Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.18 @ 23:15:37 Player: ffmpega Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (44) 220 Value Destroyed (1745) 1745 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4925 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/700 Matter 210/300 Energy 118/150 System Corruption 12% Temperature Critical (796) Movement Walking (190) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Medium Storage Unit Targeting Computer Target Analyzer Improved Light Armor Plating > --- WEAPON (4) ------- Gatling Laser Plasma Cannon Flak Gun > --- INVENTORY (10) --- Improved Ion Engine Light Nuclear Core Small Matter Pod (50) Trap Scanner Targeting Computer Improved Light Armor Plating Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Medium Storage Unit Targeting Computer Target Analyzer Improved Light Armor Plating > --- WEAPON ----------- Gatling Laser Plasma Cannon Flak Gun Flak Gun > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Small Matter Pod Trap Scanner Targeting Computer Improved Light Armor Plating Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Heavy Assault Rifle [Rating: 38] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Utility Medium Storage Unit Storage Medium Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . . 1 . 1 . Utility 2 | . . . . 1 1 . Weapon 2 | . . . 1 1 . . Parts Attached 57 | 6 1 . 13 11 25 1 Power 6 | 1 . . 1 2 2 . Engine 3 | 1 . . 1 . 1 . Core 3 | . . . . 2 1 . Reactor . | . . . . . . . Propulsion 20 | 2 . . 5 5 7 1 Treads . | . . . . . . . Leg 12 | 2 . . 2 . 7 1 Wheel . | . . . . . . . Hover 8 | . . . 3 5 . . Flight . | . . . . . . . Utility 14 | 1 1 . 3 2 7 . Device . | . . . . . . . Storage 2 | 1 . . 1 . . . Processor 4 | . . . . . 4 . Hackware . | . . . . . . . Protection 8 | . 1 . 2 2 3 . Artifact . | . . . . . . . Weapon 17 | 2 . . 4 2 9 . Energy Gun 3 | . . . . . 3 . Energy Cannon 3 | . . . . . 3 . Ballistic Gun 9 | 2 . . 3 1 3 . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . 1 . . . Unidentified Prototypes 1 | . . . . 1 . . Corrupted Parts 1 | . . . . . 1 . System Corruption 5 | . . . . . 5 . Parts Lost 24 | . . . 5 2 14 3 Power 3 | . . . 1 1 1 . Propulsion 9 | . . . 1 1 5 2 Utility 2 | . . . 1 . 1 . Weapon 10 | . . . 2 . 7 1 Highest Loss Streak 5 | . . . 4 1 5 3 To Critical Strikes . | . . . . . . . Average Backups 8 | 1 4 6 9 9 9 10 Power 1 | . 1 1 1 1 1 2 Propulsion . | . . . . 2 . . Utility 3 | . . 2 2 3 3 4 Weapon 3 | . 2 3 3 2 3 4 Tool/Special . | . . . . . . . Unused Backups 11 | . . . 1 1 1 8 Power 4 | . . . 1 1 1 1 Propulsion . | . . . . . . . Utility 3 | . . . . . . 3 Weapon 4 | . . . . . . 4 Tool/Special . | . . . . . . . Average Slot Usage (%) 93 | . 95 100 91 94 91 94 Engine 5 | . 14 14 10 3 1 . Core 3 | . . . . 4 5 7 Leg 21 | . 28 28 20 . 23 24 Hover 4 | . . . 6 23 3 . Storage 9 | . 14 14 11 9 7 7 Processor 7 | . . . . . 14 15 Protection 9 | . 9 14 10 17 6 7 Energy Gun 3 | . . . . . 5 7 Energy Cannon 4 | . . . . . 7 7 Ballistic Gun 20 | . 28 28 30 30 12 14 Peak Build Rating 38 | 6 7 7 11 25 35 38 Average Rating 21 | 4 6 7 9 16 28 35 On Entrance 12 | . 6 7 7 11 24 35 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 41 | 12 13 13 21 29 41 38 Greatest Support 47 | 20 20 20 30 27 44 47 Greatest Overweight (x) 3 | 1 . . 