Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.02.04 @ 15:08:17 Player: Chicken Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (139) 695 Value Destroyed (4821) 4821 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (206) 206 TOTAL SCORE: 11162 Bonus ------- High Alert Combat Kills 146 Follower Combat Kills 60 Cogmind --------- Core Integrity 0/1150 Matter 5/300 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -4/Waste Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Beamcaster KE Penetrator Improved Remote Datajack Makeshift Hammer Peak State ------------ > --- POWER ------------ Makeshift Power Source Micro Fission Core Micro Fission Core Micro Fission Core > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System Cooled Linear Gravjet > --- UTILITY ---------- Improved Coolant Injector High-capacity Storage Unit Point Defense System System Backup Module Integration Mediator > --- WEAPON ----------- Tesla Rifle Heavy Disruptor Cannon Enhanced Nova Cannon > --- INVENTORY -------- Reinforced Quantum Reactor Advanced Heat Sink Improved Coolant Injector Improved Coolant Injector Energy Well Medium Matter Pod Beamcaster Beamcaster KE Penetrator Improved Remote Datajack Makeshift Hammer [Rating: 103] Favorites ----------- Power Micro Fission Core Engine Makeshift Power Source Power Core Micro Fission Core Propulsion Improved Medium Treads Treads Improved Medium Treads Wheel Wheel Hover Unit Antigrav System Flight Unit Flight Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Makeshift System Shield Protection Core Shielding Weapon Hypervelocity Gauss Cannon Energy Gun Wave Gun Energy Cannon Plasma Cannon Ballistic Gun Coil Gun Ballistic Cannon Hypervelocity Gauss Cannon Launcher Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Was Slots Evolved 12 | . . . 2 2 2 2 2 . . 2 . Power 3 | . . . 1 . 1 . 1 . . . . Propulsion 4 | . . . 1 1 . 1 . . . 1 . Utility 3 | . . . . 1 . 1 1 . . . . Weapon 2 | . . . . . 1 . . . . 1 . Parts Attached 198 | 4 7 2 40 30 22 21 25 22 7 16 2 Power 43 | 1 1 . 11 3 5 2 9 6 3 2 . Engine 23 | 1 1 . 11 2 2 . 2 1 3 . . Core 20 | . . . . 1 3 2 7 5 . 2 . Reactor . | . . . . . . . . . . . . Propulsion 45 | 2 . . 12 9 6 5 7 . . 3 1 Treads 14 | 2 . . 3 . 2 . 7 . . . . Leg . | . . . . . . . . . . . . Wheel 9 | . . . . . 4 5 . . . . . Hover 19 | . . . 6 9 . . . . . 3 1 Flight 3 | . . . 3 . . . . . . . . Utility 30 | 1 2 . 2 5 1 5 3 4 . 7 . Device 15 | . . . 1 . . 2 2 3 . 7 . Storage 6 | 1 . . . 2 1 2 . . . . . Processor 1 | . . . . 1 . . . . . . . Hackware 3 | . . . . 2 . . . 1 . . . Protection 5 | . 2 . 1 . . 1 1 . . . . Artifact . | . . . . . . . . . . . . Weapon 80 | . 4 2 15 13 10 9 6 12 4 4 1 Energy Gun 23 | . 2 1 6 3 1 3 2 3 1 1 . Energy Cannon 16 | . . 1 . . 8 1 . 4 . 1 1 Ballistic Gun 19 | . . . 7 4 . 1 3 3 . 1 . Ballistic Cannon 17 | . . . 2 4 1 4 1 1 3 1 . Launcher 2 | . 1 . . 1 . . . . . . . Special Weapon 1 | . . . . . . . . 1 . . . Impact Weapon 1 | . 1 . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . Unidentified Prototypes 5 | . . . 2 1 . 1 . . . . 1 Parts Lost 47 | . . . 2 7 3 1 2 18 4 3 7 Power 11 | . . . . 1 1 . . 5 1 2 1 Propulsion 13 | . . . 1 5 . 1 . 4 . . 2 Utility 8 | . . . . . 1 . 1 2 2 . 