Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.09 @ 16:19:10

Player: Vagkalis

Result: Destroyed by Executioner with Helical Railgun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (12)       2400
Robots Destroyed (201)     1005
Value Destroyed (9773)     9773
Prototype IDs (9)          180
Alien Tech Used (7)        1400
Bonus (1962)               1962
              TOTAL SCORE: 20220

 Bonus
-------
High Alert Combat Kills    129
Follower Combat Kills      37
Met Sigix                  2000
Friendly Fire              -204

 Cogmind 
---------
Core Integrity             0/1300
Matter                     280/300
Energy                     375/375
System Corruption          34%
Temperature                Cool (0)
Movement                   Rolling (150) Ox5
Location                   -3/Section 7

 Parts 
-------
>              --- POWER (2) --------
               Particle Reactor
       Compact Particle Reactor
>              --- PROPULSION (4) ---
       Compact Wheel
>              --- UTILITY (12) -----
      Advanced Heat Sink
      Advanced Heat Sink
         Large Storage Unit
         Large Storage Unit
      Enhanced Optical Array
      Advanced Targeting Computer
      Advanced Targeting Computer
      Advanced Core Analyzer
         Heavy Armor Plating
  Experimental Hacking Suite
>              --- WEAPON (3) -------
               Railgun
>              --- INVENTORY (16) ---
         Light Antimatter Reactor
               Particle Reactor
         Light Particle Reactor
         Light Particle Reactor
      Advanced Heat Sink
      Advanced Heat Sink
      Improved Cooling System
         Small Battery (100)
      Advanced Matter Compressor (28)
               Stasis Generator
               Fusion Bomb Launcher
               Sigix Containment Pod

 Peak State 
------------
>               --- POWER ------------
                Particle Reactor
          Light Particle Reactor
>               --- PROPULSION -------
        Armored Medium Treads
        Armored Medium Treads
        Armored Medium Treads
   High-density Centrium Wheel
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Cooling System
       Advanced Coolant Injector
          Large Storage Unit
  High-capacity Storage Unit
       Advanced Matter Compressor
       Enhanced Optical Array
       Advanced Targeting Computer
       Advanced Target Analyzer
                Quantum Capacitor
   Experimental Hacking Suite
>               --- WEAPON -----------
                Gamma Rifle
                Coil Gun
                Hardcell Cannon
>               --- INVENTORY --------
        Armored Medium Treads
       Advanced Heat Sink
       Improved Cooling System
          Large Storage Unit
       Enhanced Optical Array
       Advanced Sensor Array
       Advanced Signal Interpreter
       Advanced Targeting Computer
       Improved Target Analyzer
       Improved Weapon Cycler
      Makeshift Cloaking Device
          Heavy Armor Plating
       Advanced Integration Mediator
                Gamma Rifle
                Gamma Rifle
                Linear Accelerator
                Fusion Bomb Launcher
[Rating: 137]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Compact Particle Reactor
Propulsion                 Armored Medium Treads
  Treads                   Armored Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Backup Propulsion III
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Experimental Hacking Suite
  Protection               Heavy Armor Plating
  Artifact                 Stasis Generator
Weapon                     Coil Gun
  Energy Gun               Quantum Rifle
  Energy Cannon            Heavy Neutron Cannon
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Linear Accelerator
  Launcher                 Fusion Bomb Launcher
  Impact Weapon            Core Stripper
  Slashing Weapon          Centrium Greatsword

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Qua Sec 
Slots Evolved              14   | .   .   2   2   2   2   .   .   2   2   2   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   1   .   .   .   1   .   .   .   .   
  Utility                  10   | .   .   2   2   1   1   .   .   1   2   1   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             263  | 4   4   23  32  2   27  13  2   24  32  35  46  19  
  Power                    31   | 1   .   1   2   .   5   2   1   2   5   6   3   3   
    Engine                 11   | 1   .   1   .   .   4   .   1   1   .   3   .   .   
    Core                   9    | .   .   .   2   .   1   2   .   1   1   .   2   .   
    Reactor                11   | .   .   .   .   .   .   .   .   .   4   3   1   3   
  Propulsion               51   | .   2   9   9   1   3   5   .   4   5   5   5   3   
    Treads                 34   | .   .   2   6   1   2   4   .   4   5   4   5   1   
    Leg                    8    | .   2   6   .   .   .   .   .   .   .   .   .   .   
