Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.28 @ 19:24:24 Player: Maulwurf Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (65) 325 Value Destroyed (2087) 2087 Prototype IDs (41) 820 Alien Tech Used (2) 400 Bonus (600) 600 TOTAL SCORE: 12532 Bonus ------- Aligned with FarCom 300 Met Zhirov 300 Cogmind --------- Core Integrity 0/1600 Matter 40/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (15) ----- Experimental Core Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Gravmag Array Peak State ------------ > --- POWER ------------ Light Nuclear Core Fusion Reactor > --- PROPULSION ------- VTOL Module Nuclear Pulse Thruster Field Propulsion Array > --- UTILITY ---------- Improved Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Precision Matter Filter Advanced ECM Suite Hacking Suite Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Precision Rocket Launcher Longsword +1 > --- INVENTORY -------- Experimental Core Shielding Mini Grenade Launcher Heavy Missile Launcher [Rating: 79] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Fusion Reactor Propulsion Flight Unit Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Flight Unit Utility Hacking Suite Device Terrain Scanner Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Propulsion Shielding Weapon Longsword +1 Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Precision Rocket Launcher Slashing Weapon Longsword +1 Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Com Slots Evolved 18 | . . . . . 4 2 . . 2 2 2 . . . . 2 2 2 . Power 2 | . . . . . 1 . . . . . 1 . . . . . . . . Propulsion 3 | . . . . . 2 1 . . . . . . . . . . . . . Utility 13 | . . . . . 1 1 . . 2 2 1 . . . . 2 2 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 109 | 8 23 . 2 . 9 6 5 1 11 2 5 6 1 3 2 3 6 7 9 Power 20 | 1 6 . . . 3 . 1 . 2 . 2 3 . 1 1 . . . . Engine 13 | 1 5 . . . 3 . 1 . 1 . 1 1 . . . . . . . Core 5 | . 1 . . . . . . . 1 . 1 2 . . . . . . . Reactor 2 | . . . . . . . . . . . . . . 1 1 . . . . Propulsion 31 | 2 4 . . . 4 4 1 . 3 . 2 1 1 . 1 1 2 4 1 Treads . | . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . Wheel 4 | 2 2 . . . . . . . . . . . . . . . . . . Hover 7 | . . . . . . . . . . . 1 . . . . 1 2 3 . Flight 20 | . 2 . . . 4 4 1 . 3 . 1 1 1 . 1 . . 1 1 Utility 36 | 2 7 . 1 . 2 2 1 . 3 2 . . . 2 . . 4 2 8 Device 23 | 1 3 . 1 . 1 1 1 . . 2 . . . 1 . . 4 1 7 Storage 1 | 1 . . . . . . . . . . . . . . . . . . . Processor 5 | . 2 . . . . 1 . . 2 . . . . . . . . . . Hackware 3 | . . . . . 1 . . . 1 . . . . 1 . . . . . Protection 4 | . 2 . . . . . . . . . . . . . . . . 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 22 | 3 6 . 1 . . . 2 1 3 . 1 2 . . . 2 . 1 . Energy Gun 6 | 2 4 . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . Ballistic Gun 3 | 1 2 . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 10 | . . . . . . . 2 1 2 . . 2 . . . 2 . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . 1 . . . . . . . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . Unidentified Prototypes 9 | . . . . . . . . . 1 . . . . 3 1 1 . 2 1 Parts Lost 44 | . 8 . . . 1 2 3 . 3 1 3 3 3 . 6 4 3 . 4 Power 9 | . 3 . . . . . 1 . . . 1 2 . . 1 1 . . . Propulsion 16 | . . . . . 1 2 2 . 2 1 1 1 1 . 1 3 1 . . Utility 13 | . 1 . . . . . . . 1 . . . 2 . 3 . 2 . 4 Weapon 6 | . 4 . . . . . . . . . 1 . . . 1 . . . . Highest Loss Streak 4 | . 3 . . . 1 1 2 . 2 1 3 3 3 . 3 3 3 . 4 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 74 | . 96 100 82 85 89 85 77 69 81 92 75 81 65 70 70 33 31 37 25 Engine 8 | . 9 14 14 14 18 15 11 7 4 5 4 4 . . . . . . . Core 2 | . 3 . . . . . . . 6 5 7 9 5 5 3 . . . . Wheel 3 | . 22 . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . 1 . . . . 1 7 11 7 Flight 19 | . 4 28 28 28 35 35 26 23 24 23 15 18 13 15 18 8 . . . Device 8 | . 5 14 14 14 9 9 15 15 7 15 15 15 8 8 8 . 5 4 4 Storage 1 | . 11 . . . . . . . . . . . . . . . . . . Processor 9 | . 2 14 14 14 9 9 7 7 17 17 15 15 15 15 14 9 8 8 3 Hackware 6 | . . . . . 8 7 7 7 9 11 10 10 10 14 13 9 8 8 5 Protection 1 | . 6 . . . . . . . . . . . . . . . . 2 2 Energy Gun 3 | . 20 . . . . . . . . . . . . . . . . . . Ballistic Gun 1 | . 6 28 . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . 11 14 9 7 7 7 6 5 3 5 5 5 4 . . . . Peak Build Rating 79 | 7 10 8 14 14 28 35 38 32 53 63 72 77 67 79 78 38 49 60 69 Average Rating 34 | 5 7 8 12 14 22 32 31 29 45 62 66 73 60 70 71 33 40 54 41 On Entrance 35 | . 7 8 8 14 14 28 32 29 29 53 61 72 67 58 75 37 26 32 60 Naked Turns 29 | . 5 . . . . . . . . . . . . . . . . . 24 Heaviest Build 31 | 15 15 6 7 7 14 16 23 18 14 19 24 26 22 24 31 12 6 10 11 Greatest Support 32 | 20 20 8 8 8 16 18 18 13 21 21 32 31 25 25 31 16 31 24 24 Greatest Overweight (x) 1 | . 1 . . . . . 1 1 . 1 . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 8 8 5 5 5 5 5 4 4 5 5 5 5 3 5 5 5 5 4 5 Average Carried 4 | 3 6 5 4 5 3 3 3 3 4 4 4 4 2 4 3 4 3 . 2 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 7 | 7 5 5 5 5 5 3 4 4 5 4 5 3 2 5 5 5 2 . 2 Class Distribution -------------------- 23% | Scavenger-Scout 21% | Scavenger-Mutant 15% | Hacker-Mutant 14% | Hacker-Sprinter 5% | Mutant 5% | Scout 4% | Hacker-Ninja 4% | Sprinter 3% | Hacker-Scout Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Scout | -9/Mines Scavenger-Scout | -8/Materials Scavenger-Scout | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Scout | -6/Factory Hacker-Ninja | -5/Factory Hacker-Ninja | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Sprinter | -4/Zhirov Hacker-Sprinter | -3/Proximity Caves Hacker-Sprinter | -3/Research Hacker-Mutant | -2/Research Hacker-Mutant | -1/Access Mutant | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Com Matter Collected 1633 | 292 262 . . . 124 45 165 61 . . 84 103 40 . 225 40 95 . 97 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 1669 | 114 828 . . . 73 67 141 . 31 . 112 138 125 . 40 . . . . Parts 139 | 7 76 . . . 5 5 6 . 8 . 8 17 5 . 2 . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . 2 . . . . 10 4 . 1 . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Com Combat Hostiles Destroyed 53 | . 21 . . . 2 1 11 . 2 . 1 11 2 . 2 . . . . Melee 6 | . . . . . 2 1 . . 1 . 1 1 . . . . . . . Guns 21 | . 21 . . . . . . . . . . . . . . . . . . AOE 26 | . . . . . . . 11 . 1 . . 10 2 . 2 . . . . Classes Destroyed 14 | 2 6 . . . 2 1 2 . . . 1 . . . . . . . . Worker 1 | . 1 . . . . . . . . . . . . . . . . . . Builder 5 | . 3 . . . . . . . 1 . 1 . . . . . . . . Tunneler 2 | 1 . . . . . 1 . . . . . . . . . . . . . Recycler 1 | 1 . . . . . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . 1 . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . . . . . . . . Watcher 1 | . 1 . . . . . . . . . . . . . . . . . . Swarmer 24 | . 6 . . . . . 3 . 1 . 1 11 . . 2 . . . . Cutter 1 | . . . . . 1 . . . . . . . . . . . . . . Grunt 18 | . 15 . . . . . 3 . . . . . . . . . . . . Brawler 2 | . . . . . . . 2 . . . . . . . . . . . . Duelist 1 | . . . . . . . 1 . . . . . . . . . . . . Sentry 2 | . . . . . 1 . 1 . . . . . . . . . . . . Programmer 3 | . . . . . . 1 1 . 1 . . . . . . . . . . Thug 2 | . . . . . . . . . . . . . 2 . . . . . . Best Kill Streak 9 | 1 7 . . . 1 1 9 . 2 . 2 6 2 . 2 . . . . Combat Bots Only 9 | . 6 . . . 1 1 9 . 1 . 1 6 2 . 2 . . . . Max Kills in Single Turn 4 | 1 1 . . . 1 1 4 . 1 . 1 4 1 . 2 . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . 4 . 1 . . 4 1 . 2 . . . . Melee 1 | . . . . . 1 1 . . 1 . 1 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Com Hostile Shots Fired 385 | . 130 . . . 8 16 19 2 11 2 8 25 29 . 21 46 10 16 42 Missed 137 | . 34 . . . 1 6 5 . 2 . 2 14 16 . 15 27 2 4 9 Damage Taken 5390 | . 1051 . . . 110 138 203 36 166 53 112 227 235 . 533 427 212 136 1751 Core 2472 | . 230 . . . 46 29 94 . 67 28 16 36 52 . 59 160 49 30 1576 Absorbed by Shields 114 | . . . . . . 12 74 14 14 . . . . . . . . . . Redirected to Shielding 119 | . 37 . . . . . . . . . . . . . . . . 18 64 Regen/Repaired (Parts) 24 | . 24 . . . . . . . . . . . . . . . . . . Core Remaining (%) 81 | 100 . . . 8 91 . . 82 92 97 . . . . 80 87 96 . . Volleys Fired 128 | 4 79 . . . . . 14 1 6 . . 3 5 . 7 8 . 1 . Largest 2 | 2 2 . . . . . 1 1 1 . . 1 1 . 1 1 . 1 . Hottest 80 | 70 80 . . . . . 39 39 39 . . 43 43 . 43 49 . 43 . Shots Fired 203 | 8 150 . . . . . 14 1 6 . . 3 5 . 7 8 . 1 . Gun 158 | 8 150 . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 45 | . . . . . . . 14 1 6 . . 3 5 . 7 8 . 1 . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 32 | 4 28 . . . . . . . . . . . . . . . . . . Thermal 107 | 4 103 . . . . . . . . . . . . . . . . . . Explosive 45 | . . . . . . . 14 1 6 . . 3 5 . 7 8 . 1 . Electromagnetic 19 | . 19 . . . . . . . . . . . . . . . . . . Robot Hit Streak 8 | 5 8 . . . . . 1 . 4 . . 3 4 . 5 . . . . Robot Miss Streak 9 | 1 9 . . . . . 4 . 1 . . . 1 . . . . 1 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . 5 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . Shots Hit Robots 122 | 6 84 . . . 5 5 1 . 8 . 4 4 4 . 1 . . . . Core Hits 114 | 3 46 . . . 2 1 25 . 6 . 1 13 7 . 3 7 . . . Critical Kills . | . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . Critical Strikes 4 | 1 2 . . . 1 . . . . . . . . . . . . . . Burn 3 | 1 2 . . . . . . . . . . . . . . . . . . Sever 1 | . . . . . 1 . . . . . . . . . . . . . . Melee Attacks 91 | . . . . . 14 20 . . 38 2 8 1 . 1 7 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 88 | . . . . . 14 20 . . 35 2 8 1 . 1 7 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . 1 . . 2 . 2 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 5726 | 77 983 . . . 245 282 1427 29 354 . 315 1009 638 . 132 205 13 3 14 Guns 1060 | 77 983 . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . Explosions 3618 | . . . . . . . 1427 29 247 . . 956 638 . 132 189 . . . Melee 1002 | . . . . . 245 282 . . 107 . 315 53 . . . . . . . Ramming 46 | . . . . . . . . . . . . . . . . 16 13 3 14 Kinetic 183 | 27 156 . . . . . . . . . . . . . . . . . . Thermal 758 | 50 708 . . . . . . . . . . . . . . . . . . Explosive 3618 | . . . . . . . 1427 29 247 . . 956 638 . 132 189 . . . Electromagnetic 119 | . 119 . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 1002 | . . . . . 245 282 . . 107 . 315 53 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 13 | . 2 2 2 2 . . 2 2 1 . . 1 1 1 7 2 . 5 13 Average Corruption 2 | . 2 2 2 2 . . 1 2 1 . . 1 1 1 2 1 . 5 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 37 | . 7 . 6 . . . 2 1 3 . . . . 1 5 . . 7 5 Message Errors 8 | . 1 . 1 . . . . . . . . . . . 1 . . 3 2 Matter Fused 10 | . 2 . . . . . . 1 2 . . . . . 1 . . 3 1 Heat Flow Errors 5 | . 1 . 2 . . . . . 1 . . . . . . . . 1 . Energy Discharges 3 | . 1 . . . . . 2 . . . . . . . . . . . . Data Loss (minor) 7 | . 1 . 2 . . . . . . . . . . 1 1 . . . 2 Data Loss (major) 1 | . . . 1 . . . . . . . . . . . . . . . . Misfires 1 | . . . . . . . . . . . . . . . 1 . . . . Weapon Failures 2 | . 1 . . . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 420 | . . . . . 1 52 14 . 48 . 181 38 25 . 61 . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions 154 | . . . . . . . 14 . 16 . . 38 25 . 61 . . . . Melee 266 | . . . . . 1 52 . . 32 . 181 . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 260 | . . . . . . . . . 50 . . 16 . . 160 8 6 13 7 Shots 8 | . . . . . . . . . 2 . . 1 . . 4 . . 1 . Rammed 8 | . . . . . . . . . . . . . . . . 1 2 1 4 Targets Rammed 8 | . . . . . . . . . . . . . . . . 1 2 1 4 Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 320 | 18 320 . 202 . 4 . 4 . 191 . 7 108 18 . 19 . . 90 . Average Temperature 82 | 10 105 . 101 . 1 . 4 . 89 . 7 40 18 . 8 . . 50 . Received Heat Transfer 765 | . 516 . . . 27 6 18 . . 9 30 9 81 . 9 33 27 . . Effects 3 | . 3 . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . . . . . . . . Interference 2 | . 2 . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . 3 . . . . . . . . . . . . . . . . . . Heat Transferred 2065 | 222 1843 . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Com Peak Influence 513 | 10 355 138 . . 204 297 . . 321 85 97 . . . . 229 205 513 328 Initial 328 | . 6 138 . . . 8 . . 203 81 44 . . . . . 128 104 328 Average 138 | 4 186 138 . . 80 38 . . 248 83 62 . . . . 70 150 248 325 Maximum Alert Level 2 | . 1 . . . 1 1 . . 1 . . . . . . 1 1 2 1 Low Security (%) 72 | 100 60 100 . 100 97 94 . . 9 100 100 . . . . 97 98 58 . Level 1 25 | . 39 . . . 2 5 . . 90 . . . . . . 2 1 8 100 Level 2 2 | . . . . . . . . . . . . . . . . . . 33 . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 20 | . 4 . . . 5 3 . . 3 . 1 . . . . 2 1 . 1 Investigation 5 | . 2 . . . . 1 . . 1 . 1 . . . . . . . . Extermination 3 | . . . . . . 1 . . . . . . . . . 1 1 . . Reinforcement 11 | . 2 . . . 5 . . . 2 . . . . . . 1 . . 1 Assault 1 | . . . . . . 1 . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 1 . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Com Distress Signals 7 | . 3 . . . 1 . . . . . . . . . . 3 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 145 | . 35 . . . 8 14 10 . 7 1 3 12 7 . 8 15 7 5 13 Peak Tracking Total 15 | . 6 . . . 4 8 10 1 3 1 3 15 6 . 4 15 7 4 10 Tactical Retreats 16 | . 2 . . . 2 3 1 . 2 . 2 . 1 . 1 2 . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Com Traps Triggered 8 | . 2 . . . . 1 . . 2 . 1 . . . . 1 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . 1 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Com Machines Disabled 6 | . 2 . . . . 2 1 . . . . . . . . . . 1 . Max in Single Turn 1 | . 1 . . . . 1 1 . . . . . . . . . . 1 . Garrison Access 3 | . . . . . . 1 . . . 1 . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Com Machines Accessed 44 | . 3 . 5 . 4 4 . . 3 3 2 . 1 9 . 1 3 6 . Terminals 20 | . 1 . . . 4 3 . . 2 1 2 . . . . . 3 4 . Fabricators 3 | . . . . . . . . . . 1 . . . . . 1 . 1 . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . . . 1 . . . . . . . 1 . Total Hacks 164 | . 8 . 49 . 14 11 . . 8 4 6 . 1 48 . 1 5 9 . Successful 127 | . 3 . 49 . 7 4 . . 4 2 1 . 1 48 . 1 1 6 . Failed 37 | . 5 . . . 7 7 . . 4 2 5 . . . . . 4 3 . Catastrophic . | . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 39 | . 3 . 1 . 13 11 . . 7 2 2 . . . . . . . . Terminals 52 | . 3 . . . 14 10 . . 7 2 6 . . . . . 5 5 . Fabricators 4 | . . . . . . . . . . 1 . . . . . 1 . 2 . Repair Stations 3 | . 3 . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . . . . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 . . . 1 . . . . . . . 2 . Terminal Hacks 107 | . . . 49 . 2 . . . . . 1 . 1 48 . . 1 5 . Record 86 | . . . 48 . . . . . . . 1 . . 36 . . . 1 . Part Schematic 4 | . . . . . . . . . . . . . . 4 . . . . . Robot Analysis 5 | . . . . . 1 . . . . . . . . 4 . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . 4 . . . . . Open Door 4 | . . . . . . . . . . . . . 1 . . . . 3 . Open DSF 1 | . . . . . . . . . . . . . . . . . 1 . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . . 1 . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . . . . . . . 1 . . . Repair Station Hacks 2 | . 2 . . . . . . . . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . . . 1 . . . . . . . . . . Report Inventory 2 | . 1 . . . . . . . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 1 . . . 1 . . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . . . . . . . . . . . . . Seal Access 2 | . . . . . . . . . . 1 . . . . . . . 1 . Unauthorized Hacks 11 | . . . . . 4 3 . . 3 1 . . . . . . . . . Terminals 11 | . . . . . 4 3 . . 3 1 . . . . . . . . . Assimilate 4 | . . . . . 2 1 . . 1 . . . . . . . . . . Botnet 7 | . . . . . 2 2 . . 2 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 22 | . 3 . . . 4 3 . . 2 2 2 . . . . . 2 4 . Full Trace Events 2 | . . . . . . . . . 1 . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built 4 | . . . . . . . . . . . . . . . . 4 . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 40 | . . . . . . . . . . . . . . . . 40 . . . Total Robot Build Rating 4 | . . . . . . . . . . . . . . . . 4 . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . 2 . . . . . . . . . . Non-combat 2 | . . . . . . . . . 2 . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . 2 . . . . . . . . . . no_distress 1 | . . . . . . . . . 1 . . . . . . . . . . find_chute 1 | . . . . . . . . . 1 . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . . . . . . . . . . Machine Destruction 3 | . . . . . . 3 . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Com Total Allies 4 | . . . . . . . . . . . . . . . . 4 . . . Largest Group 4 | . . . . . . . . . . . . . . . . 4 . . . Highest-Rated Group 24 | . . . . . . . . . . . . . . . . 24 . . . Highest-Rated Ally 6 | . . . . . . . . . . . . . . . . 6 . . . Total Orders 2 | . . . . . . . . . . . . . . . . 1 1 . . ROAM 1 | . . . . . . . . . . . . . . . . 1 . . . EXPLORE 1 | . . . . . . . . . . . . . . . . . 1 . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Com Robot Analysis Total 5 | . . . . . 1 . . . . . . . . 4 . . . . . Derelict Logs Recovered 4 | . . . . . . . 1 1 . . . 2 . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . 2 . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Com Turns Passed 5143 | 94 738 23 425 9 592 631 247 82 443 53 196 115 124 155 254 263 294 235 170 Spaces Moved 9696 | 75 590 62 786 21 1355 1177 657 238 782 164 455 265 329 407 727 516 476 375 239 Core 145 | 7 3 . . . . . . . . . . . . . . . 12 38 85 Treads . | . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . Wheels 405 | 68 337 . . . . . . . . . . . . . . . . . . Hover 1134 | . . . . . . . . . . . . . . . . 179 464 337 154 Flight 8012 | . 250 62 786 21 1355 1177 657 238 782 164 455 265 329 407 727 337 . . . Fastest Speed 28 | 50 37 37 37 37 28 28 28 32 28 28 29 29 32 32 29 32 50 50 50 Average Speed 36 | 77 61 37 37 37 29 28 30 32 29 28 33 29 33 32 30 38 50 55 53 Slowest Speed 120 | 80 120 37 37 37 34 28 110 112 34 112 34 34 37 32 32 50 51 60 60 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . 1 . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 . . . . Teleports 1 | . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 33 | 4 65 13 94 11 58 25 65 28 22 5 11 49 55 62 59 12 14 12 10 Regions Visited 19 Branch Regions 10 Pre-discovered Areas 4 | . . . 1 . . . . . . . . . . 3 . . . . . Known Exits Taken 8 | . . . . . . . . . 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 . . . . . . . . 1 1 . Scrap Searched 7 | . . . . . . . 3 1 . . . 1 1 . 1 . . . . Spaces Dug 120 | . . . . . 