Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.13 @ 20:26:45 Player: Keestofa Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (245) 1225 Value Destroyed (8868) 8868 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1500) 1500 TOTAL SCORE: 17713 Bonus ------- High Alert Combat Kills 351 Follower Combat Kills 562 Met Imprinter 300 Was Imprinted 300 Friendly Fire -13 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 96/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg Myomer Leg Huge Storage Unit Bomb Factory No. 2 Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Centrium Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector High-capacity Storage Unit Improved Phase Shifter > --- WEAPON ----------- Field Laser Plasma Rifle Wave Gun Coil Gun Plasma Lance > --- INVENTORY -------- F-cell Engine Neutrino Core Light Antimatter Reactor Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Huge Storage Unit Improved Phase Shifter Hacking Drone Bay Bomb Factory No. 2 Field Laser High-powered Shotgun High-powered Shotgun Railgun [Rating: 119] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Layered Light Armor Plating Weapon Heavy Battle Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Heavy Mass Driver Launcher Rocket Array Impact Weapon Maul Slashing Weapon Great Axe Piercing Weapon Plasma Lance Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Slots Evolved 12 | . . . 2 2 2 . . . . 2 2 . . 2 Power 1 | . . . . . . . . . . 1 . . . . Propulsion 5 | . . . 2 . 1 . . . . . 1 . . 1 Utility 3 | . . . . 1 1 . . . . . 1 . . . Weapon 3 | . . . . 1 . . . . . 1 . . . 1 Parts Attached 177 | 7 2 . 20 19 29 11 1 7 1 21 6 1 1 51 Power 22 | 1 . . 4 2 4 1 . . . 2 . 1 1 6 Engine 16 | 1 . . 3 2 4 1 . . . 2 . 1 . 2 Core 2 | . . . 1 . . . . . . . . . 1 . Reactor 4 | . . . . . . . . . . . . . . 4 Propulsion 57 | 2 . . 9 4 9 4 1 1 . 8 2 . . 17 Treads 2 | . . . . . 2 . . . . . . . . . Leg 47 | 2 . . 9 4 1 3 1 1 . 8 2 . . 16 Wheel 6 | . . . . . 5 . . . . . . . . 1 Hover 1 | . . . . . 1 . . . . . . . . . Flight 1 | . . . . . . 1 . . . . . . . . Utility 45 | 2 . . 5 5 6 2 . 3 1 7 2 . . 12 Device 23 | 1 . . . 2 2 1 . 2 1 3 2 . . 9 Storage 6 | 1 . . 2 1 1 . . . . 1 . . . . Processor 1 | . . . . 1 . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . Protection 15 | . . . 3 1 3 1 . 1 . 3 . . . 3 Artifact . | . . . . . . . . . . . . . . . Weapon 53 | 2 2 . 2 8 10 4 . 3 . 4 2 . . 16 Energy Gun 11 | 1 . . . 3 3 . . . . . . . . 4 Energy Cannon 3 | . . . . . 1 1 . 1 . . . . . . Ballistic Gun 17 | 1 2 . 1 . 1 3 . . . 3 . . . 6 Ballistic Cannon 10 | . . . . 4 . . . . . . 2 . . 4 Launcher 2 | . . . 1 . 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . 1 1 . . . . . . . . . Slashing Weapon 5 | . . . . . 3 . . 1 . 1 . . . . Piercing Weapon 3 | . . . . . . . . 1 . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 2 1 6 . . 2 . . . . . 2 Parts Lost 83 | . . . . 5 9 7 2 . . 5 . 1 . 54 Power 11 | . . . . . . 1 . . . . . 1 . 9 Propulsion 30 | . . . . 1 6 4 1 . . 1 . . . 17 Utility 18 | . . . . 2 1 1 1 . . 2 . . . 11 Weapon 24 | . . . . 2 2 1 . . . 2 . . . 17 Highest Loss Streak 22 | . . . . 4 6 5 2 . . 1 . 1 . 22 To Critical Strikes 2 | . . . . . 1 . . . . . . . . 1 Average Backups 14 | 2 6 8 8 10 14 13 15 14 14 15 17 17 18 16 Power 1 | . 1 1 1 2 2 2 2 2 2 1 1 . 1 2 Propulsion 1 | . 1 1 . 1 . . . . 1 2 4 5 5 6 Utility 4 | . . 1 2 2 4 3 4 3 5 7 5 5 5 4 Weapon 6 | . 3 5 4 3 7 7 9 8 6 4 5 6 7 3 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 25 | . 3 1 6 1 4 . . 1 . 1 3 . 2 3 Power 3 | . . . 1 1 . . . . . . . . 1 . Propulsion 4 | . 2 . . . . . . . . . . . . 2 Utility 4 | . 1 . 1 . 1 . . . . 1 . . . . Weapon 14 | . . 1 4 . 3 . . 1 . . 3 . 