Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.08 @ 17:48:00 Player: Benkyo Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (44) 220 Value Destroyed (1333) 1333 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (21901) 21901 TOTAL SCORE: 31034 Bonus ------- High Alert Combat Kills 104 Follower Combat Kills 45 Win 3000 Win Speed 18752 Cogmind --------- Core Integrity 1600/1600 Matter 300/300 Energy 538/550 System Corruption 0% Temperature Warm (115) Movement Flying (23) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Angular Momentum Engine Cooled Fission Core > --- PROPULSION (9) --- VTOL Module Impulse Thruster Cooled Field Propulsion Drive Electron Diverter Electron Diverter Electron Diverter Impulse Thruster Array > --- UTILITY (12) ----- Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Experimental Terrain Scanner Advanced Terrain Scan Processor Seismic Detector Melee Analysis Suite Advanced Powered Armor Hacking Suite Advanced Hacking Suite System Shield Advanced System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Nova Cannon Enhanced Nova Cannon Heavy Rocket Launcher Heavy Rocket Launcher Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Angular Momentum Engine Cooled Fission Core > --- PROPULSION ------- VTOL Module Impulse Thruster Cooled Field Propulsion Drive Electron Diverter Electron Diverter Electron Diverter Impulse Thruster Array > --- UTILITY ---------- Enhanced Optical Array Long-range Sensor Array Improved Signal Interpreter Advanced Signal Interpreter Experimental Terrain Scanner Advanced Terrain Scan Processor Seismic Detector Melee Analysis Suite Advanced Powered Armor Advanced Hacking Suite System Shield Advanced System Shield > --- WEAPON ----------- Enhanced Nova Cannon > --- INVENTORY -------- Nova Cannon Heavy Rocket Launcher Heavy Rocket Launcher Fusion Bomb Launcher [Rating: 143] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Cooled Fission Core Propulsion Electron Diverter Flight Unit Electron Diverter Utility Enhanced Optical Array Device Long-range Sensor Array Processor Enhanced Optical Array Hackware Advanced System Shield Protection Advanced Powered Armor Weapon Thunder Hammer Energy Cannon Nova Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Thunder Hammer Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 . . 2 2 . . 2 2 2 2 Power 1 | . . . . . . . 1 . . . . . . . Propulsion 7 | . . 1 1 1 . . 1 . . . 1 1 1 . Utility 10 | . . 1 1 1 . . . 2 . . 1 1 1 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 49 | 1 1 2 . . . 1 9 2 2 . 8 13 2 8 Power 3 | . . . . . . . 1 . . . 1 1 . . Engine 2 | . . . . . . . 1 . . . 1 . . . Core 1 | . . . . . . . . . . . . 1 . . Reactor . | . . . . . . . . . . . . . . . Propulsion 13 | . . 1 . . . . 2 1 . . 2 6 . 1 Treads . | . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 13 | . . 1 . . . . 2 1 . . 2 6 . 1 Utility 18 | . . . . . . . 5 . . . 4 4 2 3 Device 6 | . . . . . . . 2 . . . 1 1 . 2 Storage . | . . . . . . . . . . . . . . . Processor 6 | . . . . . . . 2 . . . 2 1 1 . Hackware 5 | . . . . . . . 1 . . . 1 2 . 1 Protection 1 | . . . . . . . . . . . . . 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 15 | 1 1 1 . . . 1 1 1 2 . 1 2 . 4 Energy Gun . | . . . . . . . . . . . . . . . Energy Cannon 4 | . . . . . . . . . . . . . . 4 Ballistic Gun 1 | 1 . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 8 | . 1 1 . . . 1 1 . 1 . 1 2 . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . 1 1 . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . . 1 . . 1 2 . 