Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.24 @ 18:00:25 Player: Red_Zig Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (15) 75 Value Destroyed (405) 405 Prototype IDs (15) 300 Alien Tech Used (2) 400 Bonus (800) 800 TOTAL SCORE: 7980 Bonus ------- Entered DSFs 500 Met Zhirov 300 Cogmind --------- Core Integrity 0/1150 Matter 9/300 Energy 99/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Triangulator Enhanced Quantum Rifle Long-range Proton Cannon Segregator Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Gravmag Array Gravmag Array Gravmag Array > --- UTILITY ---------- Advanced Power Amplifier Improved Thermal Generator Triangulator Advanced Signal Interpreter Improved Core Shielding Hardened Medium Armor Plating Advanced Hardlight Generator Advanced System Restoration Module > --- WEAPON ----------- Railgun Heavy Shock Bomb Launcher > --- INVENTORY -------- Makeshift Cloaking Device Long-range Proton Cannon [Rating: 94] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Improved Cesium-ion Thruster Leg Aluminum Leg Hover Unit Gravmag Array Flight Unit Improved Cesium-ion Thruster Utility Improved Terrain Scanner Device Improved Terrain Scanner Processor Advanced Signal Interpreter Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Nova Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Shock Bomb Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Sub Scr Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Arm Slots Evolved 12 | . . . . . 8 . . . 2 . . . . 2 . Power 1 | . . . . . 1 . . . . . . . . . . Propulsion 4 | . . . . . 4 . . . . . . . . . . Utility 7 | . . . . . 3 . . . 2 . . . . 2 . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 72 | 6 . 6 . 4 12 . 1 . 11 1 . 4 1 20 6 Power 10 | 1 . 1 . . 2 . . . 1 . . 1 . 3 1 Engine 3 | 1 . . . . 2 . . . . . . . . . . Core 4 | . . 1 . . . . . . 1 . . . . 2 . Reactor 3 | . . . . . . . . . . . . 1 . 1 1 Propulsion 25 | 2 . 2 . 2 6 . . . 3 . . . . 7 3 Treads . | . . . . . . . . . . . . . . . . Leg 7 | 2 . 2 . . . . . . . . . . . 3 . Wheel . | . . . . . . . . . . . . . . . . Hover 7 | . . . . . 1 . . . . . . . . 4 2 Flight 11 | . . . . 2 5 . . . 3 . . . . . 1 Utility 24 | 1 . 1 . 1 3 . 1 . 5 . . 2 1 7 2 Device 15 | 1 . 1 . . 3 . . . 2 . . 1 1 6 . Storage . | . . . . . . . . . . . . . . . . Processor 6 | . . . . 1 . . 1 . 1 . . 1 . . 2 Hackware . | . . . . . . . . . . . . . . . . Protection 3 | . . . . . . . . . 2 . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . Weapon 13 | 2 . 2 . 1 1 . . . 2 1 . 1 . 3 . Energy Gun 2 | 1 . 1 . . . . . . . . . . . . . Energy Cannon 3 | . . . . . 1 . . . 1 . . 1 . . . Ballistic Gun 5 | 1 . 1 . . . . . . . 1 . . . 2 . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . 1 . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 2 . . . . . . 4 . . . Parts Lost 24 | . . 1 . . . . . . 14 . 1 . . 6 2 Power 3 | . . . . . . . . . 3 . . . . . . Propulsion 11 | . . . . . . . . . 7 . . . . 3 1 Utility 7 | . . . . . . . . . 3 . 1 . . 2 1 Weapon 3 | . . 1 . . . . . . 1 . . . . 1 . Highest Loss Streak 6 | . . 1 . . . . . . 6 . 1 . . 2 1 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 4 | 1 4 4 5 4 3 4 5 5 4 4 4 4 5 4 4 Power . | . 1 1 1 1 1 1 1 1 . . . . . . . Propulsion . | 1 2 2 3 1 . . . . . . . . . . . Utility 1 | . . . . 1 2 1 1 1 2 2 2 2 2 2 2 Weapon 1 | . 1 1 1 1 . 2 3 3 2 2 2 1 2 1 2 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 9 | . . . . 3 1 1 . . 1 . . . . . 3 Power 2 | . . . . . 1 . . . . . . . . . 1 Propulsion 2 | . . . . 2 . . . . . . . . . . . Utility 1 | . . . . . . 1 . . . . . . . . . Weapon 4 | . . . . 1 . . . . 