Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.22 @ 18:46:35 Player: Drosophila Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (78) 390 Value Destroyed (2070) 2070 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (256) 256 TOTAL SCORE: 6236 Bonus ------- High Alert Combat Kills 149 Follower Combat Kills 107 Cogmind --------- Core Integrity 771/850 Matter 300/300 Energy 160/160 System Corruption 0% Temperature Hot (285) Movement Flying (26) Location -6/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY (8) ------ Cryofiber Web Medium Storage Unit Hacking Suite System Shield > --- WEAPON (2) ------- Advanced Beam Rifle > --- INVENTORY (10) --- Light Nuclear Core Improved VTOL Module Improved VTOL Module Improved Sensor Array Drone Bay (1/2) Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Cryofiber Web Medium Storage Unit Improved Sensor Array Reaction Control System Centrium Light Armor Plating Hardlight Generator Hacking Suite System Shield > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Light Nuclear Core Improved VTOL Module Improved VTOL Module Drone Bay Advanced EMP Blaster [Rating: 57] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved VTOL Module Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Improved VTOL Module Utility Hacking Suite Device Shield Generator Storage Small Storage Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Enhanced Autogun Launcher Grenade Launcher Special Weapon Welding Torch Impact Weapon Hammer Build | -11 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Slots Evolved 8 | . . 2 2 . . 4 Power . | . . . . . . . Propulsion 2 | . . 1 1 . . . Utility 6 | . . 1 1 . . 4 Weapon . | . . . . . . . Parts Attached 118 | 6 9 22 39 34 3 5 Power 13 | 1 . 3 3 6 . . Engine 6 | 1 . 3 1 1 . . Core 7 | . . . 2 5 . . Reactor . | . . . . . . . Propulsion 29 | 2 2 6 13 6 . . Treads . | . . . . . . . Leg . | . . . . . . . Wheel 14 | 2 . 4 8 . . . Hover 4 | . 2 2 . . . . Flight 11 | . . . 5 6 . . Utility 37 | 1 1 3 12 14 1 5 Device 21 | . 1 . 6 10 1 3 Storage 7 | 1 . 1 2 3 . . Processor . | . . . . . . . Hackware 3 | . . . 2 1 . . Protection 6 | . . 2 2 . . 2 Artifact . | . . . . . . . Weapon 39 | 2 6 10 11 8 2 . Energy Gun 21 | 1 1 3 6 8 2 . Energy Cannon . | . . . . . . . Ballistic Gun 11 | 1 1 5 4 . . . Ballistic Cannon . | . . . . . . . Launcher 2 | . . 1 1 . . . Special Weapon 2 | . 2 . . . . . Impact Weapon 3 | . 2 1 . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . . 3 3 . 1 Parts Lost 16 | . . 8 2 2 . 4 Power 2 | . . 2 . . . . Propulsion 4 | . . 3 1 . . . Utility 7 | . . 2 . 2 . 3 Weapon 3 | . . 1 1 . . 1 Highest Loss Streak 4 | . . 2 1 1 . 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 91 80 96 93 92 95 Engine 3 | . 14 10 2 . . . Core 5 | . . . 6 9 9 6 Wheel 12 | . 23 11 20 . . . Hover 1 | . 3 6 . . . . Flight 17 | . . . 14 35 36 26 Device 10 | . 6 9 9 13 9 23 Storage 9 | . 14 11 9 9 9 6 Hackware 9 | . . . 12 11 18 13 Protection 3 | . . 9 2 . . 5 Energy Gun 7 | . 4 5 3 13 11 12 Ballistic Gun 8 | . . 12 13 . . . Impact Weapon 2 | . 18 3 . . . . Peak Build Rating 57 | 6 10 14 38 41 40 57 Average Rating 27 | 3 6 11 28 37 36 54 On Entrance 20 | . 6 10 13 38 38 40 Naked Turns . | . . . . . . . Heaviest Build 53 | 11 13 39 53 27 20 30 Greatest Support 52 | 20 20 32 52 20 20 20 Greatest Overweight (x) 11 | . 1 3 11 1 . 1 Average Overweight (x) . | . . 1 . . . 