Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.21 @ 22:55:10 Player: Braundy Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (19) 95 Value Destroyed (332) 332 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2027 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 272/300 Energy 238/240 System Corruption 0% Temperature Cool (3) Movement Hovering (53) Location -8/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (6) --- Hover Unit Hover Unit Backup Propulsion I Airjet > --- UTILITY (2) ------ Small Storage Unit Signal Interpreter > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (8) ---- Ion Engine Nuclear Core Nuclear Core Improved Heat Sink High-capacity Matter Pod (200) Improved Sensor Array System Shield Grenade Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Hover Unit Hover Unit Backup Propulsion I Airjet > --- UTILITY ---------- Small Storage Unit Signal Interpreter > --- WEAPON ----------- Heavy Assault Rifle Subdweller Machine Gun > --- INVENTORY -------- Ion Engine Ion Engine Improved Heat Sink High-capacity Matter Pod Improved Sensor Array Terrain Scan Processor Grenade Launcher [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Small Storage Unit Storage Small Storage Unit Processor Signal Interpreter Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Slots Evolved 4 | . . . 4 Power . | . . . . Propulsion 4 | . . . 4 Utility . | . . . . Weapon . | . . . . Parts Attached 23 | 6 14 . 3 Power 4 | 1 2 . 1 Engine 3 | 1 2 . . Core 1 | . . . 1 Reactor . | . . . . Propulsion 9 | 2 5 . 2 Treads 1 | . 1 . . Leg 2 | . 2 . . Wheel 2 | 2 . . . Hover 4 | . 2 . 2 Flight . | . . . . Utility 2 | 1 1 . . Device . | . . . . Storage 1 | 1 . . . Processor 1 | . 1 . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 8 | 2 6 . . Energy Gun 1 | 1 . . . Energy Cannon . | . . . . Ballistic Gun 6 | 1 5 . . Ballistic Cannon . | . . . . Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 3 | . 2 . 1 Power . | . . . . Propulsion 2 | . 2 . . Utility . | . . . . Weapon 1 | . . . 1 Highest Loss Streak 1 | . 1 . 1 To Critical Strikes . | . . . . Average Backups 6 | 4 6 5 5 Power 1 | . 1 1 1 Propulsion 2 | 2 2 2 . Utility . | . . 1 3 Weapon 1 | . 1 1 1 Tool/Special . | . . . . Unused Backups 12 | . 5 . 7 Power 4 | . 1 . 3 Propulsion 3 | . 3 . . Utility 4 | . . . 4 Weapon 1 | . 1 . . Tool/Special . | . . . . Average Slot Usage (%) 88 | . 89 100 76 Engine 13 | . 14 14 6 Treads 1 | . 1 . . Leg 17 | . 19 . . Wheel 4 | . 4 . . Hover 4 | . . 28 32 Storage 13 | . 14 14 9 Processor 6 | . 6 14 9 Energy Gun 2 | . 3 . . Ballistic Gun 21 | . 21 28 17 Launcher 2 | . 3 . . Peak Build Rating 16 | 6 11 9 16 Average Rating 9 | 4 9 9 12 On Entrance 6 | . 6 9 9 Avg Prop Armor Cover (%) 5 | . 5 . . Naked Turns . | . . . . Heaviest Build 19 | 11 17 17 19 Greatest Support 26 | 20 26 12 26 Greatest Overweight (x) 1 | . 1 1 . Average Overweight (x) . | . . 1 . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 8 Most Carried 8 | 6 8 5 8 Average Carried 6 | 4 6 5 5 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 6 5 5 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Resources | -11 -10 -10 -8 ----------- Run | Yrd Mat Sub Mat Matter Collected 970 | 240 690 . 40 Remotely . | . . . . Salvage Created 561 | 64 497 . . Parts 42 | 1 41 . . Haulers Intercepted 2 | . 2 . . Recyclers Shooed 3 | . 3 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Combat Hostiles Destroyed 10 | . 10 . . Guns 7 | . 7 . . AOE 3 | . 3 . . Classes Destroyed 7 | 1 6 . . Worker 2 | . 2 . . Builder 1 | . 1 . . Hauler 2 | . 2 . . Recycler 2 | 1 1 . . Watcher 2 | . 2 . . Swarmer 4 | . 4 . . Grunt 6 | . 6 . . Best Kill Streak 3 | 1 3 . . Combat Bots Only 3 | . 3 . . Max Kills in Single Turn 2 | 1 2 . . Gunslinging . | . . . . Exploded 2 | . 2 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Hostile Shots Fired 89 | . 80 1 8 Missed 31 | . 30 . 1 Hits 58 | . 50 1 7 Projectile 58 | . 50 1 7 AOE 1 | . 1 . . Critical Strikes 2 | . 1 . 1 Damage Taken 898 | . 776 10 112 Core 101 | . 101 . . Absorbed by Shields . | . . . . Core Remaining (%) 79 | 100 . 59 . Volleys Fired 77 | 6 66 . 5 Largest 2 | 2 2 . 2 Hottest 70 | 70 70 . 53 Shots Fired 148 | 12 127 . 9 Gun 145 | 12 124 . 9 Cannon . | . . . . Launcher 3 | . 3 . . Special . | . . . . Kinetic 117 | 6 102 . 9 Thermal 28 | 6 22 . . Explosive 3 | . 3 . . Electromagnetic . | . . . . Robot Hit Streak 12 | 3 12 . 3 Robot Miss Streak 3 | 1 3 . 2 Penetration Max . | . . . . Secondary Targets 3 | . 3 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 86 | 7 73 . 6 Core Hits 33 | 3 29 . 1 Critical Kills 1 | . 1 . . Critical Parts Destroyed . | . . . . Critical Strikes 3 | . 3 . . Burn 2 | . 2 . . Destroy 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1245 | 81 1067 . 