Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.15 @ 17:27:15 Player: Petvaria Result: Destroyed by V714-b with Heavy Tesla Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (48) 240 Value Destroyed (1458) 1458 Prototype IDs (96) 1920 Alien Tech Used (5) 1000 Bonus (1998) 1998 TOTAL SCORE: 13116 Bonus ------- Follower Combat Kills 626 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Scanned by Researcher 500 Friendly Fire -28 Cogmind --------- Core Integrity 0/1300 Matter 226/1050 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -3/Protoforge Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (11) ----- Concept NT7 Matterbank Advanced Signal Interpreter 0b10 Decoder Chip [Skirmisher] Advanced Corruption Screen > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Gravity Flail Core Stripper Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System 0b10 Decoder Chip [Skirmisher] Improved Transmission Jammer Improved Light Armor Plating System Shield Advanced Corruption Screen Z-Drone Bay > --- WEAPON ----------- Core Stripper > --- INVENTORY -------- Cooled Field Propulsion Drive Field Propulsion Array Field Propulsion Array Field Propulsion Array Impulse Thruster Array Zionite Phaser-M [Rating: 125] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Improved Treads Treads Improved Treads Leg Zionite Composite Leg II Flight Unit Cooled Nuclear Pulse Thruster Utility Small Storage Unit Device Tactical Coordination Suite Storage Small Storage Unit Processor 0b10 Decoder Chip [Scout] Hackware System Shield Protection Improved Light Armor Plating Artifact Phase Redirector Weapon Heavy Riot Gun Energy Gun Heavy Riot Gun Energy Cannon Disruptor Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Gravity Flail Slashing Weapon Scythe Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Qua Frg Slots Evolved 14 | . . 2 . . . 6 2 2 . . . . 2 . . Power . | . . . . . . . . . . . . . . . . Propulsion 5 | . . 1 . . . 2 . 1 . . . . 1 . . Utility 9 | . . 1 . . . 4 2 1 . . . . 1 . . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 83 | 6 5 4 3 5 3 7 9 16 . . 6 . 8 5 6 Power 8 | 1 1 . 1 . . 1 1 2 . . 1 . . . . Engine 2 | 1 1 . . . . . . . . . . . . . . Core 3 | . . . 1 . . 1 . 1 . . . . . . . Reactor 3 | . . . . . . . 1 1 . . 1 . . . . Propulsion 26 | 2 2 2 1 1 2 2 . 5 . . 3 . 2 2 2 Treads 8 | 2 2 1 1 1 1 . . . . . . . . . . Leg 1 | . . . . . . . . 1 . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 17 | . . 1 . . 1 2 . 4 . . 3 . 2 2 2 Utility 34 | 1 1 . . 2 . 4 8 6 . . 2 . 6 1 3 Device 14 | . . . . 1 . 3 4 2 . . . . 3 . 1 Storage 5 | 1 . . . . . . . 1 . . 1 . 1 . 1 Processor 7 | . . . . 1 . 1 . 2 . . . . 2 . 1 Hackware 3 | . 1 . . . . . 1 1 . . . . . . . Protection 4 | . . . . . . . 3 . . . 1 . . . . Artifact 1 | . . . . . . . . . . . . . . 1 . Weapon 15 | 2 1 2 1 2 1 . . 3 . . . . . 2 1 Energy Gun 3 | . 1 . . 1 . . . 1 . . . . . . . Energy Cannon 2 | . . . . . . . . 1 . . . . . 1 . Ballistic Gun 4 | 2 . 1 . . 1 . . . . . . . . . . Ballistic Cannon 2 | . . . 1 . . . . . . . . . . . 1 Launcher 1 | . . 1 . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . 1 . . . . . 1 . Slashing Weapon 1 | . . . . 1 . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . 1 . . . 1 4 5 . . 4 . 1 4 1 Parts Lost 41 | . 2 . . . 3 5 2 7 2 3 . . 3 2 12 Power 5 | . 1 . . . 1 . . 1 . . . . 1 . 1 Propulsion 15 | . . . . . 1 2 1 2 2 1 . . . 1 5 Utility 17 | . . . . . . 2 1 4 . 2 . . 2 1 5 Weapon 4 | . 1 . . . 1 1 . . . . . . . . 1 Highest Loss Streak 5 | . 1 . . . 1 2 1 2 2 3 . . 2 2 5 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 6 | 3 7 7 8 7 6 2 5 4 4 4 5 5 5 6 4 Power . | . . . . . . . 1 . . . 1 1 . . . Propulsion 3 | 2 6 6 6 5 4 . . . . . . . 1 4 2 Utility . | . . . . . . 1 3 3 3 3 2 2 2 . . Weapon 1 | . . 1 2 1 2 . . . . . 1 1 1 1 2 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 13 | . 5 2 . . . 4 . . 1 . . . . . 1 Power 1 | . . . . . . 1 . . . . . . . . . Propulsion 10 | . 5 1 . . . 3 . . . . . . . . 1 Utility 1 | . . . . . . . . . 1 . . . . . . Weapon 1 | . . 