Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.05 @ 23:49:19 Player: Nori Result: Destroyed by S7 Guard with Hardcell Cannon Performance ------------- Evolutions (7) 3500 Regions Visited (21) 4200 Robots Destroyed (60) 300 Value Destroyed (2265) 2265 Prototype IDs (48) 960 Alien Tech Used (3) 600 Bonus (5203) 5203 TOTAL SCORE: 17028 Bonus ------- High Alert Combat Kills 209 Follower Combat Kills 1094 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Used Core Reset Matrix 3000 Cogmind --------- Core Integrity 0/1300 Matter 235/300 Energy 99/100 System Corruption 2% Temperature Cool (11) Movement Flying (40) Location -3/Section 7 Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Xenon Bombardment Thruster > --- UTILITY (13) ----- Enhanced Optical Array Advanced Signal Interpreter Improved Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Xenon Bombardment Thruster Z-Drone Bay (2/2) Hardcell Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Nuclear Pulse Array Cooled Field Propulsion Drive Field Propulsion Array > --- UTILITY ---------- Experimental Heat Sink Small Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Reaction Control System Improved Reaction Control System Improved Core Shielding Improved Hacking Suite Advanced Hacking Suite Improved System Shield Advanced Component Analysis Suite > --- WEAPON ----------- Phase Gun Railgun > --- INVENTORY -------- Micro Antimatter Reactor Xenon Bombardment Thruster Improved Matter Compressor Advanced Weight Redist. System Z-Drone Bay Railgun [Rating: 115] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Improved VTOL Module Wheel Wheel Flight Unit Improved VTOL Module Utility Improved Hacking Suite Device Advanced Sensor Array Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Layered Light Armor Plating Weapon Minigun Energy Gun Phase Gun Ballistic Gun Minigun Ballistic Cannon Hardcell Cannon Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext Res Qua Sec Slots Evolved 14 | . . 2 2 2 2 . . . . 2 . . . . 2 . . . 2 . . Power . | . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . 2 . . . . . . . . . . . 1 . . . . . . Utility 11 | . . 2 . 2 2 . . . . 2 . . . . 1 . . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . Parts Attached 132 | 5 2 12 3 6 22 . 1 . 7 14 1 . 7 . 10 1 9 3 5 6 18 Power 16 | 1 . 1 . 1 3 . . . 2 3 . . . . 1 1 1 . 1 . 1 Engine 2 | 1 . 1 . . . . . . . . . . . . . . . . . . . Core 12 | . . . . 1 3 . . . 2 2 . . . . 1 1 1 . 1 . . Reactor 2 | . . . . . . . . . . 1 . . . . . . . . . . 1 Propulsion 31 | 2 . 6 2 . 2 . . . 3 2 . . 1 . 4 . 2 . 2 2 3 Treads . | . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . Wheel 4 | 2 . 2 . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 27 | . . 4 2 . 2 . . . 3 2 . . 1 . 4 . 2 . 2 2 3 Utility 69 | 1 1 4 1 3 16 . 1 . . 7 1 . 6 . 4 . 4 3 2 4 11 Device 32 | . . 1 . 3 6 . 1 . . 2 1 . 2 . 1 . 2 2 . 3 8 Storage 5 | 1 . . 1 . . . . . . . . . 1 . 1 . . . . . 1 Processor 12 | . . 2 . . 5 . . . . . . . . . 1 . 1 . . 1 2 Hackware 6 | . . . . . 1 . . . . 2 . . 1 . . . 1 . 1 . . Protection 14 | . 1 1 . . 4 . . . . 3 . . 2 . 1 . . 1 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 16 | 1 1 1 . 2 1 . . . 2 2 . . . . 1 . 2 . . . 3 Energy Gun 2 | 1 . . . . . . . . . . . . . . . . 1 . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 10 | . 1 1 . 2 1 . . . 2 1 . . . . . . 1 . . . 1 Ballistic Cannon 4 | . . . . . . . . . . 1 . . . . 1 . . . . . 2 Launcher . | . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . 2 . . . . . . . 4 . . 5 . 2 . . . . 1 1 Parts Lost 45 | . . 3 1 . 4 . . . 4 1 1 . . 1 . . 2 . 8 1 19 Power 5 | . . . . . 2 . . . . . . . . 1 . . . . . . 2 Propulsion 13 | . . 2 . . . . . . 2 . . . . . . . . . 3 1 5 Utility 21 | . . 1 1 . 1 . . . 1 . 1 . . . . . 2 . 5 . 9 Weapon 6 | . . . . . 1 . . . 1 1 . . . . . . . . . . 3 Highest Loss Streak 15 | . . 3 1 . 2 . . . 4 1 1 . . 1 . . 2 . 5 1 15 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 92 96 88 84 93 93 93 93 90 93 92 94 92 92 91 94 92 93 78 76 62 Engine 1 | . 14 11 9 1 . . . . . . . . . . . . . . . . . Core 4 | . . . . 5 5 6 6 6 6 5 5 5 5 4 5 5 5 5 4 4 1 Wheel 1 | . 28 18 . . . . . . . . . . . . . . . . . . . Flight 21 | . . 2 36 30 26 26 26 26 25 22 23 23 23 23 25 26 24 21 18 15 11 Device 11 | . . 1 . 