3 8 . . 30 1 4 . . 1 56 17 . . . Terrain Destroyed 530 | . . . . . 3 8 85 6 76 1 4 40 64 1 120 106 . 16 . Melee 54 | . . . . . 3 8 . . 30 1 4 . . 1 7 . . . . Projectile . | . . . . . . . . . . . . . . . . . . . . AOE 476 | . . . . . . . 85 6 46 . . 40 64 . 113 106 . 16 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Com Total 11044 | 102 814 61 920 21 1528 1457 688 241 951 168 495 296 335 431 747 573 531 401 284 Wait 834 | . 86 . 128 1 132 247 8 1 86 . 13 15 1 8 1 41 39 11 16 Move 9675 | 74 589 61 785 20 1354 1176 656 237 781 163 454 264 328 404 726 515 475 374 239 Hop 1 | . . . . . . . . . . . . . . 1 . . . . . Pick Up 116 | 15 27 . 2 . 12 5 2 . 11 1 9 3 . 9 1 2 5 5 7 Fast Attach . | . . . . . . . . . . . . . . . . . . . . Attach 90 | 7 15 . 1 . 5 3 4 1 11 2 5 3 1 4 3 3 6 7 9 Detach 21 | . . . . . . . 3 1 3 . 1 1 . 1 2 1 1 1 6 Swap 21 | 1 8 . 1 . 4 3 1 . . . . 3 . . . . . . . Drop 45 | 1 10 . 3 . 7 3 . . 2 . 5 3 . 3 . 2 3 1 2 Fire 128 | 4 79 . . . . . 14 1 6 . . 3 5 . 7 8 . 1 . Melee 91 | . . . . . 14 20 . . 38 2 8 1 . 1 7 . . . . Ram 8 | . . . . . . . . . . . . . . . . 1 2 1 4 Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . 13 . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . . . . . . . . 1 Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory (discovered 3 exits: *Fac / *Upp x2) -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res x2) -2/Research -1/Access -1/Command History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 95 | -11/Scrapyard | Entered Materials 95 | -10/Materials | Discovered new exit (range 7) 212 | -10/Materials | Lost 3 parts (1p2w) 328 | -10/Materials | Repaired Wheel 433 | -10/Materials | Core integrity fell below 50% 457 | -10/Materials | Lost 3 parts (1p1u1w) 503 | -10/Materials | Build established: Scavenger-Mutant 536 | -10/Materials | Discovered new exit (range 16) 622 | -10/Materials | Core integrity fell below 20% 698 | -10/Materials | Released all parts (7) 728 | -10/Materials | Discovered new exit (range 15) 807 | -10/Materials | Discovered new exit (range 12) 833 | -10/Materials | Entered Mines 855 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 855 | -10/Mines | Discovered new exit (range 5) 856 | -10/Mines | Entered Exiles 865 | -10/Exiles | Discovered new exit (range 14) 876 | -10/Exiles | Met 8R-AWN 882 | -10/Exiles | Met EX-HEX 896 | -10/Exiles | Met EX-BIN 900 | -10/Exiles | Aligned with FarCom system 901 | -10/Exiles | Given EX-Vault access code 917 | -10/Exiles | Opened EX-Vault 920 | -10/Exiles | Found Longsword +1 934 | -10/Exiles | Warned to stay clear of 0b10 Research branches 943 | -10/Exiles | Met EX-DEC 954 | -10/Exiles | Learned location of Zion (-6) 975 | -10/Exiles | Discovered new exit (range 11) 999 | -10/Exiles | Visited The Gauntlet 1281 | -10/Exiles | Left Exiles lab with Longsword +1 1281 | -10/Exiles | Entered Mines 1287 | -9/Mines | Discovered new exit (range 3) 1290 | -9/Mines | Entered Materials 1290 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 1440 | -8/Materials | Met 7R-MNS 1582 | -8/Materials | Build established: Scavenger-Scout 1877 | -8/Materials | Discovered new exit (range 15) 1882 | -8/Materials | Entered Factory 1882 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2479 | -7/Factory | Identified exit to Garrison 2502 | -7/Factory | Discovered new exit (range 15) 2513 | -7/Factory | Entered Lower Caves 2582 | -7/Lower Caves | Spotted B-75 Beast 2597 | -7/Lower Caves | Encountered a Warlord checkpoint 2655 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2660 | -7/Lower Caves | Destroyed 9 combat bots 2700 | -7/Lower Caves | Discovered new exit (range 10) 2717 | -7/Lower Caves | Learned 4 