1 . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 73 | . 85 88 88 98 97 33 17 43 47 26 26 42 53 65 61 Engine 3 | . 13 11 8 . . . . . . . . . . . . Core 4 | . . . 2 11 10 . . . 3 1 . . 1 4 2 Treads 19 | . 28 33 33 33 32 . . . . . . . . . . Flight 4 | . . . . . . 5 6 12 10 2 6 15 19 20 16 Device 6 | . . . . 9 10 7 2 6 3 . . . 6 11 11 Storage 8 | . 14 11 11 11 11 4 . . 5 2 . . 2 4 4 Processor 6 | . . . . 7 11 11 . 3 5 5 5 5 8 9 13 Hackware 2 | . 1 11 11 3 . . . 4 5 5 5 5 4 4 3 Protection 1 | . . . . . . . 5 10 5 2 . 5 . 3 3 Energy Gun 6 | . 10 11 11 11 10 . . . 3 1 . . . . . Ballistic Gun 4 | . 17 10 . . 7 . . . . . . . . . . Ballistic Cannon 1 | . . . 3 3 . . . . . . . . . . . Slashing Weapon 2 | . . . . 7 3 2 . . . . . . . . . Peak Build Rating 125 | 6 12 15 17 28 29 25 32 73 67 43 51 49 100 125 123 Average Rating 32 | 4 8 14 15 26 27 14 16 48 51 28 31 49 79 110 99 On Entrance 34 | . 6 12 15 17 28 12 10 30 67 34 16 49 49 95 115 Naked Turns 7 | . . . . . . 7 . . . . . . . . . Heaviest Build 39 | 11 11 13 15 23 23 13 3 25 25 22 18 18 30 38 39 Greatest Support 69 | 40 46 69 69 69 69 14 9 33 25 6 18 18 48 48 43 Greatest Overweight (x) 7 | . . 3 . . 1 2 . 1 2 7 . . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 5 5 5 5 5 5 10 10 10 Average Capacity 7 | 6 8 8 8 8 8 7 5 5 5 5 5 5 7 10 9 Most Carried 10 | 6 8 8 8 8 8 8 5 5 5 5 5 5 10 10 10 Average Carried 7 | 3 7 7 8 7 7 5 5 4 4 4 4 5 7 9 8 Final Capacity 10 | 8 8 8 8 8 8 5 5 5 5 5 5 5 10 10 5 Final Carried 10 | 6 8 8 8 8 6 5 5 4 5 5 5 5 10 10 3 Class Distribution -------------------- 54% | Mutant 26% | Derelict-Mutant 13% | Sprinter 4% | Messiah-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -5/Factory Messiah-Sprinter | -4/Factory Messiah-Mutant | -4/Upper Caves Mutant | -4/Upper Caves Sprinter | -4/Zhirov Sprinter | -3/Proximity Caves Sprinter | -3/Research Sprinter | -3/Quarantine Sprinter | -3/Protoforge Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Qua Frg Matter Collected 1658 | 225 380 119 142 60 67 101 66 200 . 25 69 17 60 98 29 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 2571 | . 781 215 104 . . 153 . 140 . 50 390 . 455 223 60 Parts 90 | . 52 10 7 . . 6 . 3 . 2 2 . 6 2 . Haulers Intercepted 2 | . 2 . . . . . . . . . . . . . . Recyclers Shooed 4 | . 3 . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . 6 . . . . 2 . . . . . Prevented 8 | . . . . . 7 . . . . . 1 . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Qua Frg Combat Hostiles Destroyed 29 | . 12 5 5 . . 2 . . . 2 . . . 2 1 Melee 1 | . . . . . . . . . . . . . . 1 . Guns 22 | . 12 5 3 . . . . . . 2 . . . . . Cannons 2 | . . . . . . 2 . . . . . . . . . AOE 2 | . . . 2 . . . . . . . . . . . . Classes Destroyed 11 | . 9 . . . . 1 . . . . . . . 1 . Worker 3 | . 2 . 1 . . . . . . . . . . . . Builder 1 | . 1 . . . . . . . . . . . . . . Hauler 2 | . 2 . . . . . . . . . . . . . . Recycler 5 | . 1 . . . . . . 1 . . . . 3 . . Mechanic 1 | . 1 . . . . . . . . . . . . . . Operator 2 | . 2 . . . . . . . . . . . . . . Watcher 3 | . 2 1 . . . . . . . . . . . . . Swarmer 8 | . 3 . 3 . . . . . . 2 . . . . . Grunt 16 | . 9 5 2 . . . . . . . . . . . . Researcher 2 | . . . . . . . . . . . . . . 2 . Programmer 5 | . . . . . . 2 . . . . . . . 2 1 Z-Courier 2 | . . . . . . 1 . . . . . . 1 . . Best Kill Streak 4 | . 4 2 3 . . 2 . 1 . 1 . . 3 2 1 Combat Bots Only 3 | . 3 2 3 . . 2 . . . 1 . . . 2 1 Max Kills in Single Turn 2 | . 1 1 2 . . 1 . 1 . 1 . . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . . . 2 . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Qua Frg Hostile Shots Fired 779 | . 55 35 10 . 61 110 5 120 17 25 . 18 47 45 231 Missed 349 | . 12 4 5 . 18 52 2 80 8 7 . 10 32 13 106 Hits 430 | . 43 31 5 . 43 58 3 40 9 18 . 8 15 32 125 Melee 9 | . . . . . . 1 . . . . . . . . 8 Projectile 421 | . 43 31 5 . 43 57 3 40 9 18 . 8 15 32 117 AOE 1 | . . . . . . 1 . . . . . . . . . Critical Strikes 29 | . . 1 . . 1 3 . . 1 . . . 1 8 14 Part Disruptions 1 | . . . . . . . . . . . . . . 1 . Damage Taken 7978 | . 514 327 71 . 