Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.20 @ 01:41:21 Player: DPengu Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (33) 165 Value Destroyed (840) 840 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6765 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 71/300 Energy 659/850 System Corruption 7% Temperature Cool (0) Movement Core (150) Ox2 Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Energy Well Improved Energy Well Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Flight Unit Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster Surge Thruster Nuclear Pulse Thruster Nuclear Pulse Array > --- UTILITY ---------- Improved Energy Well Weight Redist. System Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scanner Improved Reaction Control System Improved Reaction Control System Improved Propulsion Shielding Hacking Suite > --- WEAPON ----------- Advanced Assault Cannon Spear > --- INVENTORY -------- Improved Flight Unit Improved EM Pulse Cannon Enhanced Gauss Cannon Rocket Launcher [Rating: 73] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Treads Light Treads Hover Unit Combat Airjet Flight Unit Improved Flight Unit Utility Visual Processing Unit Device Shield Generator Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Scythe Energy Gun Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Impact Weapon Maul Slashing Weapon Scythe Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Fac Upp Slots Evolved 12 | . . . 2 . 2 2 . 2 2 2 . Power 1 | . . . . . . . . 1 . . . Propulsion 3 | . . . . . 2 . . . . 1 . Utility 8 | . . . 2 . . 2 . 1 2 1 . Weapon . | . . . . . . . . . . . . Parts Attached 86 | 7 3 1 17 7 9 5 5 6 6 10 10 Power 5 | 1 . . . 1 1 . 1 . . . 1 Engine 3 | 1 . . . 1 1 . . . . . . Core 2 | . . . . . . . 1 . . . 1 Reactor . | . . . . . . . . . . . . Propulsion 25 | 2 . . 4 4 6 1 2 1 . 3 2 Treads 2 | 2 . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover 10 | . . . 4 2 3 1 . . . . . Flight 13 | . . . . 2 3 . 2 1 . 3 2 Utility 28 | 1 1 . 6 . 1 3 . 5 2 6 3 Device 14 | . . . 3 . 1 2 . 3 1 4 . Storage 5 | 1 . . 1 . . . . . . 1 2 Processor 6 | . 1 . 2 . . . . 1 . 1 1 Hackware 1 | . . . . . . . . 1 . . . Protection 2 | . . . . . . 1 . . 1 . . Artifact . | . . . . . . . . . . . . Weapon 28 | 3 2 1 7 2 1 1 2 . 4 1 4 Energy Gun 7 | 2 2 . 2 . . . . . . . 1 Energy Cannon 3 | . . . . . . . 1 . . . 2 Ballistic Gun 6 | 1 . . 2 2 . 1 . . . . . Ballistic Cannon 7 | . . . 2 . . . 1 . 4 . . Launcher 2 | . . 1 . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 1 . . . . 1 . Corrupted Parts 1 | . . . . 1 . . . . . . . System Corruption 1 | . . . . 1 . . . . . . . Parts Lost 26 | . . 4 3 . 1 . 1 1 . 6 10 Power 3 | . . 1 . . . . . . . 1 1 Propulsion 9 | . . 2 1 . 1 . . . . 2 3 Utility 8 | . . . 1 . . . 1 1 . 2 3 Weapon 6 | . . 1 1 . . . . . . 1 3 Highest Loss Streak 5 | . . 4 2 . 1 . 1 1 . 5 5 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 81 | . 87 95 82 92 99 100 97 89 88 60 26 Engine 4 | . 14 12 . 4 9 7 3 . . . . Core 1 | . . . . . . . 3 6 5 2 1 Treads 5 | . 28 25 . . . . . . . . . Hover 5 | . . . 18 8 9 7 3 . . . . Flight 11 | . . . . 13 26 23 26 26 23 15 3 Device 14 | . . . 17 22 18 26 29 17 23 16 . Storage 4 | . 14 14 4 . . . . . . . 6 Processor 13 | . 2 14 21 22 18 11 7 12 11 11 10 Hackware 1 | . . . . . . . . 5 5 4 . Protection 1 | . . . . . . 