Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.19 @ 14:30:57 Player: jumpy Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (81) 405 Value Destroyed (2651) 2651 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1095) 1095 TOTAL SCORE: 9231 Bonus ------- Follower Combat Kills 295 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1150 Matter 41/300 Energy 99/100 System Corruption 17% Temperature Cool (27) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Advanced Terrain Scan Processor System Restoration Module Mass Driver Mass Driver Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Enhanced Fission Core > --- PROPULSION ------- Carbon-fiber Leg Overtuned Titanium Leg Improved Titanium Leg Armored Leg Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Target Analyzer Improved Weapon Cycler Improved Medium Armor Plating Force Field > --- WEAPON ----------- Heavy Disruptor Cannon Cooled Plasma Cannon Mass Driver > --- INVENTORY -------- Enhanced Nuclear Core Improved Heat Sink Improved Heat Sink Advanced Sensor Array Advanced Terrain Scan Processor Target Analyzer Kinecellerator Improved Transmission Jammer Improved Utility Shielding Hardened Medium Armor Plating System Restoration Module System Restoration Module Mass Driver Mass Driver Mass Driver Mass Driver Enhanced Gauss Cannon Heavy Missile Launcher [Rating: 94] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Cooled Airjet Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Ion Cannon Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Cannon Mass Driver Launcher Heavy Missile Launcher Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Slots Evolved 12 | . . 2 2 2 . . . 4 2 Power 1 | . . . . . . . . . 1 Propulsion 4 | . . 1 1 . . . . 1 1 Utility 5 | . . 1 1 1 . . . 2 . Weapon 2 | . . . . 1 . . . 1 . Parts Attached 91 | 8 2 10 20 16 7 2 8 10 8 Power 13 | 1 . 3 2 1 4 . . 1 1 Engine 7 | 1 . 2 2 1 1 . . . . Core 6 | . . 1 . . 3 . . 1 1 Reactor . | . . . . . . . . . . Propulsion 30 | 2 2 2 7 8 2 . 4 2 1 Treads 1 | . . . 1 . . . . . . Leg 17 | 2 2 1 4 4 . . 3 1 . Wheel 3 | . . 1 . . . . . 1 1 Hover 7 | . . . . 4 2 . 1 . . Flight 2 | . . . 2 . . . . . . Utility 29 | 3 . 2 6 6 1 . 3 4 4 Device 12 | 2 . . 3 4 . . . 1 2 Storage 4 | 1 . 1 . 1 . . 1 . . Processor 6 | . . . 1 1 . . 2 1 1 Hackware 1 | . . . . . . . . 1 . Protection 6 | . . 1 2 . 1 . . 1 1 Artifact . | . . . . . . . . . . Weapon 19 | 2 . 3 5 1 . 2 1 3 2 Energy Gun 2 | 2 . . . . . . . . . Energy Cannon 8 | . . 3 2 . . . 1 1 1 Ballistic Gun . | . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . 2 . Launcher 3 | . . . 1 1 . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 4 | . . . 2 . . 2 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . 1 1 2 2 . . 2 . Parts Lost 36 | . . 4 4 9 5 . . 1 13 Power 4 | . . . 1 1 . . . . 2 Propulsion 14 | . . 2 1 4 4 . . . 3 Utility 9 | . . 1 2 1 1 . . . 4 Weapon 9 | . . 1 . 3 . . . 1 4 Highest Loss Streak 12 | . . 4 2 8 4 . . 1 12 To Critical Strikes . | . . . . . . . . . . Average Backups 14 | 4 7 8 16 18 18 18 14 15 15 Power 1 | . 1 . 1 1 3 4 2 2 . Propulsion 1 | 1 2 1 1 2 . . . . . Utility 8 | . 2 3 8 9 10 11 9 9 9 Weapon 3 | 1 2 3 4 3 3 3 1 3 4 Tool/Special . | . . . . . . . . . . Unused Backups 26 | . 1 2 2 1 1 . 6 1 12 Power 3 | . . . . 1 1 . 1 . . Propulsion 2 | . 1 . 1 . . . . . . Utility 15 | . . 1 1 . . . 4 1 8 Weapon 6 | . . 1 . . . . 1 . 4 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 83 | . 100 90 80 92 83 76 82 83 75 Engine 2 | . 14 9 4 6 1 . . . . Core 5 | . . 1 3 . 5 7 7 5 8 Leg 17 | . 28 28 15 27 . . 15 17 18 Wheel 1 | . . 2 5 . . . . 