1 Largest Inventory Capacity 15 | 8 8 15 15 10 10 10 Average Capacity 11 | 6 8 12 12 8 10 10 Most Carried 15 | 5 8 15 15 10 10 7 Average Carried 9 | 2 5 8 12 8 8 5 Final Capacity 15 | 8 8 15 8 10 10 10 Final Carried 15 | 2 8 15 8 9 8 6 Class Distribution -------------------- 24% | Mutant 18% | Hacker-Mutant 18% | Scavenger-Mutant 18% | Hacker-Sprinter 7% | Sprinter 7% | Commander-Sprinter 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Sprinter | -8/Storage Hacker-Sprinter | -8/Recycling Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -6 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Matter Collected 2161 | 222 111 463 878 377 40 70 Remotely . | . . . . . . . Salvage Created 2964 | . 177 906 1081 623 56 121 Parts 165 | . 7 72 54 28 1 3 Haulers Intercepted 12 | . 2 1 5 4 . . Recyclers Shooed . | . . . . . . . Parts Field Recycled 12 | . . . . 12 . . Retrieved Matter 57 | . . . . 57 . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Combat Hostiles Destroyed 49 | . . 23 15 8 1 2 Melee 8 | . . 8 . . . . Guns 31 | . . 11 10 8 1 1 AOE 9 | . . 4 5 . . . Classes Destroyed 13 | . 2 8 3 . . . Worker 2 | . . 1 1 . . . Builder 4 | . . 4 . . . . Tunneler 2 | . . 1 1 . . . Hauler 12 | . 2 1 5 4 . . Recycler 2 | . . . 2 . . . Operator 1 | . . . 1 . . . Watcher 6 | . 3 . 3 . . . Swarmer 12 | . . 8 4 . . . Grunt 20 | . . 8 6 4 1 1 Brawler 1 | . . 1 . . . . Duelist 1 | . . 1 . . . . Sentry 14 | . . 5 4 4 . 1 Hunter 1 | . . . 1 . . . Best Kill Streak 7 | . 2 6 7 3 1 1 Combat Bots Only 6 | . . 6 5 2 1 1 Max Kills in Single Turn 2 | . 1 2 2 1 1 1 Gunslinging . | . . . . . . . Exploded 2 | . . 2 2 . . . Melee 1 | . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Hostile Shots Fired 337 | . . 143 84 65 4 41 Missed 106 | . . 38 28 26 2 12 Damage Taken 3107 | . . 1332 589 582 61 543 Core 511 | . . 209 34 163 26 79 Absorbed by Shields 287 | . . . 226 61 . . Regen/Repaired (Parts) 107 | . . . 78 29 . . Core Remaining (%) 76 | 100 100 47 . . 59 . Volleys Fired 266 | . 16 63 101 61 5 20 Largest 2 | . 2 2 2 2 1 2 Hottest 122 | . 70 76 90 122 61 122 Shots Fired 473 | . 22 119 195 99 5 33 Gun 455 | . 12 117 189 99 5 33 Cannon . | . . . . . . . Launcher 8 | . . 2 6 . . . Special 10 | . 10 . . . . . Kinetic 241 | . 1 87 152 1 . . Thermal 224 | . 21 30 37 98 5 33 Explosive 8 | . . 2 6 . . . Electromagnetic . | . . . . . . . Robot Hit Streak 29 | . 2 8 13 29 2 12 Robot Miss Streak 16 | . 4 5 16 2 1 2 Penetration Max . | . . . . . . . Secondary Targets 3 | . . 1 1 1 . . Max Gunslinging Chain 1 | . . 1 1 1 . . Shots Hit Robots 310 | . 12 98 112 60 3 25 Core Hits 135 | . 3 44 56 23 1 8 Critical Kills 3 | . . 2 1 . . . Critical Parts Destroyed 2 | . 1 1 . . . . Critical Strikes 23 | . 3 9 4 5 1 1 Burn 16 | . 2 4 3 5 1 1 Destroy 1 | . . . 1 . . . Smash 6 | . 1 5 . . . . Melee Attacks 42 | . 6 36 . . . . Impact 42 | . 6 36 . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . 1 . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 6 | . 1 5 . . . . Damage Inflicted 5973 | . 254 1729 2242 1188 60 500 Guns 4623 | . 52 1000 1831 1180 60 500 Cannons . | . . . . . . . Explosions 562 | . . 151 411 . . . Melee 771 | . 193 578 . . . . Ramming 8 | . . . . 8 . . Kinetic 2183 | . 15 701 1467 . . . Thermal 2449 | . 46 299 364 1180 60 500 Explosive 562 | . . 151 411 . . . Electromagnetic . | . . . . . . . Impact 771 | . 193 578 . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . 4 . . . . Average Corruption 4 | . . 4 . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 17 | . . 17 . . . . Message Errors 6 | . . 