1 . . . . . 2 Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 60 | . 85 98 100 69 75 93 93 93 56 23 21 24 29 47 10 Engine 1 | . 14 1 . . 5 6 6 6 3 . . . . . . Core 5 | . . 12 14 14 4 6 6 6 2 . . . . . . Leg 9 | . 28 28 28 10 . . . . . . . . . 3 . Hover 1 | . . . . . . . . . . . . . . 8 1 Flight 9 | . . . . 11 34 40 40 40 25 11 11 11 11 3 2 Device 14 | . 14 26 28 19 13 26 26 26 8 1 . . 1 11 . Processor 3 | . . . . 2 6 6 6 6 5 5 5 5 11 6 2 Protection 1 | . . . . . . . . . 2 . 2 . . 2 2 Energy Gun 1 | . 14 5 . . . . . . . . . . . . . Ballistic Gun 8 | . 14 22 28 10 . . . . . 2 . . . 3 . Peak Build Rating 94 | 8 8 11 11 21 58 57 59 59 69 27 27 37 35 94 38 Average Rating 28 | 4 8 10 11 12 49 56 58 59 43 22 19 25 28 62 14 On Entrance 25 | . 8 8 11 11 21 57 57 59 59 17 24 17 30 26 2 Avg Prop Armor Cover (%) 6 | . . . . . 4 3 3 3 3 4 7 . 5 17 7 Naked Turns 49 | . . . . . . . . . . . . . . 26 23 Heaviest Build 64 | 7 7 9 9 9 34 22 22 22 36 9 8 24 12 64 17 Greatest Support 75 | 20 20 20 20 20 36 24 24 36 36 12 12 12 12 75 28 Greatest Overweight (x) 1 | . . . . . . . . . . . . 1 . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 2 4 4 5 4 3 4 5 5 4 4 4 4 5 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 4 4 5 5 4 4 5 5 5 5 5 4 5 5 4 5 Class Distribution -------------------- 52% | Mutant 26% | Scavenger-Mutant 20% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Mutant | -8/Scraptown Sprinter | -6/Factory Sprinter | -6/Waste Sprinter | -6/Factory Sprinter | -6/DSF Sprinter | -5/Factory Mutant | -5/Upper Caves Sprinter | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Mutant | -4/Factory Mutant | -4/Armory Resources | -11 -10 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Min Sub Scr Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Arm Matter Collected 888 | 263 . 66 4 22 . . . . . 92 58 283 . 73 27 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 800 | 84 . 136 27 . . . . . 115 . . 315 . 123 . Parts 33 | 6 . 11 4 . . . . . 3 . . 2 . 7 . Haulers Intercepted 1 | . . . . . . . . . 1 . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . 7 . . . . . . . . 1 . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Sub Scr Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Arm Combat Hostiles Destroyed 12 | . . 5 2 . . . . . 1 . . . . 4 . Melee 1 | . . . . . . . . . 1 . . . . . . Guns 8 | . . 5 2 . . . . . . . . . . 1 . AOE 3 | . . . . . . . . . . . . . . 3 . Classes Destroyed 7 | 2 . 2 . . . . . . 2 . . . . 1 . Tunneler 1 | 1 . . . . . . . . . . . . . . . Hauler 1 | . . . . . . . . . 1 . . . . . . Recycler 1 | 1 . . . . . . . . . . . . . . . Swarmer 8 | . . 3 2 . . . . . . . . . . 3 . Cutter 1 | . . . . . . . . . 1 . . . . . . Grunt 2 | . . 2 . . . . . . . . . . . . . Programmer 1 | . . . . . . . . . . . . . . 1 . Best Kill Streak 3 | 2 . 3 2 . . . . . 1 . . . . 3 . Combat Bots Only 3 | . . 3 2 . . . . . 1 . . . . 3 . Max Kills in Single Turn 3 | 1 . 1 1 . . . . . 1 . . . . 3 . Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . . . . . 3 . Melee 1 | . . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Min Sub Scr Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Arm Hostile Shots Fired 459 | . 1 28 9 . . . . 2 116 6 34 . 23 140 100 Missed 222 | . 1 6 5 . . . . 2 61 1 18 . 12 53 63 Hits 237 | . . 22 4 . . . . . 55 5 16 . 11 87 37 Melee 5 | . . . . . . . . . 3 . . . . . 2 Projectile 232 | . . 22 4 . . . . . 52 5 16 . 11 87 35 AOE 4 | . . . . . . . . 1 2 . . . . . 1 Critical Strikes 11 | . . 1 . . . . . . 4 . 1 . . 4 1 Actively Blocked 1 | . . . . . . . . . . . . . . . 1 Part Disruptions 1 | . . . . . . . . . . . . . . 