2 Weapon 15 | . . . 1 1 1 . 1 7 1 1 2 Highest Loss Streak 16 | . . . 1 2 3 1 1 16 4 2 7 Average Slot Usage (%) 72 | . 96 100 87 95 74 85 93 59 55 67 60 Engine 7 | . 14 14 21 13 12 1 3 . 10 9 3 Core 11 | . . . . 3 4 18 18 19 10 7 10 Treads 5 | . 28 28 14 . 5 . 19 1 . . . Wheel 1 | . . . . . 7 25 3 . . . . Hover 4 | . . . 16 33 . . . . . 6 13 Device 9 | . . . . 7 . . 11 15 5 12 16 Storage 6 | . 14 14 5 8 4 5 10 5 5 5 4 Hackware 3 | . . . . 3 15 12 . 1 5 4 . Protection 1 | . 12 14 4 . . . 4 . . . . Energy Gun 4 | . 14 20 5 4 . 5 6 5 6 1 3 Energy Cannon 3 | . . 7 2 . 16 1 . 3 . 1 5 Ballistic Gun 2 | . . . 9 6 1 2 5 1 . 1 2 Ballistic Cannon 4 | . . . 3 6 3 8 3 . 9 14 . Naked Turns 28 | . . . . . . . . . . . 28 Heaviest Build 93 | 9 17 15 25 27 44 70 81 83 80 93 91 Greatest Support 129 | 40 40 40 60 53 46 83 129 129 3 48 48 Greatest Overweight (x) 30 | 1 . . 4 1 14 1 6 25 26 30 18 Average Overweight (x) 2 | . . . . . . . . 13 23 4 1 Largest Inventory Capacity 12 | 6 6 6 6 4 4 12 12 12 12 12 12 Average Capacity 9 | 5 6 6 5 4 4 5 12 12 12 12 10 Most Carried 12 | 2 6 6 6 4 4 10 12 12 12 12 11 Average Carried 6 | 1 3 5 4 3 3 4 9 5 11 10 9 Final Capacity 12 | 6 6 6 4 4 4 12 12 12 12 12 4 Final Carried 12 | 2 5 6 4 3 4 6 12 12 12 9 4 Class Distribution -------------------- 26% | Generator-Gunner 25% | Mutant 16% | Hacker-Gunner 14% | Scavenger-Mutant 3% | Scavenger-Gunner 3% | Hacker-Mutant 3% | Generator-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Generator-Tank | -5/Factory Generator-Gunner | -5/Upper Caves Generator-Gunner | -5/Upper Caves Generator-Gunner | -4/Factory Scavenger-Tank | -4/Waste Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Was Matter Collected 4353 | 222 86 76 684 637 641 493 615 304 205 390 . Remotely . | . . . . . . . . . . . . Salvage Created 5546 | . 102 50 1046 854 943 424 844 699 205 379 . Parts 298 | . 12 6 76 45 49 12 44 27 3 24 . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 5 | . . . . . 2 . 3 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . . 27 3 . . Prevented 1 | . . . . . . . . 1 . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Was Combat Hostiles Destroyed 104 | . 9 3 26 18 8 5 8 17 3 7 . Guns 48 | . 2 3 21 9 1 1 6 3 2 . . Cannons 46 | . . . 5 7 7 4 2 14 . 7 . AOE 9 | . 7 . . 2 . . . . . . . Classes Destroyed 12 | . 2 . 5 2 3 . . . . . . Worker 7 | . . . 1 1 2 . 1 . . 2 . Builder 6 | . . . . . 3 . 3 . . . . Recycler 9 | . . . 1 . 4 2 2 . . . . Operator 1 | . . . 1 . . . . . . . . Watcher 12 | . . . 5 4 2 . 1 . . . . Swarmer 28 | . 5 3 10 . . . . 10 . . . Grunt 35 | . 4 . 9 8 4 2 2 4 2 . . Brawler 2 | . . . . . 1 . . . 1 . . Duelist 1 | . . . . 1 . . . . . . . Sentry 23 | . . . 7 7 1 3 2 2 . 1 . Hunter 4 | . . . . 2 1 . . 1 . . . Programmer 11 | . . . . . 1 . 4 . . 6 . Best Kill Streak 8 | . 7 3 8 5 6 2 4 7 3 2 . Combat Bots Only 7 | . 7 3 7 4 2 2 2 7 3 2 . Max Kills in Single Turn 3 | . 3 1 2 2 3 1 2 2 1 1 . Gunslinging 1 | . . . 1 . . . 1 . . . . Exploded 3 | . 3 . . 1 . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Was Damage Taken 8576 | . 129 23 715 1037 723 380 562 2306 443 945 1313 Core 2669 | . 20 . 94 336 409 17 64 454 107 61 1107 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 68 | 100 . 