    Wheel                  7    | .   .   1   1   .   1   1   .   .   .   1   .   2   
    Hover                  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  91   | 1   1   5   8   1   6   2   .   9   12  17  23  6   
    Device                 45   | .   .   2   2   .   3   1   .   5   10  7   12  3   
    Storage                15   | 1   1   1   3   .   1   .   .   .   1   4   2   1   
    Processor              13   | .   .   .   1   1   1   .   .   3   1   3   2   1   
    Hackware               2    | .   .   .   1   .   .   .   .   .   .   1   .   .   
    Protection             15   | .   .   2   1   .   1   1   .   1   .   2   6   1   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Weapon                   90   | 2   1   8   13  .   13  4   1   9   10  7   15  7   
    Energy Gun             31   | 1   1   5   3   .   6   1   .   2   3   4   4   1   
    Energy Cannon          11   | .   .   .   .   .   1   1   .   2   3   .   3   1   
    Ballistic Gun          31   | 1   .   3   8   .   3   1   1   5   2   1   3   3   
    Ballistic Cannon       5    | .   .   .   .   .   .   1   .   .   2   2   .   .   
    Launcher               9    | .   .   .   2   .   3   .   .   .   .   .   2   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  16   | .   .   1   .   .   .   .   .   .   .   4   10  1   
Parts Lost                 127  | .   .   11  10  .   13  16  1   5   21  16  26  8   
  Power                    19   | .   .   1   1   .   2   3   .   1   4   4   2   1   
  Propulsion               27   | .   .   2   2   .   3   4   .   1   4   2   7   2   
  Utility                  38   | .   .   2   3   .   3   5   .   2   7   4   10  2   
  Weapon                   43   | .   .   6   4   .   5   4   1   1   6   6   7   3   
  Highest Loss Streak      12   | .   .   5   7   .   3   5   1   3   12  6   8   4   
Average Slot Usage (%)     83   | .   93  87  78  87  87  74  68  89  84  81  83  79  
  Engine                   4    | .   14  10  2   .   7   4   2   4   2   2   .   .   
  Core                     3    | .   .   .   5   7   3   3   6   4   4   .   3   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   2   3   3   8   
  Treads                   10   | .   .   3   11  18  12  8   13  14  13  10  9   3   
  Leg                      2    | .   27  18  .   .   .   .   .   .   .   .   .   .   
  Wheel                    1    | .   .   .   .   .   1   2   .   .   .   1   .   .   
  Device                   12   | .   .   6   6   7   11  12  6   15  19  19  13  17  
  Storage                  14   | .   22  22  18  15  13  13  13  11  11  14  15  14  
  Processor                13   | .   .   .   6   15  19  14  13  17  16  12  15  17  
  Hackware                 1    | .   .   .   1   .   .   .   .   .   .   2   4   4   
  Protection               2    | .   .   4   6   7   1   .   .   2   1   1   2   .   
  Energy Gun               4    | .   14  12  6   7   4   2   .   1   2   1   4   3   
  Energy Cannon            1    | .   .   .   .   .   .   1   2   2   1   .   2   .   
  Ballistic Gun            5    | .   14  8   10  7   6   6   4   5   2   2   2   4   
  Ballistic Cannon         1    | .   .   .   .   .   .   1   6   .   2   4   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             116  | 13  30  38  75  75  82  82  79  88  104 113 116 112 
  Greatest Support         121  | 3   20  20  43  63  63  50  50  96  100 109 121 60  
  Greatest Overweight (x)  20   | 4   4   3   3   1   6   20  1   3   3   5   4   6   
  Average Overweight (x)   1    | 3   .   1   1   1   2   2   1   .   .   2   1   1   
Largest Inventory Capacity 18   | 6   12  12  18  18  18  18  18  18  18  18  18  16  
  Average Capacity         16   | 5   9   12  14  18  18  18  18  18  18  18  17  16  
  Most Carried             18   | 6   10  12  18  18  18  18  16  18  18  18  18  16  
  Average Carried          15   | 4   7   11  13  17  17  15  15  17  16  17  16  10  
  Final Capacity           18   | 6   12  12  18  18  18  18  18  18  18  18  16  16  
  Final Carried            18   | 6   10  12  18  18  18  16  15  18  14  17  7   13  

 Class Distribution 
--------------------
 46% | Mutant
 44% | Scavenger-Mutant
  6% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -6/Factory
           Mutant | -6/Lower Caves
           Mutant | -6/Lower Caves
 Scavenger-Mutant | -5/Factory
 Scavenger-Mutant | -4/Factory
 Scavenger-Mutant | -3/Research
 Scavenger-Mutant | -3/Quarantine
 Scavenger-Mutant | -3/Section 7

 Resources                      | -11  -10  -9   -8   -7   -6   -6   -6   -5   -4   -3   -3   -3   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Fac  Fac  Res  Qua  Sec  
Matter Collected           6456 | 175  90   532  610  66   562  561  119  436  346  1183 1326 450  
  Remotely                 101  | .    .    101  .    .    .    .    .    .    .    .    .    .    