1 . Damage Taken 4844 | . . 254 41 . . . . 18 1491 87 344 . 197 1709 703 Core 2153 | . . 46 24 . . . . 6 682 28 109 . 88 583 587 Absorbed by Shields 115 | . . . . . . . . 9 18 . . . . 88 . Redirected to Shielding 53 | . . . . . . . . . . . . . . . 53 Core Remaining (%) 69 | 100 . . . 72 . . . 99 . . . . 8 . . Volleys Fired 63 | 3 10 20 3 . . . . . . . . 17 . 10 . Largest 2 | 2 2 2 2 . . . . . . . . 1 . 2 . Hottest 113 | 60 60 60 40 . . . . . . . . 113 . 70 . Shots Fired 87 | 6 11 32 6 . . . . . . . . 17 . 15 . Gun 68 | 6 11 32 6 . . . . . . . . . . 13 . Cannon 17 | . . . . . . . . . . . . 17 . . . Launcher 2 | . . . . . . . . . . . . . . 2 . Special . | . . . . . . . . . . . . . . . . Kinetic 43 | 3 1 20 6 . . . . . . . . . . 13 . Thermal 19 | . . 5 . . . . . . . . . 14 . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 25 | 3 10 7 . . . . . . . . . 3 . 2 . Robot Hit Streak 9 | 2 . 9 3 . . . . . . . . 9 . 4 . Robot Miss Streak 3 | 2 . 3 1 . . . . . . . . 2 . 1 . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . Shots Hit Robots 58 | 2 . 20 3 . . . . . 12 . . 14 . 7 . Core Hits 28 | 2 . 8 3 . . . . . 4 . . 3 . 8 . Critical Kills 1 | . . 1 . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 5 | . . 1 . . . . . . 4 . . . . . . Destroy 1 | . . 1 . . . . . . . . . . . . . Sever 4 | . . . . . . . . . 4 . . . . . . Melee Attacks 26 | . . . . . . . . . 26 . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 26 | . . . . . . . . . 26 . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . 2 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 1882 | 36 . 257 27 . . . . . 517 . . 663 . 382 . Guns 487 | 36 . 200 27 . . . . . . . . . . 224 . Cannons 663 | . . . . . . . . . . . . 663 . . . Explosions 173 | . . 45 . . . . . . . . . . . 128 . Melee 517 | . . . . . . . . . 517 . . . . . . Ramming 42 | . . 12 . . . . . . . . . . . 30 . Kinetic 369 | 9 . 109 27 . . . . . . . . . . 224 . Thermal 662 | . . 67 . . . . . . . . . 595 . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 292 | 27 . 69 . . . . . . . . . 68 . 128 . Impact . | . . . . . . . . . . . . . . . . Slashing 517 | . . . . . . . . . 517 . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . 5 5 5 5 5 1 2 Average Corruption 3 | . . . . . . . . . 5 5 5 5 5 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked 4 | . . . . . . . . . . . . . . 4 . Effects 17 | . . . . . . . . . 5 2 3 2 5 . . Message Errors 6 | . . . . . . . . . 2 . 1 . 3 . . Matter Fused 5 | . . . . . . . . . 1 1 . 2 1 . . Heat Flow Errors 2 | . . . . . . . . . . . 2 . . . . Parts Fused 1 | . . . . . . . . . 1 . . . . . . Data Loss (minor) 3 | . . . . . . . . . 1 1 . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 142 | . . . . . . . . . 5 . . 137 . . . Projectiles 137 | . . . . . . . . . . . . 137 . . . Explosions . | . . . . . . . . . . . . . . . . Melee 5 | . . . . . . . . . 5 . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 29 | . . 15 . . . . . . . . . . . 14 . Shots 1 | . . 1 . . . . . . . . . . . . . Rammed 4 | . . . . . . . . . . . . . . 4 . Targets Rammed 9 | . . 5 . . . . . . . . . . . 4 . Kicked 5 | . . 5 . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 243 | 40 20 159 . . 215 3 3 . 204 . 243 180 . . . Average Temperature 79 | 19 15 74 . . 110 1 1 . 88 . 115 69 . . . Received Heat Transfer 605 | . . 129 6 . . . . . 111 . 132 . 12 158 57 Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 553 | . . 100 . . . . . . . . . 453 . . . Parts Sabotaged 6 | . . . . . . . . . . . . . . . 6 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Sub Scr Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Arm Maximum Alert Level 1 | . . . . . . . . . 