Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.03 @ 00:04:27 // Halloween2020/ForbiddenLore Player: Trione Result: Destroyed self with Tesla Bomb Launcher Performance ------------- Evolutions (6) 3000 Regions Visited (21) 4200 Robots Destroyed (349) 1745 Value Destroyed (14975) 14975 Prototype IDs (58) 1160 Alien Tech Used (0) 0 Bonus (11090) 11090 TOTAL SCORE: 36170 Bonus ------- High Alert Combat Kills 4705 Follower Combat Kills 2000 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 3634 Friendly Fire -1149 Cogmind --------- Core Integrity 0/1150 Matter 246/300 Energy 364/1230 System Corruption 25% Temperature Cool (39) Movement Walking (120) Location -4/Armory Parts ------- > --- POWER (2) -------- Light Fission Core Micro Fission Core > --- PROPULSION (7) --- Enhanced Armored Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY (4) ------ Large Storage Unit High-capacity Storage Unit Experimental Energy Well > --- WEAPON (6) ------- Tesla Bomb Launcher Tesla Bomb Launcher Tesla Bomb Launcher Tesla Bomb Launcher Shock Maul > --- INVENTORY (18) --- Light Quantum Reactor Myomer Leg Advanced Heat Sink Experimental Cooling System Experimental Matter Compressor (302) Hardened Medium Armor Plating Improved Thermal Defense Suite Makeshift System Restoration Module System Purifier Combat Drone Bay (2/2) Enhanced Coil Gun Tesla Bomb Launcher Tesla Bomb Launcher Tesla Bomb Launcher 99-TNT's Nukerbomber Heavy Flail Peak State ------------ > --- POWER ------------ Micro Fission Core Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Experimental Matter Compressor Improved Core Shielding > --- WEAPON ----------- Heavy Gauss Cannon Fusion Bomb Launcher Fusion Bomb Launcher Fusion Bomb Launcher Fusion Bomb Launcher Fusion Bomb Launcher > --- INVENTORY -------- Light Fission Core Flexi-carbon Leg Flexi-carbon Leg Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Experimental Energy Well Hardened Medium Armor Plating Makeshift System Restoration Module System Purifier Combat Drone Bay Railgun Fusion Bomb Launcher 99-TNT's Nukerbomber Heavy Flail Shock Maul [Rating: 150] Favorites ----------- Power Enhanced Nuclear Core Engine Light Ion Engine Power Core Enhanced Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Combat Gravmag System Utility Large Storage Unit Device Advanced Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Flak Gun Energy Gun Tesla Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Flak Cannon Launcher Fusion Bomb Launcher Special Weapon Improved Plasma Cutter Impact Weapon Shock Maul Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Slots Evolved 12 | . . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 . Power 1 | . . . . . . . . . . . . . . . 1 . . . . . . Propulsion 5 | . . . . . 1 . . . . 1 . . . . 1 . . . . 2 . Utility 2 | . . . 2 . . . . . . . . . . . . . . . . . . Weapon 4 | . . . . 2 1 . . . . 1 . . . . . . . . . . . Parts Attached 424 | 5 7 4 17 14 20 . 1 1 12 42 5 4 11 5 62 10 9 44 22 48 81 Power 27 | 1 1 1 3 . 1 . . . . 1 . . . . 4 . . 3 2 5 5 Engine 4 | 1 1 . 2 . . . . . . . . . . . . . . . . . . Core 11 | . . 1 1 . 1 . . . . 1 . . . . 2 . . . 1 1 3 Reactor 12 | . . . . . . . . . . . . . . . 2 . . 3 1 4 2 Propulsion 83 | 2 3 . 3 2 4 . . . 3 6 . 1 . . 13 5 . 7 1 14 19 Treads 22 | . 3 . . . 1 . . . 3 1 . 1 . . 4 3 . 2 . 2 2 Leg 27 | . . . . . . . . . . 1 . . . . . . . 4 1 6 15 Wheel 31 | 2 . . 3 2 3 . . . . 4 . . . . 9 2 . 1 . 5 . Hover 3 | . . . . . . . . . . . . . . . . . . . . 1 2 Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 72 | . 2 . 3 3 2 . . . 3 12 . . . . 8 . . 12 4 5 18 Device 31 | . . . 1 . . . . . 2 5 . . . . 5 . . 4 2 3 9 Storage 15 | . 2 . 2 1 . . . . 1 1 . . . . 1 . . 1 . 2 4 Processor 5 | . . . . 1 1 . . . . 2 . . . . . . . 1 . . . Hackware . | . . . . . . . . . . . . . . . . . . . . . . Protection 21 | . . . . 1 1 . . . . 4 . . . . 2 . . 6 2 . 5 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 242 | 2 1 3 8 9 13 . 1 1 6 23 5 3 11 5 37 5 9 22 15 24 39 Energy Gun 31 | 1 . 1 . 1 3 . . . . 3 . . 2 . 3 . 1 3 1 6 6 Energy Cannon 10 | . . . . . 1 . . . . 1 . . . . 5 1 . 1 . 1 . Ballistic Gun 71 | 1 1 1 3 5 4 . 1 . 3 8 2 2 5 2 7 . 2 5 3 11 5 Ballistic Cannon 19 | . . . 2 1 2 . . . . . . . . . 4 1 2 3 2 1 1 Launcher 77 | . . 1 2 1 3 . . . 2 5 2 1 2 2 10 2 4 7 6 4 23 Special Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . . Impact Weapon 23 | . . . . . . . . . . 3 1 . 1 1 6 1 . 2 3 1 4 Slashing Weapon 5 | . . . 1 1 . . . . . 3 . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 5 | . . . . . . . . 1 1 . . . 1 . 1 . . 1 . . . Unidentified Prototypes 31 | . . . 3 1 3 . . . . 1 . . 2 . 1 . . 13 . . 7 Parts Lost 101 | . 1 2 2 . . . . . . 8 . 1 . 1 6 1 2 8 9 24 36 Power 8 | . 1 1 . . . . . . . . . . . . 1 . . . 2 1 2 Propulsion 30 | . . . 1 . . . . . . 2 . . . . 2 1 . 3 1 10 10 Utility 9 | . . . . . . . . . . 1 . . . . 1 . . 1 3 . 3 Weapon 54 | . . 1 1 . . . . . . 5 . 1 . 1 2 . 2 4 3 13 21 Highest Loss Streak 14 | . 1 1 2 . . . . . . 3 . 1 . 1 3 1 1 5 6 14 9 Average Slot Usage (%) 90 | . 81 94 87 94 95 92 92 92 98 88 93 93 91 92 96 91 92 85 85 79 87 Engine 1 | . 14 12 4 9 2 . . . . . . . . . . . . . . . . Core 4 | . . 1 6 . 4 7 7 7 7 6 6 6 6 6 4 5 5 1 1 4 5 Reactor 1 | . . . . . . . . . . . . . . . 5 5 5 4 4 2 4 Treads 9 | . 23 28 5 . . . . . 19 . 