Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.22 @ 15:53:48

Player: ktur

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (12)       2400
Robots Destroyed (70)      350
Value Destroyed (1981)     1981
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (270)                270
              TOTAL SCORE: 8261

 Bonus
-------
Follower Combat Kills      270

 Cogmind 
---------
Core Integrity             1150/1150
Matter                     174/300
Energy                     19/150
System Corruption          0%
Temperature                Cool (4)
Movement                   Flying (26)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (1) --------
     Micro Fission Core
>          --- PROPULSION (4) ---
    Cooled Nuclear Pulse Thruster
  Improved Q-thruster
  Improved Q-thruster
  Improved Q-thruster
>          --- UTILITY (12) -----
    Medium Storage Unit
           Structural Scanner
           Machine Analyzer
  Enhanced Optical Array
           Transmission Jammer
           ECM Suite
  Advanced Reaction Control System
  Improved Hacking Suite
  Advanced Hacking Suite
>          --- WEAPON (2) -------
           Chainsword
>          --- INVENTORY (10) ---
  Improved Fusion Compressor
     Micro Antimatter Reactor
   Compact Matter Pod (150)
  Advanced Gravity Neutralizer
  Advanced Actuator Array
           Cloaking Device
  Improved Utility Shielding
           Graphene Brace
  Improved Trap Extractor (4/6 Heavy EX)
      Mini Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
  Improved Fusion Compressor
>          --- PROPULSION -------
    Cooled Nuclear Pulse Thruster
  Improved Q-thruster
  Improved Q-thruster
  Improved Q-thruster
>          --- UTILITY ----------
    Medium Storage Unit
           Structural Scanner
           Machine Analyzer
  Enhanced Optical Array
           Transmission Jammer
           ECM Suite
  Advanced Reaction Control System
  Improved Hacking Suite
  Advanced Hacking Suite
>          --- WEAPON -----------
           Chainsword
>          --- INVENTORY --------
     Micro Fission Core
     Micro Antimatter Reactor
   Compact Matter Pod
  Advanced Gravity Neutralizer
  Advanced Actuator Array
           Cloaking Device
  Improved Utility Shielding
           Graphene Brace
  Improved Trap Extractor
      Mini Grenade Launcher
[Rating: 86]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Ion Engine
  Power Core               Micro Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Flight Unit              Xenon Bombardment Thruster
Utility                    Hacking Suite
  Device                   Transmission Jammer
  Storage                  Large Storage Unit
  Processor                Machine Analyzer
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Improved Assault Rifle
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Katana
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Was Fac Fac 
Slots Evolved              12   | .   .   2   .   2   2   .   .   2   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   1   .   .   .   .   
  Utility                  10   | .   .   2   .   2   1   .   .   1   2   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             125  | 5   4   24  4   6   14  1   28  6   6   4   19  4   
  Power                    14   | .   1   5   1   .   2   .   2   .   .   .   1   2   
    Engine                 8    | .   1   5   1   .   1   .   .   .   .   .   .   .   
    Core                   6    | .   .   .   .   .   1   .   2   .   .   .   1   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               37   | 2   .   7   .   2   3   1   6   2   2   3   9   .   
    Treads                 10   | 2   .   6   .   2   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 27   | .   .   1   .   .   3   1   6   2   2   3   9   .   
  Utility                  51   | 1   2   7   1   1   7   .   16  4   4   1   5   2   
    Device                 23   | .   1   1   .   1   1   .   11  1   2   1   2   2   
    Storage                5    | 1   1   .   .   .   2   .   1   .   .   .   .   .   
    Processor              3    | .   .   1   .   .   1   .   1   .   .   .   .   .   
    Hackware               9    | .   .   .   .   .   3   .   2   2   2   .   .   .   
    Protection             11   | .   .   5   1   .   .   .   1   1   .   .   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   23   | 2   1   5   2   3   2   .   4   .   .   .   4   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          12   | 2   1   5   1   3   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   1   .   2   .   .   .   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   4    | .   .   .   .   .   1   .   1   .   .   .   2   .   
  Unidentified Prototypes  5    | .   .   3   .   .   .   .   .   .   .   1   1   .   
Parts Lost                 34   | .   .   7   1   10  .   .   3   1   5   .   7   .   