1 1 Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 100 100 98 98 92 81 88 90 100 99 92 87 88 87 Engine 8 | . 14 14 9 9 7 7 7 7 7 12 11 10 6 4 Leg 27 | . 28 28 42 35 16 12 25 30 38 32 35 35 35 29 Wheel 1 | . . . . . 8 2 . . . . . . . 3 Device 10 | . 14 14 6 5 10 10 4 5 7 10 11 17 17 16 Storage 7 | . 14 14 11 9 7 7 7 7 7 6 5 5 5 5 Processor 3 | . . . . 3 7 7 7 7 7 1 . . . . Protection 5 | . . . 4 8 3 3 7 6 7 6 10 5 5 2 Energy Gun 1 | . 7 . . 2 3 . . . . . 2 . . 5 Energy Cannon 1 | . . . . . . 5 . . . 3 2 . . . Ballistic Gun 11 | . 21 28 21 8 1 12 22 17 19 14 2 . . 6 Ballistic Cannon 3 | . . . . 8 8 . . . . . 6 10 11 3 Slashing Weapon 2 | . . . . . 3 1 . 4 2 5 2 . . . Peak Build Rating 119 | 7 10 10 17 32 46 49 49 57 52 74 89 88 89 119 Average Rating 53 | 5 8 9 13 26 39 43 45 47 52 68 85 87 88 100 On Entrance 43 | . 7 10 10 15 32 44 48 43 57 52 74 88 88 89 Avg Prop Armor Cover (%) 3 | . . . 4 . 7 1 1 . . . . . . 2 Naked Turns 1 | . . . . . . . . . . . . . . 1 Heaviest Build 120 | 15 17 17 32 52 103 55 48 73 48 97 120 111 112 119 Greatest Support 142 | 20 20 20 40 52 62 60 68 88 88 98 112 112 112 142 Greatest Overweight (x) 18 | . . . . 1 2 18 . 1 . 1 1 . . 3 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 10 15 25 15 15 25 15 20 20 20 20 25 Average Capacity 15 | 6 8 8 8 11 15 15 15 15 15 16 20 20 20 19 Most Carried 20 | 4 8 8 10 15 15 15 15 15 15 20 20 20 20 20 Average Carried 14 | 2 6 7 8 10 14 13 15 14 15 16 19 19 19 18 Final Capacity 20 | 8 8 8 10 15 15 15 15 15 15 20 20 20 20 5 Final Carried 20 | 4 8 8 10 15 15 15 15 15 15 20 20 20 20 5 Class Distribution -------------------- 27% | Mutant 19% | Scavenger-Tank 15% | Derelict-Gunner 9% | Derelict-Mutant 9% | Derelict-Tank 8% | Scavenger-Mutant 5% | Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Derelict-Gunner | -7/Lower Caves Derelict-Gunner | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Tank | -6/Proximity Caves Derelict-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Matter Collected 7175 | 252 . 80 890 509 840 522 202 140 137 1008 478 347 82 1688 Remotely 1012 | . . . . . . . . . . . 208 347 82 375 Salvage Created 10341 | 14 . 80 1098 729 1341 331 230 . 260 1954 815 223 71 3195 Parts 485 | 2 . 3 71 28 74 14 10 . 17 93 24 5 3 141 Haulers Intercepted 6 | . . . 3 . 1 . . . . 1 . . . 1 Recyclers Shooed 20 | . . 3 2 1 2 . . . . 4 . . . 8 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 45 | . . . . . . 14 6 . 15 . . 3 7 . Prevented 11 | . . . . . . . . . 10 . . . 1 . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Combat Hostiles Destroyed 166 | . . 2 23 16 18 12 7 . 6 21 9 10 1 41 Melee 12 | . . . . . 1 . . . . 1 . . . 10 Guns 81 | . . 2 19 8 2 5 4 . 6 15 1 . . 19 Cannons 44 | . . . . 4 11 3 . . . 4 7 5 1 9 AOE 26 | . . . 4 4 3 4 3 . . . . 5 . 3 Classes Destroyed 16 | 1 . 1 8 1 4 . . . 1 . . . . . Worker 21 | . . . 1 . 6 . . . . 3 . . . 11 Builder 10 | . . . . . 6 . . . . 3 . . . 1 Tunneler 3 | 1 . . . 1 . . . . . . . . . 1 Hauler 6 | . . . 3 . 1 . . . . 1 . . . 1 Recycler 25 | . . . 1 1 8 . . . . 6 3 . . 6 Mechanic 2 | . . . 1 . . . . . . . 1 . . . Operator 5 | . . . 1 . 1 . . . . 2 1 . . . Watcher 7 | . . . 3 2 1 . . . . . . . . 1 Swarmer 43 | . . . 7 4 . 7 3 . 3 6 . 6 . 7 Grunt 73 | . . 2 11 9 8 5 4 . 1 6 7 2 . 18 Brawler 2 | . . . . . 1 . . . . 1 . . . . Duelist 3 | . . . . . 1 . . . . 1 . 1 . . Sentry 17 | . . . 5 2 5 . . . . 2 . 1 1 1 Hunter 11 | . . . . 1 1 . . . . 1 . . . 8 Programmer 16 | . . . . . 2 . . . 1 4 2 . . 7 Behemoth 1 | . . . . . . . . . 1 . . . . . Best Kill Streak 14 | 1 . 1 5 8 14 4 4 . 3 3 6 5 1 11 Combat Bots Only 10 | . . 1 4 6 5 4 4 . 3 3 4 5 1 10 Max Kills in Single Turn 14 | 1 . 1 3 3 14 4 3 . 1 2 2 3 1 5 Gunslinging 1 | . . . . . . . . . . . . . . 1 Exploded 4 | . . . 