Cogmind - Beta 13 *** ADVENTURER MODE // 2024.08.02 @ 23:45:10 Player: oxyli6z Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (13) 65 Value Destroyed (378) 378 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (50) 50 TOTAL SCORE: 1613 Bonus ------- Follower Combat Kills 50 Cogmind --------- Core Integrity 392/400 Matter 300/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Flying (177) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Improved Flight Unit Improved Flight Unit > --- UTILITY (3) ------ Large Storage Unit Terrain Scan Processor > --- WEAPON (2) ------- Beam Rifle Light Assault Rifle > --- INVENTORY (15) --- Ion Engine Light Ion Engine Wheel Flight Unit Flight Unit Small Laser Heavy Assault Rifle Stasis Trap (100%) Stasis Trap (100%) Stasis Trap (100%) Stasis Trap (100%) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Large Storage Unit Terrain Scan Processor > --- WEAPON ----------- Beam Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Wheel Flight Unit Flight Unit Small Laser Heavy Assault Rifle Stasis Trap Stasis Trap Stasis Trap Stasis Trap [Rating: 16] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Wheel Wheel Flight Unit Improved Flight Unit Utility Terrain Scan Processor Storage Large Storage Unit Processor Terrain Scan Processor Weapon Light Assault Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 17 | 6 6 5 . Power 3 | 1 . 2 . Engine 2 | 1 . 1 . Core 1 | . . 1 . Reactor . | . . . . Propulsion 4 | 2 2 . . Treads . | . . . . Leg . | . . . . Wheel 2 | 2 . . . Hover . | . . . . Flight 2 | . 2 . . Utility 4 | 1 3 . . Device . | . . . . Storage 3 | 1 2 . . Processor 1 | . 1 . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 6 | 2 1 3 . Energy Gun 2 | 1 . 1 . Energy Cannon . | . . . . Ballistic Gun 4 | 1 1 2 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . 1 . . Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . To Critical Strikes . | . . . . Average Slot Usage (%) 98 | . 98 100 77 Engine 7 | . 14 6 . Core 6 | . . 7 11 Flight 27 | . 27 28 22 Storage 13 | . 14 14 11 Processor 13 | . 13 14 11 Energy Gun 10 | . 3 12 11 Ballistic Gun 16 | . 24 15 11 Naked Turns . | . . . . Heaviest Build 49 | 13 49 29 29 Greatest Support 20 | 20 20 10 10 Greatest Overweight (x) 4 | . 4 2 2 Average Overweight (x) 1 | . 1 2 2 Largest Inventory Capacity 20 | 8 20 15 15 Average Capacity 14 | 6 13 15 15 Most Carried 12 | 5 7 12 11 Average Carried 8 | 2 4 10 11 Final Capacity 15 | 8 15 15 15 Final Carried 11 | 2 4 11 11 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 517 | 156 268 93 . Remotely . | . . . . Salvage Created 416 | . 381 35 . Parts 29 | . 23 6 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 12 | . 9 3 . Guns 12 | . 9 3 . Classes Destroyed 3 | . 2 1 . Watcher 1 | . 1 . . Swarmer 3 | . . 3 . Grunt 9 | . 9 . . Best Kill Streak 5 | . 5 3 . Combat Bots Only 5 | . 5 3 . Max Kills in Single Turn 2 | . 1 2 . Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 39 | . 34 2 3 Missed 10 | . 7 2 1 Damage Taken 278 | . 259 3 16 Core 71 | . 63 . 8 Absorbed by Shields . | . . . . Ignored by Resistances 83 | . 79 . 4 Core Remaining (%) 87 | 100 . 74 . Volleys Fired 28 | . 25 3 . Largest 2 | . 2 2 . Hottest 76 | . 60 76 . Shots Fired 56 | . 50 6 . Gun 56 | . 50 6 . Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 50 | . 45 5 . Thermal 6 | . 5 1 . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 20 | . 17 20 . Robot Miss Streak 1 | . 1 . . Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 44 | . 41 3 . Core Hits 24 | . 21 3 . Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 1 | . 1 . . Destroy 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 552 | . 492 60 . Guns 546 | . 492 54 . Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 6 | . . 6 . Kinetic 476 | . 436 40 . Thermal 70 | . 56 14 . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 3 | . . 3 . Shots . | . . . . Rammed 2 | . . 2 . Targets Rammed 2 | . . 2 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 75 | . 75 40 . Average Temperature 22 | . 22 22 . Received Heat Transfer 198 | . 186 . 12 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 162 | . 125 37 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 254 | . 254 102 71 Initial 17 | . . 17 . Average 39 | . 93 26 20 Maximum Alert Level 1 | . 1 . . Low Security (%) 97 | 100 85 100 100 Level 1 2 | . 14 . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 2 . 2 Investigation 4 | . 2 . 