  Power                    4    | .   .   1   1   1   .   .   .   .   .   .   1   .   
  Propulsion               12   | .   .   3   .   3   .   .   .   1   3   .   2   .   
  Utility                  11   | .   .   2   .   3   .   .   2   .   1   .   3   .   
  Weapon                   7    | .   .   1   .   3   .   .   1   .   1   .   1   .   
  Highest Loss Streak      6    | .   .   6   1   5   .   .   1   1   5   .   3   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   83  95  98  68  81  100 94  93  93  76  82  73  
  Engine                   4    | .   10  10  9   4   2   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   .   .   4   7   7   6   5   5   5   5   
  Treads                   9    | .   28  21  22  15  .   .   .   .   .   .   .   .   
  Flight                   11   | .   .   .   .   .   23  23  22  26  22  16  18  21  
  Device                   9    | .   1   11  11  10  11  15  8   5   5   5   12  15  
  Storage                  8    | .   14  11  11  9   7   7   7   6   5   5   5   5   
  Processor                9    | .   .   7   11  8   .   7   12  13  11  11  11  10  
  Hackware                 12   | .   .   .   .   .   20  23  22  26  34  29  20  10  
  Protection               3    | .   .   10  11  2   .   .   .   .   .   .   .   .   
  Ballistic Gun            10   | .   28  21  21  17  1   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   6   7   6   6   4   .   2   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             41   | 8   29  40  41  38  15  15  19  19  18  18  25  27  
  Greatest Support         42   | 40  40  40  40  42  15  15  18  24  18  28  28  30  
  Greatest Overweight (x)  1    | .   .   1   1   1   .   .   1   1   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  8   10  10  10  10  10  10  
  Average Capacity         11   | 7   14  15  15  15  8   8   8   10  10  10  10  10  
  Most Carried             15   | 7   15  15  15  15  13  8   10  10  10  10  10  10  
  Average Carried          11   | 3   13  14  14  14  6   7   8   9   9   9   8   9   
  Final Capacity           15   | 8   15  15  15  15  8   8   10  10  10  10  10  10  
  Final Carried            15   | 7   15  15  15  14  8   8   9   9   8   10  7   10  

 Class Distribution 
--------------------
 37% | Hacker-Mutant
 26% | Scavenger-Mutant
 20% | Mutant
  9% | Hacker-Sprinter
  4% | Wizard-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
   Scavenger-Mutant | -9/Materials
   Scavenger-Mutant | -9/Mines
   Scavenger-Mutant | -8/Materials
      Hacker-Mutant | -7/Factory
      Hacker-Mutant | -7/Waste
      Hacker-Mutant | -7/Factory
      Hacker-Mutant | -6/Factory
      Wizard-Mutant | -5/Factory
      Hacker-Mutant | -5/Waste
      Hacker-Mutant | -5/Factory
 Machinist-Sprinter | -4/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   -5   -5   -4   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Fac  Was  Fac  Fac  Fac  Was  Fac  Fac  
Matter Collected           2416 | 213  164  712  103  342  .    162  270  .    152  128  170  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            2375 | .    196  1191 204  547  .    .    124  .    76   .    37   .    
  Parts                    149  | .    16   74   13   30   .    .    9    .    4    .    3    .    
Haulers Intercepted        6    | .    1    3    .    2    .    .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Was Fac Fac 
Combat Hostiles Destroyed  50   | .   5   25  7   8   .   .   4   .   .   .   1   .   
  Guns                     41   | .   5   25  3   8   .   .   .   .   .   .   .   .   
  AOE                      9    | .   .   .   4   .   .   .   4   .   .   .   1   .   
Classes Destroyed          13   | .   4   4   1   2   .   .   1   .   .   .   1   .   
  Worker                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Builder                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   1   3   .   2   .   .   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Operator                 6    | .   1   4   .   1   .   .   .   .   .   .   .   .   
  Watcher                  5    | .   .   1   .   .   .   .   2   .   2   .   .   .   
  Swarmer                  13   | .   3   6   4   .   .   .   .   .   .   .   .   .   
  Grunt                    24   | .   2   12  2   4   .   .   4   .   .   .   .   .   
