Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.25 @ 13:33:08 Player: W_W Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (78) 390 Value Destroyed (1490) 1490 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (316) 316 TOTAL SCORE: 4336 Bonus ------- Follower Combat Kills 63 Aligned with FarCom 300 Friendly Fire -47 Cogmind --------- Core Integrity 0/550 Matter 203/300 Energy 62/280 System Corruption 0% Temperature Cool (965) Movement Treading (192) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Light Treads Advanced Treads > --- UTILITY (4) ------ High-capacity Storage Unit High-capacity Storage Unit Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON (4) ------- Heavy Laser Advanced Beam Cannon Minigun > --- INVENTORY (20) --- Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Cooling System Cooling System High-capacity Matter Pod (200) Transmission Jammer Weapon Shielding Hardened Light Armor Plating Hacking Suite Improved Assault Rifle AWS/Gauss Slug Cannon Grenade Launcher Grenade Launcher Rocket Launcher Rocket Launcher Mini Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Heavy Laser Advanced Beam Cannon Improved Assault Rifle Minigun > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Cooling System Cooling System High-capacity Matter Pod Transmission Jammer Weapon Shielding Hardened Light Armor Plating Hacking Suite Improved Assault Rifle AWS/Gauss Slug Cannon Grenade Launcher Grenade Launcher Rocket Launcher Rocket Launcher Mini Grenade Launcher Datajack [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device ECM Suite Storage High-capacity Storage Unit Processor 0b10 Alert Chip Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . . . 2 Weapon 2 | . . . . . 2 Parts Attached 74 | 7 13 7 10 10 27 Power 7 | 1 2 1 . . 3 Engine 5 | 1 2 1 . . 1 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 17 | 2 3 4 . 3 5 Treads 12 | 2 2 . . 3 5 Leg 5 | . 1 4 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 19 | 2 3 . 6 . 8 Device 3 | . . . 1 . 2 Storage 9 | 2 3 . 4 . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 6 | . . . . . 6 Artifact . | . . . . . . Weapon 31 | 2 5 2 4 7 11 Energy Gun 13 | 2 1 1 1 4 4 Energy Cannon 2 | . 1 . . . 1 Ballistic Gun 12 | . 3 1 3 1 4 Ballistic Cannon . | . . . . . . Launcher 3 | . . . . 2 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 3 . 1 Parts Lost 15 | . 5 2 . 4 4 Power 3 | . 2 1 . . . Propulsion 1 | . . . . 1 . Utility 1 | . . . . . 1 Weapon 10 | . 3 1 . 3 3 Highest Loss Streak 3 | . 2 2 . 3 1 Average Slot Usage (%) 97 | . 98 99 96 94 97 Engine 11 | . 13 13 14 14 2 Core 1 | . . . . . 6 Treads 17 | . 27 15 . 11 18 Leg 8 | . . 12 28 15 . Storage 25 | . 27 28 26 28 18 Protection 3 | . . . . . 15 Energy Gun 12 | . 10 2 12 12 20 Energy Cannon 2 | . 3 11 . . 1 Ballistic Gun 12 | . 13 14 13 6 12 Naked Turns . | . . . . . . Heaviest Build 97 | 14 57 57 72 75 97 Greatest Support 42 | 40 40 40 20 40 42 Greatest Overweight (x) 18 | 3 18 5 3 3 2 Average Overweight (x) 1 | . 1 1 2 2 1 Largest Inventory Capacity 20 | 8 18 18 20 20 20 Average Capacity 17 | 7 17 18 17 20 20 Most Carried 20 | 6 18 18 18 20 20 Average Carried 16 | 2 15 17 17 18 19 Final Capacity 20 | 8 18 18 20 20 20 Final Carried 20 | 6 18 18 18 20 20 Class Distribution -------------------- 60% | Mutant 18% | Hauler-Mutant 12% | Scavenger-Tank 5% | Hauler-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Hauler-Mutant | -9/Mines Scavenger-Tank | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Scr Mat Min Exi Min Mat Matter Collected 1833 | 494 450 82 100 265 442 Remotely . | . . . . . . Salvage Created 2542 | 291 789 203 . 50 1209 Parts 145 | 28 47 13 . 