Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.12 @ 00:20:06 Player: Enathri Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (58) 290 Value Destroyed (1478) 1478 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 4101 Bonus ------- High Alert Combat Kills 33 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 150/150 System Corruption 0% Temperature Warm (108) Movement Hovering (330) Ox3 Location -8/Storage Parts ------- > --- POWER (2) -------- Backup Power I Light Angular Momentum Engine > --- PROPULSION (3) --- Carbon-fiber Leg Backup Propulsion I > --- UTILITY (3) ------ Improved Sensor Array Hacking Suite > --- WEAPON (3) ------- Gatling Laser Gatling Laser Katana > --- INVENTORY (5) ---- Airjet Advanced Beam Cannon Advanced Beam Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Core Shielding Hacking Suite > --- WEAPON ----------- Gatling Laser Gatling Laser Katana > --- INVENTORY -------- Airjet Improved Sensor Array Advanced Beam Cannon Light Assault Rifle Rocket Launcher [Rating: 35] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Heat Sink Device Heat Sink Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Advanced Beam Cannon Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Slots Evolved 4 | . . . 2 . 2 . Power 1 | . . . . . 1 . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . . . 1 . Parts Attached 44 | 8 4 1 14 3 8 6 Power 7 | 1 . . 3 . 1 2 Engine 6 | 1 . . 3 . . 2 Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 10 | 2 2 . 4 1 . 1 Treads 1 | . . . 1 . . . Leg 6 | 2 . . 2 1 . 1 Wheel 2 | . 2 . . . . . Hover 1 | . . . 1 . . . Flight . | . . . . . . . Utility 11 | 2 1 1 2 2 1 2 Device 5 | 1 . . 1 1 . 2 Storage 2 | 1 . 1 . . . . Processor 2 | . 1 . 1 . . . Hackware 1 | . . . . . 1 . Protection 1 | . . . . 1 . . Artifact . | . . . . . . . Weapon 16 | 3 1 . 5 . 6 1 Energy Gun 3 | . . . 1 . 2 . Energy Cannon 3 | . . . 3 . . . Ballistic Gun 6 | 3 . . . . 3 . Ballistic Cannon . | . . . . . . . Launcher 2 | . 1 . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . . 1 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 2 . 1 . Parts Lost 12 | . . . 6 1 1 4 Power 5 | . . . 3 . 1 1 Propulsion 2 | . . . . . . 2 Utility 3 | . . . 1 1 . 1 Weapon 2 | . . . 2 . . . Highest Loss Streak 3 | . . . 3 1 1 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 100 100 73 99 93 94 Engine 11 | . 14 14 9 11 9 14 Treads 3 | . . . 4 9 . . Leg 18 | . 17 . 3 23 27 26 Wheel 3 | . 10 28 5 . . . Device 12 | . 12 . 5 22 12 9 Storage 3 | . 14 14 4 . . . Processor 6 | . 1 14 15 8 . . Hackware 2 | . . . . . 6 9 Protection 3 | . . . . 2 9 7 Energy Gun 3 | . . . 1 . . 18 Energy Cannon 11 | . . . 9 22 17 . Ballistic Gun 5 | . 23 14 4 . 8 . Launcher 2 | . 4 14 5 . . . Slashing Weapon 1 | . . . . . . 8 Peak Build Rating 35 | 9 9 7 16 16 26 35 Average Rating 16 | 6 8 6 9 15 21 32 On Entrance 11 | . 9 7 7 16 16 24 Naked Turns . | . . . . . . . Heaviest Build 29 | 15 16 12 17 20 28 29 Greatest Support 38 | 20 20 20 20 33 33 38 Greatest Overweight (x) 5 | . 4 . 5 . . 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 Average Capacity 5 | 7 8 5 5 5 5 5 Most Carried 8 | 4 8 8 5 5 5 5 Average Carried 4 | 1 5 5 4 4 4 4 Final Capacity 8 | 8 8 5 5 5 5 5 Final Carried 8 | 4 8 5 4 5 5 4 Class Distribution -------------------- 46% | Scavenger-Mutant 36% | Mutant 17% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Sto Matter Collected 1062 | 240 113 15 346 80 193 75 Remotely . | . . . . . . . Salvage Created 1689 | 13 180 39 493 149 311 504 Parts 100 | 3 14 5 36 8 11 23 Haulers Intercepted 3 | . . . 