Salvage Created            9506 | .    139  1101 830  96   908  677  131  1114 844  1542 1329 795  
  Parts                    490  | .    14   59   51   4    53   34   7    51   44   68   65   40   
Haulers Intercepted        1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           10   | .    .    .    1    .    1    .    .    .    1    4    2    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      30   | .    .    .    .    .    .    24   6    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Qua Sec 
Combat Hostiles Destroyed  169  | .   5   21  17  2   22  14  3   18  17  19  19  12  
  Melee                    2    | .   .   .   .   .   .   .   .   .   1   .   1   .   
  Guns                     104  | .   5   21  13  2   17  7   1   13  5   4   9   7   
  Cannons                  42   | .   .   .   .   .   .   6   2   3   11  14  6   .   
  AOE                      17   | .   .   .   4   .   5   .   .   .   .   .   3   5   
Classes Destroyed          13   | .   3   4   3   .   1   .   .   .   1   .   .   1   
  Worker                   7    | .   .   1   .   .   2   .   .   .   2   .   1   1   
  Builder                  4    | .   .   .   2   .   1   .   .   .   .   1   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycler                 9    | .   .   1   1   .   .   .   .   .   .   4   2   1   
  Operator                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  8    | .   1   1   2   .   1   .   .   1   1   .   1   .   
  Swarmer                  26   | .   3   .   3   .   4   6   .   2   4   .   .   4   
  Grunt                    68   | .   2   13  9   2   8   2   2   11  7   9   .   3   
  Brawler                  4    | .   .   2   .   .   .   2   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   25   | .   .   6   4   .   2   2   .   1   1   2   5   2   
  Hunter                   10   | .   .   .   1   .   1   2   .   2   .   .   4   .   
  Programmer               36   | .   .   .   .   .   7   .   1   2   5   8   10  3   
  Savage                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           10   | .   3   6   7   2   4   5   3   5   10  5   3   4   
  Combat Bots Only         6    | .   3   3   3   2   4   5   3   5   6   5   3   4   
Max Kills in Single Turn   4    | .   2   2   2   1   2   1   1   1   1   1   2   4   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   1   .   2   .   .   .   .   .   1   3   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -6   -6   -5   -4   -3   -3   -3   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Fac  Fac  Res  Qua  Sec  
Damage Taken               23040 | .    145  1385 2100 45   1988 2010 267  1081 3478 3297 5727 1517 
  Core                     2883  | .    16   141  394  13   165  298  52   126  484  371  621  202  
  Absorbed by Shields      534   | .    .    .    .    .    .    .    .    .    .    .    .    534  
Core Remaining (%)         70    | 100  93   64   28   98   .    .    39   87   57   .    .    .    
Volleys Fired              654   | .    14   76   65   2    75   65   10   55   74   97   83   38   
  Largest                  3     | .    2    2    2    2    2    2    2    2    2    3    3    3    
  Hottest                  298   | .    85   105  95   86   115  165  143  128  155  170  298  223  
Shots Fired                1161  | .    28   134  118  4    119  116  20   103  124  156  169  70   
  Gun                      817   | .    28   134  110  4    103  79   8    69   50   53   118  61   
  Cannon                   313   | .    .    .    .    .    9    37   12   34   74   103  42   2    
  Launcher                 31    | .    .    .    8    .    7    .    .    .    .    .    9    7    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  696   | .    14   89   83   2    72   67   19   56   61   127  63   43   
  Thermal                  402   | .    14   45   27   2    40   49   1    31   63   15   97   18   
  Explosive                31    | .    .    .    8    .    7    .    .    .    .    .    9    7    
  Electromagnetic          32    | .    .    .    .    .    .    .    .    16   .    14   .    2    
  Robot Hit Streak         37    | .    10   25   17   9    15   16   15   37   25   21   15   15   
  Robot Miss Streak        5     | .    2    2    2    .    3    3    1    2    3    3    5    2    
  Penetration Max          2     | .    .    .    .    .    2    .    .    .    2    .    1    1    
  Secondary Targets        9     | .    1    1    2    .    .    1    .    .    .    .    2    2    
    Max Gunslinging Chain  1     | .    1    1    1    .    .    1    .    .    .    .    1    1    
  Capacitor                13    | .    .    .    .    .    .    .    .    .    13   .    .    .    
Shots Hit Robots           847   | .    19   105  88   4    81   87   17   88   86   115  108  49   
  Core Hits                406   | .    8    40   58   4    51   27   6    35   36   45   59   37   
  Critical Hits            25    | .    .    1    .    .    2    .    .    6    8    5    3    .    
