Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.08 @ 18:55:56

Player: CrossedViper

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (149)     745
Value Destroyed (4576)     4576
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (802)                802
              TOTAL SCORE: 10183

 Bonus
-------
High Alert Combat Kills    602
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/850
Matter                     212/300
Energy                     159/295
System Corruption          14%
Temperature                Cool (9)
Movement                   Walking (93)
Location                   -6/Lower Caves

 Parts 
-------
>               --- POWER (1) --------
                Fusion Reactor
>               --- PROPULSION (4) ---
       Enhanced Biometal Leg
   Experimental Myomer Leg
   Experimental Myomer Leg
>               --- UTILITY (6) ------
  High-capacity Storage Unit
                Structural Scanner
       Advanced Terrain Scanner
       Improved Weapon Cycler
       Advanced Shield Generator
>               --- WEAPON (4) -------
                Disruptor Cannon
        Compact Ion Cannon
                Great Axe
>               --- INVENTORY (20) ---
                Huge Storage Unit
                CPS Tube (2)
                CPS Tube (2)
                CPS Tube (2)
                CPS Tube (2)
                CPS Tube (2)

 Peak State 
------------
>               --- POWER ------------
                Fusion Reactor
>               --- PROPULSION -------
       Enhanced Biometal Leg
   Experimental Myomer Leg
   Experimental Myomer Leg
   Experimental Myomer Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Structural Scanner
       Advanced Terrain Scanner
       Improved Target Analyzer
       Improved Weapon Cycler
       Advanced Shield Generator
>               --- WEAPON -----------
                Disruptor Cannon
        Compact Ion Cannon
                Great Axe
>               --- INVENTORY --------
                Huge Storage Unit
                CPS Tube
                CPS Tube
                CPS Tube
                CPS Tube
                CPS Tube
[Rating: 84]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Reactor                  Fusion Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Armored Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Transport Network Coupler
  Protection               Medium Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Rocket Launcher
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -10 -9  -9  -9  -9  -9  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Gar Rec Scr Fac Low 
Slots Evolved              8    | .   .   .   2   .   .   .   .   6   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   1   .   
  Utility                  4    | .   .   .   1   .   .   .   .   3   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   2   .   
Parts Attached             121  | 6   6   .   31  4   19  1   3   44  7   
  Power                    13   | 1   1   .   3   1   1   .   .   6   .   
    Engine                 9    | 1   1   .   3   1   1   .   .   2   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   
    Reactor                4    | .   .   .   .   .   .   .   .   4   .   
  Propulsion               31   | 2   1   .   5   2   5   .   .   16  .   
    Treads                 18   | 2   .   .   5   2   5   .   .   4   .   
    Leg                    11   | .   .   .   .   .   .   .   .   11  .   
    Wheel                  2    | .   1   .   .   .   .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  24   | 1   1   .   5   1   3   .   .   8   5   
    Device                 16   | .   1   .   4   .   2   .   .   4   5   
    Storage                2    | 1   .   .   1   .   .   .   .   .   .   
    Processor              4    | .   .   .   .   .   .   .   .   4   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   1   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   53   | 2   3   .   18  .   10  1   3   14  2   
    Energy Gun             6    | .   1   .   3   .   .   .   .   2   .   
    Energy Cannon          12   | .   1   .   1   .   6   1   .   2   1   
    Ballistic Gun          21   | 2   1   .   8   .   .   .   3   7   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               13   | .   .   .   6   .   4   .   .   3   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   .   4   .   1   .   .   8   .   
Parts Lost                 39   | .   1   .   5   1   2   .   .   28  2   
  Power                    4    | .   1   .   .   .   .   .   .   3   .   
  Propulsion               14   | .   .   .   3   .   1   .   .   9   1   
  Utility                  10   | .   .   .   1   1   1   .   .   6   1   
  Weapon                   11   | .   .   .   1   .   .   .   .   10  .   
  Highest Loss Streak      25   | .   1   .   2   1   2   .   .   25  2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   96  100 98  99  99  100 100 93  88  
  Engine                   10   | .   14  14  11  11  11  11  11  5   .   
