Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.04 @ 13:41:00 Player: Teratos Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (83) 415 Value Destroyed (1594) 1594 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (272) 272 TOTAL SCORE: 3921 Bonus ------- High Alert Combat Kills 272 Cogmind --------- Core Integrity 103/550 Matter 300/300 Energy 44/100 System Corruption 0% Temperature Cool (460) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Improved Targeting Computer > --- WEAPON (4) ------- Shock Rifle Shock Rifle Shock Rifle > --- INVENTORY (4) ---- Particle Cannon Particle Cannon Particle Cannon Particle Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Heat Sink Heat Sink Improved Targeting Computer > --- WEAPON ----------- Shock Rifle Shock Rifle Shock Rifle Shock Rifle > --- INVENTORY -------- Particle Cannon Particle Cannon Particle Cannon Particle Cannon [Rating: 23] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Weapon Katana Energy Gun Shock Rifle Energy Cannon Particle Cannon Launcher EMP Blaster Slashing Weapon Katana Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 1 | . . . 1 Weapon 2 | . . 2 . Parts Attached 58 | 6 7 37 8 Power 11 | 1 2 7 1 Engine 10 | 1 2 7 . Core 1 | . . . 1 Reactor . | . . . . Propulsion 13 | 2 1 9 1 Treads 3 | . . 2 1 Leg 4 | . . 4 . Wheel 6 | 2 1 3 . Hover . | . . . . Flight . | . . . . Utility 4 | 1 . 2 1 Device 2 | . . 2 . Storage 1 | 1 . . . Processor 1 | . . . 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 30 | 2 4 19 5 Energy Gun 8 | 2 . 1 5 Energy Cannon 7 | . . 7 . Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher 6 | . 4 2 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 9 | . . 9 . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Parts Lost 9 | . . 2 7 Power 2 | . . . 2 Propulsion 4 | . . 2 2 Utility 2 | . . . 2 Weapon 1 | . . . 1 Highest Loss Streak 7 | . . 1 7 Average Slot Usage (%) 85 | . 82 86 84 Engine 10 | . 13 10 9 Core 1 | . . . 5 Treads 7 | . . 5 17 Leg 6 | . . 9 . Wheel 5 | . 27 4 . Device 5 | . . 3 17 Storage 7 | . 14 9 . Energy Gun 5 | . . . 27 Energy Cannon 8 | . . 10 7 Launcher 4 | . 26 2 . Slashing Weapon 21 | . . 31 . Naked Turns . | . . . . Heaviest Build 28 | 12 17 28 26 Greatest Support 40 | 26 26 40 40 Greatest Overweight (x) 6 | . 1 6 . Average Overweight (x) . | . . . . Largest Inventory Capacity 6 | 6 6 6 4 Average Capacity 5 | 5 6 5 4 Most Carried 6 | . 2 6 4 Average Carried 4 | . 1 4 3 Final Capacity 6 | 6 6 4 4 Final Carried 4 | . 2 4 4 Class Distribution -------------------- 61% | Mutant 27% | Scavenger-Gunner 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 930 | 198 221 428 83 Remotely . | . . . . Salvage Created 2912 | 69 452 1752 639 Parts 175 | . 25 113 37 Haulers Intercepted 6 | . . 5 1 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 52 | . 6 37 9 Melee 30 | . . 30 . Guns 5 | . . . 5 Cannons 7 | . . 3 4 AOE 10 | . 6 4 . Classes Destroyed 12 | 1 6 4 1 Worker 8 | . 2 4 2 Builder 5 | . 1 4 . Tunneler 1 | . . . 1 Hauler 6 | . . 5 1 Recycler 6 | 1 2 2 1 Mechanic 1 | . . 1 . Operator 1 | . 1 . . Watcher 3 | . 1 . 2 Swarmer 25 | . 4 18 3 Grunt 15 | . 2 10 3 Brawler 2 | . . 1 1 Sentry 10 | . . 8 2 Best Kill Streak 6 | 1 4 6 3 Combat Bots Only 5 | . 3 5 3 Max Kills in Single Turn 3 | 1 2 3 2 Gunslinging 1 | . . . 1 Exploded 2 | . 2 2 . Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2216 | . 102 1078 1036 Core 772 | . 34 291 447 Absorbed by Shields . | . . . . Core Remaining (%) 71 | 100 86 27 . Volleys Fired 61 | 3 12 14 32 Largest 4 | 2 2 4 4 Hottest 272 | 90 66 272 272 Shots Fired 200 | 6 24 50 120 Gun 95 | 6 . . 89 Cannon 71 | . . 40 31 Launcher 34 | . 24 10 . Special . | . . . . Kinetic . | . . . . Thermal 77 | 6 . 40 31 Explosive . | . . . . Electromagnetic 123 | . 24 10 89 Robot Hit Streak 12 | 3 3 5 12 Robot Miss Streak 4 | 1 1 3 4 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 173 | 5 3 108 57 Core Hits 90 | 2 15 51 22 Critical Hits 3 | . . 