Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.02.13 @ 13:09:27

Player: DUMBBITCHINDYSTOPIA

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (105)     525
Value Destroyed (2906)     2906
Prototype IDs (30)         600
Alien Tech Used (0)        0
Bonus (492)                492
              TOTAL SCORE: 9023

 Bonus
-------
High Alert Combat Kills    50
Follower Combat Kills      248
Met Data Miner             300
Friendly Fire              -106

 Cogmind 
---------
Core Integrity             965/1000
Matter                     259/300
Energy                     21/100
System Corruption          0%
Temperature                Cool (92)
Movement                   Flying (655) Ox7
Location                   -5/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (5) ---
   Experimental Cesium-ion Thruster
>               --- UTILITY (8) ------
  High-capacity Storage Unit
       Enhanced Optical Array
      Makeshift Terrain Scan Processor
       Improved Transmission Jammer
       Advanced ECM Suite
       Improved Medium Armor Plating
                System Shield
>               --- WEAPON (2) -------
       Improved EM Pulse Cannon
>               --- INVENTORY (12) ---
                Matter Compressor (250)
                Triangulator
          Heavy Machine Gun

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
                Angular Momentum Engine
>               --- PROPULSION -------
                Gyrokinetic Inverter
   Experimental Cesium-ion Thruster
>               --- UTILITY ----------
  High-capacity Storage Unit
       Enhanced Optical Array
      Makeshift Terrain Scan Processor
       Improved Transmission Jammer
       Advanced ECM Suite
                Phase Shifter
       Improved Medium Armor Plating
                System Shield
>               --- WEAPON -----------
       Improved EM Pulse Cannon
      Makeshift Axe
>               --- INVENTORY --------
                Matter Compressor
                Triangulator
                Gauss Rifle
          Heavy Machine Gun
[Rating: 59]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 VTOL Module
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Gravmag System
  Flight Unit              VTOL Module
Utility                    Hacking Suite
  Device                   Advanced Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Experimental Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Chainsword
  Energy Gun               Plasma Rifle
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Special Weapon           Remote Datajack
  Impact Weapon            Maul
  Slashing Weapon          Chainsword
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac 
Slots Evolved              10   | .   .   2   2   2   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               3    | .   .   1   1   .   .   .   .   .   .   1   
  Utility                  6    | .   .   1   1   1   2   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             168  | 8   10  15  27  48  29  10  6   .   10  5   
  Power                    23   | 1   .   3   3   8   4   2   1   .   1   .   
    Engine                 12   | 1   .   2   1   1   4   2   .   .   1   .   
    Core                   11   | .   .   1   2   7   .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               56   | 2   5   4   8   20  9   3   2   .   1   2   
    Treads                 2    | .   .   .   .   .   .   .   1   .   1   .   
    Leg                    6    | 2   3   1   .   .   .   .   .   .   .   .   
    Wheel                  3    | .   .   .   .   .   .   2   1   .   .   .   
    Hover                  7    | .   2   .   4   .   .   .   .   .   .   1   
    Flight                 38   | .   .   3   4   20  9   1   .   .   .   1   
  Utility                  37   | 3   2   1   4   5   9   4   2   .   5   2   
    Device                 18   | 1   1   .   2   2   7   1   .   .   2   2   
    Storage                5    | 1   .   1   .   .   .   2   .   .   1   .   
    Processor              9    | 1   1   .   1   1   2   .   2   .   1   .   
    Hackware               4    | .   .   .   1   2   .   1   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   52   | 2   3   7   12  15  7   1   1   .   3   1   
    Energy Gun             4    | .   .   2   1   .   1   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   1   .   
    Ballistic Gun          25   | 2   3   4   3   7   3   1   1   .   .   1   
    Ballistic Cannon       3    | .   .   .   3   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   2   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   .   .   .   .   .   .   
    Slashing Weapon        14   | .   .   .   3   6   3   .   .   .   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   1   1   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   .   1   2   .   .   .   .   .   
Parts Lost                 48   | .   .   .   6   8   12  8   2   .   7   5   
  Power                    10   | .   .   .   1   2   2   2   1   .   .   2   
  Propulsion               18   | .   .   .   4   4   4   3   1   .   2   .   