3 54 Haulers Intercepted 4 | . 1 . . . 3 Recyclers Shooed 6 | . 3 1 . 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Combat Hostiles Destroyed 37 | . 14 6 . 6 11 Guns 26 | . 12 3 . 2 9 Cannons 5 | . 1 3 . . 1 AOE 6 | . 1 . . 4 1 Classes Destroyed 13 | 3 5 . . 2 3 Worker 11 | 4 1 . . . 6 Builder 4 | . 2 1 . . 1 Tunneler 9 | 9 . . . . . Hauler 4 | . 1 . . . 3 Recycler 7 | 1 2 . . . 4 Operator 1 | . . . . . 1 Watcher 5 | . 2 . . . 3 Swarmer 5 | . 3 2 . . . Grunt 21 | . 11 4 . . 6 Brawler 1 | . . . . . 1 Sentry 5 | . . . . 2 3 Hunter 1 | . . . . . 1 Assembled 4 | . . . . 4 . Best Kill Streak 6 | 3 3 2 . 4 6 Combat Bots Only 4 | . 2 2 . 4 3 Max Kills in Single Turn 3 | 1 1 1 . 2 3 Gunslinging . | . . . . . . Exploded 2 | . 1 . . 2 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Damage Taken 2891 | . 715 357 . 456 1363 Core 764 | . 101 21 . 37 605 Absorbed by Shields . | . . . . . . Core Remaining (%) 68 | 100 . . . 36 . Volleys Fired 247 | 48 100 22 . 21 56 Largest 4 | 2 2 2 . 2 4 Hottest 222 | 90 90 80 . 105 222 Shots Fired 545 | 91 188 42 . 29 195 Gun 480 | 91 176 25 . 14 174 Cannon 46 | . 12 17 . . 17 Launcher 19 | . . . . 15 4 Special . | . . . . . . Kinetic 187 | . 98 22 . 2 65 Thermal 279 | 91 66 17 . 6 99 Explosive 19 | . . . . 15 4 Electromagnetic 60 | . 24 3 . 6 27 Robot Hit Streak 14 | 8 14 8 . 11 14 Robot Miss Streak 5 | 5 4 2 . 3 4 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 300 | 32 110 24 . 16 118 Core Hits 135 | 15 37 11 . 17 55 Critical Hits 2 | . . 1 . . 1 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . 1 . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4767 | 389 1363 329 . 588 2098 Guns 3163 | 389 1034 124 . 63 1553 Cannons 596 | . 211 156 . . 229 Explosions 907 | . 79 . . 517 311 Melee . | . . . . . . Ramming 101 | . 39 49 . 8 5 Kinetic 958 | . 374 85 . . 499 Thermal 2308 | 389 695 156 . 29 1039 Explosive 828 | . . . . 517 311 Electromagnetic 572 | . 255 39 . 34 244 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . 1 1 1 6 . Average Corruption 2 | . 1 1 1 4 . Corruption Purged . | . . . . . . Effects 35 | . 2 4 6 23 . Message Errors 11 | . . 1 4 6 . Matter Fused 6 | . . . . 6 . Heat Flow Errors 4 | . . . . 4 . Energy Discharges 6 | . . 1 2 3 . Data Loss (minor) 4 | . 2 1 . 1 . Misfires 1 | . . . . 1 . Targeting Errors 3 | . . 1 . 2 . Overload Shots . | . . . . . . Overflow Damage 23 | . 15 . . 4 4 Projectiles 15 | . 15 . . . . Explosions 8 | . . . . 4 4 Melee . | . . . . . . Knockbacks 3 | . 1 2 . . . Impact 3 | . 1 2 . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 93 | . 38 . . 55 . Shots 3 | . 1 . . 2 . Rammed 10 | . 4 3 . 1 2 Targets Rammed 13 | . 6 4 . 1 2 Kicked . | . . . . . . Crushed 3 | . 2 1 . . . Highest Temperature 980 | 280 248 380 . 266 980 Average Temperature 119 | 89 55 134 . 61 184 Received Heat Transfer 786 | . 273 189 . 72 252 Effects 46 | 1 3 2 . . 40 Shutdowns 8 | . . 1 . . 7 Energy Bleed 11 | 1 1 1 . . 8 Interference 8 | . 2 . . . 6 Matter Decay 6 | . . . . . 6 Short Circuit 2 | . . . . . 2 Damage (minor) 2 | . . . . . 2 Damage (major) 3 | . . . . . 3 Damage (core) 6 | . . . . . 6 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | 2 1 . . . 3 Heat Transferred 5336 | 1029 1717 333 . 74 2183 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 2 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Peak Influence 163 | 60 163 97 . 104 118 Initial 42 | . 6 42 . . . Average 49 | 24 75 60 . 17 39 Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 5 . . . 3 Investigation 3 | . 3 . . . . Extermination . | . . . . . . Reinforcement 4 | . 2 . . . 2 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Distress Signals 8 | . 