  Duelist                  2    | .   .   1   1   .   .   .   .   .   .   .   .   .   
  Sentry                   6    | .   .   6   .   .   .   .   .   .   .   .   .   .   
  Specialist               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   3   .   .   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           7    | .   3   7   4   3   .   .   5   .   1   .   1   .   
  Combat Bots Only         7    | .   3   7   4   3   .   .   4   .   .   .   1   .   
Max Kills in Single Turn   3    | .   1   2   3   1   .   .   2   .   1   .   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   .   .   .   2   .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   -5   -5   -4   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Was  Fac  Fac  Fac  Was  Fac  Fac  
Damage Taken               4800 | .    243  1724 279  1275 15   33   318  148  185  34   546  .    
  Core                     903  | .    19   301  21   138  .    .    88   75   36   .    225  .    
  Absorbed by Shields      26   | .    .    .    .    .    .    .    26   .    .    .    .    .    
  Redirected to Shielding  46   | .    .    .    .    .    .    .    13   9    .    .    24   .    
  Regen/Repaired (Parts)   614  | .    .    224  .    .    .    .    67   73   .    .    250  .    
Core Remaining (%)         76   | 100  92   .    19   74   .    .    87   91   .    .    73   .    
Volleys Fired              223  | .    26   130  13   49   .    .    5    .    .    .    .    .    
  Largest                  2    | .    2    2    2    2    .    .    1    .    .    .    .    .    
  Hottest                  56   | .    40   46   46   56   .    .    30   .    .    .    .    .    
Shots Fired                429  | .    52   252  24   96   .    .    5    .    .    .    .    .    
  Gun                      422  | .    52   252  22   96   .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 7    | .    .    .    2    .    .    .    5    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  422  | .    52   252  22   96   .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                7    | .    .    .    2    .    .    .    5    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         17   | .    6    15   9    17   .    .    2    .    .    .    .    .    
  Robot Miss Streak        4    | .    4    4    1    4    .    .    1    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    1    1    2    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           301  | .    27   171  20   70   .    .    7    .    6    .    .    .    
  Core Hits                126  | .    14   61   10   25   .    .    14   .    2    .    .    .    
  Critical Kills           1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    2    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         3    | .    .    3    .    .    .    .    .    .    .    .    .    .    
    Destroy                3    | .    .    3    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              98   | .    .    .    .    .    4    .    51   9    25   .    6    3    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 98   | .    .    .    .    .    4    .    51   9    25   .    6    3    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5036 | .    278  2003 553  1084 .    .    861  .    257  .    .    .    
  Guns                     3626 | .    270  1994 281  1081 .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               971  | .    .    .    272  .    .    .    699  .    .    .    .    .    
  Melee                    419  | .    .    .    .    .    .    .    162  .    257  .    .    .    
  Ramming                  20   | .    8    9    .    3    .    .    .    .    .    .    .    .    
  Kinetic                  3626 | .    270  1994 281  1081 .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                971  | .    .    .    272  .    .    .    699  .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 419  | .    .    .    .    .    .    .    162  .    257  .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Average Corruption       1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  8    | .    .    .    .    .    .    .    .    .    .    .    8    .    
    Message Errors         2    | .    .    .    .    .    .    .    .    .    .    .    2    .    
    Matter Fused           2    | .    .    .    .    .    .    .    .    .    .    .    2    .    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    .    .    .    .    2    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            72   | .    .    .    15   .    .    .    41   .    16   .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               17   | .    .    .    15   .    .    .    2    .    .    .    .    .    
  Melee                    55   | .    .    .    .    .    .    .    39   .    16   .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      10   | .    .    .    .    .    .    .    10   .    .    .    .    .    
  Shots                    1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Rammed                   5    | .    2    1    .    2    .    .    .    .    .    .    .    .    
Targets Rammed             5    | .    2    1    .    2    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        212  | .    24   .    .    5    .    .    9    .    .    .    212  .    
  Average Temperature      51   | .    10   .    .    3    .    .    4    .    .    .    80   .    
