Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.18 @ 11:35:35 Player: McSaucyNugget Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (404) 2020 Value Destroyed (16701) 16701 Prototype IDs (377) 7540 Alien Tech Used (9) 1800 Bonus (49000) 49000 TOTAL SCORE: 88561 Bonus ------- High Alert Combat Kills 838 Follower Combat Kills 3235 Awakened Behemoth Slayer 1000 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 108 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed Architect 15000 Win 3000 Friendly Fire -1681 Cogmind --------- Core Integrity 1253/1600 Matter 212/300 Energy 766/840 System Corruption 0% Temperature Cool (11) +ITN Movement Hovering (27) Location Near Former Tau Ceti IV Parts ------- > --- POWER (3) -------- Zero-point Reactor Vortex Chain Reactor > --- PROPULSION (8) --- Cooled Gravmag System Cooled Antigrav System Cooled Antigrav System Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (12) ----- Medium Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Weapon Cycler Heavy Regenerative Plating > --- WEAPON (2) ------- Improved Potential Cannon > --- INVENTORY (10) --- Zionite Heavy DM Reactor Zero-point Reactor Combat Antigrav System Combat Antigrav System Combat Antigrav System Zionite Biocell Array (750) Vortex Lance (37) Peak State ------------ > --- POWER ------------ Zero-point Reactor Vortex Chain Reactor > --- PROPULSION ------- Cooled Antigrav System Combat Antigrav System Combat Antigrav System Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Experimental Cooling System Huge Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Weapon Cycler Experimental Reaction Control System Experimental Phase Shifter Centrium Medium Armor Plating Zionite Shade Armor Advanced Shield Generator > --- WEAPON ----------- Improved Potential Cannon > --- INVENTORY -------- Zero-point Reactor Cooled Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Experimental Gyrokinetic Inverter Medium Storage Unit Zionite Biocell Array Zionite Biocell Array Zionite Biocell Array Zionite Biocell Array Advanced Reaction Control System Advanced Reaction Control System Advanced Phase Shifter Advanced Phase Shifter Improved Utility Shielding Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Heavy Regenerative Plating Compact HERF Cannon Improved Potential Cannon Vortex Lance [Rating: 243] Favorites ----------- Power Vortex Chain Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Vortex Chain Reactor Propulsion Combat Linear Gravjet Treads Light Treads Leg Titanium Leg Wheel Wheel Hover Unit Combat Linear Gravjet Flight Unit VTOL Module Utility Advanced Melee Analysis Suite Device Makeshift Transmission Jammer Storage Large Storage Unit Processor Advanced Melee Analysis Suite Hackware Improved Hacking Suite Protection Heavy Regenerative Plating Artifact Phase Redirector Weapon Hypervelocity Gauss Rifle Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Hypervelocity Gauss Cannon Launcher Guided Missile Launcher Impact Weapon Core Stripper Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . . Power 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Propulsion 6 | . . . . . 2 1 . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 . . Utility 10 | . . . . . 2 1 . . . . 1 . . . . . . 1 . . . . 2 . . . . 2 . . 1 . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 371 | 6 8 2 . 1 20 23 6 7 6 2 20 . 9 1 2 . 2 23 6 3 6 8 24 5 4 12 3 22 17 11 15 17 6 65 9 Power 31 | 1 . . . . 3 3 1 . 2 . . . 1 . . . . 2 1 . 1 2 4 . . 1 . . . . 1 1 1 5 1 Engine 5 | 1 . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 11 | . . . . . 1 1 1 . 1 . . . 1 . . . . 2 1 . . 2 1 . . . . . . . . . . . . Reactor 15 | . . . . . . . . . 1 . . . . . . . . . . . 1 . 3 . . 1 . . . . 1 1 1 5 1 Propulsion 100 | 2 1 2 . 1 6 2 2 3 . . 12 . 6 . . . . 3 2 1 3 2 6 2 1 5 1 8 4 3 2 1 1 16 2 Treads 6 | 2 . . . . . . 1 . . . . . . . . . . . . 1 . 1 1 . . . . . . . . . . . . Leg 32 | . . 1 . . 4 2 1 3 . . 2 . . . . . . 1 . . 3 1 3 2 1 3 1 3 . . . . . 1 . Wheel 5 | . . 1 . 1 2 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hover 53 | . . . . . . . . . . . 9 . 6 . . . . 2 . . . . 1 . . 2 . 5 4 3 2 1 1 15 2 Flight 4 | . 1 . . . . . . . . . 1 . . . . . . . 2 . . . . . . . . . . . . . . . . Utility 173 | 1 5 . . . 4 12 1 3 2 . 6 . 1 1 1 . 2 12 1 2 2 1 14 3 2 5 2 9 11 5 11 8 4 38 4 Device 90 | . 2 . . . 2 5 1 . 2 . . . 1 1 . . 1 8 . . 1 1 8 1 . 3 1 7 9 2 9 1 3 18 3 Storage 15 | 1 3 . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . 1 . 2 1 4 . Processor 24 | . . . . . . . . 1 . . 2 . . . . . . 1 1 . . . 3 1 1 1 . 1 1 1 2 2 . 6 . Hackware 7 | . . . . . . 2 . . . . 2 . . . . . . . . . . . 1 . . 1 . . . . . 1 . . . Protection 36 | . . . . . 2 5 . 2 . . 1 . . . 1 . 1 2 . 2 1 . 1 1 1 . 1 1 . 1 . 2 . 10 1 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Weapon 67 | 2 2 . . . 7 6 2 1 2 2 2 . 1 . 1 . . 6 2 . . 3 . . 1 1 . 5 2 3 1 7 . 6 2 Energy Gun 11 | . . . . . 3 2 . 1 . . . . . . . . . . 1 . . . . . . 1 . . . 2 . . . 1 . Energy Cannon 17 | . 2 . . . . . . . . . . . . . . . . 3 . . . 1 . . 1 . . 1 . 1 1 3 . 2 2 Ballistic Gun 13 | 2 . . . . 3 2 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . 3 . Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Launcher 14 | . . . . . . 2 . . 1 2 1 . . . . . . 2 1 . . 1 . . . . . 1 . . . 3 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Slashing Weapon 2 | . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Piercing Weapon 6 | . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . 2 1 . . 1 . . . Special Melee Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 71 | . 2 . . . 2 3 . . 1 . 1 . 1 . . . . 9 1 . 3 . 2 . . 7 . 5 8 1 3 12 . 10 . Corrupted Parts 7 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 5 . System Corruption 37 | . . . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . . . . . 22 . Parts Lost 55 | . . 1 . . 2 5 2 2 . . 1 . . . . . . 10 3 1 . 6 4 1 1 . . . . 1 1 . . 3 11 Power 6 | . . . . . . . . . . . . . . . . . . 2 . . . 2 2 . . . . . . . . . . . . Propulsion 18 | . . 1 . . . 1 2 1 . . 1 . . . . . . 4 2 1 . 1 1 . 1 . . . . . . . . 2 . Utility 30 | . . . . . 2 4 . 1 . . . . . . . . . 4 1 . . 3 1 1 . . . . . 1 1 . . 1 10 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Highest Loss Streak 5 | . . 1 . . 1 4 1 1 . . 1 . . . . . . 5 3 1 . 2 2 1 1 . . . . 1 1 . . 3 5 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Backups 14 | 4 12 18 19 20 19 19 18 19 19 17 12 13 13 13 13 13 13 12 12 11 12 12 12 12 13 14 14 13 12 13 14 14 13 13 9 Power . | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 . . . 1 . . . . . 1 1 . 1 . Propulsion 2 | 2 2 2 1 2 3 5 5 5 6 6 . 2 3 3 3 3 2 1 . . . . 1 2 3 2 3 2 1 1 2 2 2 2 2 Utility 6 | . 3 5 6 7 7 7 5 6 7 7 7 7 6 6 6 6 6 6 6 6 6 6 6 6 5 6 6 5 6 6 7 5 6 6 3 Weapon 4 | . 5 9 9 9 7 5 6 6 4 3 3 3 2 3 3 3 3 3 5 4 4 4 4 3 3 3 3 3 3 3 3 3 4 3 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 77 | . 5 1 1 3 13 5 1 3 1 . 4 . 2 . 1 . . . . . 2 . 8 1 . 2 . . 2 1 3 3 . 12 3 Power 13 | . 1 . 1 . 1 . . . . . 1 . 1 . . . . . . . 1 . . . . 1 . . . 1 2 . . 2 1 Propulsion 12 | . 2 1 . 1 2 1 . . . . . . . . . . . . . . . . 2 . . . . . . . 1 . . 2 . Utility 31 | . 1 . . 1 2 1 . 1 1 . 3 . 1 . . . . . . . 1 . 6 1 . . . . . . . 3 . 7 2 Weapon 18 | . 1 . . 1 8 2 1 2 . . . . . . 1 . . . . . . . . . . 1 . . . . . . . 1 . Tool/Special 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Average Slot Usage (%) 92 | . 96 99 100 100 98 97 91 93 87 91 98 100 100 99 97 93 98 95 81 83 83 80 95 98 96 91 92 94 94 90 79 85 87 86 88 Engine 1 | . 14 14 14 14 5 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . 3 5 7 7 4 . . . . . . . . 6 10 11 8 5 4 5 5 2 . . . . . . . . . Reactor 3 | . . . . . . . . . 2 7 6 6 6 6 6 6 6 3 . . 1 2 5 5 5 5 5 4 4 4 4 3 8 8 8 Treads 2 | . 27 20 14 14 1 . 3 1 . . . . . . . . . . . 3 5 5 3 . . . . . . . . . . . . Leg 13 | . . . . . 30 37 34 31 30 30 . . . . . . . . . . 6 20 23 31 30 30 31 22 . . . . . . . Hover 14 | . . . . . . . . . . . 38 40 40 40 40 40 40 33 21 17 14 4 1 . . . . 5 27 26 24 26 27 30 31 Device 15 | . 10 14 14 14 8 16 14 15 19 15 6 6 6 5 5 6 7 10 9 11 12 8 17 17 7 7 17 22 22 21 19 19 20 20 14 Storage 6 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 6 6 5 11 10 8 5 5 5 5 5 5 4 4 4 4 4 4 3 4 Processor 11 | . . . . . . . . 5 7 7 17 13 13 13 13 13 13 11 13 11 11 11 20 23 26 23 21 19 19 17 14 18 16 13 16 Protection 4 | . . . . . 17 8 7 6 3 7 1 6 6 6 5 6 4 3 . 3 5 2 1 . 4 4 2 4 3 5 6 4 4 5 10 Energy Cannon 3 | . 23 28 28 28 2 . . . . . . . . . . . . . . 1 . 2 3 4 5 4 4 3 . . . 2 . 1 3 Ballistic Gun 3 | . 4 . . . 6 7 14 8 4 14 5 6 6 5 4 . 5 2 . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 . 4 5 6 5 4 6 5 4 4 3 1 4 1 . . . . 2 7 5 4 4 8 1 . Peak Build Rating 243 | 6 15 16 16 16 38 50 48 54 60 56 66 67 77 79 83 83 83 104 91 94 112 112 128 132 118 147 148 155 174 170 182 198 204 243 231 Average Rating 107 | 5 12 15 16 16 35 44 45 48 51 55 59 66 74 76 78 79 81 91 78 84 87 90 119 121 113 125 137 144 160 161 170 186 197 212 219 On Entrance 89 | . 