10 16 13 13 13 13 10 9 11 10 11 11 15 14 21 11 10 7 Storage 5 | . 14 9 9 7 6 6 6 6 6 5 5 5 5 5 4 5 5 5 4 4 4 Processor 15 | . . 21 16 7 18 20 20 20 20 17 17 17 13 11 10 10 10 10 9 10 14 Hackware 9 | . . . . . 1 6 6 6 6 17 17 17 17 17 15 15 14 10 11 14 10 Protection 6 | . 13 10 9 7 7 6 6 6 3 1 5 5 7 11 11 10 9 9 7 4 3 Energy Gun 1 | . 14 5 . . . . . . . . . . . . . . 1 5 4 4 2 Ballistic Gun 6 | . 8 15 9 12 8 6 6 6 7 8 5 5 5 5 1 . 1 5 4 4 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 34 | 10 15 16 14 21 31 21 22 22 22 22 22 22 23 23 33 33 34 34 34 27 33 Greatest Support 44 | 26 26 26 20 29 29 22 22 22 23 23 22 22 25 25 33 33 34 34 34 35 44 Greatest Overweight (x) 3 | . . 3 . . 1 . . . . . . . . . . . . . . . 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 7 7 8 8 8 8 8 8 8 8 8 8 8 7 8 8 8 8 8 7 Most Carried 8 | 4 5 8 4 8 8 8 8 8 8 8 8 8 8 8 8 8 8 7 8 7 7 Average Carried 6 | 1 4 5 3 6 7 8 7 8 6 4 7 7 7 7 6 7 7 5 6 5 4 Final Capacity 8 | 8 8 5 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 3 5 5 3 7 8 8 8 8 5 8 8 8 8 8 7 7 8 6 7 6 3 Class Distribution -------------------- 44% | Hacker-Sprinter 32% | Sprinter 12% | Mutant 9% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Zion Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Zhirov Hacker-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Waste Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Extension Hacker-Sprinter | -3/Research Hacker-Mutant | -3/Quarantine Hacker-Mutant | -3/Section 7 Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext Res Qua Sec Matter Collected 3072 | 250 32 290 . . 356 . 72 72 200 567 14 . . 27 373 . 352 50 195 70 152 Remotely 56 | . . . . . . . . . . . . . . . . . . . . . 56 Salvage Created 2549 | . 22 577 . 50 356 . . . 155 84 . . . . 190 . 308 84 338 99 286 Parts 154 | . 1 35 . 3 22 . . . 12 1 . . . . 7 . 11 3 33 4 22 Haulers Intercepted 7 | . . 1 . 1 . . . . . . . . . . 2 . 1 1 . 1 . Recyclers Shooed 1 | . . 1 . . . . . . . . . . . . . . . . . . . Parts Field Recycled 14 | . . . . . 14 . . . . . . . . . . . . . . . . Retrieved Matter 210 | . . . . . 210 . . . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . 1 . . 15 . 2 5 . . . . . . . . . Prevented 1 | . . . . . . . . . . . . . . 1 . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext Res Qua Sec Combat Hostiles Destroyed 45 | . . 11 . . 11 . . . 4 1 . . . . . . 6 . 6 . 6 Guns 35 | . . 11 . . 11 . . . 4 1 . . . . . . 2 . 6 . . Cannons 10 | . . . . . . . . . . . . . . . . . 4 . . . 6 Classes Destroyed 10 | . 1 5 . . 1 . . . . 2 . . . . 1 . . . . . . Worker 2 | . . . . . . . . . . 1 . . . . . . . . 1 . . Builder 3 | . 1 . . . . . . . . . . . . . 1 . . . 1 . . Hauler 7 | . . 1 . 1 . . . . . . . . . . 2 . 1 1 . 1 . Recycler 1 | . . 1 . . . . . . . . . . . . . . . . . . . Watcher 2 | . . . . . . . . . . . . . . . 1 . . . 1 . . Swarmer 22 | . . 2 . . 8 . . . 2 . . . . . . . 3 . 4 . 3 Grunt 8 | . . 6 . . . . . . . . . . . . . . 1 . . . 1 Sentry 4 | . . 3 . . 1 . . . . . . . . . . . . . . . . Hunter 2 | . . . . . . . . . . 1 . . . . . . 1 . . . . Programmer 9 | . . . . . 2 . . . 2 . . . . . . . 1 . 2 . 2 Best Kill Streak 6 | . 1 4 . 1 5 . . . 2 2 . . . . 2 . 3 1 4 1 6 Combat Bots Only 6 | . . 4 . . 5 . . . 2 1 . . . . . . 3 . 4 . 6 Max Kills in Single Turn 2 | . 1 1 . 1 1 . . . 1 1 . . . . 1 . 1 1 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext Res Qua Sec Damage Taken 7196 | . 46 499 110 10 1563 79 . . 421 42 228 16 . 57 30 . 456 . 848 55 2736 Core 1976 | . 23 119 48 10 284 . . . 50 12 32 . . . . . 57 . 100 . 1241 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 398 | . . . . . . . . . . . . . . . 27 . 125 . 140 . 106 Regen/Repaired (Parts) 212 | . . . . . . . . . . 28 . . . . 184 . . . . . . Core Remaining (%) 86 | 100 90 70 91 98 . . . . 60 . . . . 87 . . . 95 . . . Volleys Fired 318 | . 5 39 . 6 60 . . . 21 27 1 . . 1 34 . 37 4 35 5 43 Largest 2 | . 2 2 . 2 2 . . . 2 2 1 . . 1 1 . 2 2 2 2 2 Hottest 123 | . 70 70 . 50 50 . . . 61 61 33 . . 33 65 . 123 123 123 123 123 Shots Fired 472 | . 9 78 . 12 97 . . . 26 31 1 . . 1 34 . 45 7 64 10 57 Gun 417 | . 9 78 . 12 97 . . . 26 31 1 . . 1 9 . 28 7 64 10 44 Cannon 55 | . . . . . . . . . . . . . . . 25 . 17 . . . 13 Launcher . | . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 391 | . 