Cogmind - Beta 11 X8 *** ADVENTURER MODE // 2021.10.22 @ 18:56:02 Player: Salamander Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (101) 505 Value Destroyed (3291) 3291 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (697) 697 TOTAL SCORE: 8693 Bonus ------- High Alert Combat Kills 45 Follower Combat Kills 175 Entered DSFs 500 Friendly Fire -23 Cogmind --------- Core Integrity 802/850 Matter 60/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Treading (232) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Advanced Treads Medium Treads > --- UTILITY (6) ------ High-capacity Storage Unit Improved Signal Interpreter Improved Shield Generator > --- WEAPON (4) ------- Flak Gun Heavy Rocket Launcher > --- INVENTORY (20) --- Cooling System High-capacity Matter Pod (0) Advanced Visual Processing Unit Makeshift Sensor Array Improved Targeting Computer Weapon Cycler Medium Reflective Plating Medium Reflective Plating Authchip [R/Combat] Authchip [R/Combat] Chronowheel Cooled Particle Cannon Makeshift Spear Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Medium Treads Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Makeshift Sensor Array Improved Signal Interpreter Advanced Targeting Computer Heavy Reactive Plating > --- WEAPON ----------- Cooled Particle Cannon Minigun Minigun Minigun > --- INVENTORY -------- Cooling System High-capacity Matter Pod Advanced Visual Processing Unit Improved Targeting Computer Medium Reflective Plating Medium Reflective Plating Improved Shield Generator Authchip [R/Combat] Authchip [R/Combat] Chronowheel Heavy Rocket Launcher Makeshift Spear [Rating: 62] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Makeshift Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Minigun Energy Cannon Cooled Particle Cannon Ballistic Gun Minigun Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Slots Evolved 8 | . . . . . 4 2 . 2 Power . | . . . . . . . . . Propulsion 2 | . . . . . 1 1 . . Utility 4 | . . . . . 2 1 . 1 Weapon 2 | . . . . . 1 . . 1 Parts Attached 74 | 6 9 . 4 6 15 6 8 20 Power 6 | 1 1 . 1 . 1 . 2 . Engine 4 | 1 1 . . . . . 2 . Core 2 | . . . 1 . 1 . . . Reactor . | . . . . . . . . . Propulsion 24 | 2 2 . 2 2 1 3 1 11 Treads 17 | . 2 . . 2 1 3 1 8 Leg 7 | 2 . . 2 . . . . 3 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 22 | 1 5 . . 1 5 3 2 5 Device 6 | . . . . . 1 1 2 2 Storage 6 | 1 3 . . . . . . 2 Processor 3 | . . . . . 2 1 . . Hackware . | . . . . . . . . . Protection 7 | . 2 . . 1 2 1 . 1 Artifact . | . . . . . . . . . Weapon 22 | 2 1 . 1 3 8 . 3 4 Energy Gun . | . . . . . . . . . Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 18 | 2 1 . 1 2 8 . 2 2 Ballistic Cannon . | . . . . . . . . . Launcher 3 | . . . . 1 . . 1 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . . 1 Parts Lost 9 | . . . . . . . 3 6 Power 2 | . . . . . . . 1 1 Propulsion 4 | . . . . . . . 1 3 Utility 1 | . . . . . . . . 1 Weapon 2 | . . . . . . . 1 1 Highest Loss Streak 5 | . . . . . . . 3 5 Average Slot Usage (%) 95 | . 99 100 99 100 90 100 98 87 Engine 5 | . 14 14 2 . . . 5 5 Core 5 | . . . 11 14 9 7 1 . Treads 21 | . 24 28 4 23 27 30 28 19 Leg 5 | . 4 . 22 4 . . . 4 Device 1 | . . . . . . 7 7 6 Storage 11 | . 14 14 14 14 9 7 7 6 Processor 5 | . . . . . 9 15 15 12 Protection 10 | . 13 14 14 14 9 7 7 6 Ballistic Gun 25 | . 27 28 28 23 26 23 23 22 Naked Turns . | . . . . . . . . . Heaviest Build 109 | 13 34 34 34 37 52 48 55 109 Greatest Support 94 | 20 40 40 40 43 63 85 85 94 Greatest Overweight (x) 4 | 2 . . 2 1 . . 