  Utility                  11   | .   .   .   1   .   4   1   .   .   4   1   
  Weapon                   9    | .   .   .   .   2   2   2   .   .   1   2   
  Highest Loss Streak      5    | .   .   .   5   2   5   5   2   .   5   5   
Average Slot Usage (%)     89   | .   98  93  97  97  99  72  82  80  74  75  
  Engine                   5    | .   14  6   .   .   5   6   6   6   6   10  
  Core                     5    | .   .   4   9   14  7   .   1   .   .   .   
  Leg                      3    | .   23  17  .   .   .   .   .   .   .   .   
  Wheel                    2    | .   .   .   .   .   .   2   14  13  9   .   
  Flight                   14   | .   .   13  28  29  25  8   .   .   .   1   
  Device                   10   | .   13  11  8   4   13  20  6   6   6   16  
  Storage                  6    | .   .   11  9   7   5   1   10  6   6   5   
  Processor                9    | .   14  11  9   5   6   6   11  20  22  11  
  Hackware                 12   | .   .   .   9   18  19  16  17  13  6   5   
  Ballistic Gun            8    | .   27  18  7   4   1   1   10  13  10  .   
  Slashing Weapon          4    | .   .   .   4   9   10  3   .   .   1   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             70   | 13  10  18  20  23  29  32  50  31  66  70  
  Greatest Support         56   | 20  26  36  44  20  26  28  56  40  40  23  
  Greatest Overweight (x)  16   | .   3   5   6   2   1   5   2   .   16  4   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   .   1   3   
Largest Inventory Capacity 16   | 6   4   6   6   6   6   8   8   8   16  12  
  Average Capacity         6    | 5   4   6   6   6   5   4   8   8   11  12  
  Most Carried             8    | 1   4   6   6   6   6   4   7   6   8   5   
  Average Carried          4    | .   3   4   5   4   5   2   4   6   6   3   
  Final Capacity           12   | 4   4   6   6   6   4   8   8   8   12  12  
  Final Carried            6    | 1   4   6   5   6   1   4   6   6   6   3   

 Class Distribution 
--------------------
 45% | Hacker-Mutant
 17% | Scavenger-Mutant
 11% | Derelict-Mutant
 10% | Mutant
  7% | Scavenger-Sprinter
  3% | Hacker-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
   Scavenger-Mutant | -9/Materials
 Scavenger-Sprinter | -8/Materials
      Hacker-Mutant | -7/Factory
      Hacker-Mutant | -6/Factory
      Hacker-Mutant | -6/Lower Caves
      Hacker-Mutant | -6/Lower Caves
      Hacker-Mutant | -6/Data Miner
    Derelict-Mutant | -5/Proximity Caves
    Derelict-Mutant | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  
Matter Collected           3447 | 146  335  506  295  850  287  168  373  .    487  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3994 | 133  456  725  450  1088 423  159  107  .    394  59   
  Parts                    243  | 14   35   54   26   69   23   5    6    .    11   .    
Haulers Intercepted        7    | .    2    2    1    2    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    1    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      32   | .    .    .    .    .    .    3    5    .    24   .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac 
Combat Hostiles Destroyed  69   | .   9   16  11  17  6   1   2   .   6   1   
  Melee                    14   | .   .   .   4   5   5   .   .   .   .   .   
  Guns                     51   | .   9   16  4   12  1   1   2   .   6   .   
  Cannons                  3    | .   .   .   3   .   .   .   .   .   .   .   
Classes Destroyed          14   | 2   6   3   1   1   .   .   .   .   1   .   
  Worker                   7    | .   1   .   .   6   .   .   .   .   .   .   
  Builder                  5    | .   1   2   .   2   .   .   .   .   .   .   
  Tunneler                 5    | 4   .   1   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   2   2   1   2   .   .   .   .   .   .   
  Recycler                 3    | 1   .   .   .   2   .   .   .   .   .   .   
  Operator                 3    | .   .   1   1   1   .   .   .   .   .   .   
  Watcher                  6    | .   3   .   1   1   1   .   .   .   .   .   
  Swarmer                  22   | .   5   6   3   8   .   .   .   .   .   .   
  Grunt                    25   | .   4   7   4   4   1   1   .   .   3   1   
  Brawler                  4    | .   .   1   1   .   1   .   .   .   1   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   11   | .   .   2   2   2   3   .   1   .   1   .   
