Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.09 @ 21:00:25 Player: Gatamar Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (151) 755 Value Destroyed (3888) 3888 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1104) 1104 TOTAL SCORE: 8067 Bonus ------- High Alert Combat Kills 329 Follower Combat Kills 75 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 194/300 Energy 280/280 System Corruption 11% Temperature Cool (0) Movement Treading (200) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads > --- UTILITY (4) ------ Huge Storage Unit Improved Terrain Scanner Improved Terrain Scan Processor Improved Shield Generator > --- WEAPON (2) ------- Improved EM Shotgun Improved Light Cannon > --- INVENTORY (25) --- Light Treads Light Treads Improved Heat Sink Large Storage Unit High-capacity Matter Pod (200) Seismic Detector Light Armor Plating System Shield Authchip [Device] Tractor Beam Particle Cannon Improved Light Cannon Missile Launcher Missile Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Hardened Medium Armor Plating Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- High-powered Shotgun Flak Cannon > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Improved Heat Sink Large Storage Unit High-capacity Matter Pod Improved Terrain Scanner Improved Terrain Scan Processor Seismic Detector Improved Shield Generator System Shield Authchip [Device] Tractor Beam Improved EM Shotgun Particle Cannon High-powered Shotgun Improved Light Cannon Improved Light Cannon Missile Launcher Missile Launcher Datajack [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Slots Evolved 4 | . . . 2 2 . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility 2 | . . . . 2 . . Weapon . | . . . . . . . Parts Attached 76 | 7 10 3 18 10 17 11 Power 6 | 1 . 1 2 . 1 1 Engine 5 | 1 . 1 2 . . 1 Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 28 | 2 2 1 8 5 8 2 Treads 27 | 2 2 1 7 5 8 2 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . . 1 . . . Utility 18 | 2 2 . 3 4 4 3 Device 4 | 1 . . 1 . . 2 Storage 3 | 1 2 . . . . . Processor 1 | . . . . . . 1 Hackware 1 | . . . . 1 . . Protection 9 | . . . 2 3 4 . Artifact . | . . . . . . . Weapon 24 | 2 6 1 5 1 4 5 Energy Gun 7 | 2 3 . 1 . . 1 Energy Cannon 3 | . 2 . . . . 1 Ballistic Gun 6 | . 1 . 2 1 1 1 Ballistic Cannon 4 | . . . 2 . 1 1 Launcher 3 | . . 1 . . 2 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 4 | . . . 4 . . . Corrupted Parts 1 | . . . 1 . . . System Corruption 5 | . . . 5 . . . Parts Lost 30 | . . 1 9 3 3 14 Power 4 | . . 1 1 . . 2 Propulsion 12 | . . . 5 2 . 5 Utility 8 | . . . 2 1 2 3 Weapon 6 | . . . 1 . 1 4 Highest Loss Streak 7 | . . 1 2 1 1 7 To Critical Strikes . | . . . . . . . Average Backups 21 | 2 11 20 23 24 24 21 Power 1 | . 1 1 1 2 2 1 Propulsion 4 | 1 3 5 4 2 4 4 Utility 7 | . 1 6 8 11 10 9 Weapon 6 | . 5 7 8 7 7 5 Tool/Special . | . . . . . . . Unused Backups 26 | . 3 . 12 4 . 7 Power 1 | . . . . 1 . . Propulsion 6 | . . . 5 . . 1 Utility 10 | . 1 . 1 2 . 6 Weapon 8 | . 2 . 5 1 . . Tool/Special 1 | . . . 1 . . . Average Slot Usage (%) 96 | . 100 89 95 97 99 94 Engine 7 | . 14 3 9 9 5 3 Core 1 | . . . . . 3 4 Treads 34 | . 28 28 41 34 36 34 Device 7 | . 14 14 7 1 . 6 Storage 11 | . 14 14 11 9 9 9 Hackware 3 | . . . . 