6 13 13 13 14 12 11 11 5 4 3 Leg 3 | . . . . . . . . . . . . . . . . . . . 16 13 19 Wheel 8 | . 4 . 15 18 18 15 15 15 2 15 13 6 6 6 10 7 11 7 . 8 1 Device 2 | . . . 11 4 . . . . 3 4 . . . . 2 5 5 1 1 4 5 Storage 13 | . 10 28 22 18 15 15 15 15 17 13 13 13 13 13 11 11 11 12 9 5 7 Processor 4 | . . . . 4 7 7 7 7 7 3 6 6 6 6 5 5 5 5 5 5 1 Protection 3 | . . . . 4 7 7 7 7 1 3 6 6 6 6 2 . . 1 3 . 3 Energy Gun 6 | . 14 15 2 2 . . . . . 6 13 13 12 7 4 5 5 8 . 3 6 Energy Cannon 3 | . . . . . 7 7 7 7 7 4 . . . . 8 16 12 9 . 2 . Ballistic Gun 16 | . 14 7 9 26 26 30 30 24 28 23 20 17 19 29 14 4 1 1 7 15 6 Ballistic Cannon 2 | . . . 8 6 2 . . . . . . . . . . . 7 5 16 2 . Launcher 1 | . . . . . . . . . 1 . . 2 . . . . . 1 2 . 9 Impact Weapon 2 | . . . . . . . . . . 1 5 6 3 1 3 4 2 2 4 1 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 143 | 7 39 40 59 65 73 70 70 70 78 78 73 74 72 75 129 128 128 136 131 107 143 Greatest Support 205 | 26 40 40 40 20 38 38 38 38 60 56 38 28 28 40 90 160 90 160 90 140 205 Greatest Overweight (x) 9 | . . . 2 3 2 1 1 1 1 3 1 2 2 2 8 5 5 9 1 5 8 Average Overweight (x) 1 | . . . 1 2 1 1 1 1 . 1 1 2 1 1 3 2 4 4 . 1 1 Largest Inventory Capacity 22 | 4 16 16 16 16 16 16 16 16 22 22 16 16 16 16 18 18 18 18 18 12 18 Average Capacity 15 | 4 8 16 16 16 16 16 16 16 17 16 16 16 16 16 17 18 18 18 16 12 14 Most Carried 22 | 4 14 16 16 16 16 16 16 16 22 20 16 16 16 16 18 18 18 18 18 12 18 Average Carried 15 | 2 5 15 15 15 15 16 16 16 17 15 16 15 16 15 17 17 17 17 15 10 13 Final Capacity 22 | 4 16 16 16 16 16 16 16 16 22 16 16 16 16 16 18 18 18 18 12 12 18 Final Carried 19 | 4 14 15 16 16 16 16 16 16 19 16 16 16 16 16 18 18 18 18 12 12 18 Class Distribution -------------------- 32% | Mutant 21% | Scavenger-Mutant 14% | Gunner 11% | Scavenger-Executioner 10% | Executioner 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Mutant | -7/Data Miner Gunner | -6/Proximity Caves Executioner | -6/Factory Mutant | -6/Lower Caves Executioner | -6/Lower Caves Mutant | -6/Zion Scavenger-Executioner | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Executioner | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Mutant | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Armory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Matter Collected 11824 | 253 164 29 278 793 325 188 146 . 627 1257 121 69 72 250 2154 145 244 856 848 1202 1803 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 17133 | 72 856 15 427 871 325 162 247 . 752 2157 81 130 . 380 3654 282 175 1560 1121 1654 2212 Parts 685 | 3 45 4 25 57 20 1 17 . 19 90 9 9 . 11 107 11 16 51 43 65 82 Haulers Intercepted 13 | . . . 3 3 1 . . . . 1 . . . . 4 . . . . 1 . Recyclers Shooed 13 | . 2 . . . . . . . 2 . . . . . 7 . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 223 | . . . . . . . 16 . 44 . 5 1 . 9 . 7 11 115 15 . . Prevented 92 | . . . . . . . . . 4 . . 5 . 12 . 2 3 38 28 . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Combat Hostiles Destroyed 264 | . 10 3 10 15 3 1 7 . 6 23 7 2 . 4 39 5 11 24 19 22 53 Melee 2 | . . . 1 . . . . . . . . . . . . . . . . . 1 Guns 76 | . 10 . 3 6 3 1 6 . 3 8 . . . 2 7 . 1 4 2 9 11 Cannons 32 | . . . 2 6 . . 1 . . 5 . . . . 7 3 2 . 1 2 3 AOE 123 | . . 3 4 3 . . . . 3 6 7 1 . 1 16 1 8 14 14 11 31 Classes Destroyed 23 | 1 4 1 5 2 1 1 . . . 1 . . . . 2 . . 4 1 . . Worker 18 | . 1 . . 3 1 . . . . 7 . . . . 6 . . . . . . Builder 11 | . . . 1 1 . . . . . 3 . . . . 4 . . . . 2 . Tunneler 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . Hauler 13 | . . . 3 3 1 . . . . 1 . . . . 4 . . . . 1 . Recycler 26 | 1 4 . 1 1 1 . . . 1 3 . . . . 11 . . . . 3 . Mechanic 1 | . . . 1 . . . . . . . . . . . . . . . . . . Operator 2 | . 1 . . . . . . . . . . . . . . . . . . . 1 Watcher 8 | . 2 . 1 . 1 . . . . 2 . . . . 1 . . . . . 1 Swarmer 51 | . . 3 3 3 . . 4 . 3 . 7 . . . . . 9 . 6 . 13 Saboteur 5 | . . . . . . . . . . . . . . . 1 . . . . . 4 Grunt 105 | . 10 . 4 5 1 . 1 . . 9 . . . 2 26 4 1 8 9 11 14 Brawler 11 | . . . . 1 . . . . 1 3 . . . . 1 . . 1 2 1 1 Duelist 12 | . . . 1 . . . . . 1 2 . . . . 2 . . . . . 6 Protector 3 | . . . . . . . . . . . . . . . 1 . . 1 . 1 . Sentry 20 | . . . 2 5 . . 1 . 1 5 . . . 1 2 . . . 1 1 1 Demolisher 1 | . . . . . . . . . . . . . . . . . . 1 . . . Specialist 5 | . . . . . . . . . . . . . . . . . . 1 . . 4 Hunter 11 | . . . . 1 . . . . . 1 . 2 . . 2 . 1 . . 2 2 Programmer 33 | . . . . . 2 . 1 . . 3 . . . 1 4 1 . 7 . 6 8 Behemoth 1 | . . . . . . . . . . . . . . . . . . . 1 . . Striker 1 | . . . . . . . . . . . . . . . . . . 1 . . . Executioner 4 | . . . . . . . . . . . . . . . . . . 4 . . . Decomposer 1 | . . . . . . . . . . . . . . . . . . . 1 . . Packrat 3 | . . . . . . 2 . . . . . . . 1 . . . . . . . Thief 1 | . . . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 14 | 1 4 3 12 4 3 1 4 . 3 9 4 2 . 1 10 4 5 12 7 10 14 Combat Bots Only 14 | . 2 3 7 3 1 1 4 . 3 4 4 2 . 1 6 4 5 12 7 9 14 Max Kills in Single Turn 6 | 1 1 3 3 2 2 1 1 . 2 3 4 1 . 1 4 2 2 6 4 5 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 6 | . . 3 1 2 . . . . 2 2 4 1 . 1 2 1 2 6 4 5 4 Melee 1 | . . . 1 . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Damage Taken 20089 | . 444 113 515 456 119 26 332 . 353 1766 77 224 . 231 2318 173 462 1616 2086 3807 4971 Core 2274 | . 41 . 83 66 15 . 23 . 43 54 28 43 . 23 453 24 . 