92 76 38 41 98 . . 37 . . Volleys Fired 318 | . 13 4 71 76 38 15 36 35 8 15 7 Largest 4 | . 2 2 2 2 3 3 3 3 3 4 3 Hottest 295 | . 80 80 130 91 240 186 173 212 243 244 295 Shots Fired 705 | . 16 8 125 126 105 45 105 79 23 52 21 Gun 349 | . 6 8 99 61 5 16 88 27 23 5 11 Cannon 344 | . . . 26 63 100 29 17 52 . 47 10 Launcher 12 | . 10 . . 2 . . . . . . . Special . | . . . . . . . . . . . . Kinetic 375 | . . . 78 101 3 35 66 40 . 48 4 Thermal 213 | . . . 47 7 102 4 . 27 23 . 3 Explosive 12 | . 10 . . 2 . . . . . . . Electromagnetic 105 | . 6 8 . 16 . 6 39 12 . 4 14 Robot Hit Streak 25 | . 7 4 15 12 9 16 25 13 20 5 23 Robot Miss Streak 3 | . 1 1 3 3 3 2 3 2 1 2 2 Penetration Max 2 | . . . . . . . 2 1 . . . Secondary Targets 12 | . . . 9 1 . . 1 . 1 . . Max Gunslinging Chain 1 | . . . 1 1 . . 1 . 1 . . Shots Hit Robots 505 | . 11 5 96 93 61 36 83 56 21 24 19 Core Hits 271 | . 12 3 57 40 28 21 47 46 6 10 1 Critical Hits 21 | . . . . 1 1 . 1 1 . 16 1 Critical Kills 6 | . . . . . . . . . . 6 . Critical Parts Destroyed 14 | . . . . 1 1 . 1 1 . 10 . Melee Attacks 1 | . . . . 1 . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11077 | . 471 43 1394 2135 1328 1011 2037 1546 430 437 245 Guns 5076 | . 31 43 1052 909 90 302 1606 484 430 26 103 Cannons 5288 | . . . 336 1001 1229 709 398 1062 . 411 142 Explosions 668 | . 440 . . 195 . . 33 . . . . Melee . | . . . . . . . . . . . . Ramming 45 | . . . 6 30 9 . . . . . . Kinetic 5962 | . . . 791 1581 . 805 1600 719 . 373 93 Thermal 3433 | . . . 597 199 1319 111 33 618 430 . 126 Explosive 554 | . 440 . . 114 . . . . . . . Electromagnetic 1083 | . 31 43 . 211 . 95 404 209 . 64 26 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 19 | . . . . 3 . . 1 1 8 10 19 Average Corruption 3 | . . . . 2 . . 1 1 7 8 14 Corruption Purged 4 | . . . . . . . . . . 3 1 Effects 123 | . . . . 16 . . 1 16 38 39 13 Message Errors 31 | . . . . 2 . . 1 7 11 8 2 Matter Fused 24 | . . . . 4 . . . . 10 8 2 Heat Flow Errors 15 | . . . . 2 . . . . 9 4 . Energy Discharges 15 | . . . . 1 . . . 4 5 3 2 Data Loss (minor) 12 | . . . . 2 . . . 4 2 3 1 Data Loss (major) 3 | . . . . . . . . . . 2 1 Misfires 2 | . . . . . . . . . . 2 . Misdirections 7 | . . . . . . . . . . 4 3 Targeting Errors 14 | . . . . 5 . . . 1 1 5 2 Overload Shots . | . . . . . . . . . . . . Overflow Damage 93 | . 26 . . 14 10 8 . 35 . . . Projectiles 67 | . . . . 14 10 8 . 35 . . . Explosions 26 | . 26 . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 20 | . . . . 11 . . . 5 . 4 . Impact . | . . . . . . . . . . . . Kinetic 19 | . . . . 11 . . . 4 . 4 . Secondary 1 | . . . . . . . . 1 . . . Self-Inflicted Damage 147 | . 36 . . 23 . 88 . . . . . Shots 5 | . 3 . . 1 . 1 . . . . . Rammed 5 | . . . 2 1 2 . . . . . . Targets Rammed 5 | . . . 2 1 2 . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 1078 | . 54 54 462 637 900 554 525 580 1078 239 202 Average Temperature 161 | . 21 25 85 143 237 207 167 247 267 71 154 Received Heat Transfer 2037 | . 36 . 216 495 225 150 135 513 234 33 . Effects 170 | . . . 7 27 61 20 21 16 18 . . Shutdowns 66 | . . . 3 7 22 8 7 12 7 . . Energy Bleed 21 | . . . 3 1 8 1 4 2 2 . . Interference 12 | . . . . 2 5 1 4 . . . . Matter Decay 17 | . . . . 2 7 4 . 