2 3 2 4 3 . . . . 3 . 3 Melee 1 | . . . . . 1 . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Hostile Shots Fired 1378 | . . 16 67 97 198 113 14 . 45 145 32 26 4 621 Missed 422 | . . 4 18 27 46 22 3 . 17 56 17 7 1 204 Hits 956 | . . 12 49 70 152 91 11 . 28 89 15 19 3 417 Melee 10 | . . . . . 6 . . . . 1 . . . 3 Projectile 946 | . . 12 49 70 146 91 11 . 28 88 15 19 3 414 Critical Strikes 41 | . . . 1 2 6 5 . . . 4 . 1 . 22 Damage Taken 15710 | . . 136 541 1069 2038 1342 198 . 472 1214 266 489 73 7872 Core 1972 | . . 35 53 89 240 246 13 . 65 45 23 . . 1163 Absorbed by Shields 641 | . . . . . . 324 . . . 287 30 . . . Regen/Repaired (Parts) 768 | . . . . . . . . 652 . . 116 . . . Core Remaining (%) 80 | 100 . 86 86 83 . . . . 19 94 . . 97 . Volleys Fired 443 | 2 . 16 67 49 59 31 7 . 14 76 22 12 3 85 Largest 4 | 1 . 2 2 3 3 3 3 . 3 4 3 2 2 4 Hottest 249 | 20 . 46 46 113 111 225 99 . 99 132 130 130 130 249 Shots Fired 1105 | 2 . 32 129 115 115 80 19 . 39 220 52 23 6 273 Gun 779 | 2 . 32 124 73 29 50 18 . 39 185 14 . . 213 Cannon 308 | . . . . 40 81 28 . . . 35 38 21 6 59 Launcher 18 | . . . 5 2 5 2 1 . . . . 2 . 1 Special . | . . . . . . . . . . . . . . . Kinetic 878 | 2 . 32 124 81 83 39 18 . 39 177 38 21 6 218 Thermal 177 | . . . . . 27 39 . . . 43 14 . . 54 Explosive 18 | . . . 5 2 5 2 1 . . . . 2 . 1 Electromagnetic 32 | . . . . 32 . . . . . . . . . . Robot Hit Streak 35 | 2 . 7 18 12 35 11 13 . 15 10 11 7 1 9 Robot Miss Streak 11 | . . 2 3 3 3 4 1 . 3 6 4 2 5 11 Penetration Max 2 | . . . . . 1 . . . . 1 . . . 2 Secondary Targets 14 | . . . 3 2 . . . . 2 1 . . . 6 Max Gunslinging Chain 2 | . . . 1 1 . . . . 1 1 . . . 2 Shots Hit Robots 768 | 2 . 21 88 89 90 54 15 . 26 136 36 14 1 196 Core Hits 396 | 1 . 5 47 43 49 20 13 . 11 59 14 15 1 118 Critical Kills 1 | . . . . . . . . . . . . . . 1 Critical Parts Destroyed 7 | . . . . . . 2 . . 1 1 . . . 3 Critical Strikes 34 | . . . . 4 5 4 . . 1 2 3 . . 15 Burn 6 | . . . . . 2 2 . . . 1 . . . 1 Destroy 8 | . . . . . . 2 . . 1 1 . . . 4 Blast 13 | . . . . 3 3 . . . . . 3 . . 4 Corrupt 1 | . . . . 1 . . . . . . . . . . Impale 6 | . . . . . . . . . . . . . . 6 Melee Attacks 194 | . . . . 13 55 4 . 4 . 47 6 . . 65 Impact 27 | . . . . 13 14 . . . . . . . . . Slashing 102 | . . . . . 41 4 . 4 . 47 6 . . . Piercing 65 | . . . . . . . . . . . . . . 65 Sneak Attacks 36 | . . . . 2 6 1 . . . 15 4 . . 8 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 25830 | 25 . 337 1647 2141 4272 1403 520 . 595 4247 1852 1206 71 7514 Guns 10559 | 25 . 337 1313 932 471 665 317 . 595 2444 193 . . 3267 Cannons 7115 | . . . . 643 1514 422 . . . 406 1276 952 71 1831 Explosions 3289 | . . . 320 397 1682 166 203 . . . . 254 . 267 Melee 4853 | . . . . 169 605 150 . . . 1397 383 . . 2149 Ramming 14 | . . . 14 . . . . . . . . . . . Kinetic 14898 | 25 . 337 1313 1146 1542 539 317 . 595 2313 1212 952 71 4536 Thermal 3619 | . . . . 151 1564 548 . . . 537 257 . . 562 Explosive 2017 | . . . 320 246 561 166 203 . . . . 254 . 267 Electromagnetic 429 | . . . . 429 . . . . . . . . . . Impact 258 | . . . . 169 89 . . . . . . . . . Slashing 2446 | . . . . . 516 150 . . . 1397 383 . . . Piercing 2149 | . . . . . . . . . . . . . . 2149 Highest Corruption 13 | . . . . . 3 3 3 3 1 9 1 1 1 13 Average Corruption 3 | . . . . . 2 3 3 3 1 7 1 1 1 4 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 123 | . . . . . 11 35 5 3 . 44 3 2 3 17 Message Errors 33 | . . . . . 4 7 . . . 15 1 . 1 5 Matter Fused 28 | . . . . . 1 7 1 . . 12 . 1 1 5 Heat Flow Errors 9 | . . . . . 1 3 1 2 . . . . 1 1 Energy Discharges 18 | . . . . . 2 6 1 1 . 7 . . . 1 Parts Rejected 2 | . . . . . . 1 . . . . . . . 1 Parts Fused 2 | . . . . . . 1 . . . . . . . 1 Data Loss (minor) 13 | . . . . . 