 8 . Robot Miss Streak 4 | . 2 2 3 4 3 4 . Penetration Max . | . . . . . . . . Secondary Targets 6 | . . 1 1 3 . 1 . Max Gunslinging Chain 1 | . . 1 1 1 . 1 . Shots Hit Robots 346 | . 12 24 62 160 71 17 . Core Hits 149 | . 5 11 18 85 22 8 . Critical Kills 4 | . . . 1 1 2 . . Critical Parts Destroyed 2 | . . . . 2 . . . Critical Strikes 7 | . . . 2 3 2 . . Meltdown 1 | . . . . . 1 . . Destroy 6 | . . . 2 3 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6543 | . 119 369 1045 2980 1225 805 . Guns 4484 | . 119 345 1045 1926 653 396 . Cannons 1023 | . . . . 380 474 169 . Explosions 1012 | . . . . 674 98 240 . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 4863 | . 119 345 1045 2141 817 396 . Thermal 1177 | . . 24 . 603 310 240 . Explosive . | . . . . . . . . Electromagnetic 503 | . . . . 236 98 169 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 16 | . . . . 5 16 1 . Average Corruption 5 | . . . . 5 6 1 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 33 | . . . . 19 14 . . Message Errors 3 | . . . . . 3 . . Matter Fused 11 | . . . . 6 5 . . Heat Flow Errors 4 | . . . . 4 . . . Energy Discharges 3 | . . . . 2 1 . . Parts Rejected 2 | . . . . 1 1 . . Data Loss (minor) 4 | . . . . 2 2 . . Misfires 1 | . . . . 1 . . . Alerts 1 | . . . . 1 . . . Weapon Failures 4 | . . . . 2 2 . . Overload Shots . | . . . . . . . . Overflow Damage 190 | . . . . 150 27 13 . Projectiles 27 | . . . . . 27 . . Explosions 163 | . . . . 150 . 13 . Melee . | . . . . . . . . Knockbacks 14 | . . . . 9 5 . . Impact . | . . . . . . . . Kinetic 13 | . . . . 8 5 . . Secondary 1 | . . . . 1 . . . Self-Inflicted Damage 334 | . . . . 95 28 211 . Shots 7 | . . . . 3 1 3 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 368 | . 12 60 . 368 99 349 . Average Temperature 76 | . 7 18 . 73 15 197 . Received Heat Transfer 1683 | . 18 123 147 783 198 378 36 Effects 4 | . . . . 4 . . . Shutdowns 1 | . . . . 1 . . . Energy Bleed 1 | . . . . 1 . . . Matter Decay 1 | . . . . 1 . . . Short Circuit 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Fried 4 | . . . . 2 2 . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 3 | . . . . . 3 . . Heat Transferred 1290 | . . 50 . 535 555 150 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . 1 . 1 . Alert | -11 -10 -10 -10 -8 -7 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Peak Influence 634 | . 57 138 . 634 350 252 273 Initial 228 | . . 22 . . 228 115 123 Average 237 | . 21 116 . 377 274 112 162 Maximum Alert Level 2 | . . . . 2 1 1 1 Low Security (%) 49 | 100 100 100 . 23 8 84 73 Level 1 31 | . . . . 25 91 15 26 Level 2 18 | . . . . 51 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . 1 . . 8 7 3 . Investigation 2 | . . . . 1 1 . . Extermination 3 | . . . . . 2 1 . Reinforcement 7 | . 1 . . 3 1 2 . Assault . | . . . . . . . . Garrison 7 | . . . . 4 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -6 -5 --------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Distress Signals 7 | . 1 . . 3 . 2 1 Communications Jammed 3 | . . . . . . 3 . Distress Signals 2 | . . . . . . 2 . Times Spotted 118 | . 4 4 16 49 13 22 10 Peak Tracking Total 10 | . 3 2 9 7 4 10 7 Tactical Retreats 10 | . . . . 3 1 5 1 Traps | -11 -10 -10 -10 -8 -7 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Traps Triggered 1 | . . . . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Machines Disabled 11 | . . . . 4 3 4 . Max in Single Turn 3 | . . . . 2 3 3 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -6 -5 --------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Machines Accessed 2 | . . . . . . 1 1 Terminals 2 | . . . . . . 1 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 3 | . . . . . . 