Cogmind - Beta 11.2 @@@ ROGUE MODE // 2022.12.27 @ 12:17:09 Player: Cipherpunk Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (27) 135 Value Destroyed (426) 426 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4221 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 28/300 Energy 99/100 System Corruption 9% Temperature Cool (6) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Cloaking Device Improved Hacking Suite Improved Hacking Suite Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System Cooled Airjet Cooled Airjet Cooled Aerolev Unit > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Advanced Signal Interpreter Transmission Jammer Improved Reaction Control System System Shield > --- WEAPON ----------- Mining Claw > --- INVENTORY -------- Improved Gravmag System Improved Trap Scanner Terrain Scanner Advanced Terrain Scan Processor Layered Light Armor Plating Force Field Hacking Suite Improved System Restoration Module Rocket Array Remote Datajack [Rating: 56] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Nuclear Core Propulsion Gravmag System Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Hacking Suite Device Transmission Jammer Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Rocket Array Special Weapon Mining Laser Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Slots Evolved 8 | . . 2 2 . 2 . . 2 Power 1 | . . . . . . . . 1 Propulsion 3 | . . 1 . . 1 . . 1 Utility 4 | . . 1 2 . 1 . . . Weapon . | . . . . . . . . . Parts Attached 75 | 5 5 6 5 . 8 2 26 18 Power 12 | . 2 1 2 . 1 1 4 1 Engine 7 | . 2 1 1 . . . 3 . Core 5 | . . . 1 . 1 1 1 1 Reactor . | . . . . . . . . . Propulsion 28 | . 2 3 1 . 3 1 12 6 Treads 1 | . . . . . 1 . . . Leg 1 | . . . . . 1 . . . Wheel 9 | . . . . . 1 . 8 . Hover 9 | . . . . . . . 3 6 Flight 8 | . 2 3 1 . . 1 1 . Utility 22 | 1 . . 1 . 4 . 7 9 Device 9 | 1 . . . . 1 . 4 3 Storage 3 | . . . . . 1 . 1 1 Processor 3 | . . . . . . . 1 2 Hackware 3 | . . . . . 1 . 1 1 Protection 4 | . . . 1 . 1 . . 2 Artifact . | . . . . . . . . . Weapon 13 | 4 1 2 1 . . . 3 2 Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 4 | 1 1 2 . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 3 | . . . 1 . . . 1 1 Special Weapon 3 | 3 . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . . . . . . 2 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 1 2 Parts Lost 35 | . 1 3 2 2 . 3 11 13 Power 4 | . . 1 . . . . 1 2 Propulsion 19 | . . 2 2 2 . 1 5 7 Utility 9 | . . . . . . 2 4 3 Weapon 3 | . 1 . . . . . 1 1 Highest Loss Streak 8 | . 1 2 2 4 . 3 5 8 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 60 | . 83 73 48 7 46 42 61 63 Engine 3 | . 14 7 2 . . . 3 3 Core 2 | . . . 6 2 5 3 1 2 Leg 1 | . 16 . . . 4 3 . . Wheel 4 | . . . . . 5 3 17 . Hover 9 | . . . . . . . 2 19 Flight 4 | . 11 33 26 5 . 1 . . Device 6 | . 9 . . . 5 3 9 8 Storage 4 | . 14 11 8 . 5 3 4 2 Processor 5 | . . . . . . . . 12 Hackware 7 | . . . . . 4 7 10 9 Protection 2 | . . . . . 5 7 3 . Ballistic Gun 1 | . . 22 4 . . . . . Special Weapon 1 | . 16 . . . . . . . Slashing Weapon 1 | . . . . . . . 3 2 Naked Turns 120 | . . . . 52 39 . . 29 Heaviest Build 24 | 14 13 12 12 6 19 19 22 24 Greatest Support 60 | 20 20 12 12 8 20 16 60 43 Greatest Overweight (x) 6 | 4 2 . . . 1 1 6 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 5 10 10 10 10 Average Capacity 7 | 8 8 8 7 5 9 7 8 7 Most Carried 10 | 8 8 8 8 5 5 5 10 10 Average Carried 6 | 6 7 7 7 5 1 3 6 6 Final Capacity 10 | 8 8 8 5 5 10 5 5 5 Final Carried 8 | 8 8 6 5 5 1 5 4 5 Class Distribution -------------------- 68% | Mutant 18% | Hacker-Scout 8% | Hacker-Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Hacker-Scout | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Matter Collected 732 | 394 18 49 30 52 . . 108 81 Remotely . | . . . . . . . . . Salvage Created 604 | 194 14 75 30 . . . 108 183 Parts 76 | 24 10 13 3 . . . 