  Treads                   26   | .   27  14  28  33  33  33  33  10  .   
  Leg                      2    | .   .   .   .   .   .   .   .   14  25  
  Wheel                    1    | .   .   14  3   .   .   .   .   .   .   
  Device                   18   | .   10  14  21  19  20  22  22  13  24  
  Storage                  10   | .   14  14  11  11  11  11  11  6   6   
  Processor                2    | .   .   .   .   .   .   .   .   17  5   
  Energy Gun               2    | .   6   .   7   .   .   .   .   .   .   
  Energy Cannon            10   | .   13  14  1   .   21  22  13  .   12  
  Ballistic Gun            10   | .   8   14  12  22  .   .   8   20  .   
Peak Build Rating          84   | 6   8   8   19  20  21  21  22  70  84  
  Average Rating           22   | 5   6   8   16  18  20  21  21  50  79  
  On Entrance              18   | .   6   8   8   18  20  20  21  22  57  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             77   | 10  16  16  57  62  64  58  58  72  77  
  Greatest Support         105  | 40  40  10  60  60  60  60  60  105 105 
  Greatest Overweight (x)  5    | .   1   1   5   1   1   .   .   5   .   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   8   20  20  20  20  20  20  20  
  Average Capacity         17   | 7   8   8   18  20  20  20  20  20  20  
  Most Carried             20   | 1   8   8   20  20  20  20  20  20  9   
  Average Carried          15   | .   4   7   14  19  19  20  19  18  6   
  Final Capacity           20   | 8   8   8   20  20  20  20  20  20  20  
  Final Carried            20   | 1   8   8   17  20  20  20  20  9   6   

 Class Distribution 
--------------------
 60% | Scavenger-Mutant
 26% | Mutant
 12% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
 Scavenger-Mutant | -9/Garrison
 Scavenger-Mutant | -9/Recycling
 Scavenger-Mutant | -9/Scraptown
 Scavenger-Gunner | -6/Factory
           Mutant | -6/Lower Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -9   -9   -6   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Sto  Gar  Rec  Scr  Fac  Low  
Matter Collected           2750 | 271  153  .    728  246  260  78   39   975  .    
  Remotely                 162  | .    .    .    .    .    .    .    .    162  .    
Salvage Created            4939 | 78   578  .    1505 504  606  78   .    1527 63   
  Parts                    304  | 2    30   .    107  47   42   2    .    74   .    
Haulers Intercepted        9    | .    1    .    4    3    .    .    .    1    .    
Recyclers Shooed           9    | .    .    .    5    1    .    .    .    3    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -9  -9  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Gar Rec Scr Fac Low 
Combat Hostiles Destroyed  109  | .   14  .   41  12  18  .   .   24  .   
  Guns                     56   | .   4   .   24  12  .   .   .   16  .   
  Cannons                  21   | .   9   .   1   .   11  .   .   .   .   
  AOE                      31   | .   .   .   16  .   7   .   .   8   .   
Classes Destroyed          17   | 1   5   .   5   .   2   .   .   4   .   
  Worker                   5    | .   2   .   .   1   .   .   .   2   .   
  Builder                  5    | .   .   .   1   .   .   .   .   4   .   
  Tunneler                 2    | .   .   .   1   .   .   .   .   1   .   
  Hauler                   9    | .   1   .   4   3   .   .   .   1   .   
  Recycler                 8    | 1   1   .   2   .   .   1   .   3   .   
  Mechanic                 2    | .   .   .   1   .   .   .   .   1   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   
  Watcher                  8    | .   1   .   4   2   .   .   .   1   .   
  Swarmer                  32   | .   6   .   14  7   2   .   .   3   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   1   .   
  Grunt                    47   | .   8   .   19  4   8   .   .   8   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   1   .   
  Protector                1    | .   .   .   .   .   .   .   .   1   .   
  Sentry                   13   | .   .   .   8   1   4   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   2   .   