3 2 Hover 4 | . . . . 1 24 15 6 . . Device 8 | . 14 11 7 9 9 7 7 6 12 Storage 7 | . 14 11 9 7 7 7 7 5 4 Processor 11 | . . . 7 13 15 15 15 14 8 Protection 5 | . . 6 7 4 4 7 7 5 4 Energy Gun 1 | . 28 9 . . . . . . . Energy Cannon 7 | . . 11 16 10 . . 4 2 5 Ballistic Cannon 1 | . . . . . . . . 8 7 Slashing Weapon 5 | . . . 1 6 12 15 9 3 . Peak Build Rating 94 | 8 8 16 40 47 51 46 51 73 94 Average Rating 40 | 6 7 11 27 41 45 45 47 66 72 On Entrance 31 | . 7 8 16 40 44 39 46 47 70 Naked Turns 99 | . . . . . . . . . 99 Heaviest Build 110 | 14 14 58 66 67 60 65 68 88 110 Greatest Support 72 | 20 20 30 72 72 33 17 54 70 51 Greatest Overweight (x) 13 | . . 5 13 6 3 3 3 5 3 Average Overweight (x) 1 | . . 1 3 . 1 3 1 1 1 Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 8 19 20 20 20 20 19 20 18 Most Carried 20 | 8 8 17 20 20 20 19 20 18 19 Average Carried 14 | 4 7 8 16 18 18 18 15 15 16 Final Capacity 20 | 8 8 20 20 20 20 20 20 20 5 Final Carried 20 | 7 8 15 20 16 18 19 14 18 5 Class Distribution -------------------- 46% | Mutant 25% | Derelict-Gladiator 7% | Gladiator 7% | Scavenger-Mutant 5% | Tank 3% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Mutant | -7/Recycling Derelict-Gladiator | -7/Scraptown Derelict-Gladiator | -5/Factory Tank | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Matter Collected 1410 | 280 10 94 325 71 238 . 120 154 118 Remotely . | . . . . . . . . . . Salvage Created 2704 | 256 230 320 918 283 219 . . 236 242 Parts 170 | 20 21 18 57 22 12 . . 10 10 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . . 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Combat Hostiles Destroyed 62 | . 7 9 26 7 4 . . 5 4 Melee 11 | . . . 2 4 4 . . 1 . Guns 10 | . 7 3 . . . . . . . Cannons 33 | . . 6 19 . . . . 4 4 AOE 6 | . . . 3 3 . . . . . Classes Destroyed 13 | 3 3 2 . 3 . . . . 2 Worker 4 | 1 . . . 3 . . . . . Builder 1 | . . . . 1 . . . . . Tunneler 9 | 9 . . . . . . . . . Recycler 1 | 1 . . . . . . . . . Mechanic 1 | . . . . . . . . . 1 Operator 1 | . . . . . . . . . 1 Watcher 2 | . 1 . 1 . . . . . . Swarmer 18 | . 3 3 12 . . . . . . Grunt 19 | . 4 4 8 3 . . . . . Brawler 1 | . . 1 . . . . . . . Sentry 13 | . . 1 6 1 2 . . 3 . Hunter 2 | . . . . 2 . . . . . Programmer 9 | . . . . 1 2 . . 2 4 Best Kill Streak 8 | 2 3 2 3 8 1 . . 2 2 Combat Bots Only 4 | . 3 2 3 4 1 . . 2 2 Max Kills in Single Turn 4 | 1 1 2 2 4 1 . . 1 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . 2 2 . . . . . Melee 1 | . . . 1 1 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Hostile Shots Fired 902 | . 25 59 150 203 140 . . 31 294 Missed 287 | . 7 11 40 81 40 . . 13 95 Hits 615 | . 18 48 110 122 100 . . 18 199 Projectile 615 | . 18 48 110 122 100 . . 18 199 Critical Strikes 15 | . . . 2 3 2 . . . 8 Damage Taken 8221 | . 207 669 1399 1267 975 . . 410 3294 Core 2122 | . 49 228 316 142 134 . . 87 1166 Absorbed by Shields 397 | . . . . . . . . . 397 Core Remaining (%) 69 | 100 80 43 42 . . . 60 91 . Volleys Fired 219 | 44 22 21 80 10 . . . 14 28 Largest 3 | 2 2 2 2 2 . . . 3 3 Hottest 215 | 90 90 118 120 120 . . . 129 215 Shots Fired 420 | 88 39 40 158 15 . . . 30 50 Gun 146 | 88 39 19 . . . . . . . Cannon 265 | . . 21 156 10 . . . 30 48 Launcher 9 | . . . 2 5 . . . . 2 Special . | . . . . . . . . . . Kinetic 48 | . . . . . . . . 26 22 Thermal 358 | 88 39 40 156 10 . . . 4 21 Explosive 9 | . . . 2 5 . . . . 2 Electromagnetic 5 | . . . . . . . . . 5 Robot Hit Streak 16 | 8 7 7 16 2 . . . 6 4 Robot Miss Streak 6 | 6 2 4 4 3 . . . 3 3 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 254 | 40 23 24 87 13 16 . . 25 26 Core Hits 110 | 12 14 11 33 15 6 . . 