Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.24 @ 10:27:59 Player: Wyvric Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (168) 840 Value Destroyed (7376) 7376 Prototype IDs (43) 860 Alien Tech Used (0) 0 Bonus (4990) 4990 TOTAL SCORE: 22566 Bonus ------- High Alert Combat Kills 663 Follower Combat Kills 466 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Win 3000 Friendly Fire -39 Cogmind --------- Core Integrity 981/1600 Matter 265/300 Energy 92/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Biometal Heavy Treads > --- UTILITY (12) ----- Advanced Heat Sink Experimental Signal Interpreter Advanced Target Analyzer Core Analyzer Improved Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Energy Well (74) Improved Focal Shield Improved Component Analysis Suite Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Heavy Treads Centrium Wheel Centrium Wheel Centrium Wheel Centrium Wheel > --- UTILITY ---------- Advanced Cryofiber Web Advanced Coolant Injector Huge Storage Unit Experimental Signal Interpreter Advanced Target Analyzer Core Analyzer Improved Armor Integrity Analyzer Precision Energy Filter Advanced Weapon Cycler Light Regenerative Plating > --- WEAPON ----------- Matter Neutralizer Enhanced Nova Cannon Enhanced Nova Cannon Field Lobotomy Kit > --- INVENTORY -------- Improved Fusion Compressor Centrium Wheel Centrium Wheel Centrium Wheel High-density Centrium Wheel Advanced Heat Sink Energy Well Experimental Matter Compressor Advanced Cloaking Device Layered Heavy Armor Plating Improved Force Field Improved Force Field Improved Component Analysis Suite Long-range Tractor Beam Advanced Field Recycling Unit Variable Charge Gun Long-range Proton Cannon Long-range Proton Cannon HERF Cannon Compact HERF Cannon Compact HERF Cannon Matter Neutralizer Compact Tesla Bomb Launcher Compact Tesla Bomb Launcher [Rating: 180] Favorites ----------- Power Light Antimatter Reactor Engine Light Angular Momentum Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Carbon-fiber Leg Wheel Centrium Wheel Hover Unit Gravmag System Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Improved Armor Integrity Analyzer Hackware System Shield Protection Hardened Light Armor Plating Weapon Barrage Gun Energy Gun Plasma Rifle Energy Cannon Matter Neutralizer Ballistic Gun Barrage Gun Ballistic Cannon Heavy Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Field Lobotomy Kit Impact Weapon Power Maul Slashing Weapon Ripper Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 2 2 2 2 Power 2 | . . . . . . . . . . . . . . . . 1 . . 1 . Propulsion 4 | . . . . . 2 . . . . . . . . . . . 2 . . . Utility 10 | . . . . . 2 2 . . . . 2 . . . . 1 . . 1 2 Weapon 2 | . . . . . . . . . . . . . . . . . . 2 . . Parts Attached 406 | 6 10 2 . 3 27 11 28 1 18 20 17 14 25 3 22 54 17 51 53 24 Power 29 | 1 1 . . . 3 1 1 . . 1 1 . 4 . 1 2 2 5 6 . Engine 8 | 1 1 . . . 2 1 . . . . 1 . 1 . . 1 . . . . Core 13 | . . . . . 1 . 1 . . 1 . . 3 . . 1 2 3 1 . Reactor 8 | . . . . . . . . . . . . . . . 1 . . 2 5 . Propulsion 88 | 2 3 2 . . 8 5 11 . 5 5 2 3 2 . 2 12 8 2 8 8 Treads 31 | . 3 . . . 2 2 6 . 4 1 . 2 1 . 1 2 . 1 1 5 Leg 17 | 2 . . . . . . . . . 4 2 1 . . 1 7 . . . . Wheel 39 | . . 2 . . 6 3 5 . 1 . . . . . . 3 8 1 7 3 Hover 1 | . . . . . . . . . . . . . 1 . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 143 | 1 4 . . 3 10 4 11 1 6 4 7 7 12 1 7 20 5 19 11 10 Device 83 | . . . . 2 4 1 7 . 1 . 3 4 10 1 6 12 2 16 7 7 Storage 12 | 1 2 . . 1 1 . 1 . 2 . . . . . . 1 1 1 1 . Processor 16 | . . . . . 1 2 1 . 2 2 2 . . . . . 2 1 1 2 Hackware 5 | . . . . . 1 . . . . . . . . . . 3 . . . 1 Protection 27 | . 2 . . . 3 1 2 1 1 2 2 3 2 . 1 4 . 1 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 146 | 2 2 . . . 6 1 5 . 7 10 7 4 7 2 12 20 2 25 28 6 Energy Gun 20 | 1 1 . . . 1 . . . . . . . . . 2 10 1 3 1 . Energy Cannon 51 | . . . . . . . 2 . 2 . . . . . 3 4 . 15 19 6 Ballistic Gun 23 | 1 1 . . . 2 . 1 . 2 6 2 3 3 2 . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . 1 . Launcher 23 | . . . . . 1 . 2 . . 2 1 . 2 . 3 2 . 6 4 . Special Weapon 11 | . . . . . . . . . 3 2 1 . . . 1 . . 1 3 . Impact Weapon 7 | . . . . . . . . . . . . . 1 . 1 4 1 . . . Slashing Weapon 10 | . . . . . 2 1 . . . . 3 1 1 . 2 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . 1 . . . . . . . . . . . Parts Lost 101 | . 2 . . . 11 1 16 1 . 4 9 . 7 . 6 9 . 2 24 9 Power 12 | . . . . . 1 . 2 . . . . . 1 . 1 . . 1 6 . Propulsion 35 | . . . . . 4 1 7 . . 4 4 . 2 . 3 3 . . 5 2 Utility 35 | . 1 . . . 2 . 