833 980 131 788 172 265 . 150 372 653 2722 Core 2867 | . 90 53 18 . 284 648 78 254 70 119 . 22 91 72 1068 Absorbed by Shields 39 | . . . . . . . . . . . . . . . 39 Redirected to Shielding 147 | . . . . . . . . 61 40 46 . . . . . Core Remaining (%) 58 | 100 64 . . . 11 23 92 . . . . 59 . . . Volleys Fired 141 | . 75 22 11 . 16 2 . 9 . 6 . . . . . Largest 2 | . 2 2 2 . 2 1 . 1 . 1 . . . . . Hottest 93 | . 60 63 73 . 93 33 . 81 . 73 . . . . . Shots Fired 244 | . 150 42 17 . 18 2 . 9 . 6 . . . . . Gun 221 | . 150 40 7 . 18 . . . . 6 . . . . . Cannon 17 | . . . 6 . . 2 . 9 . . . . . . . Launcher 6 | . . 2 4 . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 148 | . 104 20 6 . 16 2 . . . . . . . . . Thermal 73 | . 46 20 7 . . . . . . . . . . . . Explosive 6 | . . 2 4 . . . . . . . . . . . . Electromagnetic 11 | . . . . . 2 . . 9 . . . . . . . Phasic 6 | . . . . . . . . . . 6 . . . . . Robot Hit Streak 13 | . 13 9 6 . 5 2 . 5 . 8 . . . . . Robot Miss Streak 5 | . 5 2 1 . 2 . . 1 . 1 . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . Shots Hit Robots 171 | . 87 31 10 . 12 3 . 5 . 5 7 . 5 4 2 Core Hits 74 | . 42 11 10 . 1 3 . 2 . 2 . . 1 2 . Critical Kills 1 | . . . . . . . . . . . . . 1 . . Critical Parts Destroyed 4 | . . . . . 1 . . . . . 1 . 2 . . Critical Strikes 6 | . . . . . 1 . . . . . 2 . 3 . . Destroy 1 | . . . . . 1 . . . . . . . . . . Smash 5 | . . . . . . . . . . . 2 . 3 . . Melee Attacks 50 | . . . . 1 . 1 . 1 . . 7 . 12 8 20 Kinetic 6 | . . . . . . . . . . . . . . 4 2 Impact 42 | . . . . . . . . 1 . . 7 . 12 4 18 Slashing 2 | . . . . 1 . 1 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . 1 . . . . . . 5 . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 4370 | . 979 472 282 . 231 123 . 92 . 190 1154 . 663 117 67 Guns 1878 | . 979 401 77 . 231 . . . . 190 . . . . . Cannons 215 | . . . 65 . . 58 . 92 . . . . . . . Explosions 211 | . . 71 140 . . . . . . . . . . . . Melee 2060 | . . . . . . 60 . . . . 1154 . 663 116 67 Ramming 6 | . . . . . . 5 . . . . . . . 1 . Kinetic 1351 | . 646 205 65 . 194 58 . . . . . . . 116 67 Thermal 606 | . 333 196 77 . . . . . . . . . . . . Explosive 211 | . . 71 140 . . . . . . . . . . . . Electromagnetic 129 | . . . . . 37 . . 92 . . . . . . . Impact 1817 | . . . . . . . . . . . 1154 . 663 . . Slashing 60 | . . . . . . 60 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Phasic 190 | . . . . . . . . . . 190 . . . . . Highest Corruption 5 | . 3 . . . . 5 . 3 3 3 3 4 . . . Average Corruption 3 | . 2 . . . . 2 . 3 3 3 3 3 . . . Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked 15 | . . . . . . . . . . . . . . 7 8 Effects 32 | . 22 . . . . 5 . . 1 1 2 1 . . . Message Errors 9 | . 5 . . . . 3 . . . 1 . . . . . Matter Fused 9 | . 6 . . . . 1 . . . . 1 1 . . . Heat Flow Errors 5 | . 4 . . . . 1 . . . . . . . . . Energy Discharges 4 | . 3 . . . . . . . . . 1 . . . . Data Loss (minor) 2 | . 1 . . . . . . . 1 . . . . . . Data Loss (major) 2 | . 2 . . . . . . . . . . . . . . Misfires 1 | . 1 . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1229 | . . . 2 . . . . 5 . . 802 . 420 . . Projectiles 5 | . . . . . . . . 5 . . . . . . . Explosions 2 | . . . 2 . . . . . . . . . . . . Melee 1222 | . . . . . . . . . . . 802 . 420 . . Knockbacks 2 | . . . 1 . . . . . . . . . 1 . . Impact 1 | . . . . . . . . . . . . . 1 . . Kinetic 1 | . . . 1 . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 10 | . . . 8 . . 2 . . . . . . . . . Shots 1 | . . . 1 . . . . . . . . . . . . Rammed 2 | . . . . . . 1 . . . . . . . 1 . Targets Rammed 2 | . . . . . . 1 . . . . . . . 1 . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 294 | . 228 53 45 . 294 106 . 255 . 2 . . 4 . 22 Average Temperature 69 | . 69 16 21 . 106 69 . 100 . 1 . . 4 . 18 Received Heat Transfer 1423 | . 252 147 30 . 379 102 18 135 18 . . 12 18 21 291 Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . . 1 . 3 . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . Parts Fried 4 | . . . . . . . . . . . . . 4 . . Impact Corruptions 29 | . . . . . . . . . . . 