Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.07 @ 18:34:29 Player: ILikeMonsters1890 Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (155) 775 Value Destroyed (5090) 5090 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (616) 616 TOTAL SCORE: 11001 Bonus ------- High Alert Combat Kills 416 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 18/100 System Corruption 22% Temperature Cool (60) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Antigrav System Antigrav System > --- UTILITY (8) ------ Advanced Visual Processing Unit Improved Signal Interpreter Improved Salvage Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Advanced Visual Processing Unit Improved Signal Interpreter Active Sensor Suite Improved Light Armor Plating > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Light Nuclear Core Cooling System Improved Light Armor Plating Autogun Powered Hammer [Rating: 65] Favorites ----------- Power Constructs Engine Improved Ion Engine Power Core Constructs Propulsion Xenon Bombardment Thruster Treads Light Treads Leg Constructs Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Xenon Bombardment Thruster Utility Improved Signal Interpreter Device Armored Scrap Engine Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Constructs Energy Gun Medium Laser Energy Cannon Constructs Ballistic Gun Light Assault Rifle Ballistic Cannon Constructs Launcher Mini Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 ------- Run | Jun Mat Mat Min Mat Fac Sto Gar Rec Fac Slots Evolved 10 | . . 2 . 2 2 . . . 4 Power . | . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . Utility 6 | . . 1 . 1 2 . . . 2 Weapon 2 | . . . . . . . . . 2 Parts Attached 148 | 6 6 19 4 30 39 4 8 11 21 Power 15 | . . 3 . 4 4 . 2 1 1 Engine 8 | . . 3 . 4 . . . . 1 Core 7 | . . . . . 4 . 2 1 . Reactor . | . . . . . . . . . . Propulsion 48 | 4 1 10 1 12 16 1 1 . 2 Treads 4 | . . . . 4 . . . . . Leg 3 | . . . . 3 . . . . . Wheel 14 | 4 1 6 1 2 . . . . . Hover 6 | . . 4 . . . . . . 2 Flight 21 | . . . . 3 16 1 1 . . Utility 49 | 1 . 6 1 11 12 . 4 8 6 Device 20 | 1 . 4 . 4 4 . 1 3 3 Storage 1 | . . . . 1 . . . . . Processor 9 | . . . 1 1 3 . 2 . 2 Hackware 2 | . . . . . 2 . . . . Protection 17 | . . 2 . 5 3 . 1 5 1 Artifact . | . . . . . . . . . . Weapon 36 | 1 5 . 2 3 7 3 1 2 12 Energy Gun 4 | 1 1 . . . . . . . 2 Energy Cannon 4 | . 4 . . . . . . . . Ballistic Gun . | . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 9 | . . . . 1 2 2 . . 4 Special Weapon . | . . . . . . . . . . Impact Weapon 3 | . . . . . 1 . 1 . 1 Slashing Weapon 16 | . . . 2 2 4 1 . 2 5 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . 1 . . 1 . . 1 . . Parts Lost 78 | . . 16 . 13 5 9 1 9 25 Power 8 | . . 2 . 1 . 1 . 1 3 Propulsion 29 | . . 7 . 7 4 2 . 4 5 Utility 23 | . . 5 . 3 1 4 . 3 7 Weapon 18 | . . 2 . 2 . 2 1 1 10 Highest Loss Streak 9 | . . 6 . 5 4 9 1 7 7 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 71 | . 100 90 88 83 91 71 72 65 47 Engine 4 | . 14 9 . 6 1 . . 6 1 Core 1 | . . . . . 5 5 7 . 2 Treads 3 | . . . . 13 8 . . 2 . Leg 2 | . . . . 6 . . . 1 3 Wheel 3 | . 28 14 33 4 . . . . 1 Hover 1 | . . 13 . . . . . 1 . Flight 6 | . . . . 6 21 25 30 1 . Device 10 | . 14 18 11 7 8 10 3 14 8 Storage 3 | . 14 11 11 3 7 7 3 . . Processor 10 | . . . 