2 4 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 25 | 8 25 15 15 15 15 15 15 20 Average Capacity 13 | 7 9 15 15 15 15 15 15 16 Most Carried 16 | 7 11 11 15 15 15 14 15 16 Average Carried 12 | 3 7 11 13 14 14 13 14 13 Final Capacity 20 | 8 15 15 15 15 15 15 15 20 Final Carried 15 | 7 11 11 15 15 15 14 15 13 Class Distribution -------------------- 37% | Mutant 22% | Scavenger-Mutant 16% | Scavenger-Gunner 13% | Scavenger-Skirmisher 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -7/DSF Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Matter Collected 2349 | 207 551 78 72 89 737 . 112 503 Remotely . | . . . . . . . . . Salvage Created 3757 | 135 801 148 96 100 1432 . 416 629 Parts 207 | 10 52 7 9 8 73 . 29 19 Haulers Intercepted 7 | . 2 . . . 4 . . 1 Recyclers Shooed 5 | . 2 1 . . . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Combat Hostiles Destroyed 78 | . 22 5 . 5 21 . 9 16 Guns 58 | . 19 5 . 2 21 . 5 6 AOE 20 | . 3 . . 3 . . 4 10 Classes Destroyed 16 | 2 5 . . 2 3 . 2 2 Worker 3 | . 1 . . . 1 . . 1 Builder 1 | . . . . . . . . 1 Tunneler 3 | 2 . . . . 1 . . . Hauler 7 | . 2 . . . 4 . . 1 Recycler 3 | 1 . . . . 1 . . 1 Operator 2 | . . . . . 2 . . . Watcher 4 | . 2 . . . 2 . . . Swarmer 18 | . 6 3 . 3 2 . . 4 Grunt 39 | . 16 2 . . 12 . 3 6 Brawler 2 | . . . . . 2 . . . Duelist 1 | . . . . 1 . . . . Sentry 5 | . . . . 1 4 . . . Specialist 5 | . . . . . . . 5 . Hunter 4 | . . . . . 1 . . 3 Programmer 3 | . . . . . . . . 3 Heavy 1 | . . . . . . . 1 . Best Kill Streak 11 | 3 4 3 . 3 11 . 7 9 Combat Bots Only 7 | . 3 3 . 3 7 . 7 7 Max Kills in Single Turn 5 | 1 4 1 . 3 3 . 4 5 Gunslinging 1 | . . . . . 1 . . . Exploded 4 | . 3 . . 3 . . 4 4 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Damage Taken 3862 | . 452 148 . 123 741 . 789 1609 Core 608 | . 46 14 . 12 52 . 436 48 Absorbed by Shields 13 | . . . . . . . 9 4 Core Remaining (%) 74 | 100 . . . 71 90 . 37 . Volleys Fired 192 | 4 64 13 4 13 50 . 12 32 Largest 3 | 2 2 2 2 2 3 . 3 3 Hottest 92 | 40 40 40 48 51 76 . 75 92 Shots Fired 443 | 8 128 26 8 22 150 . 32 69 Gun 430 | 8 128 26 8 18 150 . 30 62 Cannon . | . . . . . . . . . Launcher 13 | . . . . 4 . . 2 7 Special . | . . . . . . . . . Kinetic 430 | 8 128 26 8 18 150 . 30 62 Thermal . | . . . . . . . . . Explosive 13 | . . . . 4 . . 2 7 Electromagnetic . | . . . . . . . . . Robot Hit Streak 31 | 6 16 18 3 7 22 . 31 17 Robot Miss Streak 4 | . 4 2 1 2 2 . 1 3 Penetration Max 1 | . . . . 1 1 . . . Secondary Targets 21 | . 6 2 . . 8 . 2 3 Max Gunslinging Chain 1 | . 1 1 . . 1 . 1 1 Shots Hit Robots 347 | 6 96 21 6 12 118 . 28 60 Core Hits 191 | 4 44 9 3 5 52 . 20 54 Critical Kills 3 | . 2 . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 3 | . 2 . . . . . 1 . Destroy 3 | . 2 . . . . . 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8252 | 75 1540 257 78 602 2161 . 806 2733 Guns 5399 | 75 1105 257 78 227 2161 . 466 1030 Cannons . | . . . . . . . . . Explosions 2853 | . 435 . . 375 . . 340 1703 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 5399 | 75 1105 257 78 227 2161 . 466 1030 Thermal 525 | . 435 . . 90 . . . . Explosive 2328 | . . . . 285 . . 340 1703 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . . . . 3 Average Corruption 2 | . . . . . . . . 2 Corruption Purged . | . . . . . . . . . Effects 2 | . . . . . . . . 2 Message Errors 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 137 | . 93 . . 21 . . . 23 Projectiles . | . . . . . . . . . Explosions 137 | . 93 . . 21 . . . 23 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 95 | . . . . 13 . . . 82 Shots 4 | . . . . 1 . . . 3 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 3338 | . 46 33 3 24 261 . 3338 385 Average Temperature 212 | . 15 19 2 8 77 . 