Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.21 @ 11:40:50 Player: Lazz Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (71) 355 Value Destroyed (2447) 2447 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6682 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 47/300 Energy 89/100 System Corruption 12% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Experimental Utility Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Cold Fusion Reactor Carbon-fiber Leg Advanced Heat Sink Advanced Beam Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine > --- PROPULSION ------- Medium Treads Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Active Sensor Suite Hardened Heavy Armor Plating > --- WEAPON ----------- Heavy Machine Gun Long-range Missile Launcher Long-range Missile Launcher > --- INVENTORY -------- Cold Fusion Reactor Cold Fusion Reactor Cold Fusion Reactor Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink Medium Storage Unit Experimental Utility Shielding Hardened Light Armor Plating Hardened Light Armor Plating Pulse Rifle Advanced Beam Rifle Magnetic Acceleration Cannon Magnetic Acceleration Cannon Long-range Missile Launcher [Rating: 74] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Utility Large Storage Unit Device Active Sensor Suite Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Heavy Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Machine Gun Launcher Long-range Missile Launcher Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Slots Evolved 8 | . . 2 2 2 . 2 Power 1 | . . . . 1 . . Propulsion 2 | . . 2 . . . . Utility 4 | . . . 2 . . 2 Weapon 1 | . . . . 1 . . Parts Attached 62 | 7 1 15 18 1 12 8 Power 8 | 1 . 2 1 . 1 3 Engine 6 | 1 . 2 . . 1 2 Core 1 | . . . 1 . . . Reactor 1 | . . . . . . 1 Propulsion 19 | 2 . 4 7 . 4 2 Treads 12 | . . 4 7 . . 1 Leg 7 | 2 . . . . 4 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | 1 1 3 2 1 3 2 Device 2 | . . . 1 . . 1 Storage 3 | 1 . 2 . . . . Processor 4 | . 1 1 1 1 . . Hackware . | . . . . . . . Protection 4 | . . . . . 3 1 Artifact . | . . . . . . . Weapon 22 | 3 . 6 8 . 4 1 Energy Gun 11 | 2 . 2 6 . 1 . Energy Cannon 1 | . . 1 . . . . Ballistic Gun 5 | 1 . 2 1 . 1 . Ballistic Cannon . | . . . . . . . Launcher 5 | . . 1 1 . 2 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . 2 1 . . 3 Parts Lost 33 | . . . 17 . 2 14 Power 5 | . . . 2 . . 3 Propulsion 13 | . . . 7 . 1 5 Utility 6 | . . . 3 . . 3 Weapon 9 | . . . 5 . 1 3 Highest Loss Streak 10 | . . . 10 . 2 10 To Critical Strikes . | . . . . . . . Average Backups 10 | 4 6 8 13 4 8 12 Power 1 | . 1 . . . . 2 Propulsion 1 | 3 4 1 2 . . 1 Utility 2 | . . 1 2 1 3 4 Weapon 5 | . 1 4 8 3 4 4 Tool/Special . | . . . . . . . Unused Backups 16 | . . 4 . . 3 9 Power 3 | . . . . . . 3 Propulsion 4 | . . 2 . . . 2 Utility 2 | . . . . . 1 1 Weapon 7 | . . 2 . . 2 3 Tool/Special . | . . . . . . . Average Slot Usage (%) 81 | . 96 93 85 37 68 70 Engine 8 | . 14 11 3 . 2 10 Treads 17 | . . 32 31 6 5 1 Leg 10 | . 28 5 . . 11 21 Device 3 | . . . 6 . . 5 Storage 8 | . 14 11 9 7 7 5 Processor 8 | . 11 11 15 5 7 . Protection 2 | . . . . . 9 4 Energy Gun 8 | . 12 6 14 17 14 2 Energy Cannon 1 | . . 6 . . . . Ballistic Gun 5 | . 13 9 . . 5 5 Launcher 2 | . . . 1 . 1 8 Peak Build Rating 74 | 6 8 20 28 17 46 74 Average Rating 31 | 4 7 13 21 16 32 65 On Entrance 14 | . 6 8 20 3 17 45 Naked Turns 27 | . . . . . . 27 Heaviest Build 71 | 13 14 30 34 26 59 71 Greatest Support 84 | 20 20 80 84 20 66 66 Greatest Overweight (x) 7 | 1 . . 7 1 1 7 Average Overweight (x) . | . . . . 1 . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 Average Capacity 12 | 7 8 9 15 15 15 14 Most Carried 15 | 8 8 15 15 9 15 15 Average Carried 10 | 5 6 8 13 4 9 12 Final Capacity 15 | 8 8 15 15 15 15 5 Final Carried 14 | 6 7 14 10 4 12 4 Class Distribution -------------------- 53% | Mutant 24% | Scavenger-Skirmisher 11% | Scavenger-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Scavenger-Tank | -7/DSF Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Matter Collected 1485 | 201 120 318 346 . 