Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.17 @ 01:04:50 Player: c4-BRK Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (62) 310 Value Destroyed (1667) 1667 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (85) 85 TOTAL SCORE: 5062 Bonus ------- Follower Combat Kills 85 Cogmind --------- Core Integrity 292/700 Matter 221/300 Energy 100/100 System Corruption 4% Temperature Hot (218) Movement Treading (160) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Light Treads > --- UTILITY (4) ------ Medium Storage Unit Advanced Visual Processing Unit Makeshift Terrain Scan Processor Makeshift Light Armor Plating > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Enhanced Nuclear Core Medium Matter Pod (100) Improved Targeting Computer Particle Gun Improved Assault Rifle Flak Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Light Treads Armored Huge Wheel > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Experimental Sensor Array Makeshift Terrain Scan Processor > --- WEAPON ----------- Advanced Beam Rifle Advanced Assault Cannon Rocket Launcher > --- INVENTORY -------- Enhanced Nuclear Core Medium Matter Pod Improved Targeting Computer Particle Gun Field Laser Advanced Beam Rifle Light EM Pulse Cannon Improved Assault Rifle Flak Gun Advanced Assault Cannon [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Utility Medium Storage Unit Device Experimental Sensor Array Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Slots Evolved 6 | . . . 2 2 2 . . Power 1 | . . . . 1 . . . Propulsion 2 | . . . . . 2 . . Utility 2 | . . . 2 . . . . Weapon 1 | . . . . 1 . . . Parts Attached 40 | 6 4 2 7 8 4 7 2 Power 7 | 1 1 . 1 2 1 . 1 Engine 2 | 1 . . . 1 . . . Core 5 | . 1 . 1 1 1 . 1 Reactor . | . . . . . . . . Propulsion 7 | 2 . . 1 1 2 . 1 Treads 3 | . . . . 1 1 . 1 Leg . | . . . . . . . . Wheel 4 | 2 . . 1 . 1 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 11 | 1 2 1 2 3 . 2 . Device 4 | . 2 1 1 . . . . Storage 3 | 1 . . 1 1 . . . Processor 2 | . . . . 1 . 1 . Hackware . | . . . . . . . . Protection 2 | . . . . 1 . 1 . Artifact . | . . . . . . . . Weapon 15 | 2 1 1 3 2 1 5 . Energy Gun 6 | 1 . 1 1 1 . 2 . Energy Cannon 2 | . . . 1 . . 1 . Ballistic Gun 3 | 1 . . 1 1 . . . Ballistic Cannon 3 | . 1 . . . 1 1 . Launcher 1 | . . . . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 2 . 1 . . Parts Lost 17 | . 1 1 2 3 1 4 5 Power 5 | . . . 1 1 . 1 2 Propulsion 3 | . . 1 1 . . 1 . Utility 1 | . . . . 1 . . . Weapon 8 | . 1 . . 1 1 2 3 Highest Loss Streak 5 | . 1 1 2 3 1 3 5 To Critical Strikes . | . . . . . . . . Average Backups 6 | 1 1 4 7 7 7 9 6 Power . | . . 1 . . . 1 1 Propulsion . | . . . . . . . . Utility 1 | . . 1 . 1 2 2 2 Weapon 4 | . . 1 6 5 5 6 3 Tool/Special . | . . . . . . . . Unused Backups 6 | . . . 2 . . . 4 Power 1 | . . . . . . . 1 Propulsion . | . . . . . . . . Utility 1 | . . . . . . . 1 Weapon 4 | . . . 2 . . . 2 Tool/Special . | . . . . . . . . Average Slot Usage (%) 78 | . 97 87 87 63 72 80 73 Engine 1 | . 12 . . 1 . . . Core 9 | . 1 14 9 6 8 13 13 Treads 3 | . . . . 3 7 5 5 Wheel 7 | . 28 16 11 1 2 7 1 Device 10 | . 11 14 22 11 7 5 . Storage 11 | . 14 14 21 12 7 7 7 Processor 4 | . . . . 1 7 8 15 Protection 4 | . . . . 5 7 6 7 Energy Gun 8 | . 9 10 11 7 7 7 6 Energy Cannon 1 | . . . 5 . . . 6 Ballistic Gun 7 | . 14 14 5 11 6 . . Ballistic Cannon 3 | . 4 3 . . 6 6 . Launcher 1 | . . . . . . 