7 7 6 5 2 . Energy Gun 5 | . 15 24 6 6 . . . . . . . Ballistic Gun 4 | . 12 . 1 7 10 7 2 . . . . Ballistic Cannon 2 | . . . 7 . . . 1 6 5 2 . Impact Weapon 1 | . . . 4 6 . . . . . . . Slashing Weapon 1 | . . . . . 7 7 7 6 5 . . Peak Build Rating 73 | 6 10 10 18 19 31 39 39 49 55 73 52 Average Rating 24 | 4 6 9 14 17 28 37 37 43 51 50 26 On Entrance 24 | . 6 10 5 18 19 31 38 35 49 51 36 Naked Turns . | . . . . . . . . . . . . Heaviest Build 25 | 13 16 16 13 14 14 17 20 19 22 25 15 Greatest Support 40 | 40 40 40 19 19 19 21 24 19 25 27 32 Greatest Overweight (x) 4 | 1 . 1 1 . . . . . . . 4 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 8 8 5 5 5 5 5 5 5 5 5 Most Carried 8 | 2 8 8 8 5 5 5 5 5 5 5 4 Average Carried 4 | 1 3 7 4 4 4 3 4 4 4 4 1 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 5 Final Carried 8 | 2 8 7 5 5 5 3 5 5 5 5 1 Class Distribution -------------------- 47% | Mutant 37% | Scout 10% | Sprinter 5% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scout | -9/Mines Scout | -8/Materials Scout | -7/Factory Sprinter | -7/DSF Scout | -6/Factory Scout | -5/Factory Scout | -4/Factory Mutant | -4/Upper Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Fac Upp Matter Collected 1160 | 154 31 92 247 286 105 . 135 26 . . 84 Remotely . | . . . . . . . . . . . . Salvage Created 971 | . 31 61 178 340 49 . 290 22 . . . Parts 70 | . 7 3 16 18 1 . 22 3 . . . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Fac Upp Combat Hostiles Destroyed 26 | . 1 3 6 7 1 . 8 . . . . Melee 5 | . . . . 1 1 . 3 . . . . Guns 11 | . 1 2 1 5 . . 2 . . . . Cannons 8 | . . . 5 . . . 3 . . . . AOE 2 | . . 1 . 1 . . . . . . . Classes Destroyed 11 | . 2 2 4 2 . . 1 . . . . Worker 3 | . . . . 2 . . . 1 . . . Operator 3 | . . . 3 . . . . . . . . Watcher 2 | . 1 . 1 . . . . . . . . Swarmer 6 | . 1 1 . 4 . . . . . . . Cutter 4 | . . . . . . . 4 . . . . Grunt 9 | . . . 4 2 . . 3 . . . . Brawler 2 | . . . . 1 . . 1 . . . . Duelist 1 | . . . 1 . . . . . . . . Sentry 2 | . . . 1 . 1 . . . . . . Demolisher 1 | . . 1 . . . . . . . . . Assembled 1 | . . 1 . . . . . . . . . Best Kill Streak 4 | . 1 3 3 4 1 . 4 1 . . . Combat Bots Only 4 | . 1 3 2 4 1 . 4 . . . . Max Kills in Single Turn 2 | . 1 1 1 2 1 . 1 1 . . . Gunslinging 1 | . . . . 1 . . . . . . . Exploded 1 | . . 1 . 1 . . . . . . . Melee 1 | . . . . 1 1 . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Fac Upp Hostile Shots Fired 392 | . 13 64 79 15 26 . 24 33 4 56 78 Missed 145 | . 2 18 35 3 10 . 14 21 4 17 21 Damage Taken 4222 | . 95 652 735 76 177 . 225 69 . 983 1210 Core 1731 | . 18 143 301 21 70 . 23 3 . 433 719 Absorbed by Shields 182 | . . . . 30 67 . 68 17 . . . Redirected to Shielding 107 | . . . . . . . 45 10 . 52 . Core Remaining (%) 76 | 100 . 35 . 19 87 . 96 99 100 . . Volleys Fired 125 | 1 11 8 47 14 5 . 11 6 1 4 17 Largest 2 | 2 2 2 2 2 1 . 1 1 1 1 2 Hottest 112 | 70 70 112 89 46 23 . 69 48 48 48 102 Shots Fired 186 | 2 22 16 79 22 5 . 11 6 1 4 18 Gun 114 | 2 22 15 36 22 5 . 5 . . . 7 Cannon 69 | . . . 42 . . . 6 6 1 4 10 Launcher 3 | . . 1 1 . . . . . . . 1 Special . | . . . . . . . . . . . . Kinetic 107 | 1 11 . 53 16 5 . 10 6 1 4 . Thermal 58 | 1 11 15 24 . . . . . . . 7 Explosive 3 | . . 1 1 . . . . . . . 1 Electromagnetic 18 | . . . 1 6 . . 1 . . . 10 Robot Hit Streak 13 | . 3 9 8 3 4 . 4 1 . . 13 Robot Miss Streak 5 | . 3 5 2 2 2 . 