Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.08 @ 19:14:54 Player: cavemonk Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (78) 390 Value Destroyed (2114) 2114 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (181) 181 TOTAL SCORE: 4525 Bonus ------- High Alert Combat Kills 27 Aligned with FarCom 300 Friendly Fire -146 Cogmind --------- Core Integrity 0/400 Matter 225/300 Energy 184/265 System Corruption 6% Temperature Cool (361) Movement Treading (160) Location -9/Exiles Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Lightpack 2.0 > --- WEAPON (4) ------- Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (24) --- Reinforced Ion Engine Reinforced Ion Engine Light Treads Carbon-fiber Leg High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Compact Battery (300) Large Matter Pod (150) Large Matter Pod (144) Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Trap Reconfigurator Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Lightpack 2.0 > --- WEAPON ----------- Improved EM Shotgun Beamcaster AWS/Thermal > --- INVENTORY -------- Reinforced Ion Engine Reinforced Ion Engine Light Treads Light Treads Light Treads Light Treads High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Compact Battery Large Matter Pod Large Matter Pod Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Trap Reconfigurator Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle [Rating: 54] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Min Exi Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 2 | . . 2 . . Parts Attached 68 | 13 9 31 5 10 Power 9 | 1 1 6 1 . Engine 9 | 1 1 6 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 23 | 7 3 9 1 3 Treads 12 | . . 8 1 3 Leg . | . . . . . Wheel 11 | 7 3 1 . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 3 2 2 . 1 Device 1 | 1 . . . . Storage 7 | 2 2 2 . 1 Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 28 | 2 3 14 3 6 Energy Gun 12 | 2 . 7 1 2 Energy Cannon . | . . . . . Ballistic Gun 14 | . 2 6 2 4 Ballistic Cannon 2 | . 1 1 . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 3 . . Parts Lost 18 | . 4 4 3 7 Power 1 | . . . 1 . Propulsion 6 | . 2 1 . 3 Utility . | . . . . . Weapon 11 | . 2 3 2 4 Highest Loss Streak 7 | . 3 1 2 7 Average Slot Usage (%) 94 | . 98 96 91 92 Engine 11 | . 13 10 11 11 Treads 16 | . . 15 22 22 Wheel 6 | . 27 6 . . Storage 22 | . 28 22 22 18 Energy Gun 28 | . 22 30 30 23 Ballistic Gun 8 | . 2 8 6 16 Ballistic Cannon 1 | . 2 2 . . Naked Turns . | . . . . . Heaviest Build 88 | 17 79 86 88 88 Greatest Support 43 | 32 32 40 43 43 Greatest Overweight (x) 4 | 2 4 3 2 2 Average Overweight (x) 1 | . 2 2 1 1 Largest Inventory Capacity 24 | 8 20 20 20 24 Average Capacity 19 | 5 19 20 20 21 Most Carried 24 | 8 20 20 20 24 Average Carried 18 | 4 16 19 19 19 Final Capacity 24 | 8 20 20 20 24 Final Carried 20 | 8 20 20 19 17 Class Distribution -------------------- 64% | Hauler-Gunner 31% | Hauler-Mutant 3% | Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Gunner | -9/Materials Hauler-Gunner | -9/Mines Hauler-Mutant | -9/Exiles Resources | -11 -10 -9 -9 -9 ----------- Run | Scr Mat Mat Min Exi Matter Collected 1762 | 261 173 1229 45 54 Remotely . | . . . . . Salvage Created 3282 | 135 602 1586 635 324 Parts 184 | 15 22 103 27 17 Haulers Intercepted 5 | . 1 4 . . Recyclers Shooed 6 | 1 2 2 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Min Exi Combat Hostiles Destroyed 52 | . 9 27 8 8 Guns 44 | . 7 23 6 8 Cannons 3 | . 1 2 . . AOE 2 | . . . 2 . Classes Destroyed 14 | 2 3 6 1 2 Worker 3 | . . 2 1 . Builder 2 | . . 2 . . Tunneler 3 | 3 . . . . Hauler 5 | . 1 4 . . Recycler 6 | 1 1 2 2 . Operator 1 | . . 1 . . Watcher 5 | . 1 4 . . Swarmer 6 | . . 6 . . Grunt 27 | . 