5 1 . . 4 . 3 . 1 5 . . 7 6 Weapon 19 | . 1 . . . 4 . 2 . . . 1 . 1 . 1 1 . 1 6 1 Highest Loss Streak 17 | . 1 . . . 8 1 5 1 . 2 3 . 4 . 2 4 . 2 17 5 To Critical Strikes 1 | . . . . . . . 1 . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 96 100 100 100 96 93 88 89 91 92 94 99 96 100 88 96 98 96 86 73 Engine 2 | . 14 14 14 14 8 7 . . . . 1 6 3 . . 1 2 . . . Core 1 | . . . . . . . 3 . . . 4 . 2 6 1 5 7 7 . . Reactor 1 | . . . . . . . . . . . . . . . 4 3 . 1 10 . Treads 10 | . 18 18 . . 1 7 19 23 23 14 . 13 15 20 7 2 . 2 3 5 Leg 6 | . 8 . . . . . . . . 15 25 13 5 . 5 16 2 . . . Wheel 6 | . . 9 28 28 33 22 9 7 6 . . . . . . 1 29 23 18 8 Device 10 | . . . . 13 13 7 2 7 7 1 5 8 16 13 19 9 14 17 15 18 Storage 7 | . 18 14 14 14 9 7 7 7 7 7 6 6 6 6 6 5 5 4 5 7 Processor 18 | . . . . . . 8 21 15 11 16 28 30 26 26 26 18 15 16 16 18 Protection 7 | . 6 14 14 . 11 6 6 12 18 19 8 5 3 6 . 5 5 3 2 . Energy Gun 2 | . 5 14 14 14 2 . . . . . . . . . 6 4 3 5 . . Energy Cannon 2 | . . . . . . . 2 7 2 . . . . . 2 1 . 10 10 14 Ballistic Gun 6 | . 22 14 14 14 4 . 2 . 9 14 4 12 12 . . . . . . . Launcher 1 | . . . . . . . 6 7 2 . . . . . . . 1 . 2 . Slashing Weapon 1 | . . . . . 7 14 1 . . . 4 . . 5 1 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 188 | 14 33 32 32 50 62 58 61 58 68 63 64 65 71 71 75 85 119 158 188 153 Greatest Support 225 | 20 40 40 32 32 58 52 98 10 106 84 73 60 88 88 88 71 96 96 100 225 Greatest Overweight (x) 8 | 2 1 . . 1 1 1 5 5 6 1 1 1 1 . 2 8 3 3 2 2 Average Overweight (x) 1 | . . . . . . 1 2 5 5 . . . . . 1 1 1 1 1 1 Largest Inventory Capacity 25 | 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 Average Capacity 19 | 6 8 15 15 19 20 20 20 20 20 20 20 20 20 20 20 20 24 25 25 22 Most Carried 25 | 6 15 15 15 20 20 18 19 19 20 20 20 20 20 20 20 20 25 25 25 24 Average Carried 18 | 4 7 15 14 18 18 12 15 17 19 18 19 19 19 20 19 19 24 24 22 13 Final Capacity 25 | 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 5 Final Carried 25 | 6 15 15 15 20 17 17 15 18 20 20 20 20 20 20 18 20 25 22 18 5 Class Distribution -------------------- 36% | Mutant 23% | Derelict-Mutant 21% | Scavenger-Mutant 7% | Gunner 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Assassin | -8/Materials Gladiator | -7/Factory Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Mutant | -4/Factory Gunner | -3/Research Gunner | -2/Research Gunner | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Matter Collected 7094 | 238 339 . 260 30 220 166 639 15 101 513 162 181 694 . 434 804 123 872 1145 158 Remotely 1690 | . . . . . . . . . . . . . 64 . 84 364 123 449 606 . Salvage Created 6668 | . 625 . . . 390 . 356 . . 412 218 301 355 . 382 965 123 897 1470 174 Parts 303 | . 33 . . . 20 . 16 . . 19 11 6 16 . 14 52 1 38 64 13 Haulers Intercepted 1 | . . . . . . . . . . . . . . . . 1 . . . . Recyclers Shooed 3 | . . . . . . . . . . . . . . . . 1 . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 70 | . . . . . . . 22 . . 11 . 3 12 . 22 . . . . . Prevented 5 | . . . . . . . . . . 5 . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Combat Hostiles Destroyed 138 | . 15 . . . 11 . 16 . . 14 5 1 9 . 10 21 1 14 17 4 Melee 6 | . . . . . 2 . 1 . . . 3 . . . . . . . . . Guns 36 | . 15 . . . 3 . . . . 5 . 1 4 . 4 2 . 2 . . Cannons 24 | . . . . . . . 1 . . 1 . . . . 2 . . 9 10 1 AOE 65 | . . . . . 6 . 14 . . 8 2 . 5 . 3 18 1 2 4 2 Classes Destroyed 19 | . 2 . . . 4 . 2 . . 3 2 . . . 1 3 . 2 . . Worker 10 | . . . . . . . . . . . 1 . . . . 3 . . 4 2 Builder 5 | . . . . . . . . . . . . . . . . 1 . 1 3 . Tunneler 1 | . . . . . . . . . . . . . . . . . . 1 . . Hauler 1 | . . . . . . . . . . . . . . . . 1 . . . . Recycler 6 | . . . . . 1 . . . . . . . . . . 2 1 . 2 . Minesweeper 1 | . . . . . . . . . . 1 . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . 1 . . . . Drone 2 | . . . . . . . . . . . . . . . 2 . . . . . Watcher 5 | . . . . . . . . . . . 1 . . . . 2 . 1 1 . Swarmer 35 | . 2 . . . 1 . 6 . . 4 . . 4 . 2 10 . . 4 2 Cutter 3 | . . . . . 3 . . . . . . . . . . . . . . . Grunt 44 | . 13 . . . 4 . 4 . . 8 3 . 5 . 3 4 . . . . Brawler 5 | . . . . . . . 3 . . . . . . . 1 1 . . . . Duelist 1 | . . . . . . . . . . 1 . . . . . . . . . . Sentry 9 | . . . . . 2 . 2 . . . . . . . 1 1 . 2 1 . Specialist 4 | . . . . . . . . . . . . . . . . . . 1 3 . Hunter 8 | . . . . . 1 . . . . . . . . . 1 . . 4 2 . Programmer 26 | . . . . . . . . . . 1 2 1 . . . 5 1 7 7 2 Behemoth 1 | . . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 17 | . 3 . . . 5 . 4 . . 4 3 1 6 . 4 9 2 6 17 3 Combat Bots Only 8 | . 