Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.18 @ 23:18:49 Player: koltepri Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (6) 30 Value Destroyed (275) 275 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (2000) 2000 TOTAL SCORE: 5665 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 135/850 Matter 178/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- Power Sword > --- INVENTORY (5) ---- Improved Terrain Scanner Authchip [R/NC] Authchip [R/Combat] Authchip [Device] Authchip [Armor] Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Overtuned Titanium Leg Overtuned Titanium Leg VSS Leg > --- UTILITY ---------- Scrap Suit Small Storage Unit High-capacity Battery Layered Medium Armor Plating Improved System Shield A0-MCA's Component Scanner > --- WEAPON ----------- Overtuned Pulse Rifle Overtuned Pulse Rifle > --- INVENTORY -------- Improved Terrain Scanner Layered Medium Armor Plating Layered Medium Armor Plating Authchip [R/NC] Authchip [Device] Authchip [Device] Authchip [Armor] Missile Launcher [Rating: 52] Favorites ----------- Power Subdweller Power Source Engine Subdweller Power Source Power Core Nuclear Core Propulsion Wheel Leg Overtuned Titanium Leg Wheel Wheel Utility Small Storage Unit Device Subdweller Optics Storage Small Storage Unit Processor A0-MCA's Component Scanner Hackware Improved System Shield Protection Layered Medium Armor Plating Weapon Riot Gun Energy Gun Riot Gun Energy Cannon Subdweller Beam Cannon Ballistic Gun Subdweller Machine Gun Launcher Missile Launcher Slashing Weapon Power Sword Build | -11 -10 -10 -8 -6 -6 -6 ------- Run | Yrd Mat Sub Scr Fac DSF Gar Slots Evolved 8 | . . . . 8 . . Power 1 | . . . . 1 . . Propulsion 2 | . . . . 2 . . Utility 5 | . . . . 5 . . Weapon . | . . . . . . . Parts Attached 33 | 7 . 6 9 5 4 2 Power 4 | 1 . 1 1 1 . . Engine 2 | 1 . 1 . . . . Core 2 | . . . 1 1 . . Reactor . | . . . . . . . Propulsion 7 | 2 . 2 2 1 . . Treads . | . . . . . . . Leg 5 | 2 . . 2 1 . . Wheel 2 | . . 2 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | 2 . . 2 3 2 2 Device 3 | 1 . . 1 1 . . Storage 3 | 1 . . . 1 1 . Processor 1 | . . . 1 . . . Hackware 1 | . . . . 1 . . Protection 3 | . . . . . 1 2 Artifact . | . . . . . . . Weapon 11 | 2 . 3 4 . 2 . Energy Gun 5 | 1 . . 4 . . . Energy Cannon 1 | . . 1 . . . . Ballistic Gun 2 | 1 . 1 . . . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . 1 . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 8 | . . . 1 . 6 1 Power 2 | . . . 1 . 1 . Propulsion 3 | . . . . . 2 1 Utility 2 | . . . . . 2 . Weapon 1 | . . . . . 1 . Highest Loss Streak 6 | . . . 1 . 6 1 To Critical Strikes . | . . . . . . . Average Backups 5 | . 4 6 6 3 7 6 Power . | . 1 1 . . . . Propulsion . | . 2 1 . . . . Utility 3 | . 1 2 3 2 6 6 Weapon 1 | . . 1 1 1 . . Tool/Special . | . . . . . . . Unused Backups 10 | . . 2 3 . 1 4 Power 1 | . . . 1 . . . Propulsion 1 | . . 1 . . . . Utility 7 | . . 1 1 . 1 4 Weapon 1 | . . . 1 . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 91 | . 100 100 99 63 72 45 Engine 8 | . 14 14 9 . . . Core 3 | . . . 4 6 5 . Leg 7 | . 28 11 4 16 16 4 Wheel 16 | . . 16 23 . . . Device 9 | . 14 14 10 6 7 . Storage 13 | . 14 14 14 9 13 11 Processor 3 | . . . 3 6 6 5 Hackware 1 | . . . . 3 6 5 Protection 1 | . . . . . 4 10 Energy Gun 10 | . 14 7 12 13 6 . Energy Cannon 5 | . . 2 7 . . . Ballistic Gun 7 | . 14 14 7 . . . Slashing Weapon 1 | . . 3 . . 2 6 Peak Build Rating 52 | 9 9 14 25 47 52 36 Average Rating 19 | 5 9 10 16 41 48 31 On Entrance 18 | . 9 9 14 24 47 27 Avg Prop Armor Cover (%) 5 | . . . 5 . 4 . Naked Turns . | . . . . . . . Heaviest Build 45 | 15 15 23 24 30 45 33 Greatest Support 50 | 20 20 30 38 50 50 12 Greatest Overweight (x) 10 | 2 . . 6 . 3 10 Average Overweight (x) 1 | . . . 1 . . 1 Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 Average Capacity 8 | 7 8 8 8 8 8 9 Most Carried 8 | 4 5 8 8 7 8 7 Average Carried 6 | . 4 6 7 2 7 5 Final Capacity 10 | 8 8 8 8 8 10 5 Final Carried 8 | 4 5 7 8 1 8 5 Scrap Suit Usage (%) 6 | . . . . 