Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.17 @ 15:38:35 Player: jumpy Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (51) 255 Value Destroyed (986) 986 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 7941 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 0/1150 Matter 243/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Antimatter Reactor Gravmag System Molecular Deconstructor Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Cooled Aerolev Unit Combat Airjet Combat Airjet Combat Airjet Linear Gravjet Improved Gyrokinetic Inverter > --- UTILITY ---------- Improved Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Layered Light Armor Plating Improved Hacking Suite Hacking Drone Bay > --- WEAPON ----------- Molecular Deconstructor > --- INVENTORY -------- Gravmag System Improved Gravmag System Improved Gravmag System [Rating: 90] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Aerolev Unit Treads Light Treads Hover Unit Aerolev Unit Flight Unit Impulse Thruster Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Improved Hacking Suite Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Special Weapon Molecular Deconstructor Impact Weapon Heavy Hammer Slashing Weapon Greatsword Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Slots Evolved 12 | . . . 2 2 2 . . . 2 . . . . 2 2 Power 1 | . . . . . . . . . . . . . . 1 . Propulsion 4 | . . . 1 1 1 . . . 1 . . . . . . Utility 6 | . . . 1 1 1 . . . 1 . . . . 1 1 Weapon 1 | . . . . . . . . . . . . . . . 1 Parts Attached 76 | 7 . . 7 13 7 1 . . 16 2 1 5 2 3 12 Power 7 | 1 . . . . 2 . . . 2 . . . . . 2 Engine 3 | 1 . . . . 1 . . . 1 . . . . . . Core 4 | . . . . . 1 . . . 1 . . . . . 2 Reactor . | . . . . . . . . . . . . . . . . Propulsion 22 | 2 . . 1 5 1 . . . 6 . . 1 . 1 5 Treads 4 | 2 . . 1 1 . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover 16 | . . . . 4 1 . . . 6 . . 1 . 1 3 Flight 2 | . . . . . . . . . . . . . . . 2 Utility 29 | 2 . . 2 4 2 . . . 5 1 1 4 2 2 4 Device 11 | 1 . . . 2 1 . . . 2 . 1 . 1 1 2 Storage 5 | 1 . . . . . . . . 1 . . 1 1 . 1 Processor 5 | . . . . 1 1 . . . 1 . . 2 . . . Hackware 3 | . . . . . . . . . 1 . . 1 . . 1 Protection 5 | . . . 2 1 . . . . . 1 . . . 1 . Artifact . | . . . . . . . . . . . . . . . . Weapon 18 | 2 . . 4 4 2 1 . . 3 1 . . . . 1 Energy Gun 3 | . . . 2 1 . . . . . . . . . . . Energy Cannon 2 | . . . . . 1 . . . . 1 . . . . . Ballistic Gun 3 | 2 . . 1 . . . . . . . . . . . . Ballistic Cannon 2 | . . . . 1 . . . . 1 . . . . . . Launcher 2 | . . . 1 1 . . . . . . . . . . . Special Weapon 1 | . . . . . . 1 . . . . . . . . . Impact Weapon 2 | . . . . 1 . . . . 1 . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . 1 . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 . 1 . . 1 . . . . . 2 Parts Lost 24 | . . . . . . . . . 1 2 . . . 5 16 Power 3 | . . . . . . . . . . . . . . 1 2 Propulsion 9 | . . . . . . . . . . . . . . . 9 Utility 11 | . . . . . . . . . 1 2 . . . 3 5 Weapon 1 | . . . . . . . . . . . . . . 1 . Highest Loss Streak 13 | . . . . . . . . . 1 2 . . . 3 13 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 7 | 3 7 7 7 7 7 8 8 8 7 7 7 7 7 5 3 Power . | . 1 1 1 1 . 1 1 1 1 1 1 1 1 . . Propulsion 2 | 1 2 2 1 . 2 4 4 4 4 4 4 3 3 2 1 Utility 1 | . 2 2 2 1 2 2 2 2 . . . . 1 1 . Weapon 1 | 1 2 2 2 3 1 1 1 1 1 2 2 2 2 1 . Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 20 | . . . 