6 15 16 16 16 33 48 47 49 56 56 66 66 77 77 83 83 82 67 76 87 112 83 124 118 112 140 136 154 167 158 174 189 196 243 Avg Prop Armor Cover (%) 6 | . 14 12 12 12 6 3 3 4 5 . . . 12 3 3 . 4 4 3 5 9 10 11 . . . . 16 . . 1 . . 6 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 180 | 13 54 54 54 54 63 73 74 74 73 73 73 54 49 54 54 49 54 68 54 70 70 73 85 70 80 109 109 106 98 114 111 117 114 180 121 Greatest Support 165 | 40 40 40 10 10 68 86 86 92 75 75 111 59 63 61 61 61 69 75 47 34 90 110 155 155 150 160 158 165 96 95 109 130 134 147 124 Greatest Overweight (x) 5 | . 4 5 5 5 3 1 1 1 1 . 1 . 2 . 1 . . 1 1 2 2 . . . . . . 3 1 1 1 1 . 3 1 Average Overweight (x) . | . . 3 5 5 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 20 20 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 25 10 Average Capacity 16 | 7 15 20 20 20 20 20 20 20 20 20 15 15 15 15 15 15 15 15 15 13 15 15 15 15 15 15 15 15 15 15 15 15 15 16 10 Most Carried 25 | 8 17 20 20 20 20 20 20 20 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 25 10 Average Carried 15 | 4 12 18 19 19 19 19 19 19 19 19 14 15 14 14 14 15 14 14 14 13 14 14 14 14 14 14 14 14 14 14 14 14 14 14 9 Final Capacity 25 | 8 20 20 20 20 20 20 20 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 25 10 Final Carried 25 | 8 17 19 20 20 20 20 20 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 14 15 15 15 15 15 14 15 15 15 25 7 Class Distribution -------------------- 37% | Mutant 20% | Scavenger-Mutant 6% | Scavenger-Assassin 5% | Scavenger-Scout 5% | Commander-Sprinter 5% | Commander-Mutant 4% | Alien-Mutant 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Scout | -6/Factory Scout | -6/Waste Scavenger-Scout | -6/Factory Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Data Miner Scavenger-Scout | -5/Proximity Caves Ninja | -5/Factory Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Scavenger-Assassin | -4/Factory Scavenger-Assassin | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Warlord Mutant | -3/Proximity Caves Mutant | -3/Research Gladiator | -3/Quarantine Alien-Mutant | -3/Section 7 Alien-Mutant | -2/Research Alien-Mutant | -2/Testing Alien-Ninja | -1/Access Commander-Sprinter | -1/Command Scavenger-Mutant | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 15548 | 300 147 20 . 10 411 524 527 360 171 404 928 189 80 389 821 . 474 1302 373 287 506 783 768 477 110 456 624 365 882 340 152 367 14 1980 7 Remotely 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Salvage Created 20877 | 131 328 349 . 106 1291 812 275 276 . 291 1436 . 148 497 422 . 181 1068 364 249 401 763 1023 601 515 18 541 935 1155 944 545 2541 14 2438 219 Parts 1040 | 10 19 28 . 12 71 38 12 26 . 10 66 . 8 11 17 . 8 56 18 9 3 17 41 28 15 2 14 49 34 54 31 132 4 191 6 Haulers Intercepted 6 | . . . . . 1 1 . . . . 1 . . . . . . 2 . . . . . . . . . 1 . . . . . . . Recyclers Shooed 10 | . 1 1 . . 1 3 . . . . 3 . . . . . . 1 . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 111 | . . . . . . . 10 12 . 8 . . . 8 8 . 7 . 8 3 1 6 . 16 8 . 16 . . . . . . . . Prevented 14 | . . . . . . . . . . 2 . . . . . . 1 . . . . 6 . 5 . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 282 | . 9 8 . 4 18 11 6 8 . 13 21 . . 7 13 . 5 22 10 5 . 13 15 10 2 2 11 9 6 12 5 24 . 6 7 Melee 57 | . . . . . . . . . . . 1 . . . . . . . 1 . . 1 6 2 1 . 5 4 5 10 5 11 . 5 . Guns 37 | . 1 . . . 12 10 4 2 . 2 1 . . . . . 1 4 . . . . . . . . . . . . . . . . . Cannons 33 | . 8 7 . 4 3 . . . . . . . . . . . . 3 . . . 1 2 . . . . 1 . . . 1 . . 3 AOE 135 | . . . . . 1 1 2 6 . 11 19 . . 7 12 . 3 15 9 4 . 8 6 8 . 2 6 3 . . . 9 . . 3 Classes Destroyed 28 | 2 5 1 . . 2 1 1 2 . 2 . . 1 1 1 . 1 4 . 1 . . . . . . . . 1 . . . . 2 . Worker 23 | . . 2 . . 1 5 . . . . 3 . . . . . . 3 . . . . 3 . . . . 1 . . . 2 . 3 . Builder 14 | . 1 . . 1 . . . . . . . . . . . . . 2 . . . . 2 . . . . 1 . 1 . 5 1 . . Tunneler 12 | 2 . 2 . 1 1 2 . . . . 2 . . . . . . 1 . . . . . . . . . 1 . . . . . . . Hauler 6 | . . . . . 1 1 . . . . 1 . . . . . . 2 . . . . . . . . . 1 . . . . . . . Recycler 25 | 1 . 1 . . 2 2 . . . . 7 . . . . . . 1 . . . . 1 . . . . 1 3 1 1 2 . 2 . Minesweeper 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . Mechanic 3 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . Operator 7 | . 1 . . . 1 1 . . . . . . . . . . . 1 . . . . . . . . . 1 1 . . 1 . . . Drone 4 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 2 . . . . . . . . Watcher 14 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 3 2 1 2 . 2 . Swarmer 83 | . 3 6 . 4 . . . 6 . 5 14 . . 2 3 . . 6 10 . . 2 4 5 . 2 3 3 . 5 . . . . . Saboteur 2 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . Grunt 88 | . 6 2 . . 12 3 4 . . 5 3 . . 4 8 . 2 1 . 3 . 5 7 5 1 . 6 . 2 . . 9 . . . Brawler 4 | . . . . . . . 1 . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . Duelist 4 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . 1 . 1 . . . Protector 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Sentry 24 | . . . . . 6 5 1 1 . . 1 . . 1 . . . 3 . . . 1 . . . . . 2 . . 1 . . 2 . Specialist 9 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . 6 . . . Hunter 10 | . . . . . . . . 1 . . 1 . . . . . . 4 . . . . . . . . . . . 2 2 . . . . Programmer 37 | . . . . . . 3 . . . 1 2 . . . . . 2 3 . . . 1 4 . . . . 3 3 2 2 8 . 3 . Behemoth 7 | . . . . . . . . . . . . . . . 1 . 1 . . 1 . . . . 1 . . 1 . 1 . . . 1 . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Enhanced Grunt 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Protovariant D 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-EX 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Decomposer 4 | . . . . . . . . . . . . . . . 2 . . . 1 . . 1 . . . . . . . . . . . . . Packrat 7 | . . . . . . . . . . . . . . 4 . . . . . . . . . . 1 . 2 . . . . . . . . Samaritan 5 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . 2 1 . . . . . . . . . . Tinkerer 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Martyr 4 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 2 . Mutant 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Commander 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 15 | 2 3 7 . 4 4 6 4 4 . 4 9 . . 7 4 . 2 13 5 4 . 6 5 5 2 2 6 4 3 3 2 15 1 4 3 Combat Bots Only 11 | . 3 5 . 4 3 3 4 4 . 4 9 . . 7 4 . 2 9 5 4 . 6 5 5 1 2 6 3 2 3 2 11 . 2 3 Max Kills in Single Turn 5 | 1 1 1 . 1 2 3 1 4 . 2 4 . 1 3 3 . 1 3 5 2 . 2 4 5 1 1 1 3 1 1 1 3 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . 1 1 1 4 . 2 4 . . 3 3 . 1 2 5 2 . 2 4 5 . 1 1 3 . . . 2 . . 1 Melee 1 | . . . . . . . . . . . 1 . . . . . . . 1 . . 1 1 1 1 . 1 1 1 1 1 1 . 1 . Uniques/NPCs Destroyed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Hostile Shots Fired 2157 | . 46 28 . 13 79 241 51 80 . 8 75 . . 27 5 . 2 199 19 6 . 83 104 18 17 20 65 36 66 125 42 96 . 63 543 Missed 1004 | . 15 4 . 1 25 101 20 30 . 3 34 . . 8 4 . 1 99 5 2 . 28 35 5 3 10 23 15 40 50 17 29 . 35 362 Hits 1153 | . 31 24 . 12 54 140 31 50 . 5 41 . . 19 1 . 1 100 14 4 . 55 69 13 14 10 42 21 26 75 25 67 . 28 181 Melee 12 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 6 . . . . 4 Projectile 1141 | . 31 24 . 12 54 140 31 50 . 5 41 . . 19 1 . 1 100 14 4 . 53 69 13 14 10 42 21 26 69 25 67 . 28 177 AOE 5 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 4 . Critical Strikes 66 | . . 1 . . 1 . 2 . . . 2 . . . . . . 9 . . . 4 7 2 2 1 5 . 5 6 2 5 . 2 10 Actively Blocked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Part Disruptions 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 2 . . 4 Damage Taken 17755 | . 299 225 . 91 886 1344 330 613 . 103 576 . . 523 19 . 20 1942 216 50 . 1382 1506 315 380 234 422 297 214 505 204 461 . 845 3753 Core 1961 | . 53 60 . 17 17 115 21 23 . 16 87 . . 63 . . . 361 50 . . 155 125 23 38 11 71 43 37 41 29 32 . 148 325 Absorbed by Shields 2548 | . . . . . . . . . . . . . . . . . . . . . . . . . . 127 408 288 192 530 67 335 . 271 330 Redirected to Shielding 95 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95 Ignored by Resistances 3922 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 190 623 299 1063 . 172 1575 Regen/Repaired (Parts) 2157 | . . . . . . . . . 352 . 68 71 . 127 . . . 7 . . . . 74 . . 300 . 19 . 179 106 227 . 540 87 Core Remaining (%) 78 | 100 . . . 48 96 . . . . 75 . . . . . . 82 . . . . 43 . . . . 76 . . 90 . 95 . . 78 Volleys Fired 1131 | 10 46 19 1 11 61 59 24 21 . 23 29 5 13 7 37 . 28 91 5 4 . 37 44 18 1 9 17 9 42 27 . 45 . 316 72 Largest 2 | 2 2 2 2 2 2 2 2 2 . 2 1 1 1 1 1 . 1 1 1 1 . 1 1 1 1 1 1 1 1 2 . 1 . 1 1 Hottest 200 | 40 136 136 136 136 136 108 56 113 . 66 43 43 33 39 39 . 39 98 69 55 . 98 98 98 98 105 105 113 113 188 . 200 . 200 200 Shots Fired 1383 | 20 90 38 2 22 117 116 47 38 . 24 29 6 12 9 37 . 27 91 5 4 . 37 45 18 1 9 17 9 43 36 . 45 . 317 72 Gun 700 | 20 16 . . . 101 110 45 34 . 9 7 1 12 3 13 . 14 21 1 . . . . . . . . . . 17 . . . 276 . Cannon 493 | . 74 38 2 22 16 . . . . . . . . . . . . 45 . . . 21 38 10 1 5 7 8 43 19 . 39 . 33 72 Launcher 190 | . . . . . . 6 2 4 . 15 22 5 . 