1 . 1 1 Recyclers Shooed 6 | . . . 2 . 1 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Combat Hostiles Destroyed 39 | . 7 . 11 5 4 12 Melee 1 | . . . . . . 1 Guns 17 | . 5 . . . 1 11 Cannons 10 | . . . 5 3 2 . AOE 9 | . 2 . 6 . 1 . Classes Destroyed 11 | 1 3 . 5 1 1 . Worker 6 | . 2 2 2 . . . Builder 4 | . . . 3 . 1 . Tunneler 1 | 1 . . . . . . Hauler 3 | . . . 1 . 1 1 Recycler 1 | . . . . . 1 . Mechanic 1 | . . . 1 . . . Watcher 3 | . . . 2 . . 1 Swarmer 12 | . 5 . . 3 . 4 Grunt 22 | . 2 . 9 1 4 6 Duelist 1 | . . . . 1 . . Sentry 4 | . . . 2 . . 2 Best Kill Streak 8 | 1 5 2 8 3 4 6 Combat Bots Only 6 | . 5 . 5 3 2 6 Max Kills in Single Turn 2 | 1 2 2 2 1 2 2 Gunslinging 1 | . 1 . . . . 1 Exploded 1 | . 1 . 1 . 1 . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Sto Hostile Shots Fired 194 | . 29 . 58 15 41 51 Missed 63 | . 13 . 20 5 8 17 Damage Taken 2213 | . 144 4 635 88 839 503 Core 736 | . 41 . 119 16 387 173 Absorbed by Shields . | . . . . . . . Redirected to Shielding 39 | . . . . . 19 20 Core Remaining (%) 83 | 100 . 83 . 66 . . Volleys Fired 93 | 3 11 1 31 8 20 19 Largest 3 | 2 2 2 2 2 3 2 Hottest 228 | 40 50 50 136 136 228 160 Shots Fired 195 | 6 21 2 59 16 53 38 Gun 97 | 6 18 1 15 . 19 38 Cannon 76 | . . . 26 16 34 . Launcher 22 | . 3 1 18 . . . Special . | . . . . . . . Kinetic 52 | 6 18 1 12 . 15 . Thermal 121 | . . . 29 16 38 38 Explosive 22 | . 3 1 18 . . . Electromagnetic . | . . . . . . . Robot Hit Streak 14 | 5 3 4 7 10 4 14 Robot Miss Streak 5 | . 2 . 2 3 5 5 Penetration Max . | . . . . . . . Secondary Targets 6 | . 2 . . . . 4 Max Gunslinging Chain 1 | . 1 . . . . 1 Shots Hit Robots 140 | 5 12 1 42 10 30 40 Core Hits 95 | 1 11 2 33 4 13 31 Critical Kills 2 | . . . . 2 . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 5 | . 1 . . 2 . 2 Meltdown 2 | . . . . 2 . . Destroy 1 | . 1 . . . . . Sever 2 | . . . . . . 2 Melee Attacks 7 | . . . . . 1 6 Impact . | . . . . . . . Slashing 7 | . . . . . 1 6 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4022 | 62 288 50 1427 205 959 1031 Guns 1398 | 62 117 13 127 . 258 821 Cannons 1027 | . . . 392 205 430 . Explosions 1375 | . 171 37 896 . 271 . Melee 210 | . . . . . . 210 Ramming 12 | . . . 12 . . . Kinetic 470 | 62 117 13 98 . 180 . Thermal 2226 | . . . 421 205 779 821 Explosive 1104 | . 171 37 896 . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 210 | . . . . . . 210 Piercing . | . . . . . . . Highest Corruption 2 | . 2 2 . . . . Average Corruption 2 | . 2 2 . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 1 | . . 1 . . . . Energy Discharges 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 97 | . 12 . 29 . 21 35 Projectiles . | . . . . . . . Explosions 62 | . 12 . 29 . 21 . Melee 35 | . . . . . . 35 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 121 | . . 5 87 . 29 . Shots 6 | . . 1 4 . 1 . Rammed 2 | . . . 2 . . . Targets Rammed 2 | . . . 2 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 1009 | . 5 . 191 162 1009 188 Average Temperature 220 | . 2 . 65 62 414 93 Received Heat Transfer 813 | . 15 . 252 6 315 225 Effects 39 | . . . . . 39 . Shutdowns 13 | . . . . . 13 . Energy Bleed 4 | . . . . . 4 . Interference 5 | . . . . . 5 . Matter Decay 2 | . . . . . 2 . Short Circuit 2 | . . . . . 2 . Damage (minor) 3 | . . . . . 3 . Damage (major) 6 | . . . . . 6 . Damage (core) 4 | . . . . . 