7 2 5 . . . 2 . . . . 3 1 Power 6 | . . . 1 . 1 . . . 2 . . . . 1 1 Propulsion 6 | . . . 4 . 1 . . . . . . . . 1 . Utility 3 | . . . . 1 2 . . . . . . . . . . Weapon 4 | . . . 2 1 . . . . . . . . . 1 . Tool/Special 1 | . . . . . 1 . . . . . . . . . . Average Slot Usage (%) 91 | . 100 100 96 99 94 92 92 92 91 98 94 100 100 77 46 Engine 6 | . 14 14 11 9 5 7 7 7 5 . . . . . . Core 1 | . . . . . 1 . . . . 6 6 6 6 3 1 Treads 10 | . 28 28 31 27 . . . . . . . . . . . Hover 24 | . . . . 8 37 38 38 38 39 40 40 40 40 35 21 Device 10 | . 14 14 11 16 7 7 7 7 9 11 7 13 13 13 7 Storage 7 | . 14 14 11 9 7 7 7 7 6 6 6 6 6 1 . Processor 6 | . . . . . 13 15 15 15 13 11 6 6 13 7 3 Hackware 2 | . . . . . . . . . 1 6 6 8 6 5 3 Protection 4 | . . . 9 9 6 7 7 7 3 . 6 3 . . 3 Energy Gun 1 | . . . 6 10 . . . . . . . . . . . Energy Cannon 1 | . . . . . 3 . . . . 2 6 6 6 5 1 Ballistic Gun 6 | . 28 28 15 . . . . . . . . . . . . Special Weapon 1 | . . . . . . 6 7 7 3 . . . . . 1 Piercing Weapon 1 | . . . . . . . . . 2 6 6 6 6 1 . Peak Build Rating 90 | 7 7 8 15 33 49 58 58 58 68 68 65 70 72 77 90 Average Rating 40 | 5 7 7 11 21 44 57 58 58 63 66 64 68 71 65 50 On Entrance 43 | . 7 7 8 15 33 48 58 58 58 67 64 65 70 72 62 Naked Turns 58 | . . . . . . . . . . . . . . . 58 Heaviest Build 35 | 13 13 13 24 29 35 30 30 30 30 28 29 29 31 32 27 Greatest Support 80 | 40 40 40 60 80 40 40 40 40 62 62 62 63 63 63 66 Greatest Overweight (x) 3 | . . . . 3 . . . . . . . . . 1 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 8 8 8 8 15 8 8 20 10 10 5 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 8 8 8 8 6 5 Most Carried 9 | 7 7 8 8 8 8 8 8 8 8 8 8 8 8 9 5 Average Carried 7 | 3 7 7 7 7 7 8 8 8 7 8 8 8 8 6 4 Final Capacity 10 | 8 8 8 8 8 8 8 8 8 8 8 8 8 10 5 5 Final Carried 8 | 7 7 8 8 8 8 8 8 8 8 8 8 8 8 5 4 Class Distribution -------------------- 62% | Mutant 15% | Scout 6% | Scavenger-Mutant 5% | Gladiator 4% | Sprinter 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Scout | -5/Factory Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Matter Collected 1342 | 294 . 2 122 50 278 55 . 55 84 105 155 50 50 12 30 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 1739 | 105 . . 476 88 512 59 . 21 197 . 114 . 107 60 . Parts 93 | 9 . . 34 10 19 . . 3 15 . . . . 3 . Haulers Intercepted 6 | . . . 3 1 2 . . . . . . . . . . Recyclers Shooed 2 | . . . 1 . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . 4 . 1 . 1 . . . . . Prevented 1 | . . . . . . . . . . 1 . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 27 | . . . 12 5 2 . . 1 6 . . . . 1 . Melee 3 | . . . . . 2 . . . 1 . . . . . . Guns 9 | . . . 8 1 . . . . . . . . . . . Cannons 1 | . . . . . . . . . . . . . . 1 . AOE 12 | . . . 4 4 . . . . 4 . . . . . . Classes Destroyed 12 | 2 . . 5 . 2 . . 1 2 . . . . . . Worker 8 | . . . 3 . 4 . . . 1 . . . . . . Builder 1 | . . . . . . . . . 1 . . . . . . Tunneler 2 | 2 . . . . . . . . . . . . . . . Hauler 6 | . . . 3 1 2 . . . . . . . . . . Recycler 5 | 1 . . 1 . 3 . . . . . . . . . . Operator 1 | . . . . . . . . . 1 . . . . . . Watcher 1 | . . . . . 1 . . . . . . . . . . Swarmer 16 | . . . 8 4 . . . . 4 . . . . . . Grunt 1 | . . . 1 . . . . . . . . . . . . Sentry 6 | . . . 3 1 . . . . 2 . . . . . . Hunter 1 | . . . . . . . . 1 . . . . . . . Programmer 3 | . . . . . 2 . . . . . . . . 1 . Packrat 3 | . . . . . . . . . . . 2 . 1 . . Best Kill Streak 9 | 1 . . 9 4 5 . . 