  Hunter                   6    | .   .   .   .   .   2   .   .   4   .   
  Programmer               6    | .   .   .   .   .   2   .   .   4   .   
Best Kill Streak           17   | 1   5   .   9   8   5   1   .   17  .   
  Combat Bots Only         9    | .   4   .   8   5   5   .   .   9   .   
Max Kills in Single Turn   6    | 1   1   .   4   1   2   1   .   6   .   
  Gunslinging              1    | .   .   .   1   .   .   .   .   1   .   
  Exploded                 4    | .   .   .   4   .   2   .   .   3   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -9   -9   -6   -6   
--------                   Run   | Yrd  Mat  Min  Mat  Sto  Gar  Rec  Scr  Fac  Low  
Hostile Shots Fired        1095  | .    68   3    130  38   112  .    .    716  28   
  Missed                   362   | .    14   2    34   12   31   .    .    257  12   
Damage Taken               9113  | .    568  12   1107 252  1098 .    .    5849 227  
  Core                     1296  | .    105  .    166  38   135  .    .    776  76   
  Absorbed by Shields      81    | .    .    .    .    .    .    .    .    .    81   
  Regen/Repaired (Parts)   254   | .    .    .    206  48   .    .    .    .    .    
Core Remaining (%)         57    | 100  .    58   .    .    .    .    15   .    .    
Volleys Fired              301   | 6    48   1    98   32   64   .    .    50   2    
  Largest                  4     | 2    2    2    2    2    2    .    .    4    2    
  Hottest                  240   | 40   110  80   91   46   136  .    .    240  171  
Shots Fired                620   | 11   89   2    177  64   112  .    .    161  4    
  Gun                      413   | 11   44   1    147  64   .    .    .    146  .    
  Cannon                   168   | .    45   1    15   .    100  .    .    3    4    
  Launcher                 39    | .    .    .    15   .    12   .    .    12   .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  328   | 11   12   1    104  64   .    .    .    136  .    
  Thermal                  252   | .    77   1    58   .    100  .    .    13   3    
  Explosive                39    | .    .    .    15   .    12   .    .    12   .    
  Electromagnetic          1     | .    .    .    .    .    .    .    .    .    1    
  Robot Hit Streak         18    | 3    10   1    17   7    10   .    .    18   .    
  Robot Miss Streak        8     | 1    4    1    8    5    3    .    .    4    1    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        11    | .    .    .    3    4    .    .    .    4    .    
    Max Gunslinging Chain  1     | .    .    .    1    1    .    .    .    1    .    
Shots Hit Robots           403   | 8    55   1    128  40   41   .    .    126  4    
  Core Hits                260   | 3    23   .    101  23   27   2    .    80   1    
  Critical Kills           7     | .    .    .    .    1    .    .    .    6    .    
  Critical Parts Destroyed 6     | .    .    .    .    .    .    .    .    6    .    
  Critical Strikes         15    | .    2    .    .    1    .    .    .    12   .    
    Burn                   2     | .    2    .    .    .    .    .    .    .    .    
    Destroy                13    | .    .    .    .    1    .    .    .    12   .    
Melee Attacks              4     | .    .    .    .    .    .    .    .    .    4    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 4     | .    .    .    .    .    .    .    .    .    4    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11304 | 59   845  15   3185 646  1425 22   .    4902 205  
  Guns                     5000  | 59   337  15   1624 638  .    .    .    2327 .    
  Cannons                  1615  | .    508  .    275  .    803  .    .    29   .    
  Explosions               4415  | .    .    .    1280 .    622  .    .    2513 .    
  Melee                    205   | .    .    .    .    .    .    .    .    .    205  
  Ramming                  69    | .    .    .    6    8    .    22   .    33   .    
  Kinetic                  3957  | 59   83   15   1096 638  .    .    .    2066 .    
  Thermal                  2658  | .    762  .    803  .    803  .    .    290  .    
  Explosive                4205  | .    .    .    1238 .    622  .    .    2345 .    