11 7 5 7 11 15 16 Hackware 1 | . . . . . 9 5 . . . Protection 5 | . . 2 . 9 8 . 7 6 1 Energy Cannon 3 | . 24 20 . . . . . 1 1 Ballistic Gun 1 | . . . . . . . . 2 1 Ballistic Cannon 1 | . . . . . . . . 3 1 Slashing Weapon 5 | . . . 22 17 9 5 6 1 2 Naked Turns . | . . . . . . . . . . Heaviest Build 40 | 14 19 22 10 37 40 24 23 35 24 Greatest Support 95 | 26 20 32 32 80 80 24 24 40 95 Greatest Overweight (x) 4 | . . 2 . 1 1 . . 4 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 5 5 Average Capacity 6 | 8 8 8 8 6 10 10 7 5 5 Most Carried 10 | 6 8 8 4 10 10 10 6 5 4 Average Carried 4 | 2 5 6 1 5 9 9 4 2 2 Final Capacity 10 | 8 8 8 8 10 10 10 5 5 5 Final Carried 10 | 4 8 5 1 10 10 7 4 5 . Scrap Engine Consumption 86 | . . . . . . . . 41 45 Constructs Created 8 | . . . . . . . . 5 3 Constructs Modified 28 | . . . . . . . . 12 16 Class Distribution -------------------- 42% | Mutant 28% | Construct 12% | Scavenger-Mutant 8% | Sprinter 7% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Sprinter | -7/Storage Scout | -7/Garrison Construct | -7/Recycling Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 ----------- Run | Jun Mat Mat Min Mat Fac Sto Gar Rec Fac Matter Collected 2411 | 274 60 144 . 479 323 . 72 426 633 Remotely . | . . . . . . . . . . Salvage Created 6200 | 114 213 766 . 1229 482 144 72 1727 1453 Parts 289 | 8 14 47 . 67 33 16 7 52 45 Haulers Intercepted 6 | . 1 . . 2 . . . 2 1 Recyclers Shooed 13 | 1 . . . 2 . 1 . 7 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 ------- Run | Jun Mat Mat Min Mat Fac Sto Gar Rec Fac Combat Hostiles Destroyed 106 | . 8 17 . 28 9 6 1 9 28 Melee 35 | . . . . 18 4 . 1 4 8 Guns 8 | . . . . . . . . . 8 Cannons 26 | . 8 15 . . . . . 1 2 AOE 30 | . . 1 . 10 4 6 . . 9 Classes Destroyed 17 | 2 4 4 . 2 1 1 1 . 2 Worker 8 | . . 3 . . 2 . . 1 2 Builder 4 | . . . . 1 . 2 . 1 . Tunneler 6 | 3 . . . 2 . . . . 1 Hauler 6 | . 1 . . 2 . . . 2 1 Recycler 17 | 1 . . . 3 2 . . 9 2 Mechanic 2 | . . 1 . . . . . . 1 Operator 1 | . . . . . . . 1 . . Watcher 5 | . 1 . . 1 3 . . . . Swarmer 31 | . 6 4 . 7 7 2 . . 5 Saboteur 1 | . . . . . . . . . 1 Grunt 35 | . 2 6 . 13 . 3 . 1 10 Brawler 3 | . . 1 . 1 . . . 1 . Duelist 3 | . . . . 2 . . . 1 . Sentry 18 | . . 6 . 5 . . . 4 3 Specialist 2 | . . . . . . . . . 2 Hunter 4 | . . . . . . 1 . 1 2 Programmer 9 | . . . . . 2 . 1 1 5 Best Kill Streak 15 | 2 4 8 . 15 6 8 2 3 5 Combat Bots Only 11 | . 4 8 . 11 3 6 1 2 5 Max Kills in Single Turn 3 | 1 1 1 . 3 1 2 1 1 3 Gunslinging . | . . . . . . . . . . Exploded 3 | . . 1 . 3 1 2 . . 3 Melee 1 | . . . . 1 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -------- Run | Jun Mat Mat Min Mat Fac Sto Gar Rec Fac Damage Taken 11158 | . 189 1431 . 1515 632 640 258 898 5595 Core 2393 | . 53 316 . 534 116 138 66 168 1002 Absorbed by Shields 46 | . . . . . . 46 . . . Redirected to Shielding 26 | . . . . 26 . . . . . Regen/Repaired (Parts) 990 | . . . . . 16 . . 190 784 Core Remaining (%) 46 | 100 78 . 21 2 . . . 30 . Volleys Fired 254 | 10 30 50 . 16 4 9 . 33 102 Largest 2 | 2 2 2 . 1 1 1 . 2 2 Hottest 136 | 70 120 136 . 30 30 39 . 71 135 Shots Fired 369 | 20 60 95 . 16 4 9 . 38 127 Gun 121 | 20 10 . . . . . . 8 83 Cannon 210 | . 50 95 . . . . . 30 35 Launcher 38 | . . . . 16 4 9 . . 9 Special . | . . . . . . . . . . Kinetic 113 | 14 . . . . . . . 