3 2 2 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 10 Most Carried 10 | 2 6 6 10 10 10 10 Average Carried 8 | 1 4 6 9 9 9 10 Final Capacity 10 | 8 8 8 10 10 10 10 Final Carried 10 | 2 6 6 10 10 10 10 Class Distribution -------------------- 41% | Scavenger-Gunner 30% | Tank 18% | Mutant 5% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Low Matter Collected 1168 | 210 . . 259 208 444 47 Remotely . | . . . . . . . Salvage Created 1635 | . . . 392 186 968 89 Parts 92 | . . . 28 16 45 3 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 2 | . . . . . . 2 Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Combat Hostiles Destroyed 38 | . . . 10 3 23 2 Guns 26 | . . . 10 1 13 2 Cannons 5 | . . . . . 5 . AOE 6 | . . . . 2 4 . Classes Destroyed 12 | . . . 3 3 5 1 Worker 2 | . . . . 1 1 . Hauler 1 | . . . . 1 . . Recycler 1 | . . . . . 1 . Operator 1 | . . . . . 1 . Watcher 1 | . . . . . 1 . Swarmer 9 | . . . 3 . 6 . Grunt 11 | . . . 2 . 8 1 Brawler 1 | . . . . . . 1 Duelist 1 | . . . . . 1 . Sentry 12 | . . . 5 2 5 . Hunter 2 | . . . . 1 1 . Programmer 2 | . . . . . 2 . Best Kill Streak 5 | . . . 3 3 5 2 Combat Bots Only 4 | . . . 3 1 4 2 Max Kills in Single Turn 4 | . . . 2 2 4 1 Gunslinging 1 | . . . 1 . . . Exploded 3 | . . . . 1 3 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Hostile Shots Fired 422 | . . . 83 16 283 40 Missed 141 | . . . 17 2 118 4 Hits 281 | . . . 66 14 165 36 Melee 1 | . . . . . . 1 Projectile 280 | . . . 66 14 165 35 Critical Strikes 9 | . . . 3 1 3 2 Damage Taken 4326 | . . . 878 247 2195 1006 Core 980 | . . . 150 63 286 481 Absorbed by Shields . | . . . . . . . Redirected to Shielding 77 | . . . 30 13 34 . Core Remaining (%) 87 | 100 . 100 62 88 . . Volleys Fired 91 | . 2 . 34 9 38 8 Largest 4 | . 2 . 3 4 4 4 Hottest 216 | . 40 . 60 90 216 216 Shots Fired 274 | . 4 . 80 34 128 28 Gun 235 | . 4 . 80 31 100 20 Cannon 34 | . . . . . 26 8 Launcher 5 | . . . . 3 2 . Special . | . . . . . . . Kinetic 206 | . 4 . 80 31 77 14 Thermal 33 | . . . . . 19 14 Explosive 5 | . . . . 3 2 . Electromagnetic 30 | . . . . . 30 . Robot Hit Streak 18 | . 1 . 18 6 14 5 Robot Miss Streak 7 | . 3 . 2 2 5 7 Penetration Max . | . . . . . . . Secondary Targets 6 | . . . 2 . 4 . Max Gunslinging Chain 1 | . . . 1 . 1 . Shots Hit Robots 179 | . 1 . 66 17 76 19 Core Hits 116 | . . . 25 10 66 15 Critical Kills 2 | . . . . 1 1 . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . . . . 1 2 . Destroy 2 | . . . . 1 1 . Corrupt 1 | . . . . . 1 . Melee Attacks 4 | . . . 4 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3362 | . 9 . 511 328 2056 458 Guns 1808 | . 9 . 504 146 845 304 Cannons 554 | . . . . . 403 151 Explosions 814 | . . . . 182 632 . Melee . | . . . . . . . Ramming 186 | . . . 7 . 176 3 Kinetic 1400 | . 9 . 504 146 524 217 Thermal 1149 | . . . . . 911 238 Explosive 284 | . . . . 182 102 . Electromagnetic 343 | . . . . . 343 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 12 | . . . . . 8 12 Average Corruption 7 | . . . . . 5 8 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 30 | . . . . . 10 20 Message Errors 9 | . . . . . 3 6 Matter Fused 6 | . . . . . 1 5 Heat Flow Errors 3 | . . . . . . 3 Energy Discharges 6 | . . . . . 5 1 Data Loss (minor) 1 | . . . . . 1 . Data Loss (major) 2 | . . . . . . 2 Misfires 2 | . . . . . . 2 Alerts 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 122 | . . . . . 122 . Projectiles 8 | . . . . . 8 . Explosions 106 | . . . . . 106 . Melee 8 | . . . . . 