  Hunter                   4    | .   .   .   1   2   .   .   1   .   .   .   
  Programmer               2    | .   .   .   .   1   1   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           10   | 5   6   8   6   10  3   1   1   .   4   1   
  Combat Bots Only         7    | .   5   7   6   4   3   1   1   .   4   1   
Max Kills in Single Turn   4    | 1   2   2   1   4   1   1   1   .   1   1   
  Gunslinging              1    | .   1   1   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   1   1   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  
Damage Taken               4980 | .    225  489  617  929  1175 388  169  .    546  442  
  Core                     1045 | .    28   41   104  215  311  165  21   .    125  35   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         75   | 100  88   89   81   69   .    .    .    .    26   .    
Volleys Fired              244  | 7    34   41   34   55   9    19   7    .    28   10   
  Largest                  2    | 2    2    2    2    2    1    1    2    .    2    2    
  Hottest                  97   | 40   40   46   63   56   75   75   58   .    58   97   
Shots Fired                407  | 14   68   78   48   88   8    21   14   .    57   11   
  Gun                      383  | 14   68   78   33   86   8    21   14   .    57   4    
  Cannon                   22   | .    .    .    15   .    .    .    .    .    .    7    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Special                  2    | .    .    .    .    2    .    .    .    .    .    .    
  Kinetic                  375  | 14   68   78   47   86   2    5    14   .    57   4    
  Thermal                  23   | .    .    .    1    .    6    16   .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          7    | .    .    .    .    .    .    .    .    .    .    7    
  Robot Hit Streak         23   | 9    17   23   14   15   14   7    13   .    19   10   
  Robot Miss Streak        4    | 1    3    2    4    2    .    2    .    .    2    1    
  Penetration Max          1    | .    .    .    .    1    .    .    .    .    1    .    
  Secondary Targets        12   | .    2    5    1    2    .    .    .    .    2    .    
    Max Gunslinging Chain  1    | .    1    1    1    1    .    .    .    .    1    .    
Shots Hit Robots           373  | 11   50   59   46   88   33   13   11   .    52   10   
  Core Hits                166  | 6    23   29   23   41   13   6    4    .    19   2    
  Critical Hits            10   | .    1    .    2    3    2    .    .    .    1    1    
  Critical Kills           4    | .    1    .    1    1    1    .    .    .    .    .    
  Critical Parts Destroyed 6    | .    .    .    1    2    1    .    .    .    1    1    
Melee Attacks              95   | .    .    .    11   38   34   .    .    .    7    5    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 95   | .    .    .    11   38   34   .    .    .    7    5    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            6    | .    .    .    .    4    2    .    .    .    .    .    
    Combat Hostiles        1    | .    .    .    .    .    1    .    .    .    .    .    
  Follow-up Attacks        7    | .    .    .    1    2    2    .    .    .    2    .    
Damage Inflicted           8810 | 155  588  820  927  3092 1232 285  231  .    1218 262  
  Guns                     5261 | 155  588  820  300  1569 181  285  231  .    1028 104  
  Cannons                  436  | .    .    .    278  .    .    .    .    .    .    158  
  Explosions               631  | .    .    .    .    631  .    .    .    .    .    .    
  Melee                    2481 | .    .    .    349  891  1051 .    .    .    190  .    
  Ramming                  1    | .    .    .    .    1    .    .    .    .    .    .    
  Kinetic                  5143 | 155  588  820  559  1569 46   43   231  .    1028 104  
  Thermal                  962  | .    .    .    19   566  135  242  .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          223  | .    .    .    .    65   .    .    .    .    .    158  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2481 | .    .    .    349  891  1051 .    .    .    190  .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         19   | .    1    .    .    .    12   12   12   12   19   .    
  Average Corruption       11   | .    1    .    .    .    12   12   12   12   13   .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  156  | .    1    .    .    .    11   55   36   4    49   .    
    Message Errors         33   | .    .    .    .    .    2    14   7    1    9    .    
    Matter Fused           35   | .    .    .    .    .    1    11   8    1    14   .    
    Heat Flow Errors       8    | .    .    .    .    .    .    5    1    .    2    .    
    Energy Discharges      12   | .    .    .    .    .    .    4    5    .    3    .    