10 89 Thermal 188 | 6 60 95 . . . . . . 27 Explosive 38 | . . . . 16 4 9 . . 9 Electromagnetic 30 | . . . . . . . . 28 2 Robot Hit Streak 13 | 5 8 12 . 4 5 4 . 11 13 Robot Miss Streak 5 | 3 2 3 . 2 1 1 . 3 5 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 403 | 10 31 58 . 75 25 8 2 66 128 Core Hits 199 | 5 8 20 . 47 16 20 1 24 58 Critical Kills 5 | 1 . 1 . . 1 . . 2 . Critical Parts Destroyed 9 | . . . . . 1 . . 3 5 Critical Strikes 32 | 1 . 1 . 5 3 . . 5 17 Meltdown 1 | . . 1 . . . . . . . Destroy 1 | 1 . . . . . . . . . Blast 7 | . . . . . . . . . 7 Smash 12 | . . . . . 2 . . 5 5 Sever 11 | . . . . 5 1 . . . 5 Melee Attacks 259 | . . . . 86 46 . 21 42 64 Impact 47 | . . . . . 8 . 1 18 20 Slashing 212 | . . . . 86 38 . 20 24 44 Piercing . | . . . . . . . . . . Sneak Attacks 41 | . . . . 9 5 . 1 22 4 Combat Hostiles 9 | . . . . . . . . 9 . Follow-up Attacks 17 | . . . . 12 1 . . . 4 Damage Inflicted 17631 | 96 548 1459 . 3710 1728 1293 206 3449 5142 Guns 1886 | 96 . . . . . . . 171 1619 Cannons 2710 | . 542 1243 . . . . . 418 507 Explosions 4521 | . . 216 . 1400 388 1293 . . 1224 Melee 8484 | . . . . 2310 1340 . 206 2860 1768 Ramming 30 | . 6 . . . . . . . 24 Kinetic 1894 | 46 . . . . . . . 81 1767 Thermal 2726 | 50 542 1459 . . . . . . 675 Explosive 3989 | . . . . 1400 388 1293 . . 908 Electromagnetic 508 | . . . . . . . . 508 . Impact 2133 | . . . . . 214 . . 1165 754 Slashing 6351 | . . . . 2310 1126 . 206 1695 1014 Piercing . | . . . . . . . . . . Highest Corruption 22 | . . 3 3 3 1 1 1 2 22 Average Corruption 4 | . . 3 3 2 1 1 1 1 11 Corruption Purged 1 | . . . . . . . . 1 . Corruption Blocked . | . . . . . . . . . . Effects 75 | . . 5 . 4 . . . 21 45 Message Errors 23 | . . 2 . 2 . . . 4 15 Matter Fused 19 | . . . . 1 . . . 7 11 Heat Flow Errors 13 | . . 1 . 1 . . . 4 7 Energy Discharges 6 | . . 1 . . . . . 2 3 Parts Rejected 2 | . . . . . . . . . 2 Parts Fused 1 | . . . . . . . . . 1 Data Loss (minor) 6 | . . . . . . . . 3 3 Data Loss (major) 1 | . . . . . . . . . 1 Alerts 3 | . . . . . . . . 1 2 Weapon Failures 1 | . . 1 . . . . . . . Overload Shots 10 | . . . . . . . . . 10 Overflow Damage 2096 | . 28 153 . 306 235 60 121 692 501 Projectiles 36 | . 28 5 . . . . . 3 . Explosions 465 | . . 148 . 88 27 60 . . 142 Melee 1595 | . . . . 218 208 . 121 689 359 Knockbacks 13 | . . . . . 1 . . 4 8 Impact 9 | . . . . . 1 . . 3 5 Kinetic 4 | . . . . . . . . 1 3 Secondary . | . . . . . . . . . . Self-Inflicted Damage 328 | . 3 112 . 22 . 23 . . 168 Shots 6 | . . 1 . 2 . 1 . . 2 Rammed 3 | . 1 . . . . . . . 2 Targets Rammed 11 | . 1 . . . . . . . 10 Kicked 8 | . . . . . . . . . 8 Crushed . | . . . . . . . . . . Highest Temperature 252 | 70 240 246 . 178 9 27 11 213 252 Average Temperature 77 | 26 96 73 . 66 3 18 7 57 97 Received Heat Transfer 2307 | . 24 504 . 522 78 135 36 192 816 Effects 2 | . . 2 . . . . . . . Interference 2 | . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . 3 . Combat Hostiles 3 | . . . . . . . . 3 . Parts Fried 11 | . . . . . 3 . . 6 2 Impact Corruptions 25 | . . . . . 5 . . 11 9 Robots Melted 1 | . . 1 . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . Parts Melted 12 | . 5 7 . . . . . . . Heat Transferred 4398 | 148 1147 2370 . . . . . . 