4 61 . 12 97 . . . 26 31 1 . . 1 34 . 37 4 35 5 43 Thermal 81 | . 5 17 . . . . . . . . . . . . . . 8 3 29 5 14 Explosive . | . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 18 | . 2 18 . 11 13 . . . 10 6 . . . . 9 . 7 9 8 6 2 Robot Miss Streak 3 | . 2 2 . 1 2 . . . 2 2 . . . . 1 . 3 1 2 1 3 Penetration Max 1 | . . . . . . . . . 1 1 . . . . . . 1 . . . 1 Secondary Targets 3 | . . 2 . . . . . . . . . . . . . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . 1 . . . . Shots Hit Robots 275 | . 5 55 . 10 70 . . . 19 10 . . . . 19 . 28 5 40 7 7 Core Hits 107 | . 2 25 . 2 22 . . . 5 2 . . . . 7 . 12 2 18 3 7 Critical Kills 5 | . . . . . . . . . . . . . . . . . . . . . 5 Critical Parts Destroyed 6 | . . 1 . 1 . . . . . . . . . . . . 1 . 2 . 1 Critical Strikes 19 | . 1 3 . 1 . . . . . . . . . . 1 . 2 . 5 . 6 Burn 6 | . 1 2 . . . . . . . . . . . . . . . . 3 . . Destroy 11 | . . 1 . 1 . . . . . . . . . . . . 1 . 2 . 6 Blast 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 6307 | . 62 729 . 170 1292 . . . 465 235 . . . . 733 . 823 120 1282 176 220 Guns 4960 | . 62 729 . 170 1292 . . . 465 235 . . . . . . 380 120 1282 176 49 Cannons 1347 | . . . . . . . . . . . . . . . 733 . 443 . . . 171 Explosions . | . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 5221 | . 24 555 . 170 1292 . . . 465 235 . . . . 733 . 720 66 640 101 220 Thermal 1086 | . 38 174 . . . . . . . . . . . . . . 103 54 642 75 . Explosive . | . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . 4 4 4 4 7 . . . . . . 10 10 4 . . 2 Average Corruption 5 | . . . . . 2 4 4 4 6 . . . . . . 10 8 3 . . 1 Corruption Purged 13 | . . . . . 2 . . . . . . . . . . . 7 4 . . . Corruption Blocked 44 | . . . . . . . . . . . . . . . . . . . 44 . . Effects 34 | . . . . . 4 2 3 1 6 . . . . . . 1 15 . . . 2 Message Errors 12 | . . . . . 1 . 3 . 2 . . . . . . . 6 . . . . Matter Fused 8 | . . . . . 1 1 . . 1 . . . . . . . 5 . . . . Heat Flow Errors 2 | . . . . . . . . . 1 . . . . . . . . . . . 1 Energy Discharges 4 | . . . . . . . . 1 . . . . . . . . 3 . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . 1 . . . . . Data Loss (minor) 3 | . . . . . 1 . . . 1 . . . . . . . . . . . 1 Data Loss (major) 2 | . . . . . . 1 . . . . . . . . . . 1 . . . . Misfires 1 | . . . . . . . . . 1 . . . . . . . . . . . . Weapon Failures 1 | . . . . . 1 . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 95 | . . . . . . . . . . . . . . . 73 . 22 . . . . Projectiles 95 | . . . . . . . . . . . . . . . 73 . 22 . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Knockbacks 8 | . . . . . . . . . . . . . . . 4 . 4 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 8 | . . . . . . . . . . . . . . . 4 . 4 . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 362 | . 72 129 6 . 40 6 . . 95 6 2 . . . 164 . 362 . 9 . 197 Average Temperature 51 | . 33 31 4 . 10 3 . . 44 3 1 . . . 45 . 115 . 9 . 67 Received Heat Transfer 883 | . . 207 18 . 171 18 . . . . 30 . . 12 . . 66 . 136 . 225 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 8 | . 3 4 . . . . . . . 1 . . . . . . . . . . . Heat Transferred 2257 | . 185 666 . . . . . . . . . . . . . . 148 74 1073 111 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext Res Qua Sec Peak Influence 760 | . 23 238 76 245 678 . . . . 359 . . . . 520 197 552 272 760 516 489 Initial 427 | . . 9 31 34 119 . . . . 113 . . . . 2 182 137 247 142 427 290 Average 237 | . 6 102 51 123 358 . . . . 138 . . . . 145 188 353 256 371 468 346 Maximum Alert Level 3 | . . 1 . 1 2 . . . . 1 . . . . 2 . 2 1 3 2 2 Low Security (%) 44 | 100 100 87 100 74 6 . . . . 81 . . . . 57 100 18 . 20 . . Level 1 37 | . . 12 . 25 60 . . . . 18 . . . . 32 . 42 100 33 . 87 Level 2 17 | . . . . . 32 . . . . . . . . . 9 . 38 . 39 100 12 Level 3 . | . . . . . . . . . . . . . . . . . . . 7 . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 38 | . 2 2 . 2 10 . . . . 5 . . . . 3 . 6 . 4 1 3 Investigation 18 | . 1 1 . 1 4 . . . . 3 . . . . 1 . 3 . . 1 3 Extermination 5 | . . . . 1 2 . . . . 1 . . . . . . 1 . . . . Reinforcement 14 | . 1 1 . . 4 . . . . 1 . . . . 2 . 2 . 3 . . Assault 1 | . . . . . . . . . . . . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 Construction Impeded 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext Res Qua Sec Distress Signals 12 | . 