8 9 5 Protection 7 | . . . 2 16 17 10 Energy Gun 2 | . 7 . 3 . . . Energy Cannon 4 | . 12 14 2 . . . Ballistic Gun 9 | . 7 10 11 12 9 7 Ballistic Cannon 4 | . . . 5 6 8 5 Peak Build Rating 28 | 7 10 11 19 25 28 28 Average Rating 17 | 5 9 9 16 23 26 24 On Entrance 14 | . 7 10 11 18 25 28 Avg Prop Armor Cover (%) 23 | . . . 23 . . . Naked Turns . | . . . . . . . Heaviest Build 113 | 11 89 91 100 103 113 110 Greatest Support 80 | 40 40 40 80 80 80 80 Greatest Overweight (x) 4 | . 2 2 4 1 1 2 Average Overweight (x) 1 | . . 2 1 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 23 | 7 17 25 25 25 25 25 Most Carried 25 | 4 19 22 25 25 25 25 Average Carried 21 | 2 11 20 23 24 24 21 Final Capacity 25 | 8 25 25 25 25 25 25 Final Carried 25 | 4 19 21 25 24 25 14 Class Distribution -------------------- 75% | Scavenger-Mutant 24% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Matter Collected 3461 | 270 302 148 784 561 813 583 Remotely . | . . . . . . . Salvage Created 4651 | 85 532 160 1512 916 730 716 Parts 300 | 4 29 21 93 47 49 57 Haulers Intercepted 10 | . 2 . 5 3 . . Recyclers Shooed 10 | 1 1 . 1 6 . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Combat Hostiles Destroyed 103 | . 6 10 25 11 27 24 Guns 44 | . 1 4 16 7 8 8 Cannons 42 | . 4 3 9 4 15 7 AOE 16 | . . 3 . . 4 9 Classes Destroyed 15 | 2 6 . 1 1 3 2 Worker 11 | . 2 . 2 2 . 5 Builder 5 | . . . . . . 5 Tunneler 2 | 1 . . 1 . . . Hauler 10 | . 2 . 5 3 . . Recycler 13 | 1 3 . 5 4 . . Mechanic 2 | . . . . . . 2 Operator 1 | . 1 . . . . . Watcher 4 | . 1 . 2 . . 1 Swarmer 36 | . 2 9 7 2 8 8 Grunt 34 | . 4 1 10 1 7 11 Brawler 3 | . . . . . 1 2 Duelist 1 | . . . . . 1 . Sentry 24 | . . . 8 7 7 2 Hunter 2 | . . . . 1 . 1 Programmer 2 | . . . . . 2 . Guerrilla 1 | . . . . . 1 . Best Kill Streak 8 | 1 6 3 5 5 5 8 Combat Bots Only 5 | . 2 3 4 2 5 5 Max Kills in Single Turn 4 | 1 1 3 1 2 3 4 Gunslinging . | . . . . . . . Exploded 3 | . . 3 . . 2 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Mat Hostile Shots Fired 663 | . 50 56 141 90 129 197 Missed 173 | . 9 11 40 25 39 49 Hits 490 | . 41 45 101 65 90 148 Melee 4 | . . . . . . 4 Projectile 486 | . 41 45 101 65 90 144 Critical Strikes 24 | . . 1 6 4 5 8 Damage Taken 6438 | . 394 415 1333 900 1220 2176 Core 863 | . 87 52 172 144 180 228 Absorbed by Shields 49 | . . . . . . 49 Core Remaining (%) 67 | 100 . 44 57 . . . Volleys Fired 382 | 7 39 23 115 61 68 69 Largest 2 | 2 2 2 2 2 2 2 Hottest 136 | 80 136 98 91 56 73 104 Shots Fired 683 | 14 68 46 192 122 122 119 Gun 418 | 14 31 18 130 95 68 62 Cannon 241 | . 37 23 62 27 46 46 Launcher 24 | . . 5 . . 8 11 Special . | . . . . . . . Kinetic 514 | . 5 18 161 122 114 94 Thermal 127 | 14 63 23 16 . . 11 Explosive 24 | . . 5 . . 8 11 Electromagnetic 18 | . . . 15 . . 3 Robot Hit Streak 20 | 3 14 4 15 20 9 19 Robot Miss Streak 13 | 2 5 5 3 8 13 7 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 471 | 8 41 15 135 92 90 90 Core Hits 276 | 3 19 14 62 34 73 71 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed 3 | . . . . 1 2 . Critical Strikes 6 | . 1 . . 3 2 . Meltdown 1 | . 1 . . . . . Destroy 3 | . . . . 1 2 . Blast 2 | . . . . 2 . . Melee Attacks 2 | . . . . . . 