1 4 . . . . 1 . Combat Bots Only 5 | . . . 5 4 1 . . 1 4 . . . . 1 . Max Kills in Single Turn 5 | 1 . . 5 2 1 . . 1 2 . 1 . 1 1 . Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . . . 2 2 . . . . 2 . . . . . . Melee 1 | . . . . . 1 . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Hostile Shots Fired 514 | . 1 2 42 18 35 . . 21 74 25 . . . 31 265 Missed 210 | . 1 1 15 7 14 . . 7 33 11 . . . 10 111 Hits 304 | . . 1 27 11 21 . . 14 41 14 . . . 21 154 Projectile 304 | . . 1 27 11 21 . . 14 41 14 . . . 21 154 Critical Strikes 6 | . . . . 1 1 . . . . . . . . . 4 Damage Taken 4939 | . . 17 292 116 255 . . 226 433 404 . . . 653 2543 Core 1526 | . . 17 52 . 37 . . . 51 94 . . . 123 1152 Absorbed by Shields . | . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 2 | . . . . . . . . . . . . 2 . . . Core Remaining (%) 91 | 100 . 93 87 100 . . . 94 . . . . 82 87 . Volleys Fired 111 | 12 1 . 34 12 . 9 . 11 19 5 . . . 5 3 Largest 2 | 2 2 . 2 2 . 1 . 1 1 1 . . . 1 1 Hottest 119 | 40 40 . 112 119 . . . . 33 98 . . . 98 . Shots Fired 158 | 24 2 . 64 16 . 9 . 11 19 5 . . . 5 3 Gun 95 | 24 2 . 61 8 . . . . . . . . . . . Cannon 14 | . . . . 4 . . . . . 5 . . . 5 . Launcher 10 | . . . 3 4 . . . . 3 . . . . . . Special 39 | . . . . . . 9 . 11 16 . . . . . 3 Kinetic 72 | 24 2 . 42 4 . . . . . . . . . . . Thermal 37 | . . . 19 8 . . . . . 5 . . . 5 . Explosive 10 | . . . 3 4 . . . . 3 . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 8 | 3 . . 8 6 . 2 . 3 3 . . . . 4 . Robot Miss Streak 5 | 5 2 . 4 3 . . . 2 2 . . . . . 2 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 93 | 9 . . 38 8 15 1 . 3 7 . 4 . 2 4 2 Core Hits 61 | 5 . 1 27 11 6 . . . 7 . 1 . 1 2 . Critical Kills 3 | . . . 1 . 2 . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . . . . . Critical Strikes 7 | . . . 3 . 4 . . . . . . . . . . Burn 2 | . . . 2 . . . . . . . . . . . . Destroy 1 | . . . 1 . . . . . . . . . . . . Smash 3 | . . . . . 3 . . . . . . . . . . Sever 1 | . . . . . 1 . . . . . . . . . . Melee Attacks 58 | . . . . 1 23 1 . . 14 . 6 1 2 3 7 Impact 10 | . . . . 1 9 . . . . . . . . . . Slashing 15 | . . . . . 14 1 . . . . . . . . . Piercing 33 | . . . . . . . . . 14 . 6 1 2 3 7 Sneak Attacks 12 | . . . . . 8 . . . 2 . 1 . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 3763 | 72 . 3 956 437 1205 . . . 510 . 222 . 123 159 76 Guns 606 | 72 . . 450 84 . . . . . . . . . . . Cannons 231 | . . . . 72 . . . . . . . . . 159 . Explosions 1058 | . . . 500 281 . . . . 277 . . . . . . Melee 1850 | . . . . . 1205 . . . 233 . 222 . 123 . 67 Ramming 18 | . . 3 6 . . . . . . . . . . . 9 Kinetic 413 | 72 . . 269 72 . . . . . . . . . . . Thermal 424 | . . . 181 84 . . . . . . . . . 159 . Explosive 1058 | . . . 500 281 . . . . 277 . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact 602 | . . . . . 602 . . . . . . . . . . Slashing 603 | . . . . . 603 . . . . . . . . . . Piercing 645 | . . . . . . . . . 233 . 222 . 123 . 67 Highest Corruption 9 | . . . . . 1 . . . 1 5 5 5 . 9 6 Average Corruption 4 | . . . . . 1 . . . 1 5 5 5 . 8 4 Corruption Purged 2 | . . . . . 1 . . . 1 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 19 | . . . . . 1 . . . . 2 6 . . 5 5 Message Errors 5 | . . . . . 1 . . . . 1 1 . . 1 1 Matter Fused 4 | . . . . . . . . . . 1 . . . 2 1 Heat Flow Errors 4 | . . . . . . . . . . . 2 . . 1 1 Energy Discharges 1 | . . . . . . . . . . . 