9 12 3 3 Brawler 3 | . . . 2 1 Duelist 5 | . . 1 3 1 Sentry 8 | . . 8 . . Hunter 1 | . . . . 1 Programmer 2 | . . . . 2 Thug 1 | . . . 1 . Best Kill Streak 11 | 3 3 11 7 8 Combat Bots Only 8 | . 2 8 4 8 Max Kills in Single Turn 3 | 1 1 2 3 1 Gunslinging . | . . . . . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Scr Mat Mat Min Exi Damage Taken 3422 | . 454 1065 367 1536 Core 546 | . 137 141 70 198 Absorbed by Shields . | . . . . . Core Remaining (%) 72 | 100 45 . . . Volleys Fired 152 | 6 41 76 13 16 Largest 4 | 2 2 4 3 4 Hottest 180 | 80 80 180 135 92 Shots Fired 465 | 12 81 283 35 54 Gun 442 | 12 78 263 35 54 Cannon 23 | . 3 20 . . Launcher . | . . . . . Special . | . . . . . Kinetic 179 | . 9 160 . 10 Thermal 45 | . . . 1 44 Explosive . | . . . . . Electromagnetic 241 | 12 72 123 34 . Robot Hit Streak 22 | 10 15 22 14 14 Robot Miss Streak 8 | . 2 8 4 2 Penetration Max . | . . . . . Secondary Targets 3 | . . 1 1 1 Max Gunslinging Chain 1 | . . 1 1 1 Autonomous 31 | . . . . 31 Shots Hit Robots 327 | 10 55 186 31 45 Core Hits 139 | 5 20 77 24 13 Critical Hits 4 | . . 4 . . Critical Kills 2 | . . 2 . . Critical Parts Destroyed 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5285 | 168 744 2309 928 1136 Guns 4517 | 137 724 2011 509 1136 Cannons 208 | . 20 188 . . Explosions 556 | 31 . 106 419 . Melee . | . . . . . Ramming 4 | . . 4 . . Kinetic 1184 | . 82 966 . 136 Thermal 1542 | 31 . 71 440 1000 Explosive . | . . . . . Electromagnetic 2555 | 137 662 1268 488 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . 1 1 2 6 Average Corruption 1 | . 1 1 1 2 Corruption Purged . | . . . . . Effects 24 | . . 5 9 10 Message Errors 13 | . . 1 7 5 Heat Flow Errors 3 | . . . . 3 Energy Discharges 4 | . . 1 2 1 Data Loss (minor) 1 | . . 1 . . Targeting Errors 3 | . . 2 . 1 Overload Shots . | . . . . . Overflow Damage 1 | . . . 1 . Projectiles . | . . . . . Explosions 1 | . . . 1 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 235 | . . 74 161 . Shots 6 | . . 2 4 . Rammed 1 | . . 1 . . Targets Rammed 1 | . . 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 469 | 54 174 469 255 355 Average Temperature 123 | 23 60 154 98 149 Received Heat Transfer 840 | . 246 282 60 252 Effects 12 | . . 11 . 1 Shutdowns 3 | . . 3 . . Energy Bleed 4 | . . 3 . 1 Interference 1 | . . 1 . . Matter Decay 2 | . . 2 . . Short Circuit 1 | . . 1 . . Damage (minor) 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted 4 | . 1 3 . . Combat Hostiles 3 | . 1 2 . . Parts Fried 27 | . 6 18 3 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . . 2 Heat Transferred 1982 | 100 . 100 487 1295 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 7 | 1 . 2 4 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Min Exi Peak Influence 456 | 20 220 456 88 . Average Influence 122 | 8 112 204 25 . Maximum Alert Level 2 | . 1 2 . . Low Security (%) 73 | 100 89 46 100 . Level 1 26 | . 10 52 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 3 3 1 . Investigation 2 | . . 2 . . Extermination . | . . . . . Reinforcement 4 | . 3 1 . . Assault 1 | . . . 1 . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Scr Mat Mat Min Exi Distress Signals 5 | . 1 4 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 97 | . 20 41 9 27 Peak Tracking Total 18 | . 4 11 4 18 Tactical Retreats 4 | . 2 2 . . Traps | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Min Exi Traps Triggered 2 | . 1 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -9 ---------- Run | Scr Mat Mat Min Exi Machines Disabled 6 | . . 3 . 3 Max in Single Turn 1 | . . 1 . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Scr Mat Mat Min Exi Machines Accessed 13 | . 2 9 . 2 Terminals 9 | . 1 8 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 42 | . 