Factory zone layouts 2760 | -7/Lower Caves | Entered another Lower Caves area 2788 | -7/Lower Caves | Discovered new exit (range 13) 2825 | -7/Lower Caves | Spotted B-75 Beast 2842 | -7/Lower Caves | Entered Factory 2842 | -6/Factory | Evolved 2 slots: Utility x2 3255 | -6/Factory | Discovered new exit (range 12) 3271 | -6/Factory | Identified exit to Factory 3285 | -6/Factory | Entered another Factory area 3285 | -5/Factory | Evolved 2 slots: Utility x2 3286 | -5/Factory | Identified exit to Upper Caves 3333 | -5/Factory | Discovered exit to Upper Caves (range 7) 3334 | -5/Factory | Discovered new exit (range 14) 3338 | -5/Factory | Identified exit to Factory 3338 | -5/Factory | Entered another Factory area 3338 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 3450 | -4/Factory | Lost 3 parts (1p1n1w) 3482 | -4/Factory | Discovered new exit (range 15) 3491 | -4/Factory | Identified exit to Upper Caves 3534 | -4/Factory | Entered Upper Caves 3536 | -4/Upper Caves | Learned Research non-interactive machine intel 3592 | -4/Upper Caves | Spotted B-86 Titan 3612 | -4/Upper Caves | Learned location of 1 exit from Research 3630 | -4/Upper Caves | Attracted the attention of an 0b10 base 3648 | -4/Upper Caves | Discovered new exit (range 5) 3649 | -4/Upper Caves | Identified exit to Upper Caves 3649 | -4/Upper Caves | Entered another Upper Caves area 3670 | -4/Upper Caves | Lost 3 parts (2p1n) 3696 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 3718 | -4/Upper Caves | Encountered a Warlord checkpoint 3722 | -4/Upper Caves | Lost 3 parts (1n2u) 3737 | -4/Upper Caves | Discovered new exit (range 9) 3773 | -4/Upper Caves | Identified exit to Zhirov 3773 | -4/Upper Caves | Entered Zhirov 3773 | -4/Zhirov | Discovered new exit (range 3) 3779 | -4/Zhirov | Met Zhirov 3792 | -4/Zhirov | Learned location of Quarantine (-3) 3792 | -4/Zhirov | Learned location of Testing (-2) 3792 | -4/Zhirov | Learned location of Command (-1) 3795 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 3802 | -4/Zhirov | Found Alien Artifact 3803 | -4/Zhirov | Identified Integrated Reactor 3803 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 3832 | -4/Zhirov | Found Alien Artifact 3900 | -4/Zhirov | Identified exit to Proximity Caves 3928 | -4/Zhirov | Entered Proximity Caves 3955 | -3/Proximity Caves | Identified Transdimensional Reconstructor 3955 | -3/Proximity Caves | Warped through subspace 4005 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4046 | -3/Proximity Caves | Build established: Hacker-Sprinter 4069 | -3/Proximity Caves | Spotted B-86 Titan 4134 | -3/Proximity Caves | Crushed by falling debris 4165 | -3/Proximity Caves | Lost 3 parts (2u1w) 4172 | -3/Proximity Caves | Discovered new exit (range 8) 4178 | -3/Proximity Caves | Identified exit to Research 4182 | -3/Proximity Caves | Entered Research 4182 | -3/Research | Evolved 2 slots: Utility x2 4183 | -3/Research | Identified exit to Research 4184 | -3/Research | Loaded intel: 78 non-interactive machine locations 4279 | -3/Research | Fabricated K-01 Serf (x4) 4295 | -3/Research | Spotted B-86 Titan 4353 | -3/Research | Lost 3 parts (1p2n) 4440 | -3/Research | Discovered exit to Research (range 10) 4445 | -3/Research | Entered another Research area 4445 | -2/Research | Evolved 2 slots: Utility x2 4647 | -2/Research | Build established: Hacker-Mutant 4734 | -2/Research | Discovered new exit (range 9) 4739 | -2/Research | Entered Access 4739 | -1/Access | Evolved 2 slots: Utility x2 4767 | -1/Access | Lost 3 parts (1n2u) 4933 | -1/Access | Spotted B-99 Colossus 4971 | -1/Access | Discovered new exit (range 7) 4974 | -1/Access | Entered Command 5088 | -1/Command | Released all parts (7) 5106 | -1/Command | Spotted M Guard 5106 | -1/Command | Spotted M Guard 5106 | -1/Command | Spotted Combat Programmer 5106 | -1/Command | Spotted Combat Programmer 5114 | -1/Command | System corruption reached 10% 5116 | -1/Command | Core integrity fell below 50% 5128 | -1/Command | Core integrity fell below 20% 5144 | -1/Command | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 05124_ Penetrated by EMDS Slug. 05127_ EMDS Slug penetrates Wall. 05129_ The unstable cave ceiling collapses. 