1 . . . . . . Low Security (%) 98 | 100 100 100 . . 100 100 100 100 86 . . . . 100 100 Level 1 1 | . . . . . . . . . 13 . . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 292 | 10 . 70 . . 35 12 1 . 292 . . . . 135 95 Initial 22 | . . . . . . 12 1 . . . . . . 12 22 Average 27 | 1 . 11 . . 6 7 . . 55 . . . . 45 27 Influence Increases 1356 | 10 . 123 50 . 55 . . . 474 . 150 15 60 273 146 Destroy 0b10 Robot/C 260 | . . 100 40 . . . . . 20 . . . . 80 20 Destroy 0b10 Robot/NC 30 | 10 . . . . . . . . 5 . . 15 . . . Destroy Leader 62 | . . 20 10 . . . . . 2 . . . . 20 10 Successful Hack 21 | . . . . . 10 . . . . . . . . . 11 Disable Machine 90 | . . . . . . . . . 45 . . . . 45 . Destroy Structure 23 | . . 3 . . . . . . 12 . . . . 8 . Partial Spotted 90 | . . . . . 15 . . . 15 . . . . 15 45 Lose Combat Pursuer 780 | . . . . . 30 . . . 375 . 150 . 60 105 60 Influence Decreases 1281 | 10 . 123 50 . 20 33 2 . 182 159 86 212 40 247 117 Entered New Map 388 | . . . . . . 23 1 . . 109 26 197 . 8 24 Time Decay 721 | 10 . 113 50 . 20 10 1 . 110 50 50 15 40 189 63 Lost Part 152 | . . 10 . . . . . . 72 . 10 . . 50 10 Lost Ally 20 | . . . . . . . . . . . . . . . 20 Squads Dispatched 12 | . 1 . . . . . . 1 6 . 1 . . 3 . Investigation 1 | . 1 . . . . . . . . . . . . . . Extermination 3 | . . . . . . . . . 1 . . . . 2 . Reinforcement 6 | . . . . . . . . 1 4 . . . . 1 . Assault 1 | . . . . . . . . . . . 1 . . . . Garrison 1 | . . . . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Sub Scr Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Arm Distress Signals 2 | . . . . . . . . . 1 . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 138 | . 3 5 5 . 2 4 . 3 36 2 18 . 13 28 19 Peak Tracking Total 20 | . 5 3 3 . 3 4 . 3 20 2 10 . 7 10 18 Tactical Retreats 19 | . . . . . 1 . . . 7 . 3 . 2 4 2 Traps | -11 -10 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Sub Scr Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Arm Traps Triggered 3 | . 1 . . . 1 . . . . . . . . 1 . Indirectly 1 | . . . . . . . . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . 6 . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Min Sub Scr Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Arm Machines Disabled 6 | . . . . . . . . . 3 . . . . 3 . Max in Single Turn 2 | . . . . . . . . . 1 . . . . 2 . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Sub Scr Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Arm Machines Accessed 13 | . . . . 1 3 . 2 . 1 1 . 4 . . 1 Terminals 6 | . . . . . 3 . 1 . 1 . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 45 | . . . . 10 6 . 3 . 3 1 . 17 . . 5 Successful 34 | . . . . 10 1 . 1 . 1 1 . 17 . . 3 Failed 11 | . . . . . 5 . 2 . 2 . . . . . 2 Catastrophic 2 | . . . . . . . 1 . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . 1 . . . . . . . . Terminals 16 | . . . . . 6 . 2 . 3 . . . . . 5 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 34 | . . . . 10 1 . 1 . 1 1 . 17 . . 3 Record 16 | . . . . 10 1 . . . . . . 5 . . . Part Schematic 4 | . . . . . . . . . . . . 4 . . . Robot Analysis 5 | . . . . . . . . . . . . 4 . . 1 Prototype ID Bank 4 | . . . . . . . . . . . . 4 . . . Open Door 1 | . . . . . . . . . . 1 . . . . . Open DSF 1 | . . . . . . . 1 . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . 1 Reprogram Traps 1 | . . . . . . . . . 1 . . . . . . Hauler Manifests 1 | . . . . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 7 | . . . . . 3 . 2 . 1 . . . . . 1 Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . 4 . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Min Sub Scr Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Min Sub Scr Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Arm Total Allies 1 | . . . . . . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . . . . . . 1 Highest-Rated Group 30 | . . . . . . . . . . . . . . . 30 Highest-Rated Ally 30 | . . . . . . . . . . . . . . . 30 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 5 | . . . . . . . . . . . . . . . 5 Total Damage 202 | . . . . . . . . . . . . . . . 202 Kills 1 | . . . . . . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Sub Scr Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Arm Active Infowar (turns) 1765 | 7 95 544 129 443 98 34 30 18 96 24 . . 14 229 4 Sensors 76 | . . . . . . . . . 76 . . . . . . Terrain 1492 | 7 95 544 129 443 98 34 30 18 70 24 . . . . . Seismic 133 | . . . . . 37 34 30 13 19 . . . . . . Triangulation 229 | . . . . . . . . . . . . . . 229 . Cloaking 18 | . . . . . . . . . . . . . 14 . 4 Jamming 199 | . . . . . 21 34 30 18 96 . . . . . . Robot Analysis Total 5 | . . . . . . . . . . . . 4 . . 1 Derelict Logs Recovered 6 | . . 1 . . . . . . . 1 2 . 2 . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Min Sub Scr Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Arm Turns Passed 2961 | 68 95 544 129 443 98 34 30 18 255 109 115 146 118 561 198 Spaces Moved 4539 | 46 55 171 101 844 262 112 103 73 552 276 315 185 314 750 380 Core 218 | 11 . . . . . . . . . . . . . 51 156 Treads . | . . . . . . . . . . . . . . . . Legs 537 | 35 55 171 101 132 . . . . . . . . . 43 . Wheels . | . . . . . . . . . . . . . . . . Hover 446 | . . . . . . . . . . . . . . 390 56 Flight 3338 | . . . . 712 262 112 103 73 552 276 315 185 314 266 168 Fastest Speed 20 | 50 120 120 120 34 20 27 27 20 20 32 32 32 32 32 35 Average Speed 45 | 103 120 120 120 50 25 27 27 24 24 34 33 32 33 53 44 Slowest Speed 120 | 120 120 120 120 120 34 27 27 27 32 35 35 97 35 120 60 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 19 | . . . . . 8 . . . 2 2 2 . 3 1 1 Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . . . . . . Teleports 1 | . . . . . . . . . . . . 1 . . . Exploration Rate (%) 35 | 3 17 30 8 57 5 74 3 83 21 42 50 61 54 24 30 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 5 | . . . . . . . . . . . 1 3 1 . . Known Exits Taken 8 | . . 1 . 1 . . 1 . 1 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 . 1 . . . . . . . . . . 1 . Scrap Searched 14 | . . . . 9 . . . . . 2 2 . 1 . . Spaces Dug 6 | . . . . . . . . . 6 . . . . . . Terrain Destroyed 13 | . . 3 . . . . . . 6 . . . . 4 . Melee 6 | . . . . . . . . . 6 . . . . . . Projectile 4 | . . . . . . . . . . . . . . 4 . AOE 3 | . . 3 . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Sub Scr Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Arm Total 5267 | 58 73 480 104 862 281 116 103 72 632 287 323 252 324 895 405 Wait 480 | . 9 276 1 . 7 . . . 26 9 5 38 10 87 12 Move 4489 | 45 54 170 100 843 248 111 102 72 547 271 310 184 307 747 378 Hop 17 | . . . . . 6 . . . 2 2 2 . 3 1 1 Pick Up 17 | 4 . . . 4 2 3 . . . . . . . 1 3 Fast Attach 64 | 6 . 3 . 3 9 . . . 10 1 . 5 1 20 6 Attach 24 | . . . . 1 1 . . . 6 2 3 3 . 6 2 Detach 27 | . . . . 2 1 . . . 8 2 2 4 1 7 . Swap 10 | . . 3 . . 3 . 1 . 1 . . 1 1 . . Drop 38 | . . 3 . 9 4 2 . . 6 . 1 . 1 12 . Fire 63 | 3 10 20 3 . . . . . . . . 17 . 10 . Melee 26 | . . . . . . . . . 26 . . . . . . Ram 4 | . . . . . . . . . . . . . . 4 . Kick 5 | . . 5 . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 3 | . . . . . . . . . . . . . . . 