1 . . . . Data Loss (minor) 3 | . . . . . . . . . . . . . . 1 2 Data Loss (major) 2 | . . . . . . . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 536 | . . . 3 5 352 . . . 53 . 69 . 42 . 12 Projectiles . | . . . . . . . . . . . . . . . . Explosions 61 | . . . 3 5 . . . . 53 . . . . . . Melee 475 | . . . . . 352 . . . . . 69 . 42 . 12 Knockbacks 4 | . . . . . 4 . . . . . . . . . . Impact 3 | . . . . . 3 . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary 1 | . . . . . 1 . . . . . . . . . . Self-Inflicted Damage 126 | . . . 20 . . . . . 102 . . . . . 4 Shots 6 | . . . 1 . . . . . 5 . . . . . . Rammed 6 | . . 2 3 . . . . . . . . . . . 1 Targets Rammed 6 | . . 2 3 . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 255 | . . . 255 201 10 . . . 8 209 254 . . 156 200 Average Temperature 69 | . . . 82 97 8 . . . 4 105 143 . . 66 32 Received Heat Transfer 339 | . . 9 54 9 12 . . . 72 12 . . . . 171 Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . 5 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . 4 . . . . . . . . . . Impact Corruptions 9 | . . . . . 9 . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 3 | . . . 3 . . . . . . . . . . . . Heat Transferred 940 | . . . 555 185 . . . . . . . . . 200 . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Maximum Alert Level 1 | . . . 1 1 . . . . . . . . . . . Low Security (%) 95 | 100 100 100 74 99 100 . . . 100 . . . . 100 100 Level 1 4 | . . . 25 . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 253 | 5 15 . 253 194 62 . . . 148 . . . . 20 136 Initial 83 | . . . . 83 57 . . . 18 . . . . . . Average 41 | . 2 . 84 148 19 . . . 63 . . . . 3 19 Influence Increases 1495 | 15 15 . 404 184 197 50 . 30 304 . . . 5 49 242 Destroy 0b10 Robot/C 540 | . . . 240 100 40 . . 20 120 . . . . 20 . Destroy 0b10 Robot/NC 130 | 15 . . 35 5 50 5 . . 15 . . . 5 . . Destroy Leader 144 | . . . 56 22 26 . . 10 30 . . . . . . Successful Hack 58 | . . . 20 . 16 . . . 14 . . . . 8 . Disable Machine 105 | . . . . 30 . . . . 60 . . . . 15 . Destroy Structure 83 | . . . 23 27 5 . . . 20 . . . . 6 2 Partial Spotted 45 | . . . . . . . . . 30 . . . . . 15 Lose Combat Pursuer 390 | . 15 . 30 . 60 45 . . 15 . . . . . 225 Influence Decreases 1372 | 15 15 . 206 255 295 79 . . 220 114 . . 5 49 119 Entered New Map 251 | . . . . 115 70 11 . . 12 43 . . . . . Time Decay 1017 | 15 15 . 206 140 225 68 . . 198 71 . . 5 32 42 Lost Part 104 | . . . . . . . . . 10 . . . . 17 77 Squads Dispatched 11 | . 1 . 2 2 1 . . . 3 . . . . 1 1 Investigation 1 | . . . . 1 . . . . . . . . . . . Extermination 3 | . . . . . 1 . . . 1 . . . . . 1 Reinforcement 7 | . 1 . 2 1 . . . . 2 . . . . 1 . Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Distress Signals 9 | . 2 1 1 . . . . . 2 . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 98 | . 5 2 18 9 10 1 . 1 13 5 . . . 3 31 Peak Tracking Total 14 | . 4 2 6 4 3 3 . 1 4 5 . . . 1 14 Tactical Retreats 13 | . 1 . 1 . 3 1 . . 1 . . . . . 6 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Traps Triggered . | . . . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Machines Disabled 8 | . . . . 2 . 1 . . 4 . . . . 1 . Max in Single Turn 2 | . . . . 1 . 1 . . 2 . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Machines Accessed 20 | . . . 4 2 4 . 4 . 3 1 1 . . 1 . Terminals 10 | . . . 4 2 2 . . . 2 . . . . . . Fabricators 2 | . . . . . 2 . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . Total Hacks 60 | . . . 13 7 4 . 28 . 4 1 1 . . 2 . Successful 45 | . . . 8 3 2 . 28 . 1 1 1 . . 1 . Failed 15 | . . . 5 4 2 . . . 3 . . . . 1 . Catastrophic 5 | . . . . 1 1 . . . 3 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 7 | . . . 4 2 . 1 . . . . . . . . . Terminals 25 | . . . 13 7 2 . . . 3 . . . . . . Fabricators 2 | . . . . . 2 . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . 2 . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . Terminal Hacks 42 | . . . 7 3 1 . 28 . 1 1 1 . . . . Record 11 | . . . . . . . 11 . . . . . . . . Part Schematic 8 | . . . . . . . 8 . . . . . . . . Robot Schematic 6 | . . . . . . . 6 . . . . . . . . Robot Analysis 2 | . . . 2 . . . . . . . . . . . . Prototype ID Bank 6 | . . . 1 1 . . 3 . 1 . . . . . . Open Door 2 | . . . . . . . . . . 1 1 . . . . Branch Access Points 2 | . . . 1 . 1 . . . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . Alert Level 2 | . . . 1 1 . . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . . . . Build 1 | . . . . . 1 . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . 1 . Scan Component 1 | . . . . . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . . . . . . . . Terminals 1 | . . . 1 . . . . . . . . . . . . Botnet 1 | . . . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 10 | . . . 2 2 3 . . . 2 . . . . 1 . Full Trace Events 1 | . . . . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . 6 . . . . 3 . . . Robots Built 2 | . . . . . 2 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 81 | . . . . . 81 . . . . . . . . . . Total Robot Build Rating 2 | . . . . . 2 . . . . . . . . . . Part Schematics Acquired 21 | . . . . . . . 8 . . . . 13 . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Total Allies 2 | . . . . . 2 . . . . . . . . . . Largest Group 2 | . . . . . 2 . . . . . . . . . . Highest-Rated Group 20 | . . . . . 20 . . . . . . . . . . Highest-Rated Ally 10 | . . . . . 10 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Active Infowar (turns) 5209 | 57 101 771 693 298 647 316 26 214 587 254 180 425 144 174 322 Sensors 2494 | . . . . 16 647 316 26 214 587 210 . . . 156 322 IFF 9 | . . . . . . . . . . . . . . . 9 Terrain 1707 | . . . . 270 . . . . 319 254 180 425 144 115 . Seismic 2611 | 57 101 771 693 282 . . . . . . 33 425 144 105 . Decoding 207 | . . . . . . . . . . . . 13 144 50 . Robot Analysis Total 2 | . . . 2 . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 2 . . . . . 1 . 1 2 1 1 . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Decoded 0b10 Intel 1 | . . . . . . . . . . . . . . 1 . Traps 1 | . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Turns Passed 5451 | 156 101 771 693 298 647 316 26 214 587 254 180 425 144 174 465 Spaces Moved 6142 | 71 53 367 361 241 864 526 77 341 684 325 334 825 253 231 589 Core 121 | 5 . . . . . . . . . . . . . . 116 Treads 961 | 66 53 367 361 114 . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover 4925 | . . . . 127 864 526 77 341 684 325 334 825 253 231 338 Flight 135 | . . . . . . . . . . . . . . . 135 Fastest Speed 31 | 50 160 160 160 38 34 34 34 34 31 48 48 48 50 47 40 Average Speed 62 | 152 160 160 160 97 34 34 34 34 36 48 48 49 50 60 66 Slowest Speed 290 | 160 160 160 160 290 38 34 34 34 48 48 48 50 50 150 220 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . . . . . . 4 Potential Cave-ins 12 | . . . . . . 2 . . 