Cogmind - Beta 9.3 --- EXPLORER MODE // 2020.01.03 @ 18:58:05 Player: Xax Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (8) 4000 Regions Visited (9) 1800 Robots Destroyed (181) 905 Value Destroyed (8832) 8832 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (301) 301 TOTAL SCORE: 16078 Bonus ------- Pacifist 200 High Alert Combat Kills 64 Follower Combat Kills 37 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 38/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Advanced Coolant Injector Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Flexi-carbon Leg Peak State ------------ > --- POWER ------------ Particle Reactor Light Particle Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Medium Storage Unit Large Storage Unit Large Storage Unit Improved Matter Compressor Advanced Signal Interpreter Advanced Target Analyzer Core Analyzer Improved Remote Force Field > --- WEAPON ----------- Gamma Rifle Enhanced Nova Cannon KE Penetrator Stasis Beam > --- INVENTORY -------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Advanced Coolant Injector Medium Storage Unit Triangulator Advanced Visual Processing Unit Advanced Salvage Targeting Computer Advanced Target Analyzer Improved Armor Integrity Analyzer Recoil Nullifier Improved Transmission Jammer Hardened Medium Armor Plating Improved Dynamic Insulation System Advanced Recalibrator Advanced Reclamation Unit Drone Bay Gamma Rifle Advanced Remote Datajack [Rating: 162] Favorites ----------- Power Particle Reactor Engine Improved Ion Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Myomer Leg Leg Myomer Leg Utility Large Storage Unit Device Improved Transmission Jammer Storage Large Storage Unit Processor Improved Launcher Guidance Computer Hackware Improved System Shield Protection Improved Medium Armor Plating Weapon Quantum Rifle Energy Gun Quantum Rifle Energy Cannon Improved Matter Neutralizer Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Launcher Heavy Rocket Launcher Special Weapon Improved Remote Datajack Impact Weapon Mace Slashing Weapon Molecular Scythe Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Slots Evolved 17 | . 1 2 2 2 2 2 2 2 2 Power 3 | . . . . . . . 1 . 2 Propulsion 4 | . 1 2 . . . . 1 . . Utility 8 | . . . 2 1 2 1 . 2 . Weapon 2 | . . . . 1 . 1 . . . Parts Attached 304 | 3 4 9 8 11 32 42 34 129 32 Power 37 | . . 2 . 2 2 3 6 18 4 Engine 4 | . . 2 . 1 . 1 . . . Core 10 | . . . . 1 2 2 4 1 . Reactor 23 | . . . . . . . 2 17 4 Propulsion 72 | 2 . 3 . 3 5 8 6 38 7 Treads . | . . . . . . . . . . Leg 72 | 2 . 3 . 3 5 8 6 38 7 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 91 | 1 2 2 2 1 12 18 6 35 12 Device 53 | . . . . . 4 12 4 24 9 Storage 11 | 1 1 1 . . . 3 1 4 . Processor 12 | . . . 1 1 2 . 1 5 2 Hackware 3 | . . . . . 3 . . . . Protection 12 | . 1 1 1 . 3 3 . 2 1 Artifact . | . . . . . . . . . . Weapon 104 | . 2 2 6 5 13 13 16 38 9 Energy Gun 34 | . 2 1 1 1 4 4 2 16 3 Energy Cannon 12 | . . . . 1 . . 1 9 1 Ballistic Gun 14 | . . 1 1 2 3 1 . 3 3 Ballistic Cannon 10 | . . . 1 . 2 3 2 2 . Launcher 20 | . . . 3 1 2 3 7 3 1 Special Weapon 3 | . . . . . . . . 2 1 Impact Weapon 2 | . . . . . 1 . 1 . . Slashing Weapon 4 | . . . . . 1 . . 3 . Piercing Weapon 5 | . . . . . . 