Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.28 @ 16:23:56

Player: Lunace

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (15)      75
Value Destroyed (198)      198
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1113

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     250/300
Energy                     157/250
System Corruption          4%
Temperature                Cool (52)
Movement                   Treading (160)
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (2) ---
     Light Treads
>          --- UTILITY (2) ------
    Medium Storage Unit
>          --- WEAPON (2) -------
     Small Laser
     Small Laser
>          --- INVENTORY (10) ---
     Light Treads
           Hover Unit
           Hover Unit
  Improved Heat Sink
           Signal Interpreter

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
    Medium Storage Unit
           Seismic Detector
>          --- WEAPON -----------
     Small Laser
           Assault Rifle
>          --- INVENTORY --------
           Ion Engine
     Light Treads
     Light Treads
     Light Treads
           Hover Unit
           Hover Unit
  Improved Heat Sink
     Small Storage Unit
           Signal Interpreter
     Small Laser
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             17   | 7   3   2   1   4   
  Power                    4    | 1   .   2   .   1   
    Engine                 3    | 1   .   1   .   1   
    Core                   1    | .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               4    | 2   .   .   .   2   
    Treads                 4    | 2   .   .   .   2   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  6    | 2   3   .   1   .   
    Device                 2    | 1   1   .   .   .   
    Storage                3    | 1   1   .   1   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   3    | 2   .   .   .   1   
    Energy Gun             2    | 1   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 6    | .   .   1   .   5   
  Power                    2    | .   .   1   .   1   
  Propulsion               2    | .   .   .   .   2   
  Utility                  1    | .   .   .   .   1   
  Weapon                   1    | .   .   .   .   1   
  Highest Loss Streak      5    | .   .   1   .   5   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     99   | .   99  100 100 92  
  Engine                   7    | .   14  5   .   7   
  Core                     6    | .   .   8   14  7   
  Treads                   27   | .   28  28  28  24  
  Device                   13   | .   13  14  14  10  
  Storage                  14   | .   14  14  14  14  
  Energy Gun               14   | .   14  14  14  17  
  Ballistic Gun            13   | .   14  14  14  10  
Peak Build Rating          10   | 7   7   10  10  10  
  Average Rating           7    | 5   6   8   10  8   
  On Entrance              6    | .   7   7   10  10  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             19   | 14  19  19  19  .   
  Greatest Support         40   | 40  40  40  40  .   
  Greatest Overweight (x)  .    | .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  
  Average Capacity         9    | 7   9   10  10  10  
  Most Carried             10   | 1   9   10  10  9   
  Average Carried          6    | .   4   9   9   7   
  Final Capacity           10   | 8   10  10  10  10  
  Final Carried            10   | 1   9   10  9   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           427  | 291 42  65  29  .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            353  | 145 85  123 .   .   
  Parts                    23   | 6   8   9   .   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  11   | .   6   5   .   .   
  Guns                     11   | .   6   5   .   .   
Classes Destroyed          4    | 2   1   1   .   .   
  Tunneler                 3    | 3   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   
  Swarmer                  9    | .   6   3   .   .   
  Grunt                    2    | .   .   2   .   .   
Best Kill Streak           6    | 2   6   3   .   .   
  Combat Bots Only         6    | .   6   3   .   .   
Max Kills in Single Turn   1    | 1   1   1   .   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Hostile Shots Fired        87   | .   19  36  .   32  
  Missed                   21   | .   5   8   .   8   
Damage Taken               937  | .   108 284 .   545 
  Core                     250  | .   9   51  .   190 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              44   | 7   8   16  .   13  
  Largest                  2    | 2   2   2   .   2   
  Hottest                  80   | 60  60  60  .   80  
Shots Fired                87   | 14  16  32  .   25  
  Gun                      87   | 14  16  32  .   25  
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  41   | 7   8   16  .   10  
  Thermal                  46   | 7   8   16  .   15  
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         13   | 6   13  10  .   8   
  Robot Miss Streak        3    | 1   1   3   .   2   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        2    | .   2   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   
Shots Hit Robots           59   | 10  13  17  .   19  
  Core Hits                21   | 5   6   8   .   2   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           683  | 119 147 193 .   224 
  Guns                     683  | 119 147 193 .   224 
  Cannons                  .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  335  | 54  73  96  .   112 