7 3 . . . . . Cave-ins Triggered 2 | . . . . . . . . . . 1 . . . 1 . Exploration Rate (%) 38 | 6 15 74 36 28 23 48 68 57 13 61 36 81 49 9 18 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 3 | . . 1 . . . . 1 . . . . 1 . . . Known Exits Taken 12 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . Scrap Searched 10 | . . . . . . 2 . 1 . 2 1 3 1 . . Spaces Dug 21 | . . . . . 5 . . . 7 5 . . . 3 1 Terrain Destroyed 83 | . . . 20 31 5 . . . 18 5 . . . 3 1 Melee 15 | . . . . . 5 . . . 7 . . . . 2 1 Projectile 6 | . . . . . . . . . . 5 . . . 1 . AOE 62 | . . . 20 31 . . . . 11 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Total 7442 | 96 68 550 424 282 1175 642 76 416 962 416 340 837 266 255 637 Wait 950 | . 15 181 1 5 257 105 . 65 195 85 . 3 5 10 23 Move 6118 | 70 52 366 360 240 863 525 76 340 683 323 333 824 252 230 581 Hop 4 | . . . . . . . . . . . . . . . 4 Pick Up 46 | 7 . 1 8 5 11 . . . 10 . . 1 . 2 1 Fast Attach 30 | 7 . . 2 . 2 1 . . 6 1 1 . . 2 8 Attach 14 | . . . 1 2 3 . . . 4 . . . . . 4 Detach 2 | . . . . . . . . . 1 . . . . . 1 Swap 44 | . . . 5 12 3 . . . 11 1 . 6 4 1 1 Drop 58 | . . . 10 5 13 1 . . 19 . . 2 3 2 3 Fire 111 | 12 1 . 34 12 . 9 . 11 19 5 . . . 5 3 Melee 58 | . . . . 1 23 1 . . 14 . 6 1 2 3 7 Ram 1 | . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . Crush 5 | . . 2 3 . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . 1 . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low / *Ext) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 157 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Discovered new exit (range 16) 258 | -10/Materials | Entered Mines 266 | -10/Mines | Met a Derelict bent on vengeance 267 | -10/Mines | Assembled infested the area 310 | -10/Mines | Build established: Mutant 592 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 786 | -10/Mines | Learned location of Zion (-6) 996 | -10/Mines | Discovered new exit (range 6) 1004 | -10/Mines | Learned location of 1 exit from Materials 1029 | -10/Mines | Entered Materials 1029 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1030 | -9/Materials | Identified exit to Materials 1543 | -9/Materials | Discovered new exit (range 14) 1634 | -9/Materials | Identified exit to Mines 1703 | -9/Materials | Discovered exit to Materials (range 4) 1722 | -9/Materials | Entered another Materials area 1722 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1994 | -8/Materials | Discovered new exit (range 3) 2020 | -8/Materials | Identified exit to Factory 2020 | -8/Materials | Entered Factory 2020 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2171 | -7/Factory | Fabricated T-07 Excavator? 2395 | -7/Factory | Identified exit to Lower Caves 2628 | -7/Factory | Discovered new exit (range 15) 2667 | -7/Factory | Entered Lower Caves 2668 | -7/Lower Caves | Encountered a Warlord checkpoint 2689 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 2694 | -7/Lower Caves | Found Prototype Special Weapon 2694 | -7/Lower Caves | Identified Molecular Deconstructor 2979 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 2983 | -7/Lower Caves | Identified exit to Data Miner 2983 | -7/Lower Caves | Entered Data Miner 2983 | -7/Data Miner | Discovered new exit (range 6) 2990 | -7/Data Miner | Met Data Miner 2996 | -7/Data Miner | Learned location of Section 7 (-2) 2996 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3002 | -7/Data