Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.13 @ 07:04:24 // Winter2019/RPGLIKE Player: Gallgagger Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (360) 1800 Value Destroyed (13136) 13136 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (6782) 6782 TOTAL SCORE: 25298 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 5993 Friendly Fire -211 Cogmind --------- Core Integrity 0/600 Matter 292/300 Energy 517/560 System Corruption 0% Temperature Cool (9) Movement Treading (155) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core F-cell Engine > --- PROPULSION (3) --- Advanced Treads Medium Treads Improved Medium Treads > --- UTILITY (11) ----- Advanced Heat Sink Improved Signal Interpreter Seismic Detector Experimental Targeting Computer Weapon Cycler Improved Utility Shielding Improved Shield Generator High-powered Tractor Beam > --- WEAPON (4) ------- Gatling Laser Gatling Laser Enhanced Autogun Improved Heavy Machine Gun > --- INVENTORY (2) ---- System Restoration Module Peak State ------------ > --- POWER ------------ Light Nuclear Core F-cell Engine > --- PROPULSION ------- Advanced Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Improved Signal Interpreter Seismic Detector Experimental Targeting Computer Weapon Cycler Improved Utility Shielding Hardened Heavy Armor Plating Medium Reactive Plating Improved Shield Generator High-powered Tractor Beam > --- WEAPON ----------- Gatling Laser Gatling Laser Enhanced Autogun Improved Heavy Machine Gun > --- INVENTORY -------- (None) [Rating: 80] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Seismic Detector Device Seismic Detector Processor Experimental Targeting Computer Protection Weapon Shielding Weapon Gatling Laser Energy Gun Gatling Laser Ballistic Gun Enhanced Autogun Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Slots Evolved 16 | 4 3 1 2 . 3 2 1 Power 1 | . . . . . 1 . . Propulsion 2 | 1 . . . . 1 . . Utility 10 | 2 1 1 2 . 1 2 1 Weapon 3 | 1 2 . . . . . . Parts Attached 62 | 9 4 1 12 2 18 9 7 Power 8 | 2 . . 3 . 1 1 1 Engine 6 | 2 . . 2 . . 1 1 Core 2 | . . . 1 . 1 . . Reactor . | . . . . . . . . Propulsion 8 | 2 . . . . 3 2 1 Treads 8 | 2 . . . . 3 2 1 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 28 | 3 2 1 4 . 8 6 4 Device 11 | 3 1 1 . . 3 2 1 Storage . | . . . . . . . . Processor 2 | . . . . . . . 2 Hackware . | . . . . . . . . Protection 15 | . 1 . 4 . 5 4 1 Artifact . | . . . . . . . . Weapon 18 | 2 2 . 5 2 6 . 1 Energy Gun 9 | 1 2 . 2 . 4 . . Energy Cannon . | . . . . . . . . Ballistic Gun 9 | 1 . . 3 2 2 . 1 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 9 | . . 1 2 . 3 . 3 Parts Lost 6 | . . . . . 1 2 3 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 6 | . . . . . 1 2 3 Weapon . | . . . . . . . . Highest Loss Streak 2 | . . . . . 1 1 2 To Critical Strikes . | . . . . . . . . Average Backups . | . . 1 1 2 1 . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility . | . . 1 1 2 . . . Weapon . | . . . . . . . . Tool/Special . | . . . . . . . . Unused Backups 3 | . 1 . . . . . 2 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 3 | . 1 . . . . . 2 Weapon . | . . . . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 94 | . 92 100 98 100 92 92 90 Engine 5 | . 10 8 3 7 5 5 5 Core 3 | . . . 3 . 2 4 4 Treads 16 | . 21 17 15 14 17 15 14 Device 24 | . 31 27 25 21 17 21 25 Protection 16 | . 1 8 18 28 22 21 12 Energy Gun 14 | . 16 26 18 14 11 10 10 Ballistic Gun 10 | . 10 8 11 14 11 10 10 Peak Build Rating 80 | 10 12 21 26 27 48 67 80 Average Rating 38 | 7 10 12 23 26 40 60 72 On Entrance 25 | . 