79 148 710 441 Absorbed by Shields 136 | . . . . . . . . . . . . . . . . . . . . 136 . Reduced by Siege Mode 71 | . . . . . . . . . . . . . . . . 5 . 24 42 . . Core Remaining (%) 78 | 100 . 83 79 88 . . . . 88 . . . . 82 . . . . 29 . . Volleys Fired 602 | 1 33 1 21 49 16 10 9 . 59 57 5 3 . 11 93 5 16 18 30 72 93 Largest 6 | 2 2 1 2 4 5 5 5 . 5 6 1 2 . 6 6 5 3 5 6 6 6 Hottest 387 | 60 60 33 58 116 174 172 172 . 172 294 65 145 . 229 387 387 209 283 294 290 361 Shots Fired 1535 | 2 66 1 37 187 56 26 37 . 134 217 5 5 . 41 213 19 22 42 65 161 199 Gun 1069 | 2 66 . 16 141 38 16 30 . 93 179 2 3 . 38 109 6 3 18 30 135 144 Cannon 275 | . . . 16 44 18 10 7 . 34 23 . . . . 61 9 8 3 22 16 4 Launcher 184 | . . 1 5 2 . . . . 7 15 3 2 . 3 36 4 11 21 13 10 51 Special 7 | . . . . . . . . . . . . . . . 7 . . . . . . Kinetic 990 | 1 33 . 32 184 40 16 30 . 93 134 . 1 . 30 82 1 5 15 52 126 115 Thermal 249 | . . . . . 16 10 7 . 34 45 . 1 . 2 62 9 3 6 . 24 30 Explosive 68 | . . 1 5 2 . . . . 2 2 3 . . . 13 2 9 2 1 4 22 Electromagnetic 228 | 1 33 . . 1 . . . . 5 36 2 3 . 9 56 7 5 19 12 7 32 Robot Hit Streak 41 | 1 13 . 9 18 6 4 8 . 41 9 1 3 . 8 37 18 4 26 17 16 17 Robot Miss Streak 14 | . 2 . 3 4 6 6 8 . 7 14 2 . . 6 5 1 2 1 4 3 5 Penetration Max 1 | . . . . . . . . . . . . . . . 1 . . . . 1 . Secondary Targets 2 | . 1 . . . . . . . . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . 1 . . . . . . . . . . . Shots Hit Robots 983 | 1 45 . 25 100 35 16 20 1 115 115 3 2 8 28 150 11 7 24 49 105 123 Core Hits 861 | 1 28 3 26 40 18 10 23 . 119 121 8 2 . 19 139 13 14 59 42 76 100 Critical Hits 11 | . . . . 2 . . . . . . . . . 1 1 . 1 . 3 2 1 Critical Kills 4 | . . . . 1 . . . . . . . . . 1 . . . . 1 . 1 Critical Parts Destroyed 3 | . . . . . . . . . . . . . . . . . 1 . . 2 . Melee Attacks 130 | . . . 2 7 . . . 1 12 13 8 . 15 . 27 . . 9 13 5 18 Impact 89 | . . . . . . . . . . 4 8 . 7 . 26 . . 8 13 5 18 Slashing 18 | . . . 2 7 . . . . . 9 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 36 | . . . 1 . . . . 1 12 4 1 . 8 . 8 . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 45713 | 15 672 179 1278 1654 586 317 385 . 2466 5060 595 178 . 707 8602 647 966 4488 3040 5253 8625 Guns 14468 | 15 582 . 178 1069 375 132 305 . 1498 1997 21 51 . 517 1379 110 53 432 822 2523 2409 Cannons 4969 | . . . 159 316 211 162 80 . 640 308 . . . . 1545 230 109 122 475 478 134 Explosions 24484 | . 82 169 851 269 . . . . 328 2314 520 127 . 190 4755 307 804 3934 1678 2148 6008 Melee 1669 | . . . 90 . . . . . . 441 54 . . . 859 . . . 65 86 74 Ramming 59 | . 8 10 . . . 23 . . . . . . . . . . . . . 18 . Kinetic 13282 | . 206 . 337 1370 375 132 305 . 1498 1341 . . . 352 1037 . 109 402 1297 2479 2042 Thermal 6923 | . 82 . . . 211 162 80 . 640 867 . 25 . 30 1709 294 . 965 411 670 777 Explosive 12756 | . . 169 851 269 . . . . 188 881 520 . . . 2146 122 804 991 149 1473 4193 Electromagnetic 11024 | 15 376 . . 15 . . . . 140 1530 21 153 . 325 2851 231 53 2130 1118 527 1539 Impact 1355 | . . . . . . . . . . 217 54 . . . 859 . . . 65 86 74 Slashing 314 | . . . 90 . . . . . . 224 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 24 | . . . . 4 . . . . 7 5 4 5 5 . 1 1 1 6 7 6 24 Average Corruption 6 | . . . . 3 . . . . 6 4 4 4 5 . 1 1 1 3 6 5 13 Corruption Purged 5 | . . . . . . . . . . 1 . . . . . . . . 3 . 1 Effects 283 | . . . . 13 . . . . 26 42 11 19 3 . 2 5 3 5 27 24 103 Message Errors 44 | . . . . 2 . . . . 4 6 3 5 1 . 1 1 1 2 4 1 13 Matter Fused 35 | . . . . 1 . . . . 5 5 2 4 . . . . . . 4 3 11 Heat Flow Errors 22 | . . . . 2 . . . . . 5 3 . 1 . . . . 1 4 1 5 Energy Discharges 37 | . . . . . . . . . 4 5 1 4 1 . . 2 1 1 3 3 12 Parts Rejected 3 | . . . . . . . . . . 1 . . . . . . . . . 1 1 Data Loss (minor) 28 | . . . . 1 . . . . 1 6 2 3 . . . 2 1 . 4 2 6 Data Loss (major) 17 | . . . . . . . . . 3 2 . 1 . . . . . . 1 4 6 Misfires 7 | . . . . . . . . . . 2 . 1 . . . . . . 1 . 3 Alerts 1 | . . . . . . . . . . . . . . . . . . . . . 1 Misdirections 12 | . . . . . . . . . . . . . . . . . . . . . 12 Targeting Errors 60 | . . . . 6 . . . . 6 7 . 1 . . 1 . . 1 6 6 26 Weapon Failures 17 | . . . . 1 . . . . 3 3 . . . . . . . . . 3 7 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1903 | . 11 . 25 . 6 33 2 . 54 375 14 . . . 573 . 121 115 41 109 424 Projectiles 241 | . . . . . 6 16 2 . 49 . . . . . 144 . . 23 . 1 . Explosions 1168 | . 11 . 19 . . . . . 5 156 . . . . 236 . 121 92 32 86 410 Melee 494 | . . . 6 . . 17 . . . 219 14 . . . 193 . . . 9 22 14 Knockbacks 15 | . . . . . . . . . . 1 . . . . 9 . . . 3 1 1 Impact 6 | . . . . . . . . . . 1 . . . . 4 . . . . . 1 Kinetic 8 | . . . . . . . . . . . . . . . 4 . . . 3 1 . Secondary 1 | . . . . . . . . . . . . . . . 1 . . . . . . Self-Inflicted Damage 2344 | . 66 . 114 . . 11 . . . 260 . 34 . . 104 6 43 35 282 321 1068 Shots 76 | . 2 . 4 . . . . . . 8 . 2 . . 9 1 2 2 10 7 29 Rammed 6 | . 1 2 . . . 1 . . . . . . . . . . . . . 2 . Targets Rammed 8 | . 3 2 . . . 1 . . . . . . . . . . . . . 2 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . 2 . . . . . . . . . . . . . . . . . . . . Highest Temperature 613 | . 49 . 34 349 282 282 282 . 311 333 246 63 421 228 613 327 90 576 326 397 415 Average Temperature 112 | . 20 . 14 94 90 91 117 . 86 86 109 34 181 101 134 180 40 139 148 137 130 Received Heat Transfer 2734 | . 213 57 159 126 18 . 