  Received Heat Transfer   900  | .    36   429  60   171  9    .    87   .    18   .    90   .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Was Fac Fac 
Peak Influence             516  | .   120 326 318 331 264 153 350 353 223 144 516 260 
  Initial                  194  | .   .   32  94  123 145 92  37  116 168 16  100 194 
  Average                  128  | .   49  98  266 193 186 128 151 163 141 68  122 217 
Maximum Alert Level        2    | .   .   1   1   1   1   .   1   1   1   .   2   1   
  Low Security (%)         75   | 100 100 85  1   58  29  100 72  80  68  100 77  44  
  Level 1                  23   | .   .   14  98  41  70  .   27  19  31  .   17  55  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   4   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          24   | .   1   4   .   3   2   .   2   .   1   .   11  .   
  Investigation            12   | .   .   .   .   .   2   .   2   .   1   .   7   .   
  Extermination            2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Reinforcement            10   | .   1   4   .   3   .   .   .   .   .   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Construction Impeded       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  
---------                  Run  | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Was Fac Fac 
Distress Signals           15   | .   1   7   .   2   .   .   1   4   .   .   .   .   
Communications Jammed      33   | .   .   .   .   .   .   .   1   24  4   .   4   .   
  Distress Signals         33   | .   .   .   .   .   .   .   1   24  4   .   4   .   
Times Spotted              191  | .   11  42  7   17  3   6   22  13  10  6   53  1   
  Peak Tracking Total      13   | .   4   7   4   6   3   3   8   7   4   5   13  1   
  Tactical Retreats        30   | .   .   3   .   1   1   .   10  2   1   1   11  .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Was Fac Fac 
Traps Triggered            11   | .   .   .   .   .   1   .   2   3   2   .   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         17   | .   .   .   .   .   .   .   17  .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   .   .   .   4   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            4    | .   .   .   .   .   .   .   4   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         4    | .   .   .   .   .   .   .   4   4   4   4   4   4   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  
----------                 Run  | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Was Fac Fac 
Machines Disabled          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   1   .   3   2   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  
---------                  Run  | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Was Fac Fac 
Machines Accessed          74   | .   4   7   .   .   4   .   20  10  6   .   22  1   
  Terminals                41   | .   3   5   .   .   3   .   8   7   3   .   12  .   
  Fabricators              9    | .   .   .   .   .   .   .   5   .   1   .   3   .   
  Repair Stations          8    | .   .   2   .   .   .   .   2   1   .   .   2   1   
  Recycling Units          6    | .   1   .   .   .   .   .   1   .   2   .   2   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   1   .   .   .   2   .   
  Garrison Access          7    | .   .   .   .   .   1   .   3   2   .   .   1   .   
Total Hacks                231  | .   9   18  .   .   14  .   58  37  23  .   70  2   
  Successful               149  | .   3   9   .   .   7   .   36  26  17  .   50  1   
  Failed                   82   | .   6   9   .   .   7   .   22  11  6   .   20  1   
    Catastrophic           11   | .   3   4   .   .   2   .   2   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   106  | .   4   12  .   .   6   .   17  24  11  .   32  .   
  Terminals                155  | .   7   14  .   .   11  .   26  32  17  .   48  .   
  Fabricators              21   | .   .   .   .   .   .   .   12  .   2   .   7   .   
  Repair Stations          20   | .   .   4   .   .   .   .   8   2   .   .   4   2   
  Recycling Units          9    | .   2   .   .   .   .   .   1   .   4   .   2   .   
  Scanalyzers              15   | .   .   .   .   .   .   .   7   .   .   .   8   .   
  Garrison Access          11   | .   .   .   .   .   3   .   4   3   .   .   1   .   
Terminal Hacks             61   | .   1   3   .   .   4   .   12  10  8   .   23  .   
  Record                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Part Schematic           15   | .   .   .   .   .   .   .   3   3   4   .   5   .   
  Prototype ID Bank        2    | .   .   .   .   .   .   .   1   1   .   .   .   .   
  Open DSF                 3    | .   .   .   .   .   .   .   1   1   .   .   1   .   
  Branch Access Points     3    | .   .   .   .   .   .   .   1   .   1   .   1   .   
  Terminal Index           2    | .   .   .   .   .   1   .   .   1   .   .   .   .   
  Fabricator Index         2    | .   .   .   .   .   .   .   .   .   1   .   1   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Index           2    | .   .   .   .   .   .   .   1   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          14   | .   .   2   .   .   2   .   3   .   2   .   5   .   