3 1 1 5 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . . . . 2 . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . Shots Hit Robots 138 | . 12 10 53 19 15 . 10 3 . . 16 Core Hits 46 | . 3 9 13 8 2 . 8 1 . . 2 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . . Critical Strikes 11 | . . 2 6 1 . . 2 . . . . Burn 5 | . . 2 3 . . . . . . . . Blast 5 | . . . 3 . . . 2 . . . . Smash 1 | . . . . 1 . . . . . . . Melee Attacks 43 | . . . 6 12 16 . 4 3 1 1 . Impact 18 | . . . 6 12 . . . . . . . Slashing 24 | . . . . . 16 . 4 3 1 . . Piercing 1 | . . . . . . . . . . 1 . Sneak Attacks 1 | . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 3249 | . 113 228 1046 811 384 . 286 80 . . 301 Guns 957 | . 110 142 294 116 68 . 43 . . . 184 Cannons 948 | . . . 646 . . . 140 80 . . 82 Explosions 236 | . . 85 35 81 . . . . . . 35 Melee 1089 | . . . 56 614 316 . 103 . . . . Ramming 19 | . 3 1 15 . . . . . . . . Kinetic 1212 | . 84 . 750 72 68 . 158 80 . . . Thermal 606 | . 26 142 173 81 . . . . . . 184 Explosive 155 | . . 85 35 . . . . . . . 35 Electromagnetic 168 | . . . 17 44 . . 25 . . . 82 Impact 670 | . . . 56 614 . . . . . . . Slashing 419 | . . . . . 316 . 103 . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 7 | . 1 1 . 1 . . . 1 . . 7 Average Corruption 1 | . 1 1 . 1 . . . 1 . . 5 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 7 | . . . . 1 . . . 2 . . 4 Message Errors 1 | . . . . . . . . . . . 1 Matter Fused 2 | . . . . . . . . 1 . . 1 Heat Flow Errors 2 | . . . . . . . . . . . 2 Data Loss (minor) 2 | . . . . 1 . . . 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 351 | . . . 59 288 . . . . . . 4 Projectiles 22 | . . . 18 . . . . . . . 4 Explosions 25 | . . . 25 . . . . . . . . Melee 304 | . . . 16 288 . . . . . . . Knockbacks 14 | . . . 10 4 . . . . . . . Impact 4 | . . . . 4 . . . . . . . Kinetic 9 | . . . 9 . . . . . . . . Secondary 1 | . . . 1 . . . . . . . . Self-Inflicted Damage 10 | . 3 . 7 . . . . . . . . Shots . | . . . . . . . . . . . . Rammed 3 | . . 1 2 . . . . . . . . Targets Rammed 3 | . . 1 2 . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 357 | 30 110 357 33 4 338 . . 13 . . 209 Average Temperature 62 | 19 42 179 9 2 152 . . 5 . . 80 Received Heat Transfer 397 | . . . 198 8 66 . 32 18 . . 75 Effects 2 | . . 2 . . . . . . . . . Interference 2 | . . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . 2 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . . 2 . . . . . . . Impact Corruptions 14 | . . . 2 12 . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 1741 | . 74 518 740 150 . . . . . . 259 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Fac Upp Peak Influence 328 | . 102 99 328 307 96 11 292 216 124 60 . Initial 153 | . . 39 22 119 41 6 7 153 105 60 . Average 112 | . 49 50 192 174 31 7 140 180 106 10 . Maximum Alert Level 1 | . . . 1 1 . . 1 1 . . . Low Security (%) 80 | 100 100 100 47 60 100 100 70 98 100 100 . Level 1 19 | . . . 52 40 . . 29 1 . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . . Squads Dispatched 10 | . . . 3 . 1 . 3 1 . 2 . Investigation 1 | . . . . . . . . . . 1 . Extermination 1 | . . . . . . . . 1 . . . Reinforcement 7 | . . . 3 . . . 3 . . 1 . Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Fac Upp Distress Signals 4 | . 1 . 3 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 102 | . 6 18 33 7 2 . 