2 3 . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 12 | . . 1 . . 2 . . 8 1 Parts Lost 124 | . . 1 . . 14 5 11 63 30 Power 17 | . . . . . 1 . 2 8 6 Propulsion 37 | . . . . . 4 1 2 23 7 Utility 32 | . . . . . 4 1 2 16 9 Weapon 38 | . . 1 . . 5 3 5 16 8 Highest Loss Streak 21 | . . 1 . . 10 3 6 21 20 Average Slot Usage (%) 91 | . 57 88 97 98 93 90 91 92 90 Engine 1 | . . 8 8 2 . 1 . . . Core 2 | . . . . 3 5 3 5 1 . Reactor 4 | . . . . . . . 4 7 12 Leg 27 | . 25 41 41 34 27 25 29 25 23 Device 11 | . . . . . 2 16 8 17 9 Storage 16 | . 12 16 16 14 12 13 19 19 14 Processor 5 | . . . 6 14 14 . 4 4 12 Hackware 1 | . . . . . 9 2 . . . Protection 3 | . 4 2 6 7 2 6 5 . 1 Energy Gun 4 | . 15 18 5 5 2 5 1 4 3 Energy Cannon 1 | . . . . 1 . . 1 2 4 Ballistic Gun 2 | . . . 5 6 2 5 . . 4 Ballistic Cannon 2 | . . . 4 7 8 2 5 1 . Slashing Weapon 1 | . . . . . . . . 2 . Naked Turns . | . . . . . . . . . . Heaviest Build 159 | 8 20 44 49 53 63 103 118 155 159 Greatest Support 150 | 20 20 56 56 61 82 97 131 148 150 Greatest Overweight (x) 3 | . . 1 . . . 1 1 2 3 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 26 | 8 10 16 16 16 16 22 26 26 20 Average Capacity 20 | 6 8 13 16 16 16 18 25 25 18 Most Carried 26 | 8 9 16 16 16 16 22 26 26 20 Average Carried 17 | 5 7 11 14 14 13 16 23 20 17 Final Capacity 26 | 8 10 16 16 16 16 22 26 20 4 Final Carried 22 | 8 9 16 15 15 6 22 17 14 1 Class Distribution -------------------- 31% | Scavenger-Mutant 25% | Hacker-Mutant 13% | Scavenger-Gunner 7% | Hauler-Mutant 6% | Hauler-Gunner 6% | Hacker-Tank 4% | Hacker-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Gunner | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hauler-Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Gunner | -2/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Matter Collected 5448 | 206 24 278 108 315 358 1088 609 1782 680 Remotely . | . . . . . . . . . . Salvage Created 9671 | . . 279 311 315 330 1298 697 4153 2288 Parts 499 | . . 21 21 14 13 54 33 200 143 Haulers Intercepted 4 | . . . 1 . 1 1 . 1 . Recyclers Shooed 5 | . . . . . . . . 3 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Combat Hostiles Destroyed 135 | . . 6 8 9 3 16 15 54 24 Melee 37 | . . . . . . 3 1 32 1 Guns 50 | . . 6 2 7 . 7 1 12 15 Cannons 24 | . . . 1 1 3 1 4 7 7 AOE 19 | . . . 5 1 . 4 8 . 1 Classes Destroyed 15 | . . 4 4 . 1 2 2 . 2 Worker 12 | . . . 1 . 1 1 . 1 8 Builder 12 | . . . . . . 2 3 1 6 Tunneler 1 | . . . . . . . . . 1 Hauler 4 | . . . 1 . 1 1 . 1 . Recycler 7 | . . . 1 . . 1 . 3 2 Mechanic 2 | . . . . . . 1 . 1 . Operator 4 | . . 1 . . . . . 3 . Watcher 4 | . . . 1 . 1 1 . 1 . Swarmer 28 | . . 2 5 2 . . . 15 4 Grunt 48 | . . 1 1 5 2 7 9 15 8 Brawler 1 | . . . . . . . 1 . . Sentry 19 | . . 3 2 2 . 5 3 4 . Hunter 14 | . . . . . . . 2 9 3 Programmer 24 | . . . . . 1 4 . 11 8 Behemoth 1 | . . . . . . . . . 1 Best Kill Streak 9 | . . 3 5 4 2 3 4 6 9 Combat Bots Only 6 | . . 3 3 4 1 2 4 6 5 Max Kills in Single Turn 4 | . . 1 2 1 1 2 2 2 4 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . 2 1 . 2 2 . 1 Melee 1 | . . . . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Damage Taken 19509 | . . 149 201 217 2332 1436 2303 8189 4682 Core 3231 | . . 