1 3 . . Short Circuit 10 | . . . . 5 2 1 1 . 1 . . Damage (minor) 11 | . . . 1 2 4 . 2 . 2 . . Damage (major) 26 | . . . . 5 10 5 3 . 3 . . Damage (core) 7 | . . . . 3 3 . . 1 . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . 1 . . Parts Melted 13 | . . . 3 . 7 . . 1 2 . . Heat Transferred 6125 | . . . 1258 309 2561 250 50 920 666 . 111 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . . . 2 . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Was Peak Influence 657 | . 259 155 657 634 205 285 355 . . 127 1 Initial 167 | . . 85 51 122 167 72 35 . . . 1 Average 179 | . 138 148 375 349 118 155 192 . . 19 . Maximum Alert Level 2 | . 1 . 2 2 1 1 2 . . . . Low Security (%) 61 | 100 47 100 20 16 95 54 42 . . 100 100 Level 1 25 | . 52 . 26 51 4 45 57 . . . . Level 2 13 | . . . 52 31 . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 17 | . 2 . 3 3 3 . 3 . . 3 . Investigation 8 | . 2 . 1 2 1 . 1 . . 1 . Extermination 5 | . . . . . 1 . 2 . . 2 . Reinforcement 3 | . . . 2 . 1 . . . . . . Assault . | . . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Was Distress Signals 6 | . 1 . 2 2 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 163 | . 10 3 37 31 20 6 12 28 3 8 5 Peak Tracking Total 13 | . 3 3 6 5 4 3 4 13 3 3 5 Tactical Retreats 15 | . . . 1 2 3 1 . 7 . 1 . Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Was Traps Triggered 9 | . . . 3 1 1 . 3 . . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 6 | . . . . 6 . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Was Machines Disabled 15 | . 2 . . 2 5 1 4 . . 1 . Max in Single Turn 2 | . 1 . . 1 2 1 2 . . 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Was Machines Accessed 23 | . 4 . 3 4 3 2 2 2 1 2 . Terminals 17 | . 3 . 2 4 2 2 1 1 . 2 . Fabricators 2 | . . . . . 1 . 1 . . . . Repair Stations 1 | . 1 . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 70 | . 11 . 6 16 7 13 5 5 1 6 . Successful 50 | . 9 . 4 10 4 10 4 5 1 3 . Failed 20 | . 2 . 2 6 3 3 1 . . 3 . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 60 | . 9 . 5 16 4 13 3 4 . 6 . Fabricators 5 | . . . . . 3 . 2 . . . . Repair Stations 2 | . 2 . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 45 | . 7 . 4 10 2 10 3 5 1 3 . Record 21 | . 4 . 1 6 1 1 3 4 . 1 . Part Schematic 2 | . . . . . . 2 . . . . . Prototype ID Bank 4 | . . . 1 1 1 1 . . . . . Open Door 2 | . . . . . . . . 1 1 . . Branch Access Points 2 | . 1 . . . . . . . . 1 . Emergency Access Points 4 | . . . 2 . . 1 . . . 1 . Repair Station Index 1 | . . . . . . 1 . . . . . Alert Level 1 | . . . . . . 1 . . . . . Disarm Traps 1 | . . . . 1 . . . . . . . Reprogram Traps 2 | . 2 . . . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . Surveillance Status 1 | . . . . . . 1 . . . . . Investigation Status 1 | . . . . . . 1 . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . Registered Components 1 | . . . . 1 . . . . . . . Fabricator Hacks 3 | . . . . . 2 . 1 . . . . Network Status 2 | . . . . . 2 . . . . . . Build 1 | . . . . . . . 1 . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 16 | . 4 . 2 4 2 1 1 1 . 1 . Full Trace Events 8 | . 2 . . 3 . . 1 1 . 1 . Feedback Events 1 | . . . . 1 . . . . . . . Corruption 1 | . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built 2 | . . . . . . . 2 . . . . Matter 285 | . . . . . . . 285 . . . . Time 76 | . . . . . . . 76 . . . . Total Robot Build Rating 10 | . . . . . . . 10 . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Was Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Was Total Allies 5 | . . 2 . . . . 2 . . . 1 Largest Group 2 | . . 2 2 . . . 2 . . . 1 Highest-Rated Group 46 | . . 42 42 . . . 28 . . . 46 Highest-Rated Ally 46 | . . 31 31 . . . 14 . . . 46 Total Orders . | . . . . . . . . . . . . Ally Attacks 16 | . . . 11 . . . 3 . . . 2 Total Damage 281 | . . . 201 . . . . . . . 80 Kills 3 | . . . 3 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Was Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 2 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Was Turns Passed 12595 | 74 395 162 1289 811 1108 433 1000 4143 1392 1620 168 Spaces Moved 4725 | 45 200 92 962 833 658 308 504 522 108 415 78 Core 509 | 9 . . . . 5 . 1 332 108 52 2 Treads 1535 | 36 200 92 270 . 348 . 399 190 . . . Legs . | . . . . . . . . . . . . Wheels 668 | . . . . . 256 308 104 . . . . Hover 1931 | . . . 610 833 49 . . . . 363 76 Flight 82 | . . . 82 . . . . . . . . Fastest Speed 34 | 50 160 160 34 48 56 85 96 160 850 112 112 Average Speed 224 | 142 160 160 101 49 132 89 147 768 1236 315 150 Slowest Speed 1550 | 160 160 160 340 116 750 100 350 1300 1350 1550 950 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 29 | 3 31 24 64 69 18 7 11 68 12 7 35 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 3 | . . 1 . . . . . 2 . . . Known Exits Taken 1 | . 1 . . . . . . . . . . Unknown Exits Taken 9 | 1 . 1 1 1 1 1 1 1 1 . . Scrap Searched 2 | . . 1 . . . . . 1 . . . Spaces Dug 8 | . . . . 8 . . . . . . . Terrain Destroyed 102 | . 37 . . 42 . 13 4 4 1 1 . Melee . | . . . . . . . . . . . . Projectile 23 | . . . . 13 . 3 1 4 1 1 . AOE 79 | . 37 . . 29 . 10 3 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Was Total 6218 | 55 262 98 1167 1110 818 442 690 596 167 701 112 Wait 597 | 1 26 . 14 120 55 37 71 . 27 224 22 Move 4715 | 44 199 91 961 832 657 307 503 521 107 415 78 Hop . | . . . . . . . . . . . . Pick Up 226 | 6 12 1 39 28 26 34 34 15 10 18 3 Fast Attach . | . . . . . . . . . . . . Attach 113 | 4 4 . 15 14 13 12 14 18 5 13 1 Detach 5 | . . . 2 . . . . 3 . . . Swap 85 | . 3 2 25 16 9 9 11 4 2 3 1 Drop 153 | . 5 . 38 22 18 28 21 . 8 13 . Fire 318 | . 13 4 71 76 38 15 36 35 8 15 7 Melee 1 | . . . . 1 . . . . . . . Ram 1 | . . . . 1 . . . . . . . Kick . | . . . . . . . . . . . . Crush 4 | . . . 2 . 2 . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Sto]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 3 exits: Upp x2 / Arm) -4/Waste History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 152 | -10/Materials | Identified exit to Mines 283 | -10/Materials | Destroyed 7 combat bots 315 | -10/Materials | Build established: Mutant 400 | -10/Materials | Repaired Ion Engine 470 | -10/Materials | Entered Mines 471 | -10/Mines | Learned location of Storage (-9) 530 | -10/Mines | Discovered new exit (range 11) 632 | -10/Mines | Entered Materials 632 | -9/Materials | Accompanied by 2 allies 632 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 637 