10 12 21 26 26 48 64 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 88 | 12 16 17 40 41 61 88 83 Greatest Support 85 | 45 45 45 45 45 70 83 85 Greatest Overweight (x) 1 | 1 . . . . . 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 2 | 1 2 2 2 2 2 2 2 Average Capacity 1 | 1 1 2 2 2 2 2 2 Most Carried 2 | . 2 2 2 2 2 2 2 Average Carried 1 | . 1 2 1 2 1 1 . Final Capacity 2 | 1 2 2 2 2 2 2 2 Final Carried 2 | . 2 2 2 2 2 . 1 Class Distribution -------------------- 49% | Tank 37% | Scavenger-Tank 7% | Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Tank | -8/Materials Tank | -7/Factory Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Matter Collected 4568 | 346 399 81 575 67 926 1123 1051 Remotely 4296 | 80 399 81 575 67 926 1117 1051 Salvage Created 12677 | 176 1319 285 1967 48 2399 3109 3374 Parts 644 | 17 96 2 130 9 120 148 122 Haulers Intercepted 15 | . 2 . 5 . 4 3 1 Recyclers Shooed 8 | 2 1 . 1 . . . 4 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 295 | . 37 3 50 4 56 72 73 Guns 291 | . 37 3 50 4 55 72 70 Classes Destroyed 20 | 2 5 . 5 . 2 3 3 Worker 14 | . 3 . 3 . . 5 3 Builder 8 | . 1 . . . 1 4 2 Tunneler 9 | 5 . . 2 . 1 1 . Hauler 15 | . 2 . 5 . 4 3 1 Recycler 12 | 1 . 1 2 . . 4 4 Mechanic 1 | . . . . . . 1 . Operator 3 | . . . 2 . . . 1 Watcher 2 | . . . 1 . . 1 . Swarmer 42 | . 3 . 11 4 10 7 7 Cutter 3 | . . . . . . . 3 Saboteur 2 | . . . . . . . 2 Grunt 168 | . 34 3 27 . 32 40 32 Brawler 9 | . . . . . 1 2 6 Duelist 13 | . . . 1 . 2 5 5 Protector 3 | . . . 1 . . 1 1 Sentry 32 | . . . 10 . 10 8 4 Specialist 2 | . . . . . . . 2 Hunter 3 | . . . . . . 1 2 Programmer 14 | . . . . . . 7 7 Heavy 4 | . . . . . 1 1 2 Thug 1 | . . . . 1 . . . Best Kill Streak 18 | 3 8 3 8 4 5 13 18 Combat Bots Only 9 | . 8 2 6 4 5 8 9 Max Kills in Single Turn 3 | 1 2 1 2 2 3 3 2 Gunslinging 1 | . . . 1 1 1 1 1 Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Hostile Shots Fired 1144 | . 139 9 151 11 122 358 354 Missed 354 | . 34 . 46 2 38 131 103 Hits 790 | . 105 9 105 9 84 227 251 Melee 24 | . . . 3 . 1 6 14 Projectile 766 | . 105 9 102 9 83 221 237 AOE 1 | . . . . . . . 1 Critical Strikes 31 | . 1 . 5 . 2 9 14 Actively Blocked 5 | . . . 3 . . 2 . Damage Taken 8346 | . 1031 81 962 65 911 2374 2922 Core 4839 | . 817 50 573 33 490 1116 1760 Absorbed by Shields 2727 | . 168 31 360 28 353 840 947 Redirected to Core 4233 | . 660 43 497 27 412 1007 1587 Redirected to Shielding 672 | . 6 17 92 6 104 418 29 Ignored by Resistances 651 | . . . . . 76 207 368 Core Remaining (%) 92 | 100 . 91 . 100 100 72 . Volleys Fired 565 | 20 109 9 99 7 88 116 117 Largest 4 | 2 3 4 4 4 4 4 4 Hottest 210 | 70 110 150 166 163 210 210 210 Shots Fired 2034 | 38 253 37 396 28 352 462 468 Gun 2034 | 38 253 37 396 28 352 462 468 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 939 | 20 109 10 145 14 176 231 234 Thermal 1095 | 18 144 27 251 14 176 231 234 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 64 | 7 15 32 42 18 26 41 64 Robot Miss Streak 5 | 3 5 1 4 4 3 5 2 Penetration Max . | . . . . . . . . Secondary Targets 66 | . 1 . 8 1 12 21 23 Max Gunslinging Chain 2 | . 1 . 2 1 2 2 2 Shots Hit Robots 1449 | 21 176 31 266 14 231 330 380 Core Hits 906 | 8 75 9 100 7 139 269 299 Critical Kills 2 | . . . . . . . 2 Critical Parts Destroyed 8 | 1 2 . 2 . . 1 2 Critical Strikes 37 | 2 6 1 19 1 3 1 4 Burn 27 | 1 4 1 17 1 3 . . Destroy 10 | 1 2 . 2 . . 1 4 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 30014 | 293 2409 377 3886 237 4692 8229 9891 Guns 29468 | 291 2386 377 3878 235 4668 7769 9864 Cannons . | . . . . . . . . Explosions 421 | . . . . . . 421 . Melee . | . . . . . . . . Ramming 125 | 2 23 . 