  Locate Traps             2    | .   1   .   .   .   .   .   .   .   .   .   1   .   
  Patrol Status            4    | .   .   .   .   .   .   .   2   1   .   .   1   .   
  Recall Investigation     5    | .   .   .   .   .   1   .   .   .   .   .   4   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Zone Layout              3    | .   .   1   .   .   .   .   .   .   .   .   2   .   
Fabricator Hacks           13   | .   .   .   .   .   .   .   5   .   2   .   6   .   
  Load Schematic           6    | .   .   .   .   .   .   .   2   .   1   .   3   .   
  Build                    7    | .   .   .   .   .   .   .   3   .   1   .   3   .   
Repair Station Hacks       17   | .   .   4   .   .   .   .   6   2   .   .   4   1   
  Scan Component           10   | .   .   2   .   .   .   .   4   1   .   .   2   1   
  Repair                   7    | .   .   2   .   .   .   .   2   1   .   .   2   .   
Recycling Unit Hacks       8    | .   1   .   .   .   .   .   1   .   4   .   2   .   
  Retrieve Components      8    | .   1   .   .   .   .   .   1   .   4   .   2   .   
Scanalyzer                 11   | .   .   .   .   .   .   .   6   .   .   .   5   .   
  Insert Component         5    | .   .   .   .   .   .   .   3   .   .   .   2   .   
  Analyze                  6    | .   .   .   .   .   .   .   3   .   .   .   3   .   
Garrison Access Hacks      6    | .   .   .   .   .   .   .   3   2   .   .   1   .   
  Seal Access              6    | .   .   .   .   .   .   .   3   2   .   .   1   .   
Unauthorized Hacks         33   | .   1   2   .   .   3   .   3   12  3   .   9   .   
  Terminals                32   | .   1   2   .   .   2   .   3   12  3   .   9   .   
    Track                  10   | .   .   .   .   .   1   .   1   4   1   .   3   .   
    Assimilate             5    | .   .   .   .   .   .   .   1   3   .   .   1   .   
    Botnet                 8    | .   .   .   .   .   1   .   1   3   1   .   2   .   
    Disrupt                3    | .   .   1   .   .   .   .   .   1   .   .   1   .   
    Operators              6    | .   1   1   .   .   .   .   .   1   1   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
    Jam                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         56   | .   4   6   .   .   4   .   17  6   4   .   14  1   
  Full Trace Events        11   | .   .   .   .   .   1   .   2   .   1   .   7   .   
  Feedback Events          5    | .   .   .   .   .   .   .   1   .   .   .   4   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
    Hackware Fried         4    | .   .   .   .   .   .   .   1   .   .   .   3   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   19   | .   .   .   .   .   .   .   6   3   4   .   6   .   
  Parts Built              8    | .   .   .   .   .   .   .   4   .   2   .   2   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   477  | .   .   .   .   .   .   .   119 .   25  .   333 .   
  Total Part Build Rating  43   | .   .   .   .   .   .   .   23  .   2   .   18  .   
Parts Repaired             7    | .   .   2   .   .   .   .   2   1   .   .   2   .   
  Time                     290  | .   .   58  .   .   .   .   56  22  .   .   154 .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     5    | .   .   .   .   .   .   .   1   .   .   .   4   .   
Parts Scanalyzed           4    | .   .   .   .   .   .   .   3   .   .   .   1   .   
  Part Schematics Acquired 4    | .   .   .   .   .   .   .   3   .   .   .   1   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  
------------               Run  | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Was Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   -5   -5   -4   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Was  Fac  Fac  Fac  Was  Fac  Fac  
Total Allies               41   | .    .    .    .    .    .    19   1    2    .    19   .    .    
  Largest Group            19   | .    .    .    .    .    .    19   1    1    .    19   .    .    
  Highest-Rated Group      702  | .    .    .    .    .    .    465  26   26   .    702  .    .    
  Highest-Rated Ally       50   | .    .    .    .    .    .    35   26   26   .    50   .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               203  | .    .    .    .    .    .    145  .    .    .    58   .    .    
  Total Damage             5925 | .    .    .    .    .    .    3155 .    .    .    2770 .    .    