8 11 Critical Kills 2 | . . . 2 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 17 | 5 1 . 2 1 3 . . 3 2 Burn 6 | 5 1 . . . . . . . . Meltdown 2 | . . . 2 . . . . . . Blast 4 | . . . . . . . . 3 1 Corrupt 1 | . . . . . . . . . 1 Sever 4 | . . . . 1 3 . . . . Melee Attacks 46 | . . . 6 13 19 . . 8 . Impact . | . . . . . . . . . . Slashing 46 | . . . 6 13 19 . . 8 . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Follow-up Attacks 3 | . . . . . 3 . . . . Damage Inflicted 7294 | 452 269 430 2282 892 499 . . 1036 1434 Guns 883 | 452 269 162 . . . . . . . Cannons 4133 | . . 268 1945 116 . . . 726 1078 Explosions 1071 | . . . 230 557 . . . . 284 Melee 1123 | . . . 95 219 499 . . 310 . Ramming 84 | . . . 12 . . . . . 72 Kinetic 954 | . . . . . . . . 619 335 Thermal 4024 | 452 269 430 1945 116 . . . 107 705 Explosive 1071 | . . . 230 557 . . . . 284 Electromagnetic 38 | . . . . . . . . . 38 Impact . | . . . . . . . . . . Slashing 1123 | . . . 95 219 499 . . 310 . Piercing . | . . . . . . . . . . Highest Corruption 17 | . . 1 . 2 2 2 . 1 17 Average Corruption 2 | . . 1 . 1 2 2 . 1 6 Corruption Purged 2 | . . . . 2 . . . . . Corruption Blocked . | . . . . . . . . . . Effects 31 | . . 4 . 1 8 3 . 1 14 Message Errors 6 | . . . . . 2 . . . 4 Matter Fused 9 | . . 1 . 1 2 1 . 1 3 Heat Flow Errors 6 | . . 1 . . 3 . . . 2 Energy Discharges 2 | . . 1 . . 1 . . . . Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 4 | . . 1 . . . 2 . . 1 Misdirections 3 | . . . . . . . . . 3 Overload Shots 6 | . . . . . . . . . 6 Overflow Damage 169 | . . 10 38 20 . . . 8 93 Projectiles 118 | . . 10 15 . . . . 1 92 Explosions 21 | . . . . 20 . . . . 1 Melee 30 | . . . 23 . . . . 7 . Knockbacks 11 | . . . . . . . . 2 9 Impact 2 | . . . . . . . . . 2 Kinetic 7 | . . . . . . . . 2 5 Secondary 2 | . . . . . . . . . 2 Self-Inflicted Damage 246 | . . . 5 82 . . . . 159 Shots 4 | . . . . 2 . . . . 2 Rammed 11 | . . . 4 . . . . . 7 Targets Rammed 11 | . . . 4 . . . . . 7 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 558 | 102 267 558 525 2 234 . . 80 338 Average Temperature 107 | 39 99 185 121 2 83 . . 37 105 Received Heat Transfer 1485 | . 87 297 387 312 339 . . 36 27 Effects 14 | . 1 7 6 . . . . . . Shutdowns 3 | . . 3 . . . . . . . Energy Bleed 3 | . . 3 . . . . . . . Interference 3 | . 1 . 2 . . . . . . Matter Decay 2 | . . . 2 . . . . . . Short Circuit 1 | . . . 1 . . . . . . Damage (minor) 1 | . . . 1 . . . . . . Damage (core) 1 | . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . 2 . . . . . . Combat Hostiles 2 | . . . 2 . . . . . . Parts Melted 11 | 3 . 2 5 . . . . . 1 Heat Transferred 7596 | 1560 781 962 3108 185 . . . 150 850 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Maximum Alert Level 1 | . . . 1 . . . . . . Low Security (%) 94 | 100 100 100 75 100 100 100 . 100 100 Level 1 5 | . . . 24 . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 347 | 5 122 70 347 196 181 54 . 92 85 Initial 154 | . . 42 9 154 55 54 . . 32 Average 57 | 1 72 27 117 90 68 11 . 20 15 Influence Increases 2531 | 55 227 241 782 326 441 . . 199 260 Destroy 0b10 Robot/C 1400 | . 140 180 520 140 240 . . 100 80 Destroy 0b10 Robot/NC 95 | 55 5 . 5 20 . . . . 10 Destroy Leader 364 | . 32 40 112 40 80 . . 40 20 Allied During Kill 106 | . . . . . 106 . . . . Successful Hack 17 | . 5 5 . . . . . 7 . Disable Machine 105 | . . . 30 30 . . . 30 15 Destroy Structure 174 | . . 1 40 51 . . . 22 60 Lose Combat Pursuer 270 | . 45 15 75 45 15 . . . 75 Influence Decreases 2480 | 55 125 321 465 541 424 141 . 131 277 Entered New Map 450 | . . 60 13 185 69 87 . . 