3 . . . 4 . 4 . . 4 1 1 6 . 4 5 1 5 8 2 Max Kills in Single Turn 5 | . 1 . . . 2 . 2 . . 2 1 1 2 . 1 5 1 1 5 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . 2 . 2 . . 2 1 . 2 . 1 5 1 1 2 2 Melee 1 | . . . . . 1 . 1 . . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Hostile Shots Fired 1321 | . 80 . . . 110 2 172 3 . 58 71 4 90 . 51 46 4 135 284 211 Missed 401 | . 17 . . . 36 1 62 2 . 22 20 . 22 . 18 12 . 37 69 83 Damage Taken 19896 | . 711 . . . 1590 67 1815 25 . 662 932 61 1067 . 577 1555 81 1978 5130 3645 Core 2853 | . 163 . . . 441 . 246 . . 88 125 . 129 . 78 105 37 219 603 619 Absorbed by Shields 1196 | . . . . . . . 335 . . . . . 205 . 87 46 . 161 362 . Reduced by Siege Mode 128 | . . . . . . . . . . . . . . . . . . 70 34 24 Redirected to Shielding 152 | . 50 . . . . . 36 . . 32 34 . . . . . . . . . Ignored by Resistances 183 | . . . . . . . . . . 18 86 . 37 . 42 . . . . . Regen/Repaired (Parts) 300 | . . . . . . . . . . . 39 . . . . . 23 121 117 . Core Remaining (%) 65 | 100 . . . 34 19 . . . . 52 . . . . 60 89 96 83 58 61 Volleys Fired 372 | . 52 . . . 30 . 45 . . 33 4 2 28 . 34 27 4 55 49 9 Largest 4 | . 2 . . . 2 . 2 . . 2 2 2 2 . 2 2 1 4 4 1 Hottest 450 | . 60 . . . 90 . 102 . . 56 56 56 58 . 140 294 46 396 450 120 Shots Fired 625 | . 102 . . . 31 . 54 . . 53 8 4 53 . 52 33 4 118 103 10 Gun 293 | . 102 . . . 28 . 9 . . 36 2 4 50 . 29 13 . 19 1 . Cannon 192 | . . . . . . . 3 . . . . . . . 7 6 . 85 81 10 Launcher 126 | . . . . . 3 . 42 . . 11 3 . 3 . 15 14 4 13 18 . Special 14 | . . . . . . . . . . 6 3 . . . 1 . . 1 3 . Kinetic 209 | . 89 . . . 15 . 9 . . 36 2 4 50 . 4 . . . . . Thermal 213 | . . . . . . . . . . . . . . . 26 18 . 94 66 9 Explosive 106 | . . . . . 3 . 42 . . 17 6 . 3 . 15 14 4 2 . . Electromagnetic 92 | . 13 . . . 13 . 3 . . . . . . . 6 1 . 21 34 1 Robot Hit Streak 17 | . 10 . . . 5 . 9 . . 10 1 5 13 . 10 5 . 13 17 6 Robot Miss Streak 5 | . 4 . . . 5 . 3 . . 2 1 . 2 . 3 1 . 4 4 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . 1 . . . . . . . Shots Hit Robots 395 | . 69 . . . 34 1 20 . . 36 13 9 42 . 29 15 1 64 56 6 Core Hits 313 | . 29 . . . 15 . 58 . . 30 17 4 20 . 24 37 2 34 38 5 Critical Kills 4 | . 1 . . . . . . . . 1 . . . . . . . . 1 1 Critical Parts Destroyed 5 | . . . . . . . . . . . . . 3 . . 1 1 . . . Critical Strikes 23 | . 1 . . . 2 . . . . 2 5 . 3 . 3 1 1 3 1 1 Burn 5 | . . . . . . . . . . . . . . . 3 . . 2 . . Meltdown 2 | . . . . . . . . . . . . . . . . . . . 1 1 Destroy 5 | . 1 . . . . . . . . 1 . . 3 . . . . . . . Corrupt 1 | . . . . . . . . . . . . . . . . . . 1 . . Smash 2 | . . . . . . . . . . . . . . . . 1 1 . . . Sever 8 | . . . . . 2 . . . . 1 5 . . . . . . . . . Melee Attacks 141 | . . . . . 43 2 3 . . . 48 5 . . 11 21 8 . . . Impact 32 | . . . . . . . . . . . . . . . 4 20 8 . . . Slashing 109 | . . . . . 43 2 3 . . . 48 5 . . 7 1 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . . . . . . 1 2 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . 4 1 . . . . . . . . . . . . . . Damage Inflicted 20259 | . 962 . . . 1174 32 1875 . . 1906 1253 360 1055 . 1177 3133 261 3113 3348 610 Guns 3688 | . 907 . . . 327 . 154 . . 552 17 94 759 . 397 212 . 269 . . Cannons 4839 | . . . . . . . 55 . . . . . . . 116 123 . 2114 2127 304 Explosions 9678 | . 55 . . . 355 . 1594 . . 1281 636 . 296 . 582 2551 183 730 1219 196 Melee 1807 | . . . . . 492 32 72 . . . 538 266 . . 82 247 78 . . . Ramming 112 | . . . . . . . . . . . . . . . . . . . 2 110 Kinetic 2565 | . 771 . . . 181 . 154 . . 552 17 94 759 . 37 . . . . . Thermal 5452 | . 55 . . . 74 . . . . . . . . . 401 313 . 2261 1848 500 Explosive 7587 | . . . . . 281 . 1594 . . 1281 636 . 296 . 582 2551 183 183 . . Electromagnetic 2601 | . 136 . . . 146 . 55 . . . . . . . 75 22 . 669 1498 . Impact 238 | . . . . . . . . . . . . . . . . 160 78 . . . Slashing 1704 | . . . . . 492 32 72 . . 73 600 266 . . 82 87 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 18 | . . . . . 5 . . . . . . 1 1 1 1 17 1 15 12 18 Average Corruption 2 | . . . . . 5 . . . . . . 1 1 1 1 10 1 5 8 4 Corruption Purged 22 | . . . . . . . . . . . . . . . . 17 . 5 . . Corruption Blocked 1 | . . . . . . . . . . 1 . . . . . . . . . . Effects 124 | . . . . . 1 . . . . . . 9 7 2 33 37 2 7 16 10 Message Errors 32 | . . . . . . . . . . . . 1 3 1 10 8 1 . 6 2 Matter Fused 31 | . . . . . . . . . . . . 2 2 . 11 8 . 3 3 2 Heat Flow Errors 13 | . . . . . . . . . . . . 2 1 1 2 5 . . 1 1 Energy Discharges 13 | . . . . . 1 . . . . . . 1 1 . 5 1 1 1 2 . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . 2 . Parts Fused 2 | . . . . . . . . . . . . . . . 2 . . . . . Data Loss (minor) 8 | . . . . . . . . . . . . 2 . . . 3 . 1 2 . Data Loss (major) 6 | . . . . . . . . . . . . 1 . . 1 4 . . . . Misfires 5 | . . . . . . . . . . . . . . . 1 3 . . . 1 Alerts 1 | . . . . . . . . . . . . . . . . . . . . 1 Misdirections 6 | . . . . . . . . . . . . . . . . 3 . . . 3 Weapon Failures 5 | . . . . . . . . . . . . . . . 1 2 . 2 . . Overload Shots 6 | . . . . . . . . . . . . . . . . 6 . . . . Overflow Damage 874 | . . . . . 80 . 49 . . 29 29 47 . . 62 213 87 58 174 46 Projectiles 221 | . . . . . . . . . . . . . . . . . . 58 117 46 Explosions 308 | . . . . . 76 . 35 . . 29 19 . . . . 83 9 . 57 . Melee 345 | . . . . . 4 . 14 . . . 10 47 . . 62 130 78 . . . Knockbacks 3 | . . . . . . . . . . . . . . . . 1 1 . . 1 Impact 3 | . . . . . . . . . . . . . . . . 1 1 . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 621 | . . . . . 102 . 110 . . 37 31 . 42 . 39 . . 72 97 91 Shots 26 | . . . . . 3 . 6 . . 2 1 . 2 . 1 . . 5 5 1 Rammed 8 | . . . . . . . . . . . . . . . . . . . 1 7 Targets Rammed 9 | . . . . . . . . . . . . . . . . . . . 1 8 Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . . . 1 Highest Temperature 422 | . 90 . . . 86 . 27 . . 17 1 224 145 267 204 277 64 400 422 153 Average Temperature 93 | . 39 . . . 38 . 6 . . 4 1 76 64 135 50 94 32 141 127 61 Received Heat Transfer 2144 | . 342 . . . 396 . 318 . . 189 150 . 391 . 59 71 . 21 207 . Effects 7 | . . . . . . . . . . . . . . . . 3 . 1 3 . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . 1 1 . Interference 5 | . . . . . . . . . . . . . . . . 3 . . 2 . Siege Activations 7 | . . . . . . . . . . . . . . . . . . 3 3 1 Total Turns 104 | . . . . . . . . . . . . . . . . . . 49 41 14 Longest Duration 22 | . . . . . . . . . . . . . . . . . . 20 22 14 Robots Corrupted 3 | . . . . . . . . . . . . . . . . . . 1 2 . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . 1 2 . Parts Fried 18 | . . . . . 1 . . . . . . . . . . 3 . 5 9 . Impact Corruptions 7 | . . . . . . . . . . . . . . . . 5 2 . . . Robots Melted 4 | . . . . . . . . . . . . . . . 1 1 . . 1 1 Combat Hostiles 4 | . . . . . . . . . . . . . . . 1 1 . . 1 1 Parts Melted 23 | . . . . . . . . . . . . . . . 2 3 . 4 10 4 Heat Transferred 5866 | . 100 . . . 100 . . . . . . . . . 1098 422 . 2407 1517 222 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . 1 . . . 1 . . . . . . . . . . . . 2 1 . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Peak Influence 829 | . 314 63 . . 245 121 . . . . 141 . . . . 829 526 564 632 390 Initial 406 | . . 63 . . . 97 . . . . 3 . . . . 66 406 276 317 335 Average 212 | . 176 63 . . 84 114 . . . . 38 . . . . 233 496 344 468 286 Maximum Alert Level 3 | . 1 . . . 1 . . . . . . . . . . 3 2 2 2 1 Low Security (%) 56 | 100 51 100 . 100 96 100 . . . . 100 . . . . 67 . . . 33 Level 1 25 | . 48 . . . 3 . . . . . . . . . . 4 . 83 25 66 Level 2 17 | . . . . . . . . . . . . . . . . 25 100 16 75 . Level 3 . | . . . . . . . . . . . . . . . . 2 . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 31 | . 5 . . . 4 . . . . . 3 . . . . 4 1 6 6 2 Investigation 9 | . 4 . . . 2 . . . . . . . . . . 1 . 1 . 1 Extermination 8 | . . . . . . . . . . . 2 . . . . 2 . 2 1 1 Reinforcement 13 | . 1 . . . 2 . . . . . 1 . . . . 1 . 3 5 . Assault 1 | . . . . . . . . . . . . . . . . . 1 . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . 1 Construction Impeded 3 | . . . . . . . . . . . 1 . . . . . . 1 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Distress Signals 14 | . 2 . . 1 2 . . . . . 1 . . . . 2 . 3 2 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 243 | . 26 . . 3 21 2 22 1 . 15 16 1 10 . 14 24 1 23 40 24 Peak Tracking Total 19 | . 5 . . 2 7 1 7 1 . 4 6 1 7 . 5 6 1 8 8 19 Tactical Retreats 19 | . 1 . . . 3 . 1 1 . 1 4 . 1 . . 2 . 2 2 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Traps Triggered 13 | . 4 . . . 2 1 . . . . . . . . . 1 . 4 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . 1 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . 1 . . . . . . . . . Triggered 3 | . . . . . . . . . . 1 1 . . . . . . 1 . . Most Traps Carried 1 | . . . . 1 1 . . . . 1 1 . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Machines Disabled 13 | . . . . . . . . . . . 1 . . . . 7 . 3 1 1 Max in Single Turn 2 | . . . . . . . . . . . 1 . . . . 2 . 2 1 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . 1 . . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Machines Accessed 39 | . 6 . 2 . 