6 24 . 13 25 4 4 . 16 7 8 . 4 10 1 . . . 6 . 8 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 581 | 20 16 . . . 39 68 45 33 . 9 7 1 12 3 13 . 14 40 . . . . . . . . . 1 . . . . . 260 . Thermal 521 | . 74 38 2 22 38 42 . 1 . . . . . . . . . 26 1 . . 12 38 10 1 5 7 7 43 19 . 39 . 29 67 Explosive 165 | . . . . . . 6 2 4 . 15 22 5 . 6 24 . 13 25 4 4 . 14 1 5 . 4 10 1 . . . . . . . Electromagnetic 112 | . . . . . 40 . . . . . . . . . . . . . . . . 11 6 3 . . . . . 17 . 6 . 24 5 Phasic 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Robot Hit Streak 53 | 3 13 9 . 9 17 26 8 9 . 3 7 12 8 2 6 . 4 9 3 . . 4 5 . . 2 2 5 . 6 . 4 . 53 9 Robot Miss Streak 5 | 3 4 3 . 4 3 5 2 2 . 1 5 1 1 . 5 . 1 3 1 . . 4 3 . . 2 . . . 2 . . . 1 3 Penetration Max 1 | . . . . . 1 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . Secondary Targets 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1094 | 9 48 21 . 11 77 89 26 21 . 8 30 5 11 12 12 . 11 37 9 1 6 30 39 13 12 2 29 23 36 55 21 61 2 281 46 Core Hits 776 | 4 14 12 . 5 45 44 13 15 . 28 48 . 5 26 38 . 19 60 16 7 3 25 27 21 4 4 22 13 14 19 11 72 2 102 38 Critical Kills 18 | . . 1 . . 1 . . 4 . 2 2 . 1 . 1 . . 5 . . . . 1 . . . . . . . . . . . . Critical Parts Destroyed 23 | . . . . . . 3 . 1 . . 1 1 2 . 2 . 1 12 . . . . . . . . . . . . . . . . . Critical Strikes 95 | . . 1 . . 2 3 . 6 . 2 5 1 3 2 3 . 3 19 1 . . 4 3 . 2 . 5 2 6 3 3 9 . 7 . Burn 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 2 | . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Destroy 44 | . . . . . 1 3 . 6 . 2 3 1 3 1 3 . 3 17 . . . . . . . . . . . . . . . 1 . Sever 9 | . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . 5 . . . . . . . . Impale 39 | . . . . . . . . . . . 2 . . 1 . . . 2 1 . . 4 . . . . . 2 6 3 3 9 . 6 . Melee Attacks 647 | . . . . . 3 22 . 1 . . 54 3 4 20 4 . 5 51 11 1 6 12 46 15 15 1 30 28 63 71 28 70 20 63 . Kinetic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 139 | . . . . . 3 22 . 1 . . . . . . . . . . . . . . 42 15 14 1 30 11 . . . . . . . Piercing 502 | . . . . . . . . . . . 53 3 4 20 4 . 5 51 11 1 6 12 4 . 1 . . 17 61 71 28 70 20 60 . Entropic 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Sneak Attacks 87 | . . . . . . 2 . . . . 14 . 1 5 1 . 1 4 2 . . 1 4 4 3 . 2 7 5 3 1 17 1 9 . Combat Hostiles 5 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 3 . . . Follow-up Attacks 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 3 . . . 1 . Damage Inflicted 68849 | 89 903 440 . 224 1843 2870 723 726 . 1327 3475 705 140 1426 1941 . 885 4699 1173 523 365 3191 2377 2007 707 735 2674 1758 2158 2233 1034 6135 124 7331 11908 Guns 9379 | 89 126 . . . 1348 1967 513 107 . 38 38 7 76 20 28 . 57 103 . . . . . . . . . . . 146 . . . 4716 . Cannons 10394 | . 760 431 . 224 163 . . . . . . . . . . . . 385 . . . 376 388 . . 36 . 217 . 29 . 432 . 394 6559 Explosions 28344 | . . . . . 315 694 210 619 . 1289 2324 698 . 795 1785 . 726 3815 670 523 . 2120 672 1036 . 699 1255 261 . . . 2256 . 233 5349 Melee 20639 | . . . . . . 159 . . . . 1113 . 64 611 128 . 102 396 503 . 365 695 1317 971 707 . 1419 1280 2158 2058 1034 3447 124 1988 . Ramming 93 | . 17 9 . . 17 50 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 7556 | 89 126 . . . 406 1114 513 107 . 38 38 7 76 20 28 . 57 338 . . . . . . . . . 105 42 . . . . 4452 . Thermal 17808 | . 760 431 . 224 738 853 . . . . . . . . . . . 150 . . . 315 388 . . 36 . 112 . 29 . 1380 . 627 11765 Explosive 19361 | . . . . . . 694 210 619 . 1289 2324 698 . 795 1785 . 726 3815 670 523 . 1843 254 901 . 699 1255 261 . . . . . . . Electromagnetic 3434 | . . . . . 682 . . . . . . . . . . . . . . . . 338 418 135 . . . . . 146 . 1308 . 264 143 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 5113 | . . . . . . 159 . . . . . . . . . . . . . . . . 1317 971 707 . 1419 540 . . . . . . . Piercing 15407 | . . . . . . . . . . . 1113 . 64 611 128 . 102 396 503 . 365 695 . . . . . 740 2116 2058 1034 3447 124 1911 . Entropic 77 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77 . Highest Corruption 24 | . . . . . 2 1 1 1 1 . 5 23 23 23 23 23 23 8 8 8 8 24 9 3 . . 3 2 4 1 2 5 3 10 . Average Corruption 7 | . . . . . 2 1 1 1 1 . 4 17 23 23 23 23 23 7 8 8 8 19 7 2 . . 2 1 2 1 1 3 2 4 . Corruption Purged 38 | . . . . . . . . . . . . . . . . . . . . . . . 5 4 . . . . . . 2 . . 27 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 318 | . . . . . 3 2 16 8 1 . 13 8 18 28 21 2 21 4 16 24 14 27 28 1 . . 6 3 10 2 2 7 1 32 . Message Errors 79 | . . . . . 2 1 2 2 1 . 1 1 5 8 2 1 3 1 6 8 3 12 11 . . . . . 2 . . . . 7 . Matter Fused 71 | . . . . . . . 5 2 . . 4 4 3 4 2 1 4 2 3 5 4 6 5 1 . . . 2 3 . 1 2 . 8 . Heat Flow Errors 42 | . . . . . 1 . 3 2 . . 3 . 3 2 4 . 3 . 1 3 1 1 6 . . . . . 1 . 1 1 . 6 . Energy Discharges 37 | . . . . . . . 3 1 . . 2 1 1 6 4 . 2 . 1 4 2 1 2 . . . 2 . 1 2 . . . 2 . Parts Rejected 3 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . 1 . . . Parts Fused 3 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . 1 . . . . . . Data Loss (minor) 43 | . . . . . . 1 2 1 . . 2 1 3 1 3 . 4 . 2 3 2 2 2 . . . 3 1 . . . 2 . 8 . Data Loss (major) 14 | . . . . . . . . . . . . . 1 3 1 . 1 1 1 1 1 1 . . . . 1 . . . . 1 1 . . Misfires 10 | . . . . . . . 1 . . . . 1 . 2 2 . . . . . . 1 1 . . . . . 1 . . . . 1 . Alerts 6 | . . . . . . . . . . . . . . 1 . . . . 2 . 1 1 . . . . . . 1 . . . . . . Misdirections 5 | . . . . . . . . . . . . . 1 1 1 . 2 . . . . . . . . . . . . . . . . . . Weapon Failures 5 | . . . . . . . . . . . . . 1 . 2 . 1 . . . . 1 . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4884 | . 27 3 . 12 8 160 . 3 . 57 423 . . 186 . . 23 307 79 . 107 390 144 157 231 . 98 429 472 90 2 524 . 520 432 Projectiles 561 | . 27 3 . 12 . . . . . . . . . . . . . 55 . . . . 51 . . . . 16 . . . . . 89 308 Explosions 916 | . . . . . 8 63 . 3 . 57 62 . . 5 . . . 163 6 . . 134 4 24 . . 94 133 . . . 36 . . 124 Melee 3407 | . . . . . . 97 . . . . 361 . . 181 . . 23 89 73 . 107 256 89 133 231 . 4 280 472 90 2 488 . 431 . Knockbacks 6 | . . . . . . 1 . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . Impact 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 368 | . . 3 . . 103 35 . . . . . . . . . . . 5 . . . 124 . 57 . . 6 . . . . . . . 35 Shots 11 | . . . . . 2 1 . . . . . . . . . . . 1 . . . 4 . 1 . . 1 . . . . . . . 1 Rammed 7 | . 4 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 11 | . 4 3 . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked 4 | . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 469 | . 405 314 33 297 244 244 234 274 . 32 280 18 202 273 285 3 297 406 122 265 213 469 348 10 50 76 210 380 218 384 247 256 1 253 233 Average Temperature 95 | . 143 118 22 132 64 56 58 55 . 14 110 12 90 95 113 3 79 56 45 76 114 226 106 4 30 32 86 106 115 142 138 95 1 105 93 Received Heat Transfer 2253 | . 102 51 . . 387 333 183 60 . 30 33 . . 81 9 . . 48 . . . 248 165 148 27 4 123 28 4 20 13 46 . 22 88 Thermoelectric Energy+ 170 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83 . . . 51 36 Effects 40 | . 3 2 . . . . . . . . . . . 3 3 . 1 1 . . . 22 . . . . . 1 . 1 . 2 . 1 . Shutdowns 8 | . 1 . . . . . . . . . . . . . . . . 1 . . . 6 . . . . . . . . . . . . . Energy Bleed 10 | . 1 . . . . . . . . . . . . . . . 1 . . . . 7 . . . . . . . 1 . . . . . Interference 16 | . . 2 . . . . . . . . . . . 3 3 . . . . . . 5 . . . . . . . . . 2 . 1 . Matter Decay 3 | . 1 . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Damage (minor) 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Combat Hostiles 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Robots Corrupted 13 | . . . . . 2 . . . . . . . . . . . . . . . . 3 1 . . . . . . 1 . 3 . 2 1 Combat Hostiles 13 | . . . . . 2 . . . . . . . . . . . . . . . . 3 1 . . . . . . 1 . 3 . 2 1 Parts Fried 42 | . . . . . 4 . . . . . . . . . . . . . . . . 4 6 . . . . . . 1 . 12 . 8 7 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 20 | . 2 . . 1 1 4 . . . . . . . . . . . 1 . . . . 9 . . . . . . . . 2 . . . Heat Transferred 11240 | . 1369 777 . 407 1101 1782 . . . . . . . . . . . 200 . . . 350 500 . . 37 . 111 . 37 . 894 . 200 3475 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . . . . Power Chain Reactions 7 | . . . . . 3 . . . . . . . . . . . . . . . . 1 . . . . . . . . . 3 . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Maximum Alert Level 5 | . . . . . 1 . . . . . 2 1 . . . . . 2 . . . . 1 . . . . 2 2 2 1 2 2 5 . Low Security (%) 46 | 100 100 100 . 100 81 100 . . . . 71 87 100 . . . . 47 . . . . 79 . . . . 35 . . . 38 . . . Level 1 17 | . . . . . 18 . . . . . 2 12 . . . . . 33 . . . . 20 . . . . 42 91 63 100 . 5 6 . Level 2 9 | . . . . . . . . . . . 25 . . . . . . 18 . . . . . . . . . 22 8 36 . 60 94 1 . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Level 5 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1727 | 5 65 125 . 95 272 159 . . . . 563 213 172 . . . . 559 . . . . 219 . . . . 558 411 432 271 697 418 1727 . Initial 412 | . . 1 . . . 51 . . . . 150 195 100 . . . . . . . . . 107 . . . . 