8 2 24 39 27 Kinetic 9758 | 164 1023 82 1312 119 1482 2205 3371 Thermal 19798 | 127 1363 295 2566 116 3186 5652 6493 Explosive 333 | . . . . . . 333 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . 4 4 . . . 5 1 Average Corruption 3 | . 2 4 . . . 3 1 Corruption Purged 7 | . . . . . . 5 2 Corruption Blocked . | . . . . . . . . Effects 87 | . 27 23 . . . 37 . Message Errors 21 | . 11 4 . . . 6 . Matter Fused 20 | . 4 6 . . . 10 . Heat Flow Errors 10 | . 2 4 . . . 4 . Energy Discharges 7 | . 4 2 . . . 1 . Parts Rejected 2 | . 1 . . . . 1 . Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 14 | . 1 5 . . . 8 . Data Loss (major) 4 | . 2 1 . . . 1 . Misfires 4 | . 1 1 . . . 2 . Alerts 1 | . . . . . . 1 . Weapon Failures 3 | . 1 . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 1 | . 1 . . . . . . Impact 1 | . 1 . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 49 | . . . . . . 49 . Shots 1 | . . . . . . 1 . Rammed 19 | 1 6 . 1 1 4 3 3 Targets Rammed 20 | 1 6 . 1 1 4 3 4 Kicked . | . . . . . . . . Crushed 1 | . . . . . . . 1 Highest Temperature 243 | 2 148 222 22 . 243 180 90 Average Temperature 34 | 2 63 53 3 . 32 41 25 Received Heat Transfer 2809 | . 515 42 349 . 381 713 809 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 4 | . . . . . 1 . 3 Combat Hostiles 4 | . . . . . 1 . 3 Parts Melted 108 | 2 3 3 21 2 12 31 34 Heat Transferred 46760 | 444 3857 807 7691 370 7393 11898 14300 Parts Sabotaged 2 | . . . . . . . 2 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Maximum Alert Level 5 | . 2 1 3 1 3 5 5 Low Security (%) 26 | 100 30 98 30 44 33 . . Level 1 20 | . 35 1 33 55 25 6 . Level 2 15 | . 34 . 17 . 16 18 . Level 3 19 | . . . 18 . 24 32 36 Level 4 10 | . . . . . . 29 32 Level 5 1 | . . . . . . 5 . High Security 5 | . . . . . . 7 31 Max Security . | . . . . . . . . Sterilizations 2 | . . . 1 . 1 . . Peak Influence 2314 | 10 544 204 940 369 1046 2314 2312 Initial 1128 | . . 204 . 359 17 470 1128 Average 603 | 1 286 66 368 214 395 1019 1385 Influence Increases 8874 | 30 1092 100 1479 90 1656 2569 1858 Destroy 0b10 Robot/C 5840 | . 740 60 980 80 1120 1420 1440 Destroy 0b10 Robot/NC 335 | 30 30 5 80 . 30 100 60 Destroy Leader 1202 | . 154 20 252 10 258 278 230 Successful Hack 21 | . 6 . . . 11 4 . Select Force Hacks 300 | . 110 . 130 . 60 . . Disable Machine 645 | . 15 . 15 . 60 555 . Destroy Structure 126 | . 7 . 7 . 12 92 8 Partial Spotted 15 | . . . . . 15 . . Lose Combat Pursuer 390 | . 30 15 15 . 90 120 120 Influence Decreases 6562 | 30 566 626 556 968 667 1299 1850 Entered New Map 2654 | . . 322 . 564 28 564 1176 Time Decay 3698 | 30 566 304 556 404 629 715 494 Lost Part 60 | . . . . . 10 20 30 Purge Threat 150 | . . . . . . . 150 Squads Dispatched 98 | . 12 1 9 . 13 31 32 Investigation 24 | . 11 1 7 . 2 3 . Extermination 9 | . . . . . . 7 2 Reinforcement 15 | . 1 . 1 . 4 5 4 Assault 38 | . . . 1 . 1 13 23 Garrison 12 | . . . . . 6 3 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Distress Signals 23 | . 3 . 7 . 6 4 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 424 | . 46 4 76 4 78 117 99 Peak Tracking Total 11 | . 7 2 5 4 6 11 10 Tactical Retreats 22 | . 2 1 1 . 6 6 6 Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Traps Triggered 13 | . 5 . 3 . 2 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Disabled 44 | . 1 . 1 1 4 37 . Max in Single Turn 17 | . 1 . 1 1 1 17 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged 3 | . 1 . 2 . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Accessed 28 | . 9 1 6 1 6 4 1 Terminals 18 | . 6 1 5 . 4 1 1 Fabricators 1 | . . . . . . 1 . Repair Stations 1 | . 1 . . . . . . Recycling Units 7 | . 2 . 1 . 2 2 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 65 | . 