4 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . 2 . . Combat Hostiles 2 | . . . . 2 . . Parts Melted 10 | . . . 3 5 . 2 Heat Transferred 4199 | . . . 777 370 1202 1850 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Peak Influence 454 | 5 235 108 431 215 302 454 Initial 127 | . 3 91 41 90 83 127 Average 171 | 3 119 108 238 159 136 236 Maximum Alert Level 2 | . 1 . 2 1 1 2 Low Security (%) 68 | 100 78 100 40 78 77 62 Level 1 25 | . 21 . 43 21 22 24 Level 2 6 | . . . 16 . . 12 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . . . 1 . 1 3 Investigation 1 | . . . . . . 1 Extermination . | . . . . . . . Reinforcement 3 | . . . 1 . 1 1 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Distress Signals 5 | . . . 3 . 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 60 | . 8 . 16 10 11 15 Peak Tracking Total 8 | . 4 . 4 3 4 8 Tactical Retreats 2 | . . . 1 1 . . Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Traps Triggered 2 | . 1 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . . . 6 . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Most Traps Carried 1 | . . . . 1 . . Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Sto Machines Disabled 8 | . 3 . 2 . 3 . Max in Single Turn 2 | . 1 . 1 . 2 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Machines Accessed 10 | . 1 . 5 . 3 1 Terminals 4 | . . . 2 . 2 . Fabricators . | . . . . . . . Repair Stations 2 | . . . 1 . . 1 Recycling Units 3 | . 1 . 1 . 1 . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 34 | . 2 . 14 . 11 7 Successful 26 | . 2 . 11 . 8 5 Failed 8 | . . . 3 . 3 2 Catastrophic 2 | . . . 1 . 1 . Database Lockouts . | . . . . . . . Manual 3 | . . . . . . 3 Terminals 12 | . . . 4 . 8 . Fabricators . | . . . . . . . Repair Stations 10 | . . . 3 . . 7 Recycling Units 6 | . 2 . 1 . 3 . Scanalyzers 6 | . . . 6 . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . . . 2 . 6 . Record 1 | . . . 1 . . . Prototype ID Bank 1 | . . . . . 1 . Alert Level 1 | . . . . . 1 . Locate Traps 2 | . . . . . 2 . Disarm Traps 1 | . . . 1 . . . Recall Investigation 1 | . . . . . 1 . Zone Layout 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 7 | . . . 2 . . 5 Scan Component 3 | . . . 1 . . 2 Repair 3 | . . . 1 . . 2 Refit 1 | . . . . . . 1 Recycling Unit Hacks 5 | . 2 . 1 . 2 . Process 1 | . . . . . 1 . Report Inventory 3 | . 1 . 1 . 1 . Retrieve Components 1 | . 1 . . . . . Scanalyzer 6 | . . . 6 . . . Insert Component 3 | . . . 3 . . . Analyze 3 | . . . 3 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . . . 3 . 2 1 Full Trace Events 2 | . . . 1 . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . . 1 Time 127 | . . . 51 . . 76 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . 2 . . . . . Parts Scanalyzed 3 | . . . 3 . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Sto Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Sto Turns Passed 1696 | 113 161 37 410 374 330 271 Spaces Moved 1126 | 79 112 35 267 282 206 145 Core 11 | 9 1 . 1 . . . Treads 39 | . . . 39 . . . Legs 808 | 70 59 . 47 282 206 144 Wheels 212 | . 52 35 125 . . . Hover 56 | . . . 55 . . 1 Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 60 120 120 120 Average Speed 114 | 112 102 80 108 120 120 121 Slowest Speed 330 | 120 250 80 300 120 120 330 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 4 29 14 26 62 20 33 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . . Spaces Dug . | . . . . . . . Terrain Destroyed 103 | . 