Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.05 @ 02:41:38 Player: Pitt Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (40) 200 Value Destroyed (935) 935 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (413) 413 TOTAL SCORE: 4548 Bonus ------- High Alert Combat Kills 42 Follower Combat Kills 217 Entered Garrisons 200 Friendly Fire -46 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 9% Temperature Cool (18) Movement Core (100) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Advanced Targeting Computer Melee Analysis Suite Target Analyzer System Shield > --- WEAPON (3) ------- Great Maul > --- INVENTORY (4) ---- Improved Light Armor Plating Makeshift Hacking Suite Makeshift Hacking Suite System Shield Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Advanced Targeting Computer Target Analyzer System Shield Tractor Beam > --- WEAPON ----------- Proton Missile Launcher Great Maul Great Maul > --- INVENTORY -------- Improved ECM Suite Improved Light Armor Plating Makeshift Hacking Suite System Shield [Rating: 45] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Gravmag System Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Improved Cesium-ion Thruster Utility System Shield Device Tractor Beam Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Improved Light Armor Plating Weapon Great Maul Energy Gun Medium Laser Ballistic Gun Enhanced Autogun Launcher Proton Missile Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Fac Low Low Slots Evolved 6 | . . 2 2 . 2 . . Power 1 | . . . 1 . . . . Propulsion 2 | . . 1 1 . . . . Utility 2 | . . 1 . . 1 . . Weapon 1 | . . . . . 1 . . Parts Attached 56 | 6 1 3 16 12 1 14 3 Power 11 | 1 . 1 4 2 . 2 1 Engine 7 | 1 . 1 2 2 . 1 . Core 4 | . . . 2 . . 1 1 Reactor . | . . . . . . . . Propulsion 15 | 2 . . 6 2 . 5 . Treads . | . . . . . . . . Leg 2 | 2 . . . . . . . Wheel . | . . . . . . . . Hover 5 | . . . . . . 5 . Flight 8 | . . . 6 2 . . . Utility 12 | 1 1 1 2 1 1 3 2 Device 1 | . . . . . . 1 . Storage 1 | 1 . . . . . . . Processor 6 | . . 1 2 . . 1 2 Hackware 3 | . 1 . . 1 1 . . Protection 1 | . . . . . . 1 . Artifact . | . . . . . . . . Weapon 18 | 2 . 1 4 7 . 4 . Energy Gun 7 | 2 . 1 1 2 . 1 . Energy Cannon . | . . . . . . . . Ballistic Gun 5 | . . . 3 2 . . . Ballistic Cannon . | . . . . . . . . Launcher 4 | . . . . 3 . 1 . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . . . 2 . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . Parts Lost 24 | . . . 3 6 . 7 8 Power 8 | . . . 2 2 . 2 2 Propulsion 6 | . . . . 1 . 1 4 Utility 3 | . . . . 1 . 1 1 Weapon 7 | . . . 1 2 . 3 1 Highest Loss Streak 8 | . . . 3 5 . 5 8 Average Slot Usage (%) 85 | . 95 82 86 92 80 81 88 Engine 8 | . 14 11 6 6 15 7 1 Core 3 | . . . 2 9 . . 10 Leg 5 | . 28 22 2 . . . . Hover 10 | . . . . . . 26 24 Flight 13 | . . . 31 35 30 3 . Device 1 | . . . . . . 2 5 Storage 5 | . 14 11 9 9 3 . . Processor 8 | . . 5 7 9 7 10 15 Hackware 9 | . 9 11 9 5 7 14 7 Energy Gun 7 | . 28 22 9 3 . 2 . Ballistic Gun 3 | . . . 8 10 7 . . Launcher 2 | . . . . 2 7 1 5 Impact Weapon 5 | . . . . . . 9 15 Naked Turns . | . . . . . . . . Heaviest Build 30 | 11 11 16 24 27 23 30 30 Greatest Support 44 | 20 20 20 32 28 26 44 44 Greatest Overweight (x) 4 | . . . 4 . . 