97 Guns 1157 | 81 979 . 97 Cannons . | . . . . Explosions 88 | . 88 . . Melee . | . . . . Ramming . | . . . . Kinetic 933 | 32 804 . 97 Thermal 224 | 49 175 . . Explosive 88 | . 88 . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 32 | . 32 . . Shots 1 | . 1 . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 272 | 80 272 . 11 Average Temperature 72 | 31 88 . 5 Received Heat Transfer 351 | . 270 . 81 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . 2 . . Heat Transferred 814 | 148 666 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 . 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 177 | 5 177 . 30 Initial 7 | . . . 7 Average 52 | . 60 . 7 Influence Increases 454 | 5 404 15 30 Destroy 0b10 Robot/C 200 | . 200 . . Destroy 0b10 Robot/NC 45 | 5 40 . . Destroy Leader 48 | . 48 . . Successful Hack 5 | . 5 . . Disable Machine 30 | . 30 . . Destroy Structure 6 | . 6 . . Lose Combat Pursuer 120 | . 75 15 30 Influence Decreases 444 | 5 403 1 35 Entered New Map 9 | . . 1 8 Time Decay 405 | 5 383 . 17 Lost Part 30 | . 20 . 10 Squads Dispatched 2 | . 2 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . 2 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Distress Signals 5 | . 5 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 39 | . 33 2 4 Peak Tracking Total 5 | . 5 3 2 Tactical Retreats 6 | . 4 1 1 Traps | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Traps Triggered 3 | . 3 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -8 ---------- Run | Yrd Mat Sub Mat Machines Disabled 2 | . 2 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Machines Accessed 4 | . 4 . . Terminals 2 | . 2 . . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 9 | . 9 . . Successful 6 | . 6 . . Failed 3 | . 3 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 3 | . 3 . . Terminals 4 | . 4 . . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 4 | . 4 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . 3 . . Process 1 | . 1 . . Report Inventory 1 | . 1 . . Retrieve Matter 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . 2 . . Terminals 1 | . 1 . . Botnet 1 | . 1 . . Fabricators . | . . . . Repair Stations 1 | . 1 . . Mechanics 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 2 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter 8 | . 8 . . Retrieved Matter 8 | . 8 . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -8 ------------ Run | Yrd Mat Sub Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -8 ------------- Run | Yrd Mat Sub Mat Turns Passed 1479 | 85 1262 22 110 Spaces Moved 980 | 67 748 17 148 Core 1 | 1 . . . Treads 60 | . 60 . . Legs 545 | . 545 . . Wheels 180 | 66 114 . . Hover 194 | . 29 17 148 Flight . | . . . . Fastest Speed 50 | 50 80 136 53 Average Speed 110 | 79 124 136 54 Slowest Speed 190 | 80 190 136 58 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 23 | 4 73 3 13 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 5 | . 5 . . Melee . | . . . . Projectile . | . . . . AOE 5 | . 5 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Total 1224 | 84 957 16 167 Wait 101 | . 101 . . Move 977 | 66 747 16 148 Hop . | . . . . Pick Up 21 | 6 9 . 6 Fast Attach 16 | 6 9 . 1 Attach 3 | . 2 . 1 Detach 1 | . 1 . . Swap 11 | . 8 . 3 Drop 17 | . 14 . 3 Fire 77 | 6 66 . 5 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / *Sub) -10/Subcaves -8/Materials History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered new exit (range 15) 762 | -10/Materials | Discovered new exit (range 15) 859 | -10/Materials | Identified exit to Materials 886 | -10/Materials | Derelicts attacked the area 1038 | -10/Materials | Discovered exit to Materials (range 14) 1333 | -10/Materials | Discovered new exit (range 11) 1347 | -10/Materials | Identified exit to Subcaves 1348 | -10/Materials | Entered Subcaves 1348 | -10/Subcaves | Discovered new exit (range 10) 1361 | -10/Subcaves | Identified exit to Materials 1370 | -10/Subcaves | Entered Materials 1370 | -8/Materials | Evolved 4 slots: Propulsion x4 1480 | -8/Materials | Self-destructed Last Messages --------------- PARAMETERS=PROPULSION+4 LOCATION=MATERIALS GOAL=ESCAPE 01374_ Dropped Imp. Aluminum Leg. 01381_ Acquired 30 matter. 01383_ Acquired Imp. Heat Sink. 01385_ Acquired Imp. Sensor Array. 01410_ Acquired Airjet. 01412_ Acquired 10 matter. 01414_ Acquired Terrain Scan Processor. 01430_ Critical hit (Burn: +37). 01455_ Acquired Nuclear Core. 01456_ Dropped Ion Engine. 01457_ Acquired Nuclear Core. 01466_ K-01 Serf collects debris. 01467_ Dropped Terrain Scan Processor. 01468_ Acquired System Shield. 01471_ K-01 Serf collects debris. 01475_ Sub. Machine Gun destroyed. 01478_ K-01 Serf collects debris. 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