2 4 1 . . 5 1 . . . Data Loss (major) 2 | . . . . . . 2 . . . . . . . . Misfires 8 | . . . . . 1 2 . . . 3 1 1 . . Alerts 3 | . . . . . . 2 1 . . . . . . . Weapon Failures 5 | . . . . . . . . . . 2 . . . 3 Overload Shots 2 | . . . . . . 2 . . . . . . . . Overflow Damage 1877 | . . . 30 97 586 36 . . . 393 177 92 . 466 Projectiles 533 | . . . . . 5 11 . . . 11 135 92 . 279 Explosions 490 | . . . 30 41 405 3 . . . . . . . 11 Melee 854 | . . . . 56 176 22 . . . 382 42 . . 176 Knockbacks 47 | . . . . 3 13 7 . . . . 8 2 . 14 Impact 1 | . . . . 1 . . . . . . . . . . Kinetic 41 | . . . . 2 10 5 . . . . 8 2 . 14 Secondary 5 | . . . . . 3 2 . . . . . . . . Self-Inflicted Damage 384 | . . . . . 116 104 24 . . . . 74 . 66 Shots 14 | . . . . . 3 4 1 . . . . 3 . 3 Rammed . | . . . . . . . . . . . . . . . Targets Rammed 3 | . . . 3 . . . . . . . . . . . Kicked 3 | . . . 3 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 916 | . . 4 15 242 259 916 205 134 212 469 . . 134 287 Average Temperature 102 | . . 1 5 67 37 277 73 61 77 97 . . 76 69 Received Heat Transfer 3859 | . . 78 168 549 747 509 72 . 60 231 60 90 9 1286 Effects 24 | . . . . . . 20 . . . 4 . . . . Shutdowns 2 | . . . . . . 1 . . . 1 . . . . Energy Bleed 5 | . . . . . . 5 . . . . . . . . Interference 1 | . . . . . . 1 . . . . . . . . Matter Decay 3 | . . . . . . 2 . . . 1 . . . . Short Circuit 1 | . . . . . . 1 . . . . . . . . Damage (minor) 4 | . . . . . . 2 . . . 2 . . . . Damage (major) 6 | . . . . . . 6 . . . . . . . . Damage (core) 2 | . . . . . . 2 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 2 | . . . . 2 . . . . . . . . . . Impact Corruptions 2 | . . . . 2 . . . . . . . . . . Robots Melted 3 | . . . . . 1 . . . . 1 1 . . . Combat Hostiles 3 | . . . . . 1 . . . . 1 1 . . . Parts Melted 10 | . . . . . 4 1 . . . 3 2 . . . Heat Transferred 5553 | . . . . 150 1838 1036 . . . 888 407 . . 1234 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Maximum Alert Level 2 | . . . 1 1 2 . . . . 2 1 . . 2 Low Security (%) 42 | 100 100 100 36 48 11 . . . . 84 2 . . 24 Level 1 40 | . . . 63 51 40 . . . . 4 97 . . 55 Level 2 16 | . . . . . 48 . . . . 10 . . . 19 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 691 | 5 . 30 384 308 691 . . . . 473 352 . . 660 Initial 229 | . . . . 156 128 . . . . 51 229 . . 19 Average 240 | . . 5 194 216 411 . . . . 134 284 . . 283 Influence Increases 6265 | 5 . 50 757 438 1182 280 160 . 312 1068 356 225 20 1412 Destroy 0b10 Robot/C 3640 | . . 40 460 320 360 240 140 . 220 620 200 200 20 820 Destroy 0b10 Robot/NC 400 | 5 . . 50 20 115 . . . . 80 25 . . 105 Destroy Leader 728 | . . 10 122 54 104 10 20 . 40 164 30 10 . 164 Allied During Kill 150 | . . . . . . . . . 52 97 1 . . . Successful Hack 43 | . . . 23 . 20 . . . . . . . . . Disable Machine 705 | . . . 30 . 480 . . . . 30 15 . . 150 Destroy Structure 404 | . . . 57 44 103 . . . . 32 40 . . 128 Lose Combat Pursuer 195 | . . . 15 . . 30 . . . 45 45 15 . 45 Influence Decreases 5799 | 5 . 50 385 528 782 903 189 30 230 681 498 262 278 978 Entered New Map 1127 | . . . . 216 154 253 12 30 . 31 240 122 56 13 Time Decay 3679 | 5 . 50 385 262 538 580 157 . 150 530 238 130 222 432 Lost Part 823 | . . . . 50 90 70 20 . . 50 . 10 . 533 Lost Ally 170 | . . . . . . . . . 80 70 20 . . . Squads Dispatched 32 | . . . 4 2 3 . . . . 8 3 . . 12 Investigation 5 | . . . 1 1 . . . . . . 2 . . 1 Extermination 8 | . . . . . 2 . . . . 3 1 . . 2 Reinforcement 12 | . . . 3 1 1 . . . . 3 . . . 4 Assault 1 | . . . . . . . . . . . . . . 1 Garrison 6 | . . . . . . . . . . 2 . . . 4 Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . 1 . . . . . 2 . . . 2 Haulers Reinforced 2 | . . . . . 1 . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Distress Signals 14 | . . . 