1 Parts Lost 14 | . . 1 . . 2 . 1 5 1 . . 4 . . Power . | . . . . . . . . . . . . . . . Propulsion 5 | . . . . . 1 . . 1 1 . . 2 . . Utility 4 | . . . . . . . 1 2 . . . 1 . . Weapon 5 | . . 1 . . 1 . . 2 . . . 1 . . Highest Loss Streak 4 | . . 1 . . 2 . 1 4 1 . . 3 . . To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 43 | . 15 6 18 15 . 7 41 35 27 23 34 77 74 82 Engine 1 | . . . . . . . . . . . 1 4 4 4 Core 1 | . . . . . . . . . . . . 3 4 4 Flight 13 | . . . 9 7 . . 8 14 9 5 8 29 26 27 Device 3 | . . . . . . . 7 2 . . 1 3 4 10 Processor 11 | . . . . . . . 9 11 11 11 14 20 19 18 Hackware 4 | . . . . . . . 1 . . . 2 10 13 13 Launcher 3 | . 8 6 9 7 . 7 13 3 . . . . . . Impact Weapon 1 | . . . . . . . . 1 4 5 5 3 . . Naked Turns 83 | . . 19 . . 64 . . . . . . . . . Heaviest Build 46 | 2 3 3 1 1 1 1 5 5 7 4 19 33 44 46 Greatest Support 58 | 3 3 4 4 4 4 3 9 13 9 4 17 47 47 58 Greatest Overweight (x) 1 | . . . . . . . . . . . 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 5 5 5 5 5 4 5 5 5 5 5 5 5 5 Average Carried 4 | . 1 4 4 5 5 4 4 5 4 5 4 3 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 5 4 5 5 5 4 5 5 5 5 3 3 5 5 Class Distribution -------------------- 45% | Mutant 27% | Hacker-Scout 18% | Sprinter 4% | Assassin 4% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Sprinter | -5/Factory Sprinter | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Acc Matter Collected 1033 | 116 17 . . . . . 48 127 38 . 13 391 . 283 Remotely . | . . . . . . . . . . . . . . . Salvage Created 860 | . 104 . . . . . 63 163 38 . 50 442 . . Parts 37 | . 7 . . . . . 2 12 2 . 4 10 . . Haulers Intercepted 1 | . . . . . . . . 1 . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Acc Combat Hostiles Destroyed 31 | . 5 . . . . . 5 4 5 . 4 8 . . AOE 31 | . 5 . . . . . 5 4 5 . 4 8 . . Classes Destroyed 8 | . 2 . . . . . 1 2 1 . . 2 . . Worker 3 | . . . . . . . . . . . . 3 . . Builder 4 | . . . . . . . . 3 . . 1 . . . Tunneler 1 | . 1 . . . . . . . . . . . . . Hauler 1 | . . . . . . . . 1 . . . . . . Recycler 1 | . . . . . . . . . . . . 1 . . Watcher 3 | . . . . . . . . . . . . 3 . . Swarmer 22 | . . . . . . . 5 4 5 . 4 4 . . Grunt 9 | . 5 . . . . . . . . . . 4 . . Decomposer 1 | . . . . . . . . . 1 . . . . . Best Kill Streak 11 | . 3 . . . . . 5 6 5 . 4 11 . . Combat Bots Only 5 | . 3 . . . . . 5 4 5 . 4 4 . . Max Kills in Single Turn 4 | . 1 . . . . . 3 4 2 . 2 3 . . Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . 1 . . . . . 3 4 2 . 2 3 . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Acc Hostile Shots Fired 186 | . 10 7 11 . 18 . 17 4 14 . 10 49 3 43 Missed 101 | . 3 3 7 . 8 . 12 2 6 . 4 24 1 31 Damage Taken 1801 | . 102 51 57 . 82 . 67 275 127 . 166 545 121 208 Core 517 | . 25 34 . . 61 . 19 115 69 . 151 43 . . Absorbed by Shields 78 | . . . . . . . . . . . . 78 . . Core Remaining (%) 93 | 100 90 91 100 . . 91 97 . . 81 86 96 100 100 Volleys Fired 35 | . 8 . . . . . 3 1 3 . 3 9 . 8 Largest 2 | . 1 . . . . . 2 2 1 . 1 1 . 1 Hottest 120 | . 30 . . . . . 60 60 39 . 39 52 . 120 Shots Fired 39 | . 8 . . . . . 6 2 3 . 3 9 . 8 Gun 1 | . 1 . . . . . . . . . . . . . Cannon 8 | . . . . . . . . . . . . . . 8 Launcher 30 | . 7 . . . . . 6 2 3 . 3 9 . . Special . | . . . . . . . . . . . . . . . Kinetic 1 | . 1 . . . . . . . . . . . . . Thermal 8 | . . . . . . . . . . . . . . 8 Explosive 30 | . 7 . . . . . 6 2 3 . 3 9 . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 5 | . 1 . . . . . . . . . 1 5 . 2 Robot Miss Streak 3 | . 1 . . . . . 2 . . . 3 2 . 