  Critical Kills           10    | .    .    .    .    .    1    .    .    3    4    1    1    .    
  Critical Parts Destroyed 13    | .    .    1    .    .    1    .    .    3    3    4    1    .    
Melee Attacks              7     | .    .    .    .    .    .    .    .    .    .    .    7    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 7     | .    .    .    .    .    .    .    .    .    .    .    7    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           25378 | .    259  1451 1956 64   2943 2024 459  2404 3057 4322 4236 2203 
  Guns                     13188 | .    259  1450 1336 64   1954 1199 129  1175 1027 1167 2031 1397 
  Cannons                  8526  | .    .    .    .    .    .    825  330  1099 2004 3131 1121 16   
  Explosions               3245  | .    .    .    620  .    981  .    .    130  .    .    724  790  
  Melee                    332   | .    .    .    .    .    .    .    .    .    .    .    332  .    
  Ramming                  87    | .    .    1    .    .    8    .    .    .    26   24   28   .    
  Kinetic                  12992 | .    93   848  1023 31   1346 940  422  984  1455 3615 1157 1078 
  Thermal                  7885  | .    166  602  313  33   608  1084 37   842  1576 310  1995 319  
  Explosive                3115  | .    .    .    620  .    981  .    .    .    .    .    724  790  
  Electromagnetic          967   | .    .    .    .    .    .    .    .    578  .    373  .    16   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 332   | .    .    .    .    .    .    .    .    .    .    .    332  .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         34    | .    .    14   .    .    5    7    8    2    14   13   30   34   
  Average Corruption       11    | .    .    9    .    .    4    6    7    2    10   7    23   30   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  406   | .    .    22   .    .    35   61   5    8    21   36   145  73   
    Message Errors         70    | .    .    3    .    .    4    23   .    3    3    9    18   7    
    Matter Fused           66    | .    .    3    .    .    13   13   1    .    1    1    21   13   
    Heat Flow Errors       37    | .    .    3    .    .    6    6    .    2    2    5    10   3    
    Energy Discharges      35    | .    .    4    .    .    4    5    1    .    2    6    11   2    
    Parts Rejected         7     | .    .    .    .    .    .    1    .    .    1    1    3    1    
    Data Loss (minor)      23    | .    .    2    .    .    4    3    .    1    3    3    4    3    
    Data Loss (major)      9     | .    .    1    .    .    1    1    1    .    .    .    4    1    
    Misfires               12    | .    .    .    .    .    .    .    1    .    1    1    6    3    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    .    .    2    1    
    Misdirections          41    | .    .    1    .    .    .    .    .    .    3    4    22   11   
    Targeting Errors       85    | .    .    2    .    .    2    8    1    2    4    4    41   21   
    Weapon Failures        18    | .    .    3    .    .    1    1    .    .    1    2    3    7    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            610   | .    .    .    .    .    11   29   .    12   223  236  49   50   
  Projectiles              505   | .    .    .    .    .    .    29   .    3    223  236  14   .    
  Explosions               105   | .    .    .    .    .    11   .    .    9    .    .    35   50   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 30    | .    .    .    .    .    .    .    2    .    6    21   1    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kinetic                  27    | .    .    .    .    .    .    .    2    .    6    19   .    .    
  Secondary                2     | .    .    .    .    .    .    .    .    .    .    2    .    .    
Self-Inflicted Damage      376   | .    .    .    75   .    66   .    .    .    .    .    167  68   
  Shots                    11    | .    .    .    4    .    2    .    .    .    .    .    3    2    
  Rammed                   13    | .    .    1    .    .    2    .    .    .    3    3    4    .    
Targets Rammed             14    | .    .    1    .    .    2    .    .    .    4    3    4    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
Highest Temperature        511   | .    174  279  511  2    221  225  12   224  181  183  378  145  
  Average Temperature      77    | .    73   65   158  2    37   41   5    39   67   40   113  77   
  Received Heat Transfer   3580  | .    30   477  774  27   384  234  54   327  306  453  387  127  
  Effects                  9     | .    .    .    5    .    .    .    .    .    .    .    4    .    
    Shutdowns              2     | .    .    .    2    .    .    .    .    .    .    .    .    .    
    Interference           6     | .    .    .    2    .    .    .    .    .    .    .    4    .    
    Damage (core)          1     | .    .    .    1    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    .    .    2    .    1    .    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    2    .    1    .    .    
  Parts Fried              3     | .    .    .    .    .    .    .    .    1    .    2    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    1    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    1    .    .    .    .    .    .    