5 3 5 . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 257 | . . 2 34 22 24 14 7 . 11 42 13 10 4 74 Peak Tracking Total 21 | . . 2 4 8 6 6 4 . 5 8 5 5 4 21 Tactical Retreats 9 | . . . 1 . . 2 . . . 3 1 1 . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Traps Triggered 3 | . . . 1 1 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Machines Disabled 48 | . . . 2 . 32 1 . . . 2 1 . . 10 Max in Single Turn 18 | . . . 2 . 18 1 . . . 1 1 . . 6 Garrison Access 1 | . . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Machines Accessed 18 | . . . 6 . 7 2 . . . 2 1 . . . Terminals 9 | . . . 4 . 4 1 . . . . . . . . Fabricators 2 | . . . . . 1 . . . . 1 . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . Recycling Units 2 | . . . 1 . 1 . . . . . . . . . Scanalyzers 2 | . . . 1 . 1 . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . Total Hacks 41 | . . . 14 . 16 5 . . . 3 3 . . . Successful 22 | . . . 7 . 7 5 . . . 1 2 . . . Failed 19 | . . . 7 . 9 . . . . 2 1 . . . Catastrophic 3 | . . . 1 . 2 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 11 | . . . . . . . . . . 11 . . . . Terminals 22 | . . . 9 . 9 4 . . . . . . . . Fabricators 4 | . . . . . 2 . . . . 2 . . . . Repair Stations 3 | . . . . . . . . . . . 3 . . . Recycling Units 3 | . . . 2 . 1 . . . . . . . . . Scanalyzers 7 | . . . 3 . 4 . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . Terminal Hacks 13 | . . . 4 . 4 5 . . . . . . . . Record 5 | . . . . . 1 4 . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . Locate Traps 3 | . . . 1 . 2 . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . 2 . . . Scan Component 1 | . . . . . . . . . . . 1 . . . Repair 1 | . . . . . . . . . . . 1 . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . . . Scanalyzer 4 | . . . 2 . 2 . . . . . . . . . Retrieve Study 4 | . . . 2 . 2 . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . 2 . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 14 | . . . 5 . 7 1 . . . . 1 . . . Full Trace Events 2 | . . . . . . 1 . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . 15 . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired 4 | . . . 2 . 2 . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . 1 . . . Time 50 | . . . . . . . . . . . 50 . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Total Allies 9 | . . . . . . . . 4 . 5 . . . . Largest Group 4 | . . . . . . . . 4 4 4 1 . . . Highest-Rated Group 150 | . . . . . . . . 150 150 112 28 . . . Highest-Rated Ally 40 | . . . . . . . . 40 40 30 28 . . . Zionite Dispatches 2 | . . . . . . . . . . 2 . . . . Fire 1 | . . . . . . . . . . 1 . . . . Defense Resupply 1 | . . . . . . . . . . 1 . . . . Total Orders 2 | . . . . . . . . . . 1 1 . . . RETURN 2 | . . . . . . . . . . 1 1 . . . Ally Attacks 77 | . . . . . . . . . 34 38 5 . . . Total Damage 1445 | . . . . . . . . . 751 595 99 . . . Kills 17 | . . . . . . . . . 5 11 1 . . . Allies Corrupted 1 | . . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Active Infowar (turns) 5739 | 22 129 284 618 272 1452 1637 204 779 . 342 . . . . Sensors 3017 | . . . . 24 810 1637 204 . . 342 . . . . Traps 2846 | . . . . . 1388 679 . 779 . . . . . . Seismic 1301 | 22 129 284 618 248 . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . 1 . 1 . . . 1 1 . Drone Launches 2 | . . . . . . . . . . 1 1 . . . Drone Recoveries 2 | . . . . . . . . . . 1 1 . . . Zionite Intel Received 2 | . . . . . . . . . . 2 . . . . Component Stockpiles 1 | . . . . . . . . . . 1 . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Turns Passed 11210 | 75 129 284 958 578 1524 1788 344 1309 300 1497 514 267 477 1166 Spaces Moved 6140 | 51 45 183 504 233 825 980 231 984 172 755 204 171 384 418 Core 35 | 6 . . . . . 