  Electromagnetic          210   | .    .    .    42   .    .    .    .    168  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 205   | .    .    .    .    .    .    .    .    .    205  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         14    | .    .    .    .    .    1    1    .    12   14   
  Average Corruption       2     | .    .    .    .    .    1    1    .    1    12   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  30    | .    .    .    .    .    6    6    .    9    9    
    Message Errors         3     | .    .    .    .    .    1    .    .    2    .    
    Matter Fused           10    | .    .    .    .    .    2    3    .    4    1    
    Heat Flow Errors       3     | .    .    .    .    .    2    .    .    .    1    
    Energy Discharges      6     | .    .    .    .    .    .    3    .    .    3    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      1     | .    .    .    .    .    1    .    .    .    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    1    
    Misfires               3     | .    .    .    .    .    .    .    .    2    1    
    Alerts                 1     | .    .    .    .    .    .    .    .    1    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            161   | .    1    .    20   .    5    .    .    104  31   
  Projectiles              21    | .    1    .    20   .    .    .    .    .    .    
  Explosions               109   | .    .    .    .    .    5    .    .    104  .    
  Melee                    31    | .    .    .    .    .    .    .    .    .    31   
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      163   | .    .    .    23   .    140  .    .    .    .    
  Shots                    5     | .    .    .    1    .    4    .    .    .    .    
  Rammed                   3     | .    .    .    .    1    .    2    .    .    .    
Targets Rammed             9     | .    .    .    1    1    .    2    .    5    .    
  Kicked                   5     | .    .    .    .    .    .    .    .    5    .    
  Crushed                  1     | .    .    .    1    .    .    .    .    .    .    
Highest Temperature        396   | .    396  18   23   .    336  .    .    336  194  
  Average Temperature      126   | .    150  12   5    .    94   .    .    148  80   
  Received Heat Transfer   2002  | .    201  .    369  51   237  .    .    1056 88   
  Effects                  4     | .    3    .    .    .    .    .    .    1    .    
    Shutdowns              1     | .    1    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    1    .    
    Interference           1     | .    1    .    .    .    .    .    .    .    .    
    Matter Decay           1     | .    1    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    1    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    1    .    .    .    .    .    .    .    .    
  Parts Melted             13    | .    9    .    2    .    2    .    .    .    .    
  Heat Transferred         4900  | .    1961 .    1260 .    1309 .    .    370  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -9   -9   -6   -6   
-------                    Run  | Yrd  Mat  Min  Mat  Sto  Gar  Rec  Scr  Fac  Low  
Peak Influence             1159 | 5    213  14   895  750  1159 699  .    384  .    
  Initial                  521  | .    3    14   5    377  487  521  .    .    .    
  Average                  372  | .    84   14   478  574  865  461  .    193  .    
Maximum Alert Level        4    | .    1    .    3    3    4    2    .    1    .    
  Low Security (%)         39   | 100  95   100  14   .    .    .    .    55   .    
  Level 1                  19   | .    4    .    18   9    .    47   .    44   .    
  Level 2                  26   | .    .    .    56   78   22   52   .    .    .    
  Level 3                  14   | .    .    .    10   11   75   .    .    .    .    
  Level 4                  .    | .    .    .    .    .    2    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          14   | .    3    .    5    2    .    .    .    4    .    
  Investigation            3    | .    1    .    1    1    .    .    .    .    .    
  Extermination            1    | .    .    .    .    .    .    .    .    1    .    
  Reinforcement            6    | .    2    .    3    .    .    .    .    1    .    
  Assault                  1    | .    .    .    1    .    .    .    .    .    .    
  Garrison                 3    | .    .    .    .    1    .    .    .    2    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    1    .    .    .    .    1    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    1    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -9  -9  -6  -6  
---------                  Run  | Yrd Mat Min Mat Sto Gar Rec Scr Fac Low 
Distress Signals           13   | .   2   .   6   3   .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              171  | .   19  8   55  17  18  .   .   44  10  
  Peak Tracking Total      14   | .   4   14  5   4   5   .   .   12  9   
  Tactical Retreats        5    | .   .   1   2   .   1   .   .   1   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -9  -9  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Gar Rec Scr Fac Low 
Traps Triggered            4    | .   .   .   1   .   3   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -9  -9  -6  -6  
----------                 Run  | Yrd Mat Min Mat Sto Gar Rec Scr Fac Low 
Machines Disabled          13   | .   .   .   3   .   2   .   .   8   .   
