Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.06 @ 15:19:41 Player: yota99 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (166) 830 Value Destroyed (4344) 4344 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (1448) 1448 TOTAL SCORE: 10362 Bonus ------- High Alert Combat Kills 1148 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 118/300 Energy 64/100 System Corruption 6% Temperature Cool (0) Movement Rolling (100) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Huge Wheel > --- UTILITY (6) ------ Medium Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Flying Fortress v7 > --- UTILITY ---------- Humpback Advanced Weight Redist. System Improved Targeting Computer > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun > --- INVENTORY -------- Improved Ion Engine Improved Treads Improved Treads Gravmag System Gravmag System Gravmag System Gravmag System Improved Cooling System Improved Cooling System Improved Cooling System Improved Cooling System Large Storage Unit Medium Battery Large Matter Pod Advanced Weight Redist. System Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced ECM Suite Advanced ECM Suite Improved Medium Laser Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Light Cannon Assault Cannon [Rating: 58] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Improved Treads Treads Improved Treads Wheel Wheel Hover Unit Gravmag System Flight Unit Cesium-ion Thruster Utility Cooling System Device Cooling System Storage Humpback Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Slots Evolved 6 | . . 2 . . . 2 2 . Power . | . . . . . . . . . Propulsion 2 | . . . . . . 2 . . Utility 4 | . . 2 . . . . 2 . Weapon . | . . . . . . . . . Parts Attached 151 | 7 8 16 1 12 6 71 22 8 Power 11 | 1 2 2 . . . 4 2 . Engine 11 | 1 2 2 . . . 4 2 . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 48 | 2 2 6 . 7 2 21 4 4 Treads 17 | . . 2 . 4 . 11 . . Leg . | . . . . . . . . . Wheel 17 | 2 2 4 . 1 2 . 2 4 Hover 2 | . . . . . . 2 . . Flight 12 | . . . . 2 . 8 2 . Utility 49 | 2 2 5 1 3 3 19 11 3 Device 19 | 1 1 3 . 1 1 6 5 1 Storage 13 | 1 1 . . 1 . 7 2 1 Processor 7 | . . 1 1 . . 4 1 . Hackware . | . . . . . . . . . Protection 10 | . . 1 . 1 2 2 3 1 Artifact . | . . . . . . . . . Weapon 43 | 2 2 3 . 2 1 27 5 1 Energy Gun 20 | . 1 2 . 1 1 14 1 . Energy Cannon 3 | . . . . 1 . 2 . . Ballistic Gun 8 | 2 1 1 . . . 3 1 . Ballistic Cannon 6 | . . . . . . 4 2 . Launcher 5 | . . . . . . 4 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . 2 . 1 . 4 1 . Parts Lost 22 | . 2 . . . . 5 . 15 Power 2 | . . . . . . 1 . 1 Propulsion 8 | . 1 . . . . 2 . 5 Utility 7 | . 1 . . . . . . 6 Weapon 5 | . . . . . . 2 . 3 Highest Loss Streak 7 | . 1 . . . . 2 . 7 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 83 | . 98 98 100 80 88 83 80 66 Engine 9 | . 14 11 11 11 11 8 7 6 Treads 16 | . . 7 22 21 15 18 . . Wheel 3 | . 27 14 . . 6 . 10 13 Flight 3 | . . . . . . 6 8 . Device 11 | . 13 20 22 11 11 8 17 19 Storage 9 | . 14 11 11 11 11 7 11 6 Processor 4 | . . 6 2 . . 10 . . Protection 4 | . . 4 8 1 10 4 8 6 Energy Gun 16 | . 9 18 22 22 22 14 2 . Ballistic Gun 1 | . 18 3 . . . 1 2 . Ballistic Cannon 1 | . . . . . . 1 8 11 Naked Turns . | . . . . . . . . . Heaviest Build 240 | 15 49 62 62 221 221 234 240 231 Greatest Support 92 | 20 26 46 46 46 46 92 65 56 Greatest Overweight (x) 19 | . 3 3 1 9 11 11 19 8 Average Overweight (x) 1 | . . 1 1 3 7 . 