733 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 ------- Run | Jun Mat Mat Min Mat Fac Sto Gar Rec Fac Peak Influence 750 | 20 373 696 185 750 594 361 448 201 498 Initial 324 | . 13 157 185 72 324 206 230 201 2 Average 239 | 11 186 364 185 562 308 254 318 28 239 Maximum Alert Level 3 | . 1 2 . 3 2 1 2 1 2 Low Security (%) 49 | 100 52 15 100 16 16 11 . 99 42 Level 1 25 | . 47 57 . 2 66 88 90 . 22 Level 2 20 | . . 26 . 53 16 . 9 . 34 Level 3 4 | . . . . 28 . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 33 | . 2 2 . 5 8 4 . . 12 Investigation 8 | . 1 . . . 5 . . . 2 Extermination 6 | . . . . . 3 . . . 3 Reinforcement 14 | . 1 1 . 5 . 2 . . 5 Assault 3 | . . 1 . . . . . . 2 Garrison 2 | . . . . . . 2 . . . Intercept . | . . . . . . . . . . Searches Triggered 1 | . . . . . 1 . . . . Construction Impeded 1 | . . . . . . 1 . . . Haulers Reinforced 3 | . . . . . . 1 . . 2 Active Scanning Responses 1 | . . . . . . . 1 . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 --------- Run | Jun Mat Mat Min Mat Fac Sto Gar Rec Fac Distress Signals 12 | . 2 2 . 4 2 . . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 214 | . 15 27 . 48 44 12 13 5 50 Peak Tracking Total 13 | . 6 11 . 13 12 6 13 2 12 Tactical Retreats 25 | . 2 1 . 5 15 1 . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 ------- Run | Jun Mat Mat Min Mat Fac Sto Gar Rec Fac Traps Triggered 13 | . . . . 2 3 2 1 . 5 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 7 | . . . . . . . . . 7 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 ---------- Run | Jun Mat Mat Min Mat Fac Sto Gar Rec Fac Machines Disabled 21 | . . 8 . 2 . 1 4 1 5 Max in Single Turn 5 | . . 5 . 1 . 1 1 1 4 Garrison Access 2 | . . . . 1 . . . . 1 Garrison Relay 1 | . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 --------- Run | Jun Mat Mat Min Mat Fac Sto Gar Rec Fac Machines Accessed 47 | . 3 3 . 8 15 2 . 10 6 Terminals 31 | . 2 3 . 6 9 1 . 6 4 Fabricators 2 | . . . . . 1 . . . 1 Repair Stations 1 | . . . . . 1 . . . . Recycling Units 10 | . 1 . . 1 3 . . 4 1 Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . 1 1 1 . . . Total Hacks 115 | . 8 12 . 20 38 2 . 21 14 Successful 48 | . 4 4 . 10 17 2 . 7 4 Failed 67 | . 4 8 . 10 21 . . 14 10 Catastrophic 19 | . . 2 . 2 7 . . 2 6 Database Lockouts . | . . . . . . . . . . Manual 24 | . 3 6 . . 12 . . . 3 Terminals 81 | . 4 12 . 17 21 1 . 14 12 Fabricators 4 | . . . . . 3 . . . 1 Repair Stations 2 | . . . . . 2 . . . . Recycling Units 24 | . 4 . . 2 10 . . 7 1 Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . 1 2 1 . . . Terminal Hacks 27 | . 1 4 . 9 5 1 . 4 3 Record 1 | . . . . . 1 . . . . Prototype ID Bank 2 | . 1 . . 1 . . . . . Open Door 1 | . . . . . . 1 . . . Open DSF 2 | . . . . . 1 . . . 1 Branch Access Points 2 | . . . . 1 1 . . . . Emergency Access Points 3 | . . . . 3 . . . . . Alert Level 4 | . . . . . 1 . . 2 1 Unreport Threat 2 | . . . . . 1 . . 1 . Locate Traps 4 | . . 2 . 2 . . . . . Zone Layout 6 | . . 2 . 2 . . . 1 1 Fabricator Hacks 2 | . . . . . 1 . . . 1 Network Status 2 | . . . . . 1 . . . 1 Repair Station Hacks 2 | . . . . . 2 . . . . Scan Component 1 | . . . . . 1 . . . . Repair 1 | . . . . . 1 . . . . Recycling Unit Hacks 7 | . 1 . . . 3 . . 3 . Retrieve Matter 1 | . . . . . 1 . . . . Retrieve Components 6 | . 1 . . . 2 . . 3 . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . . Unlock Access 1 | . . . . . . 1 . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks 8 | . 2 . . . 6 . . . . Terminals 1 | . . . . . 1 . . . . Assimilate 1 | . . . . . 1 . . . . Fabricators 1 | . . . . . 1 . . . . Haulers 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 6 | . 2 . . . 4 . . . . Monitor 1 | . . . . . 1 . . . . Reject 2 | . 1 . . . 1 . . . . Recyclers 1 | . . . . . 1 . . . . Mask 2 | . 1 . . . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 38 | . 3 3 . 6 12 1 . 8 5 Full Trace Events 6 | . 1 . . . 4 . . . 1 Feedback Events 1 | . . . . . 1 . . . . Corruption 1 | . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . Time 38 | . . . . . 38 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 19 | . 1 . . . 10 . . 8 . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 ------------ Run | Jun Mat Mat Min Mat Fac Sto Gar Rec Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 . . Machine Destruction 4 | . . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -------- Run | Jun Mat Mat Min Mat Fac Sto Gar Rec Fac Total Allies 1 | . . . . . 1 . . . . Largest Group 1 | . . . . . 1 . . . . Highest-Rated Group 26 | . . . . . 26 . . . . Highest-Rated Ally 26 | . . . . . 26 . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 ------- Run | Jun Mat Mat Min Mat Fac Sto Gar Rec Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 ------------- Run | Jun Mat Mat Min Mat Fac Sto Gar Rec Fac Turns Passed 8150 | 94 385 412 78 1147 1376 69 230 2301 2058 Spaces Moved 6037 | 42 244 229 70 858 2301 48 302 1025 918 Core 34 | . . . . . . . . 26 8 Treads 597 | . . . . 144 217 . . 236 . Legs 1144 | . . . . 178 . . . 275 691 Wheels 908 | 42 244 147 70 74 . . . 117 214 Hover 290 | . . 82 . . . . . 203 5 Flight 3064 | . . . . 462 2084 48 302 168 . Fastest Speed 28 | 80 80 52 83 37 28 31 31 31 50 Average Speed 86 | 83 80 81 83 85 42 32 31 151 146 Slowest Speed 250 | 90 80 116 83 190 160 37 31 250 226 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 9 | . . . . 4 4 . 1 . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 3 48 26 18 69 57 17 38 97 27 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . . . 1 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 35 | . . . . 2 12 . 9 2 10 Terrain Destroyed 285 | . . 20 . 87 28 39 9 4 98 Melee 33 | . . . . 2 12 . 9 . 10 Projectile 12 | . . . . . . . . 4 8 AOE 240 | . . 20 . 85 16 39 . . 80 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 --------- Run | Jun Mat Mat Min Mat Fac Sto Gar Rec Fac Total 8210 | 83 374 357 89 1142 2622 91 393 1665 1394 Wait 1297 | 19 76 43 16 126 152 . 44 543 278 Move 6012 | 41 243 228 69 850 2292 48 299 1024 918 Hop 8 | . . . . 3 4 . 1 . . Pick Up 87 | 2 11 11 . 28 31 . 1 3 . Fast Attach 43 | 1 . 4 . 14 5 1 2 5 11 Attach 59 | . . 10 4 10 14 3 4 4 10 Detach 13 | . . . . 1 4 . . 3 5 Swap 46 | 5 6 5 . 6 20 . 2 2 . Drop 78 | 5 7 6 . 17 34 1 1 6 1 Fire 254 | 10 30 50 . 16 4 9 . 33 102 Melee 235 | . . . . 71 44 . 21 42 57 Ram 3 | . 1 . . . . . . . 2 Kick 8 | . . . . . . . . . 8 Crush . | . . . . . . . . . . Escape Stasis 65 | . . . . . 18 29 18 . . Rewire 2 | . . . . . . . . . 