1 1 . . 2 . . . . . . . . . . . 3 1 3 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 289 | . 1 21 5 8 55 14 . . 15 19 9 6 . 5 14 6 31 6 35 8 31 Peak Tracking Total 20 | . 1 3 7 5 9 11 . . 4 11 7 4 . 4 3 6 10 6 20 5 14 Tactical Retreats 59 | . 1 . . 4 13 2 . . 3 5 6 2 . 1 1 . 7 . 6 1 7 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext Res Qua Sec Traps Triggered 8 | . 2 1 . 1 1 . . . . . . . . . 1 . 1 . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . . . . 3 . 2 . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext Res Qua Sec Machines Disabled 8 | . . . . . . . . . . 1 . . . 1 1 . 3 . . . 2 Max in Single Turn 1 | . . . . . . . . . . 1 . . . 1 . . . . . . 1 Garrison Access 8 | . . . . 1 2 . . . . 1 . . . . 1 . 2 . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext Res Qua Sec Machines Accessed 67 | . . 3 2 6 19 . . . 1 8 . . 9 . 8 . 7 1 1 . 2 Terminals 30 | . . 3 2 5 12 . . . 1 2 . . . . 2 . 2 1 . . . Fabricators 9 | . . . . . 3 . . . . 2 . . . . 2 . 2 . . . . Repair Stations 4 | . . . . . . . . . . 1 . . . . 2 . . . . . 1 Recycling Units 2 | . . . . . 2 . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . 2 . . . . 1 . 1 . . . . Garrison Access 9 | . . . . 1 2 . . . . 1 . . . . 1 . 2 . 1 . 1 Total Hacks 178 | . . 11 7 12 42 . . . 1 26 . . 48 . 13 . 13 1 1 . 3 Successful 135 | . . 10 3 6 21 . . . 1 20 . . 48 . 13 . 10 1 1 . 1 Failed 43 | . . 1 4 6 21 . . . . 6 . . . . . . 3 . . . 2 Catastrophic 10 | . . 1 1 1 6 . . . . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 85 | . . 2 . . 9 . . . . 14 . . . 1 15 . 10 . 9 16 9 Terminals 64 | . . 11 7 9 25 . . . 1 3 . . . . 2 . 5 1 . . . Fabricators 20 | . . . . . 7 . . . . 6 . . . . 3 . 4 . . . . Repair Stations 9 | . . . . . . . . . . 2 . . . . 6 . . . . . 1 Recycling Units 5 | . . . . . 5 . . . . . . . . . . . . . . . . Scanalyzers 14 | . . . . . . . . . . 11 . . . . 1 . 2 . . . . Garrison Access 18 | . . . . 3 5 . . . . 4 . . . . 1 . 2 . 1 . 2 Terminal Hacks 85 | . . 10 3 5 11 . . . 1 2 . . 48 . 2 . 2 1 . . . Record 41 | . . 3 . . 1 . . . 1 . . . 36 . . . . . . . . Part Schematic 7 | . . . . . 3 . . . . . . . 4 . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 9 | . . 2 1 1 1 . . . . . . . 4 . . . . . . . . Open Door 3 | . . . . . . . . . . . . . . . 1 . 1 1 . . . Open DSF 7 | . . . . 1 2 . . . . 2 . . . . 1 . 1 . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . Alert Level 5 | . . 3 1 1 . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . . . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 14 | . . . . . 4 . . . . 4 . . . . 2 . 4 . . . . Load Schematic 7 | . . . . . 2 . . . . 2 . . . . 1 . 2 . . . . Build 7 | . . . . . 2 . . . . 2 . . . . 1 . 2 . . . . Repair Station Hacks 9 | . . . . . . . . . . 2 . . . . 6 . . . . . 1 Scan Component 5 | . . . . . . . . . . 1 . . . . 3 . . . . . 1 Repair 4 | . . . . . . . . . . 1 . . . . 3 . . . . . . Recycling Unit Hacks 4 | . . . . . 4 . . . . . . . . . . . . . . . . Process 1 | . . . . . 1 . . . . . . . . . . . . . . . . Report Inventory 2 | . . . . . 2 . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzer 13 | . . . . . . . . . . 11 . . . . . . 2 . . . . Insert Component 6 | . . . . . . . . . . 5 . . . . . . 1 . . . . Analyze 7 | . . . . . . . . . . 6 . . . . . . 1 . . . . Garrison Access Hacks 8 | . . . . 1 2 . . . . 1 . . . . 1 . 2 . 1 . . Seal Access 8 | . . . . 1 2 . . . . 1 . . . . 1 . 2 . 1 . . Unauthorized Hacks 2 | . . . . . . . . . . . . . . . 2 . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . 1 . . . . . . Report 1 | . . . . . . . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . 1 . . . . . . Researchers 1 | . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 42 | . . 3 2 5 16 . . . . 6 . . . . 4 . 4 . . . 2 Full Trace Events 8 | . . . . . 3 . . . . 2 . . . . 1 . 2 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 69 | . . . . . 3 . . 13 . 27 . . 4 . . . 1 . . 21 . Parts Built 10 | . . . . . 3 . . . . 3 . . . . 1 . 3 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 750 | . . . . . 212 . . . . 182 . . . . 169 . 187 . . . . Total Part Build Rating 59 | . . . . . 19 . . . . 17 . . . . 6 . 17 . . . . Parts Repaired 4 | . . . . . . . . . . 1 . . . . 3 . . . . . . Time 144 | . . . . . . . . . . 