Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.03 @ 20:23:42 Player: Decinym Result: Destroyed by as-61151 with Assembled Blade Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (18) 90 Value Destroyed (415) 415 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 925 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 277/300 Energy 82/125 System Corruption 3% Temperature Warm (146) Movement Treading (160) Location -10/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Medium Storage Unit Experimental Sensor Array > --- WEAPON (2) ------- Medium Laser Beam Cannon > --- INVENTORY (10) --- Light Armor Plating Grenade Launcher Makeshift Spear Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Experimental Sensor Array > --- WEAPON ----------- Beam Cannon Makeshift Spear > --- INVENTORY -------- Light Ion Engine Light Treads Light Armor Plating Medium Laser Heavy Assault Rifle Grenade Launcher [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Experimental Sensor Array Storage Medium Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Piercing Weapon Makeshift Spear Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 25 | . 8 17 Power 2 | . . 2 Engine 2 | . . 2 Core . | . . . Reactor . | . . . Propulsion 8 | . 2 6 Treads 8 | . 2 6 Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 6 | . 4 2 Device 1 | . . 1 Storage 1 | . 1 . Processor 2 | . 1 1 Hackware . | . . . Protection 2 | . 2 . Artifact . | . . . Weapon 9 | . 2 7 Energy Gun 3 | . . 3 Energy Cannon 1 | . . 1 Ballistic Gun 3 | . 1 2 Ballistic Cannon . | . . . Launcher 1 | . 1 . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon 1 | . . 1 Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost 8 | . . 8 Power 1 | . . 1 Propulsion 4 | . . 4 Utility . | . . . Weapon 3 | . . 3 Highest Loss Streak 2 | . . 2 To Critical Strikes . | . . . Average Slot Usage (%) 98 | . 97 99 Engine 14 | . 14 14 Treads 27 | . 26 27 Device 3 | . . 6 Storage 14 | . 14 14 Processor 3 | . 2 5 Protection 5 | . 9 2 Energy Gun 11 | . 14 8 Energy Cannon 4 | . . 8 Ballistic Gun 10 | . 13 6 Piercing Weapon 2 | . . 4 Naked Turns . | . . . Heaviest Build 24 | 12 22 24 Greatest Support 40 | 20 40 40 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 10 | . 10 10 Average Capacity 9 | . 9 10 Most Carried 10 | . 10 10 Average Carried 8 | . 9 7 Final Capacity 10 | 8 10 10 Final Carried 10 | 6 10 3 Class Distribution -------------------- 80% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 507 | 200 66 241 Remotely . | . . . Salvage Created 631 | . 233 398 Parts 37 | . 18 19 Haulers Intercepted 1 | . 1 . Recyclers Shooed 1 | . . 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 16 | . 9 7 Guns 9 | . 6 3 Cannons 4 | . . 4 AOE 3 | . 3 . Classes Destroyed 8 | . 3 5 Builder 1 | . . 1 Hauler 1 | . 1 . Recycler 2 | . . 2 Swarmer 6 | . 6 . Grunt 5 | . 3 2 Sentry 2 | . . 2 Demolisher 1 | . . 1 Assembled 2 | . . 2 Best Kill Streak 4 | . 3 4 Combat Bots Only 3 | . 3 2 Max Kills in Single Turn 2 | . 2 2 Gunslinging 1 | . 1 . Exploded 1 | . 1 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 132 | . 52 80 Missed 31 | . 15 16 Damage Taken 1695 | . 357 1338 Core 269 | . 64 205 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 66 | . 29 37 Largest 2 | . 2 2 Hottest 110 | . 60 110 Shots Fired 128 | . 54 74 Gun 107 | . 51 56 Cannon 18 | . . 18 Launcher 3 | . 3 . Special . | . . . Kinetic 52 | . 26 26 Thermal 73 | . 25 48 Explosive 3 | . 3 . Electromagnetic . | . . . Robot Hit Streak 11 | . 11 10 Robot Miss Streak 4 | . 4 3 Penetration Max . | . . . Secondary Targets 2 | . 2 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 81 | . 38 43 Core Hits 36 | . 16 20 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 1 | . . 1 Burn 1 | . . 1 Melee Attacks 4 | . . 4 Impact . | . . . Slashing . | . . . Piercing 4 | . . 4 Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1187 | . 563 624 Guns 832 | . 370 462 Cannons 160 | . . 160 Explosions 193 | . 193 . Melee . | . . . Ramming 2 | . . 2 Kinetic 344 | . 157 187 Thermal 648 | . 213 435 Explosive 193 | . 193 . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 3 | . . 3 Average Corruption 1 | . . 1 Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 9 | . 1 8 Projectiles 8 | . . 8 Explosions 1 | . 1 . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 2 | . 1 1 Targets Rammed 2 | . 1 1 Kicked . | . . . Crushed . | . . . Highest Temperature 255 | . 150 255 Average Temperature 83 | . 53 95 Received Heat Transfer 381 | . 108 273 Effects 3 | . . 3 Interference 3 | . . 3 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 2 | . 1 1 Heat Transferred 1563 | . 475 1088 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Peak Influence 156 | . 152 156 Initial 41 | . . 41 Average 63 | . 73 52 Maximum Alert Level . | . . . Low Security (%) 100 | . 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . 2 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 27 | . 17 10 Peak Tracking Total 5 | . 5 3 Tactical Retreats . | . . . Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled 1 | . . 1 Max in Single Turn 1 | . . 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 1 | . 