24 . 36 399 . . . 18 579 81 . 45 195 373 411 Effects 36 | . . . . 1 . . 2 . 3 . . . . 3 9 . . 4 2 3 9 Shutdowns 8 | . . . . . . . . . . . . . . . 4 . . 1 . 1 2 Energy Bleed 7 | . . . . . . . 1 . . . . . . . 2 . . . 2 1 1 Interference 10 | . . . . . . . 1 . 3 . . . . 3 . . . 1 . . 2 Matter Decay 1 | . . . . 1 . . . . . . . . . . . . . . . . . Short Circuit 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . Damage (minor) 2 | . . . . . . . . . . . . . . . . . . 2 . . . Damage (major) 4 | . . . . . . . . . . . . . . . . . . . . . 4 Damage (core) 2 | . . . . . . . . . . . . . . . 2 . . . . . . Siege Activations 4 | . . . . . . . . . . . . . . . . 1 . 1 2 . . Total Turns 65 | . . . . . . . . . . . . . . . . 13 . 10 42 . . Longest Duration 34 | . . . . . . . . . . . . . . . . 13 . 10 34 . . Robots Corrupted 28 | . . . . . . . . . . 4 . 1 . 1 8 1 . 6 1 . 6 Combat Hostiles 27 | . . . . . . . . . . 4 . 1 . 1 7 1 . 6 1 . 6 Parts Fried 66 | . . . . . . . . . 1 11 . 3 . 1 16 1 . 16 5 1 11 Impact Corruptions 19 | . . . . . . 4 . . . 3 1 . . . 8 . . . 1 1 1 Robots Melted 1 | . . . . . . . . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . . . . . Parts Melted 9 | . . . . . . . . . . 1 . . . . 5 1 . . . 2 . Heat Transferred 7882 | . 100 . . . 259 222 111 . 870 1101 . 37 . 37 1998 298 . 987 250 783 829 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 25 | . 2 . . . . . . . . 3 . . . . 5 1 . 7 2 2 3 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Peak Influence 2130 | 5 235 189 283 393 221 . . . . 688 . . . . 2130 . . . . 1039 1695 Initial 508 | . 3 47 29 63 178 . . . . . . . . . 34 . . . . 154 508 Average 555 | 1 105 43 169 220 150 . . . . 410 . . . . 1235 . . . . 728 881 Maximum Alert Level 5 | . 1 . 1 1 1 . . . . 2 . . . . 5 . . . . 3 5 Low Security (%) 34 | 100 82 100 51 41 81 . . . . 9 . . . . 14 . . . . 4 . Level 1 13 | . 17 . 48 58 18 . . . . 23 . . . . . . . . . 3 . Level 2 21 | . . . . . . . . . . 66 . . . . 12 . . . . 28 36 Level 3 14 | . . . . . . . . . . . . . . . 4 . . . . 63 43 Level 4 10 | . . . . . . . . . . . . . . . 44 . . . . . 14 Level 5 5 | . . . . . . . . . . . . . . . 23 . . . . . 5 High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 44 | . 2 . 2 2 2 . . . . 6 . . . . 14 . . . 1 9 6 Investigation 4 | . 1 . . . . . . . . 1 . . . . 1 . . . . 1 . Extermination 11 | . . . . . 1 . . . . 2 . . . . 1 . . . . 3 4 Reinforcement 14 | . 1 . 2 2 1 . . . . 1 . . . . 5 . . . . 2 . Assault 15 | . . . . . . . . . . 2 . . . . 7 . . . 1 3 2 Garrison . | . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . 1 . . . . 3 . . . . 1 . Haulers Reinforced 3 | . . . . . . . . . . . . . . . 2 . . . . 1 . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Distress Signals 19 | . 3 . 2 6 . . . . . . . . . . 5 . . . . 2 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 483 | . 24 11 17 24 8 1 7 . 12 41 4 2 . 9 72 5 10 92 23 44 77 Peak Tracking Total 18 | . 5 3 11 6 3 1 4 . 3 5 4 2 . 4 8 4 5 18 11 11 9 Tactical Retreats 22 | . . . 1 1 1 . . . . 1 . . . . 3 . 1 5 4 4 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Traps Triggered 18 | . . . . 2 . . . . 2 4 . . . . 1 . . . . 1 8 Indirectly 4 | . . . . . . . . . . . . . . . . . . . . . 4 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 28 | . 1 . . . . . 1 . . . . . . 1 . . . 23 1 . 1 Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Machines Disabled 56 | . 2 . . . 1 . . . 4 15 . . . . 13 . . . 1 12 8 Max in Single Turn 4 | . 1 . . . 1 . . . 1 4 . . . . 1 . . . 1 3 2 Garrison Access 5 | . . . . 1 1 . . . . . . . . . 2 . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Machines Accessed 41 | . 6 1 3 2 3 . . 4 2 5 . 1 . . 3 . . 6 . 3 2 Terminals 14 | . 4 . 3 1 2 . . . . 4 . . . . . . . . . . . Fabricators 5 | . . . . . . . . . 1 . . . . . . . . . . 2 2 Repair Stations 3 | . 1 . . . . . . . . 1 . . . . 1 . . . . . . Recycling Units 2 | . 1 . . . . . . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . 1 1 . . . . . . . . . 2 . . . . 1 . Total Hacks 97 | . 16 1 7 3 8 . . 28 5 7 . 1 . . 4 . . 6 . 6 5 Successful 65 | . 9 1 2 1 2 . . 28 3 3 . 1 . . 4 . . 6 . 3 2 Failed 32 | . 7 . 5 2 6 . . . 2 4 . . . . . . . . . 3 3 Catastrophic 4 | . 1 . . . . . . . 1 . . . . . . . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 56 | . 11 . 4 1 4 . . . . 1 . . . . 15 . . . . 4 16 Terminals 32 | . 12 . 7 1 7 . . . . 5 . . . . . . . . . . . Fabricators 12 | . . . . . . . . . 3 . . . . . . . . . . 4 5 Repair Stations 6 | . 2 . . . . . . . . 2 . . . . 2 . . . . . . Recycling Units 4 | . 2 . . . . . . . 2 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . 2 1 . . . . . . . . . 2 . . . . 2 . Terminal Hacks 41 | . 3 1 . . 1 . . 28 . 1 . 1 . . . . . 6 . . . Record 17 | . 1 . . . . . . 11 . . . . . . . . . 5 . . . Part Schematic 9 | . 1 . . . . . . 8 . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . 6 . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . . . . . . . . . . Open Door 3 | . . 1 . . . . . . . . . 1 . . . . . 1 . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . 1 . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . 2 . . . . . . . . . . 2 2 Load Schematic 3 | . . . . . . . . . 1 . . . . . . . . . . 1 1 Build 3 | . . . . . . . . . 1 . . . . . . . . . . 1 1 Repair Station Hacks 6 | . 2 . . . . . . . . 2 . . . . 2 . . . . . . Scan Component 3 | . 