6 6 Peak Build Rating 47 | 6 11 12 28 32 46 47 39 Average Rating 27 | 3 7 11 25 25 35 43 31 On Entrance 20 | . 6 11 12 27 28 43 35 Naked Turns . | . . . . . . . . Heaviest Build 44 | 13 15 15 21 34 43 44 41 Greatest Support 32 | 32 32 32 26 20 28 28 20 Greatest Overweight (x) 13 | . . . 1 8 1 1 13 Average Overweight (x) 1 | . . . . 2 1 1 3 Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 Average Capacity 9 | 6 8 8 8 9 10 10 10 Most Carried 10 | 5 3 5 8 10 10 10 7 Average Carried 6 | 1 1 4 7 7 7 9 6 Final Capacity 10 | 8 8 8 8 10 10 10 10 Final Carried 10 | . 3 5 8 7 10 6 6 Class Distribution -------------------- 54% | Mutant 32% | Skirmisher 13% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Tank | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Matter Collected 1463 | 246 99 159 216 289 144 120 190 Remotely . | . . . . . . . . Salvage Created 2318 | . 600 66 436 643 71 186 316 Parts 119 | . 26 2 23 35 6 15 12 Haulers Intercepted 7 | . 2 . 3 2 . . . Recyclers Shooed 4 | . . . 1 3 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 19 | . . . . . . 13 6 Prevented 5 | . . . . . . . 5 Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Combat Hostiles Destroyed 42 | . 10 2 5 8 2 9 6 Guns 27 | . 9 1 5 8 1 2 1 Cannons 9 | . 1 1 . . 1 5 1 AOE 6 | . . . . . . 2 4 Classes Destroyed 11 | . 5 . 1 3 1 . 1 Worker 4 | . . . . 4 . . . Builder 1 | . . . . 1 . . . Hauler 7 | . 2 . 3 2 . . . Recycler 5 | . 1 . 1 3 . . . Watcher 3 | . 2 . 1 . . . . Swarmer 14 | . 3 . . 3 . 8 . Grunt 16 | . 7 2 3 . . . 4 Brawler 1 | . . . . . . . 1 Sentry 7 | . . . 2 2 1 1 1 Hunter 3 | . . . . 3 . . . Programmer 1 | . . . . . 1 . . Best Kill Streak 8 | . 4 1 8 4 1 4 4 Combat Bots Only 4 | . 3 1 4 3 1 4 4 Max Kills in Single Turn 2 | . 1 1 1 2 1 2 2 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . . 1 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Hostile Shots Fired 355 | . 19 26 48 53 53 99 57 Missed 111 | . 4 6 12 21 19 31 18 Hits 244 | . 15 20 36 32 34 68 39 Melee 3 | . . . . . . . 3 Projectile 241 | . 15 20 36 32 34 68 36 Critical Strikes 4 | . . 1 . 1 . 1 1 Damage Taken 3369 | . 195 278 483 426 315 769 903 Core 735 | . 100 82 113 32 17 62 329 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 38 | . . . . . 38 . . Core Remaining (%) 73 | 100 . 27 71 94 . . . Volleys Fired 194 | . 39 14 46 40 9 25 21 Largest 3 | . 2 2 2 3 3 3 2 Hottest 134 | . 60 50 117 111 126 134 132 Shots Fired 386 | . 78 28 92 84 26 47 31 Gun 305 | . 71 14 83 84 17 19 17 Cannon 71 | . 7 14 9 . 9 21 11 Launcher 10 | . . . . . . 7 3 Special . | . . . . . . . . Kinetic 197 | . 46 28 37 48 17 21 . Thermal 127 | . . . 46 36 9 19 17 Explosive 10 | . . . . . . 7 3 Electromagnetic 52 | . 32 . 9 . . . 11 Robot Hit Streak 13 | . 7 13 8 8 13 5 12 Robot Miss Streak 8 | . 4 1 5 8 4 6 3 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . 2 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 233 | . 44 22 60 48 17 19 23 Core Hits 110 | . 24 7 17 29 5 14 14 Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . Critical Strikes 11 | . 1 1 2 2 1 3 1 Burn 7 | . . . 2 1 1 2 1 Destroy 2 | . 1 . . 1 . . . Blast 2 | . . 1 . . . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4834 | . 545 292 1222 941 400 690 744 Guns 3237 | . 402 84 1129 941 255 200 226 Cannons 1022 | . 71 208 93 . 145 268 237 Explosions 575 | . 72 . . . . 222 281 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 2229 | . 249 292 549 601 270 268 . Thermal 1548 | . 72 . 