Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.28 @ 15:55:39 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (33) 165 Value Destroyed (893) 893 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3118 Bonus ------- None Cogmind --------- Core Integrity 316/550 Matter 290/300 Energy 240/240 System Corruption 0% Temperature Cool (130) Movement Walking (150) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit > --- WEAPON (2) ------- Precision Beam Rifle Precision Beam Rifle > --- INVENTORY (22) --- Nuclear Core Light Treads Light Treads Light Treads Light Treads Light Treads Improved Heat Sink Advanced Sensor Array Hardened Light Armor Plating Hardened Light Armor Plating Improved Shield Generator Improved Shield Generator Improved Shield Generator Decoy Drone Bay (16/16) EM Pulse Gun Pulse Rifle Beam Cannon Heavy Assault Rifle Improved Assault Rifle Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit > --- WEAPON ----------- Precision Beam Rifle Precision Beam Rifle > --- INVENTORY -------- Nuclear Core Light Treads Light Treads Light Treads Light Treads Light Treads Improved Heat Sink Hardened Light Armor Plating Hardened Light Armor Plating Improved Shield Generator Improved Shield Generator Improved Shield Generator Decoy Drone Bay EM Pulse Gun Precision Beam Rifle Beam Cannon Light Assault Rifle Light Assault Rifle Improved Assault Rifle Advanced Assault Cannon Advanced Assault Cannon [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Precision Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 2 | . . . . . 2 Weapon . | . . . . . . Parts Attached 35 | 6 2 . 4 1 22 Power 6 | 1 . . . 1 4 Engine 4 | 1 . . . 1 2 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 10 | 2 . . . . 8 Treads 2 | 2 . . . . . Leg 8 | . . . . . 8 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 2 . 4 . 4 Device 3 | . . . 1 . 2 Storage 7 | 1 2 . 3 . 1 Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 8 | 2 . . . . 6 Energy Gun 3 | . . . . . 3 Energy Cannon 1 | . . . . . 1 Ballistic Gun 3 | 2 . . . . 1 Ballistic Cannon 1 | . . . . . 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 1 . 2 Parts Lost 5 | . . . . . 5 Power 1 | . . . . . 1 Propulsion 2 | . . . . . 2 Utility . | . . . . . . Weapon 2 | . . . . . 2 Highest Loss Streak 2 | . . . . . 2 Average Slot Usage (%) 97 | . 95 100 97 100 96 Engine 9 | . 14 14 14 14 3 Core 2 | . . . . . 5 Treads 16 | . 28 28 28 28 . Leg 13 | . . . . . 32 Device 3 | . . . 2 . 6 Storage 25 | . 23 28 22 28 27 Energy Gun 1 | . . . . . 4 Ballistic Gun 20 | . 28 28 28 28 10 Naked Turns . | . . . . . . Heaviest Build 68 | 12 40 40 40 42 68 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 2 | . . . . 1 2 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 22 | 6 16 16 16 16 22 Average Capacity 17 | 5 12 16 13 16 22 Most Carried 22 | 4 7 10 12 13 22 Average Carried 12 | 2 4 9 8 12 18 Final Capacity 22 | 6 16 16 16 16 22 Final Carried 21 | 4 7 10 10 13 21 Class Distribution -------------------- 61% | Mutant 32% | Hauler-Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hauler-Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Scr Mat Min Exi Min Mat Matter Collected 957 | 267 . 53 . 131 506 Remotely . | . . . . . . Salvage Created 1263 | 77 84 3 . 268 831 Parts 68 | 1 4 1 . 14 48 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 2 | . . . . 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Combat Hostiles Destroyed 28 | . 2 . . 6 20 Guns 25 | . 2 . . 6 17 Cannons 3 | . . . . . 3 Classes Destroyed 7 | 1 1 1 . 