05129_ Penetrated by EMDS Slug. 05129_ Cloaking Device destroyed. 05130_ Penetrated by EMDS Slug. 05130_ Cloaking Device destroyed. 05131_ The unstable cave ceiling collapses. 05132_ Penetrated by EMDS Slug. 05140_ Slammed into Combat Programmer. 05140_ Destabilizing: Core damaged (-16). 05140_ Penetrated by EMDS Slug. 05141_ System corrupted: Component data lost. 05141_ Slammed into Combat Programmer. 05141_ EMDS Slug penetrates Wall. 05142_ Slammed into P-80 Master. 05142_ Combat Programmer resets Combat Programmer, system corruption cleaned. 05143_ Slammed into P-80 Master. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# ##?????????????????????? | | ????????????????????????ppp??????????????????????? | | ????????????????????????ppp??????????????????????? | | ????????????????????????ppp??????????????????????? | | ????????????????????????ppp??????????????????????? | | ????????????????????????p p??????????????????????? | | ????????????????????????p p??????????????????????? | | ???????????????????###??#p#??##??????????????????? | | ???????????????????# #??# #??g#??????????????????? | | ???????????????????# #??#p#?? #??????????????????? | | ???????????????????# ####@### #### #?????????????? | | ???????????????????# p pp #?????????????? | | ???????????????????########;;;#####??????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ?????????????????????????## #??????????????????? | | ???????????????????????### ##?????????????????? | | ???????????????????????# ##????????????????? | | ???????????????????????# #????????????????? | | ???????????????????????# #????????????????? | | ???????????????????????# #????????????????? | | ???????????????????????# YY # #????????????????? | | ???????????????????????# #????????????????? | | ???????????????????????## # ##????????????????? | | ????????????????????????# ########???????????? | | ????????????????????????### ### #???????????? | | ??????????????????????????# # #???????????? | | ?????????????????????????## #???????????? | | ?????????????????????????# #???????????? | | ????????????????????????### ##??????????? | | ????????????????????????# #??????????? | | ???????????????????#"""## # # # #####?#####? | | ???????????????????# ## # #?# #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 53 Energy Capacity 295 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 285 ECM Strength 2 Cloak Strength 3 Core Shielding 40 Propulsion Shielding 33 Evasion (%) 64 Targeting Accuracy 8 Matter Filtering 50 Offensive Hacking 34 Item Schematics ----------------- Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ K-01 Serf | x4 | -3/Research | Preloaded Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Alien Tech Armchair Analyst Denied? Explorer My Command Is Your Wish Part-time Excavator Subspace Traveler The Science Guy This Is Interesting... Challenges ------------ None Game ------ Seed MultitargetingThrowingScreen Manual? 0 Play Time 02:31:12 Cumulative 35.5 hours Start 2025.01.27 @ 23:20:09 End 2025.01.28 @ 19:24:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 29 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: da7ac9f4-5cb3-458d-b866-c92dad5ededf