14 12 Haulers Intercepted 1 | . . . . . . . 1 . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Combat Hostiles Destroyed 12 | . 3 5 . . . . 1 3 Melee 4 | . . . . . . . 1 3 Guns 6 | . 1 5 . . . . . . Cannons 2 | . 2 . . . . . . . Classes Destroyed 9 | 3 1 . 1 . . . 2 2 Worker 2 | 1 . . . . . . 1 . Builder 1 | . . . . . . . . 1 Tunneler 9 | 9 . . . . . . . . Hauler 1 | . . . . . . . 1 . Recycler 1 | 1 . . . . . . . . Operator 1 | . . . 1 . . . . . Swarmer 8 | . 3 5 . . . . . . Sentry 1 | . . . . . . . . 1 Programmer 3 | . . . . . . . 1 2 Best Kill Streak 5 | 3 2 5 1 . . . 1 2 Combat Bots Only 5 | . 2 5 . . . . 1 2 Max Kills in Single Turn 2 | 2 1 1 1 . . . 1 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Damage Taken 3998 | . 253 209 259 341 40 127 998 1771 Core 1848 | . 72 48 119 310 40 127 280 852 Absorbed by Shields 39 | . . . . . . . 39 . Redirected to Shielding 128 | . . . . . . . 98 30 Core Remaining (%) 63 | 100 71 88 . 22 . . 36 . Volleys Fired 51 | 26 11 9 5 . . . . . Largest 2 | 2 2 2 2 . . . . . Hottest 200 | 200 200 40 40 . . . . . Shots Fired 94 | 52 14 18 10 . . . . . Gun 80 | 48 4 18 10 . . . . . Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special 14 | 4 10 . . . . . . . Kinetic 80 | 48 4 18 10 . . . . . Thermal 14 | 4 10 . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 7 | 5 2 6 7 . . . . . Robot Miss Streak 4 | 4 4 2 3 . . . . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 63 | 26 4 9 7 . . . 3 14 Core Hits 35 | 12 3 5 3 1 . . 4 7 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes . | . . . . . . . . . Melee Attacks 21 | . . . . . . . 3 18 Impact . | . . . . . . . . . Slashing 21 | . . . . . . . 3 18 Piercing . | . . . . . . . . . Sneak Attacks 3 | . . . . . . . 2 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1243 | 378 91 105 88 8 . . 177 396 Guns 512 | 304 15 105 88 . . . . . Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 516 | . . . . . . . 161 355 Ramming 71 | 2 4 . . 8 . . 16 41 Kinetic 512 | 304 15 105 88 . . . . . Thermal 144 | 72 72 . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 516 | . . . . . . . 161 355 Piercing . | . . . . . . . . . Highest Corruption 9 | . . . 1 1 . . 3 9 Average Corruption 1 | . . . 1 1 . . 2 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 12 | . . . . 1 . . 5 6 Message Errors 5 | . . . . . . . 1 4 Matter Fused 1 | . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . 1 . Energy Discharges 3 | . . . . . . . 2 1 Data Loss (minor) 2 | . . . . 1 . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 1 | . . . . . . . . 1 Impact 1 | . . . . . . . . 1 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 30 | . . . . 3 . . 8 19 Shots . | . . . . . . . . . Rammed 13 | . . . . 3 . . 4 6 Targets Rammed 15 | 1 1 . . 3 . . 4 6 Kicked 2 | 1 1 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 248 | 56 248 3 . . . . 132 . Average Temperature 102 | 29 135 3 . . . . 78 . Received Heat Transfer 655 | . . 15 9 81 12 . 187 351 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | 1 . . . . . . . . Heat Transferred 300 | 150 150 . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Peak Influence 357 | 40 114 278 357 156 75 45 98 166 Initial 156 | . 9 48 117 156 60 26 31 . Average 45 | 15 58 125 181 83 63 24 33 35 Maximum Alert Level 1 | . . 1 1 . . . . . Low Security (%) 97 | 100 100 73 58 100 100 100 100 100 Level 1 2 | . . 26 41 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . 1 1 1 2 . . 2 3 Investigation . | . . . . . . . . . Extermination 4 | . . . . . . . 1 3 Reinforcement 6 | . 1 1 1 2 . . 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Distress Signals 6 | . 1 2 1 1 . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 111 | . 7 23 24 16 1 5 11 24 Peak Tracking Total 16 | . 3 12 16 11 1 5 5 5 Tactical Retreats 16 | . 1 2 3 1 . . 3 6 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Traps Triggered 7 | . . . 