1 1 . . 6 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 81 | . 36 6 . 16 23 Peak Tracking Total 6 | . 5 3 . 6 5 Tactical Retreats 5 | . 3 1 . . 1 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 3 | . 3 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Scr Mat Min Exi Min Mat Machines Disabled 3 | . 1 . . 2 . Max in Single Turn 1 | . 1 . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Machines Accessed 14 | . 9 . . . 5 Terminals 9 | . 6 . . . 3 Fabricators . | . . . . . . Repair Stations 2 | . 1 . . . 1 Recycling Units 3 | . 2 . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 54 | . 40 . . . 14 Successful 33 | . 26 . . . 7 Failed 21 | . 14 . . . 7 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . 1 . . Terminals 38 | . 29 . . . 9 Fabricators . | . . . . . . Repair Stations 8 | . 5 . . . 3 Recycling Units 8 | . 6 . . . 2 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 19 | . 16 . . . 3 Record 2 | . 2 . . . . Prototype ID Bank 2 | . 2 . . . . Branch Access Points 2 | . 1 . . . 1 Emergency Access Points 3 | . 2 . . . 1 Locate Traps 2 | . 2 . . . . Disarm Traps 2 | . 2 . . . . Maintenance Status 1 | . 1 . . . . Transport Status 1 | . 1 . . . . Registered Components 1 | . 1 . . . . Zone Layout 3 | . 2 . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . 4 . . . 2 Scan Component 3 | . 2 . . . 1 Repair 3 | . 2 . . . 1 Recycling Unit Hacks 8 | . 6 . . . 2 Process 1 | . 1 . . . . Report Inventory 3 | . 2 . . . 1 Retrieve Matter 1 | . 1 . . . . Retrieve Components 3 | . 2 . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 9 . . . 3 Full Trace Events 2 | . 2 . . . . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . 2 . . . 1 Time 90 | . 52 . . . 38 Parts Recycled . | . . . . . . Recycled Matter 6 | . 6 . . . . Retrieved Matter 6 | . 6 . . . . Retrieved Components 20 | . 11 . . . 9 Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Scr Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Total Allies 3 | . . 3 . . . Largest Group 3 | . . 3 3 3 2 Highest-Rated Group 40 | . . 40 40 40 24 Highest-Rated Ally 16 | . . 16 16 16 16 Total Orders 10 | . . . 6 4 . STAY 5 | . . . 3 2 . FOLLOW 5 | . . . 3 2 . Ally Attacks 40 | . . . . 29 11 Total Damage 326 | . . . . 237 89 Kills 8 | . . . . 7 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . 1 . 3 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Scr Mat Min Exi Min Mat Turns Passed 7798 | 544 2376 843 1041 1294 1700 Spaces Moved 3294 | 209 1009 414 552 616 494 Core 17 | 16 1 . . . . Treads 2229 | 193 1008 233 . 301 494 Legs 1048 | . . 181 552 315 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 180 120 180 180 Average Speed 185 | 155 181 181 180 196 198 Slowest Speed 950 | 200 950 270 210 220 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 68 | 14 99 72 91 96 36 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 3 | . . 2 . 1 . Spaces Dug 12 | . . . . 12 . Terrain Destroyed 84 | . 5 . . 59 20 Melee . | . . . . . . Projectile . | . . . . . . AOE 84 | . 5 . . 59 20 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Total 4540 | 334 1383 466 602 672 1083 Wait 780 | 64 208 13 12 13 470 Move 3289 | 208 1008 413 551 615 494 Hop . | . . . . . . Pick Up 79 | 7 34 2 17 7 12 Fast Attach 31 | 6 4 3 6 1 11 Attach 22 | 1 5 1 2 6 7 Detach 3 | . . . . 2 1 Swap 21 | . 4 3 2 3 9 Drop 55 | . 14 5 12 3 21 Fire 247 | 48 100 22 . 21 56 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . . 1 . Crush 12 | . 6 4 . . 