3 Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves -8/Scraptown -6/Factory -6/Waste -6/Factory -6/DSF -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Armory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 70 | -10/Materials | Met a group of wandering Federalists 104 | -10/Materials | Discovered new exit (range 12) 164 | -10/Materials | Entered Mines 183 | -10/Mines | Met a Derelict bent on vengeance 268 | -10/Mines | Identified exit to Subcaves 503 | -10/Mines | Build established: Scavenger-Mutant 708 | -10/Mines | Entered Subcaves 709 | -10/Subcaves | Approached by a straggling Scientist 828 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 837 | -10/Subcaves | Entered Scraptown 871 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 1090 | -8/Scraptown | Discovered new exit (range 5) 1130 | -8/Scraptown | Visited Cyclists 1144 | -8/Scraptown | Visited Red Mages 1185 | -8/Scraptown | Visited Bundlers 1214 | -8/Scraptown | Visited Comm Corps 1258 | -8/Scraptown | Visited TADAMA 1279 | -8/Scraptown | Identified exit to Factory 1280 | -8/Scraptown | Entered Factory 1280 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x4, Utility x3 1378 | -6/Factory | Sucked down chute 1378 | -6/Factory | Entered Waste 1390 | -6/Waste | Spotted C-40 Crusher 1400 | -6/Waste | Spotted C-40 Crusher 1403 | -6/Waste | Spotted C-40 Crusher 1405 | -6/Waste | Spotted C-40 Crusher 1407 | -6/Waste | Spotted C-40 Crusher 1408 | -6/Waste | Discovered new exit (range 15) 1412 | -6/Waste | Identified exit to Factory 1412 | -6/Waste | Entered Factory 1432 | -6/Factory | Identified exit to DSF 1442 | -6/Factory | Entered DSF 1457 | -6/DSF | Discovered new exit (range 15) 1460 | -6/DSF | Identified exit to Factory 1460 | -6/DSF | Entered Factory 1460 | -5/Factory | Evolved 2 slots: Utility x2 1544 | -5/Factory | Crushed by falling debris 1578 | -5/Factory | Lost 6 parts (2p2n2u) 1683 | -5/Factory | Core integrity fell below 50% 1687 | -5/Factory | Garrison activated, responded to threat 1712 | -5/Factory | Discovered new exit (range 11) 1715 | -5/Factory | Identified exit to Upper Caves 1715 | -5/Factory | Entered Upper Caves 1725 | -5/Upper Caves | Lost 5 parts (1p3n1w) 1790 | -5/Upper Caves | Encountered a Warlord checkpoint 1790 | -5/Upper Caves | Learned Factory stockpile data 1819 | -5/Upper Caves | Discovered new exit (range 9) 1823 | -5/Upper Caves | Identified exit to Upper Caves 1824 | -5/Upper Caves | Entered another Upper Caves area 1843 | -5/Upper Caves | Learned location of Armory (-4) 1865 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 1877 | -5/Upper Caves | Spotted B-75 Beast 1885 | -5/Upper Caves | Encountered a Warlord checkpoint 1901 | -5/Upper Caves | Core integrity fell below 20% 1920 | -5/Upper Caves | Learned Factory stockpile data 1934 | -5/Upper Caves | Discovered new exit (range 14) 1938 | -5/Upper Caves | Identified exit to Zhirov 1939 | -5/Upper Caves | Entered Zhirov 1939 | -5/Zhirov | Discovered new exit (range 3) 1946 | -5/Zhirov | Met Zhirov 1952 | -5/Zhirov | Learned location of Quarantine (-3) 1952 | -5/Zhirov | Learned location of Testing (-2) 1952 | -5/Zhirov | Learned location of Command (-1) 1957 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 1962 | -5/Zhirov | Found Alien Artifact 1962 | -5/Zhirov | Identified Transdimensional Reconstructor 1962 | -5/Zhirov | Warped through subspace 1972 | -5/Zhirov | Found Alien Artifact 1972 | -5/Zhirov | Identified Integrated Dissipator 1972 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 2085 | -5/Zhirov | Identified exit to Proximity Caves 2085 | -5/Zhirov | Entered Proximity Caves 2110 | -4/Proximity Caves | Spotted