  Max in Single Turn       4    | .   .   .   1   .   1   .   .   4   .   
  Garrison Relay           2    | .   .   .   .   .   2   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -9  -9  -6  -6  
---------                  Run  | Yrd Mat Min Mat Sto Gar Rec Scr Fac Low 
Machines Accessed          34   | .   2   .   9   3   2   14  1   2   1   
  Terminals                16   | .   1   .   6   .   2   5   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   2   1   .   .   .   .   .   
  Recycling Units          11   | .   1   .   .   1   .   9   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   
Total Hacks                90   | .   4   .   30  4   5   29  9   8   1   
  Successful               57   | .   2   .   17  4   1   20  9   3   1   
  Failed                   33   | .   2   .   13  .   4   9   .   5   .   
    Catastrophic           3    | .   .   .   2   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   50   | .   2   .   18  1   .   23  .   6   .   
  Terminals                55   | .   3   .   20  .   5   19  .   8   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   4   2   .   .   .   .   .   
  Recycling Units          12   | .   1   .   .   1   .   10  .   .   .   
  Scanalyzers              6    | .   .   .   6   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   
Terminal Hacks             26   | .   1   .   5   .   1   8   9   1   1   
  Record                   9    | .   .   .   .   .   .   .   9   .   .   
  Robot Analysis           4    | .   .   .   1   .   .   3   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     2    | .   .   .   1   .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   .   
  Terminal Index           2    | .   .   .   1   .   .   1   .   .   .   
  Recycling Unit Index     1    | .   .   .   .   .   .   1   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   2   .   .   .   
  Hauler Manifests         2    | .   1   .   1   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   1   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   4   2   .   .   .   .   .   
  Scan Component           3    | .   .   .   2   1   .   .   .   .   .   
  Repair                   3    | .   .   .   2   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   6   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   3   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   3   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         18   | .   1   .   2   1   .   12  .   2   .   
  Terminals                7    | .   .   .   2   .   .   3   .   2   .   
    Botnet                 5    | .   .   .   2   .   .   2   .   1   .   
    Operators              1    | .   .   .   .   .   .   1   .   .   .   
    Skim                   1    | .   .   .   .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          11   | .   1   .   .   1   .   9   .   .   .   
    Tunnel                 11   | .   1   .   .   1   .   9   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   1   .   6   2   1   6   .   2   .   
  Full Trace Events        4    | .   .   .   3   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   3   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   2   1   .   .   .   .   .   
  Time                     84   | .   .   .   52  32  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   3   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   3   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -9  -9  -6  -6  
------------               Run  | Yrd Mat Min Mat Sto Gar Rec Scr Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    8    | .   .   .   .   .   8   .   .   .   .   
  Machine Destruction      8    | .   .   .   .   .   8   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -9  -9  -6  -6  
--------                   Run  | Yrd Mat Min Mat Sto Gar Rec Scr Fac Low 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -9  -9  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Gar Rec Scr Fac Low 
Robot Analysis Total       4    | .   .   .   1   .   .   3   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -9   -9   -6   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Sto  Gar  Rec  Scr  Fac  Low  
Turns Passed               7887 | 142  1222 300  1373 359  891  676  1597 1149 178  
Spaces Moved               4183 | 77   607  144  642  116  407  420  987  620  163  
  Core                     4    | 4    .    .    .    .    .    .    .    .    .    
  Treads                   3147 | 73   568  .    393  116  407  420  987  183  .    