31 . . . . 113 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 16 | . . . . . 16 . . . . . . . . . . . . . . . . Retrieved Matter 16 | . . . . . 16 . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . . . . . . . . 5 . . . . . . 1 . . . . Part Schematics Acquired 6 | . . . . . . . . . . 5 . . . . . . 1 . . . . Parts Damaged 1 | . . . . . . . . . . 1 . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . 1 2 . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext Res Qua Sec Total Allies 40 | . . . . . . . . 7 . 11 . . . . 7 1 8 . 6 . . Largest Group 7 | . . . . . . . . 7 7 6 . . . . 7 2 5 . 3 . . Highest-Rated Group 626 | . . . . . . . . 231 231 294 . . . . 626 192 309 . 243 . . Highest-Rated Ally 103 | . . . . . . . . 41 41 70 . . . . 96 96 103 . 103 . . Zionite Dispatches 14 | . . . . . . . . . . 4 . . . . 4 . 3 . 3 . . Heavy 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . Light 4 | . . . . . . . . . . 1 . . . . 2 . 1 . . . . Recon 1 | . . . . . . . . . . . . . . . 1 . . . . . . Fire 3 | . . . . . . . . . . 2 . . . . . . 1 . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . 1 . . Demo 1 | . . . . . . . . . . . . . . . 1 . . . . . . Kinetic Resupply 1 | . . . . . . . . . . 1 . . . . . . . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . DROP 1 | . . . . . . . . . . 1 . . . . . . . . . . . EXPLORE 1 | . . . . . . . . . . . . . . . 1 . . . . . . Ally Attacks 165 | . . . . . . . . . 18 17 . . . . 60 6 26 . 38 . . Total Damage 7403 | . . . . . . . . . 887 355 . . . . 2647 190 1747 . 1577 . . Kills 50 | . . . . . . . . . 5 3 . . . . 18 . 13 . 11 . . Allies Corrupted 4 | . . . . . . . . . 2 2 . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext Res Qua Sec Robot Analysis Total 4 | . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 8 | . . . . . . 1 2 2 1 . 1 . . 1 . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . 2 . . . . . . Drone Recoveries 2 | . . . . . . . . . . . . . . . 2 . . . . . . Zionite Intel Received 11 | . . . . . . . . . . 2 . . . . 1 . 1 . 1 4 2 Branch Access 1 | . . . . . . . . . . . . . . . . . 1 . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . 1 Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . 1 . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . 1 . . . . . . Component Schematics 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . Prototype Schematics 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext Res Qua Sec Turns Passed 6739 | 54 143 477 47 325 1009 76 139 443 350 1032 208 96 99 146 491 37 517 175 328 158 389 Spaces Moved 13040 | 47 137 445 122 946 2029 279 499 1104 694 1163 599 326 212 440 1030 122 1091 169 555 372 659 Core 57 | 14 . 1 . . . . . . . . . . . . . . . . . . 42 Treads . | . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . Wheels 477 | 33 137 307 . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 12506 | . . 137 122 946 2029 279 499 1104 694 1163 599 326 212 440 1030 122 1091 169 555 372 617 Fastest Speed 26 | 50 90 32 26 26 26 27 27 27 27 27 27 27 27 31 26 28 27 31 28 28 34 Average Speed 31 | 78 90 69 26 26 30 27 27 27 27 27 27 27 28 31 26 28 28 31 30 31 36 Slowest Speed 200 | 90 90 200 26 26 99 27 27 27 28 28 27 27 31 31 28 28 31 31 31 34 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 109 | . . 2 1 4 29 . 2 . 1 16 4 . . 1 1 3 7 6 9 2 21 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . 1 . . . . . . . . Exploration Rate (%) 47 | 3 37 43 19 30 56 57 54 90 77 34 84 55 62 63 33 85 27 24 17 44 41 Regions Visited 21 Branch Regions 11 Pre-discovered Areas 16 | . . . . . . 1 . 4 . . 1 . 3 1 . . . . . 3 3 Known Exits Taken 14 | . . . . . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . Scrap Searched 11 | . . . . . . . 2 4 1 . 2 1 . 1 . . . . . . . Spaces Dug 10 | . . . . . . . . . . 3 . . . . 3 . 2 . . . 2 Terrain Destroyed 29 | . . . . . . . . . 4 3 . . . . 6 . 9 . 3 . 4 Melee . | . . . . . . . . . . . . . . . . . . . . . . Projectile 26 | . . . . . . . . . 4 . . . . . 6 . 9 . 3 . 4 AOE . | . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext Res Qua Sec Total 15188 | 64 147 542 135 1012 2308 278 501 1248 825 1832 639 333 250 447 1210 121 1241 278 638 400 739 Wait 1530 | 5 . 12 12 41 173 . . 145 100 615 42 6 13 6 116 1 71 107 47 12 6 Move 12812 | 46 136 440 119 937 1972 278 494 1103 691 1131 591 325 211 437 1028 116 1078 156 536 367 620 Hop 99 | . . 