3 2 Largest Inventory Capacity 35 | 8 20 20 20 35 35 35 35 35 Average Capacity 25 | 7 13 20 20 33 35 18 28 28 Most Carried 35 | 8 16 20 20 34 32 35 35 31 Average Carried 20 | 4 9 17 20 26 28 14 26 22 Final Capacity 35 | 8 20 20 20 35 35 10 35 10 Final Carried 32 | 7 15 20 20 27 32 9 31 . Class Distribution -------------------- 54% | Hauler-Mutant 42% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Matter Collected 3057 | 360 333 241 . 170 51 1154 557 191 Remotely . | . . . . . . . . . Salvage Created 6092 | 215 625 1005 . . 134 3255 795 63 Parts 307 | 15 42 67 . . 16 128 38 1 Haulers Intercepted 12 | . 2 2 . . . 6 2 . Recyclers Shooed 5 | 1 2 . . . . 1 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . 3 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Combat Hostiles Destroyed 116 | . 13 21 . . 8 55 17 2 Guns 85 | . 13 20 . . 8 42 2 . Cannons 16 | . . . . . . 3 12 1 AOE 11 | . . . . . . 8 3 . Classes Destroyed 17 | 2 5 3 . . . 5 2 . Worker 3 | . 1 . . . . 2 . . Builder 5 | . . 1 . . . 3 1 . Tunneler 8 | 5 . . . . 2 1 . . Hauler 12 | . 2 2 . . . 6 2 . Recycler 12 | 1 1 1 . . . 7 2 . Mechanic 2 | . . 1 . . . 1 . . Operator 1 | . . . . . . . 1 . Watcher 10 | . 2 3 . . . 4 1 . Swarmer 34 | . 6 7 . . 8 10 3 . Cutter 3 | . . . . . . 3 . . Grunt 54 | . 7 10 . . . 28 8 1 Brawler 3 | . . . . . . 3 . . Duelist 1 | . . . . . . 1 . . Protector 2 | . . . . . . 2 . . Sentry 11 | . . 4 . . . 5 2 . Hunter 6 | . . . . . . 3 2 1 Programmer 2 | . . . . . . . 2 . Best Kill Streak 9 | 4 5 8 . . 4 7 9 1 Combat Bots Only 6 | . 3 5 . . 4 6 4 1 Max Kills in Single Turn 3 | 1 2 2 . . 1 3 2 1 Gunslinging 1 | . 1 1 . . . 1 . . Exploded 3 | . . . . . . 3 2 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Damage Taken 8461 | . 497 717 . . 299 3067 1280 2601 Core 1324 | . 103 162 . . 48 298 133 580 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 93 | . 93 . . . . . . . Core Remaining (%) 62 | 100 58 . . . 47 45 . . Volleys Fired 485 | 15 61 71 2 . 21 232 74 9 Largest 2 | 2 2 2 2 . 2 2 2 2 Hottest 131 | 40 60 112 112 . 112 131 113 88 Shots Fired 949 | 30 116 142 4 . 42 454 143 18 Gun 791 | 30 116 142 4 . 42 409 48 . Cannon 138 | . . . . . . 30 90 18 Launcher 20 | . . . . . . 15 5 . Special . | . . . . . . . . . Kinetic 327 | 30 91 39 . . . 26 123 18 Thermal 602 | . 25 103 4 . 42 413 15 . Explosive 20 | . . . . . . 15 5 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 21 | 6 15 10 1 . 10 21 9 4 Robot Miss Streak 5 | 2 5 3 2 . 5 4 5 3 Penetration Max . | . . . . . . . . . Secondary Targets 11 | . 4 1 . . 1 5 . . Max Gunslinging Chain 1 | . 1 1 . . 1 1 . . Shots Hit Robots 624 | 19 73 88 1 . 20 335 79 9 Core Hits 267 | 7 28 37 . . 10 140 43 2 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . Critical Strikes 35 | . . 6 1 . 2 23 2 1 Burn 30 | . . 6 1 . 2 21 . . Destroy 1 | . . . . . . . 1 . Blast 4 | . . . . . . 2 1 1 Melee Attacks 2 | . . . . . . . . 2 Impact . | . . . . . . . . . Slashing 2 | . . . . . . . . 2 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12429 | 266 900 1331 18 . 357 7103 2195 259 Guns 8783 | 266 900 1331 18 . 357 5466 445 . Cannons 1939 | . . . . . . 541 1190 208 Explosions 1627 | . . . . . . 1075 552 . Melee . | . . . . . . . . . Ramming 80 | . . . . . . 21 8 51 Kinetic 3376 | 266 730 294 . . . 409 1469 208 Thermal 7346 | . 170 1037 18 . 357 5598 166 . Explosive 1627 | . . . . . . 1075 552 . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . . . 2 6 6 Average Corruption 2 | . . . . . . 2 3 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 99 | . . . . . . 45 33 21 Message Errors 29 | . . . . . . 13 11 5 Matter Fused 21 | . . . . . . 6 6 9 Heat Flow Errors 14 | . . . . . . 8 3 3 Energy Discharges 6 | . . . . . . 2 4 . Data Loss (minor) 18 | . . . . . . 11 6 1 Data Loss (major) 5 | . . . . . . 1 2 2 Misfires 2 | . . . . . . 2 . . Alerts 4 | . . . . . . 2 1 1 Overload Shots . | . . . . . . . . . Overflow Damage 157 | . . . . . . 69 77 11 Projectiles 47 | . . . . . . 6 30 11 Explosions 110 | . . . . . . 63 47 . Melee . | . . . . . . . . . Knockbacks 27 | . . . . . . 7 20 . Impact 2 | . . . . . . 2 . . Kinetic 25 | . . . . . . 5 20 . Secondary . | . . . . . . . . . Self-Inflicted Damage 85 | . . . . . . 56 4 25 Shots 3 | . . . . . . 3 . . Rammed 8 | . . . . . . 4 1 3 Targets Rammed 8 | . . . . . . 4 1 3 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 403 | 6 36 116 . . . 403 235 182 Average Temperature 73 | 6 16 22 . . . 95 57 68 Received Heat Transfer 2295 | . 189 219 . . . 1224 297 366 Effects 7 | . . . . . . 7 . . Shutdowns 1 | . . . . . . 1 . . Interference 5 | . . . . . . 5 . . Short Circuit 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . . . . . . 1 Robots Melted 3 | . . 1 . . . 2 . . Combat Hostiles 3 | . . 1 . . . 2 . . Parts Melted 49 | . . 13 . . 3 33 . . Heat Transferred 16920 | . 375 2701 111 . 925 12512 296 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Peak Influence 1662 | 30 293 462 123 . 105 1662 899 . Initial 756 | . 19 41 123 . . . 756 . Average 492 | 9 141 258 123 . 40 629 670 . Maximum Alert Level 5 | . 1 2 . . . 5 3 . Low Security (%) 46 | 100 77 33 100 . 100 43 . . Level 1 12 | . 22 57 . . . 8 . . Level 2 10 | . . 9 . . . 5 57 . Level 3 16 | . . . . . . 19 42 . Level 4 7 | . . . . . . 12 . . Level 5 6 | . . . . . . 10 . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . Squads Dispatched 27 | . 5 4 . . . 10 8 . Investigation 11 | . 4 3 . . . 3 1 . Extermination 2 | . . . . . . . 2 . Reinforcement 10 | . 1 1 . . . 3 5 . Assault 4 | . . . . . . 4 . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . 1 1 . Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Distress Signals 9 | . 1 1 . . . 3 4 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 200 | . 20 29 . . 8 107 23 13 Peak Tracking Total 10 | . 4 5 . . 4 10 4 5 Tactical Retreats 23 | . 1 1 . . . 15 . 6 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Traps Triggered 4 | . 1 . . . . 1 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . . . 2 Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Machines Disabled 8 | . . 2 . . 1 2 3 . Max in Single Turn 1 | . . 1 . . 1 1 1 . Garrison Access 1 | . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Machines Accessed 35 | . 8 5 . 5 1 11 5 . Terminals 25 | . 7 5 . . 1 9 3 . Fabricators . | . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . Recycling Units 2 | . . . . . . 1 1 . Scanalyzers 1 | . . . . . . . 1 . Garrison Access 1 | . . . . . . 1 . . Total Hacks 140 | . 23 16 . 50 3 30 18 . Successful 91 | . 7 6 . 50 1 16 11 . Failed 49 | . 16 10 . . 2 14 7 . Catastrophic 5 | . 2 . . . 1 2 . . Database Lockouts . | . . . . . . . . . Manual 83 | . 16 16 . 10 4 28 9 . Terminals 74 | . 21 16 . . 3 26 8 . Fabricators . | . . . . . . . . . Repair Stations 2 | . 2 . . . . . . . Recycling Units 6 | . . . . . . 2 4 . Scanalyzers 6 | . . . . . . . 6 . Garrison Access 2 | . . . . . . 