Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.17 @ 16:52:54

Player: s o o t h s a y e r

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (12)      60
Value Destroyed (228)      228
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1648

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             28/400
Matter                     250/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -9/Mines

 Parts 
-------
>                 --- POWER (1) --------
                      (None)
>                 --- PROPULSION (4) ---
  Faulty Improved Flight Unit
>                 --- UTILITY (2) ------
         Improved Targeting Computer
                  Hacking Suite
>                 --- WEAPON (2) -------
                  Beam Rifle
                  Remote Datajack
>                 --- INVENTORY (5) ----
                  Ion Engine
                  EM Pulse Gun
                  Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
     Light Treads
  Improved Flight Unit
>          --- UTILITY ----------
  Improved Targeting Computer
           Hacking Suite
>          --- WEAPON -----------
           Beam Rifle
           Remote Datajack
>          --- INVENTORY --------
           Ion Engine
           EM Pulse Gun
           Rocket Launcher
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Tractor Beam
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             27   | 7   2   6   11  1   
  Power                    3    | .   1   1   1   .   
    Engine                 3    | .   1   1   1   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               14   | 4   .   3   7   .   
    Treads                 5    | 3   .   .   2   .   
    Leg                    1    | 1   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 8    | .   .   3   5   .   
  Utility                  4    | 2   .   1   1   .   
    Device                 1    | 1   .   .   .   .   
    Storage                1    | 1   .   .   .   .   
    Processor              1    | .   .   .   1   .   
    Hackware               1    | .   .   1   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   6    | 1   1   1   2   1   
    Energy Gun             2    | .   1   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          2    | 1   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         2    | .   .   1   .   1   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
  Corrupted Parts          1    | .   .   1   .   .   
    System Corruption      1    | .   .   1   .   .   
Parts Lost                 12   | .   .   .   10  2   
  Power                    2    | .   .   .   2   .   
  Propulsion               7    | .   .   .   5   2   
  Utility                  .    | .   .   .   .   .   
  Weapon                   3    | .   .   .   3   .   
  Highest Loss Streak      7    | .   .   .   7   1   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     84   | .   86  100 69  65  
  Engine                   7    | .   1   14  6   .   
  Treads                   19   | .   28  25  9   12  
  Flight                   6    | .   .   2   16  11  
  Device                   8    | .   14  14  .   .   
  Storage                  7    | .   14  13  .   .   
  Processor                4    | .   .   .   10  11  
  Hackware                 5    | .   .   .   11  11  
  Energy Gun               11   | .   14  13  5   11  
  Ballistic Gun            9    | .   14  14  7   .   
  Special Weapon           2    | .   .   .   1   9   
Peak Build Rating          15   | 5   7   9   12  15  
  Average Rating           8    | 3   6   7   10  14  
  On Entrance              6    | .   5   7   9   12  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             15   | 8   15  15  7   6   
  Greatest Support         40   | 40  40  40  40  40  
  Greatest Overweight (x)  3    | .   .   3   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   5   5   
  Average Capacity         6    | 7   8   7   5   5   
  Most Carried             8    | 7   7   8   5   4   
  Average Carried          5    | 4   5   7   3   3   
  Final Capacity           8    | 8   8   5   5   5   
  Final Carried            6    | 6   6   5   3   3   