4 29 . 9 Successful 24 | . 2 13 . 9 Failed 18 | . 2 16 . . Catastrophic 6 | . . 6 . . Database Lockouts . | . . . . . Manual 27 | . 3 23 . 1 Terminals 30 | . 3 27 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Terminal Hacks 21 | . . 12 . 9 Record 8 | . . . . 8 Part Schematic 2 | . . 2 . . Prototype ID Bank 1 | . . 1 . . Branch Access Points 1 | . . 1 . . Terminal Index 1 | . . 1 . . Unreport Threat 3 | . . 3 . . Locate Traps 1 | . . 1 . . Hauler Manifests 1 | . . 1 . . Registered Prototypes 1 | . . 1 . . Zone Layout 1 | . . 1 . . EX-Prototype ID Bank 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . 1 1 . . Terminals 2 | . 1 1 . . Track 2 | . 1 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 1 9 . . Full Trace Events 2 | . . 2 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Scr Mat Mat Min Exi Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Scr Mat Mat Min Exi Total Allies 1 | . . . 1 . Largest Group 1 | . . . 1 . Highest-Rated Group 31 | . . . 31 . Highest-Rated Ally 31 | . . . 31 . Total Orders . | . . . . . Ally Attacks 7 | . . . 7 . Total Damage 103 | . . . 103 . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Min Exi Robot Analysis Total . | . . . . . Derelict Logs Recovered 3 | . . . 3 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -9 ------------- Run | Scr Mat Mat Min Exi Turns Passed 4062 | 129 514 1638 1175 606 Spaces Moved 1903 | 86 266 686 582 283 Core 13 | 13 . . . . Treads 1352 | . . 487 582 283 Legs . | . . . . . Wheels 538 | 73 266 199 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 110 180 160 Average Speed 168 | 92 118 173 186 189 Slowest Speed 200 | 150 140 200 200 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 48 | 4 46 54 93 45 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched 2 | . . . 2 . Spaces Dug . | . . . . . Terrain Destroyed 21 | 1 . 5 15 . Melee . | . . . . . Projectile . | . . . . . AOE 21 | 1 . 5 15 . Actions | -11 -10 -9 -9 -9 --------- Run | Scr Mat Mat Min Exi Total 2452 | 121 385 966 646 334 Wait 184 | 2 47 91 43 1 Move 1899 | 85 265 685 581 283 Hop . | . . . . . Pick Up 80 | 9 17 32 3 19 Fast Attach 27 | 9 3 13 1 1 Attach 22 | . 3 6 4 9 Detach 6 | . . 3 . 3 Swap 19 | 4 3 12 . . Drop 62 | 6 6 47 1 2 Fire 152 | 6 41 76 13 16 Melee . | . . . . . Ram 1 | . . 1 . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines (discovered 2 exits: [*Mat] / *Exi) -9/Exiles History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 15) 130 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Discovered new exit (range 13) 470 | -10/Materials | Build established: Hauler-Mutant 552 | -10/Materials | Core integrity fell below 50% 606 | -10/Materials | Lost 3 parts (1n2w) 630 | -10/Materials | Discovered new exit (range 9) 644 | -10/Materials | Entered another Materials area 644 | -9/Materials | Evolved 2 slots: Weapon x2 935 | -9/Materials | Destroyed 8 combat bots 1006 | -9/Materials | Build established: Hauler-Gunner 1364 | -9/Materials | Discovered new exit (range 4) 1744 | -9/Materials | Identified exit to Mines 2282 | -9/Materials | Entered Mines 2451 | -9/Mines | Learned Materials stockpile data 2572 | -9/Mines | Learned location of Zion (-7) 2668 | -9/Mines | Learned 2 Materials zone layouts 2740 | -9/Mines | Discovered new exit (range 15) 2996 | -9/Mines | Met a Derelict testing a Signal Generator 3043 | -9/Mines | Core integrity fell below 50% 3441 | -9/Mines | Build established: Hauler-Mutant 3447 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3449 | -9/Mines | Discovered new exit (range 5) 3457 | -9/Mines | Entered Exiles 3507 | -9/Exiles | Met 8R-AWN 3535 | -9/Exiles | Met EX-HEX 3631 | -9/Exiles | Met EX-BIN 3663 | -9/Exiles | Aligned with FarCom system 3665 | -9/Exiles | Given EX-Vault access code 3711 | -9/Exiles | Opened EX-Vault 3763 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3792 | -9/Exiles | Exiles lab attacked by MAIN.C 3887 | -9/Exiles | Found Lightpack 2.0 3891 | -9/Exiles | Found AWS/Thermal 3917 | -9/Exiles | Found Trap Reconfigurator 4053 | -9/Exiles | Core integrity fell below 20% 4063 | -9/Exiles | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- 04048_ Penetrated by Slug. 04050_ System corrupted: Hvy. Assault Rifle targeting data glitched. 