    Parts Rejected         1    | .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      10   | .    1    .    .    .    1    2    4    1    1    .    
    Data Loss (major)      9    | .    .    .    .    .    1    3    3    1    1    .    
    Misfires               6    | .    .    .    .    .    .    2    2    .    2    .    
    Alerts                 4    | .    .    .    .    .    1    2    1    .    .    .    
    Misdirections          22   | .    .    .    .    .    4    9    3    .    6    .    
    Targeting Errors       13   | .    .    .    .    .    .    2    1    .    10   .    
    Weapon Failures        3    | .    .    .    .    .    1    .    1    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            285  | .    .    .    1    248  25   .    .    .    .    11   
  Projectiles              11   | .    .    .    .    .    .    .    .    .    .    11   
  Explosions               155  | .    .    .    .    155  .    .    .    .    .    .    
  Melee                    119  | .    .    .    1    93   25   .    .    .    .    .    
Knockbacks                 5    | .    .    .    5    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5    | .    .    .    5    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    1    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    1    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        257  | .    2    11   20   51   215  246  148  .    257  235  
  Average Temperature      51   | .    2    3    6    15   86   86   36   .    68   147  
  Received Heat Transfer   1608 | .    102  231  198  192  306  210  72   .    141  156  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    .    1    
  Parts Fried              1    | .    .    .    .    .    .    .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    1    1    .    .    .    .    
  Heat Transferred         1237 | .    .    .    37   350  300  550  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    1    2    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac 
Peak Influence             481  | 25  246 361 481 437 170 .   .   .   .   38  
  Initial                  141  | .   13  1   72  141 5   .   .   .   .   .   
  Average                  127  | 11  72  138 208 182 55  .   .   .   .   4   
Maximum Alert Level        2    | .   1   1   2   2   .   .   .   .   .   .   
  Low Security (%)         73   | 100 92  78  57  48  100 .   .   .   .   100 
  Level 1                  22   | .   7   21  28  46  .   .   .   .   .   .   
  Level 2                  3    | .   .   .   13  4   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   .   .   2   5   5   .   .   .   1   2   
  Investigation            2    | .   .   .   .   .   1   .   .   .   .   1   
  Extermination            5    | .   .   .   .   3   1   .   .   .   .   1   
  Reinforcement            6    | .   .   .   2   2   2   .   .   .   .   .   
  Assault                  2    | .   .   .   .   .   1   .   .   .   1   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac 
Distress Signals           8    | .   3   .   2   3   .   .   .   .   .   .   
Communications Jammed      1    | .   .   .   .   1   .   .   .   .   .   .   
  Distress Signals         1    | .   .   .   .   1   .   .   .   .   .   .   
Times Spotted              138  | .   17  21  27  29  18  5   2   .   13  6   
  Peak Tracking Total      12   | .   6   6   8   5   6   3   1   .   12  5   
  Tactical Retreats        14   | .   .   1   3   1   4   3   .   .   2   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac 
Traps Triggered            5    | .   2   .   .   2   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
----------                 Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac 
Machines Disabled          3    | .   .   .   1   2   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   1   1   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   2   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       1    | .   .   .   .   .   1   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac 
Machines Accessed          48   | .   10  1   9   17  5   1   .   4   .   1   
  Terminals                25   | .   8   1   6   9   1   .   .   .   .   .   
  Fabricators              6    | .   .   .   .   3   2   .   .   .   .   1   
  Repair Stations          2    | .   1   .   .   1   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   1   1   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   1   1   1   .   .   .   .   .   
  Garrison Access          4    | .   .   .   1   2   1   .   .   .   .   .   
Total Hacks                185  | .   39  3   35  52  18  1   .   31  .   6   
  Successful               147  | .   28  1   27  38  17  1   .   31  .   4   
  Failed                   38   | .   11  2   8   14  1   .   .   .   .   2   
    Catastrophic           2    | .   1   .   .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   46   | .   16  .   16  10  4   .   .   .   .   .   
  Terminals                93   | .   31  3   24  34  1   .   .   .   .   .   
  Fabricators              16   | .   .   .   .   7   3   .   .   .   .   6   
  Repair Stations          8    | .   6   .   .   2   .   .   .   .   .   .   