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 671 | -9/Materials | Discovered new exit (range 9) 862 | -9/Materials | Discovered new exit (range 16) 1029 | -9/Materials | Build established: Scavenger-Mutant 1050 | -9/Materials | Destroyed 7 combat bots 1245 | -9/Materials | Discovered new exit (range 7) 1580 | -9/Materials | Build established: Mutant 1921 | -9/Materials | Entered another Materials area 1921 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2245 | -8/Materials | Discovered new exit (range 10) 2476 | -8/Materials | Discovered new exit (range 12) 2491 | -8/Materials | Core integrity fell below 50% 2692 | -8/Materials | Garrison activated, responded to threat 2732 | -8/Materials | Entered Factory 2732 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3055 | -7/Factory | Build established: Hacker-Gunner 3505 | -7/Factory | Lost 3 parts (1p1u1w) 3723 | -7/Factory | Discovered new exit (range 15) 3832 | -7/Factory | Core integrity fell below 50% 3840 | -7/Factory | Entered another Factory area 3840 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4157 | -6/Factory | Discovered new exit (range 5) 4273 | -6/Factory | Entered another Factory area 4273 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4647 | -5/Factory | Fabricated E-15 Imp (x2) 4672 | -5/Factory | Local fabrication network quarantined 4701 | -5/Factory | Build established: Generator-Tank 5110 | -5/Factory | Build established: Tank 5239 | -5/Factory | Discovered new exit (range 11) 5273 | -5/Factory | Entered Upper Caves 5275 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5328 | -5/Upper Caves | Destroyed 7 combat bots 5328 | -5/Upper Caves | Learned Factory emergency access door positions 5587 | -5/Upper Caves | Learned location of Armory (-4) 5605 | -5/Upper Caves | Attracted the attention of an 0b10 base 5677 | -5/Upper Caves | Core integrity fell below 50% 5711 | -5/Upper Caves | Lost 16 parts (4p4n2u6w) 5936 | -5/Upper Caves | Build established: Mutant 7038 | -5/Upper Caves | Build established: Scavenger-Mutant 8496 | -5/Upper Caves | Build established: Generator-Gunner 8766 | -5/Upper Caves | Discovered new exit (range 15) 9416 | -5/Upper Caves | Entered another Upper Caves area 9493 | -5/Upper Caves | Lost 4 parts (1p2u1w) 9772 | -5/Upper Caves | Build established: Hacker-Gunner 10258 | -5/Upper Caves | Build established: Generator-Gunner 10754 | -5/Upper Caves | Discovered new exit (range 3) 10808 | -5/Upper Caves | Entered Factory 10808 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 11910 | -4/Factory | System corruption reached 10% 11916 | -4/Factory | Build established: Hacker-Gunner 12240 | -4/Factory | Build established: Scavenger-Gunner 12424 | -4/Factory | Identified exit to Upper Caves 12424 | -4/Factory | Identified exit to Armory 12428 | -4/Factory | Sucked down chute 12428 | -4/Factory | Entered Waste 12429 | -4/Waste | Met a frightened Derelict 12443 | -4/Waste | EMP discharged 12467 | -4/Waste | Spotted C-40 Crusher 12467 | -4/Waste | Spotted C-40 Crusher 12531 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12533 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 12536 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 