2 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10488 | 88 795 346 2403 1475 2234 3147 Guns 4791 | 88 276 63 1418 1035 743 1168 Cannons 3380 | . 513 144 896 430 719 678 Explosions 2249 | . . 139 45 . 772 1293 Melee . | . . . . . . . Ramming 68 | . 6 . 44 10 . 8 Kinetic 6446 | . 6 63 1875 1465 1462 1575 Thermal 1528 | 88 783 144 289 . . 224 Explosive 2204 | . . 139 . . 772 1293 Electromagnetic 242 | . . . 195 . . 47 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 11 | . . . 5 1 2 11 Average Corruption 3 | . . . 5 1 1 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 79 | . . . 34 3 20 22 Message Errors 17 | . . . 7 1 6 3 Matter Fused 18 | . . . 10 . 4 4 Heat Flow Errors 6 | . . . 2 . 2 2 Energy Discharges 6 | . . . 4 . 1 1 Data Loss (minor) 14 | . . . 5 1 3 5 Data Loss (major) 7 | . . . 2 1 2 2 Misfires 7 | . . . 2 . 2 3 Weapon Failures 4 | . . . 2 . . 2 Overload Shots . | . . . . . . . Overflow Damage 49 | . 11 . 1 . 22 15 Projectiles 14 | . 11 . 1 . 2 . Explosions 35 | . . . . . 20 15 Melee . | . . . . . . . Knockbacks 30 | . 1 . 7 1 13 8 Impact 2 | . 1 . 1 . . . Kinetic 27 | . . . 6 1 12 8 Secondary 1 | . . . . . 1 . Self-Inflicted Damage 55 | . . 15 40 . . . Shots 2 | . . 1 1 . . . Rammed 12 | . 3 . 4 3 . 2 Targets Rammed 12 | . 3 . 4 3 . 2 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 303 | 36 289 234 200 28 196 303 Average Temperature 73 | 19 101 72 48 9 49 99 Received Heat Transfer 2307 | . 108 60 552 180 558 849 Effects 3 | . 3 . . . . . Interference 3 | . 3 . . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Melted 3 | . 1 . . . 2 . Heat Transferred 2990 | 200 1630 259 494 . . 407 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Alert | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Maximum Alert Level 3 | . . . 1 . 3 3 Low Security (%) 70 | 100 100 100 97 100 7 . Level 1 7 | . . . 2 . 18 28 Level 2 13 | . . . . . 39 58 Level 3 8 | . . . . . 34 13 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 889 | 5 60 80 229 107 889 786 Initial 432 | . . . 21 93 68 432 Average 192 | . 10 16 72 44 568 486 Influence Increases 3374 | 10 226 265 846 375 871 781 Destroy 0b10 Robot/C 2120 | . 120 200 500 220 580 500 Destroy 0b10 Robot/NC 240 | 10 45 . 75 45 . 65 Destroy Leader 478 | . 46 40 154 96 30 112 Allied During Kill 37 | . . . . . 28 9 Successful Hack 49 | . . . 16 11 18 4 Disable Machine 60 | . 15 . 30 . . 15 Anti-Garrison Action 150 | . . . . . 150 . Destroy Structure 120 | . . 10 11 3 20 76 Lose Combat Pursuer 120 | . . 15 60 . 45 . Influence Decreases 2647 | 10 226 210 678 493 87 943 Entered New Map 658 | . . . 34 130 37 457 Time Decay 1645 | 10 212 200 564 333 . 326 Lost Part 290 | . . 10 80 30 30 140 Lost Ally 40 | . . . . . 20 20 Purge Threat 14 | . 14 . . . . . Squads Dispatched 16 | . 3 . 2 3 . 8 Investigation 4 | . 3 . 1 . . . Extermination . | . . . . . . . Reinforcement 2 | . . . 1 . . 1 Assault 2 | . . . . . . 2 Garrison 8 | . . . . 3 . 5 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Distress Signals 8 | . . . 5 2 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 160 | . 18 8 46 21 33 34 Peak Tracking Total 6 | . 3 3 5 6 5 6 Tactical Retreats 5 | . . 1 2 . 2 . Traps | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Traps Triggered 8 | . 1 . 1 1 5 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Machines Disabled 5 | . 