2 1 Successful 1 | . . . . . . . 1 Failed 2 | . . . . . . 2 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 3 | . . . . . . 2 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 1 | . . . . . . . 1 Dispatch Records 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . . . . . . 1 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Sub Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -6 -5 -------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 5 | . . 3 2 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Turns Passed 4146 | 96 98 392 849 1209 614 694 194 Spaces Moved 2891 | 77 54 257 538 468 636 632 229 Core 30 | 10 . . . 19 . 1 . Treads . | . . . . . . . . Legs 977 | 67 54 257 538 55 . 6 . Wheels 874 | . . . . 394 149 331 . Hover 707 | . . . . . 487 8 212 Flight 303 | . . . . . . 286 17 Fastest Speed 35 | 50 120 120 120 95 48 35 35 Average Speed 99 | 111 120 120 120 140 61 91 58 Slowest Speed 400 | 120 120 120 190 400 120 190 80 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 4 | . . . . . . 4 . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 5 27 63 37 48 19 28 7 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 4 | . . 3 1 . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 37 | . . 1 1 6 . 29 . Melee . | . . . . . . . . Projectile 4 | . . 1 1 2 . . . AOE 33 | . . . . 4 . 29 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -6 -5 --------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Total 3677 | 84 69 294 660 799 767 717 287 Wait 316 | . 1 6 52 136 42 28 51 Move 2876 | 76 53 256 537 467 635 623 229 Hop 4 | . . . . . . 4 . Pick Up 57 | 2 4 1 9 22 8 9 2 Fast Attach 33 | 6 . . . 10 5 9 3 Attach 40 | . 1 . 3 16 12 6 2 Detach 7 | . . . . 1 . 6 . Swap 43 | . . 6 7 20 5 5 . Drop 39 | . . 3 10 11 4 11 . Fire 262 | . 10 22 42 116 56 16 . Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Discovered new exit (range 10) 195 | -10/Materials | Entered Mines 259 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 301 | -10/Mines | Build established: Mutant 340 | -10/Mines | Learned location of Zion (-7) 375 | -10/Mines | Discovered new exit (range 9) 479 | -10/Mines | Learned Materials machine intel 510 | -10/Mines | Learned location of Storage (-8) 550 | -10/Mines | Discovered new exit (range 12) 587 | -10/Mines | Entered Subcaves 647 | -10/Subcaves | Ambushed by swarm of Subdwellers 715 | -10/Subcaves | Lost 3 allies 1243 | -10/Subcaves | Core integrity fell below 50% 1296 | -10/Subcaves | Lost 3 parts (2n1w) 1305 | -10/Subcaves | Discovered new exit (range 5) 1311 | -10/Subcaves | Discovered new exit (range 13) 1319 | -10/Subcaves | Learned Materials trap positions 1436 | -10/Subcaves | Entered Materials 1436 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1437 | -8/Materials | Loaded intel: 20 trap records 1438 | -8/Materials | Loaded intel: 52 machine locations 1748 | -8/Materials | Build established: Scavenger-Mutant 1778 | -8/Materials | Garrison activated, responded to threat 1844 | -8/Materials | Lost 3 parts (2n1u) 2046 | -8/Materials | Garrison activated, responded to threat 2096 | -8/Materials | Destroyed 7 combat bots 2103 | -8/Materials | Lost 4 parts (1p2n1u) 2333 | -8/Materials | Core integrity fell below 50% 2359 | -8/Materials | Lost 8 parts (2p1u5w) 2551 | -8/Materials | Discovered new exit (range 16) 2645 | -8/Materials | Entered Factory 2645 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2690 | -7/Factory | Discovered new exit (range 13) 2924 | -7/Factory | Garrison activated, responded to threat 3060 | -7/Factory | Lost 11 parts (2p5n2u2w) 3098 | -7/Factory | System corruption reached 10% 3250 | -7/Factory | Core integrity fell below 50% 3259 | -7/Factory | Entered another Factory area 3259 | -6/Factory | Evolved 2 slots: Utility x2 3268 | -6/Factory | Lost 3 parts (1n1u1w) 3850 | -6/Factory | Lost 4 parts (4n) 3918 | -6/Factory | Discovered new exit (range 5) 3927 | -6/Factory | Core integrity fell below 50% 3953 | -6/Factory | Entered another Factory area 3953 | -5/Factory | Evolved 2 slots: Propulsion x2 4147 | -5/Factory | Self-destructed Last Messages --------------- Replicator. 