2 Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 2 | . 2 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 19 | . 15 2 2 Peak Tracking Total 6 | . 6 1 2 Tactical Retreats . | . . . . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Most Traps Carried 4 | . . 4 4 Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 4 | . 3 . 1 Terminals 4 | . 3 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 17 | . 14 . 3 Successful 14 | . 11 . 3 Failed 3 | . 3 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 2 | . . . 2 Terminals 17 | . 14 . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 14 | . 11 . 3 Record 6 | . 3 . 3 Emergency Access Points 1 | . 1 . . Alert Level 1 | . 1 . . Dispatch Records 1 | . 1 . . Maintenance Status 1 | . 1 . . Recall Reinforcements 1 | . 1 . . Hauler Manifests 1 | . 1 . . Zone Layout 2 | . 2 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 3 . 1 Full Trace Events 4 | . 3 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies 2 | . . 2 . Largest Group 2 | . . 2 2 Highest-Rated Group 45 | . . 45 45 Highest-Rated Ally 31 | . . 31 31 Total Orders . | . . . . Ally Attacks 7 | . . . 7 Total Damage 108 | . . . 108 Kills 2 | . . . 2 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 2103 | 39 427 1514 123 Spaces Moved 1124 | 39 183 833 69 Core 17 | 17 . . . Treads . | . . . . Legs . | . . . . Wheels 26 | 22 4 . . Hover . | . . . . Flight 1081 | . 179 833 69 Fastest Speed 50 | 50 80 177 177 Average Speed 169 | 66 157 177 177 Slowest Speed 317 | 80 317 177 177 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 34 | 3 29 97 9 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1259 | 50 274 866 69 Wait 55 | . 48 7 . Move 1121 | 38 182 832 69 Hop . | . . . . Pick Up 25 | 6 7 12 . Fast Attach 2 | 2 . . . Attach 7 | 4 3 . . Detach 2 | . 2 . . Swap 8 | . 3 5 . Drop 9 | . 4 5 . Fire 28 | . 25 3 . Melee . | . . . . Ram 2 | . . 2 . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 1 exit: Sto) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 40 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Discovered new exit (range 15) 307 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 14) 467 | -10/Materials | Entered Mines 542 | -10/Mines | Found a hidden stash of uninstalled traps 597 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1254 | -10/Mines | Discovered new exit (range 6) 1279 | -10/Mines | Learned location of Storage (-9) 1482 | -10/Mines | Discovered new exit (range 6) 1981 | -10/Mines | Entered Materials 1981 | -9/Materials | Accompanied by 2 allies 1981 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1982 | -9/Materials | Identified exit to Storage 1986 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2104 | -9/Materials | Self-destructed Last Messages --------------- >>Query(Caves) Approximately 15% of the subsurface cave systems surrounding [Complex 0b1] were incorporated into the initial construction of [Complex 0b10], but many more remain untouched. These caves are occupied by [Derelict] robots. Recent activity suggests there could be more substantial populations deeper in the caves. >>Query(Complex 0b1) Primary subterranean facilities below the faux [Human] city, developed over the several decades following deployment of Project [Seraph] in 2211. Surrounding the complex are cave systems and old mining tunnels now populated by Derelicts. 02003_ ALERT: Suspicious activity at Terminal M009. Dispatching Investigation squad. 02072_ G-34 Mercenary suffers critical hit (Burn). 02072_ G-34 Mercenary destroyed. 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[ # """ # | | ?????????#! @ g S" # | | ?????????#! # """ # | | ?????????##! ######### # """ # | | ??????????#### #########+# # | | ?????????????# # ######### | | ?????????????# # !!! # # | | ?????????????# + !!! ! # """ # | | ?????????????# # !! # """ =# | | ?????????????# #######+### """ # | | ?????????????# # # | | ?????????????# + # | | ?????????????# # # | | ??????????######+## ###### "" # | | ??????????# # #????# "T # | | ??????????# #####????# "" # | | ??????????# #????????# # | | ??????????# #????????######### | | ??????????# #????????????????? | | ??????????#########????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StorageHellfireDetonator Manual? 0 Play Time 00:18:16 Cumulative 2.6 hours Start 2024.08.02 @ 23:14:40 End 2024.08.02 @ 23:45:10 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fde72abf-72a5-4807-b8b9-5809a53de1d5