1 2 1 . 1 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . 1 . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Machines Disabled 1 | . 1 . . . . . . . Max in Single Turn 1 | . 1 . . . . . . . Garrison Access 3 | . . . . . . . 1 2 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Machines Accessed 4 | . . . . 1 . . 1 2 Terminals 1 | . . . . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . . . 1 2 Total Hacks 10 | . . . . 4 . . 2 4 Successful 6 | . . . . 3 . . 1 2 Failed 4 | . . . . 1 . . 1 2 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 4 | . . . . 4 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 6 | . . . . . . . 2 4 Terminal Hacks 3 | . . . . 3 . . . . Unreport Threat 3 | . . . . 3 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 2 Seal Access 3 | . . . . . . . 1 2 Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 1 | . . . . 1 . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Turns Passed 3101 | 601 194 141 116 80 260 108 491 1110 Spaces Moved 4054 | 390 177 301 228 173 244 143 496 1902 Core 270 | 17 . . . 98 73 28 1 53 Treads . | . . . . . . . . . Legs 502 | 373 54 . . . 75 . . . Wheels 458 | . . . . . 96 51 311 . Hover 1940 | . . . . . . . 91 1849 Flight 884 | . 123 301 228 75 . 64 93 . Fastest Speed 32 | 120 37 34 32 34 50 40 40 38 Average Speed 63 | 125 67 34 33 44 100 68 85 49 Slowest Speed 350 | 250 200 34 34 50 130 115 350 170 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 29 | . 2 18 5 2 . 2 . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 14 36 41 37 55 7 77 18 40 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 5 | 1 4 . . . . . . . Melee . | . . . . . . . . . Projectile 5 | 1 4 . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Total 4394 | 445 221 302 258 174 259 149 559 2027 Wait 70 | . 4 2 3 . 4 3 3 51 Move 3994 | 389 172 267 218 168 244 139 495 1902 Hop 24 | . 2 15 4 2 . 1 . . Pick Up 66 | 13 9 3 6 . 2 4 11 18 Fast Attach 39 | . 4 1 2 . 3 2 12 15 Attach 27 | 1 1 5 2 . 5 . 10 3 Detach 15 | . 2 . 5 . . . 6 2 Swap 9 | 4 . . 1 . . . 4 . Drop 63 | 11 15 . 12 1 1 . 11 12 Fire 51 | 26 11 9 5 . . . . . Melee 21 | . . . . . . . 3 18 Ram 13 | . . . . 3 . . 4 6 Kick 2 | 1 1 . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory -6/Factory (discovered 2 exits: *Low x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 602 | -11/Scrapyard | Entered Materials 603 | -10/Materials | Build established: Mutant 783 | -10/Materials | Discovered new exit (range 15) 796 | -10/Materials | Entered another Materials area 796 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 932 | -9/Materials | Discovered new exit (range 12) 937 | -9/Materials | Entered another Materials area 937 | -8/Materials | Evolved 2 slots: Utility x2 1052 | -8/Materials | Discovered new exit (range 4) 1053 | -8/Materials | Entered Storage 1105 | -8/Storage | Core integrity fell below 50% 1112 | -8/Storage | Lost 4 parts (4n) 1125 | -8/Storage | Discovered new exit (range 16) 1133 | -8/Storage | Entered Factory 1133 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1393 | -7/Factory | Sucked down chute 1393 | -7/Factory | Entered Waste 1402 | -7/Waste | Spotted C-40 Crusher 1442 | -7/Waste | Spotted C-40 Crusher 1447 | -7/Waste | Spotted C-40 Crusher 1454 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1456 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1459 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1469 | -7/Waste | Spotted C-40 Crusher 1479 | -7/Waste | Spotted C-40 Crusher 1480 | -7/Waste | Spotted C-40 Crusher 1490 | -7/Waste | Lost 3 parts (1n2u) 1497 | -7/Waste | Discovered new exit (range 12) 1501 | -7/Waste | Entered Factory 1815 | -7/Factory | Lost 5 parts (1p1n3u) 1851 | -7/Factory | Core integrity fell below 50% 1869 | -7/Factory | Found Prototype Launcher 1870 | -7/Factory | Identified Rocket Array 1970 | -7/Factory | Discovered new exit (range 15) 1992 | -7/Factory | Entered another Factory area 1992 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2001 | -6/Factory | Lost 3 parts (2n1w) 2317 | -6/Factory | Build established: Hacker-Scout 2634 | -6/Factory | Lost 4 parts (1p1n2u) 2891 | -6/Factory | Discovered new exit (range 4) 2893 | -6/Factory | Identified exit to Lower Caves 2922 | -6/Factory | Build established: Mutant 3000 | -6/Factory | Discovered exit to Lower Caves (range 11) 3068 | -6/Factory | Core integrity fell below 50% 3073 | -6/Factory | Released all parts (7) 3078 | -6/Factory | Core integrity fell below 20% 3102 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 03066_ K-01 Serf cleans the DSF Access. 03066_ R-10 Processor collects Lgt. Treads. 03068_ Mining Claw destroyed. 03070_ R-10 Processor collects Target Analyzer. 03072_ K-01 Serf collects debris. 03072_ Cld. Aerolev Unit destroyed. 03073_ R-10 Processor collects Imp. Heat Sink. 03073_ Released Transmission Jammer. 03073_ Released Enh. Optical Array. 03073_ Released Adv. Signal Interpreter. 03073_ Released System Shield. 03073_ Released Med. Storage Unit. 03073_ Released Utility Shielding. 03073_ Released Rocket Array. 03075_ Slammed into K-01 Serf. 03076_ Slammed into R-10 Processor. 03078_ M-28 Smith repairs P-60 Hacker. 03080_ Slammed into K-01 Serf. 03090_ Power Conduit explodes. 03090_ Y-54 Guardian destroyed. Map ----- +----------------------------------------------------+ | ?????????????????#########???????# ## """""" # | | ?????????????????# / #???????# ## """""" # | | ?????????????????# #???????# ## """""" # | | ?????????????????# #???????# ## # | | ?????????????????# ! #???????# + [ # | | ?????????????????# #???????# #######+###### | | ?????????????????# ######### #### #?? | | ?????????????????# # ### | | ?????????????????# = # | | | ?????????????????# > + % | | ?????????????????# # | | ?????????????????# # ### | | ?????????????????# ##### ######### #?? | | ?????????????????# #####+#####???### ##### | | ?????????????????# # #????## %# | | ?????????????????# # #????# %/ | | ?????????????????# / # !!! #????#T # ! | | ?????????????????# # !!! ####### # | | ?????????????????#####+### !! ## # | | ?????????????????????# #?# ## # | | ?????????????????????# #?# ## # | | ???????????????????### ### ## ###### | | ???????????????????# ##+######### #????##### | | ??????############## #????????? | | ??????# + YY #????????? | | ??????# """"""""" ## @ #????????? | | ??????# ## ##+#########/###########? | | ??????# """"""""" ### u## # ! #? | | ??????# #?# u ## # """ #? | | ??????# """"""""" #?# ## # "R" #? | | ??????# #?# ## # " " #? | | ??????######+######?# ## # #? | | ?????????# ##### # # #? | | ??# ###### # #? | | ??# # ! #? | | ??######## [ ########" #? | | ########## ! ##### #??????# #? | | ### #############??????# [! #? | | ### #?????????## [ #? | | #?????????# "###? | | ##+#?????????## ##??? | | " """ #????????????# # # #??? | | " """ #????????????##### ## ####??? | | """ #????????????????########?????? | | #?????????????????????????????? | | !########## #?????????????????????????????? | | #????????? ???????????????????????????? | | #??????????#####??????????????????????????? | | #?????????????????????????????????????????? | | !! #?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 150 Propulsion Shielding 66 Utility Shielding 33 Evasion (%) 67 Offensive Hacking 22 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MicroDataAccelerator Manual? 0 Play Time 01:01:20 Cumulative 136.1 hours Start 2022.12.27 @ 10:51:14 End 2022.12.27 @ 12:17:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 121 Rogue 121 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 58 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(125)|SATURATION(100) Steam 1 RUN: ea9e3924-ad31-4cc2-8031-380d8f5396e1