  Legs                     549  | .    .    .    .    .    .    .    .    386  163  
  Wheels                   483  | .    39   144  249  .    .    .    .    51   .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   95   95   95   160  160  160  160  90   92   
  Average Speed            149  | 154  155  95   143  175  162  160  160  138  92   
  Slowest Speed            400  | 160  160  95   160  240  240  160  160  400  93   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46   | 4    77   38   63   34   54   86   56   22   27   
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     11   | .    1    .    .    1    .    9    .    .    .    
  Known Exits Taken        3    | .    .    .    1    1    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    .    .    .    1    1    .    .    
Scrap Searched             2    | .    .    .    .    .    .    .    2    .    .    
Spaces Dug                 8    | .    .    .    .    .    7    .    .    .    1    
Terrain Destroyed          217  | .    .    .    94   .    81   .    .    40   2    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    .    .    .    .    1    2    
  AOE                      214  | .    .    .    94   .    81   .    .    39   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -9   -9   -6   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Sto  Gar  Rec  Scr  Fac  Low  
Total                      5240 | 89   793  306  912  207  522  422  1009 800  180  
  Wait                     482  | .    119  156  106  40   19   .    .    38   4    
  Move                     4175 | 76   606  143  641  116  406  419  986  619  163  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  89   | 1    11   3    25   9    6    .    10   24   .    
  Fast Attach              24   | 6    1    .    1    1    1    .    .    10   4    
  Attach                   50   | .    2    .    10   1    4    .    2    28   3    
  Detach                   3    | .    .    .    .    .    1    .    .    2    .    
  Swap                     47   | .    3    .    20   2    14   1    1    6    .    
  Drop                     56   | .    3    3    10   5    7    .    10   18   .    
  Fire                     301  | 6    48   1    98   32   64   .    .    50   2    
  Melee                    4    | .    .    .    .    .    .    .    .    .    4    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     5    | .    .    .    .    .    .    .    .    5    .    
  Crush                    4    | .    .    .    1    1    .    2    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Min / *Sto)
-9/Storage
-9/Garrison (discovered 2 exits: *Rec x2)
-9/Recycling (discovered 2 exits: [*Fac] / *Scr)
-9/Scraptown
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves

 History 
---------
 Turn | Location       | Event
    5 | -11/Scrapyard  | Discovered new exit (range 15)
  143 | -11/Scrapyard  | Entered Materials
  301 | -10/Materials  | Build established: Mutant
  571 | -10/Materials  | Discovered new exit (range 16)
  759 | -10/Materials  | Discovered new exit (range 10)
  923 | -10/Materials  | Discovered new exit (range 10)
 1365 | -10/Materials  | Entered Mines
 1394 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
 1407 | -10/Mines      | Met a Derelict testing a Signal Generator
 1409 | -10/Mines      | Discovered new exit (range 11)
 1414 | -10/Mines      | Found Signal Generator
 1458 | -10/Mines      | Assembled infested the area
 1514 | -10/Mines      | Discovered new exit (range 5)
 1665 | -10/Mines      | Entered Materials
 1665 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1793 | -9/Materials   | Identified exit to Mines
 1793 | -9/Materials   | Identified exit to Storage
 2038 | -9/Materials   | Build established: Scavenger-Mutant
 2176 | -9/Materials   | Destroyed 8 combat bots
 2605 | -9/Materials   | Repaired Lgt. Treads
 2717 | -9/Materials   | Repaired Lgt. Treads
 2865 | -9/Materials   | First assault squad dispatched
 3038 | -9/Materials   | Entered Storage
 3280 | -9/Storage     | Repaired Rocket Launcher
 3308 | -9/Storage     | Core integrity fell below 50%