22 . 7 . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . . . . . . . Heat Transferred 1375 | . 750 450 175 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped 36 | . . . . . . . . . . . . . . 24 12 Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Qua Frg Maximum Alert Level 2 | . . . . . . . . 2 . . . . . . . Low Security (%) 94 | 100 100 100 100 . . 100 100 48 . . . . 100 100 100 Level 1 4 | . . . . . . . . 43 . . . . . . . Level 2 . | . . . . . . . . 8 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 447 | . 107 88 147 . . 143 155 447 . . . . 185 149 195 Initial 92 | . . . 26 . . 16 68 7 . . . . 33 92 72 Average 63 | . 38 14 116 . . 34 89 169 . . . . 50 107 53 Influence Increases 3780 | . 380 170 206 . 327 390 169 800 135 145 15 60 312 197 474 Destroy 0b10 Robot/C 980 | . 240 100 100 . 200 40 20 120 . 40 . . 20 80 20 Destroy 0b10 Robot/NC 110 | . 55 5 5 . . . 5 10 . . 15 . 15 . . Destroy Leader 200 | . 68 12 20 . 20 20 10 30 . . . . . 10 10 Allied During Kill 116 | . . . . . 62 . 9 38 . . . . 7 . . Trap Triggered on 0b10 150 | . . . . . . 150 . . . . . . . . . Successful Hack 5 | . . 5 . . . . . . . . . . . . . Disable Machine 210 | . . . 30 . . . 15 45 . . . . . 45 75 Destroy Structure 134 | . 2 18 36 . . . 20 2 . . . . 30 2 24 Partial Spotted 180 | . . . . . . 60 45 15 . . . . 30 15 15 Lose Combat Pursuer 1695 | . 15 30 15 . 45 120 45 540 135 105 . 60 210 45 330 Influence Decreases 3598 | . 380 102 162 112 301 276 292 530 177 137 268 10 197 233 421 Entered New Map 800 | . . . 42 112 . 10 72 10 107 47 253 . 17 73 57 Time Decay 1925 | . 360 102 120 . 183 218 150 160 50 60 15 10 100 140 257 Search Patrol Dispatched 150 | . . . . . . . . 150 . . . . . . . Lost Part 355 | . 20 . . . 20 28 20 70 20 30 . . 20 20 107 Lost Ally 368 | . . . . . 98 20 50 140 . . . . 60 . . Squads Dispatched 23 | . 3 2 . . . 5 3 4 . . . . 1 3 2 Investigation 4 | . 1 1 . . . 1 . . . . . . 1 . . Extermination 7 | . . . . . . 2 1 1 . . . . . 2 1 Reinforcement 9 | . 2 1 . . . 2 2 . . . . . . 1 1 Assault . | . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . 1 . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Qua Frg Distress Signals 7 | . 1 3 . . . 2 . . . . . . 1 . . Communications Jammed 21 | . . . . . . . . . . . . . 7 6 8 Distress Signals 20 | . . . . . . . . . . . . . 7 6 7 Times Spotted 227 | . 31 12 7 . 8 23 4 45 9 8 . 9 23 13 35 Peak Tracking Total 14 | . 4 4 4 . 3 7 3 14 6 4 . 7 14 6 14 Tactical Retreats 39 | . 1 2 1 . 2 3 3 10 3 2 . 1 3 1 7 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Qua Frg Traps Triggered 22 | . 3 1 . . . 2 . 2 . . . . 6 . 8 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused 15 | . . . . . . 15 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 16 | . . . . . . 16 . . . . . . . . . Triggered 15 | . . . . . . 15 . . . . . . . . . Most Traps Carried 6 | . . . . . . 6 . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Qua Frg Machines Disabled 15 | . . . 2 . 1 . 1 3 . . . . . 3 5 Max in Single Turn 1 | . . . 1 . . . . 1 . . . . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Qua Frg Machines Accessed 10 | . . 1 . . . . 1 1 . . 4 . 1 . 2 Terminals 3 | . . 1 . . . . . . . . . . 1 . 1 Fabricators 1 | . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . . . . 1 Total Hacks 25 | . . 2 . . . . 1 1 . . 16 . 3 . 2 Successful 19 | . . 1 . . . . . . . . 16 . 1 . 1 Failed 6 | . . 1 . . . . 1 1 . . . . 2 . 1 Catastrophic . | . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 65 | . . 2 . . . 17 9 7 . . . . 4 20 6 Terminals 6 | . . 2 . . . . . . . . . . 3 . 1 Fabricators 1 | . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . . . . 1 Terminal Hacks 18 | . . . . . . . . . . . 16 . 1 . 1 Record 4 | . . . . . . . . . . . 4 . . . . Part Schematic 4 | . . . . . . . . . . . 4 . . . . Robot Analysis 4 | . . . . . . . . . . . 4 . . . . Prototype ID Bank 4 | . . . . . . . . . . . 4 . . . . Open Door 1 | . . . . . . . . . . . . . 1 . . Proto ID Catalog 1 | . . . . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . 1 . . . . . . . . . . . . . Terminals 1 | . . 1 . . . . . . . . . . . . . Operators 1 | . . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 6 | . . 1 . . . . 1 1 . . . . 1 . 2 Full Trace Events 1 | . . . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . 3 . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 43 | . . . . 14 . 12 . . . . 4 . . 13 . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Qua Frg Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Qua Frg Total Allies 21 | . . . . 4 1 1 4 7 . . . . 4 . . Largest Group 4 | . . . . 4 4 1 3 3 . . . . 2 . . Highest-Rated Group 210 | . . . . 151 151 28 210 206 . . . . 162 . . Highest-Rated Ally 103 | . . . . 40 40 28 70 103 . . . . 81 . . Zionite Dispatches 10 | . . . . . . 2 3 3 . . . . 2 . . Heavy 1 | . . . . . . . . 1 . . . . . . . Light 1 | . . . . . . . 1 . . . . . . . . Recon 2 | . . . . . . 1 1 . . . . . . . . Fire 1 | . . . . . . . . 1 . . . . . . . Hacker 2 | . . . . . . . . 1 . . . . 1 . . Trap Resupply 1 | . . . . . . 1 . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . 1 . . Hacking Resupply 1 | . . . . . . . 1 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 84 | . . . . . 40 . 20 21 . . . . 3 . . Total Damage 2687 | . . . . . 1153 . 332 1030 . . . . 172 . . Kills 20 | . . . . . 10 . 2 7 . . . . 1 . . Allies Corrupted 2 | . . . . . 1 . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Qua Frg Active Infowar (turns) 3996 | . . . . 1242 883 649 . 140 . . . . 188 281 613 Optics 599 | . . . . . . 599 . . . . . . . . . Sensors 504 | . . . . . . . . 140 . . . . . . 364 Decoding 3851 | . . . . 1242 883 646 . . . . . . 186 281 613 Jamming 979 | . . . . . . . . . . . . . 186 281 512 Robot Analysis Total 4 | . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 7 | . . . 1 2 2 . . . 2 . . . . . . Drone Launches 2 | . . . . . . 2 . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Decoded 0b10 Intel 31 | . . . . . . 6 . . . . . . 6 3 16 Traps 6 | . . . . . . 6 . . . . . . . . . Garrisons 2 | . . . . . . . . . . . . . . 1 1 Patrols 14 | . . . . . . . . . . . . . 4 1 9 Reinforcements 3 | . . . . . . . . . . . . . . 1 2 Guards 6 | . . . . . . . . . . . . . 2 . 4 Zionite Intel Received 9 | . . . . . . 3 . . . . . . . 5 1 Main Access 1 | . . . . . . . . . . . . . . 1 . Guard Positions 1 | . . . . . . 1 . . . . . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . . . . . . . . 1 . Prototype Schematics 2 | . . . . . . 1 . . . . . . . 1 . Unaware Schematics 1 | . . . . . . . . . . . . . . 1 . Unaware Analyses 1 | . . . . . . 1 . . . . . . . . . Trap Installations 1 | . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Qua Frg Turns Passed 7797 | 89 1415 363 248 1809 883 681 305 510 115 127 95 58 205 281 613 Spaces Moved 8412 | 56 707 165 130 1114 539 1029 807 1014 303 216 164 198 509 679 782 Core 630 | 16 . 1 . . 1 431 . . . 74 84 . . . 23 Treads 2635 | 40 707 164 130 1114 480 . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 5147 | . . . . . 58 598 807 1014 303 142 80 198 509 679 759 Fastest Speed 24 | 50 160 160 160 160 34 32 32 24 30 35 29 29 25 25 29 Average Speed 74 | 128 160 160 160 160 146 51 34 32 37 45 39 29 26 26 31 Slowest Speed 400 | 160 160 200 160 160 160 150 35 115 192 400 50 29 102 29 50 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 79 | . . . . . 2 . 5 19 2 . . . 9 15 27 Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . 1 . . Exploration Rate (%) 41 | 6 93 27 34 90 71 16 22 25 58 36 60 43 14 52 24 Regions Visited 15 Branch Regions 9 Pre-discovered Areas 6 | . . . . 2 . . . . 1 . 3 . . . . Known Exits Taken 5 | . . . . . . . . 1 1 1 1 1 . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 . . . . . 1 1 . Scrap Searched 9 | . . . 1 4 2 . . . . . . 2 . . . Spaces Dug 21 | . . . . . . . . 1 . . . . 7 1 12 Terrain Destroyed 93 | . . 27 44 . . . . 1 . 1 . . 7 1 12 Melee 21 | . . . . . . . . 1 . . . . 7 1 12 Projectile 1 | . . . . . . . . . . 1 . . . . . AOE 71 | . . 27 44 . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Qua Frg Total 9546 | 73 861 224 153 1139 614 1189 829 1160 304 240 179 197 549 745 1090 Wait 562 | . 43 23 7 10 29 82 11 115 . 13 . . . 55 174 Move 8246 | 55 706 164 129 1113 535 1028 796 979 298 215 163 197 490 648 730 Hop 72 | . . . . . 1 . 5 15 2 . . . 9 15 25 Pick Up 89 | 12 17 3 . 3 1 25 1 11 . . 1 . 8 2 5 Fast Attach 50 | . 1 3 . 4 . 3 9 8 . . 6 . 10 4 2 Attach 53 | 6 2 1 . . 3 6 . 12 . 3 1 . 5 5 9 Detach 20 | . . 1 . . . 2 2 2 2 3 . . 1 2 5 Swap 13 | . 2 2 4 2 1 . . 2 . . . . . . . Drop 82 | . 15 5 2 6 5 23 5 6 2 . 1 . 3 5 4 Fire 141 | . 75 22 11 . 16 2 . 9 . 6 . . . . . Melee 50 | . . . . 1 . 1 . 1 . . 7 . 12 8 20 Ram 2 | . . . . . . 1 . . . . . . . 1 . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 127 | . . . . . . . . . . . . . 11 . 116 Rewire 23 | . . . . . 23 . . . . . . . . . . Trap 16 | . . . . . . 16 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Quarantine (discovered 3 exits: Res / [*Sec] / *Frg) -3/Protoforge History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 253 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 481 | -10/Materials | Discovered new exit (range 12) 964 | -10/Materials | Discovered new exit (range 13) 1168 | -10/Materials | Discovered new exit (range 3) 1505 | -10/Materials | Entered another Materials area 1505 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1858 | -9/Materials | Discovered new exit (range 7) 1868 | -9/Materials | Entered Mines 1870 | -9/Mines | Met a Derelict bent on vengeance 2022 | -9/Mines | Learned Materials terminal intel 2104 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2116 | -9/Mines | Entered Zion 2339 | -7/Zion | Discovered new exit (range 11) 2486 | -7/Zion | Learned Factory emergency access door positions 2515 | -7/Zion | Received a visual enhancement algorithm 2987 | -7/Zion | Build established: Derelict-Mutant 3527 | -7/Zion | Met Imprinter 3553 | -7/Zion | Imprinted 3556 | -7/Zion | Declared Zion's savior 3925 | -7/Zion | Entered Proximity Caves 3925 | -6/Proximity Caves | Accompanied by 4 allies 4042 | -6/Proximity Caves | Learned 8 Factory zone layouts 4721 | -6/Proximity Caves | Spotted B-75 Beast 4787 | -6/Proximity Caves | Core integrity fell below 50% 4791 | -6/Proximity Caves | Core integrity fell below 20% 4807 | -6/Proximity Caves | Discovered new exit (range 3) 4808 | -6/Proximity Caves | Entered Factory 4808 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 4809 | -6/Factory | Identified exit to Lower Caves 4817 | -6/Factory | Zion Trap Resupply teleported in 4917 | -6/Factory | Zion Recon squad teleported in 4981 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 5106 | -6/Factory | Build established: Mutant 5313 | -6/Factory | Core integrity fell below 50% 5456 | -6/Factory | Retrieved Zion intel report: Guard Positions 5478 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 5484 | -6/Factory | Discovered new exit (range 11) 5489 | -6/Factory | Entered another Factory area 5489 | -5/Factory | Evolved 2 slots: Utility x2 5490 | -5/Factory | Identified exit to Upper Caves 5495 | -5/Factory | Discovered new exit (range 7) 5539 | -5/Factory | Zion Light squad teleported in 5583 | -5/Factory | Zion Recon squad teleported in 5688 | -5/Factory | Zion Hacking Resupply teleported in 5718 | -5/Factory | Found Prototype Protection 5718 | -5/Factory | Identified Zio. Weapon Casing 5794 | -5/Factory | Entered another Factory area 5794 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5804 | -4/Factory | Discovered new exit (range 13) 6030 | -4/Factory | Zion Heavy squad teleported in 6051 | -4/Factory | Garrison activated, responded to threat 6097 | -4/Factory | Zion Fire squad teleported in 6171 | -4/Factory | Lost 3 allies 6190 | -4/Factory | Zion Hacker squad teleported in 6294 | -4/Factory | Search patrols dispatched 6302 | -4/Factory | Identified exit to Upper Caves 6304 | -4/Factory | Entered Upper Caves 6316 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6324 | -4/Upper Caves | Build established: Messiah-Sprinter 6333 | -4/Upper Caves | Encountered