  Recycling Units          8    | .   2   .   3   3   .   .   .   .   .   .   
  Scanalyzers              20   | .   .   .   6   2   12  .   .   .   .   .   
  Garrison Access          8    | .   .   .   2   4   2   .   .   .   .   .   
Terminal Hacks             85   | .   18  1   14  20  .   1   .   31  .   .   
  Record                   12   | .   .   .   .   .   .   1   .   11  .   .   
  Part Schematic           9    | .   .   .   .   .   .   .   .   9   .   .   
  Robot Schematic          8    | .   .   .   .   .   .   .   .   8   .   .   
  Robot Analysis           13   | .   7   .   2   4   .   .   .   .   .   .   
  Prototype ID Bank        10   | .   1   .   3   3   .   .   .   3   .   .   
  Level Access Points      2    | .   1   .   .   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   1   .   .   .   .   .   .   
  Terminal Index           2    | .   1   .   1   .   .   .   .   .   .   .   
  Alert Level              4    | .   2   .   2   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   2   1   .   .   .   .   .   .   .   .   
  Locate Traps             5    | .   1   .   1   3   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   1   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   1   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   1   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   .   1   .   .   .   .   .   .   
  Extermination Status     1    | .   .   .   .   1   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   1   .   .   .   .   .   .   .   
  Registered Components    3    | .   1   .   1   1   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              3    | .   1   .   .   2   .   .   .   .   .   .   
Fabricator Hacks           13   | .   .   .   .   7   2   .   .   .   .   4   
  Network Status           2    | .   .   .   .   2   .   .   .   .   .   .   
  Load Schematic           5    | .   .   .   .   2   1   .   .   .   .   2   
  Build                    6    | .   .   .   .   3   1   .   .   .   .   2   
Repair Station Hacks       8    | .   6   .   .   2   .   .   .   .   .   .   
  Scan Component           4    | .   3   .   .   1   .   .   .   .   .   .   
  Repair                   4    | .   3   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   2   .   1   2   .   .   .   .   .   .   
  Report Inventory         4    | .   2   .   1   1   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 20   | .   .   .   6   2   12  .   .   .   .   .   
  Insert Component         9    | .   .   .   3   1   5   .   .   .   .   .   
  Analyze                  11   | .   .   .   3   1   7   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   1   2   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   2   .   .   .   .   .   .   
  Coupler Status           1    | .   .   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         13   | .   2   .   5   3   3   .   .   .   .   .   
  Terminals                7    | .   2   .   3   2   .   .   .   .   .   .   
    Botnet                 7    | .   2   .   3   2   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   
    Overload               1    | .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   
    Recyclers              1    | .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   1   1   2   .   .   .   .   .   
    Decoy                  1    | .   .   .   .   .   1   .   .   .   .   .   
    Watchers               3    | .   .   .   1   1   1   .   .   .   .   .   
Data Cores Recovered       2    | .   .   1   .   1   .   .   .   .   .   .   
  Used                     1    | .   .   1   .   .   .   .   .   .   .   .   
Hacking Detections         35   | .   9   1   7   15  2   .   .   .   .   1   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   .   8   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   17   | .   .   .   3   1   4   .   .   9   .   .   
  Parts Built              9    | .   .   .   .   6   2   .   .   .   .   1   
    Matter                 1132 | .   .   .   .   372 124 .   .   .   .   636 
    Time                   555  | .   .   .   .   186 31  .   .   .   .   338 
  Total Part Build Rating  22   | .   .   .   .   12  4   .   .   .   .   6   
Parts Repaired             4    | .   3   .   .   1   .   .   .   .   .   .   
  Time                     115  | .   96  .   .   19  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   10  .   .   .   .   .   .   
Parts Scanalyzed           8    | .   .   .   3   1   4   .   .   .   .   .   
  Part Schematics Acquired 8    | .   .   .   3   1   4   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
------------               Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   1   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   1   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   1   .   .   .   .   .   .   
  no_distress              1    | .   .   .   .   1   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   2   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   2   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   2   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
--------                   Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac 
Total Allies               3    | .   .   .   .   .   .   .   .   .   3   .   