2 1 4 27 . 2 . 1 15 3 . . 1 1 2 5 6 9 2 18 Pick Up 167 | 8 4 20 . 13 30 . 2 . 3 18 1 1 10 1 13 1 13 1 5 5 18 Fast Attach . | . . . . . . . . . . . . . . . . . . . . . . Attach 94 | 5 2 6 2 5 11 . 1 . 4 8 1 . 5 . 6 1 4 3 4 7 19 Detach 5 | . . 1 . . 1 . . . . . . . . . . . . . . 2 1 Swap 43 | . . 6 1 1 11 . . . 3 7 . . 4 . 4 . 5 . 1 . . Drop 102 | . . 16 . 5 23 . 2 . 2 11 . 1 7 1 8 . 10 1 1 . 14 Fire 318 | . 5 39 . 6 60 . . . 21 27 1 . . 1 34 . 37 4 35 5 43 Melee . | . . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . . . . . . . . 18 . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / *Upp / *Ext) -4/Waste -4/Factory (discovered 5 exits: Upp x2 / *Ext x2 / Arm) -4/Extension -3/Research -3/Quarantine -3/Section 7 History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 185 | -10/Materials | Discovered new exit (range 15) 198 | -10/Materials | Entered another Materials area 198 | -9/Materials | Evolved 2 slots: Utility x2 304 | -9/Materials | Build established: Mutant 396 | -9/Materials | Lost 3 parts (2n1u) 671 | -9/Materials | Discovered new exit (range 14) 675 | -9/Materials | Entered another Materials area 675 | -8/Materials | Evolved 2 slots: Propulsion x2 721 | -8/Materials | Discovered new exit (range 6) 722 | -8/Materials | Entered Factory 722 | -7/Factory | Evolved 2 slots: Utility x2 899 | -7/Factory | Discovered new exit (range 14) 952 | -7/Factory | Build established: Sprinter 1047 | -7/Factory | Entered another Factory area 1047 | -6/Factory | Evolved 2 slots: Utility x2 1054 | -6/Factory | Discovered new exit (range 3) 1217 | -6/Factory | Fabricated Impulse Thruster? 1397 | -6/Factory | Search patrols dispatched 1522 | -6/Factory | Discovered new exit (range 14) 1525 | -6/Factory | Identified exit to Factory 1833 | -6/Factory | Fabricated Imp. Hacking Suite? 1986 | -6/Factory | Discovered new exit (range 14) 2055 | -6/Factory | Identified exit to Lower Caves 2056 | -6/Factory | Entered Lower Caves 2062 | -6/Lower Caves | Learned location of Zion (-6) 2120 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 2130 | -6/Lower Caves | Discovered new exit (range 6) 2131 | -6/Lower Caves | Identified exit to Lower Caves 2132 | -6/Lower Caves | Entered another Lower Caves area 2153 | -6/Lower Caves | Learned Factory garrison access intel 2163 | -6/Lower Caves | Learned 8 Factory zone layouts 2268 | -6/Lower Caves | Discovered new exit (range 12) 2271 | -6/Lower Caves | Identified exit to Zion 2271 | -6/Lower Caves | Entered Zion 2277 | -6/Zion | Learned location of Extension (-4) 2285 | -6/Zion | Discovered new exit (range 12) 2290 | -6/Zion | Identified exit to Proximity Caves 2313 | -6/Zion | System corruption cleaned by Quarantine Array 2350 | -6/Zion | Learned location of Armory (-4) 2411 | -6/Zion | Given the Hacking Drone Bay 2446 | -6/Zion | Imprinted 2448 | -6/Zion | Declared Zion's savior 2532 | -6/Zion | Given A8's code to call for help 2550 | -6/Zion | Gained Derelict followers 2714 | -6/Zion | Entered Proximity Caves 2714 | -5/Proximity Caves | Accompanied by 7 allies 2940 | -5/Proximity Caves | Lost 4 parts (2n1u1w) 3043 | -5/Proximity Caves | Discovered exit to Factory (range 8) 3064 | -5/Proximity Caves | Entered Factory 3064 | -5/Factory | Evolved 2 slots: Utility x2 3066 | -5/Factory | Loaded intel: 4 garrison access locations 3371 | -5/Factory | Build established: Hacker-Sprinter 3661 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 3662 | -5/Factory | Zion Light squad teleported in 3693 | -5/Factory | Retrieved Zion intel report: Component Schematics 3694 | -5/Factory | Zion Fire squad teleported in 3714 | -5/Factory | Fabricated Mic. Fission Core? 3797 | -5/Factory | Found Prototype Protection 3798 | -5/Factory | Identified Zio. Weapon Casing 3804 | -5/Factory | Fabricated Cld. Aerolev Unit? 3827 | -5/Factory | Zion Kinetic Resupply teleported in 3950 | -5/Factory | Repaired Impulse Thruster 3960 | -5/Factory | Discovered new exit (range 11) 3966 | -5/Factory | Identified exit to Upper Caves 3978 | -5/Factory | Zion Fire squad teleported in 4026 | -5/Factory | Discovered new exit (range 5) 4027 | -5/Factory | Identified exit to Factory 4096 | -5/Factory | Entered Upper Caves 