2 . . Terminal Hacks 67 | . 3 4 . 50 1 7 2 . Record 49 | . . . . 49 . . . . Part Schematic 2 | . . 1 . . . 1 . . Robot Analysis 3 | . 1 1 . . . 1 . . Prototype ID Bank 1 | . 1 . . . . . . . Open DSF 1 | . . . . . . . 1 . Branch Access Points 1 | . . 1 . . . . . . Terminal Index 5 | . 1 1 . . 1 2 . . Hauler Manifests 1 | . . . . . . . 1 . Zone Layout 3 | . . . . . . 3 . . EX-Prototype ID Bank 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . Scan Component 1 | . 1 . . . . . . . Repair 1 | . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 6 | . . . . . . . 6 . Insert Component 3 | . . . . . . . 3 . Analyze 3 | . . . . . . . 3 . Garrison Access Hacks 1 | . . . . . . 1 . . Seal Access 1 | . . . . . . 1 . . Unauthorized Hacks 15 | . 2 2 . . . 8 3 . Terminals 11 | . 2 2 . . . 6 1 . Assimilate 1 | . . . . . . 1 . . Botnet 10 | . 2 2 . . . 5 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . . . . . . 2 2 . Reject 2 | . . . . . . 1 1 . Mask 2 | . . . . . . 1 1 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 23 | . 6 4 . . 1 9 3 . Full Trace Events 14 | . 6 3 . . . 4 1 . Feedback Events 1 | . . . . . . . 1 . Corruption 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . 1 . . . 1 2 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . Time 26 | . 26 . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . Part Schematics Acquired 2 | . . . . . . . 2 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Total Allies 3 | . . . 1 . . 1 . 1 Largest Group 1 | . . . 1 1 . 1 . 1 Highest-Rated Group 127 | . . . 31 31 . 10 . 127 Highest-Rated Ally 127 | . . . 31 31 . 10 . 127 Total Orders 4 | . . . . . . 4 . . STAY 3 | . . . . . . 3 . . FOLLOW 1 | . . . . . . 1 . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Robot Analysis Total 3 | . 1 1 . . . 1 . . Derelict Logs Recovered 1 | . . . . . . . . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Turns Passed 20980 | 148 951 1329 294 6814 1212 7964 1628 640 Spaces Moved 8428 | 107 726 659 116 1509 300 3769 827 415 Core 98 | 12 . . . . . 78 3 5 Treads 3968 | . . 173 116 1509 157 2013 . . Legs . | . . . . . . . . . Wheels 2413 | 95 726 486 . . 143 . 553 410 Hover 273 | . . . . . . 273 . . Flight 1676 | . . . . . . 1405 271 . Fastest Speed 26 | 50 80 105 240 240 230 26 106 100 Average Speed 213 | 76 94 144 240 448 367 165 156 142 Slowest Speed 1000 | 80 145 320 240 880 480 826 1000 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 5 | . . . . . . 5 . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 51 | 3 88 54 28 94 56 79 20 43 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 . . . 1 Known Exits Taken 2 | . . 1 1 . . . . . Unknown Exits Taken 6 | 1 1 . . 1 1 1 1 . Scrap Searched 2 | . . . . . 1 . . 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 75 | . . . . . . 53 21 1 Melee . | . . . . . . . . . Projectile 6 | . . . . . . 2 3 1 AOE 69 | . . . . . . 51 18 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Total 10530 | 142 878 904 128 1568 367 5040 1056 447 Wait 1134 | . 67 101 10 7 32 819 91 7 Move 8410 | 106 725 658 115 1508 299 3758 826 415 Hop 5 | . . . . . . 5 . . Pick Up 186 | 14 12 33 . 20 7 72 25 3 Fast Attach 11 | . 1 . . . . 6 4 . Attach 55 | 7 2 4 . 4 . 27 4 7 Detach 13 | . . . . . . 9 4 . Swap 86 | . 5 12 1 8 6 39 14 1 Drop 131 | . 5 25 . 17 2 69 13 . Fire 485 | 15 61 71 2 . 21 232 74 9 Melee 2 | . . . . . . . . 2 Ram 7 | . . . . . . 3 1 3 Kick . | . . . . . . . . . Crush 1 | . . . . . . 