204 296 Remotely . | . . . . . . . Salvage Created 2658 | . 127 617 784 . 456 674 Parts 149 | . 8 53 36 . 23 29 Haulers Intercepted 4 | . . 1 2 . . 1 Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Combat Hostiles Destroyed 51 | . 2 16 12 . 9 12 Guns 25 | . 2 11 4 . 5 3 Cannons 2 | . . 2 . . . . AOE 23 | . . 3 7 . 4 9 Classes Destroyed 13 | . 3 3 3 . 3 1 Worker 3 | . . . 1 . . 2 Builder 3 | . . . . . . 3 Tunneler 4 | . 1 1 1 . . 1 Hauler 4 | . . 1 2 . . 1 Recycler 2 | . . . 1 . . 1 Watcher 4 | . 1 2 1 . . . Swarmer 7 | . . 7 . . . . Grunt 27 | . 2 4 8 . 2 11 Duelist 1 | . . . . . 1 . Sentry 9 | . . 5 3 . . 1 Specialist 3 | . . . . . 3 . Hunter 3 | . . . 1 . 2 . Heavy 1 | . . . . . 1 . Best Kill Streak 9 | . 2 4 8 . 4 9 Combat Bots Only 6 | . 1 4 5 . 4 6 Max Kills in Single Turn 3 | . 1 3 2 . 3 3 Gunslinging 1 | . . 1 . . . . Exploded 3 | . . 3 2 . 3 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Hostile Shots Fired 523 | . 15 79 166 . 56 207 Missed 172 | . 10 28 46 . 14 74 Hits 351 | . 5 51 120 . 42 133 Melee 20 | . . . 15 . 5 . Projectile 331 | . 5 51 105 . 37 133 Critical Strikes 16 | . . 1 7 . 2 6 Part Disruptions 2 | . . . . . . 2 Damage Taken 6233 | . 56 619 2381 . 988 2189 Core 1624 | . 22 69 527 . 154 852 Absorbed by Shields . | . . . . . . . Core Remaining (%) 71 | 100 91 82 4 . 78 . Volleys Fired 131 | . 7 41 39 . 19 25 Largest 3 | . 2 2 2 . 3 3 Hottest 183 | . 60 122 122 . 183 136 Shots Fired 277 | . 14 82 71 . 56 54 Gun 200 | . 14 51 52 . 51 32 Cannon 29 | . . 29 . . . . Launcher 48 | . . 2 19 . 5 22 Special . | . . . . . . . Kinetic 96 | . 7 41 7 . 16 25 Thermal 111 | . . 31 38 . 35 7 Explosive 33 | . . . 6 . 5 22 Electromagnetic 37 | . 7 10 20 . . . Robot Hit Streak 19 | . 4 11 19 . 9 8 Robot Miss Streak 5 | . 1 3 4 . 5 3 Penetration Max 1 | . . . 1 . . . Secondary Targets 2 | . . 1 . . 1 . Max Gunslinging Chain 1 | . . 1 . . 1 . Shots Hit Robots 178 | . 8 52 50 . 35 33 Core Hits 129 | . 6 28 36 . 20 39 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 11 | . . 1 6 . 4 . Burn 11 | . . 1 6 . 4 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6312 | . 152 1190 1630 . 1299 2041 Guns 2460 | . 107 555 716 . 643 439 Cannons 437 | . . 437 . . . . Explosions 3404 | . 45 190 914 . 656 1599 Melee . | . . . . . . . Ramming 11 | . . 8 . . . 3 Kinetic 1240 | . 53 465 156 . 215 351 Thermal 1756 | . 45 577 618 . 428 88 Explosive 2534 | . . . 279 . 656 1599 Electromagnetic 771 | . 54 140 577 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 12 | . . . 5 . . 12 Average Corruption 6 | . . . 4 . . 8 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 12 | . . . 3 . . 9 Message Errors 4 | . . . 1 . . 3 Matter Fused 1 | . . . 1 . . . Energy Discharges 3 | . . . 1 . . 2 Data Loss (minor) 2 | . . . . . . 2 Misdirections 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 67 | . . 32 . . 23 12 Projectiles 13 | . . 13 . . . . Explosions 54 | . . 19 . . 23 12 Melee . | . . . . . . . Knockbacks 1 | . . 1 . . . . Impact 1 | . . 1 . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 178 | . . . 12 . 104 62 Shots 6 | . . . 1 . 3 2 Rammed 3 | . . . . . . 3 Targets Rammed 4 | . . 1 . . . 3 Kicked 1 | . . 1 . . . . Crushed . | . . . . . . . Highest Temperature 360 | . 12 282 136 . 156 360 Average Temperature 67 | . 7 80 30 . 44 101 Received Heat Transfer 1665 | . 30 144 738 . 117 636 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . 1 2 . 2 . Heat Transferred 4076 | . 100 1088 1630 . 1073 185 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 8 | . 1 2 5 . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Maximum Alert Level 1 | . . 1 1 . 1 1 Low Security (%) 86 | 100 100 91 92 100 80 72 Level 1 13 | . . 8 8 . 19 27 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . 1 . Peak Influence 382 | . 27 224 223 39 262 382 Initial 137 | . . 3 39 39 6 137 Average 97 | . 4 105 74 26 106 142 Influence Increases 1997 | . 54 441 563 . 276 663 Destroy 0b10 Robot/C 1020 | . 40 320 240 . 180 240 Destroy 0b10 Robot/NC 110 | . 10 20 30 . 10 40 Destroy Leader 246 | . 2 86 76 . 40 42 Successful Hack 43 | . . 11 11 . . 21 Disable Machine 120 | . . . 60 . . 60 Destroy Structure 193 | . 2 4 71 . 31 85 Partial Spotted 15 | . . . 15 . . . Lose Combat Pursuer 150 | . . . 60 . 15 75 Active Sensor Use 100 | . . . . . . 100 Influence Decreases 1761 | . 44 358 567 80 23 689 Entered New Map 239 | . . 7 54 50 3 125 Time Decay 1175 | . 44 351 326 30 . 424 Lost Part 330 | . . . 170 . 20 140 Purge Threat 17 | . . . 17 . . . Squads Dispatched 9 | . 1 . 1 . 2 5 Investigation 2 | . . . . . . 2 Extermination 2 | . . . . . . 2 Reinforcement 5 | . 1 . 1 . 2 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses 1 | . . . . . . 1 Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Distress Signals 5 | . . 2 2 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 78 | . 3 20 25 . 11 19 Peak Tracking Total 6 | . 1 5 6 . 4 4 Tactical Retreats 6 | . . . 3 . 1 2 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Traps Triggered 3 | . . 1 1 . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Disabled 8 | . . . 4 . . 4 Max in Single Turn 3 | . . . 1 . . 3 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Accessed 9 | . 1 3 3 1 . 1 Terminals 8 | . 1 2 3 1 . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 34 | . 6 13 12 1 . 2 Successful 21 | . 2 8 9 1 . 1 Failed 12 | . 4 4 3 . . 1 Catastrophic 5 | . 1 1 2 . . 1 Database Lockouts 1 | . . 1 . . . . Manual . | . . . . . . . Terminals 28 | . 6 7 12 1 . 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 6 | . . 6 . . . . Garrison Access . | . . . . . . . Terminal Hacks 16 | . 2 3 9 1 . 1 Record 10 | . 1 2 6 . . 1 Robot Analysis 1 | . . 1 . . . . Prototype ID Bank 1 | . 1 . . . . . Open DSF 1 | . . . . 1 . . Scanalyzer Index 1 | . . . 1 . . . Unreport Threat 2 | . . . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 5 | . . 5 . . . . Insert Component 3 | . . 3 . . . . Analyze 2 | . . 2 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used 1 | . 1 . . . . . Hacking Detections 5 | . 1 . 3 . . 1 Full Trace Events 4 | . 1 . 2 . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Damaged 1 | . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . 9 Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Active Infowar (turns) 997 | . . . . . . 997 A.S.S. 997 | . . . . . . 997 Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Turns Passed 3743 | 98 251 963 925 68 371 1067 Spaces Moved 1906 | 67 179 519 450 27 130 534 Core 80 | 19 . . 26 . . 35 Treads 859 | . . 361 424 27 47 . Legs 967 | 48 179 158 . . 83 499 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 145 240 120 50 Average Speed 158 | 118 120 147 166 240 188 167 Slowest Speed 400 | 190 120 160 400 240 240 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 5 42 44 36 1 82 9 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . 1 . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 294 | . 2 4 75 . 33 180 Melee . | . . . . . . . Projectile 3 | . . . 1 . . 2 AOE 291 | . 2 4 74 . 33 178 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Total 2373 | 85 202 633 553 32 216 652 Wait 130 | . 6 17 17 . 22 68 Move 1900 | 66 178 518 449 26 129 534 Hop . | . . . . . . . Pick Up 84 | 12 5 24 13 . 19 11 Fast Attach . | . . . . . . . Attach 46 | 6 3 3 12 5 10 7 Detach 5 | . . 1 1 . 3 . Swap 34 | 1 . 14 15 . 3 1 Drop 34 | . 3 14 7 1 6 3 Fire 131 | . 7 41 39 . 19 25 Melee . | . . . . . . . Ram 3 | . . . . . . 3 Kick 1 | . . 1 . . . . Crush . | . . . . . . . Escape Stasis 5 | . . . . . 