6 . . . . Matter Fused 3 | . . 3 . . . . Heat Flow Errors 2 | . . 2 . . . . Parts Fused 1 | . . 1 . . . . Data Loss (minor) 1 | . . 1 . . . . Data Loss (major) 2 | . . 2 . . . . Misfires 1 | . . 1 . . . . Weapon Failures 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 115 | . 86 29 . . . . Projectiles . | . . . . . . . Explosions 12 | . . 12 . . . . Melee 103 | . 86 17 . . . . Knockbacks 2 | . . 2 . . . . Impact 2 | . . 2 . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 7 | . . 4 . 3 . . Shots 1 | . . 1 . . . . Rammed 2 | . . . . 2 . . Targets Rammed 2 | . . . . 2 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 416 | . 49 209 195 416 60 285 Average Temperature 68 | . 16 51 49 109 29 134 Received Heat Transfer 1036 | . . 453 151 267 36 129 Effects 6 | . . . . 6 . . Interference 3 | . . . . 3 . . Matter Decay 1 | . . . . 1 . . Short Circuit 1 | . . . . 1 . . Damage (minor) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted 3 | . 3 . . . . . Combat Hostiles . | . . . . . . . Parts Fried 6 | . 6 . . . . . Impact Corruptions 6 | . 5 1 . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 12 | . 1 2 2 5 . 2 Heat Transferred 6326 | . 334 1073 1108 2627 185 999 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Peak Influence 696 | . 100 533 696 543 154 131 Initial 300 | . . 42 224 300 140 102 Average 328 | . 46 325 380 426 95 108 Maximum Alert Level 2 | . . 2 2 2 . . Low Security (%) 19 | 100 100 10 . . 100 100 Level 1 45 | . . 66 57 40 . . Level 2 35 | . . 22 42 59 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 1 1 4 2 . . Investigation 4 | . 1 . 2 1 . . Extermination . | . . . . . . . Reinforcement 4 | . . 1 2 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Distress Signals 6 | . . 2 2 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 113 | . 5 31 39 30 4 4 Peak Tracking Total 6 | . 1 5 5 6 2 3 Tactical Retreats 4 | . . 1 1 2 . . Traps | -11 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Traps Triggered 5 | . . . 3 2 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 2 | . . . . 2 . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Machines Disabled 11 | . . 1 4 6 . . Max in Single Turn 1 | . . 1 1 1 . . Garrison Access 2 | . . . 1 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Machines Accessed 38 | . 2 5 10 12 8 1 Terminals 25 | . 2 3 7 7 6 . Fabricators 1 | . . . . . . 1 Repair Stations 3 | . . . 1 2 . . Recycling Units 6 | . . 1 1 2 2 . Scanalyzers 1 | . . 1 . . . . Garrison Access 2 | . . . 1 1 . . Total Hacks 105 | . 8 9 28 31 26 3 Successful 59 | . 3 7 18 18 12 1 Failed 46 | . 5 2 10 13 14 2 Catastrophic 3 | . . 1 . 1 1 . Database Lockouts . | . . . . . . . Manual 35 | . 4 1 7 10 13 . Terminals 82 | . 8 6 22 22 24 . Fabricators 3 | . . . . . . 3 Repair Stations 9 | . . . 3 6 . . Recycling Units 7 | . . 1 2 2 2 . Scanalyzers 2 | . . 2 . . . . Garrison Access 2 | . . . 1 1 . . Terminal Hacks 29 | . 3 3 8 9 6 . Record 3 | . . . 1 . 2 . Part Schematic 1 | . . . . . 1 . Robot Analysis 2 | . 1 . . . 1 . Prototype ID Bank 5 | . . . 3 1 1 . Open Door 1 | . . . . 1 . . Branch Access Points 3 | . . 1 1 1 . . Alert Level 2 | . . . . 2 . . Unreport Threat 2 | . . . . 1 1 . Locate Traps 1 | . . 1 . . . . Disarm Traps 1 | . . . . 1 . . Dispatch Records 1 | . . . . 1 . . Recall Investigation 2 | . 1 . 1 . . . Recall Reinforcements 1 | . . . . 1 . . Hauler Manifests 2 | . 1 . 1 . . . Zone Layout 2 | . . 