3 . Critical Kills 2 | . . 2 . Critical Parts Destroyed . | . . . . Melee Attacks 131 | . . 131 . Impact . | . . . . Slashing 131 | . . 131 . Piercing . | . . . . Sneak Attacks 26 | . . 26 . Combat Hostiles . | . . . . Follow-up Attacks 31 | . . 31 . Damage Inflicted 7024 | 71 816 4850 1287 Guns 687 | 71 . . 616 Cannons 595 | . . 202 393 Explosions 1299 | . 812 209 278 Melee 4439 | . . 4439 . Ramming 4 | . 4 . . Kinetic . | . . . . Thermal 957 | 71 136 202 548 Explosive 280 | . 157 . 123 Electromagnetic 1344 | . 519 209 616 Impact . | . . . . Slashing 4439 | . . 4439 . Piercing . | . . . . Highest Corruption 4 | . 1 4 . Average Corruption 1 | . 1 1 . Corruption Purged . | . . . . Effects 25 | . . 25 . Message Errors 12 | . . 12 . Matter Fused 3 | . . 3 . Heat Flow Errors 1 | . . 1 . Energy Discharges 3 | . . 3 . Data Loss (minor) 2 | . . 2 . Targeting Errors 4 | . . 4 . Overload Shots . | . . . . Overflow Damage 908 | . 35 830 43 Projectiles 9 | . . 9 . Explosions 78 | . 35 . 43 Melee 821 | . . 821 . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 153 | . 54 63 36 Shots 9 | . 4 4 1 Rammed 1 | . 1 . . Targets Rammed 1 | . 1 . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 594 | 90 12 365 594 Average Temperature 145 | 46 6 136 194 Received Heat Transfer 375 | . . 168 207 Effects 18 | . . . 18 Shutdowns 2 | . . . 2 Energy Bleed 2 | . . . 2 Interference 3 | . . . 3 Matter Decay 1 | . . . 1 Short Circuit 1 | . . . 1 Damage (minor) 1 | . . . 1 Damage (major) 3 | . . . 3 Damage (core) 5 | . . . 5 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 5 | . 1 . 4 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | 2 . . . Heat Transferred 1710 | 186 300 370 854 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 6 | . 2 3 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 855 | 5 236 855 685 Average Influence 463 | 1 86 522 512 Maximum Alert Level 3 | . 1 3 2 Low Security (%) 13 | 100 95 2 . Level 1 19 | . 4 25 8 Level 2 49 | . . 46 91 Level 3 17 | . . 25 . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 11 | . 2 6 3 Investigation 5 | . . 5 . Extermination . | . . . . Reinforcement 3 | . 2 . 1 Assault 3 | . . 1 2 Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 4 | . 1 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 76 | . 10 48 18 Peak Tracking Total 7 | . 6 7 6 Tactical Retreats 4 | . 2 1 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 6 | . 3 3 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 10 | . 3 3 4 Max in Single Turn 1 | . 1 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 13 | . 1 9 3 Terminals 8 | . 1 5 2 Fabricators . | . . . . Repair Stations 3 | . . 2 1 Recycling Units . | . . . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Total Hacks 49 | . 3 37 9 Successful 31 | . 2 23 6 Failed 18 | . 1 14 3 Catastrophic 2 | . . 2 . Database Lockouts . | . . . . Manual . | . . . . Terminals 27 | . 3 19 5 Fabricators . | . . . . Repair Stations 14 | . . 10 4 Recycling Units . | . . . . Scanalyzers 8 | . . 8 . Garrison Access . | . . . . Terminal Hacks 13 | . 2 9 2 Record 1 | . . 1 . Robot Analysis 1 | . . 1 . Emergency Access Points 2 | . . 1 1 Alert Level 1 | . . . 1 Dispatch Records 1 | . . 1 . Transport Status 2 | . . 2 . Investigation Status 1 | . 1 . . Reinforcement Status 1 | . . 1 . Recall Investigation 1 | . 1 . . Hauler Manifests 2 | . . 2 . Fabricator Hacks . | . . . . Repair Station Hacks 11 | . . 7 4 Scan Component 7 | . . 5 2 Repair 4 | . . 2 2 Recycling Unit Hacks . | . . . . Scanalyzer 7 | . . 7 . Insert Component 4 | . . 4 . Analyze 3 | . . 3 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 12 | . 1 9 2 Full Trace Events 8 | . 1 7 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 3 | . . 3 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 4 | . . 2 2 Time 128 | . . 