1 . . . . . . . . 1 . . . . 1 . . . . . . Repair 3 | . 1 . . . . . . . . 1 . . . . 1 . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . . . 1 . . . . . . . . . . . . Retrieve Components 2 | . 1 . . . . . . . 1 . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 1 . . . . . . . . . 2 . . . . . . Seal Access 4 | . . . . 1 1 . . . . . . . . . 2 . . . . . . Unauthorized Hacks 6 | . 3 . 2 . . . . . . . . . . . . . . . . 1 . Terminals 5 | . 3 . 2 . . . . . . . . . . . . . . . . . . Botnet 5 | . 3 . 2 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . Jam 1 | . . . . . . . . . . . . . . . . . . . . 1 . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 19 | . 4 . 3 . 2 . . . 2 3 . . . . 1 . . . . 2 2 Full Trace Events 1 | . . . . . . . . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . 1 . . . . . . 8 . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Matter 636 | . . . . . . . . . . . . . . . . . . . . 318 318 Time 338 | . . . . . . . . . . . . . . . . . . . . 169 169 Total Part Build Rating 12 | . . . . . . . . . . . . . . . . . . . . 6 6 Parts Repaired 2 | . 1 . . . . . . . . . . . . . 1 . . . . . . Time 102 | . 26 . . . . . . . . 38 . . . . 38 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 20 | . 10 . . . . . . . 10 . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 8 | . . . . . . . . 1 . . . . 5 . 1 . . 1 . . . Non-combat 2 | . . . . . . . . . . . . . 2 . . . . . . . . Combat 6 | . . . . . . . . 1 . . . . 3 . 1 . . 1 . . . Robot Hacks Applied 11 | . . . . . . . . 1 . . . . 8 . 1 . . 1 . . . parse_system 11 | . . . . . . . . 1 . . . . 8 . 1 . . 1 . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . . . 6 . . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Total Allies 22 | . . 3 . . . . . . 7 . . 2 4 . 4 . . . 2 . . Largest Group 7 | . . 3 2 . . . . . 7 7 . 2 4 4 3 . . . 2 . . Highest-Rated Group 251 | . . 40 24 . . . . . 251 251 . 45 153 153 210 . . . 77 . . Highest-Rated Ally 135 | . . 16 16 . . . . . 94 89 . 25 40 40 135 . . . 47 . . Zionite Dispatches 2 | . . . . . . . . . . . . . . . 2 . . . . . . Fire 1 | . . . . . . . . . . . . . . . 1 . . . . . . Hero 1 | . . . . . . . . . . . . . . . 1 . . . . . . Total Orders 12 | . . . 1 . . . . . . . . . . . . . . . . 8 3 STAY 1 | . . . . . . . . . . . . . . . . . . . . 1 . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . 1 . EXPLORE 1 | . . . 1 . . . . . . . . . . . . . . . . . . RETURN 9 | . . . . . . . . . . . . . . . . . . . . 6 3 Ally Attacks 245 | . . 34 13 . . . . . 27 7 . . . 23 65 . . . 8 45 23 Total Damage 9445 | . . 257 95 . . . . . 961 1347 . . . 859 4098 . . . 209 1187 432 Kills 69 | . . 6 2 . . . . . 5 11 . . . 6 28 . . . 1 7 3 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . . . 2 1 . 1 . . . . 2 . 2 . . . . . Drone Launches 18 | . . . 2 . . . . . . . . . . . . . . . . 10 6 Drone Recoveries 16 | . . . . . . . . . . . . . . . . . . . . 10 6 Zionite Intel Received 5 | . . . . . . . . . . . . . . . 2 . . . . . 3 Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . 1 Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . 1 Unaware Analyses 1 | . . . . . . . . . . . . . . . 1 . . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Turns Passed 18568 | 77 1034 902 530 656 832 467 352 99 980 1732 505 613 1733 489 1872 457 376 1420 782 1035 1625 Spaces Moved 11840 | 71 590 545 366 383 684 438 315 97 479 1165 466 498 1371 356 1001 292 240 852 464 420 747 Core 1 | 1 . . . . . . . . . . . . . . . . . . . . . Treads 1815 | . 429 545 50 . . . . . 328 . . . . 2 138 77 4 147 3 78 14 Legs 1299 | . . . . . . . . . . 3 . . . . . . . 24 461 180 631 Wheels 8707 | 70 161 . 316 383 684 438 315 97 151 1162 466 498 1371 354 863 215 236 681 . 162 84 Hover 18 | . . . . . . . . . . . . . . . . . . . . . 18 Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 160 100 100 100 100 100 100 100 96 100 120 110 120 110 135 125 130 106 100 120 Average Speed 126 | 88 140 160 110 105 100 100 100 100 161 103 100 120 119 120 141 142 135 141 131 146 148 Slowest Speed 280 | 90 160 160 180 110 100 100 100 100 190 210 100 120 120 190 270 163 185 190 180 270 280 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 3 94 90 47 43 14 64 51 75 41 30 57 49 91 63 31 55 52 80 54 11 41 Regions Visited 21 Branch Regions 14 Pre-discovered Areas 4 | . . 2 . . . . . 1 . . . . 1 . . . . . . . . Known Exits Taken 5 | . . . . . 1 . . . 1 1 . . . 1 1 . . . . . . Unknown Exits Taken 16 | 1 1 1 1 1 . 1 1 1 . . 1 1 1 . . 1 1 1 1 1 . Scrap Searched 21 | . . 1 . . . 2 1 . . . 4 2 3 3 . 1 1 . 3 . . Spaces Dug 124 | . . . 13 4 1 . . . . 15 7 . 3 . 19 . 23 6 22 3 8 Terrain Destroyed 1413 | . 4 9 39 29 4 3 1 . 9 110 54 . 3 1 216 30 107 90 56 195 453 Melee 59 | . . . . 4 . . . . . 7 7 . 3 . 11 . . 6 10 3 8 Projectile 135 | . . . . . 4 3 1 . . 7 . . . 1 18 1 5 10 17 58 10 AOE 1219 | . 4 9 39 25 . . . . 9 96 47 . . . 187 29 102 74 29 134 435 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Total 14149 | 80 724 572 451 504 806 450 331 98 584 1540 484 510 1447 390 1252 320 265 1017 562 699 1063 Wait 769 | . 77 19 20 32 49 2 4 . . 223 1 2 41 18 13 6 . 52 16 123 71 Move 11819 | 70 589 544 365 382 683 437 314 96 478 1164 465 497 1370 355 1000 291 239 851 463 419 747 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 153 | 4 13 2 12 9 12 . 1 . 11 20 . 2 . 