13 26 14 374 133 156 1054 1461 Absorbed by Shields 3037 | . . . . . 105 232 . 1697 1003 Core Remaining (%) 81 | 100 100 96 95 98 56 86 86 18 . Volleys Fired 368 | . . 16 22 20 44 45 37 115 69 Largest 4 | . . 2 2 3 2 4 4 4 4 Hottest 357 | . . 96 96 149 124 324 245 334 357 Shots Fired 649 | . . 25 37 49 57 86 51 195 149 Gun 434 | . . 25 21 30 47 75 2 131 103 Cannon 162 | . . . 9 17 7 4 30 62 33 Launcher 49 | . . . 7 2 3 7 19 2 9 Special 4 | . . . . . . . . . 4 Kinetic 224 | . . 1 18 33 33 15 18 25 81 Thermal 247 | . . 2 6 14 21 64 2 90 48 Explosive 39 | . . . 7 2 3 7 19 1 . Electromagnetic 135 | . . 22 6 . . . 12 79 16 Robot Hit Streak 78 | . . 16 12 21 23 78 42 22 44 Robot Miss Streak 4 | . . 2 3 3 2 1 1 4 3 Penetration Max 2 | . . . . . . . . 1 2 Secondary Targets 1 | . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . 1 Shots Hit Robots 669 | . . 20 26 42 39 89 57 283 113 Core Hits 363 | . . 10 23 27 17 48 40 111 87 Critical Hits 45 | . . . . . 1 3 5 22 14 Critical Kills 19 | . . . . . . 1 2 9 7 Critical Parts Destroyed 23 | . . . . . 1 2 2 13 5 Melee Attacks 226 | . . . . . 63 14 12 137 . Impact 45 | . . . . . 38 1 6 . . Slashing 162 | . . . . . 25 . . 137 . Piercing 19 | . . . . . . 13 6 . . Sneak Attacks 8 | . . . . . . 3 . 5 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 25626 | . . 234 832 831 848 2913 3283 11941 4744 Guns 9169 | . . 234 235 581 736 1640 51 2936 2756 Cannons 4185 | . . . 170 201 112 104 823 1517 1258 Explosions 3747 | . . . 427 49 . 480 2108 96 587 Melee 8137 | . . . . . . 689 301 7147 . Ramming 388 | . . . . . . . . 245 143 Kinetic 4682 | . . 14 268 495 456 267 461 484 2237 Thermal 6449 | . . 17 121 287 392 1477 51 2336 1768 Explosive 3060 | . . . 340 49 . 480 2108 83 . Electromagnetic 2910 | . . 203 103 . . . 362 1646 596 Impact 195 | . . . . . . 84 111 . . Slashing 7147 | . . . . . . . . 7147 . Piercing 795 | . . . . . . 605 190 . . Highest Corruption 22 | . . . . . 22 1 2 7 16 Average Corruption 3 | . . . . . 6 1 1 2 5 Corruption Purged 14 | . . . . . . 2 . 12 . Effects 111 | . . . . . 40 7 1 33 30 Message Errors 18 | . . . . . 4 4 1 4 5 Matter Fused 9 | . . . . . 1 . . 3 5 Heat Flow Errors 8 | . . . . . 1 . . 4 3 Energy Discharges 14 | . . . . . 5 1 . 7 1 Parts Rejected 2 | . . . . . . . . 1 1 Data Loss (minor) 13 | . . . . . 3 2 . 5 3 Data Loss (major) 4 | . . . . . 2 . . 1 1 Misfires 3 | . . . . . . . . 3 . Alerts 1 | . . . . . 1 . . . . Misdirections 6 | . . . . . 5 . . . 1 Targeting Errors 27 | . . . . . 14 . . 5 8 Weapon Failures 6 | . . . . . 4 . . . 2 Overload Shots 5 | . . . . . . 3 . 2 . Overflow Damage 1036 | . . . . . . 27 54 881 74 Projectiles 135 | . . . . . . . . 66 69 Explosions 79 | . . . . . . 22 54 . 3 Melee 822 | . . . . . . 5 . 815 2 Knockbacks 16 | . . . 2 3 4 . 4 3 . Impact . | . . . . . . . . . . Kinetic 16 | . . . 2 3 4 . 4 3 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 513 | . . . 46 . . 167 172 58 70 Shots 31 | . . . 4 . . 5 7 2 13 Rammed 24 | . . . . . . . . 7 17 Targets Rammed 65 | . . . . . . . . 34 31 Kicked 41 | . . . . . . . . 27 14 Crushed . | . . . . . . . . . . Highest Temperature 536 | . . 30 54 447 383 339 392 536 536 Average Temperature 137 | . . 12 23 148 70 78 149 145 192 Received Heat Transfer 2711 | . . 