4 3 . . 1 . 5 . 1 4 1 4 1 2 1 4 Terminals 21 | . 5 . . . 3 2 . . . . 1 . . . 1 3 . 2 1 3 Fabricators 3 | . . . . . . 1 . . . . 1 . . . . 1 . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . 1 . . . . . 1 . . 1 Total Hacks 120 | . 17 . 10 . 15 7 . . 6 . 9 . 1 30 1 13 1 3 1 6 Successful 81 | . 8 . 10 . 9 4 . . 6 . 4 . 1 30 1 5 1 1 . 1 Failed 38 | . 8 . . . 6 3 . . . . 5 . . . . 8 . 2 1 5 Catastrophic 11 | . 2 . . . 1 . . . . . 2 . . . . . . 1 1 4 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . Manual 38 | . 17 . 1 . 9 1 . . 3 . 1 . . . . 3 . 2 1 . Terminals 56 | . 16 . . . 13 5 . . . . 1 . . . 1 11 . 3 1 5 Fabricators 6 | . . . . . . 2 . . . . 2 . . . . 2 . . . . Repair Stations 3 | . . . . . . . . . . . 3 . . . . . . . . . Recycling Units 3 | . 1 . . . 2 . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . 2 . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . 1 . . . . . 1 . . 1 Terminal Hacks 62 | . 6 . 10 . 3 2 . . 6 . . . 1 30 1 2 . 1 . . Record 21 | . . . 9 . . . . . . . . . . 11 1 . . . . . Part Schematic 18 | . 3 . . . . . . . 6 . . . . 9 . . . . . . Robot Schematic 7 | . . . . . . . . . . . . . . 7 . . . . . . Prototype ID Bank 4 | . 1 . . . . . . . . . . . . 3 . . . . . . Open Door 1 | . . . . . . . . . . . . . 1 . . . . . . . Level Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . Branch Access Points 4 | . 1 . . . 1 1 . . . . . . . . . . . 1 . . Terminal Index 1 | . . . . . . . . . . . . . . . . 1 . . . . Alert Level 2 | . . . . . 1 . . . . . . . . . . 1 . . . . Zone Layout 2 | . . . . . 1 1 . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . 1 . . . . . . . . . 2 . . . . Load Schematic 2 | . . . . . . 1 . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . . . . . . . 1 . . . . Repair Station Hacks 2 | . . . . . . . . . . . 2 . . . . . . . . . Scan Component 1 | . . . . . . . . . . . 1 . . . . . . . . . Repair 1 | . . . . . . . . . . . 1 . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . 2 . . . . . . . . . Insert Component 1 | . . . . . . . . . . . 1 . . . . . . . . . Analyze 1 | . . . . . . . . . . . 1 . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . 1 . . 1 Seal Access 2 | . . . . . . . . . . . . . . . . . 1 . . 1 Unauthorized Hacks 9 | . 2 . . . 5 1 . . . . . . . . . 1 . . . . Terminals 7 | . 1 . . . 4 1 . . . . . . . . . 1 . . . . Track 1 | . . . . . 1 . . . . . . . . . . . . . . . Assimilate 2 | . . . . . 2 . . . . . . . . . . . . . . . Botnet 4 | . 1 . . . 1 1 . . . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . . . . . . . . . . . . . Tunnel 2 | . 1 . . . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 24 | . 4 . . . 3 3 . . . . 4 . . . . 4 . 2 1 3 Full Trace Events 2 | . . . . . . . . . . . . . . . . 1 . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . 3 . . . . 7 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 34 | . 3 . . . . . . . 21 . 1 . . 9 . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . . . . . 152 . . . . Total Part Build Rating 5 | . . . . . . . . . . . . . . . . 5 . . . . Parts Repaired 1 | . . . . . . . . . . . 1 . . . . . . . . . Time 32 | . . . . . . . . . . . 32 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Total Allies 7 | . . . . 1 . . 2 . . . . . . . 1 . . 1 2 . Largest Group 2 | . . . . 1 . . 2 . . . . . . . 1 1 . 1 1 . Highest-Rated Group 178 | . . . . 31 . . 52 . . . . . . . 85 85 . 137 178 . Highest-Rated Ally 178 | . . . . 31 . . 32 . . . . . . . 85 85 . 137 178 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 64 | . . . . 16 . . 11 . . . . . . . 6 6 . 7 18 . Total Damage 2620 | . . . . 192 . . 408 . . . . . . . 240 323 . 231 1226 . Kills 21 | . . . . 7 . . 4 . . . . . . . 4 2 . . 4 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Field Lobotomies 4 | . . . . . . . . . . . . . . . 1 . . 1 2 . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . 1 . . 2 1 . 1 . 1 . . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Turns Passed 21631 | 89 857 149 672 438 660 286 1998 677 1799 1701 1020 2015 1384 135 3805 1391 259 944 712 640 Spaces Moved 11418 | 67 458 111 663 347 385 237 1321 433 1116 871 523 841 574 82 1223 655 162 548 365 436 Core 150 | 25 . . . . . . . . . . . . . . . . . . . 125 Treads 3813 | . 263 60 . . 2 . 147 . 9 525 . 841 574 82 1223 50 . . 1 36 Legs 1574 | 42 195 . . . . . . . . 346 523 . . . . 468 . . . . Wheels 5881 | . . 51 663 347 383 237 1174 433 1107 . . . . . . 