1 1 . . . Fabricator Hacks 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 5 | . . . 2 3 . . Scan Component 3 | . . . 1 2 . . Repair 2 | . . . 1 1 . . Recycling Unit Hacks 6 | . . 1 1 2 2 . Report Inventory 6 | . . 1 1 2 2 . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks 15 | . . 1 7 3 4 . Terminals 13 | . . 1 5 3 4 . Assimilate 1 | . . . 1 . . . Botnet 12 | . . 1 4 3 4 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Tunnel 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Jam 1 | . . . 1 . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 22 | . 2 3 5 7 4 1 Full Trace Events 5 | . 1 . . 2 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . 1 . . 1 . Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 53 | . . . . . . 53 Total Part Build Rating 12 | . . . . . . 12 Parts Repaired 2 | . . . 1 1 . . Time 76 | . . . 38 38 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Total Allies 10 | . . . . 10 . . Largest Group 10 | . . . . 10 6 3 Highest-Rated Group 173 | . . . . 173 96 43 Highest-Rated Ally 29 | . . . . 29 16 16 Total Orders 12 | . . . . 12 . . ROAM 1 | . . . . 1 . . FOLLOW 2 | . . . . 2 . . AID 1 | . . . . 1 . . EXPLORE 4 | . . . . 4 . . RETURN 4 | . . . . 4 . . Ally Attacks 27 | . . . . 7 16 4 Total Damage 303 | . . . . 94 158 51 Kills 3 | . . . . 1 2 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Robot Analysis Total 2 | . 1 . . . 1 . Derelict Logs Recovered . | . . . . . . . Drone Launches 5 | . . . . 5 . . Drone Recoveries 4 | . . . . 4 . . Exploration | -11 -10 -9 -8 -8 -8 -6 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Turns Passed 4301 | 41 331 750 1809 998 200 172 Spaces Moved 3387 | 40 310 383 1261 822 498 73 Core 13 | 11 . . 2 . . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels 1325 | 29 240 294 762 . . . Hover 159 | . 70 89 . . . . Flight 1890 | . . . 497 822 498 73 Fastest Speed 26 | 50 56 52 26 26 26 96 Average Speed 60 | 71 74 95 77 31 26 96 Slowest Speed 600 | 80 120 135 600 96 26 96 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 7 | . . . 1 3 3 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 48 | 3 39 37 68 97 92 2 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 34 | . . 11 23 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 34 | . . 11 23 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Total 5113 | 51 375 588 1940 1458 559 142 Wait 1159 | . 23 63 475 502 55 41 Move 3366 | 39 309 382 1258 814 491 73 Hop 7 | . . . 1 3 3 . Pick Up 82 | 6 9 21 24 19 1 2 Fast Attach 24 | 2 2 1 15 4 . . Attach 35 | 4 2 10 7 5 2 5 Detach 4 | . 1 . . 2 . 1 Swap 59 | . 5 11 17 25 1 . Drop 73 | . 4 6 42 20 1 . Fire 266 | . 16 63 101 61 5 20 Melee 35 | . 4 31 . . . . Ram 2 | . . . . 2 . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 1 | . . . . 1 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 42 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 316 | -10/Materials | Discovered new exit (range 15) 373 | -10/Materials | Entered another Materials area 373 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 512 | -9/Materials | Identified exit to Mines 1035 | -9/Materials | Discovered new exit (range 16) 1048 | -9/Materials | Core integrity fell below 50% 1123 | -9/Materials | Entered another Materials area 1123 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1285 | -8/Materials | Build established: Scavenger-Mutant 1692 | -8/Materials | Identified exit to Storage 1695 | -8/Materials | Discovered new exit (range 7) 2072 | -8/Materials | Repaired