Miner | Received God Mode back door access code from Data Miner 3009 | -7/Data Miner | Identified exit to Proximity Caves 3009 | -7/Data Miner | Entered Proximity Caves 3062 | -6/Proximity Caves | Learned Factory stockpile data 3189 | -6/Proximity Caves | Discovered new exit (range 11) 3223 | -6/Proximity Caves | Identified exit to Factory 3223 | -6/Proximity Caves | Entered Factory 3223 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3661 | -6/Factory | Discovered new exit (range 16) 3682 | -6/Factory | Identified exit to Extension 3748 | -6/Factory | Discovered new exit (range 15) 3755 | -6/Factory | Identified exit to Lower Caves 3781 | -6/Factory | Build established: Scout 3810 | -6/Factory | Entered Lower Caves 3976 | -6/Lower Caves | Spotted B-75 Beast 4020 | -6/Lower Caves | Crushed by falling debris 4048 | -6/Lower Caves | Discovered new exit (range 14) 4055 | -6/Lower Caves | Learned Factory machine intel 4064 | -6/Lower Caves | Identified exit to Lower Caves 4064 | -6/Lower Caves | Entered another Lower Caves area 4199 | -6/Lower Caves | Learned 8 Factory zone layouts 4234 | -6/Lower Caves | Encountered a Warlord checkpoint 4237 | -6/Lower Caves | Discovered new exit (range 16) 4243 | -6/Lower Caves | Identified exit to Zion 4244 | -6/Lower Caves | Entered Zion 4272 | -6/Zion | System corruption cleaned by Quarantine Array 4321 | -6/Zion | Build established: Mutant 4329 | -6/Zion | Given the Hacking Drone Bay 4335 | -6/Zion | Found Prototype Device 4357 | -6/Zion | Learned Factory recycling unit intel 4424 | -6/Zion | Given A8's code to call for help 4550 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 4665 | -6/Zion | Discovered new exit (range 9) 4669 | -6/Zion | Identified exit to Proximity Caves 4669 | -6/Zion | Entered Proximity Caves 4708 | -5/Proximity Caves | Spotted B-75 Beast 4805 | -5/Proximity Caves | Discovered new exit (range 14) 4810 | -5/Proximity Caves | Learned Factory emergency access door positions 4812 | -5/Proximity Caves | Identified exit to Factory 4813 | -5/Proximity Caves | Entered Factory 4813 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4814 | -5/Factory | Identified exit to Upper Caves 4817 | -5/Factory | Loaded intel: 232 machine locations 4818 | -5/Factory | Loaded intel: 8 recycling unit locations 4863 | -5/Factory | Crushed by falling debris 4894 | -5/Factory | Lost 3 parts (2u1w) 4955 | -5/Factory | Discovered new exit (range 5) 4958 | -5/Factory | Identified exit to Factory 4987 | -5/Factory | Entered another Factory area 4987 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 5269 | -4/Factory | Identified Hacking Drone Bay 5334 | -4/Factory | Released all parts (4) 5341 | -4/Factory | Core integrity fell below 50% 5365 | -4/Factory | Lost 13 parts (2p7n4u) 5441 | -4/Factory | Core integrity fell below 20% 5452 | -4/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 05400_ Impulse Thruster destroyed. 05414_ Acquired Impulse Thruster. 05417_ System corrupted: Component data lost. 05424_ Slug penetrates Wall. 05426_ Penetrated by Slug. 05436_ Subcomponent Replicator disabled. 05438_ Acquired Imp. Hacking Suite. 05442_ ALERT: Security rotation in progress. 05443_ Slug penetrates Wall. 05443_ Matter Pump disabled. 05443_ Imp. Hacking Suite destroyed. 05444_ K-01 Serf collects debris. 05446_ Slug penetrates P-70 Sage. 05447_ Penetrated by Slug. 05448_ X,XTHA9A=