  Parts Melted             21    | .    1    1    2    .    2    3    .    3    2    1    6    .    
  Heat Transferred         11251 | .    407  1480 729  74   1101 1853 37   1025 1791 700  1647 407  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    1    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Qua Sec 
Peak Influence             557  | .   147 446 557 206 361 .   .   296 313 311 342 425 
  Initial                  161  | .   .   61  161 144 100 .   .   93  84  103 129 8   
  Average                  218  | .   62  264 396 188 224 .   .   157 169 197 214 225 
Maximum Alert Level        2    | .   .   2   2   1   1   .   .   1   1   1   1   2   
  Low Security (%)         44   | 100 100 29  2   72  38  .   .   66  78  43  36  32  
  Level 1                  48   | .   .   57  41  27  61  .   .   33  21  56  64  57  
  Level 2                  7    | .   .   12  56  .   .   .   .   .   .   .   .   10  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          44   | .   1   2   4   1   8   .   .   9   3   3   8   5   
  Investigation            5    | .   .   1   2   .   1   .   .   .   1   .   .   .   
  Extermination            17   | .   .   .   .   .   5   .   .   1   2   2   5   2   
  Reinforcement            16   | .   1   1   2   1   2   .   .   2   .   1   3   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   .   .   .   .   .   6   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   1   .   .   .   .   1   .   .   2   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -3  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Qua Sec 
Distress Signals           9    | .   .   4   1   .   1   .   .   .   1   1   .   1   
Communications Jammed      40   | .   .   .   .   .   37  .   .   .   3   .   .   .   
  Distress Signals         40   | .   .   .   .   .   37  .   .   .   3   .   .   .   
Times Spotted              270  | .   7   37  28  3   39  18  5   25  33  33  23  19  
  Peak Tracking Total      10   | .   3   10  7   2   5   4   4   4   7   6   3   5   
  Tactical Retreats        28   | .   .   5   4   .   3   3   1   2   7   2   1   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Qua Sec 
Traps Triggered            9    | .   .   1   3   .   .   .   .   1   2   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -3  -3  
----------                 Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Qua Sec 
Machines Disabled          20   | .   .   .   2   .   5   1   .   1   1   .   6   4   
  Max in Single Turn       2    | .   .   .   1   .   2   1   .   1   1   .   1   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -3  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Qua Sec 
Machines Accessed          22   | .   2   .   .   1   2   3   .   4   1   3   5   1   
  Terminals                15   | .   2   .   .   1   2   .   .   .   1   3   5   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                45   | .   3   .   .   2   4   5   .   9   2   4   14  2   
  Successful               24   | .   2   .   .   1   1   5   .   2   .   2   10  1   
  Failed                   21   | .   1   .   .   1   3   .   .   7   2   2   4   1   
    Catastrophic           5    | .   .   .   .   .   3   .   .   1   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   .   .   .   .   .   .   1   1   .   
  Terminals                31   | .   3   .   .   2   4   .   .   .   2   4   14  2   
  Fabricators              4    | .   .   .   .   .   .   .   .   4   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   4   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             22   | .   2   .   .   1   1   5   .   .   .   2   10  1   
  Record                   13   | .   .   .   .   1   1   3   .   .   .   .   8   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   .   .   2   .   .   .   1   1   1   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   1   .   .   1   2   .   .   4   1   3   3   .   
  Full Trace Events        2    | .   .   .   .   .   1   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -3  -3  
------------               Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Qua Sec 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -3  -3  
--------                   Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Qua Sec 
Total Allies               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   1   1   .   .   .   .   .   
  Highest-Rated Group      32   | .   .   .   .   .   .   32  32  .   .   .   .   .   
  Highest-Rated Ally       32   | .   .   .   .   .   .   32  32  .   .   .   .   .   
Total Orders               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  STAY                     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Ally Attacks               3    | .   .   .   .   .   .   .   3   .   .   .   .   .   
  Total Damage             146  | .   .   .   .   .   .   .   146 .   .   .   .   .   
  Kills                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Qua Sec 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -6   -6   -5   -4   -3   -3   -3   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Fac  Fac  Res  Qua  Sec  
Turns Passed               13931 | 130  397  1052 1252 324  2154 1827 91   1663 926  1562 1800 753  
Spaces Moved               6141  | 54   242  431  515  168  990  835  34   770  358  626  807  311  
  Core                     62    | 54   3    .    .    .    .    5    .    .    .    .    .    .    
  Treads                   4667  | .    .    77   397  168  673  721  34   770  358  442  748  279  
  Legs                     587   | .    239  348  .    .    .    .    .    .    .    .    .    .    