36 Time Decay 1599 | 55 125 221 412 266 165 54 . 121 180 Lost Part 291 | . . 40 40 90 50 . . 10 61 Lost Ally 140 | . . . . . 140 . . . . Squads Dispatched 14 | . 1 1 2 2 3 . . 1 4 Investigation . | . . . . . . . . . . Extermination 5 | . . . . 1 1 . . 1 2 Reinforcement 7 | . 1 1 2 1 . . . . 2 Assault . | . . . . . . . . . . Garrison 2 | . . . . . 2 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Distress Signals 11 | . 3 . 2 1 1 . . 1 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 125 | . 12 14 39 14 14 . . 7 25 Peak Tracking Total 16 | . 6 3 4 6 6 . . 3 16 Tactical Retreats 10 | . 1 1 3 1 1 . . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Traps Triggered 4 | . . 1 . 1 . . . 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Machines Disabled 7 | . . . 2 2 . . . 2 1 Max in Single Turn 2 | . . . 1 2 . . . 1 1 Garrison Access 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Machines Accessed 15 | . 2 1 1 5 5 . . 1 . Terminals 11 | . 2 1 1 1 5 . . 1 . Fabricators 1 | . . . . 1 . . . . . Repair Stations 1 | . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . Total Hacks 27 | . 5 4 2 7 6 . . 3 . Successful 11 | . 2 1 . 2 3 . . 3 . Failed 16 | . 3 3 2 5 3 . . . . Catastrophic 1 | . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . Manual 8 | . 3 2 . 2 1 . . . . Terminals 22 | . 5 4 2 2 6 . . 3 . Fabricators 1 | . . . . 1 . . . . . Repair Stations 2 | . . . . 2 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . Terminal Hacks 7 | . 1 . . . 3 . . 3 . Prototype ID Bank 3 | . 1 . . . 2 . . . . Open Door 1 | . . . . . 1 . . . . Dispatch Records 1 | . . . . . . . . 1 . Maintenance Status 1 | . . . . . . . . 1 . Zone Layout 1 | . . . . . . . . 1 . Fabricator Hacks 1 | . . . . 1 . . . . . Network Status 1 | . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks 2 | . 1 1 . . . . . . . Terminals 2 | . 1 1 . . . . . . . Botnet 2 | . 1 1 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 Used . | . . . . . . . . . . Hacking Detections 12 | . 2 1 1 4 4 . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Total Allies 10 | . . . . . 10 . . . . Largest Group 10 | . . . . . 10 2 . . . Highest-Rated Group 173 | . . . . . 173 32 . . . Highest-Rated Ally 29 | . . . . . 29 16 . . . Total Orders . | . . . . . . . . . . Ally Attacks 79 | . . . . . 76 3 . . . Total Damage 1003 | . . . . . 954 49 . . . Kills 8 | . . . . . 8 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Active Infowar (turns) 4251 | 239 297 549 543 592 354 311 166 434 766 Optics 2623 | . . . . 592 354 311 166 434 766 Terrain 237 | . . . . 144 93 . . . . Seismic 1628 | 239 297 549 543 . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Turns Passed 7556 | 412 297 549 1264 683 354 311 2334 487 865 Spaces Moved 4050 | 220 167 254 599 449 198 133 1249 265 516 Core 192 | 6 . . . . . . . . 186 Treads 1 | . . . 1 . . . . . . Legs 2267 | 214 167 186 246 414 . . 827 54 159 Wheels 797 | . . 68 347 . . . . 211 171 Hover 788 | . . . . 35 198 133 422 . . Flight 5 | . . . 5 . . . . . . Fastest Speed 50 | 50 120 140 120 98 98 231 108 130 50 Average Speed 156 | 118 120 178 147 129 115 231 184 146 142 Slowest Speed 950 | 120 120 260 950 410 231 231 330 470 263 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 32 | 9 34 26 57 16 39 37 80 8 15 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . . . 5 . . Spaces Dug 8 | . . . 3 3 . . . 2 . Terrain Destroyed 146 | . . . 37 68 . . . 12 29 Melee 5 | . . . . 3 . . . 2 . Projectile 46 | . . . 14 . . . . 10 22 AOE 95 | . . . 23 65 . . . . 7 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Total 4789 | 280 226 308 809 518 299 138 1277 320 614 Wait 247 | . 