15 2 13 1 20 9 5 Successful 30 | . 9 1 6 1 10 1 2 Failed 34 | . 5 1 7 . 10 8 3 Catastrophic 4 | . . . . . 1 3 . Database Lockouts 1 | . 1 . . . . . . Manual 45 | . 12 2 12 . 11 4 4 Terminals 42 | . 12 2 11 . 10 2 5 Fabricators 2 | . . . . . . 2 . Repair Stations 1 | . 1 . . . . . . Recycling Units 19 | . 2 . 2 . 10 5 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 6 | . 1 . . 1 2 . 2 Robot Analysis 2 | . 1 . . . 1 . . Open Door 1 | . . . . 1 . . . Branch Access Points 1 | . . . . . 1 . . Alert Level 1 | . . . . . . . 1 Unreport Threat 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 4 | . . . 1 . 3 . . Retrieve Components 4 | . . . 1 . 3 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 20 | . 8 1 5 . 5 1 . Terminals 13 | . 5 1 4 . 3 . . Botnet 3 | . . . . . 3 . . Sabotage 10 | . 5 1 4 . . . . Fabricators 1 | . . . . . . 1 . Haulers 1 | . . . . . . 1 . Repair Stations 1 | . 1 . . . . . . Patch 1 | . 1 . . . . . . Recycling Units 5 | . 2 . 1 . 2 . . Tunnel 5 | . 2 . 1 . 2 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . 1 Used 1 | . . . . . . . 1 Hacking Detections 13 | . 2 . 2 . 4 4 1 Full Trace Events 5 | . 1 . 1 . . 3 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 22 | . . . 10 . 12 . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Active Infowar (turns) 15182 | 121 2195 1005 2922 969 2525 3542 1903 Sensors 1018 | . . 40 978 . . . . Terrain 712 | 121 591 . . . . . . Seismic 15078 | 17 2195 1005 2922 969 2525 3542 1903 Robot Analysis Total 2 | . 1 . . . 1 . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Turns Passed 15287 | 226 2195 1005 2922 969 2525 3542 1903 Spaces Moved 7717 | 102 982 580 1468 572 1268 1911 834 Core 10 | 10 . . . . . . . Treads 7707 | 92 982 580 1468 572 1268 1911 834 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 155 155 155 Average Speed 157 | 151 160 160 160 160 156 155 155 Slowest Speed 240 | 160 160 160 160 160 160 235 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 70 | 4 99 98 89 97 93 57 24 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 6 | . 2 . 1 1 2 . . Known Exits Taken 1 | . . 1 . . . . . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . Scrap Searched 5 | . . 3 . 2 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 99 | . . . . 1 . 98 . Melee . | . . . . . . . . Projectile 1 | . . . . 1 . . . AOE 98 | . . . . . . 98 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total 9669 | 131 1375 634 1791 607 1624 2277 1230 Wait 875 | . 209 45 149 16 163 127 166 Move 7711 | 101 981 579 1467 571 1267 1911 834 Hop . | . . . . . . . . Pick Up 25 | . 4 . 2 . 6 4 9 Fast Attach 32 | 8 4 1 2 . 7 4 6 Attach 4 | . . . . . 1 2 1 Detach 2 | . . . . . 1 1 . Swap 43 | 1 1 . 11 2 15 7 6 Drop 41 | . 2 . 5 . 13 11 10 Fire 565 | 20 109 9 99 7 88 116 117 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 19 | 1 6 . 1 1 4 2 4 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 352 | . 59 . 55 10 59 92 77 Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sto]) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x3 / [*Low]) -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x2) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 19 | -11/Scrapyard | Discovered new exit (range 15) 227 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 339 | -10/Materials | Central database locked down 497 | -10/Materials | Destroyed 8 combat bots 619 | -10/Materials | Reached level 2 630 | -10/Materials | Upgraded with Weapon slot (x1) 633 | -10/Materials | Discovered new exit (range 13) 648 | -10/Materials | Discovered new exit (range 15) 953 | -10/Materials | Discovered new exit (range 13) 1187 | -10/Materials | Reached level 3 1251 | -10/Materials | Upgraded with Weapon slot (x1) 1286 | -10/Materials | Discovered new exit (range 7) 1320 | -10/Materials | Discovered new exit (range 11) 1497 | -10/Materials | Discovered new exit (range 13) 1512 | -10/Materials | Build established: Gunner 1889 | -10/Materials | Reached level 4 1899 | -10/Materials | Upgraded with Utility slot (x1) 2422 | -10/Materials | Entered Mines 2445 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2539 | -10/Mines | Build established: Scavenger-Tank 2619 | -10/Mines | Discovered new exit (range 8) 2725 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2758 | -10/Mines | Discovered new exit (range 13) 2777 | -10/Mines | Identified exit to Materials 2815 | -10/Mines | Reached level 5 3374 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 3387 | -10/Mines | Upgraded with Utility slot (x1) 3387 | -10/Mines | Found Prototype Device 3387 | -10/Mines | Identified Exp. Sensor Array 3427 | -10/Mines | Entered Materials 3429 | -9/Materials | Reached level 6 3488 | -9/Materials | Upgraded with Utility slot (x1) 3886 | -9/Materials | Discovered new exit (range 6) 4148 | -9/Materials | Reached level 7 4709 | -9/Materials | Discovered new exit (range 12) 4977 | -9/Materials | Reached level 8 5157 | -9/Materials | Discovered new exit (range 16) 5259 | -9/Materials | Discovered new exit (range 16) 5506 | -9/Materials | Reached level 9 5654 | -9/Materials | Discovered new exit (range 7) 5827 | -9/Materials | First assault squad dispatched 5899 | -9/Materials | Discovered new exit (range 5) 6093 | -9/Materials | Sterilization system engaged 6093 | -9/Materials | Non-combat units ordered to evacuate 6193 | -9/Materials | Combat units ordered to evacuate 6270 | -9/Materials | Upgraded with Utility slot (x1) 6349 | -9/Materials | Entered Mines 6350 | -9/Mines | Learned location of Storage (-9) 6406 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 6456 | -9/Mines | Discovered new exit (range 10) 6636 | -9/Mines | Discovered new exit (range 6) 7123 | -9/Mines | Learned 2 Materials zone layouts 7129 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 7318 | -9/Mines | Entered Materials 7320 | -8/Materials | Reached level 10 7467 | -8/Materials | Upgraded with Power slot (x1) 7467 | -8/Materials | Upgraded with Propulsion slot (x1) 7509 | -8/Materials | Reached level 11 7957 | -8/Materials | Discovered new exit (range 3) 8210 | -8/Materials | Build established: Tank 8213 | -8/Materials | Reached level 12 8330 | -8/Materials | Upgraded with Utility slot (x1) 8714 | -8/Materials | Discovered new exit (range 7) 8817 | -8/Materials | Garrison activated, responded to threat 8918 | -8/Materials | First assault squad dispatched 9148 | -8/Materials | Garrison activated, responded to threat 9230 | -8/Materials | Reached level 13 9624 | -8/Materials | Sterilization system engaged 9624 | -8/Materials | Non-combat units ordered to evacuate 9641 | -8/Materials | Discovered new exit (range 14) 9724 | -8/Materials | Combat units ordered to evacuate 9843 | -8/Materials | Entered Factory 9845 | -7/Factory | Reached level 14 9883 | -7/Factory | Upgraded with Utility slot (x1) 10095 | -7/Factory | Discovered new exit (range 15) 10575 | -7/Factory | Reached level 15 11161 | -7/Factory | Discovered new exit (range 8) 11598 | -7/Factory | Reached level 16 12243 | -7/Factory | First assault squad dispatched 12267 | -7/Factory | Garrison activated, responded to threat 12502 | -7/Factory | Discovered new exit (range 15) 12760 | -7/Factory | Discovered new exit (range 9) 12943 | -7/Factory | Reached level 17 12947 | -7/Factory | Upgraded with Utility