  Largest Group            3    | .   .   .   .   .   .   .   .   .   3   2   
  Highest-Rated Group      153  | .   .   .   .   .   .   .   .   .   153 110 
  Highest-Rated Ally       94   | .   .   .   .   .   .   .   .   .   94  81  
Total Orders               5    | .   .   .   .   .   .   5   .   .   .   .   
  EXPLORE                  4    | .   .   .   .   .   .   4   .   .   .   .   
  RETURN                   1    | .   .   .   .   .   .   1   .   .   .   .   
Ally Attacks               47   | .   .   .   .   .   .   .   .   .   47  .   
  Total Damage             870  | .   .   .   .   .   .   .   .   .   870 .   
  Kills                    7    | .   .   .   .   .   .   .   .   .   7   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac 
Robot Analysis Total       13   | .   7   .   2   4   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   .   .   .   .   3   3   .   2   .   
Drone Launches             5    | .   .   .   .   .   .   5   .   .   .   .   
  Drone Recoveries         4    | .   .   .   .   .   .   4   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  
Turns Passed               9091 | 91   952  627  894  2015 1156 1094 905  83   907  367  
Spaces Moved               6623 | 39   697  528  620  1557 935  847  633  88   647  32   
  Core                     49   | 4    2    1    2    .    .    35   .    .    5    .    
  Treads                   243  | .    .    .    .    .    .    .    139  .    75   29   
  Legs                     706  | 35   486  185  .    .    .    .    .    .    .    .    
  Wheels                   1423 | .    .    .    .    .    .    274  494  88   567  .    
  Hover                    362  | .    209  .    150  .    .    .    .    .    .    3    
  Flight                   3840 | .    .    342  468  1557 935  538  .    .    .    .    
  Fastest Speed            29   | 50   56   34   31   31   29   32   95   95   95   220  
  Average Speed            94   | 112  101  70   47   90   80   118  120  95   119  220  
  Slowest Speed            850  | 120  200  360  360  197  111  315  210  95   850  230  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            6    | .    .    2    .    1    .    3    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    1    .    .    .    .    .    
Exploration Rate (%)       51   | 5    93   36   49   33   24   95   71   75   85   2    
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    1    .    .    
  Known Exits Taken        4    | .    1    .    .    1    1    1    .    .    .    .    
  Unknown Exits Taken      6    | 1    .    1    1    .    .    .    1    1    1    .    
Scrap Searched             9    | .    .    .    .    .    .    3    3    .    3    .    
Spaces Dug                 29   | .    .    .    .    17   7    .    .    .    .    5    
Terrain Destroyed          72   | .    .    .    3    57   7    .    .    .    .    5    
  Melee                    29   | .    .    .    .    17   7    .    .    .    .    5    
  Projectile               4    | .    .    .    3    1    .    .    .    .    .    .    
  AOE                      39   | .    .    .    .    39   .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  
Total                      8880 | 69   876  705  1153 2008 1278 914  759  87   719  312  
  Wait                     1607 | 14   119  100  441  278  254  36   107  .    .    258  
  Move                     6601 | 38   696  523  619  1554 934  840  632  87   646  32   
  Hop                      6    | .    .    2    .    1    .    3    .    .    .    .    
  Pick Up                  65   | 1    9    9    8    15   10   4    5    .    4    .    
  Fast Attach              58   | 7    6    5    12   11   4    6    2    .    3    2    
  Attach                   51   | 1    .    4    6    15   12   3    3    .    4    3    
  Detach                   9    | 1    .    2    .    4    .    2    .    .    .    .    
  Swap                     59   | .    4    6    9    22   13   1    1    .    3    .    