150 299 219 231 136 412 255 . Average 199 | 1 16 36 . 15 81 54 . . . . 202 179 92 . . . . 198 . . . . 116 . . . . 291 337 374 244 397 407 797 . Influence Increases 16550 | 15 291 245 . 115 624 537 145 180 . 423 1116 48 231 433 435 . 167 1174 245 120 15 432 615 245 60 70 225 924 459 521 202 913 77 2899 2349 Destroy 0b10 Robot/C 6820 | . 180 160 . 80 360 220 120 160 . 280 440 . 140 240 280 . 120 460 200 100 . 300 300 200 40 40 180 340 120 240 100 480 . 940 . Destroy 0b10 Robot/NC 685 | 15 15 25 . 10 35 60 . . . 10 65 . 5 5 . . 5 65 10 . 15 10 30 10 10 . 10 50 35 20 10 60 5 95 . Destroy Leader 1210 | . 42 30 . 10 94 84 10 20 . 30 102 . 32 20 40 . 20 84 20 20 . 30 50 20 10 . 20 88 16 34 32 54 . 198 . Allied During Kill 1596 | . . . . . . . . . . 103 18 . 49 168 115 . 22 13 . . . 2 . . . . . 99 . . . 1 . 1006 . Successful Hack 182 | . 23 . . . 13 20 . . . . 22 . 1 . . . . 18 . . . . 26 . . . . 9 36 14 . . . . . Select Force Hacks 30 | . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 795 | . . 15 . 15 15 75 . . . . 45 . . . . . . 90 . . . . 45 . . . . 45 75 75 15 75 15 75 120 Destroy Structure 3807 | . 1 . . . 32 33 . . . . 124 48 4 . . . . 294 . . . . 104 . . . . 68 72 48 15 168 42 555 2199 Advance Influence 300 | . . . . . . . . . . . 150 . . . . . . . . . . . . . . . . 150 . . . . . . . Partial Spotted 360 | . . . . . 15 . . . . . 15 . . . . . . 45 . . . . . . . . . 30 90 30 15 45 15 30 30 Lose Combat Pursuer 765 | . . 15 . . 60 45 15 . . . 135 . . . . . . 105 15 . . 90 60 15 . 30 15 45 15 60 15 30 . . . Influence Decreases 14311 | 15 286 250 . 115 509 507 290 180 . 423 558 463 333 294 309 306 167 635 452 424 43 262 594 411 85 70 225 392 601 499 371 469 365 890 2518 Entered New Map 4838 | . . 4 . . . 64 55 . . . . 363 43 16 35 306 . . 200 64 28 . 63 72 6 . . . 233 171 181 107 275 144 2408 Time Decay 8020 | 15 286 236 . 115 349 393 235 170 . 423 428 100 170 278 214 . 148 426 222 350 15 212 496 329 79 70 225 362 368 318 180 362 90 356 . Lost Part 484 | . . 10 . . 10 50 . 10 . . 10 . . . . . . 100 30 10 . 50 34 10 . . . . . 10 10 . . 30 110 Lost Ally 819 | . . . . . . . . . . . 120 . 120 . 60 . 19 109 . . . . 1 . . . . 30 . . . . . 360 . Purge Threat 150 | . . . . . 150 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 53 | . 4 . . . 3 6 . . . . 6 . 2 . . . . 8 . . . 1 3 . . . . 4 3 2 1 4 1 5 . Investigation 10 | . 3 . . . . . . . . . 3 . . . . . . 1 . . . . . . . . . . 1 1 . . 1 . . Extermination 23 | . . . . . . 3 . . . . 3 . . . . . . 3 . . . . 2 . . . . 3 2 1 1 2 . 3 . Reinforcement 14 | . 1 . . . 3 2 . . . . . . 2 . . . . 4 . . . . 1 . . . . 1 . . . . . . . Assault 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 2 . Garrison 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 45 | . 1 . . . 4 4 . . . 1 2 . 1 . 1 . 1 1 . . . . . . . 3 . . . 2 3 1 . 20 . Communications Jammed 99 | . . . . . . . . . . . . . . . . . . 35 . . . . . . . . 1 12 10 13 17 2 . 9 . Distress Signals 98 | . . . . . . . . . . . . . . . . . . 35 . . . . . . . . . 12 10 13 17 2 . 9 . Times Spotted 473 | . 11 9 . 4 32 25 7 8 . 9 31 5 4 6 4 . 3 42 8 1 . 21 18 5 2 10 12 20 16 24 12 29 2 30 63 Peak Tracking Total 24 | . 3 5 9 4 6 6 4 4 . 5 9 5 4 7 4 . 2 11 5 2 . 6 4 3 1 7 5 4 5 6 6 10 2 6 24 Tactical Retreats 40 | . . 1 . . 3 1 1 . . . 5 . . . . . . 3 1 . . 4 3 1 . 1 1 1 1 2 1 2 . . 8 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 26 | . 2 . . . 3 2 . . . . 2 . 2 . . . . . . . . . . . . . . . 1 1 . . 1 12 . Indirectly 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 61 | . . 1 2 1 1 5 . 3 . . 3 . . 2 . . . 6 . . . 1 3 . . . . 3 5 5 1 5 1 5 8 Max in Single Turn 2 | . . 1 2 1 1 1 . 1 . . 1 . . 1 . . . 1 . . . 1 1 . . . . 1 1 1 1 1 1 1 1 Garrison Access 3 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 70 | . 8 . 1 . 9 4 1 2 . . 9 . 1 1 1 4 . 5 . . 4 . 3 . . 3 1 4 3 1 1 2 1 1 . Terminals 20 | . 7 . . . 7 3 . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . 1 . Fabricators 3 | . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . . Repair Stations 10 | . . . . . 1 1 . . . . 4 . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 14 | . . . . . 1 . . . . . 2 . 1 . . . . 1 . . . . 1 . . . . 2 2 1 1 1 1 . . Garrison Access 6 | . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . 1 1 . . 1 . . . Total Hacks 188 | . 17 . 1 . 26 9 1 7 . . 23 . 6 3 1 28 . 12 . . 17 . 6 . . 11 1 6 4 2 1 2 2 2 . Successful 131 | . 10 . 1 . 14 2 1 7 . . 13 . 3 3 1 28 . 6 . . 17 . 5 . . 11 1 3 2 1 . 1 . 1 . Failed 56 | . 7 . . . 12 7 . . . . 10 . 2 . . . . 6 . . . . 1 . . . . 3 2 1 1 1 2 1 . Catastrophic 7 | . . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . . Database Lockouts 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Manual 199 | . 12 . 1 . 13 5 . 2 . . 24 . 12 . . . . 14 . . . . 12 . . 1 . 18 25 14 14 24 . 8 . Terminals 51 | . 16 . . . 21 8 . . . . . . . 3 . . . . . . . . . . . . 1 . . . . . . 2 . Fabricators 8 | . . . . . . . . . . . 2 . . . . . . 4 . . . . 2 . . . . . . . . . . . . Repair Stations 26 | . . . . . 3 1 . . . . 13 . . . . . . 4 . . . . 2 . . . . 3 . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 28 | . . . . . 2 . . . . . 4 . 6 . . . . 3 . . . . 2 . . . . 2 3 2 1 1 2 . . Garrison Access 8 | . . . . . . . . . . . 4 . . . . . . 1 . . . . . . . . . 1 1 . . 1 . . . Terminal Hacks 79 | . 2 . 1 . 4 2 1 7 . . . . . 3 1 28 . . . . 17 . . . . 11 1 . . . . . . 1 . Record 27 | . . . 1 . . . . 6 . . . . . 3 . 11 . . . . 5 . . . . . 1 . . . . . . . . Part Schematic 15 | . 1 . . . . . . . . . . . . . . 10 . . . . 4 . . . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 18 | . . . . . 1 . . . . . . . . . . 3 . . . . 4 . . . . 10 . . . . . . . . . Open Door 5 | . . . . . . . 1 1 . . . . . . 1 . . . . . . . . . . 1 . . . . . . . 1 . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . . 2 . . . . . . 1 . . . . 2 . . . . . . . . . . . . Load Schematic 3 | . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . . Build 2 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks 12 | . . . . . 1 . . . . . 5 . . . . . . 2 . . . . 2 . . . . 2 . . . . . . . Scan Component 9 | . . . . . 1 . . . . . 4 . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . Repair 3 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 13 | . . . . . 2 . . . . . 4 . 3 . . . . 1 . . . . 1 . . . . 1 1 . . . . . . Insert Component 3 | . . . . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . Analyze 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Retrieve Study 8 | . . . . . 2 . . . . . 1 . 1 . . . . 1 . . . . 1 . . . . 1 1 . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . 1 . . . Seal Access 3 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . 1 . . . Unauthorized Hacks 19 | . 8 . . . 7 . . . . . 1 . . . . . . 1 . . . . . . . . . . 1 1 . . . . . Terminals 14 | . 7 . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Skim 11 | . 5 . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recompile 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Patch 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Researchers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 6 . . . 8 3 . . . . 5 . . 1 . . . 4 . . . . 1 . . . . 2 3 . 1 1 1 . . Full Trace Events 3 | . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . 1 . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . 5 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . 1 . . . . . . . . . 1 . 1 . . 10 . . . . 4 . . . . . . . 8 . . . . . . Parts Built 3 | . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . Authchips 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Time 103 | . . . . . . . . . . . 47 . . . . . . . . . . . 56 . . . . . . . . . . . . Total Part Build Rating 16 | . . . . . . . . . . . 10 . . . . . . . . . . . 6 . . . . . . . . . . . . Part Studies Acquired 8 | . . . . . 2 . . . . . 1 . 1 . . . . 1 . . . . 1 . . . . 1 1 . . . . . . Parts Repaired 3 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . . Time 134 | . . . . . . . . . . . 22 . . . . . . . . . . . 50 . . . . 62 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Non-combat 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . find_chute 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Total Allies 93 | . . 3 . 1 . . . . 4 . 3 18 . . . . . 5 . . . 1 1 . . . . 3 . . 1 1 . 52 . Largest Group 39 | . . 3 . 1 1 . . . 4 4 3 18 17 7 7 4 4 3 . . . 1 2 . . . . 2 . . 1 1 . 39 . Highest-Rated Group 4493 | . . 40 . 31 31 . . . 152 152 210 638 593 220 220 98 98 170 . . . 47 78 . . . . 302 . . 27 123 . 4493 . Highest-Rated Ally 269 | . . 16 . 31 31 . . . 41 41 70 50 50 43 43 29 29 85 . . . 47 47 . . . . 269 . . 27 123 . 269 . Zionite Dispatches 10 | . . . . . . . . . . . 2 . . . . . . 3 . . . . 1 . . . . 3 . . 1 . . . . Heavy 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Light 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Resource Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Total Orders 98 | . . . . . . . . . . . . . . . . . . 6 . . . . 7 . . . . 7 . . 11 2 . 65 . STAY 33 | . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . . . . 2 1 . 26 . FOLLOW 44 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 2 . . 3 1 . 36 . DROP 4 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . 1 . . . . EXPLORE 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . RETURN 14 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 3 . . 5 . . 3 . Ally Attacks 635 | . . 28 . . 1 . . . . 20 8 113 60 45 23 . 7 10 . . . 10 1 . . . . 29 . . . . . 280 . Total Damage 32540 | . . 245 . . . . . . . 874 145 3708 1247 980 410 . 172 652 . . . 313 21 . . . . 3024 . . . . . 20749 . Kills 107 | . . 3 . . . . . . . 3 1 7 9 5 1 . 1 2 . . . 2 . . . . . 10 . . . . . 63 . Allies Corrupted 10 | . . . . . . . . . . . . . 2 . . . . 4 . . . . . . . . . 1 . . . . . 3 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Active Infowar (turns) 23604 | . . . . . . 978 1659 998 1703 1072 1057 209 343 607 453 44 423 1184 471 782 366 173 1489 1021 587 1014 598 820 854 705 378 838 190 2588 . Optics 12870 | . . . . . . . . . . . 1021 209 343 607 443 44 423 1184 471 782 366 158 1423 1021 587 1014 598 820 854 502 . . . . . Sensors 13610 | . . . . . . 199 1659 998 1703 1072 1007 209 343 580 397 44 379 833 . . . . 1131 802 . . . . 501 547 307 673 184 42 . IFF 212 | . . . . . . . . . . . . . . . . . . 212 . . . . . . . . . . . . . . . . . Terrain 1970 | . . . . . . . . . . . . . . . . . . . . . . . 124 825 139 . 293 589 . . . . . . . Structural 196 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 157 39 . Seismic 1339 | . . . . . . 596 . . . . . . . . . . . . . . . . . . . . . 698 45 . . . . . . Jamming 13516 | . . . . . . 201 . . 705 . 50 . . . . . 66 1021 471 782 366 171 1419 1021 587 514 295 452 828 577 378 834 190 2588 . ECM 10 | . . . . . . . . . . . . . . . . . . 9 . . . . . . . . . . . . 1 . . . . Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Derelict Logs Recovered 23 | . . 1 . 3 . . 1 1 2 2 . . . 2 1 . 3 . 1 . . 1 . 2 3 . . . . . . . . . . Drone Launches 10 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 2 . . 3 . . 2 . Drone Recoveries 10 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 2 . . 3 . . 2 . Zionite Intel Received 30 | . . . . . . . . . . . 4 . 2 . . . . 1 . . . . 1 . . . . 2 6 3 2 7 . 2 . Main Access 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Branch Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . . . Emergency Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Prototype Stockpiles 4 | . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unaware Analyses 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Active Terminals 4 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . 1 . . 1 . . . Active Garrisons 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . Depthwide Sectors/0 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 32919 | 146 1198 866 451 726 1313 1286 1704 1000 1703 1072 1057 209 343 607 453 44 423 1184 471 782 366 566 1501 1021 587 1014 598 820 854 705 378 838 190 5764 679 Spaces Moved 30570 | 68 478 431 287 445 736 672 947 713 1209 819 1652 208 379 895 680 92 592 1324 516 319 181 350 908 594 451 781 450 658 1362 716 539 1143 383 7236 1356 Core 8 | 6 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Treads 955 | 62 477 146 . . . . . . . . . . . . . . . . . 184 86 . . . . . . . . . . . . . . Legs 9052 | . . . . . 589 672 947 713 1209 819 9 . . . . . . 3 . . 95 350 908 594 451 781 450 462 . . . . . . . Wheels 1164 | . . 285 287 445 147 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 19391 | . . . . . . . . . . . 1643 208 379 895 680 92 592 1321 516 135 . . . . . . . 196 1362 716 539 1143 383 7235 1356 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 21 | 50 160 155 155 155 98 115 116 120 122 122 40 43 40 40 40 40 29 26 62 63 120 120 117 117 117 105 105 35 35 35 35 21 33 29 23 Average Speed 78 | 150 187 184 155 155 118 132 167 124 129 122 41 43 44 41 43 40 41 49 79 224 181 120 119 117 118 113 105 85 37 45 38 36 34 49 34 Slowest Speed 340 | 160 250 320 155 155 340 185 190 193 193 122 122 43 176 44 106 40 49 190 129 320 320 120 120 117 120 120 105 280 92 96 94 89 38 260 130 Overloaded Moves 1143 | . . . . . . . . . . . . . . . . . 7 85 . . . . . . . . . . . . . 206 248 34 563 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 24 | . . . . . . 2 . . . . . . . . . . . 3 . . . . . 4 . . . . . 3 . 9 . . 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 62 | 4 80 67 68 94 68 21 89 66 89 85 50 89 12 97 83 74 73 31 81 49 61 59 20 70 77 90 66 20 92 29 13 92 11 93 70 Regions Visited 35 Branch Regions 24 Pre-discovered Areas 26 | . 1 2 1 . . . . . 1 . 10 . . 2 . 1 . . 1 . 3 . . . 2 . . . . . . 2 . . . Known Exits Taken 23 | . . . . 1 1 1 . . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 . 1 1 1 1 . . Unknown Exits Taken 10 | 1 1 1 1 . . . 1 1 1 . . . . . . . . . . . . . . . . 1 . . 1 . . . . 1 . Scrap Searched 37 | . . 2 . 2 . . 4 1 3 3 . . . 9 2 . 2 . 1 1 . 1 . 1 3 . 2 . . . . . . . . Spaces Dug 352 | . . . . . 3 14 . . . . 36 3 3 4 1 . . 49 1 . . . 30 4 2 3 3 7 27 21 5 21 14 19 82 Terrain Destroyed 2457 | . . . . . 29 38 16 19 . 122 128 71 3 21 111 . 50 171 74 33 . 180 58 124 3 22 185 18 51 30 5 88 14 151 642 Melee 174 | . . . . . 3 14 . . . . 25 3 3 4 1 . . 30 1 . . . 18 2 2 1 . 5 11 15 5 9 14 8 . Projectile 202 | . . . . . . 1 . . . . . . . . . . . 19 . . . 6 26 10 1 3 7 4 40 15 . 31 . 22 17 AOE 2079 | . . . . . 26 23 15 18 . 122 103 68 . 17 110 . 50 122 73 33 . 174 14 112 . 18 178 9 . . . 48 . 121 625 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Total 37456 | 91 690 461 292 461 1057 924 1033 791 1352 876 1888 313 535 1090 823 98 751 1691 551 379 212 449 1215 884 484 902 533 873 1605 987 680 1448 412 9112 1513 Wait 3153 | . 125 . . . 165 86 44 20 96 9 53 96 97 152 39 5 86 115 . 30 . 13 128 208 3 48 5 100 45 83 65 59 . 1168 10 Move 30534 | 67 477 430 286 444 735 671 946 712 1208 818 1652 207 378 894 679 91 591 1323 515 318 180 349 907 593 450 780 449 657 1360 715 538 1142 382 7235 1355 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 329 | 8 15 4 3 2 19 19 3 6 15 1 14 . 7 1 15 . 10 16 1 12 5 . 19 4 . 11 2 7 8 9 4 14 . 55 20 Fast Attach 378 | 6 5 1 . . 14 8 4 7 3 5 19 . 1 3 3 1 2 21 7 5 9 10 22 5 4 15 8 19 18 16 16 28 4 80 9 Attach 182 | . . 1 . . 3 9 2 . 6 5 15 . 2 4 19 . 10 12 5 3 1 5 3 7 . 5 5 8 6 8 1 8 2 21 6 Detach 160 | . 1 1 . . 2 3 2 . . 5 12 . 1 5 7 . 3 6 4 2 . 6 2 7 2 5 4 8 6 11 5 7 1 39 3 Swap 318 | . 4 . . 1 9 23 4 12 4 4 10 2 11 . 1 . 3 25 . . . 4 16 7 6 4 4 11 41 33 8 20 2 37 12 Drop 578 | . 13 2 2 3 27 22 4 12 20 6 30 . 13 4 19 1 13 31 3 4 11 7 30 7 3 24 9 26 26 21 15 39 4 101 26 Fire 1131 | 10 46 19 1 11 61 59 24 21 . 23 29 5 13 7 37 . 28 91 5 4 . 37 44 18 1 9 17 9 42 27 . 45 . 316 72 Melee 614 | . . . . . 3 22 . 1 . . 54 3 4 20 4 . 5 51 11 1 6 12 44 15 15 1 30 28 52 64 28 70 17 53 . Ram 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 4 | . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 6 | . 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 9 | . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . 1 . . . . . . Rewire 59 | . . . . . 17 . . . . . . . . . . . . . . . . 6 . 13 . . . . . . . 16 . 7 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / Sub) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Waste -6/Factory (discovered 5 exits: Fac x4 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 5 exits: Res x3 / *Qua x2) -3/Quarantine (discovered 2 exits: *Sec / [*Frg]) -3/Section 7 -2/Research -2/Testing -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 147 | -11/Scrapyard | Entered Materials 148 | -10/Materials | Met a group of wandering Federalists 153 | -10/Materials | Discovered new exit (range 11) 328 | -10/Materials | Build established: Mutant 441 | -10/Materials | Discovered new exit (range 11) 652 | -10/Materials | Discovered new exit (range 16) 1011 | -10/Materials | Learned Storage security intel 1076 | -10/Materials | Discovered new exit (range 15) 1134 | -10/Materials | Identified exit to Materials 1134 | -10/Materials | Identified exit to Subcaves 1241 | -10/Materials | Learned 2 Mines zone layouts 1277 | -10/Materials | Learned location of 2 exits from Subcaves 1345 | -10/Materials | Entered Mines 1690 | -10/Mines | Learned location of Zion (-7) 1864 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1886 | -10/Mines | Discovered new exit (range 5) 1970 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2016 | -10/Mines | Learned location of Storage (-9) 2070 | -10/Mines | Assembled infested the area 2211 | -10/Mines | Entered Exiles 2250 | -10/Exiles | Met 8R-AWN 2275 | -10/Exiles | Met EX-HEX 2317 | -10/Exiles | Met EX-BIN 2339 | -10/Exiles | Aligned with FarCom system 2340 | -10/Exiles | Given EX-Vault access code 2376 | -10/Exiles | Opened EX-Vault 2410 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2455 | -10/Exiles | Met EX-DEC 2635 | -10/Exiles | Attacked by the Exiles 2649 | -10/Exiles | Discovered new exit (range 10) 2662 | -10/Exiles | Entered Mines 2663 | -9/Mines | Identified exit