04073_ W-25 Informer sends out distress signal. 04073_ ALERT: All DSF locations entering lockdown mode. 04074_ K-01 Serf cleans the Subcomponent Replicator. 04098_ Acquired Linear Gravjet. 04139_ Connecting with Terminal... 04139_ Current location identified: Factory >>Enumerate(Squads) Retrieving dispatch records... Found 45 active squads: 13x Security 10x Surveillance 12x Patrol 10x Transport 04143_ Transmission Jammer destroyed. 04145_ Terminal disabled. 04146_ Imp. Trap Scanner destroyed. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????? ??????????????????????????????????????? | | ?????????? ??????????????????????????????????????? | | ?????????? ??????????????????????????????????????? | | ?????????? ??????????????????????????????????????? | | ?????????? ??????????????????????????????????????? | | ?????????? ??????????????????????????????????????? | | ?????????# ??????????????????????????????????????? | | ??######## #?????????????????????????????????????? | | ? # #?????????????????????????????????????? | | ? # #???##############????????????????????? | | ?? # #???# g #????????????????????? | | ?" 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" #????????????????????? | | " " " " # # " " #????????????????????? | | " " " " + # " " #????????????????????? | | " " " " # + " Y" #????????????????????? | | " " " " # # " " #????????????????????? | | " " " " # # " "@" #????????????????????? | | " " " " # # " " T"#????????????????????? | | # # " "g""#????????????????????? | | # # g #????????????????????? | | # ### ##########????????????????????? | | ########## #?###?????????????????????????????? | | ?????????# #?????????????????????????????????? | | ?????????# ########??????????????????????????? | | ?????????# # #??????????????????????????? | | ?????????# #] "" #??????????????????????????? | | ?????????# # "" #########??????????????????? | | ?????????# # """ + ? ???????????? | | ?????????# # """ #########??????????????????? | | ?????????# # """ #??????????????????????????? | | ?????????# # #??????????????????????????? | | ?????????# # "" #??????????????????????????? | | ?????????# # "" #??????????????????????????? | | ?????????# # """ #??????????????????????????? | | ?????????# # """ #??????????????????????????? | | ?????????# + """ ##############?????????????? | | ?????????# # # #?????????????? | | ?????????# # # #?????????????? | | ?????????# ####+### """ """ #?????????????? | | ?????????# # """ """ #?????????????? | | ?????????# # """ """ #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 50 Energy Generation 16 Energy Capacity 290 Matter Stores 379 Matter Capacity 400 Sight Range 21 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 110 Jamming Range 12 Additional Mass Support 6 Armor Coverage 900 Resistance: EM 20 Evasion (%) 63 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Just Browsing Challenges ------------ None Game ------ Seed ElectronHeartSword Manual? 0 Play Time 01:18:15 Cumulative 16.8 hours Start 2024.11.08 @ 11:08:21 End 2024.11.08 @ 18:07:08 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 6 Adventurer 1 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 25 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6462b871-42ad-4e5d-b693-ac6be3c8ba80