B-86 Titan 2196 | -4/Proximity Caves | Identified exit to Factory 2203 | -4/Proximity Caves | Entered Factory 2203 | -4/Factory | Evolved 2 slots: Utility x2 2569 | -4/Factory | Spotted B-86 Titan 2573 | -4/Factory | Build established: Mutant 2738 | -4/Factory | Released all parts (7) 2757 | -4/Factory | Discovered new exit (range 16) 2764 | -4/Factory | Entered Armory 2765 | -4/Armory | Core integrity fell below 50% 2957 | -4/Armory | Core integrity fell below 20% 2962 | -4/Armory | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 02884_ Acquired Enh. Quantum Rifle. 02890_ Mak. Cloaking Device destroyed. 02890_ Acquired 8 matter. [Achievement: That Tickles] 02892_ Knocked back. 02901_ Acquired Lgt. Antimatter Reactor. 02913_ Acquired Cmb. Linear Gravjet. 02918_ Acquired Lgt. Quantum Reactor. 02930_ W-44 Eye sends out distress signal. 02934_ ALERT: Security rotation in progress. 02940_ Cesium-ion Thruster destroyed. 02949_ Cmb. Linear Gravjet blown off. 02949_ Lgt. Quantum Reactor blown off. 02949_ Cmb. Linear Gravjet blown off. 02949_ Imp. Core Shielding blown off. 02949_ E-15 Imp destroyed. 02956_ Compression Vault explodes. 02960_ Slug penetrates Wall. 02961_ Penetrated by Slug. 02962_ P-70 Sage knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????##+####+###???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????# """"""" #???????????????????? | | ???????????????????# """"""" #???#++##???????????? | | ???????????????????# """"""" #?#? #???????????? | | ???????????????????# # ##Y =#????##?????? | | ???????????????????######## #???? ? ???? | | ????????????????????+ @ Y #??? ????? | | ????????????????????# p Y #?? ?????? | | ????????????????????# """ g## """ "?????? | | ????????????????????# """ gg/ """ "?????? | | ????????????????????# """ ## """ "?????? | | ????????????????????# px#??? ?????? | | ????????????????????# ####+######### | | ????????????????????# Y x * | | ????????????????????# w !== | | ????????????????????# ? ######+########## | | ?????????????????????????? |!# %! #?????? | | ?????????????????????????? !!# #?????? | | ??????????????????????????""T""# # #?????? | | ??????????????????????????"""""### ==[ ####### | | ?????????????????????????????????# !=[ + | | ?????????????????????????????????# =]= ## # | | ?????????????????????????????????# ## # | | ?????????????????????????????????# ## # | | ?????????????????????????????????############ # | | ????????????????????????????????????????????# # | | ????????????????????????????????????????????# # | | ????????????????????????????????????????????# # | | ????????????????????????????????????????????# # | | ????????????????????????????????????????????# # | | ????????????????????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 31 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 3 Power Amplification 30 Corruption Block 4 Armor Coverage 450 Core Shielding 30 Evasion (%) 66 Melee Accuracy 8 Matter Filtering 50 Salvage Targeting 3 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Transdimensional Reconstructor Integrated Dissipator Achievements -------------- Live, Flee, And Rebuild Nice Directions, Buddy Overwhelming That Tickles Window Shopping Challenges ------------ None Game ------ Seed SuspensionMinesnifferBeam Manual? 0 Play Time 01:12:46 Cumulative 166.6 hours Start 2025.10.24 @ 15:49:19 End 2025.10.24 @ 18:00:25 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 135 Rogue 123 Adventurer 12 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 56 Achievement% 34 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d8324bba-4bc8-4fe9-a307-2ea5f268ff35