2 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 545 | -11/Scrapyard | Entered Materials 546 | -10/Materials | Build established: Mutant 751 | -10/Materials | Identified exit to Mines 1114 | -10/Materials | Discovered new exit (range 12) 1568 | -10/Materials | Discovered new exit (range 8) 2126 | -10/Materials | Discovered new exit (range 16) 2365 | -10/Materials | Repaired Datajack 2392 | -10/Materials | Repaired Hcp. Storage Unit 2921 | -10/Materials | Entered Mines 2931 | -10/Mines | Met a Derelict bent on vengeance 3133 | -10/Mines | Learned location of Storage (-9) 3414 | -10/Mines | Discovered new exit (range 11) 3505 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3675 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 3752 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3752 | -10/Mines | Discovered new exit (range 5) 3764 | -10/Mines | Entered Exiles 3764 | -10/Exiles | Accompanied by 3 allies 3791 | -10/Exiles | Discovered new exit (range 15) 3834 | -10/Exiles | Met 8R-AWN 3861 | -10/Exiles | Met EX-HEX 3915 | -10/Exiles | Met EX-BIN 3935 | -10/Exiles | Aligned with FarCom system 3936 | -10/Exiles | Given EX-Vault access code 3978 | -10/Exiles | Opened EX-Vault 3988 | -10/Exiles | Found Prototype Ballistic Gun 3988 | -10/Exiles | Identified AWS/Gauss 4012 | -10/Exiles | Found Prototype Device 4012 | -10/Exiles | Identified Cloak of Protection 4021 | -10/Exiles | Found Prototype Processor 4021 | -10/Exiles | Identified 0b10 Alert Chip 4162 | -10/Exiles | Warned to stay clear of 0b10 Research branches 4336 | -10/Exiles | Met EX-DEC 4402 | -10/Exiles | Visited The Gauntlet 4778 | -10/Exiles | Discovered new exit (range 10) 4805 | -10/Exiles | Left Exiles lab with AWS/Gauss 4805 | -10/Exiles | Entered Mines 4805 | -9/Mines | Accompanied by 3 allies 4812 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4908 | -9/Mines | Learned Materials terminal intel 5031 | -9/Mines | Build established: Hauler-Mutant 5116 | -9/Mines | Learned 2 Materials zone layouts 5153 | -9/Mines | Learned 2 Materials zone layouts 5184 | -9/Mines | Assembled infested the area 5225 | -9/Mines | Core integrity fell below 50% 5548 | -9/Mines | Lost 3 parts (1n2w) 5554 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 5687 | -9/Mines | Discovered new exit (range 9) 6072 | -9/Mines | Discovered new exit (range 15) 6099 | -9/Mines | Entered Materials 6099 | -8/Materials | Accompanied by 2 allies 6099 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 6100 | -8/Materials | Identified exit to Factory 6101 | -8/Materials | Loaded intel: 12 terminal locations 6489 | -8/Materials | Build established: Scavenger-Tank 7115 | -8/Materials | Repaired Hrd. Medium Armor Plating 7311 | -8/Materials | Discovered exit to Factory (range 8) 7525 | -8/Materials | Garrison activated, responded to threat 7791 | -8/Materials | Core integrity fell below 50% 7796 | -8/Materials | Core integrity fell below 20% 7800 | -8/Materials | Core destroyed Last Messages --------------- 07787_ Overheating: Energy bleed (-36). 07788_ Overheating: Matter decay (-46). 07789_ Overheating: Energy bleed (-22). 07791_ Overheating: Core damaged (-66). 07792_ Overheating: Hrd. Medium Armor Plating damaged (-118). 07792_ Overheating: Grenade Launcher damaged (-10). 07793_ Overheating: Matter decay (-49). 07793_ K-01 Serf destroyed. 07793_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 07794_ Overheating: Core damaged (-99). 07796_ Overheating: Core damaged (-110). 07796_ R-06 Scavenger destroyed. 07797_ Hvy. Laser permanently disabled. 07797_ Overheating: Short circuit. 07798_ Power failure, Hvy. Ion Engine shutdown. 07798_ Overheating: Energy bleed (-12). 07799_ W-25 Informer sends out distress signal. 07799_ Grenade Launcher destroyed. 07800_ Overheating: Core damaged (-93). 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