2 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: *Mat / [*Exi] / [*Zio]) -8/Materials -7/Factory (discovered 6 exits: *Fac x2 / *Sto x2 / Low x2) -7/Storage -7/Garrison -7/Recycling -5/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 17 | -11/Junkyard | Discovered new exit (range 3) 95 | -11/Junkyard | Entered Materials 304 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 14) 480 | -10/Materials | Entered another Materials area 480 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 620 | -9/Materials | Lost 3 parts (2n1u) 730 | -9/Materials | Lost 6 parts (3n3u) 811 | -9/Materials | Core integrity fell below 50% 821 | -9/Materials | Discovered new exit (range 9) 880 | -9/Materials | First assault squad dispatched 892 | -9/Materials | Destroyed 8 combat bots 892 | -9/Materials | Entered Mines 915 | -9/Mines | Lost 6 parts (1p2n1u2w) 917 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 918 | -9/Mines | Discovered new exit (range 5) 952 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 965 | -9/Mines | Discovered new exit (range 7) 970 | -9/Mines | Entered Materials 970 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1234 | -8/Materials | Destroyed 11 combat bots 1238 | -8/Materials | Lost 5 parts (2n2u1w) 1301 | -8/Materials | Discovered new exit (range 8) 1375 | -8/Materials | Core integrity fell below 50% 1422 | -8/Materials | Lost 3 parts (2n1u) 1482 | -8/Materials | Core integrity fell below 20% 1609 | -8/Materials | Lost 3 parts (1p1n1w) 1809 | -8/Materials | Build established: Scavenger-Mutant 2117 | -8/Materials | Entered Factory 2117 | -7/Factory | Evolved 2 slots: Utility x2 2392 | -7/Factory | Identified exit to DSF 2839 | -7/Factory | Repaired Cesium-ion Thruster 2950 | -7/Factory | Discovered new exit (range 16) 2954 | -7/Factory | Build established: Hacker-Sprinter 3004 | -7/Factory | Discovered new exit (range 8) 3225 | -7/Factory | Lost 4 parts (3n1u) 3275 | -7/Factory | Identified exit to Factory 3317 | -7/Factory | Search patrols dispatched 3489 | -7/Factory | Identified exit to Storage 3489 | -7/Factory | Identified exit to Lower Caves 3493 | -7/Factory | Entered Storage 3562 | -7/Storage | Identified exit to Garrison 3562 | -7/Storage | Entered Garrison 3584 | -7/Garrison | Lost 9 parts (1p2n4u2w) 3585 | -7/Garrison | Build established: Sprinter 3613 | -7/Garrison | Garrison Relay disabled 3664 | -7/Garrison | Found Prototype Device 3664 | -7/Garrison | Identified Active Sensor Suite 3688 | -7/Garrison | H-XX Assembler disabled 3770 | -7/Garrison | Spotted B-75 Beast 3789 | -7/Garrison | Discovered new exit (range 12) 3792 | -7/Garrison | Identified exit to Recycling 3792 | -7/Garrison | Entered Recycling 3793 | -7/Recycling | Found Scrap Engine 3911 | -7/Recycling | Core integrity fell below 50% 3961 | -7/Recycling | Lost 7 parts (1p4n2u) 4823 | -7/Recycling | Build established: Construct 4896 | -7/Recycling | Discovered new exit (range 19) 4957 | -7/Recycling | Identified exit to Factory 6093 | -7/Recycling | Entered Factory 6093 | -5/Factory | Evolved 4 slots: Utility x2, Weapon x2 6114 | -5/Factory | Identified exit to DSF 6909 | -5/Factory | System corruption reached 10% 6916 | -5/Factory | Build established: Mutant 7210 | -5/Factory | Cargo convoy interrupted 7319 | -5/Factory | Discovered new exit (range 4) 7324 | -5/Factory | Identified exit to Factory 7583 | -5/Factory | Core integrity fell below 50% 7893 | -5/Factory | First assault squad dispatched 8031 | -5/Factory | Core integrity fell below 20% 8064 | -5/Factory | Lost 7 parts (1n3u3w) 8151 | -5/Factory | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 08121_ Attempting to rewire P-70 Sage. 08121_ P-70 Sage cannot be rewired. 