  Kills                    18   | .    .    .    .    .    .    8    .    .    .    10   .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Was Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   -5   -5   -4   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Fac  Was  Fac  Fac  Fac  Was  Fac  Fac  
Turns Passed               6159 | 79   570  1627 169  386  211  98   1207 390  293  96   931  102  
Spaces Moved               7584 | 43   292  706  74   129  455  213  2265 832  567  214  1572 222  
  Core                     3    | 3    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   1241 | 40   292  706  74   129  .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   6340 | .    .    .    .    .    455  213  2265 832  567  214  1572 222  
  Fastest Speed            26   | 50   160  160  160  152  34   34   34   31   34   34   26   26   
  Average Speed            54   | 152  160  161  162  165  34   34   35   32   34   34   31   28   
  Slowest Speed            240  | 160  160  240  240  240  34   34   117  114  34   39   35   29   
  Overloaded Moves         41   | .    .    .    .    .    .    .    .    .    .    .    41   .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            65   | .    .    .    .    .    .    2    22   7    4    2    28   .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39   | 5    41   70   23   23   11   89   55   30   23   91   41   8    
  Regions Visited          12
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    .    .    1    1    .    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 80   | .    .    .    .    .    4    .    45   6    18   .    4    3    
Terrain Destroyed          115  | .    .    .    22   .    4    .    58   6    18   .    4    3    
  Melee                    80   | .    .    .    .    .    4    .    45   6    18   .    4    3    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      35   | .    .    .    22   .    .    .    13   .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   -5   -5   -4   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Fac  Was  Fac  Fac  Fac  Was  Fac  Fac  
Total                      8995 | 54   348  973  98   203  504  237  2572 926  625  233  1967 255  
  Wait                     799  | .    11   74   6    15   23   17   181  51   24   12   385  .    
  Move                     7448 | 42   291  705  73   128  455  209  2220 818  559  210  1516 222  
  Hop                      61   | .    .    .    .    .    .    1    22   6    4    1    27   .    
  Pick Up                  81   | 7    10   16   1    3    3    5    14   5    5    2    5    5    
  Fast Attach              46   | 5    2    13   1    2    3    .    7    .    .    4    8    1    
  Attach                   39   | .    1    6    1    4    8    .    2    3    4    .    9    1    
  Detach                   10   | .    1    3    .    .    .    .    1    .    .    1    3    1    
  Swap                     40   | .    1    5    2    .    3    1    19   3    2    .    2    2    
  Drop                     65   | .    3    20   1    .    5    4    19   .    2    3    6    2    
  Fire                     223  | .    26   130  13   49   .    .    5    .    .    .    .    .    
  Melee                    98   | .    .    .    .    .    4    .    51   9    25   .    6    3    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    5    | .    2    1    .    2    .    .    .    .    .    .    .    .    
  Escape Stasis            63   | .    .    .    .    .    .    .    14   31   .    .    .    18   
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     17   | .    .    .    .    .    .    .    17   .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-9/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory (discovered 6 exits: *Fac x3 / *Sto / Low x2)
-6/Factory (discovered 2 exits: *Fac x2)
-5/Factory (discovered 2 exits: Upp x2)
-5/Waste
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-4/Factory

 History 
---------
 Turn | Location      | Event
   57 | -11/Scrapyard | Discovered new exit (range 15)
   80 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  372 | -10/Materials | Discovered new exit (range 8)
  650 | -10/Materials | Entered another Materials area
  650 | -9/Materials  | Evolved 2 slots: Utility x2
  945 | -9/Materials  | Discovered new exit (range 8)