1 22 3 1 8 5 8 19 Fast Attach 149 | 5 3 . 4 1 8 . . . 1 5 . . 10 . 8 1 1 24 3 27 48 Attach 87 | . 1 2 3 4 3 . . . 2 12 . 1 . 1 11 4 1 6 10 12 14 Detach 46 | . . . . 1 4 . . . . 4 . . . . 4 2 . 10 3 9 9 Swap 188 | . 3 2 10 9 9 . 1 1 9 25 5 3 1 4 43 5 7 14 9 9 19 Drop 186 | . 2 . 14 10 22 . 2 . 9 17 . 2 10 . 31 3 . 25 1 13 25 Fire 602 | 1 33 1 21 49 16 10 9 . 59 57 5 3 . 11 93 5 16 18 30 72 93 Melee 130 | . . . 2 7 . . . 1 12 13 8 . 15 . 27 . . 9 13 5 18 Ram 3 | . . . . . . 1 . . . . . . . . . . . . . 2 . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 5 | . 3 2 . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . Rewire 12 | . . . . . . . . . 3 . . . . . . . . . 9 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 6 exits: Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x2 / *Upp / *Ext x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: [*Res] / *Arm) -4/Armory History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 12) 214 | -10/Materials | Discovered new exit (range 16) 327 | -10/Materials | Build established: Mutant 509 | -10/Materials | Discovered new exit (range 10) 619 | -10/Materials | Repaired Lgt. Treads 710 | -10/Materials | Discovered new exit (range 14) 763 | -10/Materials | Discovered new exit (range 16) 1112 | -10/Materials | Entered Mines 1113 | -10/Mines | Learned location of Storage (-7) 1202 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1325 | -10/Mines | Found the Drone Emporium 1338 | -10/Mines | Found Prototype Device 1632 | -10/Mines | Learned location of Zion (-6) 1842 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2008 | -10/Mines | Discovered new exit (range 5) 2014 | -10/Mines | Entered Materials 2014 | -9/Materials | Accompanied by 2 allies 2014 | -9/Materials | Evolved 2 slots: Utility x2 2014 | -9/Materials | Identified Decoy Drone Bay 2035 | -9/Materials | Discovered new exit (range 53) 2182 | -9/Materials | Destroyed 7 combat bots 2480 | -9/Materials | Discovered new exit (range 15) 2544 | -9/Materials | Entered another Materials area 2544 | -8/Materials | Evolved 2 slots: Weapon x2 3021 | -8/Materials | Build established: Gunner 3180 | -8/Materials | Discovered new exit (range 16) 3200 | -8/Materials | Entered Factory 3200 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3259 | -7/Factory | Discovered new exit (range 5) 3604 | -7/Factory | Discovered new exit (range 6) 3629 | -7/Factory | Identified exit to Factory 3682 | -7/Factory | Identified exit to Lower Caves 4032 | -7/Factory | Entered Lower Caves 4221 | -7/Lower Caves | Learned location of 1 exit from Factory 4486 | -7/Lower Caves | Discovered new exit (range 7) 4499 | -7/Lower Caves | Entered another Lower Caves area 4500 | -7/Lower Caves | Encountered a Warlord checkpoint 4638 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4842 | -7/Lower Caves | Discovered new exit (range 7) 4851 | -7/Lower Caves | Entered Data Miner 4851 | -7/Data Miner | Discovered new exit (range 7) 4871 | -7/Data Miner | Met Data Miner 4904 | -7/Data Miner | Learned location of Section 7 (-3) 4904 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4922 | -7/Data Miner | Received God Mode back door access code from Data Miner 4950 | -7/Data Miner | Entered Proximity Caves 4961 | -6/Proximity Caves | Escorted by Enhanced Grunt 5029 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 5123 | -6/Proximity Caves | Entered a huge 0b10 base via the front door 5126 | -6/Proximity Caves | Spotted B-75 Beast 5146 | -6/Proximity Caves | Allies destroyed B-75 Beast 5250 | -6/Proximity Caves | Derelicts attacked a huge 0b10 base 5930 | -6/Proximity Caves | Entered Factory 5930 | -6/Factory | Accompanied by 7 allies 5930 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5931 | -6/Factory | Identified exit to Factory 6120 | -6/Factory | Discovered exit to Factory (range 11) 6241 | -6/Factory | Discovered new exit (range 10) 6630 | -6/Factory | First assault squad dispatched 6836 | -6/Factory | Lost 3 parts (1n2w) 7635 | -6/Factory | Identified exit to Lower Caves 7662 | -6/Factory | Entered Lower Caves 7984 | -6/Lower Caves | Build established: Mutant 8086 | -6/Lower Caves | Discovered new exit (range 10) 8167 | -6/Lower Caves | Entered another Lower Caves area 8275 | -6/Lower Caves | Encountered a Warlord checkpoint 8348 | -6/Lower Caves | Build established: Executioner 8697 | -6/Lower Caves | A Commander dispatched an escort 8765 | -6/Lower Caves | Discovered new exit (range 8) 8780 | -6/Lower Caves | Entered Zion 8780 | -6/Zion | Accompanied by 2 allies 8781 | -6/Zion | Commander's escort returned to base 8781 | -6/Zion | Commander's escort returned to base 8892 | -6/Zion | System corruption cleaned by Quarantine Array 9107 | -6/Zion | Discovered new exit (range 13) 9256 | -6/Zion | Loaded intel: 6 derelict terminal locations 9295 | -6/Zion | Learned Factory fabricator intel 9349 | -6/Zion | Given the Hacking Drone Bay 9434 | -6/Zion | Discovered new exit (range 4) 9437 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 9661 | -6/Zion | Learned Factory repair station intel 9689 | -6/Zion | Build established: Mutant 9842 | -6/Zion | Imprinted 9844 | -6/Zion | Declared Zion's savior 9985 | -6/Zion | Found Prototype Launcher 9985 | -6/Zion | Identified Gui. Missile Launcher 10513 | -6/Zion | Entered Proximity Caves 10513 | -5/Proximity