  Drop                     70   | .    8    13   14   18   12   .    2    .    1    2    
  Fire                     244  | 7    34   41   34   55   9    19   7    .    28   10   
  Melee                    84   | .    .    .    10   34   30   .    .    .    5    5    
  Ram                      1    | .    .    .    .    1    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   25   | .    .    .    .    .    .    .    .    .    25   .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory (discovered 2 exits: *Fac / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: Fac / Upp / Ext)

 History 
---------
 Turn | Location           | Event
    4 | -11/Scrapyard      | Discovered new exit (range 16)
   92 | -11/Scrapyard      | Entered Materials
  241 | -10/Materials      | Identified exit to Materials
  308 | -10/Materials      | Build established: Mutant
  372 | -10/Materials      | Discovered new exit (range 15)
  526 | -10/Materials      | Repaired Imp. Terrain Scanner
  565 | -10/Materials      | Repaired Lgt. Nuclear Core
  592 | -10/Materials      | Repaired Assault Rifle
 1044 | -10/Materials      | Entered another Materials area
 1044 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1321 | -9/Materials       | Discovered new exit (range 14)
 1418 | -9/Materials       | Destroyed 7 combat bots
 1464 | -9/Materials       | Build established: Scavenger-Mutant
 1668 | -9/Materials       | Discovered new exit (range 9)
 1671 | -9/Materials       | Entered another Materials area
 1671 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 2018 | -8/Materials       | Build established: Scavenger-Sprinter
 2447 | -8/Materials       | Discovered new exit (range 14)
 2512 | -8/Materials       | Lost 5 parts (1p4n)
 2565 | -8/Materials       | Entered Factory
 2565 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
 2943 | -7/Factory         | Identified exit to Factory
 3473 | -7/Factory         | Repaired Lgt. Nuclear Core
 3992 | -7/Factory         | Build established: Hacker-Mutant
 4416 | -7/Factory         | Fabricated VTOL Module (x2)
 4483 | -7/Factory         | Fabricated VTOL Module (x2)
 4550 | -7/Factory         | Fabricated VTOL Module (x2)
 4580 | -7/Factory         | Entered another Factory area
 4580 | -6/Factory         | Evolved 2 slots: Utility x2
 5284 | -6/Factory         | Fabricated VTOL Module (x2)
 5474 | -6/Factory         | Found Prototype Processor
 5484 | -6/Factory         | Discovered new exit (range 8)
 5584 | -6/Factory         | Crushed by falling debris
 5584 | -6/Factory         | System corruption reached 10%
 5587 | -6/Factory         | Identified Exp. Signal Interpreter
 5615 | -6/Factory         | Lost 5 parts (1n3u1w)
 5695 | -6/Factory         | Discovered new exit (range 15)
 5699 | -6/Factory         | Lost 3 parts (1n1u1w)
 5715 | -6/Factory         | Identified exit to Lower Caves
 5736 | -6/Factory         | Entered Lower Caves
 5749 | -6/Lower Caves     | Learned Factory stockpile data
 5818 | -6/Lower Caves     | Learned 4 Factory zone layouts
 6095 | -6/Lower Caves     | Discovered new exit (range 24)
 6188 | -6/Lower Caves     | Identified exit to Lower Caves
 6269 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 6293 | -6/Lower Caves     | Core integrity fell below 50%
 6318 | -6/Lower Caves     | Lost 5 parts (1p1n1u2w)
 6830 | -6/Lower Caves     | Entered another Lower Caves area
 6849 | -6/Lower Caves     | Discovered new exit (range 13)
 7064 | -6/Lower Caves     | Learned location of 1 exit from Factory
 7070 | -6/Lower Caves     | Encountered a Warlord checkpoint
 7076 | -6/Lower Caves     | Learned Factory interactive machine intel
 7282 | -6/Lower Caves     | Learned Factory security intel
 7522 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 7561 | -6/Lower Caves     | Discovered new exit (range 8)
 7735 | -6/Lower Caves     | Entered Data Miner
 7735 | -6/Data Miner      | Discovered new exit (range 6)
 7754 | -6/Data Miner      | Met Data Miner
 7781 | -6/Data Miner      | Learned location of Section 7 (-3)
 7781 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 7796 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 7818 | -6/Data Miner      | Entered Proximity Caves
 7836 | -5/Proximity Caves | Escorted by Enhanced Grunt
 7836 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 8012 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves
 8038 | -5/Proximity Caves | Learned location of 2 exits from Factory
 8119 | -5/Proximity Caves | P-70 Sage assimilated allied Fighter 6a
 8415 | -5/Proximity Caves | Build established: Derelict-Mutant
 8559 | -5/Proximity Caves | Lost 5 parts (2n2u1w)
 8698 | -5/Proximity Caves | Discovered new exit (range 13)
 8725 | -5/Proximity Caves | Entered Factory
 8725 | -5/Factory         | Accompanied by 2 allies
 8725 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 8726 | -5/Factory         | Identified exit to Upper Caves
 8726 | -5/Factory         | Identified exit to Factory
 8726 | -5/Factory         | Identified exit to Extension
 8730 | -5/Factory         | Loaded intel: 48 interactive machine locations
 8979 | -5/Factory         | Fabricated Exp. Cesium-ion Thruster (x1)
 9092 | -5/Factory         | Self-destructed

 Last Messages 
---------------
09081_ G-50 Soldier system terminally corrupted.