04053_ Overheating: Energy bleed (-42). 04053_ Penetrated by Slug. 04053_ AWS/Thermal destroyed. 04054_ Penetrated by Slug. 04054_ Imp. Treads destroyed. 04054_ Lgt. Treads destroyed. 04055_ Penetrated by Slug. 04056_ P-60 Hacker resets H-55 Commando, system corruption cleaned. 04057_ G-34 Mercenary destroyed. 04057_ Switching to secondary target: G-34 Mercenary. 04058_ Penetrated by Slug. 04059_ System corrupted: Energy discharge (-71). 04059_ Slug penetrates G-34 Mercenary. 04060_ Penetrated by Slug. 04062_ Slug penetrates H-55 Commando. 04062_ H-55 Commando destroyed. 04062_ G-34 Mercenary destroyed. 04063_ Hvy. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | ??????????????#""X" #????????????????????? | | ??????????????#" #????????????????????? | | ??????????????#" ## #????????????????????? | | ??????????????#""""""?# #?#########??????????? | | ??????????????##"###??# #?#"""""""#??????????? | | ??????????????? ??????# #?#"""""""#??????????? | | ??????????????????????# #?#"""""""#??????????? | | ?????????????????????## ###"" """"#??????????? | | ?????????????????????#" """"#??????????? | | ?????????????????????#" """#??????????? | | ?????????????????????#" """#??????????? | | ?????????????????????#" """#??????????? | | ?????????????????????#" """#??????????? | | ?????????????????????#" """##?????????? | | ?????????????????????## """""?????????? | | ??????????????????????# """##?????????? | | ??????????????????????#" "X" """""?????????? | | ??????????????????????#" """ # ?????????? | | ??????????????????????#" """""""""#??????????? | | ?????????????????????##" ###########??????????? | | ????????????????????##"" #????????????????????? | | ???????????????######"" #????????????????????? | | ??????????????##""""""" ##???????????????????? | | ?????????????""""" " "" ##????########??????? | | ?????????? "" """ #####"""""""""?#???? | | ???????? ["** % @ " """ """"#???? | | ?????? %!%[[% "" " ???? | | ?????? %=[h!g " """#??? | | ??????? *=|g%= " "#??? | | ??????? %! pg gb " "##?? | | ???????? = h h% ""### | | ???????? h gp= """""" """# | | ???????? gg ######""" [%= "# | | ????????? g" #?????#####""" # | | ????????? ""#??????????##""" | | ?????????? """#????????????#"""" | | ?????????? ???????????????##"" | | ?????????????????????????####"""" | | ?????????????????????????#""" | | ????????????????????????""" | | ??????????????????? | | ??????????????????? | | ???????????????????? " | | ???????????????????? " "" """ "" | | ?????????????????????"## ##""" " " ""#" "# | | ???????????????????????# ??#####""" """##"""""""## | | ???????????????????????#???????###""""###########? | | ?????????????????????????????????######??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 42 Recoil Reduction 2 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Med. Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DerelictGatlingAccelerator Manual? 0 Play Time 00:47:56 Cumulative 106.6 hours Start 2020.09.08 @ 18:28:49 End 2020.09.08 @ 19:14:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 68 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 30 Gallery% 52 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 17df45ac-979f-4ef1-8c21-fe63ac432c70