1 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 23 | . 2 . . . . . . 2 1 . 2 15 . 1 Core Hits 55 | . 10 . . . . . 12 9 5 . 6 13 . . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . 1 . . . 1 . . Critical Strikes 2 | . . . . . . . . 1 . . . 1 . . Smash 2 | . . . . . . . . 1 . . . 1 . . Melee Attacks 23 | . . . . . . . . 3 1 . 8 11 . . Impact 23 | . . . . . . . . 3 1 . 8 11 . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 9 | . . . . . . . . 2 1 . 1 5 . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 5238 | . 428 . . . . . 275 641 681 . 565 2608 . 40 Guns 10 | . 10 . . . . . . . . . . . . . Cannons 40 | . . . . . . . . . . . . . . 40 Explosions 3520 | . 418 . . . . . 275 359 534 . 406 1528 . . Melee 1668 | . . . . . . . . 282 147 . 159 1080 . . Ramming . | . . . . . . . . . . . . . . . Kinetic 10 | . 10 . . . . . . . . . . . . . Thermal 262 | . . . . . . . . 222 . . . . . 40 Explosive 3298 | . 418 . . . . . 275 137 534 . 406 1528 . . Electromagnetic . | . . . . . . . . . . . . . . . Impact 1668 | . . . . . . . . 282 147 . 159 1080 . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1505 | . . . . . . . . 402 189 . . 898 . 16 Projectiles 16 | . . . . . . . . . . . . . . 16 Explosions 401 | . . . . . . . . 244 60 . . 97 . . Melee 1088 | . . . . . . . . 158 129 . . 801 . . Knockbacks 6 | . . . . . . . . 1 . . . 5 . . Impact 6 | . . . . . . . . 1 . . . 5 . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 437 | . 29 . . . . . . 227 . . 74 107 . . Shots 7 | . 2 . . . . . . 2 . . 1 2 . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 310 | . 11 . . . . . . . . . . 73 . 310 Average Temperature 79 | . 6 . . . . . . . . . . 21 . 99 Received Heat Transfer 273 | . 42 27 27 . 30 . . 18 45 . . 66 9 9 Effects 2 | . . . . . . . . . . . . . . 2 Interference 2 | . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 7 | . . . . . . . . . . . . 7 . . Impact Corruptions 27 | . . . . . . . . 5 5 . . 17 . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . . . . . . Heat Transferred 187 | . . . . . . . . 150 . . . . . 37 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Acc Peak Influence 704 | . 164 103 70 61 . . 277 287 . . 385 704 442 543 Initial 396 | . . 68 42 31 . . 7 135 . . 163 201 396 264 Average 251 | . 51 79 53 40 . . 144 250 . . 284 357 420 361 Maximum Alert Level 3 | . . . . . . . 1 1 . . 1 3 2 2 Low Security (%) 35 | 100 100 100 100 100 . . 56 15 . . 38 . . . Level 1 49 | . . . . . . . 43 84 . . 61 71 16 71 Level 2 14 | . . . . . . . . . . . . 28 83 28 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 16 | . 2 . 1 . . . 3 2 . . 3 3 1 1 Investigation 10 | . 2 . . . . . 2 2 . . 2 2 . . Extermination . | . . . . . . . . . . . . . . . Reinforcement 6 | . . . 1 . . . 1 . . . 1 1 1 1 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Acc Distress Signals 4 | . . . 1 . . . 3 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 89 | . 7 7 6 2 1 . 12 6 9 . 5 17 5 12 Peak Tracking Total 10 | . 3 7 6 2 1 . 7 4 9 . 4 5 8 10 Tactical Retreats 7 | . . . . . . . 1 . 1 . . 1 . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Acc Traps Triggered 3 | . 1 . . . . . 1 . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Acc Machines Disabled 5 | . . . . . . . . 2 . . . 3 . . Max in Single Turn 2 | . . . . . . . . 2 . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Acc Machines Accessed 25 | . 2 1 3 . . . 3 2 . . 3 4 2 5 Terminals 25 | . 2 1 3 . . . 3 2 . . 3 4 2 5 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 85 | . 7 4 8 . . . 9 4 . . 9 20 8 16 Successful 29 | . . . 4 . . . 