09081_ Adv. Heat Sink fried.
09081_ Angular Momentum Engine destroyed.
09081_ Penetrated by Slug.
09081_ U-05 Engineer lays Concrete.
09083_ U-05 Engineer builds a Wall.
09083_ Slug penetrates P-70 Sage.
09083_ P-70 Sage suffers critical hit.
09083_ Destroyed Antigrav System.
09084_ Lgt. Ion Engine destroyed.
09086_ Slug penetrates P-70 Sage.
09086_ Destroyed Hpw. Shock Rifle.
09087_ U-05 Engineer builds a Wall.
09088_ Penetrated by Slug.
09088_ Slug penetrates P-70 Sage. <x2>
09091_ Penetrated by Slug.
09091_ Critical hit.
09091_ Gauss Rifle destroyed.
09091_ U-05 Engineer builds a Door.
[Achievement: This Is Interesting...]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????????????       #       #          |
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| ?????????????#+#??????#     ## ##       #          |
| ?????????????#  !????##!=   ## ##########          |
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| ????????????????  "??#; !p  +Y          +          |
| ??????????????????""?#;     ;   #########          |
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| ?"""?????????#    """ ;     ;; #?#         +       |
| ?"T??????????#    """ ;  @  ;; #?#         #       |
| ?"""?????????# !  """ ;     ;# #?#         #   ### |
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| ?????????????#    ""??######## #?# """ """ #   #?? |
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| ???????#?????#  ???????# #???????????????????????? |
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| ????????#  ]]        +       #???????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          32
Energy Capacity            515
Matter Stores              413
Matter Capacity            550
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         20
Terrain Scan Density       260
ECM Strength               3
Jamming Range              12
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Phase Shifting             5
Evasion (%)                64
Recoil Reduction           1
Offensive Hacking          30
Defensive Hacking          10

 Item Schematics 
-----------------
           Lgt. Nuclear Core | -8/Materials  | Scanalyzed
               Imp. Datajack | -8/Materials  | Scanalyzed
           Imp. Sensor Array | -8/Materials  | Scanalyzed
                 VTOL Module | -7/Factory    | Scanalyzed
                 Gauss Rifle | -6/Factory    | Scanalyzed
       Lgt. Deuterium Engine | -6/Factory    | Scanalyzed
        Adv. Terrain Scanner | -6/Factory    | Scanalyzed
                  Chainsword | -6/Factory    | Scanalyzed
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
                Triangulator | -6/Data Miner | Free
    Exp. Cesium-ion Thruster | -6/Data Miner | Free
 Exp. Terrain Scan Processor | -6/Data Miner | Free
    Exp. Transmission Jammer | -6/Data Miner | Free
              Exp. ECM Suite | -6/Data Miner | Free
     Mni. Smartbomb Launcher | -6/Data Miner | Free
               Kinetic Spear | -6/Data Miner | Free

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
   G-67 Veteran | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free
 X-72 Disruptor | -6/Data Miner | Free
    H-66 Slayer | -6/Data Miner | Free
      P-70 Sage | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free

 Fabricated
------------
              VTOL Module | x2 | -7/Factory 
              VTOL Module | x2 | -7/Factory 
              VTOL Module | x2 | -7/Factory 
              VTOL Module | x2 | -6/Factory 
 Exp. Cesium-ion Thruster | x1 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
No Signal
Part-time Excavator
Ride The Lightning
This Is Interesting...

 Challenges 
------------
None

 Game 
------
Seed              MappingSwarmRegenerator
  Manual?         0
Play Time         01:51:46
  Cumulative      19.7 hours
  Start           2021.02.13 @ 11:06:41
  End             2021.02.13 @ 13:09:27
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          27
  Rogue           3
  Adventurer      24
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          30
Achievement%      24
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 7aad91b4-80a8-4f07-85ea-6d3125606a54