1 . . Escape Stasis . | . . . . . . . . . Rewire 4 | . . . . 4 . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 149 | -11/Scrapyard | Entered Materials 157 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 535 | -10/Materials | Discovered new exit (range 7) 859 | -10/Materials | Build established: Scavenger-Mutant 921 | -10/Materials | Discovered new exit (range 6) 960 | -10/Materials | Repaired Assault Rifle 1100 | -10/Materials | Entered another Materials area 1100 | -9/Materials | Evolved 2 slots: Utility x2 1419 | -9/Materials | Build established: Mutant 1535 | -9/Materials | Discovered new exit (range 10) 2083 | -9/Materials | Discovered new exit (range 4) 2163 | -9/Materials | Identified exit to Mines 2429 | -9/Materials | Entered Mines 2434 | -9/Mines | Met a Derelict bent on vengeance 2559 | -9/Mines | Received a Mining Laser from a helpful Derelict 2713 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2713 | -9/Mines | Discovered new exit (range 5) 2721 | -9/Mines | Identified exit to Exiles 2723 | -9/Mines | Entered Exiles 2723 | -9/Exiles | Accompanied by 1 ally 2800 | -9/Exiles | Met 8R-AWN 2861 | -9/Exiles | Met EX-HEX 3033 | -9/Exiles | Met EX-BIN 3062 | -9/Exiles | Aligned with FarCom system 3064 | -9/Exiles | Given EX-Vault access code 3364 | -9/Exiles | Met EX-DEC 3496 | -9/Exiles | Build established: Hauler-Mutant 3585 | -9/Exiles | Visited The Gauntlet 4876 | -9/Exiles | Learned location of Zion (-6) 5132 | -9/Exiles | Discovered new exit (range 10) 5735 | -9/Exiles | Discovered new exit (range 15) 6441 | -9/Exiles | Opened EX-Vault 6460 | -9/Exiles | Found Prototype Device 6466 | -9/Exiles | Found Prototype Energy Cannon 6467 | -9/Exiles | Identified Cloak of Protection 6488 | -9/Exiles | Found Prototype Flight Unit 6501 | -9/Exiles | Identified Flying Fortress v7 6501 | -9/Exiles | Identified Latent Energy Streamer 6664 | -9/Exiles | Warned to stay clear of 0b10 Research branches 9537 | -9/Exiles | Left Exiles lab with Flying Fortress v7 9537 | -9/Exiles | Entered Mines 10015 | -8/Mines | Discovered new exit (range 7) 10232 | -8/Mines | Core integrity fell below 50% 10735 | -8/Mines | Discovered new exit (range 6) 10749 | -8/Mines | Entered Materials 10749 | -8/Materials | Evolved 2 slots: Propulsion x2 12193 | -8/Materials | Build established: Mutant 13890 | -8/Materials | Discovered new exit (range 7) 14147 | -8/Materials | Discovered new exit (range 4) 15175 | -8/Materials | Discovered new exit (range 15) 16460 | -8/Materials | Build established: Hauler-Mutant 16749 | -8/Materials | First assault squad dispatched 17529 | -8/Materials | Build established: Mutant 17854 | -8/Materials | Sterilization system engaged 17854 | -8/Materials | Non-combat units ordered to evacuate 17954 | -8/Materials | Combat units ordered to evacuate 18016 | -8/Materials | Core integrity fell below 50% 18154 | -8/Materials | Ambient heat levels rising (+10) 18304 | -8/Materials | Ambient heat levels rising (+10) 18454 | -8/Materials | Ambient heat levels rising (+10) 18604 | -8/Materials | Ambient heat levels rising (+10) 18713 | -8/Materials | Entered Factory 18713 | -7/Factory | Evolved 2 slots: Utility x2 19446 | -7/Factory | Build established: Hauler-Mutant 20306 | -7/Factory | Discovered new exit (range 11) 20341 | -7/Factory | Entered Lower Caves 20458 | -7/Lower Caves | Spotted B-75 Beast 20617 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 20896 | -7/Lower Caves | Lost 4 parts (3u1w) 20932 | -7/Lower Caves | Core integrity fell below 50% 20946 | -7/Lower Caves | Core integrity fell below 20% 20981 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 20861_ System corrupted: Matter fused (-7). 