to Materials 2754 | -9/Mines | Learned 4 Materials zone layouts 2796 | -9/Mines | Learned Materials emergency access door positions 2927 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3002 | -9/Mines | Core integrity fell below 50% 3074 | -9/Mines | Learned Materials terminal intel 3156 | -9/Mines | Found a hidden stash of uninstalled traps 3266 | -9/Mines | Received a Mining Laser from a helpful Derelict 3363 | -9/Mines | Discovered exit to Materials (range 12) 3388 | -9/Mines | Entered Materials 3388 | -8/Materials | Accompanied by 1 ally 3388 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3391 | -8/Materials | Loaded intel: 11 terminal locations 3717 | -8/Materials | Discovered new exit (range 7) 4542 | -8/Materials | Discovered new exit (range 3) 4636 | -8/Materials | Learned Storage emergency access door positions 4699 | -8/Materials | Identified exit to Factory 4701 | -8/Materials | Entered Factory 4701 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4702 | -7/Factory | Identified exit to Factory 5366 | -7/Factory | Garrison activated, responded to threat 5471 | -7/Factory | Lost 4 parts (1n3u) 5498 | -7/Factory | Discovered exit to Factory (range 13) 5631 | -7/Factory | Identified exit to Lower Caves 5987 | -7/Factory | Entered Lower Caves 6262 | -7/Lower Caves | Encountered a Warlord checkpoint 6572 | -7/Lower Caves | Learned 12 Factory zone layouts 6878 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7399 | -7/Lower Caves | Discovered new exit (range 7) 7691 | -7/Lower Caves | Entered another Lower Caves area 7854 | -7/Lower Caves | Entered an active Warlord outpost 7863 | -7/Lower Caves | Learned location of 1 exit from Factory 7863 | -7/Lower Caves | Learned Extension trap positions 7863 | -7/Lower Caves | Learned Research terminal intel 7863 | -7/Lower Caves | Learned Armory terminal intel 7962 | -7/Lower Caves | Destroyed K8-AFI(g) 8033 | -7/Lower Caves | Learned Factory emergency access door positions 8089 | -7/Lower Caves | Build established: Scavenger-Mutant 8207 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8259 | -7/Lower Caves | Discovered new exit (range 16) 8499 | -7/Lower Caves | Encountered a Warlord checkpoint 8691 | -7/Lower Caves | Entered Zion 8742 | -7/Zion | Given A8's code to call for help 8788 | -7/Zion | Discovered new exit (range 11) 8820 | -7/Zion | Found CR-A16's Pointy Stick 8846 | -7/Zion | System corruption cleaned by Quarantine Array 9005 | -7/Zion | Learned Factory stockpile data 9166 | -7/Zion | Found Prototype Launcher 9170 | -7/Zion | Found Prototype Launcher 9185 | -7/Zion | Identified Gui. Missile Launcher (x2) 9568 | -7/Zion | Given the Hacking Drone Bay 9568 | -7/Zion | Found Prototype Device 9631 | -7/Zion | Learned location of 1 exit from Proximity Caves 9915 | -7/Zion | Met Imprinter 9938 | -7/Zion | Imprinted 9940 | -7/Zion | Declared Zion's savior 9992 | -7/Zion | Build established: Mutant 10058 | -7/Zion | Visited the Megawrench Repair Shop 10058 | -7/Zion | Megawrench repaired 10 parts 10114 | -7/Zion | Identified Hacking Drone Bay 10394 | -7/Zion | Entered Proximity Caves 10394 | -6/Proximity Caves | Accompanied by 4 allies 10396 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10453 | -6/Proximity Caves | Learned Factory stockpile data 10511 | -6/Proximity Caves | Spotter reported a threat 11257 | -6/Proximity Caves | Learned Factory terminal intel 11466 | -6/Proximity Caves | Entered Factory 11466 | -6/Factory | Accompanied by 3 allies 11466 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11467 | -6/Factory | Identified exit to Factory 11468 | -6/Factory | Identified exit to Lower Caves 11472 | -6/Factory | Loaded intel: 26 terminal locations 11508 | -6/Factory | Zion Recon squad teleported in 11635 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 11654 | -6/Factory | Discovered exit to Lower Caves (range 8) 11677 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 11881 | -6/Factory | Build established: Scout 12074 | -6/Factory | Zion Light squad teleported in 12126 | -6/Factory | Repaired Gravmag System+ 12200 | -6/Factory | Lost 3 allies 12275 | -6/Factory | Destroyed 9 combat bots 12388 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 12415 | -6/Factory | Retrieved Zion intel report: Active Terminals 12447 | -6/Factory | Fabricated Cmb. Airjet? 12523 | -6/Factory | Manually triggered Chute Trap 12523 | -6/Factory | Sucked down chute 12523 | -6/Factory | Entered Waste 12529 | -6/Waste | Spotted C-40 Crusher 12538 | -6/Waste | EMP discharged 12538 | -6/Waste | System corruption reached 10% 12542 | -6/Waste | Spotted C-40 Crusher 12549 | -6/Waste | Spotted C-40 Crusher 12565 | -6/Waste | Spotted C-40 Crusher 12566 | -6/Waste | Spotted C-40 Crusher 12568 | -6/Waste | Spotted C-40 Crusher 12578 | -6/Waste | Met Warlord forces unprepared to attack 12587 | -6/Waste | Allies destroyed C-40 Crusher 12588 | -6/Waste | Allies destroyed C-40 Crusher 12592 | -6/Waste | Allies destroyed C-40 Crusher 12595 | -6/Waste | Allies destroyed C-40 Crusher 12604 | -6/Waste | Allies destroyed C-40 Crusher 12631 | -6/Waste | Discovered new exit (range 10) 12638 | -6/Waste | EMP discharged 12672 | -6/Waste | Identified exit to Factory 12732 | -6/Waste | Entered Factory 12732 | -6/Factory | Accompanied by 17 allies 12884 | -6/Factory | Zion dispatch access revoked 12902 | -6/Factory | Found Launcher Loader 12925 | -6/Factory | Retrieved Zion intel report: Main Access 12930 | -6/Factory | Allied Derelicts emerged from ambush trap array 12936 | -6/Factory | Discovered exit to Lower Caves (range 8) 12937 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 12940 | -6/Factory | Central database locked down 13075 | -6/Factory | Entered Lower Caves 13075 | -6/Lower Caves | Accompanied by 7 allies 13138 | -6/Lower Caves | Spotted B-75 Beast 13139 | -6/Lower Caves | Destroyed 7 combat bots 13201 | -6/Lower Caves | Build established: Scavenger-Scout 13286 | -6/Lower Caves | Allies destroyed B-75 Beast 13347 | -6/Lower Caves | Encountered a Warlord checkpoint 13558 | -6/Lower Caves | Learned 12 Factory zone layouts 13623 | -6/Lower Caves | Discovered new exit (range 17) 13659 | -6/Lower Caves | Identified exit to Lower Caves 13682 | -6/Lower Caves | Entered another Lower Caves area 13682 | -6/Lower Caves | Accompanied by 7 allies 13683 | -6/Lower Caves | Encountered a Warlord checkpoint 13720 | -6/Lower Caves | Discovered exit to Factory (range 10) 13987 | -6/Lower Caves | Spotted B-75 Beast 13997 | -6/Lower Caves | Revealed the true nature of CR-A16's Pointy Stick 14000 | -6/Lower Caves | Destroyed B-75 Beast 14023 | -6/Lower Caves | Discovered new exit (range 7) 14029 | -6/Lower Caves | Lost 3 allies 14032 | -6/Lower Caves | Identified exit to Data Miner 14135 | -6/Lower Caves | Entered Data Miner 14135 | -6/Data Miner | Accompanied by 4 allies 14136 | -6/Data Miner | Discovered new exit (range 7) 14141 | -6/Data Miner | Met Data Miner 14150 | -6/Data Miner | Learned location of Section 7 (-3) 14150 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14158 | -6/Data Miner | Received God Mode back door access code from Data Miner 14174 | -6/Data Miner | Identified exit to Proximity Caves 14179 | -6/Data Miner | Entered Proximity Caves 14179 | -5/Proximity Caves | Accompanied by 4 allies 14181 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14213 | -5/Proximity Caves | Spotted B-75 Beast 14244 | -5/Proximity Caves | Destroyed B-75 Beast 14337 | -5/Proximity Caves | Learned 4 Factory zone layouts 14543 | -5/Proximity Caves | Learned Factory trap positions 14602 | -5/Proximity Caves | Entered Factory 14602 | -5/Factory | Accompanied by 2 allies 14602 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 14603 | -5/Factory | Identified exit to Upper Caves 14604 | -5/Factory | Identified exit to Factory 14605 | -5/Factory | Loaded intel: 87 trap records 14824 | -5/Factory | Zion Explosive Resupply teleported in 14831 | -5/Factory | Found Prototype Launcher 14831 | -5/Factory | Identified Scatter Rocket Array 14982 | -5/Factory | Zion Heavy squad teleported in 15248 | -5/Factory | Discovered exit to Factory (range 20) 15275 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 15276 | -5/Factory | Zion Heavy squad teleported in 15561 | -5/Factory | Cargo convoy interrupted 15591 | -5/Factory | Destroyed 9 combat bots 15637 | -5/Factory | Lost 3 parts (1p2n) 15637 | -5/Factory | Found Prototype Device 15638 | -5/Factory | Identified Exp. ECM Suite 15678 | -5/Factory | Found Prototype Launcher 15770 | -5/Factory | Lost 5 parts (1p1n3u) 15786 | -5/Factory | Entered Upper Caves 15802 | -5/Upper Caves | Identified Gui. Micro-nuke Launcher 15925 | -5/Upper Caves | Learned location of Armory (-4) 16014 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 16041 | -5/Upper Caves | Build established: Mutant 16142 | -5/Upper Caves | Lost 3 parts (2n1u) 16241 | -5/Upper Caves | Discovered new exit (range 13) 16255 | -5/Upper Caves | Identified exit to Upper Caves 16257 | -5/Upper