8 . Knockbacks 2 | . . . 1 . 1 . Impact 2 | . . . 1 . 1 . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 268 | . . . . 28 240 . Shots 5 | . . . . 1 4 . Rammed . | . . . . . . . Targets Rammed 38 | . . . 4 . 31 3 Kicked 38 | . . . 4 . 31 3 Crushed . | . . . . . . . Highest Temperature 819 | . . . 48 176 351 819 Average Temperature 130 | . . . 15 60 109 356 Received Heat Transfer 1077 | . . . 288 54 384 351 Effects 21 | . . . . . 3 18 Shutdowns 4 | . . . . . . 4 Energy Bleed 1 | . . . . . . 1 Interference 6 | . . . . . 3 3 Matter Decay 1 | . . . . . . 1 Short Circuit 2 | . . . . . . 2 Damage (major) 3 | . . . . . . 3 Damage (core) 4 | . . . . . . 4 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 2 | . . . . . 2 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 2 | . . . . . 2 . Impact Corruptions 1 | . . . . . 1 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . 1 1 Heat Transferred 1725 | . . . . . 1225 500 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Maximum Alert Level 1 | . . . . . 1 . Low Security (%) 94 | 100 100 100 100 100 87 . Level 1 5 | . . . . . 12 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 348 | . . . 70 57 348 . Initial 3 | . . . . 3 2 . Average 58 | . . . 22 15 118 . Influence Increases 1413 | . . . 305 123 905 80 Destroy 0b10 Robot/C 760 | . . . 200 60 460 40 Destroy 0b10 Robot/NC 30 | . . . . 10 20 . Destroy Leader 244 | . . . 70 32 132 10 Successful Hack 29 | . . . 5 . 24 . Disable Machine 135 | . . . . . 135 . Destroy Structure 80 | . . . . 21 59 . Lose Combat Pursuer 135 | . . . 30 . 75 30 Influence Decreases 1369 | . . . 297 125 569 378 Entered New Map 136 | . . . . 5 4 127 Time Decay 1021 | . . . 255 110 425 231 Lost Part 212 | . . . 42 10 140 20 Squads Dispatched 11 | . . . 1 . 10 . Investigation 1 | . . . . . 1 . Extermination 2 | . . . . . 2 . Reinforcement 5 | . . . 1 . 4 . Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . 2 . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Distress Signals 1 | . . . . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 63 | . 1 . 13 6 37 6 Peak Tracking Total 8 | . 2 . 3 3 5 8 Tactical Retreats 4 | . . . 1 . 2 1 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Traps Triggered 3 | . . . . . 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Low Machines Disabled 9 | . . . . . 9 . Max in Single Turn 5 | . . . . . 5 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Machines Accessed 4 | . . . 1 . 3 . Terminals 2 | . . . 1 . 1 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 10 | . . . 3 . 7 . Successful 6 | . . . 2 . 4 . Failed 4 | . . . 1 . 3 . Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 5 | . . . 3 . 2 . Fabricators . | . . . . . . . Repair Stations 4 | . . . . . 4 . Recycling Units 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . . . 2 . 1 . Prototype ID Bank 1 | . . . 1 . . . Alert Level 1 | . . . 1 . . . Zone Layout 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . . 2 . Scan Component 2 | . . . . . 2 . Recycling Unit Hacks 1 | . . . . . 1 . Recycle Component 1 | . . . . . 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . . . . 2 . Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 1 | . . . . . 1 . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . 1 . . . Non-combat . | . . . . . . . Combat 1 | . . . 1 . . . Robot Hacks Applied 1 | . . . 1 . . . parse_system 1 | . . . 1 . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Low Turns Passed 3302 | 56 118 282 804 287 1133 622 Spaces Moved 2196 | 36 90 162 489 191 849 379 Core 7 | 7 . . . . . . Treads . | . . . . . . . Legs 1709 | 29 90 162 356 . 693 379 Wheels . | . . . . . . . Hover 480 | . . . 133 191 156 . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 112 52 52 112 Average Speed 121 | 114 120 120 130 109 105 153 Slowest Speed 260 | 190 120 120 260 176 190 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 3 21 54 39 16 25 60 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 78 | . . . . 22 56 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 78 | . . . . 22 56 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Total 2640 | 48 96 249 598 253 996 400 Wait 203 | 5 . 88 42 32 36 . Move 2190 | 35 89 161 488 190 848 379 Hop . | . . . . . . . Pick Up 22 | 2 4 . 6 3 7 . Fast Attach 27 | 6 1 . 7 3 9 1 Attach 15 | . . . 4 3 8 . Detach 3 | . . . 3 . . . Swap 22 | . . . 2 7 13 . Drop 16 | . . . 4 6 6 . Fire 91 | . 2 . 34 9 38 8 Melee 4 | . . . 4 . . . Ram . | . . . . . . . Kick 38 | . . . 4 . 31 3 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 9 | . . . . . . 9 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 152 | -10/Materials | Discovered new exit (range 14) 175 | -10/Materials | Entered Mines 228 | -10/Mines | Met a Derelict bent on vengeance 311 | -10/Mines | Build established: Mutant 391 | -10/Mines | Discovered new exit (range 10) 457 | -10/Mines | Entered Materials 457 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 754 | -9/Materials | Build established: Tank 992 | -9/Materials | Lost 4 parts (1p1n1u1w) 1251 | -9/Materials | Discovered new exit (range 10) 1261 | -9/Materials | Entered another Materials area 1261 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1516 | -8/Materials | Discovered new exit (range 6) 1548 | -8/Materials | Entered Factory 1548 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1732 | -7/Factory | Lost 5 parts (1p3n1u) 1900 | -7/Factory | Garrison activated, responded to threat 1939 | -7/Factory | Lost 3 parts (1n2w) 2438 | -7/Factory | Build established: Scavenger-Gunner 2621 | -7/Factory | Discovered new exit (range 11) 2675 | -7/Factory | Lost 3 parts (1n2w) 2681 | -7/Factory | Entered Lower Caves 2994 | -7/Lower Caves | Encountered a Warlord checkpoint 3058 | -7/Lower Caves | Learned Factory stockpile data 3242 | -7/Lower Caves | Spotted B-75 Beast 3278 | -7/Lower Caves | System corruption reached 10% 3286 | -7/Lower Caves | Core integrity fell below 50% 3302 | -7/Lower Caves | Core integrity fell below 20% 3304 | -7/Lower Caves | Core destroyed Last Messages --------------- 03293_ Flak Gun destroyed. 03295_ Overheating: System interference. 03295_ Targeting Computer temporarily disabled. 03295_ Flak Gun temporarily disabled. 03295_ Kicked G-47 Trooper. 03296_ Power failure, Mic. Nuclear Core shutdown. 03297_ Gatling Laser broken. 03297_ Overheating: Short circuit. 03297_ Kicked G-47 Trooper. 03298_ Overheating: System interference. 03298_ Target Analyzer temporarily disabled. 03302_ Power failure, Mic. Nuclear Core shutdown. 03302_ Overheating: Core damaged (-105). 03303_ Particle Gun fries itself beyond repair. 03303_ Lgt. Nuclear Core fries itself beyond repair. 03303_ Kicked G-47 Trooper. 03304_ Overheating: Core damaged (-119). 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