137 162 548 364 275 Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 100 100 100 95 105 110 155 155 122 122 160 160 160 160 120 99 110 90 50 Average Speed 160 | 109 143 132 100 114 100 109 125 155 156 146 125 231 205 160 294 163 110 118 123 111 Slowest Speed 320 | 190 240 160 100 115 240 115 240 155 170 240 195 240 240 160 320 320 125 150 225 225 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . 2 . . . . Exploration Rate (%) 49 | 4 80 20 93 55 47 6 98 53 87 91 12 75 68 74 99 21 5 19 17 12 Regions Visited 20 Branch Regions 11 Pre-discovered Areas 4 | . 1 . . . 1 . . . 1 . . . . 1 . . . . . . Known Exits Taken 8 | . 1 . . . 1 1 1 . . 1 1 . . . . . 1 . 1 . Unknown Exits Taken 12 | 1 . 1 1 1 . . . 1 1 . . 1 1 1 1 1 . 1 . . Scrap Searched 19 | . . . . 1 . . 4 2 4 2 . 1 2 . 3 . . . . . Spaces Dug 216 | . . . . . 26 . 24 . . 9 22 . . . 83 21 7 13 11 . Terrain Destroyed 899 | . 2 . . . 37 . 170 . . 68 49 . 23 . 169 196 49 73 26 37 Melee 82 | . . . . . 26 . . . . . 22 . . . 9 18 7 . . . Projectile 57 | . . . . . 1 . . . . 1 . . . . 1 3 . 26 23 2 AOE 760 | . 2 . . . 10 . 170 . . 67 27 . 23 . 159 175 42 47 3 35 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Total 13962 | 80 554 112 674 389 568 259 1590 439 1177 1242 789 896 721 84 1367 895 224 776 548 578 Wait 1185 | . 20 . . 26 60 2 151 2 6 301 172 25 88 . 71 83 . 72 41 65 Move 11397 | 66 457 110 662 346 384 236 1320 432 1115 870 522 840 573 81 1222 654 161 547 364 435 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 250 | 8 12 . 6 9 16 8 13 4 17 13 15 6 6 . 4 34 16 24 21 18 Fast Attach 35 | 4 2 . . . 3 1 2 . 3 1 4 2 1 . . 4 4 3 1 . Attach 145 | 2 3 . . . 10 8 15 1 4 8 6 4 7 . 5 18 6 10 18 20 Detach 19 | . . . . . . . 1 . 1 . . . 1 . 1 1 3 3 . 8 Swap 226 | . 5 2 . 3 14 2 11 . 11 11 7 8 17 3 17 32 7 38 34 4 Drop 151 | . 3 . 6 5 13 1 . . 20 5 10 4 . . 2 21 15 24 11 11 Fire 372 | . 52 . . . 30 . 45 . . 33 4 2 28 . 34 27 4 55 49 9 Melee 135 | . . . . . 38 1 3 . . . 48 5 . . 11 21 8 . . . Ram 1 | . . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 8 | . . . . . . . . . . . . . . . . . . . 1 7 Escape Stasis 8 | . . . . . . . . . . . . . . . . . . . 8 . Rewire 29 | . . . . . . . 29 . . . . . . . . . . . . . Trap 1 | . . . . . . . . . . . 1 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -3/Research (discovered 4 exits: *Res / Arm / Tes x2) -2/Research (discovered 2 exits: *Acc / *Qua) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 12) 645 | -10/Materials | Identified exit to Materials 645 | -10/Materials | Identified exit to Mines 755 | -10/Materials | Core integrity fell below 50% 866 | -10/Materials | Central database locked down 947 | -10/Materials | Entered Mines 1019 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1019 | -10/Mines | Discovered new exit (range 5) 1096 | -10/Mines | Entered Exiles 1129 | -10/Exiles | Discovered new exit (range 14) 1160 | -10/Exiles | Met 8R-AWN 1181 | -10/Exiles | Met EX-HEX 1243 | -10/Exiles | Met EX-DEC 1264 | -10/Exiles | Visited The Gauntlet 1436 | -10/Exiles | Discovered new exit (range 14) 1540 | -10/Exiles | Met EX-BIN 1556 | -10/Exiles | Aligned with FarCom system 1557 | -10/Exiles | Given EX-Vault access code 1582 | -10/Exiles | Opened EX-Vault 1591 | -10/Exiles | Found Field Lobotomy Kit 1612 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1768 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 1768 | -10/Exiles | Entered Mines 1769 | -9/Mines | Assembled infested the area 1771 | -9/Mines | Received a Mining Laser from a helpful Derelict 1789 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2083 | -9/Mines | Build established: Skirmisher 2098 | -9/Mines | Learned location of 1 exit from Materials 2104 | -9/Mines | Discovered new exit (range 6) 2150 | -9/Mines | Found a hidden stash of uninstalled traps 2206 | -9/Mines | Entered Materials 2206 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2207 | -8/Materials | Identified exit to Factory 2858 | -8/Materials | Core integrity fell below 50% 2866 | -8/Materials | Entered Factory 2866 | -7/Factory | Evolved 2 slots: Utility x2 2882 | -7/Factory | Identified exit to Storage 2882 | -7/Factory | Identified exit to Lower Caves 2893 | -7/Factory | Lost 8 parts (1p4n2u1w) 3152 | -7/Factory | Entered Lower Caves 3162 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3348 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3450 | -7/Lower Caves | Lost 4 parts (1p2n1u) 3453 | -7/Lower Caves | Build established: Mutant 4177 | -7/Lower Caves | Spotted B-75 Beast 4244 | -7/Lower Caves | Lost 4 parts (2n1u1w) 4384 | -7/Lower Caves | Destroyed B-75 Beast 4407 | -7/Lower Caves | Lost 5 parts (1p1n2u1w) 4602 | -7/Lower