78 54 123 174 359 423 1220 280 Effects 53 | . . . . 3 . . 2 22 26 Shutdowns 19 | . . . . . . . 2 6 11 Energy Bleed 8 | . . . . 1 . . . 2 5 Interference 13 | . . . . 2 . . . 5 6 Matter Decay 2 | . . . . . . . . 2 . Short Circuit 6 | . . . . . . . . 3 3 Damage (minor) 1 | . . . . . . . . . 1 Damage (major) 3 | . . . . . . . . 3 . Damage (core) 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted 5 | . . . . . . . 1 4 . Combat Hostiles 4 | . . . . . . . 1 3 . Parts Fried 9 | . . . . . . . . 9 . Impact Corruptions 1 | . . . . . . . . . 1 Robots Melted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Melted 22 | . . . . . 1 7 . 12 2 Heat Transferred 7895 | . . 37 211 624 555 2185 74 2542 1667 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . 1 . . . . . 2 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Peak Influence 432 | . 7 218 349 325 171 217 432 379 420 Average Influence 109 | . 4 113 210 181 78 59 161 94 198 Maximum Alert Level 2 | . . 1 1 1 . 1 2 1 2 Low Security (%) 84 | 100 100 92 58 50 100 97 72 92 37 Level 1 14 | . . 7 41 50 . 2 18 7 60 Level 2 . | . . . . . . . 9 . 2 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 41 | . 1 2 . 1 4 8 3 15 7 Investigation 14 | . 1 . . 1 1 3 2 6 . Extermination 15 | . . . . . 2 3 1 6 3 Reinforcement 12 | . . 2 . . 1 2 . 3 4 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 2 Haulers Reinforced 3 | . . . . . . . . 1 2 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Distress Signals 6 | . . 2 1 . . 2 . . 1 Communications Jammed 15 | . . . . . . . . 9 6 Distress Signals 15 | . . . . . . . . 9 6 Times Spotted 240 | . . 13 12 13 11 29 21 97 44 Peak Tracking Total 11 | . . 3 5 5 3 6 5 11 11 Tactical Retreats 33 | . . . 1 1 1 2 1 23 4 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Traps Triggered 3 | . . . 1 . 1 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Machines Disabled 16 | . . . 2 . 1 4 7 1 1 Max in Single Turn 3 | . . . 1 . 1 3 2 1 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Machines Accessed 23 | . 1 1 1 1 5 5 2 7 . Terminals 13 | . 1 1 1 . 3 3 1 3 . Fabricators 4 | . . . . . 2 1 . 1 . Repair Stations 4 | . . . . 1 . 1 . 2 . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . . . . 1 1 . Garrison Access . | . . . . . . . . . . Total Hacks 56 | . 3 1 2 3 9 13 6 19 . Successful 25 | . 1 1 1 2 5 5 4 6 . Failed 31 | . 2 . 1 1 4 8 2 13 . Catastrophic 8 | . . . . . 1 4 1 2 . Database Lockouts . | . . . . . . . . . . Manual 21 | . 3 1 2 . 3 6 2 4 . Terminals 29 | . 3 1 2 . 7 7 2 7 . Fabricators 7 | . . . . . 2 2 . 3 . Repair Stations 13 | . . . . 3 . 4 . 6 . Recycling Units . | . . . . . . . . . . Scanalyzers 7 | . . . . . . . 4 3 . Garrison Access . | . . . . . . . . . . Terminal Hacks 8 | . 1 1 1 . 4 . . 1 . Level Access Points 5 | . 1 1 1 . 2 . . . . Assault Status 1 | . . . . . 1 . . . . Recall Assault 1 | . . . . . . . . 1 . Zone Layout 1 | . . . . . 1 . . . . Fabricator Hacks 2 | . . . . . 1 1 . . . Build 2 | . . . . . 1 1 . . . Repair Station Hacks 8 | . . . . 2 . 4 . 2 . Scan Component 5 | . . . . 1 . 2 . 2 . Repair 3 | . . . . 1 . 2 . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 7 | . . . . . . . 4 3 . Insert Component 4 | . . . . . . . 