31 4 76 8 69 1 4 8 46 Move 4041 | 219 166 253 598 448 197 132 1248 264 516 Hop . | . . . . . . . . . . Pick Up 70 | 8 2 14 12 9 7 1 5 9 3 Fast Attach 43 | 7 . 2 10 6 1 2 4 7 4 Attach 34 | . . 4 6 10 3 . . 4 7 Detach 2 | . . . . . . . 1 . 1 Swap 27 | 1 2 4 6 3 4 . 5 1 1 Drop 52 | 1 3 6 11 11 2 2 10 5 1 Fire 219 | 44 22 21 80 10 . . . 14 28 Melee 42 | . . . 6 13 15 . . 8 . Ram 11 | . . . 4 . . . . . 7 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . 1 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Sto / [*Low]) -7/Storage -7/Recycling -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory -4/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 413 | -11/Scrapyard | Entered Materials 425 | -10/Materials | Build established: Mutant 701 | -10/Materials | Discovered new exit (range 9) 710 | -10/Materials | Entered another Materials area 710 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1006 | -9/Materials | Build established: Scavenger-Mutant 1161 | -9/Materials | Core integrity fell below 50% 1193 | -9/Materials | Lost 4 parts (2n1u1w) 1243 | -9/Materials | Discovered new exit (range 10) 1259 | -9/Materials | Entered another Materials area 1259 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1448 | -8/Materials | Build established: Mutant 2449 | -8/Materials | Core integrity fell below 50% 2514 | -8/Materials | Discovered new exit (range 6) 2523 | -8/Materials | Entered Factory 2523 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3030 | -7/Factory | Lost 8 parts (1p4n1u2w) 3110 | -7/Factory | Discovered new exit (range 15) 3137 | -7/Factory | Discovered new exit (range 13) 3206 | -7/Factory | Entered Storage 3446 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 3449 | -7/Storage | Garrison activated, responded to threat 3477 | -7/Storage | Lost 4 parts (4n) 3503 | -7/Storage | Lost 4 allies 3545 | -7/Storage | Used back door to open Recycling access 3545 | -7/Storage | Discovered new exit (range 5) 3560 | -7/Storage | Entered Recycling 3560 | -7/Recycling | Accompanied by 2 allies 3586 | -7/Recycling | Lost 3 allies 3814 | -7/Recycling | Scanned before Scraplab entrance 3848 | -7/Recycling | Entered Scraplab 3867 | -7/Recycling | Discovered new exit (range 2) 3871 | -7/Recycling | Entered Scraptown 3871 | -7/Scraptown | System corruption cleaned by C-Scrubber 4200 | -7/Scraptown | Visited UFD Registry 4200 | -7/Scraptown | Registered with UFD as "Hellwarp" 4264 | -7/Scraptown | Visited Junk Repository 4334 | -7/Scraptown | Build established: Gladiator 4348 | -7/Scraptown | Visited Derelict Rescue Squad 4372 | -7/Scraptown | Visited Observation Area 4537 | -7/Scraptown | Visited Junk Repository 4562 | -7/Scraptown | Visited Research Penetration Think Tank 4588 | -7/Scraptown | Visited DA-N13 Charitable Foundation 4592 | -7/Scraptown | Found DCF Scrap (29 items) 4910 | -7/Scraptown | Build established: Derelict-Gladiator 4941 | -7/Scraptown | Visited Junk Cannon Lab 4973 | -7/Scraptown | Visited Science Guys 5077 | -7/Scraptown | Visited Cave Peace 5132 | -7/Scraptown | Visited CPS Storage 5207 | -7/Scraptown | Discovered new exit (range 13) 5706 | -7/Scraptown | Visited Comm Corps 5905 | -7/Scraptown | Visited Scrapoid Research Area 6090 | -7/Scraptown | Met Optimus 6090 | -7/Scraptown | Accepted into 0bPrime 6199 | -7/Scraptown | Discovered new exit (range 3) 6205 | -7/Scraptown | Entered Factory 6205 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 6668 | -5/Factory | Discovered new exit (range 11) 6692 | -5/Factory | Entered another Factory area 6692 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 7057 | -4/Factory | Build established: Tank 7384 | -4/Factory | System corruption reached 10% 7458 | -4/Factory | Released all parts (8) 7489 | -4/Factory | Lost 12 parts (2p2n4u4w) 7493 | -4/Factory | Core integrity fell below 50% 7518 | -4/Factory | Noticed a derelict Sapper rigging charges 7537 | -4/Factory | Core integrity fell below 20% 7557 | -4/Factory | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 07493_ Slammed into U-05 Engineer. 