  995 | -9/Materials  | Core integrity fell below 50%
 1021 | -9/Materials  | Lost 6 parts (1p2n2u1w)
 1058 | -9/Materials  | Destroyed 7 combat bots
 1396 | -9/Materials  | Build established: Scavenger-Mutant
 1495 | -9/Materials  | Repaired Lgt. Treads
 1597 | -9/Materials  | Discovered new exit (range 16)
 1780 | -9/Materials  | Discovered new exit (range 11)
 2160 | -9/Materials  | Repaired Med. Armor Plating
 2255 | -9/Materials  | Discovered new exit (range 12)
 2277 | -9/Materials  | Entered Mines
 2386 | -9/Mines      | Core integrity fell below 20%
 2430 | -9/Mines      | Discovered new exit (range 9)
 2432 | -9/Mines      | Learned location of Storage (-7)
 2446 | -9/Mines      | Entered Materials
 2446 | -8/Materials  | Evolved 2 slots: Utility x2
 2629 | -8/Materials  | Lost 5 parts (2n2u1w)
 2733 | -8/Materials  | Discovered new exit (range 16)
 2832 | -8/Materials  | Entered Factory
 2832 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2909 | -7/Factory    | Found Powered Armor
 3043 | -7/Factory    | Manually triggered Chute Trap
 3043 | -7/Factory    | Sucked down chute
 3043 | -7/Factory    | Entered Waste
 3048 | -7/Waste      | Spotted C-40 Crusher
 3049 | -7/Waste      | Spotted C-40 Crusher
 3051 | -7/Waste      | Spotted C-40 Crusher
 3058 | -7/Waste      | Warlord forces began an assault
 3061 | -7/Waste      | Allies destroyed C-40 Crusher
 3070 | -7/Waste      | Allies destroyed C-40 Crusher
 3073 | -7/Waste      | Allies destroyed C-40 Crusher
 3076 | -7/Waste      | Spotted C-40 Crusher
 3089 | -7/Waste      | Allies destroyed C-40 Crusher
 3114 | -7/Waste      | Spotted C-40 Crusher
 3114 | -7/Waste      | Spotted C-40 Crusher
 3120 | -7/Waste      | Build established: Hacker-Mutant
 3125 | -7/Waste      | Discovered new exit (range 16)
 3141 | -7/Waste      | Entered Factory
 3185 | -7/Factory    | Identified exit to DSF
 3185 | -7/Factory    | Discovered new exit (range 15)
 3188 | -7/Factory    | Discovered new exit (range 14)
 3425 | -7/Factory    | Fabricated Enh. Optical Array (x1)
 3684 | -7/Factory    | Hacking Suite fried by hacking feedback
 3719 | -7/Factory    | Fabricated Adv. Hacking Suite (x1)
 3806 | -7/Factory    | Identified exit to Storage
 3806 | -7/Factory    | Identified exit to Lower Caves
 3872 | -7/Factory    | Fabricated Mic. Fission Core (x2)
 3941 | -7/Factory    | Discovered new exit (range 19)
 4283 | -7/Factory    | Repaired Mic. Fission Core
 4312 | -7/Factory    | Repaired Adv. Hacking Suite
 4328 | -7/Factory    | Discovered new exit (range 13)
 4348 | -7/Factory    | Entered another Factory area
 4348 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4516 | -6/Factory    | Repaired Imp. Trap Extractor
 4545 | -6/Factory    | Discovered new exit (range 17)
 4558 | -6/Factory    | Spotted B-75 Beast
 4727 | -6/Factory    | Discovered new exit (range 22)
 4738 | -6/Factory    | Entered another Factory area
 4738 | -5/Factory    | Evolved 2 slots: Utility x2
 4876 | -5/Factory    | Fabricated Structural Scanner (x2)
 4923 | -5/Factory    | Identified exit to Upper Caves
 5031 | -5/Factory    | Manually triggered Chute Trap
 5031 | -5/Factory    | Sucked down chute
 5031 | -5/Factory    | Entered Waste
 5047 | -5/Waste      | Spotted C-40 Crusher
 5049 | -5/Waste      | Spotted C-40 Crusher
 5057 | -5/Waste      | Spotted C-40 Crusher
 5060 | -5/Waste      | Lost 5 parts (3n1u1w)
 5079 | -5/Waste      | Spotted C-40 Crusher
 5079 | -5/Waste      | Spotted C-40 Crusher
 5088 | -5/Waste      | Spotted C-40 Crusher
 5093 | -5/Waste      | Warlord forces began an assault
 5097 | -5/Waste      | Allies destroyed C-40 Crusher
 5097 | -5/Waste      | Allies destroyed C-40 Crusher
 5102 | -5/Waste      | Allies destroyed C-40 Crusher
 5105 | -5/Waste      | Allies destroyed C-40 Crusher
 5123 | -5/Waste      | Discovered new exit (range 13)
 5127 | -5/Waste      | Entered Factory
 5335 | -5/Factory    | Repaired Impulse Thruster Array
 5345 | -5/Factory    | System Shield fried by hacking feedback
 5499 | -5/Factory    | Repaired Broken Adv. Actuator Array
 5555 | -5/Factory    | System Shield fried by hacking feedback
 5666 | -5/Factory    | Fabricated Imp. Q-thruster (x1)
 5849 | -5/Factory    | Spotted B-75 Beast
 5859 | -5/Factory    | Lost 3 parts (2n1w)
 5897 | -5/Factory    | Hacking Suite fried by hacking feedback
 6008 | -5/Factory    | Fabricated Imp. Q-thruster?