2 2 . Analyze 3 | . . . . . . . 2 1 . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 20 | . 1 1 1 1 2 5 2 7 . Full Trace Events 14 | . 1 . . 1 1 3 2 6 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 3 | . . . . . 3 . . . . Matter 285 | . . . . . 285 . . . . Time 152 | . . . . . 152 . . . . Total Robot Build Rating 15 | . . . . . 15 . . . . Part Schematics Acquired 3 | . . . . . . . 2 1 . Parts Built 2 | . . . . . . 2 . . . Matter 212 | . . . . . . 212 . . . Time 53 | . . . . . . 53 . . . Total Part Build Rating 12 | . . . . . . 12 . . . Parts Repaired 3 | . . . . 1 . 2 . . . Time 51 | . . . . 13 . 38 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . 2 1 . Part Schematics Acquired 3 | . . . . . . . 2 1 . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 2 | . . . . . 2 . . . . Hacks Repelled 3 | . . . . . 3 . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Total Allies 3 | . . . . . 3 . . . . Largest Group 3 | . . . . . 3 . . . . Highest-Rated Group 87 | . . . . . 87 . . . . Highest-Rated Ally 29 | . . . . . 29 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 17 | . . . . . 17 . . . . Total Damage 251 | . . . . . 251 . . . . Kills 1 | . . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 2 | . . . . . . . 2 . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Turns Passed 8926 | 67 126 365 476 264 1058 1535 714 3443 878 Spaces Moved 4438 | 50 99 240 329 127 596 872 389 1346 390 Core 35 | 9 . . . . . . . . 26 Treads . | . . . . . . . . . . Legs 4403 | 41 99 240 329 127 596 872 389 1346 364 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 112 50 Average Speed 123 | 107 120 120 120 120 120 127 120 123 129 Slowest Speed 200 | 120 120 150 120 120 120 150 150 175 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 8 | . . . . . 8 . . . . Exploration Rate (%) 15 | 2 21 19 26 3 12 20 9 29 14 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 104 | . . . 36 . 68 . . . . Terrain Destroyed 422 | . . . 67 25 85 40 171 16 18 Melee 43 | . . . . . 43 . . . . Projectile 17 | . . . . . 1 1 3 2 10 AOE 362 | . . . 67 25 41 39 168 14 8 Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Total 6958 | 63 106 288 375 201 778 1206 572 2745 624 Wait 1215 | . . 11 2 21 7 161 73 867 73 Move 4422 | 49 98 239 328 126 588 871 388 1345 390 Hop . | . . . . . . . . . . Pick Up 234 | 11 3 13 7 14 21 45 11 90 19 Fast Attach 5 | . . . . . . . 1 . 4 Attach 188 | 3 3 6 4 6 18 26 23 89 10 Detach 38 | . 1 . 2 . 1 10 10 14 . Swap 112 | . 1 3 4 5 15 16 10 40 18 Drop 78 | . . . 6 9 14 18 7 14 10 Fire 368 | . . 16 22 20 44 45 37 115 69 Melee 226 | . . . . . 63 14 12 137 . Ram 13 | . . . . . . . . . 13 Kick 52 | . . . . . . . . 34 18 Crush . | . . . . . . . . . . Escape Stasis 7 | . . . . . 7 . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research -2/Research History --------- Turn | Location | Event 9 | -11/Scrapyard | Identified exit to Materials 9 | -11/Scrapyard | Discovered exit to Materials (range 15) 68 | -11/Scrapyard | Entered Materials 68 | -10/Materials | Evolved 1 slot: Propulsion x1 116 | -10/Materials | Identified exit to Materials 194 | -10/Materials | Entered another Materials area 194 | -9/Materials | Evolved 2 slots: Propulsion x2 311 | -9/Materials | Build established: Hacker-Mutant 496 | -9/Materials | Identified exit to Materials 559 | -9/Materials | Entered another Materials area 559 | -8/Materials | Evolved 2 slots: Utility x2 926 | -8/Materials | Identified exit to Factory 1035 | -8/Materials | Entered Factory 1035 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1101 | -7/Factory | Repaired Aluminum Leg 1277 | -7/Factory | Identified exit to Factory 1277 | -7/Factory | Discovered exit to Factory (range 11) 1299 | -7/Factory | Entered another Factory area 1299 | -6/Factory | Evolved 2 slots: Utility x2 1474 | -6/Factory | Identified exit to Factory 1794 | -6/Factory | Fabricated G-50 Soldier? 1836 | -6/Factory | P-60 Hacker assimilated allied Soldier 5a 1842 | -6/Factory | P-60 Hacker assimilated allied Soldier 5b 1856 | -6/Factory | P-60 Hacker assimilated allied Soldier 5c 2068 | -6/Factory | Crushed by falling debris 2077 | -6/Factory | Crushed by falling debris 2093 | -6/Factory | Crushed by falling debris 2098 | -6/Factory | Crushed by falling debris 2099 | -6/Factory | System corruption reached 10% 2112 | -6/Factory | Crushed by falling debris 2115 | -6/Factory | Crushed by falling debris 2146 | -6/Factory | Lost 10 parts (1p3n2u4w) 2193 | -6/Factory | Crushed by falling debris 2211 | -6/Factory | Crushed by falling debris 2242 | -6/Factory | Lost 3 parts (1n2u) 2357 | -6/Factory | Entered another Factory area 2357 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2414 | -5/Factory | Repaired Flexi-carbon Leg 2437 | -5/Factory | Repaired Lrg. Storage Unit 2452 | -5/Factory | Fabricated Variable Charge Gun (x2) 3528 | -5/Factory | Lost 3 parts (1n1u1w) 3871 | -5/Factory | Identified exit to Factory 3871 | -5/Factory | Discovered exit to Factory (range 13) 3892 | -5/Factory | Entered another Factory area 3892 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 3997 | -4/Factory | Build established: Scavenger-Mutant 4122 | -4/Factory | Spotted B-86 Titan 4290 | -4/Factory | Identified exit to Upper Caves 4290 | -4/Factory | Discovered exit to Upper Caves (range 12) 4582 | -4/Factory | Lost 6 parts (2p1n3w) 4600 | -4/Factory | Identified exit to Research 4600 | -4/Factory | Discovered exit to Research (range 6) 4606 | -4/Factory | Entered Research 4606 | -3/Research | Evolved 2 slots: Utility x2 4622 | -3/Research | Lost 3 parts (1n2w) 4710 | -3/Research | Found Prototype Slashing Weapon 4954 | -3/Research | Lost 3 parts (3n) 4967 | -3/Research | Identified Molecular Scythe 5261 | -3/Research | Build established: Scavenger-Gunner 5377 | -3/Research | Lost 6 parts (1n3u2w) 5688 | -3/Research | Lost 3 parts (1p1n1u) 6388 | -3/Research | Lost 11 parts (2p4n2u3w) 6430 | -3/Research | Lost 4 parts (1p1u2w) 6660 | -3/Research | Build established: Scavenger-Mutant 7119 | -3/Research | Core integrity fell below 50% 7237 | -3/Research | Lost 3 parts (1p1n1w) 7933 | -3/Research | Core integrity fell below 20% 7968 | -3/Research | Lost 21 parts (2p6n8u5w) 8041 | -3/Research | Identified exit to Research 8041 | -3/Research | Discovered exit to Research (range 6) 8049 | -3/Research | Entered another Research area 8049 | -2/Research | Evolved 2 slots: Power x2 8067 | -2/Research | Found Gamma