1 3 Worker 1 | . . 1 . . . Hauler 1 | . . . . . 1 Recycler 3 | 1 . . . . 2 Swarmer 10 | . . . . . 10 Grunt 16 | . 2 . . 5 9 Duelist 1 | . . . . 1 . Sentry 1 | . . . . . 1 Best Kill Streak 6 | 1 2 1 . 2 6 Combat Bots Only 6 | . 2 . . 2 6 Max Kills in Single Turn 1 | 1 1 1 . 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Damage Taken 1748 | . 46 30 . 261 1411 Core 256 | . . . . 22 234 Absorbed by Shields 89 | . . . . . 89 Core Remaining (%) 95 | 100 . . . 91 . Volleys Fired 106 | 5 5 . . 22 74 Largest 2 | 2 2 . . 2 2 Hottest 122 | 40 40 . . 40 122 Shots Fired 212 | 10 10 . . 44 148 Gun 180 | 10 10 . . 44 116 Cannon 32 | . . . . . 32 Launcher . | . . . . . . Special . | . . . . . . Kinetic 158 | 10 10 . . 44 94 Thermal 54 | . . . . . 54 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 16 | 5 10 . . 13 16 Robot Miss Streak 4 | 1 1 . . 4 3 Penetration Max . | . . . . . . Secondary Targets 5 | . . . . 1 4 Max Gunslinging Chain 1 | . . . . 1 1 Shots Hit Robots 150 | 8 8 . . 29 105 Core Hits 64 | 2 4 . . 18 40 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2137 | 81 71 6 . 286 1693 Guns 1654 | 81 71 . . 279 1223 Cannons 470 | . . . . . 470 Explosions . | . . . . . . Melee . | . . . . . . Ramming 13 | . . 6 . 7 . Kinetic 1397 | 81 71 . . 279 966 Thermal 727 | . . . . . 727 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 3 | . . . . . 3 Impact . | . . . . . . Kinetic 3 | . . . . . 3 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 5 | . . 2 . 3 . Targets Rammed 6 | . . 3 . 3 . Kicked . | . . . . . . Crushed 1 | . . 1 . . . Highest Temperature 219 | . 6 . . 25 219 Average Temperature 41 | . 6 . . 6 53 Received Heat Transfer 669 | . 24 18 . 108 519 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 1554 | . . . . . 1554 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Peak Influence 354 | 5 53 25 . 140 354 Initial 54 | . 3 20 . . 54 Average 94 | 1 42 23 . 77 148 Maximum Alert Level 1 | . . . . . 1 Low Security (%) 82 | 100 100 100 . 100 65 Level 1 17 | . . . . . 34 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 1 . . . 1 Investigation 1 | . . . . . 1 Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 44 | . 2 2 . 8 32 Peak Tracking Total 7 | . 2 2 . 3 7 Tactical Retreats 5 | . . . . 1 4 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Scr Mat Min Exi Min Mat Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Machines Accessed 4 | . . 1 1 . 2 Terminals 1 | . . . . . 1 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 12 | . . 1 1 . 10 Successful 8 | . . 1 1 . 6 Failed 4 | . . . . . 4 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual 2 | . . . . . 2 Terminals 2 | . . . . . 2 Fabricators . | . . . . . . Repair Stations 8 | . . . . . 8 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . . 1 1 . 1 Record 1 | . . . 1 . . Part Schematic 1 | . . . . . 1 Open Door 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . . . . 5 Scan Component 4 | . . . . . 4 Repair 1 | . . . . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . . . . 2 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 26 | . . . . . 26 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Scr Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders 2 | . . . 2 . . EXPLORE 1 | . . . 1 . . RETURN 1 | . . . 1 . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . Drone Launches 1 | . . . 1 . . Drone Recoveries 1 | . . . 1 . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Scr Mat Min Exi Min Mat Turns Passed 2231 | 97 175 360 501 226 872 Spaces Moved 1047 | 49 98 221 249 89 341 Core 7 | 7 . . . . . Treads 703 | 42 98 221 249 89 4 Legs 337 | . . . . . 337 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 150 Average Speed 160 | 144 160 160 160 175 159 Slowest Speed 180 | 160 160 160 160 180 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 4 19 39 86 24 28 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 3 | . . . . . 3 Melee . | . . . . . . Projectile 3 | . . . . . 3 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Total 1388 | 63 106 226 353 118 522 Wait 134 | . . 1 89 . 44 Move 1042 | 48 97 220 248 88 341 Hop . | . . . . . . Pick Up 44 | 4 2 2 7 3 26 Fast Attach 12 | 6 1 . 2 . 3 Attach 9 | . . . 1 . 8 Detach 1 | . . . 1 . . Swap 14 | . 1 . 1 1 11 Drop 20 | . . . 4 1 15 Fire 106 | 5 5 . . 22 74 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 6 | . . 3 . 3 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: Fac x3) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Met 8R-AWN 213 | -10/Materials | Discovered new exit (range 15) 273 | -10/Materials | Entered Mines 275 | -10/Mines | Followed 8R-AWN into the Mines 308 | -10/Mines | Build established: Mutant 415 | -10/Mines | Discovered new exit (range 10) 420 | -10/Mines | Found the Drone Emporium 431 | -10/Mines | Found Prototype Device 492 | -10/Mines | Learned 8 Materials zone layouts 528 | -10/Mines | Learned Materials trap positions 627 | -10/Mines | Discovered new exit (range 5) 633 | -10/Mines | Entered Exiles 659 | -10/Exiles | Discovered new exit (range 15) 677 | -10/Exiles | Welcomed by 8R-AWN 697 | -10/Exiles | Met EX-HEX 779 | -10/Exiles | Met EX-DEC 890 | -10/Exiles | Learned location of Zion (-7) 900 | -10/Exiles | Identified Decoy Drone Bay 949 | -10/Exiles | Discovered new exit (range 47) 1046 | -10/Exiles | Met EX-BIN 1134 | -10/Exiles | Entered Mines 1172 | -9/Mines | Learned 2 Materials zone layouts 1316 | -9/Mines | Discovered new exit (range 11) 1360 | -9/Mines | Entered Materials 1360 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1361 | -8/Materials | Identified exit to Factory 1362 | -8/Materials | Loaded intel: 21 trap records 1661 | -8/Materials | Build established: Hauler-Mutant 1675 | -8/Materials | Repaired Lgt. Treads 2232 | -8/Materials | Self-destructed Last Messages --------------- 02213_ S-10 Pest destroyed. 02213_ Switching to secondary target: Y-45 Defender. 02216_ K-01 Serf collects debris. 02216_ Flight Unit melted. 02216_ S-10 Pest destroyed. 02219_ Prc. Beam Rifle destroyed. 02220_ K-01 Serf collects debris. 02223_ S-10 Pest destroyed. 02223_ Switching to secondary target: Y-45 Defender. 02224_ U-05 Engineer destroyed. 02225_ K-01 Serf collects debris. 02228_ C-30 ARC bursts open, deploying its payload. 02228_ H-55 Commando unfolds itself. 02229_ K-01 Serf collects debris. 02230_ Penetrated by Slug. 02231_ K-01 Serf collects debris. 02231_ U-05 Engineer lays Concrete. 02231_ K-01 Serf collects debris. 02232_ Aluminum Leg destroyed. 02232_ K-01 Serf collects debris. 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Sensor Array | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BattleWeaponBuckler Manual? 0 Play Time 00:14:03 Cumulative 623.0 hours Start 2020.09.28 @ 15:45:54 End 2020.09.28 @ 15:55:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 956 Rogue 956 Adventurer 0 Explorer 0 Win Type - Total 59 Types 38/1/7/10/3/0/0/0/0 Lore% 93 Gallery% 94 Achievement% 82 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fe58a2ed-e0b7-4efb-850f-00e210baa68e