5 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 100 | -10/Materials | Met a group of wandering Federalists 253 | -10/Materials | Discovered new exit (range 4) 313 | -10/Materials | Build established: Mutant 350 | -10/Materials | Entered another Materials area 350 | -9/Materials | Evolved 2 slots: Propulsion x2 360 | -9/Materials | Central database locked down 467 | -9/Materials | Discovered new exit (range 14) 1199 | -9/Materials | Discovered new exit (range 14) 1310 | -9/Materials | Identified exit to Materials 1313 | -9/Materials | Entered another Materials area 1313 | -8/Materials | Evolved 2 slots: Utility x2 1628 | -8/Materials | Build established: Scavenger-Mutant 1982 | -8/Materials | Build established: Mutant 2004 | -8/Materials | Lost 5 parts (1p2n1u1w) 2170 | -8/Materials | Core integrity fell below 50% 2198 | -8/Materials | Lost 10 parts (4n2u4w) 2220 | -8/Materials | Core integrity fell below 20% 2230 | -8/Materials | Discovered new exit (range 3) 2238 | -8/Materials | Entered Factory 2238 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2304 | -7/Factory | Identified exit to DSF 2306 | -7/Factory | Entered DSF 2387 | -7/DSF | Additional patrols routed to DSF 2532 | -7/DSF | Found Prototype Device 2646 | -7/DSF | Sterilization system engaged 2660 | -7/DSF | Discovered new exit (range 14) 2666 | -7/DSF | Ambient heat levels rising (+10) 2676 | -7/DSF | Identified exit to Factory 2677 | -7/DSF | Entered Factory 2677 | -6/Factory | Evolved 2 slots: Utility x2 2678 | -6/Factory | Identified Active Sensor Suite 2992 | -6/Factory | Build established: Scavenger-Skirmisher 3653 | -6/Factory | System corruption reached 10% 3705 | -6/Factory | Core integrity fell below 50% 3735 | -6/Factory | Core integrity fell below 20% 3744 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Imp. Carbon-fiber Leg destroyed. Carbon-fiber Leg destroyed. Slammed into G-50 Soldier. Critical hit (Burn: +37). Lgt. Ion Engine destroyed. P-60 Hacker resets G-50 Soldier, system corruption cleaned. Slammed into G-50 Soldier. Critical hit (Burn: +37). Slammed into G-50 Soldier. Active Sensor Suite destroyed. ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 2V. P-60 Hacker resets G-50 Soldier, system corruption cleaned. O CRMYZIQ0=A% Lrg. Storage Unit destroyed. System corrupted: Component data lost. Identified Exp. Utility Shielding. H3 ZN GG/DN8BRMVEWZMWV Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????#########????????? | | ????????????????????????????????# #????????? | | ????????????????????????????????# #????????? | | ????????????????????????????????# #????????? | | ????????????????????????????????# #????????? | | ????????????????????????????????# ########## | | ????????????????????????????????# # | | ????????????????????????????????# # | | ????????????????????????????????# # | | ????????????????????????????????# # | | ????????????????????????????????# # | | ????????????????????????????????# # | | ????????????????????????????????# # | | ????????????????????????????????# # | | ?????????????????????#########??# # | | ?????????????????????# #??# / | | ?????????????????????# #??# # | | ?????????????????????# #??# # | | ?????????????????????# """ ########/#########+## | | ?????????????????????# """""!#*] t | | ?????????????????????# """""g/ | | ?????????????????????# p @ g[#! | | ?????????????????????# g #]################+## | | ?????????????????????# " " # #??????# | | ?????????????????????# "Y" # #??????# | | ?????????????????????# ! 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Beam Rifle | -9/Materials | Scanalyzed Imp. EM Shotgun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key I Spy Please Form A Line Challenges ------------ None Game ------ Seed PowerTacticalChip Manual? 0 Play Time 00:59:37 Cumulative 11.8 hours Start 2025.10.21 @ 06:42:14 End 2025.10.21 @ 11:40:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 14 Achievement% 16 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 25x24 Zoom Use 99% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: 63cb82d7-cdee-4f34-bd99-1b194d5b8ed1