26 . . . . . . . 3 Treads 39 | . . . . . 39 . . . . . . . . . Legs 5324 | 45 45 183 504 233 325 678 231 984 172 755 204 171 384 410 Wheels 742 | . . . . . 461 276 . . . . . . . 5 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 105 105 90 96 126 126 129 124 120 120 120 50 Average Speed 128 | 111 120 120 106 120 117 153 130 126 129 131 155 120 120 123 Slowest Speed 950 | 120 120 120 120 175 305 950 133 196 129 195 190 120 120 330 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 4 11 49 48 22 27 93 38 90 48 22 7 35 46 11 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 9 | . . 1 . . . 1 . 1 . 5 . 1 . . Known Exits Taken 2 | . . . . . . . . . 1 1 . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 . . 1 1 1 . Scrap Searched 6 | . . . . . . 3 1 . . . . 1 1 . Spaces Dug 201 | . . . 50 28 45 1 . . . 26 . 42 . 9 Terrain Destroyed 474 | . . . 56 43 106 61 29 . 1 34 19 52 4 69 Melee 85 | . . . . 10 41 1 . . . 24 . . . 9 Projectile 79 | . . . . 3 3 2 . . 1 10 19 10 4 27 AOE 310 | . . . 56 30 62 58 29 . . . . 42 . 33 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Total 8169 | 63 122 216 795 399 1170 1190 256 1044 218 1028 335 199 392 742 Wait 886 | . 65 16 145 55 141 144 16 29 31 80 73 11 2 78 Move 6126 | 50 44 182 503 232 824 979 230 983 171 754 203 170 383 418 Hop . | . . . . . . . . . . . . . . . Pick Up 89 | 4 6 1 11 13 12 3 . 3 . 14 4 1 1 16 Fast Attach 74 | 7 1 . 4 1 16 9 1 5 . 3 3 1 . 23 Attach 55 | . . . 1 8 7 5 . 4 . 6 3 2 . 19 Detach 23 | . 1 . 1 1 5 5 . 3 . 1 4 1 . 1 Swap 151 | . 1 . 36 18 26 6 2 5 2 28 7 . 1 19 Drop 125 | . 4 1 24 9 25 4 . 8 . 19 10 1 2 18 Fire 443 | 2 . 16 67 49 59 31 7 . 14 76 22 12 3 85 Melee 194 | . . . . 13 55 4 . 4 . 47 6 . . 65 Ram . | . . . . . . . . . . . . . . . Kick 3 | . . . 3 . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / [*Low] / Ext) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 59 | -11/Scrapyard | Discovered new exit (range 12) 76 | -11/Scrapyard | Entered Materials 110 | -10/Materials | Discovered new exit (range 16) 205 | -10/Materials | Entered Mines 212 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 309 | -10/Mines | Build established: Mutant 345 | -10/Mines | Learned location of Storage (-7) 369 | -10/Mines | Assembled infested the area 374 | -10/Mines | Assisted by a Guerilla fighting off Assembled 416 | -10/Mines | Discovered new exit (range 13) 489 | -10/Mines | Entered Materials 489 | -9/Materials | Evolved 2 slots: Propulsion x2 907 | -9/Materials | Discovered new exit (range 11) 1048 | -9/Materials | Discovered new exit (range 15) 1289 | -9/Materials | Build established: Scavenger-Mutant 1442 | -9/Materials | Discovered new exit (range 6) 1447 | -9/Materials | Entered another Materials area 1447 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1603 | -8/Materials | Lost 4 parts (1n1u2w) 1874 | -8/Materials | Discovered new exit (range 7) 2025 | -8/Materials | Entered Factory 2025 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2141 | -7/Factory | Build established: Mutant 2796 | -7/Factory | Lost 6 parts (3n1u2w) 3419 | -7/Factory | Found Prototype Launcher 3419 | -7/Factory | Identified Rocket Array 3532 | -7/Factory | Discovered new exit (range 5) 3549 | -7/Factory | Entered Lower Caves 3572 | -7/Lower Caves | Attracted the attention of an 0b10 base 3639 | -7/Lower Caves | Core integrity fell below 50% 3669 | -7/Lower Caves | Learned location of Armory (-4) 3669 | -7/Lower Caves | Learned 8 Factory zone layouts 3672 | -7/Lower Caves | Lost 5 parts (3n1u1w) 4281 | -7/Lower Caves | Build established: Skirmisher 4674 | -7/Lower Caves | Build established: Derelict-Gunner 5142 | -7/Lower Caves | Learned Factory garrison access intel 5318 | -7/Lower Caves | Discovered new exit (range 15) 5337 | -7/Lower Caves | Entered another Lower Caves area 5338 | -7/Lower Caves | Identified exit to Factory 5673 | -7/Lower Caves | Discovered new exit (range 8) 5681 | -7/Lower Caves | Entered Zion 5732 | -7/Zion | Discovered new exit (range 13) 5872 | -7/Zion | System corruption cleaned by Quarantine Array 5995 | -7/Zion | Visited the Megawrench Repair Shop 5995 | -7/Zion | Megawrench repaired 10 parts 6397 | -7/Zion | Build established: Derelict-Mutant 6448 | -7/Zion | Met Imprinter 6475 | -7/Zion | Imprinted 6477 | -7/Zion | Declared Zion's savior 6655 | -7/Zion | Found Prototype Device 6655 | -7/Zion | Identified Bomb Factory No. 2 6783 | -7/Zion | Given the Hacking Drone Bay 6784 | -7/Zion | Found Prototype Device 6784 | -7/Zion | Identified Hacking Drone Bay 6990 | -7/Zion | Entered Proximity Caves 6990 | -6/Proximity Caves | Accompanied by 4 allies 6992 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7089 | -6/Proximity Caves | Spotted B-75 Beast 7124 | -6/Proximity Caves | Destroyed B-75 Beast 7166 | -6/Proximity Caves | Core integrity fell below 20% 7290 | -6/Proximity Caves | Entered Factory 7290 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 7291 | -6/Factory | Identified exit to Factory 7292 | -6/Factory | Identified exit to Extension 7293 | -6/Factory | Loaded intel: 4 garrison access locations 7366 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 7498 | -6/Factory | Zion Defense Resupply teleported in 7533 | -6/Factory | Discovered new exit (range 10) 7616 | -6/Factory | Garrison activated, responded to threat 8124 | -6/Factory | Build established: Derelict-Tank 8488 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 8489 | -6/Factory | Zion Fire squad teleported in 8502 | -6/Factory | Build established: Tank 8530 | -6/Factory | Terminal network hard line cut 8787 | -6/Factory | Entered another Factory area 8787 | -5/Factory | Accompanied by 1 ally 8787 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8987 | -5/Factory | Repaired Flexi-carbon Leg 9285 | -5/Factory | Discovered new exit (range 8) 9301 | -5/Factory | Entered Upper Caves 9364 | -5/Upper Caves | Build established: Scavenger-Tank 9419 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9548 | -5/Upper Caves | Discovered new exit (range 13) 9568 | -5/Upper Caves | Entered another Upper Caves area 9584 | -5/Upper Caves | Encountered a Warlord checkpoint 9615 | -5/Upper Caves | Learned Factory non-interactive machine intel 9653 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10036 | -5/Upper Caves | Discovered new exit (range 8) 10045 | -5/Upper Caves | Entered Factory 10045 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 10046 | -4/Factory | Loaded intel: 249 non-interactive machine locations 10315 | -4/Factory | Lost 3 parts (1n1u1w) 10398 | -4/Factory | Garrison activated, responded to threat 10483 | -4/Factory | Core integrity fell below 50% 10518 | -4/Factory | Lost 22 parts (2p7n6u7w) 10527 | -4/Factory | Destroyed 10 combat bots 10933 | -4/Factory | Lost 4 parts (1p3w) 10980 | -4/Factory | Garrison activated, responded to threat 11045 | -4/Factory | First assault squad dispatched 11053 | -4/Factory | System corruption reached 10% 11095 | -4/Factory | Core integrity fell below 20% 11199 | -4/Factory | Spotted Striker 11200 | -4/Factory | Cargo convoy interrupted 11210 | -4/Factory | Released all parts (5) 11211 | -4/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 11210_ Released Hcp. Storage Unit. 11210_ Hacking Drone Bay crushed and broken. 11210_ Flexi-carbon Leg crushed and broken. 11210_ Neutrino Core crushed and broken. 11210_ Flexi-carbon Leg crushed and broken. 