Caves | Entered another Upper Caves area 16299 | -5/Upper Caves | Spotted B-75 Beast 16438 | -5/Upper Caves | Destroyed B-75 Beast 16742 | -5/Upper Caves | Build established: Scavenger-Mutant 16911 | -5/Upper Caves | Discovered new exit (range 20) 17035 | -5/Upper Caves | Identified exit to Zhirov 17039 | -5/Upper Caves | Entered Zhirov 17039 | -5/Zhirov | Discovered new exit (range 3) 17091 | -5/Zhirov | Met Zhirov 17136 | -5/Zhirov | Learned location of Quarantine (-3) 17136 | -5/Zhirov | Learned location of Testing (-2) 17136 | -5/Zhirov | Learned location of Command (-1) 17158 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17195 | -5/Zhirov | Found Alien Artifact 17222 | -5/Zhirov | Found Alien Artifact 17222 | -5/Zhirov | Identified Integrated Reactor 17222 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 17403 | -5/Zhirov | Identified exit to Proximity Caves 17405 | -5/Zhirov | Entered Proximity Caves 17551 | -4/Proximity Caves | System corruption reached 10% 17644 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 17707 | -4/Proximity Caves | Core integrity fell below 50% 17814 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17962 | -4/Proximity Caves | Discovered exit to Factory (range 4) 17971 | -4/Proximity Caves | Entered Factory 17971 | -4/Factory | Accompanied by 1 ally 17971 | -4/Factory | Evolved 2 slots: Utility x2 18029 | -4/Factory | Repaired Launcher Loader? 18315 | -4/Factory | Retrieved Zion intel report: Active Terminals 18316 | -4/Factory | Zion Defense Resupply teleported in 18869 | -4/Factory | Fabricated Cld. Gravmag System (x1) 19072 | -4/Factory | Build established: Scavenger-Assassin 19458 | -4/Factory | Discovered new exit (range 10) 19461 | -4/Factory | Terminal network hard line cut 19468 | -4/Factory | Identified exit to Upper Caves 19472 | -4/Factory | Entered Upper Caves 19973 | -4/Upper Caves | Identified exit to Upper Caves 20028 | -4/Upper Caves | Learned Research terminal intel 20100 | -4/Upper Caves | Encountered a Warlord checkpoint 20493 | -4/Upper Caves | Entered another Upper Caves area 20495 | -4/Upper Caves | Discovered new exit (range 13) 20594 | -4/Upper Caves | Encountered a Warlord checkpoint 20730 | -4/Upper Caves | Spotted B-86 Titan 20738 | -4/Upper Caves | Destroyed B-86 Titan 20934 | -4/Upper Caves | Build established: Scavenger-Mutant 20981 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 20988 | -4/Upper Caves | Discovered new exit (range 7) 21061 | -4/Upper Caves | Identified exit to Warlord 21080 | -4/Upper Caves | Entered Warlord 21181 | -4/Warlord | Rebuked by Warlord 21206 | -4/Warlord | Warlord's base attacked by MAIN.C 21556 | -4/Warlord | Warlord forces counterattacked 21562 | -4/Warlord | Found Prototype Piercing Weapon 21564 | -4/Warlord | Found Prototype Energy Gun 21564 | -4/Warlord | Identified Vortex Shotgun 21573 | -4/Warlord | Found Prototype Piercing Weapon 21616 | -4/Warlord | Opened Warlord's prototype stash 21622 | -4/Warlord | Found Prototype Reactor 21622 | -4/Warlord | Identified Vortex Chain Reactor 21629 | -4/Warlord | Found Prototype Device 21629 | -4/Warlord | Identified Exp. Phase Shifter 21652 | -4/Warlord | Found Prototype Hackware 21652 | -4/Warlord | Identified Ghost Barrier 21656 | -4/Warlord | Found Prototype Processor 21656 | -4/Warlord | Identified Exp. Armor Integrity Analyzer 21659 | -4/Warlord | Found Prototype Device 21659 | -4/Warlord | Identified System Purifier 21881 | -4/Warlord | Warlord base infiltrated, sounded retreat 21911 | -4/Warlord | Spotted Striker 21922 | -4/Warlord | Build established: Mutant 21995 | -4/Warlord | Discovered new exit (range 12) 22007 | -4/Warlord | Spotted Striker 22022 | -4/Warlord | Spotted Executioner 22060 | -4/Warlord | Lost 4 allies 22094 | -4/Warlord | Entered Proximity Caves 22095 | -3/Proximity Caves | Identified exit to Research 22260 | -3/Proximity Caves | Spotter reported a threat 22658 | -3/Proximity Caves | Spotted B-86 Titan 22692 | -3/Proximity Caves | Entered Research 22692 | -3/Research | Evolved 2 slots: Utility x2 22693 | -3/Research | Loaded intel: 22 terminal locations 22777 | -3/Research | Identified exit to Research 22780 | -3/Research | Build established: Derelict-Mutant 22796 | -3/Research | Zion Experimental squad teleported in 22845 | -3/Research | Retrieved Zion intel report: Branch Access 22845 | -3/Research | Identified exit to Quarantine 22904 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 22905 | -3/Research | Zion Resource Resupply teleported in 23051 | -3/Research | Spotted B-86 Titan 23075 | -3/Research | Destroyed B-86 Titan 23251 | -3/Research | Watched by a mysterious "MATRIX" hacker. 23343 | -3/Research | Repaired Lrn. Terrain Scanner? 23389 | -3/Research | Build established: Mutant 23443 | -3/Research | Found Prototype Protection 23444 | -3/Research | Identified Zio. Shade Armor 23476 | -3/Research | Found Prototype Launcher 23476 | -3/Research | Identified Com. Tesla Bomb Launcher 23484 | -3/Research | Zion Melee Resupply teleported in 23492 | -3/Research | Found Prototype Processor 23492 | -3/Research | Identified Exp. Melee Analysis Suite 23512 | -3/Research | Entered Quarantine 23573 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 23577 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 23627 | -3/Quarantine | Retrieved Zion intel report: Branch Access 23637 | -3/Quarantine | Discovered exit to Research (range 15) 23643 | -3/Quarantine | Found Alien Artifact 23643 | -3/Quarantine | Identified Phase Redirector 23693 | -3/Quarantine | Found Alien Artifact 23733 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 23735 | -3/Quarantine | Build established: Gladiator 23857 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 24087 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 24158 | -3/Quarantine | Found Alien Artifact 24161 | -3/Quarantine | Found Alien Artifact 24195 | -3/Quarantine | Found Alien Impact Weapon 24235 | -3/Quarantine | Identified Core Reset Matrix 24235 | -3/Quarantine | Identified Dimensional Node Initializer 24235 | -3/Quarantine | Identified Core Stripper 24235 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 24235 | -3/Quarantine | Used Core Reset Matrix 24239 | -3/Quarantine | Detected hypermatrix surge 24239 | -3/Quarantine | Sensed 11 artifacts in vicinity 24265 | -3/Quarantine | Spotted Fortress 24271 | -3/Quarantine | Destroyed Fortress 24282 | -3/Quarantine | Found Prototype Device 24282 | -3/Quarantine | Identified Exp. EM Shield 24285 | -3/Quarantine | Found Prototype Device 24285 | -3/Quarantine | Identified Thermal Barrier 24288 | -3/Quarantine | Found Prototype Device 24288 | -3/Quarantine | Identified Exp. Force Field 24303 | -3/Quarantine | Identified Vortex Lance 24363 | -3/Quarantine | Discovered new exit (range 10) 24364 | -3/Quarantine | Discovered new exit (range 6) 24366 | -3/Quarantine | Entered Section 7 24367 | -3/Section 7 | Detected hypermatrix surge 24367 | -3/Section 7 | Sensed 18 artifacts in vicinity 24439 | -3/Section 7 | Retrieved Zion intel report: Active Garrisons 24507 | -3/Section 7 | Found Integrated Mediator 24507 | -3/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 24516 | -3/Section 7 | Retrieved Zion intel report: Trap Installations 24557 | -3/Section 7 | Spotted B-86 Titan 24628 | -3/Section 7 | Destroyed B-86 Titan 24678 | -3/Section 7 | Retrieved Zion intel report: Component Stockpiles 24692 | -3/Section 7 | Spotted S7 Guard 24751 | -3/Section 7 | Found Integrated Thermoelectric Network 24751 | -3/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 24854 | -3/Section 7 | Destroyed S7 Guard 24864 | -3/Section 7 | Found Corrupted Prototype Protection 24864 | -3/Section 7 | Identified Hvy. Regenerative Plating 24941 | -3/Section 7 | Build established: Alien-Mutant 24985 | -3/Section 7 | Discovered exit to Research (range 6) 25050 | -3/Section 7 | Found Integrated Dissipator 25050 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 25071 | -3/Section 7 | Entered Research 25071 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 25158 | -2/Research | Found Prototype Processor 25158 | -2/Research | Identified Exp. Core Analyzer 25211 | -2/Research | Zion Hacking Resupply teleported in 25297 | -2/Research | Discovered new exit (range 15) 25313 | -2/Research | Retrieved Zion intel report: Active Garrisons 25356 | -2/Research | Retrieved Zion intel report: Unaware Analyses 25400 | -2/Research | Identified exit to Testing 25449 | -2/Research | Entered Testing 25456 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 25464 | -2/Testing | Retrieved Zion intel report: Branch Access 25465 | -2/Testing | Found Prototype Launcher 25465 | -2/Testing | Identified Enh. Gamma Bomb Array 25510 | -2/Testing | Rewired PD-33KCDC8JVG 25559 | -2/Testing | Destroyed PD-33KCDC8JVG 25608 | -2/Testing | Found Prototype Energy Cannon 25608 | -2/Testing | Identified Disintegrator 25682 | -2/Testing | Found Prototype Energy Cannon 25713 | -2/Testing | Found Prototype Energy