 Class Distribution 
--------------------
 79% | Mutant
 20% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Yrd Mat Min Mat Min 
Matter Collected           512  | 270 43  88  111 .   
  Remotely                 131  | .   43  88  .   .   
Salvage Created            380  | 82  68  35  195 .   
  Parts                    33   | 4   9   4   16  .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           2    | .   .   1   1   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Combat Hostiles Destroyed  7    | .   1   .   6   .   
  Guns                     7    | .   1   .   6   .   
Classes Destroyed          7    | 1   3   1   2   .   
  Worker                   2    | .   .   2   .   .   
  Recycler                 1    | 1   .   .   .   .   
  Operator                 1    | .   1   .   .   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  3    | .   .   .   3   .   
  Grunt                    2    | .   1   .   1   .   
  Sentry                   2    | .   .   .   2   .   
Best Kill Streak           3    | 1   2   1   3   .   
  Combat Bots Only         3    | .   1   .   3   .   
Max Kills in Single Turn   1    | 1   1   1   1   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Min 
Hostile Shots Fired        139  | .   4   4   127 4   
  Missed                   47   | .   2   2   43  .   
Damage Taken               1093 | .   22  22  978 71  
  Core                     372  | .   .   .   372 .   
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   100 .   .   
Volleys Fired              50   | 4   7   6   25  8   
  Largest                  2    | 1   2   1   2   1   
  Hottest                  120  | 20  60  20  120 5   
Shots Fired                63   | 4   14  6   31  8   
  Gun                      54   | 4   14  6   30  .   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  9    | .   .   .   1   8   
  Kinetic                  42   | 4   7   6   25  .   
  Thermal                  6    | .   .   .   6   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          7    | .   7   .   .   .   
  Robot Hit Streak         14   | 2   5   5   14  3   
  Robot Miss Streak        3    | 1   1   1   3   2   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           44   | 3   9   5   22  5   
  Core Hits                21   | 1   5   3   12  .   
  Critical Kills           1    | 1   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         1    | 1   .   .   .   .   
    Destroy                1    | 1   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           433  | 36  120 62  215 .   
  Guns                     433  | 36  120 62  215 .   
  Cannons                  .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  342  | 36  59  62  185 .   
  Thermal                  30   | .   .   .   30  .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          61   | .   61  .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         1    | .   .   1   .   .   
  Average Corruption       1    | .   .   1   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        36   | .   1   .   36  .   
  Average Temperature      12   | .   1   .   13  .   
  Received Heat Transfer   321  | .   12  12  273 24  
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         74   | .   .   .   74  .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Peak Influence             156  | 5   45  27  156 52  
  Initial                  52   | .   3   17  10  52  
  Average                  37   | 1   27  23  87  42  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              20   | .   5   2   11  2   
  Peak Tracking Total      8    | .   3   2   8   2   
  Tactical Retreats        2    | .   .   .   2   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Traps Triggered            1    | .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Machines Accessed          2    | .   1   .   .   1   
  Terminals                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                3    | .   2   .   .   1   
  Successful               3    | .   2   .   .   1   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   2   .   .   1   
  Robot Analysis           1    | .   1   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Open Door                1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   
  Used                     1    | .   1   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   
  Combat                   1    | .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   1   
  parse_system             1    | .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Robot Analysis Total       1    | .   1   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Yrd Mat Min Mat Min 
Turns Passed               931  | 86  93  389 169 194 
Spaces Moved               580  | 47  42  260 119 112 
  Core                     12   | 12  .   .   .   .   
  Treads                   440  | 33  42  210 43  112 
  Legs                     2    | 2   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   126  | .   .   50  76  .   
  Fastest Speed            31   | 50  160 37  31  160 
  Average Speed            131  | 130 160 137 81  160 
  Slowest Speed            300  | 160 160 300 160 160 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            5    | .   .   4   1   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       19   | 3   12  49  14  18  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          1    | .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               1    | .   .   .   1   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Total                      684  | 66  54  284 158 122 
  Wait                     7    | .   2   5   .   .   
  Move                     566  | 46  41  251 116 112 
  Hop                      5    | .   .   4   1   .   
  Pick Up                  22   | 9   2   5   5   1   
  Fast Attach              4    | 2   .   .   2   .   
  Attach                   15   | 3   2   2   7   1   
  Detach                   .    | .   .   .   .   .   
  Swap                     8    | 2   .   4   2   .   
  Drop                     7    | .   .   7   .   .   
  Fire                     50   | 4   7   6   25  8   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat x2])
-9/Materials
-9/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
   87 | -11/Scrapyard | Entered Materials
  112 | -10/Materials | Discovered new exit (range 16)
  139 | -10/Materials | Met 8R-AWN
  180 | -10/Materials | Entered Mines
  182 | -10/Mines     | Followed 8R-AWN into the Mines
  188 | -10/Mines     | Met a Derelict bent on vengeance
  214 | -10/Mines     | Discovered new exit (range 13)
  246 | -10/Mines     | Learned 2 Materials zone layouts
  305 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  314 | -10/Mines     | Build established: Mutant
  436 | -10/Mines     | Discovered new exit (range 9)
  438 | -10/Mines     | Learned 4 Materials zone layouts
  569 | -10/Mines     | Entered Materials
  569 | -9/Materials  | Evolved 2 slots: Propulsion x2
  634 | -9/Materials  | Core integrity fell below 50%
  647 | -9/Materials  | Core integrity fell below 20%
  667 | -9/Materials  | Lost 7 parts (1p4n2w)
  721 | -9/Materials  | Discovered new exit (range 11)
  738 | -9/Materials  | Entered Mines
  739 | -9/Mines      | Lost 3 parts (1p1n1w)
  747 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
  814 | -9/Mines      | Discovered new exit (range 10)
  932 | -9/Mines      | Self-destructed