4116 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4180 | -5/Upper Caves | Spotted B-75 Beast 4269 | -5/Upper Caves | Encountered a Warlord checkpoint 4289 | -5/Upper Caves | Discovered new exit (range 15) 4292 | -5/Upper Caves | Identified exit to Upper Caves 4304 | -5/Upper Caves | Entered another Upper Caves area 4398 | -5/Upper Caves | Discovered new exit (range 8) 4399 | -5/Upper Caves | Identified exit to Zhirov 4400 | -5/Upper Caves | Entered Zhirov 4400 | -5/Zhirov | Discovered new exit (range 3) 4401 | -5/Zhirov | Identified exit to Proximity Caves 4405 | -5/Zhirov | Met Zhirov 4415 | -5/Zhirov | Learned location of Quarantine (-3) 4415 | -5/Zhirov | Learned location of Testing (-2) 4415 | -5/Zhirov | Learned location of Command (-1) 4417 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 4422 | -5/Zhirov | Found Alien Artifact 4467 | -5/Zhirov | Identified Integrated Reactor 4467 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 4470 | -5/Zhirov | Found Alien Artifact 4471 | -5/Zhirov | Identified Transdimensional Reconstructor 4471 | -5/Zhirov | Warped through subspace 4499 | -5/Zhirov | Entered Proximity Caves 4532 | -4/Proximity Caves | Spotted B-86 Titan 4629 | -4/Proximity Caves | Discovered exit to Factory (range 10) 4638 | -4/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 4645 | -4/Proximity Caves | Entered Factory 4645 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4679 | -4/Factory | Repaired Sml. Storage Unit 4744 | -4/Factory | Repaired Impulse Thruster 4760 | -4/Factory | Found Prototype Processor 4761 | -4/Factory | Identified Exp. Melee Analysis Suite 4800 | -4/Factory | Repaired Imp. Surge Thruster? 4848 | -4/Factory | Discovered new exit (range 10) 4850 | -4/Factory | Identified exit to Extension 4864 | -4/Factory | Zion Light squad teleported in 4949 | -4/Factory | Fabricated Exp. Heat Sink? 4951 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 4952 | -4/Factory | Zion Recon squad teleported in 4975 | -4/Factory | Discovered new exit (range 5) 4976 | -4/Factory | Identified exit to Research 5005 | -4/Factory | Zion Light squad teleported in 5048 | -4/Factory | Zion Demo squad teleported in 5110 | -4/Factory | Discovered new exit (range 15) 5122 | -4/Factory | Identified exit to Upper Caves 5136 | -4/Factory | Sucked down chute 5136 | -4/Factory | Entered Waste 5136 | -4/Waste | Met up with 1 ally sucked down the chute earlier 5151 | -4/Waste | EMP discharged 5151 | -4/Waste | System corruption reached 10% 5156 | -4/Waste | Spotted C-40 Crusher 5156 | -4/Waste | Spotted C-40 Crusher 5156 | -4/Waste | Spotted C-40 Crusher 5159 | -4/Waste | Spotted C-40 Crusher 5159 | -4/Waste | Spotted C-40 Crusher 5166 | -4/Waste | Spotted C-40 Crusher 5170 | -4/Waste | Discovered new exit (range 10) 5173 | -4/Waste | Identified exit to Factory 5173 | -4/Waste | Entered Factory 5195 | -4/Factory | 3 allies followed down the chute 5352 | -4/Factory | Retrieved Zion intel report: Branch Access 5352 | -4/Factory | Identified exit to Armory 5353 | -4/Factory | Zion Heavy squad teleported in 5454 | -4/Factory | Fabricated Adv. System Restoration Module (x2) 5579 | -4/Factory | Fabricated Cld. Cesium-ion Thruster? 5582 | -4/Factory | Spotted B-86 Titan 5586 | -4/Factory | Zion Light squad teleported in 5623 | -4/Factory | Zion Fire squad teleported in 5690 | -4/Factory | Entered Extension 5755 | -4/Extension | Warlord forces began an assault 5777 | -4/Extension | Spotted B-86 Titan 5860 | -4/Extension | Spotted B-86 Titan 5864 | -4/Extension | Discovered exit to Research (range 3) 5865 | -4/Extension | Entered Research 5865 | -3/Research | Evolved 2 slots: Utility x2 5927 | -3/Research | Zion Hacker squad teleported in 6003 | -3/Research | Spotted B-86 Titan 6074 | -3/Research | Retrieved Zion intel report: Component Stockpiles 6075 | -3/Research | Zion Heavy squad teleported in 6084 | -3/Research | Spotted B-86 Titan 6115 | -3/Research | First assault squad dispatched 6139 | -3/Research | Zion Melee Resupply teleported in 6189 | -3/Research | Lost 5 parts (2n3u) 6190 | -3/Research | Discovered new exit (range 10) 6192 | -3/Research | Identified exit to Quarantine 6193 | -3/Research | Entered Quarantine 6234 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 