  Wheels                   769   | .    .    6    62   .    317  109  .    .    .    184  59   32   
  Hover                    56    | .    .    .    56   .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  110  100  180  140  105  180  162  162  120  120  150  
  Average Speed            177   | 211  136  155  176  180  177  190  180  179  178  180  172  190  
  Slowest Speed            1050  | 250  250  210  220  180  240  1050 180  220  230  230  230  220  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                4     | .    .    .    .    .    .    .    .    .    .    .    3    1    
Exploration Rate (%)       29    | 6    40   43   43   5    32   81   5    19   13   17   61   20   
  Regions Visited          12
    Branch Regions         4
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3     | .    .    .    .    .    1    .    .    .    1    1    .    .    
  Unknown Exits Taken      9     | 1    1    1    1    1    .    1    1    1    .    .    1    .    
Scrap Searched             1     | .    .    .    .    .    .    1    .    .    .    .    .    .    
Spaces Dug                 39    | .    .    .    .    .    9    .    .    .    13   13   4    .    
Terrain Destroyed          445   | .    .    .    56   .    48   6    2    7    27   31   160  108  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               98    | .    .    .    .    .    12   6    2    2    27   31   16   2    
  AOE                      347   | .    .    .    56   .    36   .    .    5    .    .    144  106  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   -6   -5   -4   -3   -3   -3   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Fac  Fac  Res  Qua  Sec  
Total                      8091 | 71   280  681  750  187  1265 956  47   952  533  903  1061 405  
  Wait                     654  | 5    12   117  78   10   144  30   1    61   35   100  52   9    
  Move                     6129 | 53   241  430  514  167  989  834  33   769  357  625  806  311  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  222  | 9    7    20   33   4    19   10   1    24   21   24   34   16   
  Fast Attach              58   | 1    2    5    6    .    5    1    .    6    7    10   11   4    
  Attach                   150  | 3    2    11   11   2    13   11   2    12   21   17   32   13   
  Detach                   12   | .    .    .    .    .    .    .    .    .    .    .    7    5    
  Swap                     63   | .    .    7    15   .    9    1    .    6    4    8    9    4    
  Drop                     118  | .    2    14   28   2    9    2    .    19   10   11   16   5    
  Fire                     654  | .    14   76   65   2    75   65   10   55   74   97   83   38   
  Melee                    7    | .    .    .    .    .    .    .    .    .    .    .    7    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    14   | .    .    1    .    .    2    .    .    .    4    3    4    .    
  Escape Stasis            8    | .    .    .    .    .    .    .    .    .    .    8    .    .    
  Rewire                   2    | .    .    .    .    .    .    2    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory
-4/Factory (discovered 2 exits: *Res x2)
-3/Research
-3/Quarantine (discovered 2 exits: [*Res] / *Sec)
-3/Section 7

 History 
---------
  Turn | Location       | Event
    39 | -11/Scrapyard  | Discovered new exit (range 14)
   131 | -11/Scrapyard  | Entered Materials
   313 | -10/Materials  | Build established: Mutant
   327 | -10/Materials  | Discovered new exit (range 15)
   528 | -10/Materials  | Entered another Materials area
   528 | -9/Materials   | Evolved 2 slots: Utility x2
  1130 | -9/Materials   | Lost 3 parts (1p1u1w)
  1415 | -9/Materials   | System corruption reached 10%
  1445 | -9/Materials   | Lost 5 parts (2n1u2w)
  1460 | -9/Materials   | Build established: Scavenger-Mutant
  1505 | -9/Materials   | Discovered new exit (range 5)
  1580 | -9/Materials   | Entered another Materials area
  1580 | -8/Materials   | Evolved 2 slots: Utility x2
  1872 | -8/Materials   | Lost 3 parts (2u1w)
  2001 | -8/Materials   | Core integrity fell below 50%
  2034 | -8/Materials   | Lost 7 parts (1p2n1u3w)
  2195 | -8/Materials   | Build established: Mutant
  2749 | -8/Materials   | Discovered new exit (range 15)
  2832 | -8/Materials   | Entered Factory
  2832 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  2865 | -7/Factory     | Discovered new exit (range 5)
  3156 | -7/Factory     | Entered another Factory area
  3156 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