1 1 . . 3 5 6 9 Failed 56 | . 7 4 4 . . . 8 3 . . 6 15 2 7 Catastrophic 15 | . 3 1 1 . . . 2 3 . . 3 2 . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 52 | . 7 4 8 . . . 9 4 . . 5 9 3 3 Terminals 85 | . 7 4 8 . . . 9 4 . . 9 20 8 16 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 22 | . . . 3 . . . 1 . . . 3 3 5 7 Robot Analysis 3 | . . . 1 . . . . . . . . 1 . 1 Prototype ID Bank 3 | . . . . . . . . . . . . . 1 2 Open Door 1 | . . . . . . . . . . . . . . 1 Open DSF 1 | . . . . . . . . . . . . 1 . . Level Access Points 5 | . . . 1 . . . 1 . . . 1 . 1 1 Branch Access Points 1 | . . . . . . . . . . . 1 . . . Machine Index 1 | . . . . . . . . . . . . . . 1 Terminal Index 1 | . . . . . . . . . . . . 1 . . Locate Traps 2 | . . . . . . . . . . . . . 1 1 Zone Layout 4 | . . . 1 . . . . . . . 1 . 2 . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 7 | . . . 1 . . . . 1 . . . 2 1 2 Terminals 7 | . . . 1 . . . . 1 . . . 2 1 2 Assimilate 1 | . . . . . . . . . . . . . 1 . Botnet 5 | . . . 1 . . . . 1 . . . 2 . 1 Operators 1 | . . . . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 23 | . 2 1 2 . . . 3 2 . . 3 4 2 4 Full Trace Events 10 | . 2 . . . . . 2 2 . . 2 2 . . Feedback Events 1 | . . . . . . . 1 . . . . . . . Hackware Fried 1 | . . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Acc Total Allies 3 | . . . . . . . 3 . . . . . . . Largest Group 3 | . . . . . . . 3 . . . . . . . Highest-Rated Group 93 | . . . . . . . 93 . . . . . . . Highest-Rated Ally 31 | . . . . . . . 31 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 9 | . . . . . . . 9 . . . . . . . Total Damage 116 | . . . . . . . 116 . . . . . . . Kills 1 | . . . . . . . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Acc Robot Analysis Total 3 | . . . 1 . . . . . . . . 1 . 1 Derelict Logs Recovered 5 | . . . . . 1 2 . . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Acc Turns Passed 1262 | 12 81 53 34 23 68 63 137 83 99 18 168 219 56 148 Spaces Moved 2991 | 20 116 104 87 65 137 124 322 215 261 50 311 561 121 497 Core 510 | 20 116 94 . . 136 124 20 . . . . . . . Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 2481 | . . 10 87 65 1 . 302 215 261 50 311 561 121 497 Fastest Speed 19 | 50 50 35 35 35 35 50 32 29 32 35 34 24 26 19 Average Speed 33 | 50 50 48 35 35 49 50 34 31 32 35 41 25 26 23 Slowest Speed 107 | 50 50 50 35 35 50 50 50 32 35 35 107 32 26 26 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 18 | . . . . 1 . . 3 . 1 . 6 1 . 6 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 19 | 3 32 18 16 5 34 25 14 10 63 15 15 20 7 20 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 1 1 . . . . . . . . Known Exits Taken 5 | . . . 1 . . . 1 . . . 1 1 1 . Unknown Exits Taken 9 | 1 1 1 . 1 1 1 . 1 1 1 . . . . Scrap Searched 3 | . . . . . . . . . 2 1 . . . . Spaces Dug 51 | . . . . . . . . . . . 7 38 . 6 Terrain Destroyed 222 | . 37 . . . . . 20 11 14 . 43 90 . 7 Melee 8 | . . . . . . . . . . . 7 1 . . Projectile 7 | . . . . . . . . . . . . . . 7 AOE 207 | . 37 . . . . . 20 11 14 . 36 89 . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Acc Total 3125 | 20 130 105 89 63 136 124 334 220 268 49 326 602 143 516 Wait 26 | . . . 2 . . . . . 2 . . . 19 3 Move 2942 | 19 115 103 86 62 136 123 315 214 258 49 299 558 120 485 Hop 16 | . . . . 1 . . 3 . 1 . 5 1 . 5 Pick Up 14 | . 5 . 1 . . . 2 . . . 1 2 2 1 Fast Attach 33 | 1 1 1 . . . . 8 2 . . 5 9 2 4 Attach 15 | . . 1 . . . 1 1 . 1 . 3 4 . 4 Detach 10 | . . . . . . . 1 . 1 . 1 3 . 4 Swap 1 | . . . . . . . . . 1 . . . . . Drop 7 | . 