a Warlord checkpoint 6409 | -4/Upper Caves | Learned location of Testing (-2) 6411 | -4/Upper Caves | Learned Research stockpile data 6417 | -4/Upper Caves | Discovered new exit (range 5) 6418 | -4/Upper Caves | Identified exit to Upper Caves 6419 | -4/Upper Caves | Entered another Upper Caves area 6514 | -4/Upper Caves | Lost 3 parts (1n2u) 6543 | -4/Upper Caves | Discovered new exit (range 7) 6545 | -4/Upper Caves | Identified exit to Zhirov 6546 | -4/Upper Caves | Entered Zhirov 6546 | -4/Zhirov | Discovered new exit (range 3) 6556 | -4/Zhirov | Met Zhirov 6565 | -4/Zhirov | Learned location of Quarantine (-3) 6565 | -4/Zhirov | Learned location of Command (-1) 6569 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6577 | -4/Zhirov | Found Alien Artifact 6577 | -4/Zhirov | Identified Integrated Reactor 6577 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 6628 | -4/Zhirov | Found Alien Artifact 6640 | -4/Zhirov | Identified exit to Proximity Caves 6641 | -4/Zhirov | Entered Proximity Caves 6656 | -3/Proximity Caves | Ambushed by research squad 6697 | -3/Proximity Caves | Discovered new exit (range 6) 6698 | -3/Proximity Caves | Identified exit to Research 6699 | -3/Proximity Caves | Entered Research 6699 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6710 | -3/Research | Zion Infowar Resupply teleported in 6725 | -3/Research | Identified Transdimensional Reconstructor 6725 | -3/Research | Warped through subspace 6858 | -3/Research | Zion Hacker squad teleported in 6865 | -3/Research | Build established: Sprinter 6903 | -3/Research | Discovered new exit (range 9) 6904 | -3/Research | Entered Quarantine 6913 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 6917 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 6948 | -3/Quarantine | Found Alien Artifact 6948 | -3/Quarantine | Identified Phase Redirector 6954 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 6961 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 6965 | -3/Quarantine | Retrieved Zion intel report: Main Access 6965 | -3/Quarantine | Identified exit to Research 7016 | -3/Quarantine | Scanned by Researcher 7019 | -3/Quarantine | Found Alien Impact Weapon 7019 | -3/Quarantine | Identified Core Stripper 7094 | -3/Quarantine | Found Alien Energy Cannon 7094 | -3/Quarantine | Identified Core Cannon 7163 | -3/Quarantine | Spotted Fortress 7183 | -3/Quarantine | Discovered new exit (range 5) 7183 | -3/Quarantine | Discovered new exit (range 6) 7185 | -3/Quarantine | Entered Protoforge 7229 | -3/Protoforge | Spotted Hotshot 7229 | -3/Protoforge | Spotted Hotshot 7229 | -3/Protoforge | Spotted Hotshot 7241 | -3/Protoforge | Retrieved Zion intel report: Component Stockpiles 7573 | -3/Protoforge | Superfortress began startup sequence 7585 | -3/Protoforge | Spotted Immortal 7586 | -3/Protoforge | Spotted Decapitator 7586 | -3/Protoforge | Spotted Decapitator 7586 | -3/Protoforge | Spotted Decapitator 7586 | -3/Protoforge | Spotted Decapitator 7587 | -3/Protoforge | Spotted Immortal 7610 | -3/Protoforge | Found Cep. Heavy Railcannon 7681 | -3/Protoforge | Lost 5 parts (1p1n3u) 7689 | -3/Protoforge | Core integrity fell below 50% 7699 | -3/Protoforge | Spotted Decapitator 7699 | -3/Protoforge | Spotted Decapitator 7699 | -3/Protoforge | Spotted V253-f 7700 | -3/Protoforge | Spotted V135-c 7708 | -3/Protoforge | Found Prototype Storage 7709 | -3/Protoforge | Identified Cep. NT7 Matterbank 7743 | -3/Protoforge | Core integrity fell below 20% 7763 | -3/Protoforge | Spotted V714-b 7770 | -3/Protoforge | Lost 4 parts (3n1u) 7798 | -3/Protoforge | Destroyed by V714-b with Heavy Tesla Rifle Last Messages --------------- U-05 Engineer lays Concrete. M-36 Artificer repairs H-77 Assassin. U-05 Engineer lays Concrete. Critical hit (Impale). Slug penetrates Reinforced Barrier. N-04 Retriever collects Imp. Transmission Jammer. Penetrated by Slug. U-05 Engineer lays Concrete. >> DECODED: Reinforcement location. Slug penetrates Reinforced Barrier. U-05 Engineer lays Concrete. N-04 Retriever collects Exp. Surge Thruster. M-28 Smith repairs Y-72 Warden. Slug penetrates Reinforced Barrier. Adv. Corruption Screen intercepted 1% system corruption. Field Propulsion Array destroyed. Adv. Weight Redist. System destroyed. Machine disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????