07509_ YFOVVVI1=4=G>DC,:,0UP9 07518_ A Sapper is fixing charges to a nearby machine. 07518_ BI-JU8(g): "Here comes the fun part." 07518_ Fabricator disabled. 07518_ U-05 Engineer lays Concrete. 07519_ Neutrino Reactor explodes. 07519_ U-05 Engineer destroyed. 07520_ BI-JU8(g) heat spikes uncontrollably. 07521_ Neutrino Reactor explodes. 07521_ BI-JU8(g) destroyed. 07521_ K-01 Serf collects debris. 07530_ P-70 Sage resets P-70 Sage, system corruption cleaned. 07534_ Slammed into K-01 Serf. 07534_ K-01 Serf knocked back. 07535_ System corrupted: Matter fused (-8). 07537_ Slammed into K-01 Serf. 07541_ K-01 Serf destroyed. 07547_ K-01 Serf cleans the Neutrino Reactor. 07557_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ??????????????????? | | ????????????????????????? #??????????????????? | | ?????????????????????????gk #??????????????????? | | ?????????????????????????gg #??????????????????? | | ????????????????????????? #??????????????????? | | ??????" ???????????????# +??????????????????? | | ??????" ???????????????# u #??????????????????? | | ??? ???????????????# #??????????????????? | | ???" ???????????????# #??????????????????? | | """ ???????????????# u#??????????????????? | | !! """ ???????????????# +??????????????????? | | ? ???????????????# #??????????????????? | | ?? #??????????????# +??????????????????? | | ???# #??????????????#@ #??????????????????? | | ???# #??????????????# #??????????????????? | | ???# #??????????????# ##??????????????????? | | ???# ################ #???????????????????? | | ???# #???????????????????? | | ???# #???????????????????? | | ???# #???????????????????? | | ???# #####################???????????????????? | | ???# ##??????????????????????????????????????? | | ???# T#??????????????????????????????????????? | | ???# #??????????????????????????????????????? | | ???# ##??????????????????????????????????????? | | ???# #???????????????????????????????????????? | | ???# #???????????????????????????????????????? | | ???# #???????????????????????????????????????? | | ???# #???????????????????????????????????????? | | ???# #???????????????????????????????????????? | | ???# = #???????????????????????????????????????? | | ???#!% #???????????????????????????????????????? | | ???# * #???????????????????????????????????????? | | ???# #???????????????????????????????????????? | | ???# #???????????????????????????????????????? | | ???# #???????????????????????????????????????? | | ???# #####???????????????????????????????????????? | | ???# #???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 33 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Cycling 20 Evasion (%) 55 Melee Accuracy 6 Target Analysis 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AerolevHardcellTrap Manual? 0 Play Time 00:45:56 Cumulative 195.0 hours Start 2025.08.19 @ 13:44:38 End 2025.08.19 @ 14:30:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 470 Rogue 470 Adventurer 0 Explorer 0 Win Type - Total 8 Types 6/0/1/1/0/0/0/0/0/0 Lore% 76 Gallery% 66 Achievement% 52 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: 1d246c1a-2eed-45cd-bfa4-e7bf3ade9a7f