Cannon 25713 | -2/Testing | Identified Hpw. Disruptor Cannon 25747 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/-2 25770 | -2/Testing | Garrison activated, responded to threat 25803 | -2/Testing | Destroyed 11 combat bots 25851 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 25859 | -2/Testing | Found Prototype Launcher 25859 | -2/Testing | Identified Tactical Quantum Warhead 25878 | -2/Testing | Retrieved Zion intel report: Active Terminals 25988 | -2/Testing | Retrieved Zion intel report: Unaware Schematics 26108 | -2/Testing | Discovered new exit (range 12) 26153 | -2/Testing | Identified Imp. Potential Cannon 26199 | -2/Testing | First assault squad dispatched 26225 | -2/Testing | Retrieved Zion intel report: Emergency Access 26286 | -2/Testing | Identified exit to Access 26287 | -2/Testing | Entered Access 26287 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 26372 | -1/Access | Found Unknown Device 26372 | -1/Access | Identified Quantum Capacitor 26474 | -1/Access | Discovered new exit (range 7) 26477 | -1/Access | Identified exit to Command 26477 | -1/Access | Entered Command 26591 | -1/Command | Retrieved Zion intel report: Active Garrisons 26621 | -1/Command | Spotted B-99 Colossus 26650 | -1/Command | Destroyed B-99 Colossus 26671 | -1/Command | Retrieved Zion intel report: Emergency Access 26783 | -1/Command | Disengaged cave seal 26783 | -1/Command | Zionites emerged from the dark tunnel 26866 | -1/Command | Disengaged cave seal 26907 | -1/Command | Zionites emerged from the dark tunnel 26977 | -1/Command | First assault squad dispatched 27106 | -1/Command | Spotted M Guard 27106 | -1/Command | Spotted M Guard 27106 | -1/Command | Spotted Combat Programmer 27119 | -1/Command | Spotted Combat Programmer 27122 | -1/Command | Allies destroyed Combat Programmer 27123 | -1/Command | Allies destroyed Combat Programmer 27158 | -1/Command | Allies destroyed M Guard 27160 | -1/Command | Allies destroyed M Guard 27160 | -1/Command | All MAIN.C guards destroyed 27183 | -1/Command | Lost 4 allies 27187 | -1/Command | Build established: Commander-Gladiator 27187 | -1/Command | Lost 3 parts (2n1u) 27281 | -1/Command | Met MAIN.C 27284 | -1/Command | 0b10 Conduit disabled 27290 | -1/Command | Allies destroyed MAIN.C Shell 27290 | -1/Command | MAIN.C activated Command garrisons 27299 | -1/Command | Allies destroyed MAIN.C 27299 | -1/Command | Discovered new exit (range 30) 27299 | -1/Command | Discovered new exit (range 102) 27299 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 27303 | -1/Command | Found Zero-point Reactor 27306 | -1/Command | Found Exp. Targeting Computer 27601 | -1/Command | Build established: Commander-Mutant 27760 | -1/Command | Found Exp. System Purifier 28275 | -1/Command | Found Zero-point Reactor 28276 | -1/Command | Found Vortex Chain Reactor 28712 | -1/Command | System corruption reached 10% 29181 | -1/Command | Build established: Commander-Sprinter 29645 | -1/Command | Murdered Z-Experimental 29751 | -1/Command | Murdered Z-Experimental 29755 | -1/Command | Found Exp. Weapon Cycler 29761 | -1/Command | Found Prototype Protection 29761 | -1/Command | Identified Zio. Weapon Casing 29763 | -1/Command | Found Prototype Protection 29763 | -1/Command | Identified Zio. Shade Armor 29767 | -1/Command | Found Zio. Shade Armor 29780 | -1/Command | Found Prototype Energy Cannon 29780 | -1/Command | Identified Zio. Alpha Cannon Mk. II 29850 | -1/Command | Murdered Z-Experimental 29941 | -1/Command | Murdered Z-Experimental 29944 | -1/Command | Found Prototype Energy Cannon 29944 | -1/Command | Identified Zio. Alpha Cannon 29948 | -1/Command | Found Prototype Protection 29948 | -1/Command | Identified Zio. Shade Carapace 30087 | -1/Command | Murdered Z-Experimental 30091 | -1/Command | Found Zio. Shade Armor 30263 | -1/Command | Murdered Z-Experimental 30266 | -1/Command | Found Zio. Shade Armor 30425 | -1/Command | Murdered Z-Experimental 30551 | -1/Command | Found Prototype Protection 30551 | -1/Command | Identified Zio. Heavy Carapace 30676 | -1/Command | Found Exp. Targeting Computer 30826 | -1/Command | Found Imp. Potential Cannon 30876 | -1/Command | Found Exp. Targeting Computer 31012 | -1/Command | Build established: Scavenger-Mutant 31315 | -1/Command | Found Zio. Shade Armor 32235 | -1/Command | Warped through subspace to slip node 32235 | -1/Command | Discovered new exit (range 4) 32241 | -1/Command | Entered Access_0 32242 | -1/Access_0 | Sensed 4 artifacts in vicinity 32243 | -1/Access_0 | Met Architect 32246 | -1/Access_0 | Architect warped through subspace 32275 | -1/Access_0 | Destroyed A8 32287 | -1/Access_0 | Architect warped through subspace 32290 | -1/Access_0 | Subspace Access Node disabled 32308 | -1/Access_0 | Architect warped through subspace 32320 | -1/Access_0 | A6 warped into view 32332 | -1/Access_0 | Destroyed A6 32358 | -1/Access_0 | Architect warped through subspace 32378 | -1/Access_0 | Architect warped through subspace 32422 | -1/Access_0 | Architect warped through subspace 32459 | -1/Access_0 | Architect warped through subspace 32494 | -1/Access_0 | Architect warped through subspace 32530 | -1/Access_0 | A5 warped into view 32534 | -1/Access_0 | Destroyed A5 32562 | -1/Access_0 | Architect warped through subspace 32575 | -1/Access_0 | Found Core Regenerator 32575 | -1/Access_0 | Used Core Regenerator, restored core integrity (+375) 32607 | -1/Access_0 | Architect warped through subspace 32618 | -1/Access_0 | Subspace Access Node disabled 32634 | -1/Access_0 | Architect warped through subspace 32646 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 32688 | -1/Access_0 | A4 warped into view 32777 | -1/Access_0 | Architect warped through subspace 32856 | -1/Access_0 | Subspace Access Node disabled 32860 | -1/Access_0 | Architect warped through subspace 32865 | -1/Access_0 | Lost 5 parts (4u1w) 32875 | -1/Access_0 | Architect warped through subspace 32907 | -1/Access_0 | Subspace Access Node disabled 32914 | -1/Access_0 | Lost 3 parts (3u) 32915 | -1/Access_0 | Destroyed Architect 32916 | -1/Access_0 | Architect triggered a singularity event 32917 | -1/Access_0 | Warped through subspace to slip node 32917 | -1/Access_0 | Discovered new exit (range 8) 32920 | *** | Escaped singularity! Last Messages --------------- 32897_ Quantum Shear penetrates Wall. 32898_ Architect regenerates Modified Sigix Sheargun. 32907_ Subspace Access Node disabled. 32908_ Quantum Shear penetrates Wall. 32908_ Penetrated by Quantum Shear. 32910_ Quantum Shear penetrates Wall. 32910_ Penetrated by Quantum Shear. 32912_ Dropped Zio. Biocell Array. 32913_ Extracted 587 energy. 32913_ Quantum Shear penetrates Wall. 32914_ Extracted 163 energy. 32915_ Architect: "If I can't win, no one wins!" 32915_ Architect destroyed. 32916_ A0_COM: Initiating irreversible singularity event. Goodbye. 32917_ A0_COM: 10. 32917_ Warped through subspace, drawn to slip node. 32917_ EXIT=FOUND 32918_ A0_COM: 9. 32919_ A0_COM: 8. 32920_ A0_COM: 7. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# ! #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Coolant Potential 120 Energy Generation 124 Energy Capacity 950 Matter Stores 300 Matter Capacity 700 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 135 ECM Strength 3 Jamming Range 14 Power Amplification 40 Additional Mass Support 25 Armor Coverage 825 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 75 Resistance: I 30 Resistance: S 30 Resistance: P 30 Power Shielding 90 Utility Shielding 66 Weapon Cycling 30 Melee Speed Boost 30 Phase Shifting 20 Evasion (%) 91 Targeting Accuracy 36 Melee Accuracy 16 Launcher Accuracy 40 Target Analysis 8 Core Analysis 11 Recoil Reduction 2 Matter Filtering 30 Energy Filtering 50 Salvage Targeting 3 Offensive Hacking 22 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ H-88 Terminator | -2/Testing | Z-intel G-73 Enforcer | -2/Testing | Z-intel R-10 Processor | -2/Testing | Z-intel T-07 Excavator | -2/Testing | Z-intel H-77 Assassin | -2/Testing | Z-intel Fabricated ------------ Cmb. Airjet | x2 | -6/Factory Cld. Gravmag System | x1 | -4/Factory | Authchip Repaired ---------- Gravmag System | 44% | -6/Factory Launcher Loader | 26% | -4/Factory Lrn. Terrain Scanner | 29% | -3/Research Studied --------- None Alien Tech Used ----------------- Integrated Reactor Phase Redirector Core Reset Matrix Core Stripper Integrated Mediator Integrated Thermoelectric Network Integrated Dissipator High-powered Transdimensional Reconstructor Core Regenerator Achievements -------------- Protector Seal Team Z Challenges ------------ None Game ------ Seed MyomerGravitonMeganuke Manual? 0 Play Time 08:23:22 Cumulative 326.5 hours Start 2026.04.17 @ 19:11:37 End 2026.04.18 @ 11:35:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 126 Rogue 126 Adventurer 0 Explorer 0 Win Type 6 Total 33 Types 10/4/6/2/1/1/3/2/2/2 Lore% 83 Gallery% 78 Achievement% 70 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6b521446-8117-4baf-bac5-c0c990fdcb26