1 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 4 4 Average Capacity 5 | 5 6 6 6 6 5 4 4 Most Carried 6 | 6 6 6 6 6 6 4 4 Average Carried 4 | 3 6 5 5 5 4 3 3 Final Capacity 6 | 6 6 6 6 6 4 4 4 Final Carried 6 | 6 6 6 6 4 4 4 4 Class Distribution -------------------- 37% | Mutant 20% | Hacker-Mutant 15% | Scavenger-Mutant 14% | Scavenger-Sprinter 11% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -8/Garrison Scavenger-Sprinter | -7/Factory Hacker-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Gar Fac Low Low Matter Collected 958 | 260 10 30 153 31 . 380 94 Remotely 135 | . . . . . . 56 79 Salvage Created 1161 | 86 118 56 153 156 . 259 333 Parts 77 | 5 13 3 4 27 . 14 11 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | 1 . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 21 | . . . . . . 7 14 Prevented 9 | . . . . . . 2 7 Kills | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Fac Low Low Combat Hostiles Destroyed 35 | . 4 1 2 20 . 3 5 Melee 3 | . . . . . . 2 1 Guns 9 | . 4 1 2 2 . . . AOE 22 | . . . . 18 . 1 3 Classes Destroyed 10 | 2 4 1 2 . . 1 . Worker 1 | . 1 . . . . . . Tunneler 1 | 1 . . . . . . . Recycler 1 | 1 . . . . . . . Operator 1 | . 1 . . . . . . Watcher 1 | . . . 1 . . . . Swarmer 22 | . 3 . . 18 . 1 . Grunt 6 | . 1 . 1 . . . 4 Sentry 5 | . . 1 . 2 . 1 1 Hunter 1 | . . . 1 . . . . Programmer 1 | . . . . . . 1 . Decomposer 5 | . . . . . . 5 . Best Kill Streak 12 | 2 3 1 1 12 . 1 4 Combat Bots Only 12 | . 3 1 1 12 . 1 4 Max Kills in Single Turn 4 | 1 1 1 1 4 . 1 1 Gunslinging . | . . . . . . . . Exploded 4 | . . . . 4 . 1 1 Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Gar Fac Low Low Damage Taken 2969 | . 116 28 468 611 33 831 882 Core 1032 | . 23 . 149 152 . 279 429 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 83 | 100 90 100 . 45 . . . Volleys Fired 98 | 4 14 2 29 27 . 16 6 Largest 2 | 2 2 2 2 2 . 1 1 Hottest 126 | 100 100 113 126 113 . 50 39 Shots Fired 144 | 8 28 4 47 35 . 16 6 Gun 127 | 8 28 4 47 26 . 14 . Cannon . | . . . . . . . . Launcher 17 | . . . . 9 . 2 6 Special . | . . . . . . . . Kinetic 40 | . . . 22 16 . 2 . Thermal 67 | 8 28 4 25 2 . . . Explosive 10 | . . . . 9 . 1 . Electromagnetic 27 | . . . . 8 . 13 6 Robot Hit Streak 14 | 2 4 5 9 14 . 10 5 Robot Miss Streak 5 | 2 5 . 5 3 . 1 1 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 112 | 4 9 4 27 24 . 19 25 Core Hits 74 | 3 8 2 8 24 . 17 12 Critical Hits 2 | . . . . . . 2 . Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . 1 . Melee Attacks 30 | . . . . . . 7 23 Impact 30 | . . . . . . 7 23 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 5 | . . . . . . 2 3 Damage Inflicted 3749 | 62 162 58 441 1626 . 470 930 Guns 1261 | 62 162 58 441 292 . 246 . Cannons . | . . . . . . . . Explosions 1848 | . . . . 1334 . 47 467 Melee 589 | . . . . . . 126 463 Ramming 51 | . . . . . . 51 . Kinetic 446 | . . . 221 187 . 38 . Thermal 518 | 62 162 58 220 16 . . . Explosive 1358 | . . . . 1334 . 24 . Electromagnetic 787 | . . . . 89 . 231 467 Impact 589 | . . . . . . 126 463 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . . . . . . 9 9 Average Corruption 8 | . . . . . . 8 9 Corruption Purged . | . . . . . . . . Effects 43 | . . . . . . 23 20 Message Errors 9 | . . . . . . 5 4 Matter Fused 11 | . . . . . . 6 5 Heat Flow Errors 3 | . . . . . . 2 1 Energy Discharges 2 | . . . . . . 2 . Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 4 | . . . . . . 4 . Data Loss (major) 1 | . . . . . . . 1 Misfires 1 | . . . . . . . 1 Targeting Errors 10 | . . . . . . 4 6 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 84 | . . . . 67 . 17 . Projectiles . | . . . . . . . . Explosions 84 | . . . . 67 . 17 . Melee . | . . . . . . . . Knockbacks 1 | . . . . . . . 1 Impact 1 | . . . . . . . 