580 340 130 200 226 Explosive 503 | . . . . . . 222 281 Electromagnetic 554 | . 224 . 93 . . . 237 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . 4 4 4 Average Corruption 3 | . . . . . 3 4 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 34 | . . . . . 9 17 8 Message Errors 5 | . . . . . 2 1 2 Matter Fused 7 | . . . . . . 5 2 Heat Flow Errors 4 | . . . . . 1 2 1 Energy Discharges 6 | . . . . . 2 4 . Data Loss (minor) 5 | . . . . . 2 3 . Data Loss (major) 4 | . . . . . 2 1 1 Misfires 1 | . . . . . . 1 . Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 26 | . 9 . . . 9 8 . Projectiles 9 | . . . . . 9 . . Explosions 17 | . 9 . . . . 8 . Melee . | . . . . . . . . Knockbacks 3 | . . 1 . . 1 1 . Impact . | . . . . . . . . Kinetic 3 | . . 1 . . 1 1 . Secondary . | . . . . . . . . Self-Inflicted Damage 104 | . 31 . . . . 19 54 Shots 6 | . 2 . . . . 2 2 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 576 | . 20 8 48 162 427 494 576 Average Temperature 142 | . 8 3 11 33 194 181 272 Received Heat Transfer 1083 | . 72 177 258 18 66 195 297 Effects 23 | . . . . . 1 9 13 Shutdowns 4 | . . . . . 1 2 1 Energy Bleed 5 | . . . . . . 1 4 Interference 6 | . . . . . . 2 4 Matter Decay 1 | . . . . . . . 1 Short Circuit 4 | . . . . . . 3 1 Damage (minor) 2 | . . . . . . 1 1 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . . . 2 2 . . 2 Heat Transferred 3213 | . 50 . 1221 703 296 518 425 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 194 | . 194 87 76 160 39 . . Initial 67 | . . 67 . 13 39 . . Average 37 | . 100 28 33 59 4 . . Influence Increases 1475 | . 324 80 239 343 79 280 130 Destroy 0b10 Robot/C 900 | . 200 40 160 160 40 180 120 Destroy 0b10 Robot/NC 100 | . 25 . 25 50 . . . Destroy Leader 200 | . 38 10 48 64 20 10 10 Allied During Kill 4 | . . . 4 . . . . Successful Hack 28 | . 5 . . 7 16 . . Disable Machine 45 | . 30 15 . . . . . Destroy Structure 18 | . 11 . 2 2 3 . . Lose Combat Pursuer 180 | . 15 15 . 60 . 90 . Influence Decreases 1473 | . 150 254 206 289 142 214 218 Entered New Map 203 | . . 107 . 20 48 10 18 Time Decay 1159 | . 140 137 186 269 93 164 170 Lost Part 111 | . 10 10 20 . 1 40 30 Squads Dispatched 11 | . 2 . 1 4 3 . 1 Investigation 4 | . 1 . . 1 2 . . Extermination 1 | . . . . . 1 . . Reinforcement 2 | . 1 . 1 . . . . Assault 1 | . . . . . . . 1 Garrison 3 | . . . . 3 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Distress Signals 4 | . 1 . 1 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 82 | . 17 4 16 12 2 15 16 Peak Tracking Total 12 | . 4 3 5 5 1 4 12 Tactical Retreats 8 | . 1 1 . 1 . 5 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Traps Triggered 8 | . 1 . . 4 3 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Machines Disabled 3 | . 2 1 . . . . . Max in Single Turn 1 | . 1 1 . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Machines Accessed 8 | . 2 . . 2 3 1 . Terminals 5 | . 2 . . 2 1 . . Fabricators 1 | . . . . . 1 . . Repair Stations 1 | . . . . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 22 | . 5 . . 9 7 1 . Successful 13 | . 3 . . 5 4 1 . Failed 9 | . 2 . . 4 3 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 3 | . . . . . 3 . . Terminals 18 | . 5 . . 9 4 . . Fabricators 2 | . . . . . 2 . . Repair Stations 1 | . . . . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 10 | . 3 . . 5 1 1 . Record 1 | . . . . 1 . . . Robot Analysis 1 | . . . . . 1 . . Prototype ID Bank 1 | . 1 . . . . . . Open Door 1 | . . . . . . 