######????###????????????########### | | ??????????????#""""######"#????????????#"""""""""" | | ??????????????#" " # #@#????????????#"!!! ! | | ??????????????#" V #????????#####" ! | | ??????????????#" p #????????#"""### """""" | | ??????????????##++##""""###?###????#" # | | ??????????????#" "??"""#????#" # " | | ??????????????#" ""# ="#????#" " "" | | ??????????????## "=="#????#"!!" """ | | ??????????????#"c "=="#????#"! " " | | ??????????????#"" "= "#????#"! | | ??????????????#"""" " ="#????#"!!" | | ??????????????#""" "=="#????#" !" = | | ??????????????#"" "=="#????###"" ] | | ??????????????#" "=="#?????# | | ??????????????## # ="#?????# = | | ???????????????###""" ####??"#?????###++###% #### | | ????????????????#"==" #????????????#" # #?" | | ????????????????#"==" #????????????#" # =#" | | ????????????????#"==" #????????????#" " " | | ????????????????#"==" #????????????#" " " | | ????????????????#"==" #????????????#" " " | | #???????????????#"==" #????????????#" " " | | ????????????????#"= " #????????????#" " ""#= # " | | ????????????????#"==" #????????????#"""#??# #""" | | ????????????????#"==" #????????????####???# #### | | ????????????????#"""# #???????????????????# #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 35 Energy Capacity 915 Matter Stores 300 Matter Capacity 1050 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 9 Corruption Block 20 Armor Coverage 150 Weapon Shielding 100 Evasion (%) 75 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Hvy. Machine Gun | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Power Maul | -7/Zion | Archive Cloaking Device | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Force Field | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Lrn. Phase Cannon | -7/Zion | Archive Imp. Heavy Machine Gun | -6/Factory | Z-intel Hpw. Field Laser | -6/Factory | Z-intel Prc. Grenade Launcher | -6/Factory | Z-intel F-cell Engine | -6/Factory | Z-intel Rocket Array | -6/Factory | Z-intel Aerolev Unit | -6/Factory | Z-intel Prc. Assault Rifle | -6/Factory | Z-intel Exp. Power Shielding | -6/Factory | Z-intel Cld. Pulse Rifle | -6/Factory | Z-intel Cold Fusion Reactor | -6/Factory | Z-intel Exp. Weapon Shielding | -6/Factory | Z-intel Force Rifle | -6/Factory | Z-intel Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Hvy. Dispersion Rifle | -3/Quarantine | Z-intel Electron Diverter | -3/Quarantine | Z-intel Adv. Myomer Leg | -3/Quarantine | Z-intel Adv. Variable Charge Gun | -3/Quarantine | Z-intel Coolant Network | -3/Quarantine | Z-intel Tiamat Missile Launcher | -3/Quarantine | Z-intel Adv. Energy Well | -3/Quarantine | Z-intel Exp. Power Amplifier | -3/Quarantine | Z-intel Exp. Signal Interpreter | -3/Quarantine | Archive Gravity Flail | -3/Quarantine | Archive Cld. Field Propulsion Drive | -3/Quarantine | Archive Cld. Antimatter Reactor | -3/Quarantine | Archive Ionic Axe | -3/Quarantine | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive S-27 Virus | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive A-02 Transporter | -3/Quarantine | Z-intel R-10 Processor | -3/Quarantine | Z-intel O-32 Director | -3/Quarantine | Z-intel Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Phase Redirector Core Stripper Core Cannon Achievements -------------- Friend Of Zion Sunderer Challenges ------------ None Game ------ Seed HeartCompositeDeflector Manual? 0 Play Time 01:49:18 Cumulative 213.7 hours Start 2025.09.15 @ 15:04:25 End 2025.09.15 @ 17:27:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 189 Rogue 189 Adventurer 0 Explorer 0 Win Type - Total 11 Types 5/0/2/2/1/0/0/0/0/1 Lore% 91 Gallery% 85 Achievement% 69 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6bc6c9c2-d690-4589-b200-d8ebeda16857