1 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 147 | . . . . 55 . 75 17 Shots 3 | . . . . 1 . 1 1 Rammed 23 | . . . . . . 23 . Targets Rammed 23 | . . . . . . 23 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 573 | 138 234 93 573 439 11 276 194 Average Temperature 121 | 65 88 50 180 138 11 75 62 Received Heat Transfer 594 | . 30 9 63 81 12 120 279 Effects 13 | . . . 9 4 . . . Shutdowns 5 | . . . 4 1 . . . Energy Bleed 1 | . . . . 1 . . . Interference 1 | . . . 1 . . . . Matter Decay 1 | . . . . 1 . . . Short Circuit 2 | . . . 1 1 . . . Damage (major) 3 | . . . 3 . . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 5 | . . . . . . 2 3 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . 3 1 2 . . . . Heat Transferred 1332 | 185 481 148 481 37 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Fac Low Low Peak Influence 659 | 10 112 50 175 659 439 . . Initial 345 | . 6 46 18 113 345 . . Average 184 | 3 41 31 99 430 378 . . Maximum Alert Level 2 | . . . . 2 2 . . Low Security (%) 65 | 100 100 100 100 16 . . . Level 1 22 | . . . . 12 98 . . Level 2 11 | . . . . 70 1 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 3 | . . . 1 . 1 . 1 Investigation 2 | . . . 1 . 1 . . Extermination . | . . . . . . . . Reinforcement . | . . . . . . . . Assault 1 | . . . . . . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Gar Fac Low Low Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 68 | . 5 1 15 23 3 4 17 Peak Tracking Total 13 | . 3 1 5 13 2 1 7 Tactical Retreats 9 | . . . 1 3 1 1 3 Traps | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Fac Low Low Traps Triggered 2 | . . . . 2 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Gar Fac Low Low Machines Disabled 1 | . . . . . . . 1 Max in Single Turn 1 | . . . . . . . 1 Garrison Access 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Gar Fac Low Low Machines Accessed 23 | . 4 3 3 . 10 1 2 Terminals 12 | . 4 3 . . 5 . . Fabricators 1 | . . . . . 1 . . Repair Stations 1 | . . . . . 1 . . Recycling Units 3 | . . . 1 . 2 . . Scanalyzers 1 | . . . 1 . . . . Garrison Access 2 | . . . 1 . 1 . . Total Hacks 61 | . 9 11 9 . 26 1 5 Successful 37 | . 5 8 5 . 13 1 5 Failed 24 | . 4 3 4 . 13 . . Catastrophic 4 | . 2 . . . 2 . . Database Lockouts . | . . . . . . . . Manual 30 | . 6 9 3 . 12 . . Terminals 34 | . 9 11 . . 14 . . Fabricators 2 | . . . . . 2 . . Repair Stations 2 | . . . . . 2 . . Recycling Units 9 | . . . 2 . 7 . . Scanalyzers 4 | . . . 4 . . . . Garrison Access 4 | . . . 3 . 1 . . Terminal Hacks 17 | . 3 6 . . 2 1 5 Record 4 | . . . . . . . 4 Prototype ID Bank 2 | . . 2 . . . . . Open Door 2 | . . . . . . 1 1 Terminal Index 1 | . 1 . . . . . . Recycling Unit Index 1 | . . . . . 1 . . Unreport Threat 1 | . . 1 . . . . . Dispatch Records 2 | . 1 1 . . . . . Hauler Manifests 1 | . . 1 . . . . . Zone Layout 3 | . 1 1 . . 1 . . Fabricator Hacks 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks 4 | . . . . . 4 . . Process 1 | . . . . . 1 . . Report Inventory 1 | . . . . . 1 . . Retrieve Matter 2 | . . . . . 2 . . Scanalyzer 4 | . . . 4 . . . . Insert Component 2 | . . . 2 . . . . Analyze 2 | . . . 2 . . . . Garrison Access Hacks 2 | . . . 1 . 1 . . Unlock Access 1 | . . . 1 . . . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks 7 | . 2 2 . . 3 . . Terminals 7 | . 2 2 . . 3 . . Botnet 7 | . 2 2 . . 3 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used 1 | . 1 . . . . . . Hacking Detections 13 | . 2 3 2 . 6 . . Full Trace Events 2 | . . . 1 . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Built 2 | . . . . . 