80 78 . Class Distribution -------------------- 38% | Scavenger-Mutant 34% | Mutant 20% | Derelict-Mutant 4% | Scrapper 3% | Scavenger-Scrapper Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Scraptown Scavenger-Mutant | -6/Factory Scrapper | -6/DSF Mutant | -6/Garrison Resources | -11 -10 -10 -8 -6 -6 -6 ----------- Run | Yrd Mat Sub Scr Fac DSF Gar Matter Collected 516 | 112 . 77 222 . 105 . Remotely . | . . . . . . . Salvage Created 203 | 39 . . . . 164 . Parts 10 | 9 . . . . 1 . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -8 -6 -6 -6 ------- Run | Yrd Mat Sub Scr Fac DSF Gar Combat Hostiles Destroyed 4 | . . . . . 4 . Melee 1 | . . . . . 1 . Guns 1 | . . . . . 1 . AOE 2 | . . . . . 2 . Classes Destroyed 3 | 1 . . . . 2 . Tunneler 2 | 2 . . . . . . Grunt 1 | . . . . . 1 . Specialist 3 | . . . . . 3 . Best Kill Streak 3 | 1 . . . . 3 . Combat Bots Only 3 | . . . . . 3 . Max Kills in Single Turn 2 | 1 . . . . 2 . Gunslinging . | . . . . . . . Exploded 2 | . . . . . 2 . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -8 -6 -6 -6 -------- Run | Yrd Mat Sub Scr Fac DSF Gar Hostile Shots Fired 198 | . . 4 5 . 124 65 Missed 57 | . . 2 . . 35 20 Hits 141 | . . 2 5 . 89 45 Projectile 141 | . . 2 5 . 89 45 AOE 1 | . . 1 . . . . Critical Strikes 5 | . . . . . 3 2 Part Disruptions 8 | . . . . . 8 . Damage Taken 2588 | . . 106 148 . 1615 719 Core 765 | . . 19 31 . 346 369 Absorbed by Shields . | . . . . . . . Core Remaining (%) 90 | 100 . . 80 . . . Volleys Fired 31 | 7 . 5 1 . 18 . Largest 2 | 2 . 2 1 . 2 . Hottest 160 | 70 . 70 80 . 160 . Shots Fired 44 | 12 . 9 1 . 22 . Gun 38 | 12 . 9 1 . 16 . Cannon . | . . . . . . . Launcher 6 | . . . . . 6 . Special . | . . . . . . . Kinetic 12 | 7 . 5 . . . . Thermal 26 | 5 . 4 1 . 16 . Explosive 6 | . . . . . 6 . Electromagnetic . | . . . . . . . Robot Hit Streak 9 | 9 . 5 2 . 5 . Robot Miss Streak 3 | 2 . 1 . . 3 . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 35 | 9 . 7 1 . 18 . Core Hits 11 | 2 . 1 . . 8 . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . . . . 2 . Burn 2 | . . . . . 2 . Melee Attacks 9 | . . 6 . . 3 . Impact . | . . . . . . . Slashing 9 | . . 6 . . 3 . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1190 | 110 4 96 30 . 950 . Guns 480 | 110 . 73 25 . 272 . Cannons . | . . . . . . . Explosions 499 | . . . . . 499 . Melee 202 | . . 23 . . 179 . Ramming 9 | . 4 . 5 . . . Kinetic 97 | 60 . 37 . . . . Thermal 383 | 50 . 36 25 . 272 . Explosive 499 | . . . . . 499 . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 202 | . . 23 . . 179 . Piercing . | . . . . . . . Highest Corruption 6 | . . . . . 3 6 Average Corruption 3 | . . . . . 2 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 7 | . . . . . 4 3 Matter Fused 2 | . . . . . 1 1 Heat Flow Errors 2 | . . . . . 2 . Energy Discharges 1 | . . . . . . 1 Data Loss (major) 1 | . . . . . . 1 Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 70 | . . . . . 70 . Shots 2 | . . . . . 2 . Rammed . | . . . . . . . Targets Rammed 2 | . 1 . 1 . . . Kicked 2 | . 1 . 1 . . . Crushed . | . . . . . . . Highest Temperature 192 | 18 . . 79 . 192 3 Average Temperature 54 | 9 . . 51 . 72 3 Received Heat Transfer 516 | . . 12 72 . 366 66 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1096 | 148 . 111 37 . 800 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -8 -6 -6 -6 ------- Run | Yrd Mat Sub Scr Fac DSF Gar Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 . . 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 109 | 5 8 . . . 109 63 Initial 63 | . . . . . . 63 Average 33 | . 1 . . . 42 59 Influence Increases 162 | 10 8 . . . 144 . Destroy 0b10 Robot/C 80 | . . . . . 80 . Destroy 0b10 Robot/NC 10 | 10 . . . . . . Destroy Leader 10 | . . . . . 10 . Successful Hack 8 | . 8 . . . . . Destroy Structure 39 | . . . . . 39 . Lose Combat Pursuer 15 | . . . . . 15 . Influence Decreases 109 | 10 8 . . . 60 31 Entered New Map 21 | . . . . . . 21 Time Decay 18 | 10 8 . . . . . Lost Part 70 | . . . . . 60 10 Squads Dispatched 1 | . . . . . 1 . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . . . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -8 -6 -6 -6 --------- Run | Yrd Mat Sub Scr Fac DSF Gar Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 28 | . . 4 6 . 9 9 Peak Tracking Total 10 | . . 2 4 . 5 10 Tactical Retreats 1 | . . . . . 1 . Traps | -11 -10 -10 -8 -6 -6 -6 ------- Run | Yrd Mat Sub Scr Fac DSF Gar Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -8 -6 -6 -6 ---------- Run | Yrd Mat Sub Scr Fac DSF Gar Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -8 -6 -6 -6 --------- Run | Yrd Mat Sub Scr Fac DSF Gar Machines Accessed 3 | . 1 . 1 1 . . Terminals 2 | . 1 . . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 4 | . 2 . 1 1 . . Successful 3 | . 1 . 1 1 . . Failed 1 | . 1 . . . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 2 | . 2 . . . . . Terminals 3 | . 2 . . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . 1 . 1 1 . . Record 1 | . . . 1 . . . Open DSF 1 | . . . . 1 . . Branch Access Points 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . 1 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -8 -6 -6 -6 ------------ Run | Yrd Mat Sub Scr Fac DSF Gar Used RIF Installer 1 | . . . . . . 1 Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -8 -6 -6 -6 -------- Run | Yrd Mat Sub Scr Fac DSF Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Initial UFD Resources 24 | . . . . 24 24 24 Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -8 -6 -6 -6 ------- Run | Yrd Mat Sub Scr Fac DSF Gar Active Infowar (turns) 1119 | 13 70 211 797 6 22 . Optics 595 | . . . 595 . . . Terrain 524 | 13 70 211 202 6 22 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 5 | . . 1 4 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -8 -6 -6 -6 ------------- Run | Yrd Mat Sub Scr Fac DSF Gar Turns Passed 1724 | 82 70 211 1056 10 141 154 Spaces Moved 1370 | 42 57 155 976 5 61 74 Core 42 | 4 . . 1 . . 37 Treads . | . . . . . . . Legs 303 | 38 57 42 63 5 61 37 Wheels 1025 | . . 113 912 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 95 95 96 96 50 Average Speed 112 | 116 120 101 105 96 130 200 Slowest Speed 550 | 150 120 120 350 96 360 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 4 14 13 71 . 52 20 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 3 | . . . 3 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 49 | . . . . . 49 . Melee . | . . . . . . . Projectile 1 | . . . . . 1 . AOE 48 | . . . . . 48 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -8 -6 -6 -6 --------- Run | Yrd Mat Sub Scr Fac DSF Gar Total 1501 | 59 58 187 1004 10 101 82 Wait 4 | . . . . . 4 . Move 1365 | 41 56 154 976 4 60 74 Hop . | . . . . . . . Pick Up 26 | 4 1 7 5 . 9 . Fast Attach 17 | 7 . 1 8 . 1 . Attach 9 | . . 1 . 6 . 2 Detach 1 | . . . 1 . . . Swap 10 | . . 6 1 . 3 . Drop 28 | . . 7 12 . 3 6 Fire 31 | 7 . 5 1 . 18 . Melee 9 | . . 6 . . 3 . Ram . | . . . . . . . Kick 1 | . 1 . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: Min x2 / [*Sub]) -10/Subcaves -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/DSF -6/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 84 | -10/Materials | Met a group of wandering Federalists 113 | -10/Materials | Identified exit to Mines 129 | -10/Materials | Discovered new exit (range 10) 153 | -10/Materials | Entered Subcaves 153 | -10/Subcaves | Accompanied by 3 allies 154 | -10/Subcaves | Continued accompanying wandering Federalists (6) 154 | -10/Subcaves | Approached by a straggling Scientist 156 | -10/Subcaves | Learned Materials security intel 298 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 303 | -10/Subcaves | Build established: Mutant 335 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 344 | -10/Subcaves | Wandering Federalist uncovered a shortcut to Scraptown 364 | -10/Subcaves | Entered Scraptown 570 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 572 | -8/Scraptown | Learned Research garrison access intel 573 | -8/Scraptown | Learned Research machine intel 574 | -8/Scraptown | Learned Factory terminal intel 575 | -8/Scraptown | Learned location of 1 exit from Research 606 | -8/Scraptown | Build