981 129 Received Heat Transfer 1080 | . 309 90 . 51 297 . 72 261 Effects 31 | . . . . . . . 30 1 Shutdowns 7 | . . . . . . . 7 . Energy Bleed 8 | . . . . . . . 7 1 Interference 5 | . . . . . . . 5 . Matter Decay 1 | . . . . . . . 1 . Short Circuit 4 | . . . . . . . 4 . Damage (minor) 3 | . . . . . . . 3 . Damage (core) 3 | . . . . . . . 3 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 400 | . 300 . . 100 . . . . Parts Sabotaged 6 | . . . . . . . . 6 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Peak Influence 471 | 15 367 177 . 219 471 156 284 403 Initial 152 | . 8 42 . . 29 152 95 128 Average 188 | 3 211 131 . 69 277 152 247 149 Maximum Alert Level 2 | . 1 . . 1 2 . 1 2 Low Security (%) 53 | 100 46 100 . 99 22 100 16 49 Level 1 42 | . 53 . . . 65 . 83 49 Level 2 3 | . . . . . 12 . . 1 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . Squads Dispatched 15 | . 6 . . . 3 . 2 4 Investigation 8 | . 6 . . . 1 . . 1 Extermination . | . . . . . . . . . Reinforcement 7 | . . . . . 2 . 2 3 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Distress Signals 5 | . 1 . . . 4 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 108 | . 25 5 . 11 30 . 9 28 Peak Tracking Total 12 | . 3 2 . 5 10 . 7 12 Tactical Retreats 1 | . . . . . 1 . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Traps Triggered 8 | . 4 . . . 1 . 2 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Machines Disabled 10 | . 2 . . 5 3 . . . Max in Single Turn 2 | . 2 . . 2 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills 1 | . . . . . . . . 1 Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Machines Accessed 26 | . 10 . 5 . 6 1 . 4 Terminals 12 | . 7 . . . 4 1 . . Fabricators 1 | . . . . . . . . 1 Repair Stations 2 | . 1 . . . . . . 1 Recycling Units 4 | . 2 . . . 1 . . 1 Scanalyzers 2 | . . . . . 1 . . 1 Garrison Access . | . . . . . . . . . Total Hacks 76 | . 34 . 8 . 19 1 . 14 Successful 57 | . 24 . 8 . 13 1 . 11 Failed 18 | . 9 . . . 6 . . 3 Catastrophic 1 | . . . . . 1 . . . Database Lockouts 1 | . 1 . . . . . . . Manual 42 | . 23 . 1 . 11 . . 7 Terminals 47 | . 30 . . . 16 1 . . Fabricators 3 | . . . . . . . . 3 Repair Stations 3 | . 2 . . . . . . 1 Recycling Units 7 | . 2 . . . 1 . . 4 Scanalyzers 8 | . . . . . 2 . . 6 Garrison Access . | . . . . . . . . . Terminal Hacks 23 | . 9 . 8 . 5 1 . . Record 8 | . 1 . 7 . . . . . Robot Analysis 7 | . 4 . . . 3 . . . Prototype ID Bank 2 | . 1 . . . 1 . . . Open DSF 1 | . . . . . . 1 . . Locate Traps 1 | . . . . . 1 . . . Disarm Traps 1 | . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . Scan Component 1 | . 1 . . . . . . . Repair 1 | . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 8 | . . . . . 2 . . 6 Insert Component 4 | . . . . . 1 . . 3 Analyze 4 | . . . . . 1 . . 3 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 24 | . 13 . . . 6 . . 5 Terminals 16 | . 11 . . . 5 . . . Track 6 | . 4 . . . 2 . . . Botnet 9 | . 6 . . . 3 . . . Detonate 1 | . 1 . . . . . . . Fabricators 1 | . . . . . . . . 1 Overload 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units 7 | . 2 . . . 1 . . 4 Monitor 1 | . . . . . . . . 1 Reject 1 | . . . . . . . . 1 Recyclers 1 | . . . . . . . . 1 Mask 1 | . . . . . . . . 1 Tunnel 3 | . 2 . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 8 . . . 4 1 . 3 Full Trace Events 2 | . 1 . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . . . 1 . . 3 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . Time 26 | . 26 . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 4 | . . . . . 1 . . 3 Part Schematics Acquired 4 | . . . . . 1 . . 3 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired 4 | . . . 