12538 | -4/Waste | Spotted C-40 Crusher 12543 | -4/Waste | EMP discharged 12552 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 12553 | -4/Waste | Spotted C-40 Crusher 12553 | -4/Waste | Crushed by Compactor (1 part destroyed) 12562 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 12565 | -4/Waste | Spotted C-40 Crusher 12567 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12568 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12582 | -4/Waste | Core integrity fell below 50% 12591 | -4/Waste | Core integrity fell below 20% 12596 | -4/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- Antigrav System crushed. System Backup Module crushed. PR CJGNRHISH>&XFVQQGENTO,VUH DHELU5N System Backup Module crushed. Point Defense System crushed. Mic. Fission Core crushed. Critical hit. Hvy. Disruptor Cannon destroyed. Integration Mediator crushed. Hcp. Storage Unit crushed. Imp. Coolant Injector crushed. Med. Matter Pod crushed. Imp. Coolant Injector crushed. Beamcaster crushed. Imp. Coolant Injector crushed. Energy Well crushed. System corrupted: Component data lost. Imp. Coolant Injector crushed. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????#???????? | | ????????????????????????# #????????? #???????? | | ??????????????????????### ######## #???????? | | ??????????????????????# #???????? | | ??????????????????????# #???????? | | ??????????????????????# #???????? | | ??????????????????????# #???????? | | ??????????????????????### [########????????????? | | ????????????????????????# *#???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ??????????????????????### #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????### #???????????????????? | | ??????????############??# #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????# ####CC #???????????????????? | | ??????????# CC #???????????????????? | | ??????????# CCCCCC#???????????????????? | | ??????????# CCCCCC#???????????????????? | | ??????????# *@CC #???????????????????? | | ??????????# ####!CC #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????############??# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????######???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Coolant Potential 160 Energy Generation 57 Energy Capacity 760 Matter Stores 300 Matter Capacity 500 Sight Range 20 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Propulsion Shielding 66 Point Defense Rating 80 Evasion (%) 63 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 11 Item Schematics ----------------- Imp. Shock Absorption System | -6/Factory | Hacked Tesla Rifle | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ E-15 Imp | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Hey, That's Mine! It's Just You Librarian Made in Tau Ceti IV My Command Is Your Wish Oops Please Form A Line Respectable Loadout Serviceable Loadout System Compromised Tourist Troublemaker Challenges ------------ None Game ------ Seed MakeshiftSwordCapacitor Manual? 0 Play Time 01:36:49 Cumulative 4.8 hours Start 2021.02.03 @ 12:05:20 End 2021.02.04 @ 15:08:17 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 13 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 07d7e2df-8f7f-40d9-b259-01d243dbadc2