 Last Messages 
---------------
Remote Datajacks cannot fire with other weapons
  in the same volley.
U-05 Engineer lays Concrete. <x5>
Jacked U-05 Engineer...
K-01 Serf collects debris. <x4>
EXIT=FOUND
K-01 Serf collects debris. <x3>
Jacked G-34 Mercenary...
>>parse_system
Reading system data...
Jacked G-34 Mercenary...
Command string: explode
No effect.
Jacked G-34 Mercenary...
Command string: self_destruct
No effect.
Jacked G-34 Mercenary...
Command string: reboot_system
Command string: go_dormant
Lgt. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
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|    ??????????????????????????????????????????????? |
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|    ?????????????????????????   ??????????????????? |
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|    ???????####????????????#    ??????????????????? |
|    ???#####  ##??????????#     ??????????????????? |
|    ???#       ##??????????    #??????????????????? |
|    ???#        ###????????    #??????????????????? |
|    ???#          ##???????#   ##?????????????????? |
|    ??##           #???????#    #?????????????????? |
|    ??#            #????????    ??????????????????? |
|    ??#           ##????????#  #??????????????????? |
|    ??##          ##????????#  #??????????????????? |
|    ???#####       #????????#  #??????????????????? |
|    ???????##      #???######  ###????????????????? |
|    ????????##    ##???#  @gbr   ##???????????????? |
|    ?????????##  ##????# ####     ##??????????????? |
|    ??????????## #?????# ####      ##?????????????? |
|    ???????????# #?????# ##         #####?????????? |
|    ???????????# #?????# ## ####        ##????????? |
|    ???????????# ####### ## #??##        #????????? |
|    ???????????#         ## #???##       #????????? |
|    ???????????############ #????###     ##???????? |
|    ??????????????????????# #???#####     #???????? |
|    ??????????????????????# #???# [###    #???????? |
|    ??????????????????????#  ???# ]^!#    #???????? |
|    ??????????????????????   ???# /^     ##???????? |
|    ??????????????????????   ???# =!     ##???????? |
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|    ??????????????????????   ???# !###     #??????? |
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|    ????????????????????????????????????#####?????? |
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|    ??????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                62
Targeting Accuracy         6
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HardlightExpertDoomcannon
  Manual?         0
Play Time         00:14:30
  Cumulative      14.9 hours
  Start           2025.03.17 @ 16:38:38
  End             2025.03.17 @ 16:52:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           1
  Adventurer      11
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          20
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Proggy
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9e8cf18f-f5ac-4a89-ba06-cb320e589edb