Bomb Array 8171 | -2/Research | Spotted B-90 Cyclops 8473 | -2/Research | Lost 3 parts (1p2w) 8539 | -2/Research | Spotted B-90 Cyclops 8719 | -2/Research | Destroyed B-90 Cyclops 8722 | -2/Research | Lost 3 parts (1n2w) 8829 | -2/Research | Lost 3 parts (2p1u) 8845 | -2/Research | System corruption reached 10% 8895 | -2/Research | Core integrity fell below 50% 8910 | -2/Research | Found Prototype Device 8910 | -2/Research | Identified Exp. Transmission Jammer 8911 | -2/Research | Core integrity fell below 20% 8927 | -2/Research | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 08894_ H-88 Terminator suffers critical hit. 08895_ Penetrated by Slug. 08895_ Slammed into P-80 Master. 08897_ Penetrated by Slug. 08900_ Slammed into G-73 Enforcer. 08901_ Adv. Target Analyzer destroyed. 08903_ Slammed into G-73 Enforcer. 08903_ P-80 Master resets P-80 Master, system corruption cleaned. 08910_ System corrupted: Component data lost. 08910_ Acquired Prototype Device. 08910_ Identified Exp. Transmission Jammer. 08910_ Med. Storage Unit destroyed. 08916_ Dropped Exp. Transmission Jammer. 08921_ Slammed into S-43 Plague. 08923_ S-43 Plague destroyed. [Achievement: Fist Fight] 08923_ Destabilizing: Core damaged (-29). 08924_ Acquired 25 matter. 08925_ S-43 Plague destroyed. 08926_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# +??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# ######?????????????????? | | ?????????????????????# @ ######????????????? | | ?????????????????????# [p%*==#????????????? | | ?????????????????????# #== #????????????? | | ?????????????????????# !! g#! #????????????? | | ?????????????????????# !! 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" # ##"##################### | | ??????????# / [%/= ] # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 99 Coolant Potential 100 Energy Generation 83 Energy Capacity 760 Matter Stores 600 Matter Capacity 600 Sight Range 20 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 3 Additional Mass Support 9 Base Temperature (-) 200 EM Shielding 3 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 66 Propulsion Shielding 33 Reclamation Efficiency 20 Evasion (%) 50 Targeting Accuracy 6 Launcher Accuracy 30 Target Analysis 8 Core Analysis 6 Recoil Reduction 6 Matter Filtering 50 Particle Charging 20 Kinecelleration 40 Offensive Hacking 30 Defensive Hacking 12 Item Schematics ----------------- Smartbomb Launcher | -4/Factory | Scanalyzed HERF Cannon | -4/Factory | Scanalyzed Quantum Rifle | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ G-50 Soldier | x3 | -6/Factory | Preloaded Variable Charge Gun | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Can't Touch This Dangerous Findings Fist Fight It's Just You More Power To You Respectable Loadout Rockin' Loadout Tank Total Silence Unlikely Earthworm Challenges ------------ None Game ------ Seed DimensionalDirtyShielding Manual? 0 Play Time 04:49:27 Cumulative 17.3 hours Start 2020.01.03 @ 09:32:45 End 2020.01.03 @ 18:58:05 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 5 Rogue 1 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 24 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 51a6bd91-d212-4217-8203-29961cac6a0a