 3314 | -9/Storage     | Garrison activated, responded to threat
 3397 | -9/Storage     | Identified exit to Garrison
 3397 | -9/Storage     | Entered Garrison
 3557 | -9/Garrison    | Triggered checkpoint
 3594 | -9/Garrison    | Garrison Relay disabled
 3661 | -9/Garrison    | Triggered checkpoint
 3745 | -9/Garrison    | Discovered new exit (range 15)
 3766 | -9/Garrison    | Core integrity fell below 20%
 3937 | -9/Garrison    | Triggered checkpoint
 3956 | -9/Garrison    | Garrison Relay disabled
 4015 | -9/Garrison    | Triggered checkpoint
 4223 | -9/Garrison    | Discovered new exit (range 10)
 4288 | -9/Garrison    | Entered Recycling
 4804 | -9/Recycling   | Discovered new exit (range 16)
 4927 | -9/Recycling   | Scanned before Scraplab entrance
 4949 | -9/Recycling   | Entered Scraplab
 4962 | -9/Recycling   | Discovered new exit (range 2)
 4964 | -9/Recycling   | Entered Scraptown
 4964 | -9/Scraptown   | System corruption cleaned by C-Scrubber
 5227 | -9/Scraptown   | Visited TADAMA
 5259 | -9/Scraptown   | Visited Cyclists
 5297 | -9/Scraptown   | Visited IN-MT5's Study
 5368 | -9/Scraptown   | Discovered new exit (range 3)
 5737 | -9/Scraptown   | Visited CPS Storage
 5788 | -9/Scraptown   | Visited Junk Repository
 5822 | -9/Scraptown   | Visited The Evicted
 5843 | -9/Scraptown   | Visited Shadow of the Wyrm
 6561 | -9/Scraptown   | Entered Factory
 6561 | -6/Factory     | Evolved 6 slots: Propulsion x1, Utility x3, Weapon x2
 6860 | -6/Factory     | Build established: Scavenger-Gunner
 7103 | -6/Factory     | Identified exit to Lower Caves
 7560 | -6/Factory     | Garrison activated, responded to threat
 7585 | -6/Factory     | Cargo convoy interrupted
 7647 | -6/Factory     | Destroyed 9 combat bots
 7650 | -6/Factory     | Core integrity fell below 50%
 7650 | -6/Factory     | System corruption reached 10%
 7674 | -6/Factory     | Core integrity fell below 20%
 7710 | -6/Factory     | Entered Lower Caves
 7713 | -6/Lower Caves | Lost 25 parts (3p7n5u10w)
 7857 | -6/Lower Caves | Attracted the attention of an 0b10 outpost
 7884 | -6/Lower Caves | Build established: Mutant
 7888 | -6/Lower Caves | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
07794_ Sneak attack on B-48 Gladiator.
07794_ B-48 Gladiator destroyed.
07801_ System corrupted: Heat flow error (+176).
07832_ System corrupted: Energy discharge (-67).
07847_ System corrupted: Substantial component
  data lost.
07856_ B-48 Gladiator springs to life.
07856_ G-50 Soldier springs to life.
07857_ Y-64 Sentinel: "DETECTED UNIDENTIFIED
  DERELICT."
07861_ Y-64 Sentinel: "REQUESTING BACKUP."
07862_ Exp. Myomer Leg destroyed.
07863_ System corrupted: Structural Scanner
  rejected.
07863_ Acquired Structural Scanner.
07865_ Critical hit (Burn: +27).
07867_ Imp. Target Analyzer destroyed.
07867_ System corrupted by crushing effect (+2).
07880_ System corrupted: Energy discharge (-58).
07884_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????#???????????????????????????? |
| ????????????????????????#????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          23
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       10
Armor Coverage             225
Weapon Cycling             20
Evasion (%)                56
Targeting Accuracy         8
Target Analysis            6
Recoil Reduction           4

 Item Schematics 
-----------------
       Lgt. Treads | -9/Materials | Scanalyzed
 Hcp. Storage Unit | -9/Materials | Scanalyzed
           Shotgun | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SuperdenseLegTrident
  Manual?         0
Play Time         00:55:02
  Cumulative      877.1 hours
  Start           2024.08.08 @ 17:39:27
  End             2024.08.08 @ 18:55:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          549
  Rogue           542
  Adventurer      0
  Explorer        7
Win Type          -
  Total           59
  Types           21/6/20/2/0/1/6/1/2
Lore%             79
Gallery%          94
Achievement%      84
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Tamsyn
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4a326e19-2372-4159-bab6-906c370c9986