  3797 | -6/Factory     | Spotted B-75 Beast
  3835 | -6/Factory     | Lost 3 parts (1p1n1u)
  5220 | -6/Factory     | Discovered new exit (range 16)
  5308 | -6/Factory     | Identified exit to Lower Caves
  5310 | -6/Factory     | Entered Lower Caves
  5425 | -6/Lower Caves | Encountered a Warlord checkpoint
  5551 | -6/Lower Caves | Build established: Scavenger-Mutant
  5592 | -6/Lower Caves | Learned Extension trap positions
  5876 | -6/Lower Caves | Lost 5 parts (1p2n1u1w)
  5985 | -6/Lower Caves | Lost 3 parts (1p1u1w)
  6096 | -6/Lower Caves | Lost 4 parts (2n2u)
  6336 | -6/Lower Caves | Build established: Mutant
  6627 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
  6693 | -6/Lower Caves | Lost 3 parts (1p2w)
  6904 | -6/Lower Caves | Discovered new exit (range 9)
  6939 | -6/Lower Caves | Attracted the attention of an 0b10 outpost
  6979 | -6/Lower Caves | Core integrity fell below 50%
  7137 | -6/Lower Caves | Entered another Lower Caves area
  7137 | -6/Lower Caves | Accompanied by 1 ally
  7217 | -6/Lower Caves | Discovered new exit (range 7)
  7228 | -6/Lower Caves | Entered Factory
  7228 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  7425 | -5/Factory     | Lost 3 parts (1p1n1u)
  7837 | -5/Factory     | Build established: Scavenger-Mutant
  8191 | -5/Factory     | Garrison activated, responded to threat
  8500 | -5/Factory     | Garrison activated, responded to threat
  8794 | -5/Factory     | Discovered new exit (range 6)
  8891 | -5/Factory     | Entered another Factory area
  8891 | -4/Factory     | Evolved 2 slots: Utility x2
  8892 | -4/Factory     | Identified exit to Research
  9344 | -4/Factory     | Lost 12 parts (2p2n4u4w)
  9514 | -4/Factory     | System corruption reached 10%
  9549 | -4/Factory     | Lost 4 parts (2n1u1w)
  9637 | -4/Factory     | Found Quantum Capacitor
  9766 | -4/Factory     | Lost 4 parts (2p1u1w)
  9797 | -4/Factory     | Discovered exit to Research (range 5)
  9817 | -4/Factory     | Entered Research
  9817 | -3/Research    | Evolved 2 slots: Utility x1, Weapon x1
 10125 | -3/Research    | Found Prototype Hackware
 10525 | -3/Research    | Identified Exp. Hacking Suite
 10612 | -3/Research    | Found Fusion Bomb Launcher
 10821 | -3/Research    | Lost 6 parts (2p1u3w)
 10883 | -3/Research    | System corruption reached 10%
 10913 | -3/Research    | Lost 5 parts (1p1n1u2w)
 11187 | -3/Research    | Spotted B-86 Titan
 11274 | -3/Research    | Found Prototype Slashing Weapon
 11359 | -3/Research    | Discovered new exit (range 9)
 11378 | -3/Research    | Identified exit to Quarantine
 11379 | -3/Research    | Entered Quarantine
 11449 | -3/Quarantine  | Found Alien Impact Weapon
 11510 | -3/Quarantine  | Identified Centrium Greatsword
 11562 | -3/Quarantine  | Identified Core Stripper
 11586 | -3/Quarantine  | Core integrity fell below 50%
 11629 | -3/Quarantine  | Lost 8 parts (1p2n4u1w)
 11737 | -3/Quarantine  | Lost 5 parts (1p1n1u2w)
 11810 | -3/Quarantine  | Found Alien Artifact
 11826 | -3/Quarantine  | Found Alien Artifact
 11836 | -3/Quarantine  | Found Alien Artifact
 11994 | -3/Quarantine  | Identified Terrabomb (x3)
 11994 | -3/Quarantine  | Used Terrabomb
 12129 | -3/Quarantine  | Cryocooling Duct disabled
 12144 | -3/Quarantine  | Ambient heat levels rising (+20)
 12144 | -3/Quarantine  | Non-combat units ordered to evacuate
 12155 | -3/Quarantine  | Found Alien Artifact
 12156 | -3/Quarantine  | Identified Stasis Generator
 12373 | -3/Quarantine  | Found Alien Artifact
 12374 | -3/Quarantine  | Identified Transdimensional Reconstructor
 12374 | -3/Quarantine  | Warped through subspace
 12478 | -3/Quarantine  | Found Alien Artifact
 12479 | -3/Quarantine  | Identified Dimensional Node Initializer
 12479 | -3/Quarantine  | Initialized slip node
 12491 | -3/Quarantine  | Found Alien Artifact
 12491 | -3/Quarantine  | Identified Hpw. Transdimensional Reconstructor
 12491 | -3/Quarantine  | Warped through subspace to slip node
 12504 | -3/Quarantine  | Found Transdimensional Reconstructor
 12508 | -3/Quarantine  | Found Transdimensional Reconstructor
 12521 | -3/Quarantine  | Found Dimensional Node Initializer
 12587 | -3/Quarantine  | Spotted Fortress
 12598 | -3/Quarantine  | Initialized slip node
 12656 | -3/Quarantine  | System corruption reached 30%
 12684 | -3/Quarantine  | Lost 3 parts (2n1w)
 12709 | -3/Quarantine  | Discovered new exit (range 14)
 12938 | -3/Quarantine  | Met incapacitated Sigix Warrior
 12938 | -3/Quarantine  | Lockdown squad dispatched
 12945 | -3/Quarantine  | Acquired the access code to the Sigix quarantine chamber