  Thermal                  348  | 65  74  97  .   112 
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         4    | .   4   4   4   4   
  Average Corruption       3    | .   3   4   4   4   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
  Effects                  13   | .   2   4   6   1   
    Message Errors         2    | .   .   1   1   .   
    Matter Fused           2    | .   .   .   2   .   
    Heat Flow Errors       1    | .   .   .   1   .   
    Energy Discharges      4    | .   1   1   2   .   
    Data Loss (minor)      3    | .   .   2   .   1   
    Alerts                 1    | .   1   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        178  | .   .   70  178 48  
  Average Temperature      40   | .   .   45  94  22  
  Received Heat Transfer   159  | .   .   93  .   66  
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         800  | 150 175 225 .   250 
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Peak Influence             192  | 20  173 192 .   .   
  Initial                  67   | .   13  67  .   .   
  Average                  71   | 6   44  170 .   .   
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              13   | .   6   5   .   2   
  Peak Tracking Total      3    | .   3   3   .   2   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            2    | .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          5    | .   4   .   1   .   
  Terminals                3    | .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                8    | .   7   .   1   .   
  Successful               3    | .   2   .   1   .   
  Failed                   5    | .   5   .   .   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   4    | .   4   .   .   .   
  Terminals                6    | .   6   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             2    | .   1   .   1   .   
  Record                   1    | .   .   .   1   .   
  Prototype ID Bank        1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   4   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     1    | .   1   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Yrd Mat Min Exi Min 
Turns Passed               1051 | 125 387 220 277 42  
Spaces Moved               546  | 55  217 101 173 .   
  Core                     3    | 3   .   .   .   .   
  Treads                   543  | 52  217 101 173 .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 .   
  Average Speed            159  | 154 160 160 160 .   
  Slowest Speed            160  | 160 160 160 160 .   
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       28   | 5   49  29  56  3   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Total                      639  | 78  241 128 175 17  
  Wait                     21   | 9   5   7   .   .   
  Move                     542  | 54  216 100 172 .   
  Hop                      .    | .   .   .   .   .   
  Pick Up                  10   | 1   7   2   .   .   
  Fast Attach              8    | 7   1   .   .   .   
  Attach                   6    | .   1   1   .   4   
  Detach                   1    | .   1   .   .   .   
  Swap                     3    | .   1   1   1   .   
  Drop                     4    | .   1   1   2   .   
  Fire                     44   | 7   8   16  .   13  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
  126 | -11/Scrapyard | Entered Materials
  241 | -10/Materials | Discovered new exit (range 4)
  272 | -10/Materials | Identified exit to Materials
  314 | -10/Materials | Build established: Mutant
  463 | -10/Materials | Discovered new exit (range 12)
  513 | -10/Materials | Entered Mines
  727 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  727 | -10/Mines     | Discovered new exit (range 5)
  733 | -10/Mines     | Entered Exiles
  772 | -10/Exiles    | Met 8R-AWN
  799 | -10/Exiles    | Met EX-HEX
  913 | -10/Exiles    | Met EX-BIN
  937 | -10/Exiles    | Met EX-DEC
  943 | -10/Exiles    | Learned location of Zion (-6)
  997 | -10/Exiles    | Discovered new exit (range 10)
 1010 | -10/Exiles    | Entered Mines
 1034 | -9/Mines      | Core integrity fell below 50%
 1051 | -9/Mines      | Core integrity fell below 20%
 1052 | -9/Mines      | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
00943_ Connecting with EX-Message Board...
00943_ Current location identified: Exiles
>>Record "MSG001714-01*"
PINNED - TO ALL TESTERS: Stay away from Zion.
  Imprinter means us harm and is serious about
  it.
World map updated: -6/Zion.
00947_ System corrupted: Matter fused (-5).
00993_ System corrupted: Energy discharge (-52).
00997_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
01022_ System corrupted: Component data lost.
01023_ Lgt. Treads destroyed.
01030_ Lgt. Nuclear Core destroyed.
01033_ Lgt. Treads severed.
01042_ Lgt. Treads destroyed.
01043_ Assault Rifle destroyed.
01048_ Seismic Detector destroyed.
01049_ Destroyed Imp. Ion Engine.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThrusterTransmissionStorm
  Manual?         0
Play Time         00:05:25
  Cumulative      315.2 hours
  Start           2024.08.28 @ 16:18:31
  End             2024.08.28 @ 16:23:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          316
  Rogue           311
  Adventurer      5
  Explorer        0
Win Type          -
  Total           5
  Types           4/0/0/1/0/0/0/0/0
Lore%             71
Gallery%          80
Achievement%      66
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c30a3196-74b8-47fb-9a7c-3b0f9692df25