11210_ Lgt. Antimatter Reactor crushed and broken. 11210_ F-cell Engine crushed and broken. 11210_ Lgt. Antimatter Reactor crushed and broken. 11210_ Flexi-carbon Leg crushed and broken. 11210_ Released Plasma Lance. 11210_ Plasma Lance crushed and broken. 11210_ Released Centrium Wheel. 11210_ Released Adv. Coolant Injector. 11210_ Adv. Coolant Injector crushed and broken. 11210_ Penetrated by Slug. 11210_ K-01 Serf destroyed. 11211_ K-01 Serf collects debris. 11211_ R-10 Processor collects Wheel. Map ----- +----------------------------------------------------+ | ???????????????????????????# #??? | | ???????????????????????????# !#??? | | ???????????????????????????# #??? | | ???????????????????????????# #??? | | ""?"""?"""?????????????????# #??? | | ""?"""?"""?????????????????# #??? | | ""?"""?"""????????????????#################"###??? | | ??????????????????????????# #####????? | | ""?"""?"""?"""????????????# "" """" #????????? | | ""?"""?"""?"""????????????# """""""== #?"""????? | | ""?"""?"""?"""???????[????# """ """ [!#?"""????? | | ????????????????????? ???# "" "% =#?"""????? | | ""?????"""?"""??? ?? ???# % % %!=#????????? | | ""?????"""?""" ??? ? ???#######+#######????????? | | ""?????"""?""" ###+##+###?????# % #?????????????? | | ?????????????? 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""""" #%ggg= %" #??? | | ???????"""""""?""""""" #Kb!b=b % % " ##??? | | ???????"""""""?"""""""??#h##### %"" R% #???? | | ???????"""""""?"""""""??#x#???# #???? | | ????????????????????????#h#???# %"% """ +???? | | ????????????????????????#x#???# """ """ #?""" | | ????????????????????????ph#???# """ """ #?""" | | ???????????????????????? h#???# #?""" | | ???????????????????????? #???# """ #???? | | ???????????????????????? #???# """ !! +?""" | | ??????????????????????? ????# """ !! #?""" | | ??????????????????????? ????# #?""" | | ???????????????????????/##????# ? ? #???? | | ??????????????????????? ?????? ? ? #???? | | ??????????????????????????????? ? ?? #???? | | ??????????????????????????????????? ??? #???? | | ??????????????????????????????""""""" ????? ?????? | | ??????????????????????????????""""""" ???????????? | | ??????????????????????????????"""""""????????????? | | ??????????????????????????????"""""""????????????" | | ?????????????????????????????????????????????????? | | ??????????????????????????????"""""""????????????? | | ??????????????????????????????"""""""????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Coolant Potential 100 Energy Generation 37 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 525 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Lightning Gun | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Energy Well | -7/Zion | Archive Flak Gun | -7/Zion | Archive Fission Core | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Drone Bay | -7/Zion | Archive Gatling Laser | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Imp. KE Penetrator | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive S-27 Virus | -7/Zion | Archive X-57 Shotgunner | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Flexi-carbon Leg | 14% | -5/Factory Studied --------- Aluminum Leg | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Arm. Huge Wheel | -7/Factory | Hacked Hyb. Deuterium Engine | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Hunted It Was An Accident, I Swear Maybe Next Time I'll Detach My Launcher Remodeling Challenges ------------ None Game ------ Seed DeliveryCouplerBroadsword Manual? 0 Play Time 03:25:36 Cumulative 28.6 hours Start 2026.04.13 @ 15:53:16 End 2026.04.13 @ 20:26:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 24 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d2084655-b0cb-40ba-925b-c812a70d4da2