Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.09 @ 14:21:35 Player: Jelly Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (46) 230 Value Destroyed (1826) 1826 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (223) 223 TOTAL SCORE: 4739 Bonus ------- Pacifist 200 High Alert Combat Kills 23 Cogmind --------- Core Integrity 615/700 Matter 19/300 Energy 118/150 System Corruption 0% Temperature Cool (1) Movement Walking (130) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY (4) ------ Improved Heat Sink Medium Storage Unit Advanced Targeting Computer Improved Shield Generator > --- WEAPON (5) ------- Enhanced Autogun Flak Gun Advanced Assault Cannon > --- INVENTORY (8) ---- Heavy Ion Engine Improved Deuterium Engine Titanium Leg Titanium Leg Advanced Weight Redist. System Hardened Medium Armor Plating Improved Light Armor Plating Spear Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Targeting Computer Improved Shield Generator > --- WEAPON ----------- Particle Gun Minigun Enhanced Autogun Flak Gun Advanced Assault Cannon > --- INVENTORY -------- Heavy Ion Engine Improved Deuterium Engine Titanium Leg Titanium Leg Advanced Weight Redist. System Hardened Medium Armor Plating Improved Light Armor Plating Spear [Rating: 44] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Shield Generator Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Weapon Shielding Weapon Light Assault Rifle Energy Gun Heavy EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 2 | . . 1 . 1 Weapon 3 | . . . 2 1 Parts Attached 62 | 7 3 17 26 9 Power 9 | 2 . 2 4 1 Engine 7 | 2 . 2 2 1 Core 2 | . . . 2 . Reactor . | . . . . . Propulsion 15 | 2 . 6 7 . Treads . | . . . . . Leg 15 | 2 . 6 7 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 19 | 1 3 5 7 3 Device 11 | . 2 4 3 2 Storage 2 | 1 1 . . . Processor 2 | . . . 1 1 Hackware . | . . . . . Protection 4 | . . 1 3 . Artifact . | . . . . . Weapon 19 | 2 . 4 8 5 Energy Gun 6 | . . 3 2 1 Energy Cannon . | . . . . . Ballistic Gun 11 | 2 . 1 5 3 Ballistic Cannon 2 | . . . 1 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 1 . Parts Lost 4 | . . . 3 1 Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 4 | . . . 3 1 Highest Loss Streak 2 | . . . 2 1 Average Slot Usage (%) 94 | . 97 98 90 95 Engine 7 | . 14 11 2 7 Core 1 | . . . 6 . Leg 27 | . 28 31 27 23 Device 10 | . 11 11 7 11 Storage 9 | . 14 11 9 7 Processor 4 | . . . 4 9 Protection 4 | . . 9 3 . Energy Gun 7 | . . 8 11 4 Ballistic Gun 17 | . 28 12 11 23 Ballistic Cannon 3 | . . . 6 5 Naked Turns . | . . . . . Heaviest Build 45 | 12 17 24 40 45 Greatest Support 51 | 20 20 30 51 51 Greatest Overweight (x) 1 | 1 . . 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 6 8 8 8 8 Average Capacity 7 | 5 6 8 8 8 Most Carried 8 | 4 6 8 8 8 Average Carried 6 | 1 4 6 7 7 Final Capacity 8 | 6 8 8 8 8 Final Carried 8 | 4 6 8 8 8 Class Distribution -------------------- 33% | Mutant 30% | Gunner 9% | Scavenger-Tank 8% | Scavenger-Gunner 6% | Scavenger-Skirmisher 6% | Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1688 | 178 . 377 445 688 Remotely . | . . . . . Salvage Created 1852 | . . 469 497 886 Parts 103 | . . 29 33 41 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 45 | . . 13 14 18 Guns 35 | . . 13 5 17 Cannons 9 | . . . 8 1 AOE 1 | . . . 1 . Classes Destroyed 8 | . . 4 2 2 Watcher 1 | . . . 1 . Swarmer 8 | . . 4 4 . Grunt 22 | . . 5 6 11 Brawler 2 | . . . . 2 Duelist 4 | . . 1 . 3 Sentry 6 | . . 3 2 1 Hunter 2 | . . . 2 . Programmer 1 | . . . . 1 Best Kill Streak 8 | . . 3 8 4 Combat Bots Only 7 | . . 3 7 4 Max Kills in Single Turn 2 | . . 2 1 2 Gunslinging 1 | . . 1 . . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 2451 | . . 723 885 843 Core 405 | . . 129 191 85 Absorbed by Shields 327 | . . . . 327 Core Remaining (%) 83 | 100 100 67 65 . Volleys Fired 128 | . . 44 29 55 Largest 5 | . . 2 4 5 Hottest 191 | . . 90 145 191 Shots Fired 387 | . . 88 79 220 Gun 328 | . . 88 55 185 Cannon 59 | . . . 24 35 Launcher . | . . . . . Special . | . . . . . Kinetic 323 | . . 58 59 206 Thermal 18 | . . . 4 14 Explosive . | . . . . . Electromagnetic 46 | . . 30 16 . Robot Hit Streak 16 | . . 14 8 16 Robot Miss Streak 4 | . . 3 4 4 Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 269 | . . 59 55 155 Core Hits 123 | . . 25 32 66 Critical Hits 3 | . . 1 . 2 Critical Kills 2 | . . . . 2 Critical Parts Destroyed 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4030 | . . 637 1074 2319 Guns 3114 | . . 620 578 1916 Cannons 758 | . . . 355 403 Explosions 141 | . . . 141 . Melee . | . . . . . Ramming 17 | . . 17 . . Kinetic 3202 | . . 313 743 2146 Thermal 358 | . . . 185 173 Explosive . | . . . . . Electromagnetic 453 | . . 307 146 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . 2 . . Average Corruption 1 | . . 1 . . Corruption Purged . | . . . . . Effects 6 | . . 6 . . Message Errors 3 | . . 3 . . Heat Flow Errors 1 | . . 