 12948 | -3/Quarantine  | Unlocked Sigix quarantine chamber
 12962 | -3/Quarantine  | Warped through subspace to slip node
 13056 | -3/Quarantine  | Core integrity fell below 20%
 13136 | -3/Quarantine  | Lost 6 parts (1n2u3w)
 13165 | -3/Quarantine  | Discovered new exit (range 6)
 13179 | -3/Quarantine  | Entered Section 7
 13323 | -3/Section 7   | Found Alien Artifact
 13325 | -3/Section 7   | Identified Integrated Dissipator
 13325 | -3/Section 7   | Installed Integrated Dissipator, increased core heat dissipation (+20)
 13359 | -3/Section 7   | Warped through subspace
 13805 | -3/Section 7   | Lost 4 parts (1p1n1u1w)
 13877 | -3/Section 7   | Spotted Executioner
 13879 | -3/Section 7   | Spotted Executioner
 13928 | -3/Section 7   | Lost 3 parts (1n1u1w)
 13932 | -3/Section 7   | Destroyed by Executioner with Helical Railgun

 Last Messages 
---------------
Executioner springs to life.
Penetrated by Slug.
Slug penetrates Wall.
Penetrated by Slug.
Critical hit.
Quantum Rifle destroyed.
Penetrated by Slug.
Adv. Force Field destroyed.
Med. Treads destroyed.
Penetrated by Slug.
System corrupted: Energy discharge (-57).
Penetrated by Slug.
R-10 Processor collects Adv. Heat Sink.
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
System corrupted: Matter fused (-6).
ALERT: Rogue bot located, Programmers report to Section 7 Zone 6C.
System corrupted: Railgun rejected.
Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
|         #???????????????????"""""  #?????????????? |
|         #????????????????????""""  #?????????????? |
|         #????????????????????!"    #???########### |
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| #    ####?????????????????????     ????#"          |
| #    #?????????????????????????   ?????#"          |
| #    ###############+#?????????   ???###"          |
| #                    #########+#+#####T#           |
| +                    ##    ##                      |
| #                    ##    +                       |
| #                    ##    ##  #""""##"#           |
| ###################  ##    ##  #########"          |
| #???????#        ##  ##    ##  #?????????          |
| #???????#  """"  ##  ##    ##  #?????????        " |
| #???????#  ""R""!# %  ###+###  #?????????        " |
| ????????#  "!  "!/        k    #??????????         |
| ????????#   ==   #             #??????????         |
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| ????????#  """!=%######?# #???????????????      "" |
| ????????#  """]! #??????# #????????????????     "? |
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| ????????????????????????# #????"""#??????????    ? |
| ????????????????????????# #??????"#??????????   ?? |
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| ???????????????????????   ???????????????????????? |
| ???????????????????????   ???????????????????????? |
| ???????????????????????   ???????????????????????? |
| ???????????????????????   ???????????????????????? |
| ???????????????????????R  ???????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           131
Coolant Potential          100
Energy Generation          41
Energy Capacity            490
Matter Stores              520
Matter Capacity            700
Sight Range                22
Terrain Scan Density       10
Jamming Range              12
Cloak Strength             3
Armor Coverage             825
Resistance: TH             25
Core Shielding             30
Weapon Cycling             20
Phase Shifting             5
Evasion (%)                50
Targeting Accuracy         16
Target Analysis            8
Core Analysis              10
Recoil Reduction           4
Particle Charging          20
Offensive Hacking          16

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Core Stripper
Terrabomb
Stasis Generator
Transdimensional Reconstructor
Dimensional Node Initializer
High-powered Transdimensional Reconstructor
Integrated Dissipator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SystemMassRay
  Manual?         0
Play Time         02:22:24
  Cumulative      52.0 hours
  Start           2021.03.03 @ 09:13:27
  End             2021.05.09 @ 16:19:10
Sessions          17
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          73
  Rogue           73
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             50
Gallery%          50
Achievement%      39
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              14/Dina
Map View          72x54
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1afb7e2d-9634-4209-a213-1dbed5405e9b