Caves | Identified exit to Lower Caves 5150 | -7/Lower Caves | Entered another Lower Caves area 5165 | -7/Lower Caves | Spotted B-75 Beast 5243 | -7/Lower Caves | Learned 4 Factory zone layouts 5526 | -7/Lower Caves | Discovered new exit (range 9) 5646 | -7/Lower Caves | Build established: Derelict-Mutant 5827 | -7/Lower Caves | Entered Zion 5855 | -7/Zion | Received a hallucinogenic algorithm 5987 | -7/Zion | Discovered new exit (range 15) 6433 | -7/Zion | Found Prototype Special Weapon 6434 | -7/Zion | Identified RU-N14's Throwing Claymores 6439 | -7/Zion | Found RU-N14's Throwing Claymores 6445 | -7/Zion | Found RU-N14's Throwing Claymores 6448 | -7/Zion | Found RU-N14's Throwing Claymores 6588 | -7/Zion | Learned location of Quarantine (-2) 6649 | -7/Zion | Rebuked by Imprinter 7626 | -7/Zion | Entered Proximity Caves 8228 | -6/Proximity Caves | Identified exit to Factory 9327 | -6/Proximity Caves | Entered Factory 9327 | -6/Factory | Evolved 2 slots: Utility x2 9328 | -6/Factory | Identified exit to Lower Caves 9499 | -6/Factory | Repaired Mni. Grenade Launcher 10173 | -6/Factory | Lost 3 parts (1n2u) 10347 | -6/Factory | Entered Lower Caves 10377 | -6/Lower Caves | Lost 3 parts (2n1w) 10638 | -6/Lower Caves | Build established: Mutant 11249 | -6/Lower Caves | Learned Factory security intel 12131 | -6/Lower Caves | Discovered new exit (range 8) 12362 | -6/Lower Caves | Entered another Lower Caves area 12560 | -6/Lower Caves | Discovered new exit (range 9) 12707 | -6/Lower Caves | Lost 3 parts (1n1u1w) 13335 | -6/Lower Caves | Lost 4 parts (1p1n2u) 13608 | -6/Lower Caves | Discovered new exit (range 14) 13746 | -6/Lower Caves | Entered Data Miner 13746 | -6/Data Miner | Discovered new exit (range 6) 13767 | -6/Data Miner | Met Data Miner 13809 | -6/Data Miner | Learned location of Section 7 (-2) 13809 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13836 | -6/Data Miner | Received God Mode back door access code from Data Miner 13881 | -6/Data Miner | Entered Proximity Caves 14357 | -5/Proximity Caves | Build established: Scavenger-Mutant 14743 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15524 | -5/Proximity Caves | Spotted B-75 Beast 16028 | -5/Proximity Caves | Assimilated B-75 Beast with FLK Orb 17654 | -5/Proximity Caves | Discovered new exit (range 7) 17686 | -5/Proximity Caves | Entered Factory 17686 | -5/Factory | Accompanied by 1 ally 17686 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 17687 | -5/Factory | Identified exit to Upper Caves 18028 | -5/Factory | Crushed by falling debris 18028 | -5/Factory | System corruption reached 10% 18059 | -5/Factory | Lost 4 parts (1n3u) 18365 | -5/Factory | Fabricated Lgt. Regenerative Plating? 18433 | -5/Factory | Build established: Hacker-Mutant 18978 | -5/Factory | Crushed by falling debris 19009 | -5/Factory | Lost 4 parts (2n2u) 19051 | -5/Factory | Discovered new exit (range 16) 19077 | -5/Factory | Entered another Factory area 19077 | -4/Factory | Evolved 2 slots: Propulsion x2 19198 | -4/Factory | Discovered new exit (range 4) 19203 | -4/Factory | Identified exit to Research 19327 | -4/Factory | First assault squad dispatched 19336 | -4/Factory | Entered Research 19336 | -3/Research | Evolved 2 slots: Weapon x2 19337 | -3/Research | Identified exit to Armory 19520 | -3/Research | Identified exit to Testing 19720 | -3/Research | Build established: Gunner 19769 | -3/Research | Found Prototype Launcher 19776 | -3/Research | Found Prototype Launcher 19778 | -3/Research | Found Prototype Launcher 19800 | -3/Research | Identified Com. Tesla Bomb Launcher (x3) 19804 | -3/Research | Found Prototype Processor 19814 | -3/Research | Identified Exp. Signal Interpreter 19927 | -3/Research | Cargo convoy interrupted 20183 | -3/Research | Assimilated H-71 Marshal with FLK Orb 20185 | -3/Research | System corruption reached 10% 20202 | -3/Research | Discovered new exit (range 12) 20280 | -3/Research | Entered another Research area 20280 | -2/Research | Evolved 2 slots: Power x1, Utility x1 20394 | -2/Research | Assimilated H-81 Overseer with FLK Orb 20442 | -2/Research | Discovered new exit (range 5) 20449 | -2/Research | Identified exit to Quarantine 20642 | -2/Research | Assimilated H-81 Overseer with FLK Orb 20795 | -2/Research | System corruption reached 10% 20805 | -2/Research | Lost 4 parts (1n3u) 20850 | -2/Research | Destroyed 8 combat bots 20924 | -2/Research | Lost 17 parts (5p3n3u6w) 20980 | -2/Research | Discovered new exit (range 11) 20991 | -2/Research | Identified exit to Access 20992 | -2/Research | Entered Access 20992 | -1/Access | Evolved 2 slots: Utility x2 21569 | -1/Access | System corruption reached 10% 21592 | -1/Access | Lost 5 parts (4u1w) 21608 | -1/Access | Energy Cycler disabled 21609 | -1/Access | Incoming investigation squad redirected 21629 | -1/Access | Discovered new exit (range 8) 21631 | -1/Access | Identified exit to Surface 21632 | *** | Escaped! Last Messages --------------- 21608_ S-43 Plague destroyed. 