 6027 | -5/Factory    | Search patrols dispatched
 6054 | -5/Factory    | Discovered new exit (range 6)
 6058 | -5/Factory    | Entered another Factory area
 6058 | -4/Factory    | Evolved 2 slots: Utility x2
 6160 | -4/Factory    | Self-destructed

 Last Messages 
---------------
06131_ Field strength at 80.
06132_ Field strength at 75.
06133_ Field strength at 70.
06134_ Field strength at 65.
06135_ Field strength at 60.
06136_ Field strength at 55.
06137_ Field strength at 50.
06138_ U-05 Engineer builds a Wall.
06138_ Field strength at 45.
06139_ Field strength at 40.
06140_ Field strength at 35.
06141_ Field strength at 30.
06142_ Field strength at 25.
06143_ Field strength at 20.
06144_ Field strength at 15.
06145_ Field strength at 10.
06146_ Field strength at 5.
06147_ Stasis field depleted.
06152_ Acquired Adv. Reaction Control System.
06159_ ALERT: All DSF locations entering lockdown mode.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????? #     #         ##??##       |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Energy Generation          15
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
ECM Strength               1
Jamming Range              12
Armor Coverage             375
Utility Shielding          66
Melee Speed Boost          20
Evasion (%)                64
Recoil Reduction           2
Offensive Hacking          50
Defensive Hacking          20
Authchip Count             1
Trap Extractor Capacity    6

 Item Schematics 
-----------------
        Enh. Optical Array | -7/Factory | Hacked
        Adv. Hacking Suite | -7/Factory | Scanalyzed
       Imp. Trap Extractor | -7/Factory | Scanalyzed
         Lgt. Nuclear Core | -7/Factory | Scanalyzed
        Structural Scanner | -7/Factory | Hacked
         Mic. Nuclear Core | -7/Factory | Hacked
 Adv. Melee Analysis Suite | -6/Factory | Hacked
       Biomechanical Wings | -6/Factory | Hacked
      Adv. Terrain Scanner | -6/Factory | Hacked
      Point Defense System | -5/Factory | Hacked
       Imp. Kinecellerator | -5/Factory | Hacked
        Antimatter Reactor | -5/Factory | Hacked
     Exp. Weapon Shielding | -5/Factory | Hacked
                Q-thruster | -5/Factory | Hacked
            Graphene Brace | -5/Factory | Hacked
          Enh. Force Lance | -5/Factory | Hacked
       Nuclear Pulse Array | -5/Factory | Hacked
           Imp. Q-thruster | -5/Factory | Scanalyzed
  Adv. Transmission Jammer | -5/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Enh. Optical Array | x1 | -7/Factory 
 Adv. Hacking Suite | x1 | -7/Factory 
  Mic. Fission Core | x2 | -7/Factory | Preloaded
 Structural Scanner | x2 | -5/Factory 
    Imp. Q-thruster | x1 | -5/Factory 
    Imp. Q-thruster | x1 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GrapheneTargetingShotgun
  Manual?         0
Play Time         01:25:51
  Cumulative      281.8 hours
  Start           2022.03.19 @ 03:32:40
  End             2022.03.22 @ 15:53:48
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          317
  Rogue           317
  Adventurer      0
  Explorer        0
Win Type          -
  Total           15
  Types           10/1/2/2/0/0/0/0/0
Lore%             85
Gallery%          79
Achievement%      73
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 27e2f2e8-96e1-45d5-90c9-65709f2451a4