1 . . . . . 1 . . . 1 2 . 2 Fire 35 | . 8 . . . . . 3 1 3 . 3 9 . 8 Melee 23 | . . . . . . . . 3 1 . 8 11 . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . . . . 3 . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 8 exits: *Res x4 / *Upp x2 / Ext x2) -3/Research (discovered 2 exits: *Res / *Arm) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 12) 13 | -11/Scrapyard | Entered Materials 43 | -10/Materials | Discovered new exit (range 15) 64 | -10/Materials | Discovered new exit (range 15) 94 | -10/Materials | Entered another Materials area 94 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 138 | -9/Materials | Discovered new exit (range 15) 147 | -9/Materials | Entered another Materials area 147 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 158 | -8/Materials | Identified exit to Factory 181 | -8/Materials | Entered Factory 181 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 201 | -7/Factory | Discovered new exit (range 8) 204 | -7/Factory | Entered Lower Caves 206 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 267 | -7/Lower Caves | Discovered new exit (range 12) 272 | -7/Lower Caves | Entered another Lower Caves area 297 | -7/Lower Caves | Learned Factory security intel 312 | -7/Lower Caves | Build established: Mutant 331 | -7/Lower Caves | Discovered new exit (range 9) 335 | -7/Lower Caves | Entered Factory 335 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 375 | -6/Factory | Allied Derelicts emerged from ambush trap array 437 | -6/Factory | Hacking Suite fried by hacking feedback 443 | -6/Factory | Identified exit to Factory 472 | -6/Factory | Entered another Factory area 472 | -5/Factory | Evolved 2 slots: Utility x2 533 | -5/Factory | Lost 4 parts (2u2w) 550 | -5/Factory | Discovered new exit (range 14) 555 | -5/Factory | Entered Upper Caves 563 | -5/Upper Caves | Learned Factory interactive machine intel 647 | -5/Upper Caves | Discovered new exit (range 6) 652 | -5/Upper Caves | Learned Factory emergency access door positions 654 | -5/Upper Caves | Entered another Upper Caves area 667 | -5/Upper Caves | Discovered new exit (range 15) 672 | -5/Upper Caves | Entered Factory 672 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 674 | -4/Factory | Loaded intel: 53 interactive machine locations 682 | -4/Factory | Identified exit to Upper Caves 682 | -4/Factory | Identified exit to Extension 737 | -4/Factory | Identified exit to Research 840 | -4/Factory | Entered Research 840 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 958 | -3/Research | Found Fusion Bomb Launcher 965 | -3/Research | Discovered new exit (range 6) 966 | -3/Research | Identified exit to Armory 1026 | -3/Research | Spotted B-86 Titan 1055 | -3/Research | Discovered new exit (range 14) 1058 | -3/Research | Identified exit to Research 1059 | -3/Research | Entered another Research area 1059 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 1064 | -2/Research | Found Adv. Powered Armor 1068 | -2/Research | Identified exit to Access 1080 | -2/Research | Lost 3 parts (1n1u1w) 1115 | -2/Research | Entered Access 1115 | -1/Access | Evolved 2 slots: Utility x2 1140 | -1/Access | Found Prototype Device 1140 | -1/Access | Identified Exp. Terrain Scanner 1223 | -1/Access | Identified exit to Surface 1240 | -1/Access | Build established: Hacker-Scout 1263 | *** | Escaped! Last Messages --------------- >>Analysis(H-88 Terminator) Downloading analysis... H-88 Terminator Tier: 9 The deadliest hunter class robot, armed with both a heavy machine gun and two KE