21608_ K-01 Serf destroyed. 21609_ ALERT: Higher priority target reported, redirecting investigation. 21612_ K-01 Serf collects debris. 21613_ Acquired 8 matter. 21614_ S-43 Plague destroyed. 21615_ K-01 Serf collects debris. 21618_ Hacking Suite destroyed. 21619_ Slammed into R-10 Processor. 21620_ Biometal Heavy Treads destroyed. 21629_ System corrupted: IFF burst signal emitted. 21629_ The Access Shell folds into the floor. 21629_ EXIT=FOUND 21630_ P-80 Master resets R-10 Processor, system corruption cleaned. 21630_ Slug penetrates Reinforced Barrier. 21631_ EXIT=IDENTIFIED: SURFACE 21631_ S-43 Plague destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????# ?????????????????????????????????????? | | ??????????+ ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "????BB????????????? | | ??????????# "????BB????????????? | | ??????????# R "?????????????????## | | ??????????# "" "?????????????????# | | ??????????# @" "?????????????????# | | ??????????# [ "?????????????????# | | ??????????# *%= "????BB???????????# | | ??????????# p p "????BB???????????# | | ??????????# ppps "?????????????????# | | ??????????# p####### ##########?????????????????# | | ??????????# p#?????### ###??????????????????# | | ??????????# #######"""""""""#?????????########## | | ??????????# p## "##????????# ### | | ??????????# p## " #???###### ### | | ??????????# p## "###### | | ??????????# ## hh ! | | ??????????# ## %= "###### | | ?????????## ## =%= % " #???### ## ### | | ??????#### ##//##"""""""""##?????# ## #?? | | """""""##??????# #####+####?? | | # ????? ??????????? | | ###+###### ##### # ! ??? ??????????? | | ?????????##+###???# # " ??? ??????????? | | ??????????????????# # """" ??# #??????????? | | ??????????????????# # """"" ???# #??????????? | | ??????????????????# # ""???????? ???????????? | | ??????????????????# # "????????? ???????????? | | ??????????????????# ? "???????? ???????????? | | ??????????????????# ? ???????? ???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 100 Energy Generation 59 Energy Capacity 660 Matter Stores 301 Matter Capacity 500 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Power Amplification 30 Base Temperature (-) 200 Corruption Block 6 Armor Coverage 600 Resistance: KI 20 Resistance: EM 15 Weapon Shielding 66 Weapon Cycling 25 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 5 Target Analysis 12 Core Analysis 9 Armor Integrity Analysis 40 Recoil Reduction 6 Energy Filtering 50 Kinecelleration 40 Salvage Targeting 1 Offensive Hacking 14 Defensive Hacking 20 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Lrg. Storage Unit | -10/Materials | Hacked Signal Interpreter | -10/Materials | Hacked Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Flamer | -7/Zion | Free Battle Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Plasma Flamer | -7/Zion | Free Phase Cannon | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Remote Force Field | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Coil Gun | -7/Zion | Archive Chainsword | -7/Zion | Archive Spk. Medium Treads | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Imp. Corruption Screen | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Adv. Hacking Suite | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Adv. Trap Scanner | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive K-01 Serf | -7/Zion | Archive L-41 Fighter | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free D-63 Destroyer | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free M-36 Artificer | -6/Data Miner | Free Fabricated ------------ Lgt. Regenerative Plating | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- What Is This Thing? Challenges ------------ None Game ------ Seed GunRegenerativeDesublimator Manual? 0 Play Time 04:03:23 Cumulative 190.8 hours Start 2024.04.24 @ 06:22:12 End 2024.04.24 @ 10:27:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type 0 Total 14 Types 8/2/2/1/1/0/0/0/0 Lore% 48 Gallery% 71 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 50af3115-a7cc-45d0-bfb9-f3d26a94a030