4 . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Total Allies 4 | . . . 4 . . . . . Largest Group 4 | . . . 4 4 2 . . . Highest-Rated Group 58 | . . . 58 58 29 . . . Highest-Rated Ally 21 | . . . 21 21 21 . . . Total Orders . | . . . . . . . . . Ally Attacks 61 | . . . . 39 22 . . . Total Damage 975 | . . . . 625 350 . . . Kills 12 | . . . . 8 4 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Robot Analysis Total 7 | . 4 . . . 3 . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Turns Passed 5568 | 79 1263 241 906 623 1130 291 254 781 Spaces Moved 2832 | 45 669 127 467 349 586 176 128 285 Core 9 | 9 . . . . . . . . Treads 2207 | . 541 127 96 300 586 176 128 253 Legs 616 | 36 128 . 371 49 . . . 32 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 156 155 155 Average Speed 169 | 116 152 160 183 164 160 159 164 230 Slowest Speed 490 | 190 160 160 260 190 160 160 330 490 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 50 | 3 97 30 91 73 55 6 88 11 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 5 | . 2 1 1 . 1 . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 134 | . 48 . . 48 . . 20 18 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 134 | . 48 . . 48 . . 20 18 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Total 3278 | 61 799 139 508 379 694 187 155 356 Wait 42 | . 32 . 1 1 7 . . 1 Move 2824 | 44 668 126 466 348 585 175 127 285 Hop . | . . . . . . . . . Pick Up 57 | 7 13 . 6 4 15 3 4 5 Fast Attach 32 | 6 5 . 3 1 3 1 3 10 Attach 20 | . 1 . . 1 6 4 2 6 Detach 6 | . . . . . 3 . 1 2 Swap 22 | . 3 . 1 4 6 1 3 4 Drop 62 | . 13 . 6 7 19 3 3 11 Fire 192 | 4 64 13 4 13 50 . 12 32 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 21 | . . . 21 . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 321 | -10/Materials | Discovered new exit (range 10) 564 | -10/Materials | Discovered new exit (range 12) 720 | -10/Materials | Discovered new exit (range 15) 814 | -10/Materials | Repaired Lgt. Armor Plating 849 | -10/Materials | Central database locked down 994 | -10/Materials | Discovered new exit (range 11) 1150 | -10/Materials | Discovered new exit (range 10) 1343 | -10/Materials | Entered Mines 1496 | -10/Mines | Discovered new exit (range 4) 1578 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1578 | -10/Mines | Discovered new exit (range 5) 1584 | -10/Mines | Entered Exiles 1584 | -10/Exiles | Found Exiles lab destroyed 2044 | -10/Exiles | Build established: Scavenger-Mutant 2088 | -10/Exiles | Learned location of Zion (-7) 2246 | -10/Exiles | Opened EX-Vault 2260 | -10/Exiles | Found Chronowheel 2468 | -10/Exiles | Discovered new exit (range 12) 2490 | -10/Exiles | Entered Mines 2490 | -9/Mines | Accompanied by 4 allies 2850 | -9/Mines | Assembled infested the area 3089 | -9/Mines | Discovered new exit (range 12) 3113 | -9/Mines | Entered Materials 3113 | -8/Materials | Accompanied by 2 allies 3113 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3383 | -8/Materials | Destroyed 7 combat bots 3419 | -8/Materials | Build established: Scavenger-Gunner 3849 | -8/Materials | Discovered new exit (range 16) 4173 | -8/Materials | Discovered new exit (range 3) 4193 | -8/Materials | Build established: Gunner 4243 | -8/Materials | Entered Factory 4243 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4533 | -7/Factory | Identified exit to DSF 4534 | -7/Factory | Entered DSF 4574 | -7/DSF | Additional patrols routed to DSF 4604 | -7/DSF | Sterilization system engaged 4609 | -7/DSF | Destroyed 7 combat bots 4609 | -7/DSF | Lost 3 parts (1p1n1w) 4624 | -7/DSF | Ambient heat levels rising (+10) 4639 | -7/DSF | Ambient heat levels rising (+10) 4639 | -7/DSF | Found Hvy. Reactive Plating 4654 | -7/DSF | Ambient heat levels rising (+10) 4669 | -7/DSF | Ambient heat levels rising (+10) 4684 | -7/DSF | Ambient heat levels rising (+10) 4699 | -7/DSF | Ambient heat levels rising (+10) 4714 | -7/DSF | Ambient heat levels rising (+10) 4729 | -7/DSF | Ambient heat levels rising (+10) 4744 | -7/DSF | Ambient heat levels rising (+10) 4757 | -7/DSF | Discovered new exit (range 16) 4759 | -7/DSF | Ambient heat levels rising (+10) 4774 | -7/DSF | Ambient heat levels rising (+10) 4788 | -7/DSF | Core integrity fell below 50% 4788 | -7/DSF | Entered Factory 4788 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5337 | -6/Factory | Build established: Scavenger-Skirmisher 5458 | -6/Factory | Cargo convoy interrupted 5549 | -6/Factory | Destroyed 7 combat bots 5569 | -6/Factory | Self-destructed Last Messages --------------- 05544_ K-01 Serf collects debris. 05545_ U-05 Engineer builds a Wall. 05547_ U-05 Engineer lays Concrete. 05548_ U-05 Engineer builds a Wall. 05549_ K-01 Serf collects debris. 05552_ U-05 Engineer builds a Wall. 05553_ U-05 Engineer lays Concrete. 05553_ R-10 Processor collects Carbon-fiber Leg. 05555_ Acquired 81 matter. 05556_ U-05 Engineer lays Concrete. 05559_ K-01 Serf collects debris. 05561_ R-10 Processor collects Adv. Treads. 05562_ K-01 Serf collects debris. 05565_ Slug penetrates Wall. 05565_ K-01 Serf collects debris. 05568_ Penetrated by Slug. 05568_ Minigun destroyed. 05568_ Penetrated by Slug. 05568_ Hvy. Reactive Plating destroyed. 05568_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ????? ???????????????????? | | ????????????????????# ? ### ???????????????????? | | ????????????????????# ## +######??+#?????????? | | ???????????????????# ? #?????????? | | ???????????????????? ? ?????????? | | ???????????????????? #?????????? | | ???????????????????? """ """ ##########? | | ?????????????????????? """ """ # #? | | ?????????????" " ?????? """ """ # "" #? | | ?????????????" " "?##### "" "" # ""S #? | | ??????????????? # # # "" "" # "" #? | | ????????????????? # ; # #? | | ?????????????######;;;;; # % # """ #? | | ?????????????# """ %# # """ #? | | ????????????## # % =/ # """ #? | | ????????????#; ! % # % =/ #! #? | | ???????????### %%# % k*% #####+##### | | ?????????? ; # [ | | ???????????### # H"" = | | ?????????????# xhx"""! | | ?????????????# @R | | ?????????????# % # h | | ?????????????# # #####+############ | | ?????????????# # # #?# | | ?????????????# # # ! #?# | | ?????????????############## # #?# ! | | ??????????????????????????# # ! #?# | | ??????????????????????????# # #?# " " | | ??????????????????????????# # """ """ #?# "Y" | | ??????????????????????????? # """ """ #?# """ | | ??????????????????????????? ?# """ """ #?# | | ?????????????????????????????? ?###########?###### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????R???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 19 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 60 Resistance: TH 35 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Hvy. Armor Plating | -8/Materials | Scanalyzed Adv. Treads | -6/Factory | Scanalyzed Cld. Particle Cannon | -6/Factory | Scanalyzed Cooling System | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonicArcShield Manual? 0 Play Time 00:43:54 Cumulative 136.9 hours Start 2021.10.22 @ 18:06:28 End 2021.10.22 @ 18:56:02 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 118 Rogue 14 Adventurer 102 Explorer 2 Win Type - Total 7 Types 3/0/1/0/0/1/1/1/0 Lore% 71 Gallery% 77 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a06db20e-aaf9-40a3-8dd3-58750cebb13c