Caves | Accompanied by 4 allies 10595 | -5/Proximity Caves | Learned location of 1 exit from Factory 10724 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10913 | -5/Proximity Caves | Learned Factory stockpile data 10940 | -5/Proximity Caves | Discovered exit to Factory (range 13) 10952 | -5/Proximity Caves | Build established: Scavenger-Executioner 11002 | -5/Proximity Caves | Entered Factory 11002 | -5/Factory | Accompanied by 2 allies 11002 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 11003 | -5/Factory | Identified exit to Extension 11004 | -5/Factory | Identified exit to Upper Caves 11006 | -5/Factory | Loaded intel: 6 fabricator locations 11007 | -5/Factory | Loaded intel: 6 repair station locations 11093 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 11094 | -5/Factory | Zion hero teleported in (99-TNT) 11329 | -5/Factory | Discovered new exit (range 14) 11418 | -5/Factory | Retrieved Zion intel report: Trap Installations 11602 | -5/Factory | First assault squad dispatched 11618 | -5/Factory | Discovered exit to Extension (range 13) 11646 | -5/Factory | Found 99-TNT's Nukerbomber 11656 | -5/Factory | Found Exp. Shock Absorption System 11749 | -5/Factory | Lost 3 parts (1p1n1w) 11838 | -5/Factory | Zion Fire squad teleported in 11878 | -5/Factory | Build established: Scavenger-Mutant 12031 | -5/Factory | Discovered new exit (range 14) 12189 | -5/Factory | Repaired Arm. Treads? 12255 | -5/Factory | Terminal network hard line cut 12258 | -5/Factory | Incoming assault squad redirected 12822 | -5/Factory | Incoming assault squad redirected 12874 | -5/Factory | Entered Upper Caves 13051 | -5/Upper Caves | Build established: Scavenger-Executioner 13241 | -5/Upper Caves | Discovered new exit (range 15) 13275 | -5/Upper Caves | Learned Factory garrison access intel 13288 | -5/Upper Caves | Learned 8 Factory zone layouts 13331 | -5/Upper Caves | Entered another Upper Caves area 13599 | -5/Upper Caves | Build established: Scavenger-Mutant 13688 | -5/Upper Caves | Discovered new exit (range 6) 13707 | -5/Upper Caves | Entered Warlord 13753 | -5/Warlord | System corruption cleaned by Quarantine Array 14189 | -5/Warlord | Rebuked by Warlord 14214 | -5/Warlord | Warlord's base attacked by MAIN.C 14222 | -5/Warlord | Found Prototype Processor 14222 | -5/Warlord | Identified Exp. Targeting Computer 14232 | -5/Warlord | Found Prototype Device 14232 | -5/Warlord | Identified System Purifier 14250 | -5/Warlord | Found Prototype Reactor 14252 | -5/Warlord | Identified Vortex Chain Reactor 14440 | -5/Warlord | Found Prototype Energy Gun 14440 | -5/Warlord | Identified Vortex Rail 14446 | -5/Warlord | Found Prototype Energy Gun 14446 | -5/Warlord | Identified Vortex Rifle 14450 | -5/Warlord | Found Prototype Launcher 14450 | -5/Warlord | Identified Vortex Catalyst Activator 14522 | -5/Warlord | Build established: Mutant 14564 | -5/Warlord | Warlord forces counterattacked 14584 | -5/Warlord | Spotted Executioner 14614 | -5/Warlord | Spotted Executioner 14615 | -5/Warlord | Spotted Striker 14617 | -5/Warlord | Spotted Executioner 14619 | -5/Warlord | Destroyed Executioner 14791 | -5/Warlord | Discovered new exit (range 8) 14819 | -5/Warlord | Spotted Striker 14821 | -5/Warlord | Destroyed Executioner 14825 | -5/Warlord | Spotted Executioner 14826 | -5/Warlord | Destroyed Executioner 14847 | -5/Warlord | Destroyed 9 combat bots 14889 | -5/Warlord | Warlord base infiltrated, sounded retreat 14914 | -5/Warlord | Spotted Striker 14918 | -5/Warlord | Destroyed Striker 14923 | -5/Warlord | Spotted Executioner 14928 | -5/Warlord | Destroyed Executioner 14975 | -5/Warlord | Destroyed 12 combat bots 14996 | -5/Warlord | Lost 5 parts (2n1u2w) 15014 | -5/Warlord | Spotted Executioner 15014 | -5/Warlord | Spotted Executioner 15114 | -5/Warlord | Spotted Striker 15114 | -5/Warlord | Spotted Executioner 15114 | -5/Warlord | Spotted Striker 15119 | -5/Warlord | Core integrity fell below 50% 15127 | -5/Warlord | Entered Proximity Caves 15167 | -4/Proximity Caves | Lost 4 parts (1u3w) 15321 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 15353 | -4/Proximity Caves | Destroyed 7 combat bots 15457 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 15591 | -4/Proximity Caves | Spotted B-86 Titan 15760 | -4/Proximity Caves | Destroyed B-86 Titan 15785 | -4/Proximity Caves | Lost 6 parts (2p1n2u1w) 15867 | -4/Proximity Caves | Discovered new exit (range 12) 15909 | -4/Proximity Caves | Entered Factory 15909 | -4/Factory | Evolved 2 slots: Propulsion x2 15911 | -4/Factory | Loaded intel: 4 garrison access locations 15978 | -4/Factory | Discovered new exit (range 15) 16149 | -4/Factory | Fabricated Combat Drone Bay (x1) 16241 | -4/Factory | Destroyed 7 combat bots 16246 | -4/Factory | Lost 14 parts (1p5n8w) 16381 | -4/Factory | Lost 4 parts (3n1w) 16409 | -4/Factory | First assault squad dispatched 16411 | -4/Factory | Core integrity fell below 50% 16434 | -4/Factory | Incoming assault squad redirected 16679 | -4/Factory | Incoming assault squad redirected 16750 | -4/Factory | Discovered new exit (range 12) 16800 | -4/Factory | Destroyed 9 combat bots 16813 | -4/Factory | Lost 6 parts (2n4w) 16929 | -4/Factory | Incoming assault squad redirected 16944 | -4/Factory | Entered Armory 17280 | -4/Armory | Lost 9 parts (4n1u4w) 17503 | -4/Armory | System corruption reached 10% 17542 | -4/Armory | Lost 4 parts (1p1u2w) 17714 | -4/Armory | Found Fusion Bomb Launcher 17717 | -4/Armory | Found Fusion Bomb Launcher 17720 | -4/Armory | Found Fusion Bomb Launcher 17723 | -4/Armory | Found Fusion Bomb Launcher 17761 | -4/Armory | Lost 7 parts (4n3w) 17764 | -4/Armory | Core integrity fell below 20% 17810 | -4/Armory | Lost 3 parts (3w) 17830 | -4/Armory | Fabricated Combat Drone Bay? 17865 | -4/Armory | Found Fusion Bomb Launcher 17868 | -4/Armory | Found Fusion Bomb Launcher 17871 | -4/Armory | Found Fusion Bomb Launcher 17876 | -4/Armory | Found Fusion Bomb Launcher 17879 | -4/Armory | Found Fusion Bomb Launcher 17890 | -4/Armory | Found Unknown Launcher 17890 | -4/Armory | Identified Gamma Bomb Array 17905 | -4/Armory | Found Fusion Bomb Launcher 18045 | -4/Armory | Retrieved Zion intel report: Guard Positions 18054 | -4/Armory | Retrieved Zion intel report: Prototype Stockpiles 18229 | -4/Armory | First assault squad dispatched 18293 | -4/Armory | Destroyed 14 combat bots 18293 | -4/Armory | Found Prototype Launcher 18293 | -4/Armory | Identified Tesla Bomb Launcher 18295 | -4/Armory | Lost 6 parts (1p1n4w) 18309 | -4/Armory | Incoming assault squad redirected 18321 | -4/Armory | Found Tesla Bomb Launcher 18323 | -4/Armory | Found Tesla Bomb Launcher 18326 | -4/Armory | Found Tesla Bomb Launcher 18339 | -4/Armory | Found Tesla Bomb Launcher 18343 | -4/Armory | Found Tesla Bomb Launcher 18345 | -4/Armory | Found Tesla Bomb Launcher 18347 | -4/Armory | Lost 3 parts (3w) 18347 | -4/Armory | Found Tesla Bomb Launcher 18357 | -4/Armory | Destroyed 9 combat bots 18358 | -4/Armory | Found Tesla Bomb Launcher 18388 | -4/Armory | Retrieved Zion intel report: Component Stockpiles 18423 | -4/Armory | Terminal network hard line cut 18472 | -4/Armory | Incoming assault squad redirected 18569 | -4/Armory | Destroyed self with Tesla Bomb Launcher Last Messages --------------- 18514_ Acquired Exp. Energy Well. 18518_ Acquired 55 matter. 18525_ System corrupted: Energy discharge (-305). 18539_ Triggered Stasis Trap. 18539_ A bubble of rippling energy engulfs the area. 18539_ Field strength at 5. 18540_ Stasis field depleted. 18542_ System corrupted: Heat flow error (+158). 18555_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 18559_ System corrupted: FCS attempts to trigger Tesla Bomb Launcher. 18559_ System corrupted: Tesla Bomb Launcher misfires. 18559_ Destroyed Imp. Hover Unit. 18559_ Door malfunctions. 18560_ O-24 Administrator destroyed. 18563_ System Purifier purges 1% of system corruption (23%). 18565_ Terminal disabled. 18565_ System corrupted: Tesla Bomb Launcher targeting data glitched. 18565_ Shock Trap short circuited. 18565_ The floor emits a surge of raw power. 18566_ Imp. Core Shielding destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ????????????????????????????#######??????????????? | | ???????????????????????????? ?????????????? | | ??????????????????????????"T" """"??? ??????? | | ????????????#####????????? """"" ??????? | | ???????????? ?????????? """"" ????#### | | ??????????? """ #????????? ????# | | ?????????? """ #?????????? ????## | | ?????????# """ #???????????? ??????# # | | ?????????# """ #?????????????? ????????# # | | ?????????# """ ####+############/########### # | | ?????????#! """ # ^ [ | | ?????????# """ + % / | | ?????????# # ! | | ?????????# """ # = [ ! | | ?????????# """ ####### ##########/ !#### | | ?????????# """ #?????# #?????# ## | | ?????????# """ #?????# #?????# !!! ## | | ??????????? """ #?????# ####### !!! ###### | | ??????????? """ #?????# @ # !!! #????? | | ?????????????"" #?? / + #????? | | ????????????? *# Y # w##############????? | | ??????????????##### ##?# #?????????????????? | | ??????????????????????? #?????????????????? | | ??????????????????????? % #????????????????? | | ?????????????????????? * #????????????????? | | ??????????????????????##/### #????????????????? | | ??????????????????????? ??? #????????????????? | | ???????????????????????! ??? #????????????????? | | ??????????????????????? ???? #????????????????? | | ???????????????????????!!???? #????????????????? | | ???????????????????????!!????## #????????????????? | | ??????????????????????#!!?????? #????????????????? | | ??????????????????????# ????????????????????????? | | ???????????????????????#?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 95 Coolant Potential 65 Energy Generation 55 Energy Capacity 1700 Matter Stores 755 Matter Capacity 800 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: TH 25 Resistance: EX 75 Core Shielding 30 Thermal Conversion 90 Evasion (%) 46 Targeting Accuracy 12 Recoil Reduction 5 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Combat Drone Bay | x1 | -4/Factory Combat Drone Bay | x1 | -4/Armory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScanCompositeStripper Manual? 0 Play Time 02:51:12 Cumulative 1176.5 hours Start 2020.11.01 @ 22:05:07 End 2020.11.03 @ 00:04:27 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 431 Rogue 431 Adventurer 0 Explorer 0 Win Type - Total 26 Types 13/2/7/0/0/0/4/0/0 Lore% 96 Gallery% 96 Achievement% 85 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 12/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3faf6ddb-ab8d-4cf4-b6ef-faa47cc2a700