penetrators, is well-cloaked and very difficult to hit, while possessing advanced targeting capabilities itself. The H-88 Terminator cannot be remotely detected by standard sensor array technology, though recent prototype sensors have shown some promise at penetrating even the best cloaking techniques. >>Prototypes Downloading prototype IDs... Zero-point Reactor Exp. Weapon Cycler Cld. Linear Gravjet 01262_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 01262_ The Access Shell folds into the floor. [Achievement: True Flier] Map ----- +----------------------------------------------------+ | ????????????????????????? """""???# """ # # | | ???????????????????? ?????"???" ??# " # # | | ??????????????????????? ??"??"??? # ?# #? | | ?????????????????? ??????"??????# ?# #? | | ????????????????????? ???????? ???# ?# #### | | ??????????? ???? ?? ??? ????????########## # | | ?????????????????? ? ?#????????? ??##???#??# + | | ?????????? ??????? ?????????#?#?############ # ! | | ?????????????? ????? ??? ?#??##?# # # ] | | ????????????????#??#????? ???#???# # #? | | ???????????????????????? ?? ?#??# + #? | | ??????????????##???? ?? ?? ##?# # #?? | | ?????????#????????## ?????? ?#?## # #??# | | ??????#????????????????? ??? ?#??# # ##?? | | ?????????????#??#????BB? ??BB ?### # #?? | | ?????????? ?????#?#? BB?? ?BB??#?# # # | | ???? ??????"????????? ?? ? ? ??######+##### #? | | ?????? ????#??????????"???"?"???????# ##### #? | | ?? ????????????#?????"?????????####### # | | ?? ?????????#?#??#?#?"?""???"??????#?####### # | | ????? ?????????#?#?#""""""""""#?####?????#?# + | | ?? ????? ??????????# #?# ? ? ?# # | | ?????????? ????????# #?# ????# # | | ???????#?#?#???????# ### """"" ?# # ? | | ????#?????????? ?#?# "" #?# """"" ?## # ? | | ?? ????????"???? ??# "@ #?# "" F" ?# #?? | | #?????????????? ??# ### ## #??# | | ???????? ???"? ????# #?# ## #?## | | ??????????"????????# ### ## #?## | | ????????????"?????## ### ## #??? | | ????????????"??? ?# ## ## #??? | | ????????????"????###"" ### " ## #?## | | ???????????? ??????#"" #?# """ ## #??? | | ??????????? ??? ?###"" #?# """ ## #??# | | ????#???? ???? ? ??#T #?# " ?# #??# | | ?? ????????? ??????#"" #?# ? ?# ##?# | | ?? ???????????? ?#?#"" #?# ? ?# ##?? | | ?????#???????????###"" #####+######## #?#? | | ????????? A ###? | | ???? ??? #??# | | ????????#########################+###########??? | | ???????????????????????#????????? ????????#??? | | ????????????? ????????????#?#?### ??? ??###? | | ????? ????? ?#?#?????#??#??????# ???#?#?? | | ?????????????????????#??????#???#""""" ???#?# | | ?????? ???????##?#???????#?#?###""""" ##??# | | ?#????????????????#????#?##?????#""""" ##??# | | ??#???????????????????????#?#???#""""" #???? | | ???#???????????#?##???#?????#??##""""" ##??? | | ??????#?#?????????#?##??????????#""""" #??#? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 34 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 30 Terrain Scan Density 210 Armor Coverage 400 Evasion (%) 73 Targeting Accuracy 8 Melee Accuracy 5 Offensive Hacking 24 Defensive Hacking 24 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- True Flier Challenges ------------ None Game ------ Seed TrapSwordUnit Manual? 0 Play Time 01:02:33 Cumulative 525.1 hours Start 2024.03.08 @ 16:40:05 End 2024.03.08 @ 17:48:00 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 93 Adventurer 1 Explorer 6 Win Type 0 Total 43 Types 14/3/14/1/1/1/7/1/1 Lore% 88 Gallery% 92 Achievement% 85 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e727692a-5741-4f4c-9b87-a8989ca29f40