18 3 1 6 8 Peak Tracking Total 11 | . 3 11 10 4 1 . 5 2 1 3 7 Tactical Retreats 20 | . 2 2 6 . . . 6 1 . 1 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Fac Upp Traps Triggered 7 | . . . 1 . . . 3 1 . 2 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Fac Upp Machines Disabled 1 | . . . 1 . . . . . . . . Max in Single Turn 1 | . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Fac Upp Machines Accessed 24 | . 4 . 6 1 6 1 . 4 . 2 . Terminals 19 | . 4 . 4 1 4 1 . 3 . 2 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . 1 . . . . 1 . . . Scanalyzers 3 | . . . 1 . 2 . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 64 | . 8 . 11 3 27 1 . 7 . 7 . Successful 45 | . 2 . 8 2 20 1 . 5 . 7 . Failed 19 | . 6 . 3 1 7 . . 2 . . . Catastrophic 4 | . 1 . . . 3 . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 2 | . . . . . 2 . . . . . . Terminals 42 | . 8 . 6 3 12 1 . 5 . 7 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 5 | . . . 3 . . . . 2 . . . Scanalyzers 17 | . . . 2 . 15 . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 27 | . 2 . 4 2 7 1 . 4 . 7 . Record 6 | . . . . . . . . 1 . 5 . Robot Analysis 3 | . 1 . 1 . . . . 1 . . . Open DSF 3 | . . . . . . 1 . 2 . . . Alert Level 5 | . . . 1 1 2 . . . . 1 . Unreport Threat 2 | . . . . . 1 . . . . 1 . Dispatch Records 1 | . . . 1 . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . Zone Layout 6 | . 1 . . 1 4 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . 2 . . . . 1 . . . Report Inventory 2 | . . . 1 . . . . 1 . . . Retrieve Components 1 | . . . 1 . . . . . . . . Scanalyzer 15 | . . . 2 . 13 . . . . . . Insert Component 8 | . . . 1 . 7 . . . . . . Analyze 7 | . . . 1 . 6 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 14 | . 4 . 3 1 3 . . 1 . 2 . Full Trace Events 2 | . . . 1 . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 7 | . . . 1 . 6 . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 3 | . . . 3 . . . . . . . . Parts Scanalyzed 7 | . . . 1 . 6 . . . . . . Part Schematics Acquired 7 | . . . 1 . 6 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Fac Upp Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Fac Upp Robot Analysis Total 3 | . 1 . 1 . . . . 1 . . . Derelict Logs Recovered 4 | . . 1 . 2 . . . . . . 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Fac Upp Turns Passed 3086 | 81 392 189 569 420 193 38 240 269 99 314 282 Spaces Moved 3531 | 46 213 102 496 470 320 85 219 655 112 594 219 Core 122 | 8 . 5 . . . . . . . . 109 Treads 348 | 38 213 97 . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover 686 | . . . 496 182 8 . . . . . . Flight 2375 | . . . . 288 312 85 219 655 112 594 110 Fastest Speed 28 | 50 160 100 66 37 32 32 28 28 28 28 34 Average Speed 54 | 144 160 157 69 48 32 32 29 28 28 32 89 Slowest Speed 250 | 160 160 160 150 66 66 32 32 28 28 40 250 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 31 | 5 33 30 47 53 45 3 83 12 4 18 39 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . . . . . . . . 1 Known Exits Taken 6 | . 1 1 . . 1 1 . 1 1 . . Unknown Exits Taken 4 | 1 . . 1 1 . . . . . 1 . Scrap Searched 4 | . . 1 . 1 . . . . . . 2 Spaces Dug 13 | . . . 5 . 3 . . 3 1 1 . Terrain Destroyed 48 | . . 13 13 3 3 . 1 5 2 3 5 Melee 13 | . . . 5 . 3 . . 3 1 1 . Projectile 7 | . . . 1 . . . 1 2 1 2 . AOE 28 | . . 13 7 3 . . . . . . 5 Terrain Rammed 1 | . 1 . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Fac Upp Total 4407 | 56 243 115 629 617 379 96 376 728 177 705 286 Wait 510 | . 8 . 44 109 15 . 99 56 51 92 36 Move 3518 | 45 212 101 495 469 319 84 218 654 111 591 219 Hop 1 | . . . . . . . . . . 1 . Pick Up 41 | 2 7 1 10 3 7 3 1 1 2 2 2 Fast Attach 33 | 7 1 1 6 1 1 1 1 2 2 8 2 Attach 34 | . 1 . 10 2 3 4 1 2 1 2 8 Detach 9 | . . . 2 . 1 . 1 1 1 1 2 Swap 19 | . 1 . 1 4 5 . 3 2 3 . . Drop 34 | 1 1 3 6 3 7 4 1 1 4 3 . Fire 125 | 1 11 8 47 14 5 . 11 6 1 4 17 Melee 43 | . . . 6 12 16 . 4 3 1 1 . Ram 3 | . 1 . 2 . . . . . . . . Kick . | . . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . . Escape Stasis 36 | . . . . . . . 36 . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -7/DSF -6/Factory -5/Factory -4/Factory -4/Upper Caves History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Discovered new exit (range 10) 311 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 8) 406 | -10/Materials | Identified exit to Materials 472 | -10/Materials | Identified exit to Mines 474 | -10/Materials | Entered Mines 524 | -10/Mines | Discovered exit to Materials (range 9) 561 | -10/Mines | Learned location of Zion (-7) 570 | -10/Mines | Discovered exit to Materials (range 3) 595 | -10/Mines | Assembled infested the area 648 | -10/Mines | Core integrity fell below 50% 663 | -10/Mines | Entered Materials 663 | -9/Materials | Evolved 2 slots: Utility x2 690 | -9/Materials | Lost 4 parts (1p2n1w) 933 | -9/Materials | Core integrity fell below 50% 1210 | -9/Materials | Discovered new exit (range 18) 1232 | -9/Materials | Entered Mines 1237 | -9/Mines | Learned Materials trap positions 1241 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1344 | -9/Mines | Learned 4 Materials zone layouts 1344 | -9/Mines | Discovered new exit (range 7) 1369 | -9/Mines | Build established: Scout 1599 | -9/Mines | Core integrity fell below 20% 1652 | -9/Mines | Entered Materials 1652 | -8/Materials | Evolved 2 slots: Propulsion x2 1653 | -8/Materials | Identified exit to Storage 1654 | -8/Materials | Loaded intel: 10 trap records 1815 | -8/Materials | Garrison activated, responded to threat 1841 | -8/Materials | Discovered new exit (range 9) 1844 | -8/Materials | Identified exit to Factory 1845 | -8/Materials | Entered Factory 1845 | -7/Factory | Evolved 2 slots: Utility x2 1874 | -7/Factory | Identified exit to DSF 1883 | -7/Factory | Entered DSF 1901 | -7/DSF | Additional patrols routed to DSF 2118 | -7/DSF | Discovered new exit (range 18) 2121 | -7/DSF | Sterilization system engaged 2123 | -7/DSF | Entered Factory 2123 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2138 | -6/Factory | Build established: Sprinter 2241 | -6/Factory | Discovered new exit (range 17) 2266 | -6/Factory | Identified exit to Factory 2392 | -6/Factory | Entered another Factory area 2392 | -5/Factory | Evolved 2 slots: Utility x2 2442 | -5/Factory | Build established: Scout 2478 | -5/Factory | Discovered new exit (range 11) 2488 | -5/Factory | Identified exit to Factory 2491 | -5/Factory | Entered another Factory area 2491 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2712 | -4/Factory | Lost 5 parts (1p1n2u1w) 2800 | -4/Factory | Discovered new exit (range 14) 2805 | -4/Factory | Entered Upper Caves 2806 | -4/Upper Caves | Encountered a Warlord checkpoint 2819 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 2854 | -4/Upper Caves | Learned location of Armory (-3) 2917 | -4/Upper Caves | Lost 5 parts (3n2w) 2932 | -4/Upper Caves | Core integrity fell below 50% 2983 | -4/Upper Caves | Build established: Mutant 3067 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 3068 | -4/Upper Caves | Core integrity fell below 20% 3087 | -4/Upper Caves | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 02928_ Imp. EM Pulse Cannon destroyed. 