1 . 2 . 1 1 Max in Single Turn 1 | . 1 . 1 . 1 1 Garrison Relay 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Machines Accessed 20 | . 4 . 7 4 3 2 Terminals 15 | . 4 . 5 2 3 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers 3 | . . . 1 1 . 1 Garrison Access 1 | . . . . 1 . . Total Hacks 58 | . 12 . 21 15 6 4 Successful 30 | . 4 . 12 10 2 2 Failed 28 | . 8 . 9 5 4 2 Catastrophic 3 | . 2 . 1 . . . Database Lockouts . | . . . . . . . Manual 18 | . 6 . 7 5 . . Terminals 42 | . 12 . 15 7 6 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . . . 3 . . . Scanalyzers 12 | . . . 3 7 . 2 Garrison Access 1 | . . . . 1 . . Terminal Hacks 13 | . 3 . 5 2 2 1 Prototype ID Bank 2 | . . . 2 . . . Open Door 1 | . . . . . 1 . Branch Access Points 1 | . . . 1 . . . Emergency Access Points 1 | . . . 1 . . . Unreport Threat 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Hauler Manifests 2 | . 1 . . 1 . . Zone Layout 3 | . . . 1 1 . 1 Garrison Registry 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . Report Inventory 1 | . . . 1 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer 10 | . . . 3 6 . 1 Insert Component 3 | . . . . 3 . . Analyze 3 | . . . . 3 . . Retrieve Study 4 | . . . 3 . . 1 Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks 4 | . 1 . 2 1 . . Terminals 4 | . 1 . 2 1 . . Botnet 4 | . 1 . 2 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 17 | . 4 . 6 3 2 2 Full Trace Events 4 | . 2 . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 4 | . . . 3 . . 1 Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . . . 9 . . . Parts Scanalyzed 3 | . . . . 3 . . Part Schematics Acquired 3 | . . . . 3 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Used RIF Installer 1 | . . . . . 1 . Robots Hacked 1 | . . . . . . 1 Non-combat . | . . . . . . . Combat 1 | . . . . . . 1 Robot Hacks Applied 1 | . . . . . . 1 parse_system 1 | . . . . . . 1 Relay Couplers Released 5 | . . . . . 5 . Machine Destruction 5 | . . . . . 5 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 3 | . . . . . 3 . Allies Hacked 1 | . . . . . 1 . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Mat Total Allies 3 | . . . . . 3 . Largest Group 3 | . . . . . 3 1 Highest-Rated Group 101 | . . . . . 101 31 Highest-Rated Ally 39 | . . . . . 39 31 Total Orders . | . . . . . . . Ally Attacks 50 | . . . . . 29 21 Total Damage 754 | . . . . . 460 294 Kills 3 | . . . . . 2 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Active Infowar (turns) 3929 | 59 920 1281 1479 100 . 90 Terrain 90 | . . . . . . 90 Seismic 3839 | 59 920 1281 1479 100 . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Turns Passed 7819 | 125 1154 1281 2124 772 1638 725 Spaces Moved 2855 | 59 420 372 805 269 697 233 Core 3 | 3 . . . . . . Treads 2852 | 56 420 372 805 269 697 233 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 320 200 200 200 200 Average Speed 220 | 154 220 320 211 200 200 200 Slowest Speed 480 | 160 320 320 480 200 200 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 5 61 55 63 27 64 23 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 2 | . . 1 . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 8 | . . 7 . . 1 . Terrain Destroyed 173 | . . 28 8 2 15 120 Melee . | . . . . . . . Projectile 11 | . . 