64 64 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 3 | . . 3 . Part Schematics Acquired 3 | . . 3 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . . 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2442 | 61 249 1643 489 Spaces Moved 1296 | 55 174 902 165 Core 34 | 16 . 18 . Treads 380 | . . 215 165 Legs 445 | . . 445 . Wheels 437 | 39 174 224 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 80 160 Average Speed 125 | 78 90 128 160 Slowest Speed 350 | 100 110 350 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 31 | 4 32 69 22 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 78 | . 42 6 30 Melee . | . . . . Projectile . | . . . . AOE 78 | . 42 6 30 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1825 | 63 239 1211 312 Wait 284 | . 42 145 97 Move 1293 | 54 173 901 165 Hop . | . . . . Pick Up 10 | . 2 6 2 Fast Attach 42 | 6 7 21 8 Attach 4 | . . 4 . Detach 7 | . . 5 2 Swap 12 | . . 12 . Drop 29 | . 2 21 6 Fire 61 | 3 12 14 32 Melee 82 | . . 82 . Ram 1 | . 1 . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Sto]) -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 132 | -10/Materials | Discovered new exit (range 12) 300 | -10/Materials | Discovered new exit (range 13) 311 | -10/Materials | Entered another Materials area 311 | -9/Materials | Evolved 2 slots: Weapon x2 674 | -9/Materials | Repaired EMP Blaster 678 | -9/Materials | Build established: Mutant 707 | -9/Materials | Repaired Imp. Ion Engine 903 | -9/Materials | Discovered new exit (range 16) 1077 | -9/Materials | Discovered new exit (range 12) 1210 | -9/Materials | Core integrity fell below 50% 1330 | -9/Materials | Discovered new exit (range 5) 1724 | -9/Materials | Discovered new exit (range 5) 1911 | -9/Materials | First assault squad dispatched 1954 | -9/Materials | Entered another Materials area 1954 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2033 | -8/Materials | Build established: Scavenger-Gunner 2302 | -8/Materials | Repaired Lgt. Treads 2342 | -8/Materials | Repaired Shock Rifle 2354 | -8/Materials | First assault squad dispatched 2428 | -8/Materials | Core integrity fell below 50% 2436 | -8/Materials | Core integrity fell below 20% 2443 | -8/Materials | Self-destructed Last Messages --------------- 02429_ Shock Rifle temporarily disabled. 02429_ Heat Sink temporarily disabled. 02429_ Heat Sink destroyed. 02430_ U-05 Engineer lays Concrete. 02431_ Overheating: Energy bleed (-11). 02431_ U-05 Engineer builds a Wall. 02432_ Overheating: Shock Rifle damaged (-1). 02432_ Overheating: Broken Lgt. Treads damaged (-13). 02432_ Overheating: Imp. Ion Engine damaged (-24). 02433_ Overheating: Matter decay (-57). 02434_ Overheating: Shock Rifle damaged (-1). 02435_ U-05 Engineer lays Concrete. 02436_ Overheating: Core damaged (-77). 02436_ U-05 Engineer lays Concrete. 02437_ Broken Lgt. Treads destroyed. 02437_ U-05 Engineer lays Concrete. 02439_ Lgt. Treads destroyed. 02439_ U-05 Engineer builds a Door. 02441_ Imp. Ion Engine destroyed. 02443_ G-50 Soldier IFF system glitched. 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[ # ###+#??????????? | | ??????????????????????# + #??????????? | | ??????????????????????#! # ### #??????????? | | ??????????????????????# # #??????????????? | | ??????????????????????# ! ## ##??????????????? | | ??????????????????????# ] ## #???????????????# | | ??????????????????????# ## #???????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Particle Cannon | -9/Materials | Scanalyzed Com. Wheel | -9/Materials | Scanalyzed Imp. EM Shotgun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DimensionalFortressCore Manual? 0 Play Time 00:23:49 Cumulative 28.4 hours Start 2020.06.04 @ 12:01:38 End 2020.06.04 @ 13:41:00 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 20 Gallery% 22 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9506579b-458b-47e1-b42b-b6bb1f291107