2 . . Matter 234 | . . . . . 234 . . Time 39 | . . . . . 39 . . Total Part Build Rating 14 | . . . . . 14 . . Parts Repaired 1 | . . . . . 1 . . Time 26 | . . . . . 26 . . Parts Recycled . | . . . . . . . . Recycled Matter 13 | . . . . . 13 . . Retrieved Matter 13 | . . . . . 13 . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Gar Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Gar Fac Low Low Total Allies 3 | . . . . . . . 3 Largest Group 3 | . . . . . . . 3 Highest-Rated Group 75 | . . . . . . . 75 Highest-Rated Ally 25 | . . . . . . . 25 Total Orders . | . . . . . . . . Ally Attacks 30 | . . . . . . . 30 Total Damage 822 | . . . . . . . 822 Kills 6 | . . . . . . . 6 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Fac Low Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 2 2 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Gar Fac Low Low Turns Passed 2497 | 119 228 220 391 242 315 547 435 Spaces Moved 2836 | 66 138 167 257 184 649 853 522 Core 87 | 6 . . 44 . . 7 30 Treads . | . . . . . . . . Legs 394 | 60 138 167 29 . . . . Wheels . | . . . . . . . . Hover 1333 | . . . . . . 841 492 Flight 1022 | . . . 184 184 649 5 . Fastest Speed 26 | 50 120 120 26 27 27 27 48 Average Speed 56 | 113 120 120 90 27 27 48 53 Slowest Speed 250 | 120 120 120 250 30 27 120 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 4 | . . . 2 . . 2 . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 5 24 14 25 44 16 75 51 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . Scrap Searched 7 | . . . . . . 4 3 Spaces Dug 1 | . . . . . . 1 . Terrain Destroyed 66 | . . . . 58 . 8 . Melee 1 | . . . . . . 1 . Projectile . | . . . . . . . . AOE 65 | . . . . 58 . 7 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Gar Fac Low Low Total 3525 | 100 172 184 374 341 790 935 629 Wait 406 | 15 20 7 56 87 127 18 76 Move 2822 | 65 137 166 253 183 648 848 522 Hop 4 | . . . 2 . . 2 . Pick Up 30 | 8 . 2 6 1 8 4 1 Fast Attach 37 | 6 1 1 12 4 1 9 3 Attach 6 | . . 1 2 2 . 1 . Detach 4 | . . 1 2 . . 1 . Swap 13 | . . 1 2 6 . 4 . Drop 28 | 2 . 3 10 1 6 4 2 Fire 98 | 4 14 2 29 27 . 16 6 Melee 24 | . . . . . . 5 19 Ram 23 | . . . . . . 23 . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 30 | . . . . 30 . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison -7/Factory -7/Lower Caves -7/Lower Caves (discovered 1 exit: [*Zio]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 120 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 11) 348 | -10/Materials | Entered another Materials area 348 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 562 | -9/Materials | Discovered new exit (range 3) 568 | -9/Materials | Entered another Materials area 568 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 717 | -8/Materials | Lost 3 parts (2p1w) 959 | -8/Materials | Identified exit to Garrison 959 | -8/Materials | Entered Garrison 1019 | -8/Garrison | Triggered checkpoint 1060 | -8/Garrison | Destroyed 12 combat bots 1091 | -8/Garrison | Core integrity fell below 50% 1124 | -8/Garrison | Lost 5 parts (2p1n1u1w) 1198 | -8/Garrison | Discovered new exit (range 10) 1201 | -8/Garrison | Entered Factory 1201 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1319 | -7/Factory | Fabricated Corruption Screen (x2) 1399 | -7/Factory | Repaired Sml. Storage Unit 1447 | -7/Factory | Build established: Scavenger-Sprinter 1492 | -7/Factory | Discovered new exit (range 20) 1516 | -7/Factory | Entered Lower Caves 1580 | -7/Lower Caves | Lost 5 parts (2p1n2w) 1590 | -7/Lower Caves | Learned Factory interactive machine intel 1676 | -7/Lower Caves | Identified exit to Lower Caves 1788 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1803 | -7/Lower Caves | Build established: Hacker-Mutant 1881 | -7/Lower Caves | Spotted B-75 Beast 2063 | -7/Lower Caves | Entered another Lower Caves area 2081 | -7/Lower Caves | Learned Factory emergency access door positions 2184 | -7/Lower Caves | Discovered new exit (range 15) 2291 | -7/Lower Caves | A Commander dispatched an escort 2292 | -7/Lower Caves | Learned Factory terminal intel 2308 | -7/Lower Caves | Build established: Scavenger-Mutant 2382 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2420 | -7/Lower Caves | Core integrity fell below 50% 2461 | -7/Lower Caves | Lost 8 parts (2p4n1u1w) 2486 | -7/Lower Caves | Core integrity fell below 20% 2498 | -7/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02421_ Proton Missile Launcher destroyed. 02421_ Penetrated by Slug. 02421_ Gravmag System destroyed. 02424_ Penetrated by Slug. 02427_ Great Maul follow-up attack on Y-64 Sentinel. 02430_ Lgt. Nuclear Core destroyed. 02430_ Slug penetrates Door. 02432_ System corrupted: Matter fused (-5). 02432_ Acquired 5 matter. 02433_ Penetrated by Slug. 02434_ System corrupted: Great Maul targeting data glitched. 02434_ Great Maul follow-up attack on Y-64 Sentinel. 02434_ Y-64 Sentinel destroyed. 02440_ KE Penetrator fries itself beyond repair. 02463_ Acquired Melee Analysis Suite. 02464_ Acquired 10 matter. 02493_ System corrupted: Great Maul targeting data glitched. 02493_ G-50 Soldier knocked back. 02496_ System corrupted: Great Maul rejected. 02496_ System corrupted: Great Maul targeting data glitched. 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" """ | | ##???????????????# #Yg# "# ####?# """ | | ##??????????????# !# "# ### !"""""" | | ### ########???????# %;g "# ##%%###"" | | #???????# @gm%"# ####" | | ##### !] #???###?# g #%% # ### | | ?########%[ #?### ### # ;!%=# ###?# | | ##""######! ### ## ####/### ##???########## | | """""""#### ## # %%%%! ##?????????????? | | ## # ###"##### #??????????????? | | ## ###???## ##??????????????? | | ### ##???## ######??????????? | | X## #???# #??????????? | | ## #???## ##### #??????????? | | ## ##????####???# #??????????? | | ## #????????????# ########???? | | ! ## ##????????????# """ ??? | | ## ## !### # ##????????????# """""" ??? | | #X ##!## ## ##???????????# """ """ #?? | | = #### ### #??????????## """ ??? | | % ## #?# ##???####### """ """ #?? | | #?# ###?# """""" ??? | | ### #?# #### """ ??? | | ## ### #??## #?? | | ############## #### ## #???#### ######?? | | ??????????# ##??## #???????# ##??????? | | ??????????## ##????##### #????????##???????? | | ???????????#####?????????#######?????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 27 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 60 Armor Coverage 150 Evasion (%) 64 Targeting Accuracy 8 Melee Accuracy 5 Target Analysis 5 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- Electrolaser | -8/Materials | Scanalyzed Imp. Grenade Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Corruption Screen | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecoilMiniGenerator Manual? 0 Play Time 00:45:18 Cumulative 82.3 hours Start 2021.01.04 @ 23:30:15 End 2021.01.05 @ 02:41:38 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 139 Rogue 139 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 50 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b69ca513-757a-4d0a-becb-c56a752f87f1