2 4 2 . 3 AOE 162 | . . 26 4 . 15 117 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Total 3701 | 76 581 420 1046 388 824 366 Wait 204 | . 85 18 37 18 5 41 Move 2849 | 58 419 371 804 269 695 233 Hop . | . . . . . . . Pick Up 69 | 4 17 3 31 12 1 1 Fast Attach 14 | 7 . . 5 . 2 . Attach 29 | . . 1 8 6 1 13 Detach . | . . . . . . . Swap 55 | . 10 4 13 8 15 5 Drop 59 | . 8 . 29 11 11 . Fire 382 | 7 39 23 115 61 68 69 Melee 2 | . . . . . . 2 Ram . | . . . . . . . Kick . | . . . . . . . Crush 12 | . 3 . 4 3 . 2 Escape Stasis 6 | . . . . . 6 . Rewire 20 | . . . . . 20 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 3 exits: [Fac] / [*Sto] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 126 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 487 | -10/Materials | Discovered new exit (range 8) 748 | -10/Materials | Discovered new exit (range 16) 921 | -10/Materials | Build established: Scavenger-Mutant 1117 | -10/Materials | Discovered new exit (range 15) 1280 | -10/Materials | Entered Mines 1379 | -10/Mines | Core integrity fell below 50% 1925 | -10/Mines | Discovered new exit (range 10) 2491 | -10/Mines | Build established: Mutant 2526 | -10/Mines | Identified exit to Materials 2561 | -10/Mines | Entered Materials 2561 | -9/Materials | Evolved 2 slots: Propulsion x2 3130 | -9/Materials | Discovered new exit (range 14) 3341 | -9/Materials | Build established: Scavenger-Mutant 4354 | -9/Materials | Identified exit to Mines 4631 | -9/Materials | Build established: Mutant 4665 | -9/Materials | Discovered new exit (range 11) 4685 | -9/Materials | Entered another Materials area 4685 | -8/Materials | Evolved 2 slots: Utility x2 4922 | -8/Materials | Discovered new exit (range 11) 4986 | -8/Materials | Build established: Scavenger-Mutant 5231 | -8/Materials | Garrison activated, responded to threat 5289 | -8/Materials | Discovered new exit (range 16) 5457 | -8/Materials | Identified exit to Garrison 5457 | -8/Materials | Entered Garrison 5513 | -8/Garrison | Triggered checkpoint 5687 | -8/Garrison | Triggered checkpoint 5808 | -8/Garrison | Discovered new exit (range 11) 5919 | -8/Garrison | Triggered checkpoint 6177 | -8/Garrison | Garrison Relay disabled 6335 | -8/Garrison | Triggered checkpoint 6356 | -8/Garrison | Core integrity fell below 50% 6489 | -8/Garrison | Discovered new exit (range 15) 6512 | -8/Garrison | P-60 Hacker assimilated allied 5T-QI2(h) 6787 | -8/Garrison | Discovered new exit (range 47) 6787 | -8/Garrison | Discovered new exit (range 68) 6787 | -8/Garrison | Discovered new exit (range 85) 6941 | -8/Garrison | Triggered checkpoint 7019 | -8/Garrison | Installed Relay Interface Framework 7095 | -8/Garrison | Entered Materials 7095 | -8/Materials | Accompanied by 1 ally 7356 | -8/Materials | Garrison activated, responded to threat 7495 | -8/Materials | First assault squad dispatched 7505 | -8/Materials | Garrison activated, responded to threat 7520 | -8/Materials | Core integrity fell below 20% 7521 | -8/Materials | System corruption reached 10% 7568 | -8/Materials | Lost 7 parts (2n3u2w) 7620 | -8/Materials | Garrison activated, responded to threat 7820 | -8/Materials | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- 07762_ K-01 Serf collects debris. 