established: Scavenger-Mutant 629 | -8/Scraptown | Discovered new exit (range 9) 679 | -8/Scraptown | Visited Fellowship of the Rings 709 | -8/Scraptown | Visited Symbiants 734 | -8/Scraptown | Visited UFD Registry 774 | -8/Scraptown | Visited Spacefarers 836 | -8/Scraptown | Visited Red Mages 915 | -8/Scraptown | Registered with UFD as "Biosink" 939 | -8/Scraptown | Visited Supply Room 995 | -8/Scraptown | Visited Scrap Suit Storage 1002 | -8/Scraptown | Found Scrap Suit 1039 | -8/Scraptown | Visited DA-N13 Charitable Foundation 1056 | -8/Scraptown | Found DCF Scrap (28 items) 1147 | -8/Scraptown | Visited A0-MCA Data Center 1159 | -8/Scraptown | Given a C- rating by A0-MCA 1162 | -8/Scraptown | Found A0-MCA's Component Scanner 1196 | -8/Scraptown | Received an X-ray algorithm 1216 | -8/Scraptown | Discovered new exit (range 5) 1323 | -8/Scraptown | Met Optimus 1323 | -8/Scraptown | Accepted into 0bPrime 1356 | -8/Scraptown | Build established: Derelict-Mutant 1394 | -8/Scraptown | Civil war broke out across Scraptown 1420 | -8/Scraptown | Entered Factory 1420 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x5 1421 | -6/Factory | Loaded intel: 28 terminal locations 1430 | -6/Factory | Identified exit to DSF 1430 | -6/Factory | Entered DSF 1444 | -6/DSF | Lost 3 allies 1481 | -6/DSF | Additional patrols routed to DSF 1526 | -6/DSF | Discovered new exit (range 16) 1571 | -6/DSF | Entered Garrison 1600 | -6/Garrison | Lost 6 parts (1p2n2u1w) 1712 | -6/Garrison | Core integrity fell below 50% 1725 | -6/Garrison | Core integrity fell below 20% 1725 | -6/Garrison | Installed Relay Interface Framework 1725 | -6/Garrison | Self-destructed Last Messages --------------- GOAL=ESCAPE 01646_ System corrupted: Energy discharge (-98). 01672_ VSS Leg destroyed. 01682_ System corrupted: Substantial component data lost. Garrison Door activated. 01700_ Slug penetrates Wall. 01706_ Dropped Hcp. Battery. 01707_ Discarded Imp. System Shield. 01707_ Discarded A0-MCA's Component Scanner. 01708_ System corrupted: Matter fused (-8). 01708_ Extracted 15 energy. 01708_ Dropped Lyr. Medium Armor Plating. 01709_ Extracted 15 energy. 01709_ Dropped Med. Storage Unit. 01718_ Machine disabled. Initiating installation procedure... 01725_ Relay Interface Framework installed. [Achievement: Join The Dark Side] With RIF installed, you can review your current list of abilities via the new button at the top-right of the HUD, or Spacebar+i. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ?????????????######?####?#######???????? | | ?????????????#""""###""#?#"""""#???????? | | ?????????????#"" """ "#?## ########## | | ?????????????#" p ### | | ?????????????# | | ?????????????# p ######### ##### | | ?????????????#" "#" #???????# #???? | | ?????????????#" "#" #???????#####???? | | ?????????????#"@"#" #???????????????? | | ?????????????#"""#" #???????????????? | | ?????????????#####"""" #???????????????? | | ?????????????????#######???????????????? | | ???????????????????????????????????????? | | ??????????????????????################## | | ??????????????????????# | | ??????????????????????# | | ??????????????????????# ############### | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# ###???????????? | | ??????????????????????# #???????????? | | ??????????????????????# #???????????? | | ??????????????????????# #???????????? | | ??????????????????????# ###???????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 560 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Defensive Hacking 12 Authchip Count 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Join The Dark Side Strength In Numbers Uncivil War Challenges ------------ None Game ------ Seed StormSchematicMace Manual? 0 Play Time 00:43:48 Cumulative 15.9 hours Start 2026.06.18 @ 21:54:39 End 2026.06.18 @ 23:18:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 3 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 16 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 97% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0f5ca019-c59c-4317-a33a-949faaabfc2f