1 . Alert Level 1 | . 1 . . . . . . Locate Traps 1 | . . . . 1 . . . Maintenance Status 1 | . . . . 1 . . . Registered Components 1 | . . . . 1 . . . Zone Layout 2 | . 1 . . 1 . . . Fabricator Hacks 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 2 | . . . . . 2 . . Terminals . | . . . . . . . . Fabricators 1 | . . . . . 1 . . Liberate 1 | . . . . . 1 . . Repair Stations 1 | . . . . . 1 . . Patch 1 | . . . . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 1 . . 2 2 . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time 95 | . . . . . 95 . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Total Allies 1 | . . 1 . . . . . Largest Group 1 | . . 1 1 . . . . Highest-Rated Group 31 | . . 31 31 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 5 | . . . 5 . . . . Total Damage 83 | . . . 83 . . . . Kills 3 | . . . 3 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Active Infowar (turns) 2704 | . . . 536 673 875 526 94 Optics 1626 | . . . . 131 875 526 94 Sensors 2445 | . . . 536 673 875 361 . Robot Analysis Total 1 | . . . . . 1 . . Derelict Logs Recovered 1 | . . . . . . 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Turns Passed 4000 | 45 330 495 536 686 875 582 451 Spaces Moved 1813 | 46 203 229 288 220 330 385 112 Core 92 | 24 . . . 55 . . 13 Treads 350 | . . . . 89 162 . 99 Legs . | . . . . . . . . Wheels 1371 | 22 203 229 288 76 168 385 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 100 90 115 115 115 160 Average Speed 151 | 73 100 100 114 243 176 115 349 Slowest Speed 700 | 100 100 100 115 450 240 115 700 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 3 31 67 18 23 15 66 17 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . . . . 1 Spaces Dug 28 | . . . . . . 28 . Terrain Destroyed 112 | . 11 . . . 3 68 30 Melee . | . . . . . . . . Projectile 10 | . . . . . 3 7 . AOE 102 | . 11 . . . . 61 30 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Total 2701 | 56 259 469 402 290 603 483 139 Wait 595 | . 7 219 43 12 253 60 1 Move 1806 | 45 202 228 287 219 329 384 112 Hop . | . . . . . . . . Pick Up 45 | 5 6 4 12 7 7 2 2 Fast Attach 5 | 1 . . 1 1 . 2 . Attach 29 | 5 2 . 3 8 4 5 2 Detach . | . . . . . . . . Swap 10 | . 2 2 4 2 . . . Drop 17 | . 1 2 6 1 1 5 1 Fire 194 | . 39 14 46 40 9 25 21 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 312 | -10/Materials | Discovered new exit (range 18) 376 | -10/Materials | Entered Mines 399 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 403 | -10/Mines | Found Prototype Device 441 | -10/Mines | Core integrity fell below 50% 785 | -10/Mines | Received a Mining Laser from a helpful Derelict 851 | -10/Mines | Discovered new exit (range 13) 871 | -10/Mines | Entered Materials 871 | -9/Materials | Accompanied by 1 ally 871 | -9/Materials | Evolved 2 slots: Utility x2 871 | -9/Materials | Identified Exp. Sensor Array 873 | -9/Materials | Discovered new exit (range 11) 1329 | -9/Materials | Discovered new exit (range 16) 1407 | -9/Materials | Entered another Materials area 1407 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1466 | -8/Materials | Garrison activated, responded to threat 1673 | -8/Materials | Lost 3 parts (1p1u1w) 2077 | -8/Materials | Discovered new exit (range 8) 2093 | -8/Materials | Entered Factory 2093 | -7/Factory | Evolved 2 slots: Propulsion x2 2456 | -7/Factory | Build established: Skirmisher 2959 | -7/Factory | Discovered new exit (range 10) 2968 | -7/Factory | Entered Lower Caves 2969 | -7/Lower Caves | Encountered a Warlord checkpoint 3234 | -7/Lower Caves | Learned Factory stockpile data 3438 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3508 | -7/Lower Caves | Lost 3 parts (1p2w) 3531 | -7/Lower Caves | Discovered new exit (range 11) 3550 | -7/Lower Caves | Entered another Lower Caves area 3817 | -7/Lower Caves | Build established: Tank 3953 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3991 | -7/Lower Caves | Core integrity fell below 50% 4001 | -7/Lower Caves | Self-destructed Last Messages --------------- Slug penetrates Wall. Adv. Heat Sink melted. Wave Gun melted. Y-64 Sentinel destroyed. Overheating: System interference. Field Laser temporarily disabled. Adv. Visual Processing Unit temporarily disabled. G-47 Trooper destroyed. Critical hit (Burn: +37). System corrupted: Matter fused (-8). Rocket Launcher destroyed. Overheating: Matter decay (-25). Overheating: Energy bleed (-19). Imp. Medium Armor Plating self-destruct mechanism malfunctions. Field Laser destroyed. Corrupted KE Penetrator fries itself beyond repair. Lgt. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????""???##???????????? | | ???????????????????????????????$ ??? ????????????? | | ?????????????????????????????## ?? ????????????? | | ???????????????????????????### ??? ?????????????? | | ???????????????????????????? ?? ???#?????????? | | ???????????????????????????? ?? #?? ??????????? | | ????????????????????????????# #? ## ???????????? | | ???????????????????????????## ## ????????????? | | ???????????????????????????? ?????????????? | | ???????????????????????###### %# ??????????????? | | ??????????? ???????#"""# % #???????????????? | | ???????????? ???# # ! ##??????????????? | | ????????????????# # l#+# % #??????????????? | | ????????????????# g @ g = #??????????????? | | ?????????????????# g# #????#?????????? | | ?????????????????# ??#Yg"" "# ##??? #?????????? | | ?????????????????# ######## #??? #?????????? | | ?????????????????????# #??? #?????????? | | ???????######?????????###### ##?? #?????????? | | ######## #####????????## #??# #?????????? | | ## #?????#### ### #?????????? | | ##????# #?????????? | | ###### = ###????# ###???????? | | #????# ##????## #???????? | | #????# # ###???### ## #??????? | | ##???##### #?????## ##?? #?????? | | ##??????## %= ######## #???? #?????? | | ##??????##### ## #?????? #?????? | | #??????## ## ### ###### ####??????? #?????? | | ##?????# ## #?? #????## #?????????????????? | | ####### # ### #?????# #?????????????????? | | # #?????# #?????????????????? | | #???### #?????????????????? | | ### ####???# #?????????????????? | | ##?#### ## ######## #?????????????????? | | #?????## #### ! !! ###?????????????????? | | ???????# ##??##############???????????????????? | | ???????## ##????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 26 Energy Capacity 360 Matter Stores 400 Matter Capacity 400 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 135 Armor Coverage 225 Evasion (%) 50 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SignalTripodNetwork Manual? 0 Play Time 00:26:56 Cumulative 22.4 hours Start 2025.09.16 @ 22:35:54 End 2025.09.17 @ 01:04:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 9 Adventurer 21 Explorer 0 Win Type - Total 1 Types 0/0/0/0/0/0/0/1/0/0 Lore% 47 Gallery% 31 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1337adc0-619d-42c1-8fba-dc8c97d4c638