1 . . Energy Discharges 1 | . . 1 . . Data Loss (minor) 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 35 | . . . . 35 Projectiles 35 | . . . . 35 Explosions . | . . . . . Melee . | . . . . . Knockbacks 7 | . . 1 1 5 Impact 1 | . . 1 . . Kinetic 6 | . . . 1 5 Secondary . | . . . . . Self-Inflicted Damage 62 | . . 8 54 . Shots 1 | . . . 1 . Rammed 1 | . . 1 . . Targets Rammed 1 | . . 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 344 | . . 150 280 344 Average Temperature 112 | . . 34 107 118 Received Heat Transfer 622 | . . 117 225 280 Effects 1 | . . . . 1 Matter Decay 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . 2 1 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 668 | . . . 261 407 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 422 | . . 222 381 422 Average Influence 183 | . . 89 225 274 Maximum Alert Level 2 | . . 1 1 2 Low Security (%) 53 | 100 100 96 34 20 Level 1 44 | . . 3 65 73 Level 2 1 | . . . . 5 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 15 | . . 3 4 8 Investigation 5 | . . 2 2 1 Extermination 2 | . . . . 2 Reinforcement 5 | . . 1 2 2 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 5 | . . 2 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 66 | . 1 20 21 24 Peak Tracking Total 8 | . 2 5 8 5 Tactical Retreats 5 | . . 3 1 1 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 5 | . . 3 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 14 | . 1 3 2 8 Terminals 9 | . 1 2 1 5 Fabricators 2 | . . . . 2 Repair Stations 3 | . . 1 1 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 34 | . 1 8 9 16 Successful 22 | . . 6 6 10 Failed 12 | . 1 2 3 6 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 22 | . 1 5 4 12 Fabricators 2 | . . . . 2 Repair Stations 10 | . . 3 5 2 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 13 | . . 3 4 6 Record 6 | . . 1 3 2 Prototype ID Bank 3 | . . . 1 2 Dispatch Records 1 | . . 1 . . Maintenance Status 1 | . . 1 . . Recall Extermination 1 | . . . . 1 Zone Layout 1 | . . . . 1 Fabricator Hacks 2 | . . . . 2 Network Status 2 | . . . . 2 Repair Station Hacks 7 | . . 3 2 2 Scan Component 5 | . . 2 2 1 Repair 2 | . . 1 . 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . . 3 1 6 Full Trace Events 3 | . . 1 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 1 . 1 Time 70 | . . 26 . 44 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2430 | 76 149 681 702 822 Spaces Moved 1337 | 54 115 329 427 412 Core 8 | 8 . . . . Treads . | . . . . . Legs 1329 | 46 115 329 427 412 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 130 Average Speed 123 | 114 120 120 121 130 Slowest Speed 150 | 120 120 120 150 130 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 4 23 33 38 13 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 15 | . . . 8 7 Melee . | . . . . . Projectile 11 | . . . 4 7 AOE 4 | . . . 4 . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1883 | 66 127 538 556 596 Wait 264 | . . 119 34 111 Move 1333 | 53 114 328 426 412 Hop . | . . . . . Pick Up 33 | 5 5 11 11 1 Fast Attach 27 | 5 1 2 12 7 Attach 13 | 1 . 6 5 1 Detach 12 | . . 3 7 2 Swap 22 | 1 2 9 9 1 Drop 50 | 1 5 15 23 6 Fire 128 | . . 44 29 55 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . 1 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 205 | -10/Materials | Discovered new exit (range 9) 226 | -10/Materials | Entered another Materials area 226 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 319 | -9/Materials | Build established: Mutant 426 | -9/Materials | Repaired Sensor Array 860 | -9/Materials | Discovered new exit (range 12) 860 | -9/Materials | Discovered new exit (range 12) 907 | -9/Materials | Entered another Materials area 907 | -8/Materials | Evolved 2 slots: Weapon x2 1260 | -8/Materials | Destroyed 7 combat bots 1574 | -8/Materials | Discovered new exit (range 18) 1609 | -8/Materials | Entered Factory 1609 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1898 | -7/Factory | Garrison activated, responded to threat 2154 | -7/Factory | Repaired Flak Gun 2213 | -7/Factory | Build established: Gunner 2431 | -7/Factory | Self-destructed Last Messages --------------- 02411_ Dropped Particle Gun. 02412_ R-06 Scavenger collects Particle Gun. 02413_ K-01 Serf collects debris. 02416_ U-05 Engineer builds a Wall. 02418_ K-01 Serf collects debris. 02419_ U-05 Engineer builds a Wall. 02419_ G-47 Trooper destroyed. 02420_ K-01 Serf collects debris. 02421_ U-05 Engineer builds a Wall. 02422_ K-01 Serf collects debris. 02422_ G-47 Trooper destroyed. 02423_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 02423_ U-05 Engineer sends out distress signal. 02423_ K-01 Serf collects debris. 02424_ R-06 Scavenger collects Particle Gun. 02424_ R-06 Scavenger collects Aluminum Leg. 02425_ K-01 Serf collects debris. 02428_ R-06 Scavenger collects Aluminum Leg. 02429_ K-01 Serf collects debris. 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