20862_ Assault Cannon destroyed. 20865_ Knocked back. 20865_ Imp. Medium Armor Plating destroyed. 20868_ Knocked back. 20881_ System corrupted: Matter fused (-7). 20881_ Acquired derelict log, extracted data. World map updated: -7/Factory. 20898_ Imp. Deuterium Engine destroyed. 20919_ Hrd. Medium Armor Plating destroyed. 20927_ GR| #E VG =I,SNU5QR6GW&NCEWDBIRT8AHEIS6 20931_ Arm. Huge Wheel destroyed. 20939_ Acquired 5 matter. 20940_ Weapon Cycler destroyed. A strange signal echoes through the caves. 20952_ System corrupted: Substantial component data lost. 20960_ Arm. Huge Wheel destroyed. 20967_ System corrupted: Matter fused (-9). 20978_ Acquired 6 matter. 20980_ Axe destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????######?????????????????????????????????? | | ????????### ##????????????????????????????????? | | ???????## ###??????????????????????????????? | | ???????# #####??????????????????????????? | | ??????## #??????????????????????????? | | ??????# #???????????????????????????? | | ??????# s ##??????????????????????????? | | ??????## s ###?##?????????????????????? | | ???????#### ## s ;## ##????????????????????? | | ??????????######### ##???????????????????? | | ??????????????????## ##??????????????????? | | ??????????????###??# ### #????????????? | | ?????????????## ##?# @ #????????????? | | ?????????????# #?# ## #???????????? | | ?????????????# ### ##? #?????????? | | ????????????## ##??? #### ?????????? | | ????????????# #???? ##???????????????? | | ??????????# % #????? #????????????????? | | ?????????## ####?? ##????????????????? | | ?????????# ### ##?? ##?????????????????? | | #????????# ##?# #?? #??????????????????? | | #####???#% #### #???#??????????????????? | | ?# #??# ## #??????????????????????? | | ?# #### ##??????????????????????? | | ?# ## ##???????????????????????? | | ?# ####????????????????????????? | | ## ##??????????????????????????? | | #??????????????????????????? | | ## ##??????????????????????????? | | ######" #???????????????????????????? | | # ### # "#??##" #???????????????????????????? | | ?????####" "#### #???????????????????????????? | | ??????# "" "## #?????# #???????????????????? | | ??????#"" "## "### #???????????????????? | | ??????#" #???????????????????? | | ????### "# # "???????????????? | | ????# "# ## ##### "???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 440 Matter Capacity 450 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 210 Jamming Range 12 Additional Mass Support 9 Armor Coverage 450 Weapon Cycling 30 Evasion (%) 64 Targeting Accuracy 22 Recoil Reduction 4 Authchip Count 1 Item Schematics ----------------- Cargo Storage Unit | -9/Materials | Hacked Rnf. Ion Engine | -8/Materials | Hacked Humpback | -7/Factory | Scanalyzed Gravmag System | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Slippery One Challenges ------------ None Game ------ Seed MicroGravitonNanoactuators Manual? 0 Play Time 02:31:49 Cumulative 31.2 hours Start 2023.01.06 @ 12:20:40 End 2023.01.06 @ 15:19:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 26 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: afae5b7b-9081-4dd4-964f-88ff76153e0b