07763_ Acquired 8 matter. 07764_ System corrupted: Component data lost. 07766_ K-01 Serf collects debris. 07770_ R-06 Scavenger collects Heat Sink. 07771_ Slug penetrates Wall. 07771_ Acquired 13 matter. 07779_ System corrupted: Component data lost. 07789_ Acquired 9 matter. 07792_ K-01 Serf collects debris. 07795_ System corrupted: Energy discharge (-64). 07795_ K-01 Serf collects debris. 07799_ Slug penetrates Wall. 07805_ K-01 Serf collects debris. 07805_ Slug penetrates Wall. 07808_ K-01 Serf cleans the Hadron Collector. 07808_ Slug penetrates Wall. 07811_ Penetrated by Slug. 07817_ Lgt. Treads+ destroyed. 07817_ H-55 Commando knocked back. Map ----- +----------------------------------------------------+ | ??#??### # # ??###??#?????????? | | #?##??## + + ? #??##?#????????? | | ??#????# #########?#####???????? | | ?######## # ] #####??#??????? | | ? ? ?## * = * #??#??##??????? | | ?? ###### ! = """#?#?#?????????? | | +!% %% * """##??###???????? | | ? ##### [ *| """#####?????????? | | ?? [ #%#= %# ######????????? | | # # * = #########?##????????? | | ?### # # ########?##?????????? | | ???# # *# # #?##?#???????? | | ?#?##?## =# # ##?##????????? | | ????#?## ^ ^ *# # "" ##?#?????????? | | ?????#?# ^ """ %[ # "" ##???????????? | | ???????# "" ## "" #######??????? | | ?????### """ " ## """ ##!!!!##?????? | | ???????# # ## #! !#?????? | | ???????# " " # ## """ # #?????? | | ???????# "G"[# ## """ #### ####??? | | ???????# [ """!#[ # """ #??# #??? | | ???????# + *!## """ #### #??? | | ???????####+#### =%## + #??? | | ??????????# #??#=!=## [# #??? | | ??????????# #??# #####;#+# #??? | | ??????????###??# h @ #??? | | ???????????????# #??? | | ???????????????# % #??? | | ???????????????# ############+#### #??? | | ???????????????# #????????#= + #??? | | ???????????????#%! #????????# "" #?#??? | | ???????????????+ #????????# """ #????? | | ???????# """ # #????????#] S" / ???? | | ???????# # ########?# # #??? | | ???????# # #= #?# ! # #??? | | ??###### # # """ #######+## #??? | | ?? # # # """ # """ # #??? | | ?? ######### + """ # """ # #??? | | ?? """ ######### # """ # """ + #??? | | ?? """ # # #! # ######??? | | ?? """ # # ########! ! #???????? | | ?? # # #??????# #???????? | | ?? # + #??????#######???????? | | ?? # # #????????##########??? | | ?? ######### ##???????# #??? | | ?? #??????# ######### !!!#??? | | ?? #??????# # !! #??? | | ??######??????# T # = !! #??? | | ??????????????# + #??? | | ??????????????# ##### # """ ]#??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 450 Evasion (%) 40 Recoil Reduction 4 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Lgt. Treads | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -9/Materials | Hacked Particle Cannon | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Hpw. Shotgun | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Join The Dark Side Challenges ------------ None Game ------ Seed FieldBottomlessDriver Manual? 0 Play Time 00:57:49 Cumulative 49.2 hours Start 2026.06.08 @ 12:16:31 End 2026.06.09 @ 21:00:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 108 Rogue 108 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 32 Achievement% 27 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 33972b0b-d25f-440a-9a6b-9363a2698a7a