slot (x1) 13124 | -7/Factory | High security lockdown imminent 13204 | -7/Factory | High security lockdown engaged 13253 | -7/Factory | Destroyed 8 combat bots 13354 | -7/Factory | Destroyed 7 combat bots 13385 | -7/Factory | Entered another Factory area 13387 | -6/Factory | Reached level 18 13776 | -6/Factory | Found Prototype Processor 13776 | -6/Factory | Identified Exp. Targeting Computer 14235 | -6/Factory | Garrison activated, responded to threat 14333 | -6/Factory | Cargo convoy interrupted 14375 | -6/Factory | Reached level 19 14410 | -6/Factory | Destroyed 9 combat bots 14432 | -6/Factory | Core integrity fell below 50% 14435 | -6/Factory | First assault squad dispatched 14498 | -6/Factory | Destroyed 7 combat bots 14690 | -6/Factory | High security lockdown imminent 14752 | -6/Factory | Destroyed 8 combat bots 14770 | -6/Factory | High security lockdown engaged 14780 | -6/Factory | Reached level 20 14865 | -6/Factory | Upgraded with Utility slot (x1) 14897 | -6/Factory | Destroyed 8 combat bots 15149 | -6/Factory | Core integrity fell below 20% 15174 | -6/Factory | Destroyed 9 combat bots 15288 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 15149_ G-67 Veteran heat damages Adv. Heat Sink. 15150_ Adv. Heat Sink melted. 15150_ G-67 Veteran destroyed. 15150_ Switching to secondary target: G-50 Soldier. 15151_ Acquired 8 matter. 15153_ G-50 Soldier destroyed. 15154_ Acquired 8 matter. 15154_ Protomatter-54 decays. 15240_ ALERT: Heavy assault forces dispatched. 15285_ C-45 Heavy ARC bursts open, deploying its payload. 15285_ G-67 Veteran unfolds itself. 15285_ G-50 Soldier unfolds itself. 15285_ B-48 Gladiator unfolds itself. 15285_ G-50 Soldier unfolds itself. 15285_ E-15 Imp unfolds itself. 15285_ Propulsion Shielding melted. 15285_ E-15 Imp destroyed. 15285_ Switching to secondary target: B-48 Gladiator. 15285_ B-48 Gladiator destroyed. 15286_ Acquired 8 matter. 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""" # ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 134 Energy Generation 30 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 17 Robot Scan Range 38 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 975 Resistance: KI 30 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 12 Recoil Reduction 3 Offensive Hacking 5 Defensive Hacking 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Levels Raised 19 | . 3 1 4 . 4 4 3 XP Earned 32146 | 3000 5141 900 6837 459 5383 6100 4326 XP Spent 30175 | 2970 3900 1400 5500 1175 4480 7550 3200 Upgrades 51 | 10 5 1 14 4 7 9 1 Power Slot 1 | . . . . . 1 . . Propulsion Slot 2 | 1 . . . . 1 . . Utility Slot 10 | 2 1 1 2 . 1 2 1 Weapon Slot 3 | 1 2 . . . . . . Heat Dissipation 15 | 4 . . 3 . 4 4 . Mass Support 1 | 1 . . . . . . . Inventory Capacity 2 | 1 1 . . . . . . Sight Range 1 | . . . . . . 1 . Sensor Range 10 | . . . 9 1 . . . Ranged Accuracy 3 | . 1 . . 1 . 1 . Hack Attack % 1 | . . . . 1 . . . Hack Defense % 1 | . . . . 1 . . . KI Resistance % 1 | . . . . . . 1 . Protomatter Created 4283 | . 583 . 800 59 644 1230 967 Integrity Restored 6476 | . 1066 . 924 163 1071 1655 1597 Core 4233 | . 817 . 579 77 490 952 1318 Parts 2243 | . 249 . 345 86 581 703 279 Protomatter Decayed 1329 | . 162 . 435 . 163 392 177 Game ------ Seed CoilSignalFirepult Manual? 0 Play Time 01:31:18 Cumulative 660.0 hours Start 2026.07.12 @ 14:47:21 End 2026.07.13 @ 07:04:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 262 Rogue 108 Adventurer 154 Explorer 0 Win Type - Total 22 Types 4/5/4/3/2/1/0/1/1/1 Lore% 95 Gallery% 88 Achievement% 68 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d5050006-2006-4a70-8d2d-ce2f285b5672