6243 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 6244 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 6249 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 6254 | -3/Quarantine | Found Alien Artifact 6255 | -3/Quarantine | Identified Core Reset Matrix 6255 | -3/Quarantine | Used Core Reset Matrix 6259 | -3/Quarantine | Detected hypermatrix surge 6259 | -3/Quarantine | Sensed 13 artifacts in vicinity 6325 | -3/Quarantine | Spotted Fortress 6350 | -3/Quarantine | Discovered new exit (range 6) 6351 | -3/Quarantine | Identified exit to Section 7 6351 | -3/Quarantine | Entered Section 7 6352 | -3/Section 7 | Sensed 22 artifacts in vicinity 6379 | -3/Section 7 | Found Integrated Reactor 6380 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 6446 | -3/Section 7 | Retrieved Zion intel report: Depthwide Sectors/0 6539 | -3/Section 7 | Retrieved Zion intel report: Guard Positions 6540 | -3/Section 7 | Build established: Hacker-Mutant 6548 | -3/Section 7 | Spotted Alpha 7 6555 | -3/Section 7 | Lost 3 parts (1p1n1u) 6593 | -3/Section 7 | Found Core Reset Matrix 6601 | -3/Section 7 | Search patrols dispatched 6641 | -3/Section 7 | Spotted S7 Guard 6648 | -3/Section 7 | Spotted B-86 Titan 6655 | -3/Section 7 | Spotted S7 Guard 6680 | -3/Section 7 | Core integrity fell below 50% 6706 | -3/Section 7 | Core integrity fell below 20% 6740 | -3/Section 7 | Destroyed by S7 Guard with Hardcell Cannon Last Messages --------------- 06712_ P-80 Master destroyed. 06712_ S-43 Plague suffers critical hit (Destroy). 06712_ S-43 Plague destroyed. 06713_ Acquired 5 matter. 06714_ G-73 Enforcer suffers critical hit (Destroy). 06714_ Destroyed Phase Gun. 06714_ Critical hit (Burn: +37). 06716_ Acquired 61 matter. 06719_ System corrupted: Component data lost. 06720_ HV Slug penetrates Wall. 06721_ Hyp. Mass Driver destroyed. 06725_ Acquired Unknown Flight Unit. 06726_ Identified Q-thruster. 06728_ Acquired Unknown Ballistic Cannon. 06729_ Identified Hardcell Cannon. 06732_ S-43 Plague destroyed. 06737_ Acquired Unknown Flight Unit. 06738_ Identified Xenon Bombardment Thruster. 06739_ Acquired Xenon Bombardment Thruster. 06740_ Q-thruster destroyed. Map ----- +----------------------------------------------------+ | # """! 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""" #??# #@# ## | | # ! #??# YY%# ## | | ###############??# % g%# ## | | # #???????#]] gY# #? | | + #???????#]]] #!###"######/########## | | # #???????#]]] #=! %=%%==!% #???????? | | #""" ! #???????############/##%=! #???????# | | #""" #?????????????????? # #???????? | | #""" #??????????????????"" # #???????? | | #""" #???????####??????""" # #????????? | | #""" ! /#???????# #?????? # #????????? | | # #???????# ""########## #######??? | | ##########???????# [] ! | | #????????????????+ [] | | #????????????????# % """ """ | | #######??????????# """ " " | | ## ?????????# """ """ ############ | | ## "" ?????????# " ############ | | ## """ ?######## # | | ## "!" ?# % ! """ """ """ # | | ## """ # """ """" """" # | | ## "" # """ """ """ # | | ## + " " # = | | ## # "" # | | ## # """ """ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 39 Energy Capacity 160 Matter Stores 471 Matter Capacity 600 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 16 Corruption Containment 8 Armor Coverage 300 Core Shielding 30 Utility Shielding 90 Weapon Shielding 100 Evasion (%) 76 Targeting Accuracy 16 Melee Accuracy 6 Offensive Hacking 38 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Impulse Thruster | x2 | -6/Factory Imp. Hacking Suite | x1 | -6/Factory Mic. Fission Core | x2 | -5/Factory Cld. Aerolev Unit | x1 | -5/Factory Exp. Heat Sink | x1 | -4/Factory Adv. System Restoration Module | x2 | -4/Factory Cld. Cesium-ion Thruster | x1 | -4/Factory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Achievements -------------- Freeware Friend Of Zion Nope Challenges ------------ None Game ------ Seed CouplerIonHumpback Manual? 0 Play Time 03:17:14 Cumulative 129.0 hours Start 2022.04.05 @ 18:40:29 End 2022.04.05 @ 23:49:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 76 Adventurer 0 Explorer 0 Win Type - Total 2 Types 0/0/0/2/0/0/0/0/0 Lore% 40 Gallery% 57 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3d9a2ab5-75e9-4aa7-8f98-8530c5781dd4