6 7 42 . 48 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 103 | . 6 7 42 . 48 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Total 1333 | 93 136 43 323 302 251 185 Wait 20 | . 2 3 3 1 8 3 Move 1120 | 78 111 34 266 281 205 145 Hop . | . . . . . . . Pick Up 17 | 4 3 . 1 4 3 2 Fast Attach 36 | 7 4 1 12 3 5 4 Attach 4 | . . . 2 . 1 1 Detach 4 | . 2 . 1 1 . . Swap 4 | 1 . . . . 2 1 Drop 26 | . 3 4 5 4 6 4 Fire 93 | 3 11 1 31 8 20 19 Melee 7 | . . . . . 1 6 Ram 2 | . . . 2 . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -8/Storage (discovered 1 exit: Rec) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 114 | -11/Scrapyard | Entered Materials 244 | -10/Materials | Discovered new exit (range 12) 275 | -10/Materials | Entered Mines 300 | -10/Mines | Discovered new exit (range 16) 302 | -10/Mines | Build established: Mutant 310 | -10/Mines | Met a Derelict bent on vengeance 312 | -10/Mines | Entered Materials 312 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 524 | -9/Materials | Lost 3 parts (1p1u1w) 708 | -9/Materials | Discovered new exit (range 9) 722 | -9/Materials | Entered Mines 876 | -9/Mines | Found a hidden stash of uninstalled traps 914 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 976 | -9/Mines | Build established: Scavenger-Mutant 1091 | -9/Mines | Discovered new exit (range 4) 1096 | -9/Mines | Entered Materials 1096 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1365 | -8/Materials | Core integrity fell below 50% 1399 | -8/Materials | Discovered new exit (range 9) 1426 | -8/Materials | Entered Storage 1427 | -8/Storage | Identified exit to Recycling 1445 | -8/Storage | Core integrity fell below 20% 1648 | -8/Storage | Garrison activated, responded to threat 1691 | -8/Storage | Repaired Aluminum Leg 1697 | -8/Storage | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- Repairing Aluminum Leg... ETC: 26 >>Refit Scanning configuration... Attaching: Backup Power I x1 Backup Propulsion I x1 >>Scan(Adv. Heat Sink) Scanning Adv. Heat Sink... Ready to Repair: Adv. Heat Sink Rating: 5 Time: 50 01691_ Repair station completes Aluminum Leg repairs. >>Repair Cancelling repair: Aluminum Leg. Repairing Adv. Heat Sink... ETC: 50 01691_ ALERT: Suspicious activity at Repair Station S002. Dispatching Investigation squad. 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" | | ???????????????????????????????# !%#????????# " | | ???????????????????????????????# ?[#????????## " | | ???????????????????????????????# #?????????# | | ???????????????????????????????+ #?????????# | | ???????????????????????????????#=% ??????????####? | | ???????????????????????????????# ! ??????????????? | | ???????????????????????????????# ??????????????? | | ???????????????????????????????# ??????????????? | | ??????????????????????????????? ??????????????? | | ??????????????????????????????? ??????????????? | | ???????????????????????????????? ??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 27 Energy Capacity 420 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 1 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Wheel | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Troublemaker Challenges ------------ None Game ------ Seed DefenseFactoryFragment Manual? 0 Play Time 00:39:36 Cumulative 11.8 hours Start 2024.11.11 @ 23:35:17 End 2024.11.12 @ 00:20:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e3c4c866-ab36-4892-aae8-25c77802e533