08122_ Attempting to rewire P-70 Sage. 08122_ P-70 Sage cannot be rewired. 08124_ Acquired Antigrav System. 08125_ U-05 Engineer repairs door. 08125_ Acquired 10 matter. 08126_ System corrupted: Lgt. Ion Engine fused. 08127_ Acquired Antigrav System. 08129_ Acquired Hpw. Shock Rifle. 08130_ Lgt. Ion Engine destroyed. 08133_ Matter Pump disabled. 08136_ Acquired 15 matter. 08139_ FC Exoskeleton destroyed. 08141_ P-70 Sage reactivates. 08141_ Plasma Rifle destroyed. 08142_ P-80 Master resets P-70 Sage, system corruption cleaned. 08145_ System corrupted: Heat flow error (+288). 08147_ Hpw. Shock Rifle destroyed. 08150_ P-80 Master resets P-70 Sage, system corruption cleaned. Map ----- +----------------------------------------------------+ | ## #?????????????????????????????? | | # ## ########??????????????????????? | | ##### #??????????????????????? | | ####### % ####???????????????????? | | """""" """""" # #???????????????????? | | """""" """""" #????????????????????? | | """""" """"" ###??###???????????????? | | ## T### """""" """"" #??? ????????????????? | | ?###### #?? ????????????????? | | ### # """""" """"" #?""" """??????????????? | | ####### """""" """"" # """ """ ?????????????? | | ###### """""" """" # """ """ #????????????? | | ## """""" """ " + #????????????? | | """" ## # ! ]#????????????? | | "T"" ## """""" """"" #[ #????????????? | | ## """""" """"" ####+######????????????? | | ## """""" """"" ^^ #???????????????? | | !!! ## """""" """""" |%! !#???????????????? | | !! ## ! #???????????????? | | !! #? """""" """""" """ #???????????????? | | #? """""" """""" p %"" #???????????????? | | #? """""" """""" """ #???????????????? | | ## """""" """""" ########????????? | | ####### ^%%" ???????? | | #?????# %"" ??????? | | ####### @ p%"" ?????? | | ## /! ??????? | | ## !! ?????? | | #?#################+######+###########??????? | | #???????????????????????????????????????????? | | ######???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??""""?""""??????????????????????????????????????? | | ??""""?""""??????????????????????????????????????? | | ??""""?""""??????????????????????????????????????? | | ??""""?""""??????????????????????????????????????? | | ??""""?""""??????????????????????????????????????? | | ??""""?""""??????????????????????????????????????? | | ??""""?""""??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 17 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 750 Resistance: KI 30 Core Shielding 20 Evasion (%) 72 Melee Accuracy 5 Target Analysis 5 Recoil Reduction 4 Salvage Targeting 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MasterLayeredFalx Manual? 0 Play Time 01:37:08 Cumulative 160.1 hours Start 2023.03.07 @ 13:32:44 End 2023.03.07 @ 18:34:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 147 Rogue 147 Adventurer 0 Explorer 0 Win Type - Total 6 Types 4/0/1/1/0/0/0/0/0 Lore% 78 Gallery% 63 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2c6e2b94-7dda-4dcc-b887-1e538007a394