02935_ EZ/E216DUIZKVN:EV/CLA2N5G6VZQ 02967_ Fusion Compressor destroyed. 02975_ Enh. Optical Array destroyed. 02984_ Searching scrap... 02984_ Found Energy Well. 02984_ Found Lyr. Heavy Armor Plating. 02984_ Found 40 Matter. 02985_ Acquired 40 matter. 02986_ Acquired Energy Well. 03045_ Imp. Signal Interpreter destroyed. 03053_ System corrupted: Heat flow error (+139). 03066_ Penetrated by Slug. 03067_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 03069_ Penetrated by Slug. 03074_ System corrupted: Matter fused (-7). 03075_ Penetrated by Slug. 03077_ Slug penetrates Wall. 03080_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ????????????????????????????????????????????## | | ???????????????????????????????????????????## | | ???????????????????????????????????????????# | | ????????????????????????????????????? ??????## | | ???????????????????????????????????? ###??# | | ???????????????????????????????????? ## | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? % | | ????????????????????????????? ?????? !###### | | ??????????????????????????### ???????????????### | | ?????????????????????????* ?????????????????# | | ???????????????????????? ?????????????????# | | ????????????????????????# ?????????????????# | | ????????????????????????# *=!?????????????????# | | ????????????????????????# %!#?????????????????# | | ????????????????????????# %##????????????????# | | ????????????????????????? ######???????????# | | ??????????????????????????? " #????????#### | | ??????????????# ??????##????# #???###### # | | ??????????????# ##### ????# #??## ## | | ??????????????# ??## #?## | | ??????????????# ### ### | | ?????????? @ %! % ### | | ?????????? ! * ;# ##?# | | ?????????? ### ######## "#?# | | ??????????? ???## ##??????####### | | ???????????### ?????## ##????????????# | | ?????????????# ##????????###????????????# ### | | ?????????????##???????????????????????????# #??? | | ??????????????????????????????????????????####???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Coolant Potential 50 Energy Generation 14 Energy Capacity 850 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Additional Mass Support 6 Resistance: TH 20 Propulsion Shielding 66 Evasion (%) 74 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Field Recycling Unit | -9/Materials | Scanalyzed Aerolev Unit | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Weight Redist. System | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Hvy. EM Pulse Gun | -8/Materials | Scanalyzed Imp. Propulsion Shielding | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Everything Is Under Control I Spy I Survived The Infestation Challenges ------------ None Game ------ Seed RagnarokSubdwellerTearclaws Manual? 0 Play Time 01:13:41 Cumulative 5.8 hours Start 2024.08.20 @ 00:30:44 End 2024.08.20 @ 01:41:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 17dbb806-0c64-4535-a3c5-b1d25cb47b59