Hvy. Armor Plating 2077 | -8/Materials | Build established: Hacker-Mutant 2709 | -8/Materials | Build established: Hacker-Sprinter 2932 | -8/Materials | Entered Storage 3181 | -8/Storage | Met 01-MTF 3449 | -8/Storage | Discovered new exit (range 5) 3584 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3597 | -8/Storage | Identified exit to Recycling 3680 | -8/Storage | Repaired Reaction Control System 3930 | -8/Storage | Entered Recycling 3930 | -8/Recycling | Accompanied by 7 allies (01-MTF) 3931 | -8/Recycling | Met a Zionite searching for Scraptown 4008 | -8/Recycling | Lost 4 allies 4071 | -8/Recycling | Discovered new exit (range 16) 4130 | -8/Recycling | Entered Factory 4130 | -6/Factory | Accompanied by 3 allies 4130 | -6/Factory | Evolved 4 slots: Utility x4 4193 | -6/Factory | Discovered new exit (range 4) 4283 | -6/Factory | Fabricated Linear Gravjet? 4302 | -6/Factory | Self-destructed Last Messages --------------- 04228_ K-01 Serf collects debris. 04230_ Connecting with Fabricator... 04230_ Current location identified: Factory >>Build Building Linear Gravjet... ETC: 53 04232_ K-01 Serf collects debris. 04250_ L-41 Fighter heat short circuits Imp. Deuterium Engine. 04253_ K-01 Serf collects debris. 04262_ M-28 Smith repairs L-41 Fighter. 04274_ Imp. Sensor Array destroyed. 04275_ G-50 Soldier suffers critical hit (Burn). 04278_ G-50 Soldier destroyed. 04283_ >> FABRICATOR: Completed Linear Gravjet? 04285_ Hardlight Generator destroyed. 04287_ Adv. Beam Rifle destroyed. 04288_ Destroyed Broken Imp. Deuterium Engine. 04296_ Reaction Control System destroyed. 04298_ Centrium Light Armor Plating severed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????###########?????##########? | | ???????????????????????# #?????# ! ?? | | ???????????????????????# #?????# ??? | | ???????????????????????# #?????# """"""? | | ???????????????????????# #?????# """"""? | | ???????????????????????# #?????# """""" | | ???????????????????????### #?????# """""" | | ?????????????????????????# #?????# | | ?????????????????????????# ####### """""" | | ?????????????????????????# + """""" | | ????????????????????###??# ####### """""" | | ????????????????????# ## #######?????# """""" | | ????????????????????# < l@=#???????????# | | ????????????????????#! ##%#???????????#######+### | | ????????????????????## ###/###########????# | | ???????????????????? ?# ] #????# | | ??????????????????? ??# """ #????# | | ????????????????? ???# !! 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"" "" #???# | | ??????????????? ??????# !!! % % ##???######## | | ??????????????!????"" + !#???????????? | | ???????????????????"" #####+#########???????????? | | ???????????????????????????# ????????????????????? | | ??????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 600 Evasion (%) 72 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hrd. Light Armor Plating | -9/Materials | Scanalyzed Hacking Suite | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Linear Gravjet | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Brute Force \\IAMDERELICT Challenges ------------ None Game ------ Seed SeismicTitaniumProtomatter Manual? 0 Play Time 01:35:11 Cumulative 33.0 hours Start 2025.01.22 @ 11:58:23 End 2025.01.22 @ 18:46:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 29 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 29 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 347b3771-aeb1-4e49-b15e-4212c9853128