1 . Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 4 | . 4 . Successful 1 | . 1 . Failed 3 | . 3 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 4 | . 4 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . 1 . Robot Analysis 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Robot Analysis Total 1 | . 1 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 1550 | . 784 766 Spaces Moved 549 | 1 301 247 Core . | . . . Treads 523 | . 276 247 Legs 26 | 1 25 . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 120 | 120 120 160 Average Speed 158 | 120 156 160 Slowest Speed 160 | 120 160 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 36 | 2 57 50 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 4 | . . 4 Terrain Destroyed 11 | . 7 4 Melee 4 | . . 4 Projectile . | . . . AOE 7 | . 7 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 1108 | . 563 545 Wait 443 | . 216 227 Move 547 | . 300 247 Hop . | . . . Pick Up 7 | . 4 3 Fast Attach 9 | . 6 3 Attach 8 | . . 8 Detach . | . . . Swap 8 | . 2 6 Drop 14 | . 5 9 Fire 66 | . 29 37 Melee 4 | . . 4 Ram . | . . . Kick . | . . . Crush 2 | . 1 1 Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 44 | -10/Materials | Discovered new exit (range 10) 312 | -10/Materials | Build established: Mutant 517 | -10/Materials | Discovered new exit (range 8) 659 | -10/Materials | Discovered new exit (range 6) 785 | -10/Materials | Entered Mines 825 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1024 | -10/Mines | Assembled infested the area 1037 | -10/Mines | Core integrity fell below 50% 1046 | -10/Mines | Core integrity fell below 20% 1202 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1205 | -10/Mines | Found Prototype Device 1205 | -10/Mines | Identified Exp. Sensor Array 1551 | -10/Mines | Destroyed by as-61151 with Assembled Blade Last Messages --------------- 01202_ A damaged part is partially visible under some rubble. There's a note attached: "Everyone keeps telling us we should avoid high-traffic areas because that's where patrols are more likely to show up, but that doesn't do us much good if we can't spot those areas until they're on top of us... With this we can! Deliver it to Megawrench for repairs then we'll never be afraid of an ambush while sneaking around Materials again, ha." 01205_ Discarded Targeting Computer. 01205_ Acquired Prototype Device. 01205_ Identified Exp. Sensor Array. 01332_ The unstable cave ceiling collapses. 01463_ Hvy. Assault Rifle destroyed. 01476_ Destroyed Asb. Hover Unit. 01476_ as-89492 destroyed. 01479_ Acquired 19 matter. 01530_ Acquired 16 matter. 01543_ Lgt. Treads destroyed. 01543_ System corrupted by crushing effect (+1). 01548_ Imp. Ion Engine destroyed. 01548_ System corrupted by crushing effect (+2). Map ----- +----------------------------------------------------+ | ????????????????????? #???????????????????? | | ????????????????????? #????????????????????? | | ????????????????????? #?????????????????????? | | ?????????????????????# #??????????????????????? | | ????????????????????## #??????????????????????? | | ???????????????????## #???????????????????????? | | ???????????????????# ? ? #???????????????????????? | | ???????????????????# ? ##???????????????????????? | | ??????????????###### ##????????????????????????? | | ?????????????## # # ##?????????????????????????? | | ###?????????## ## ?#??????????????????????????? | | #?????????# #??????????????????????????? | | #???####### # ####???????????????????????? | | !#???#= # #????????????????? | | #???#%##### # # #????????????????? | | % #####%##??# ## #????????????????? | | % ##?### ? 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""" ?????# ####?## #???? | | #?# ##????????????? ??????# #"### ##??? | | #?# ##??????????????###??????#### #??? | | #?# ##????#####??????????????## #??? | | #?# ###### #######?????????# #??? | | #?## #?????????## ## #??? | | #??# aa#??????????###### #??? | | #??# ## #####@#???????????????## #??? | | #??# ##### #???# ################## #??? | | ###??#?#???## #???# ! | #??? | | ###### #????# #??#######################??? | | # #???# #???????????????????????????? | | # ######???## ### #???????????????????????????? | | # #???####??####?# #???????????????????????????? | | # ##### ##??????# #??????????????????????????? | | # #??????# #??????????????????????????? | | ###### ##?????## ##??????????????????????????? | | ????## #???????###???????????????????????????? | | ????# #?????????????????????????????????????? | | ????# ##?????????????????????????????????????? | | ????# ##??????????????????????????????????????? | | ????## ##???????????????????????????????????????? | | ?????####????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegrityExplosiveLaser Manual? 0 Play Time 00:09:19 Cumulative 358.4 hours Start 2024.01.03 @ 20:17:33 End 2024.01.03 @ 20:23:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 383 Rogue 383 Adventurer 0 Explorer 0 Win Type - Total 29 Types 16/3/4/1/2/0/3/0/0 Lore% 86 Gallery% 86 Achievement% 82 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 02f72c3a-b3c3-4c0e-9866-a0adefb34744