Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.03.20 @ 15:57:53

Player: Era

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (105)     525
Value Destroyed (3097)     3097
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (475)                475
              TOTAL SCORE: 7877

 Bonus
-------
Follower Combat Kills      175
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     98/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
  Advanced Visual Processing Unit
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
           Coolant Injector
           System Backup Module
           Remote Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Light Nuclear Core
>          --- PROPULSION -------
   Armored Wheel
   Armored Huge Wheel
>          --- UTILITY ----------
    Medium Storage Unit
  Advanced Visual Processing Unit
  Hardened Light Armor Plating
           Hacking Suite
>          --- WEAPON -----------
           AWS/Thermal
           Katana
>          --- INVENTORY --------
           Nuclear Core
  Improved Targeting Computer
           Reflective Plating
           Decoy Drone Bay
           Ion Cannon
[Rating: 46]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Wheel
  Wheel                    Armored Wheel
Utility                    Medium Storage Unit
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               AWS/Thermal
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Heavy Flail
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   .   .   .   
  Utility                  3    | .   .   .   2   .   .   .   .   1   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             115  | 6   11  4   33  8   1   2   9   21  10  10  
  Power                    19   | 1   2   1   4   2   .   1   2   4   1   1   
    Engine                 12   | 1   2   1   4   1   .   .   .   1   1   1   
    Core                   7    | .   .   .   .   1   .   1   2   3   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               17   | 2   4   .   5   .   .   .   2   3   .   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  17   | 2   4   .   5   .   .   .   2   3   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  39   | 1   2   2   13  2   .   1   3   6   5   4   
    Device                 15   | .   .   1   5   1   .   1   .   3   2   2   
    Storage                4    | 1   1   .   1   1   .   .   .   .   .   .   
    Processor              7    | .   .   .   4   .   .   .   2   1   .   .   
    Hackware               1    | .   .   .   .   .   .   .   1   .   .   .   
    Protection             12   | .   1   1   3   .   .   .   .   2   3   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   40   | 2   3   1   11  4   1   .   2   8   4   4   
    Energy Gun             7    | 1   .   .   .   1   1   .   .   3   1   .   
    Energy Cannon          12   | .   .   .   7   1   .   .   1   1   1   1   
    Ballistic Gun          7    | 1   3   1   1   .   .   .   .   1   .   .   
    Ballistic Cannon       1    | .   .   .   .   1   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   .   .   .   1   1   
    Special Weapon         3    | .   .   .   1   .   .   .   .   1   .   1   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   1   1   
    Slashing Weapon        6    | .   .   .   2   1   .   .   1   2   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   2   .   1   .   .   2   .   .   
Parts Lost                 23   | .   4   .   3   1   .   .   .   .   6   9   
  Power                    5    | .   1   .   .   1   .   .   .   .   2   1   
  Propulsion               3    | .   1   .   1   .   .   .   .   .   .   1   
  Utility                  5    | .   .   .   1   .   .   .   .   .   1   3   
  Weapon                   10   | .   2   .   1   .   .   .   .   .   3   4   
  Highest Loss Streak      7    | .   2   .   2   1   .   .   .   .   5   7   
Average Slot Usage (%)     89   | .   97  100 97  99  90  88  90  87  72  38  
  Engine                   6    | .   13  14  10  9   11  2   .   1   8   2   
  Core                     5    | .   .   .   .   .   .   8   14  13  1   .   
  Wheel                    19   | .   27  28  21  22  22  22  27  13  7   2   
  Device                   5    | .   .   .   10  5   .   11  4   1   7   4   
  Storage                  9    | .   20  14  11  5   11  11  9   7   7   2   
  Processor                12   | .   .   .   18  22  22  11  9   13  8   7   
  Hackware                 2    | .   .   .   .   .   .   .   4   7   7   6   
  Protection               6    | .   7   13  1   11  11  11  9   5   5   4   
  Energy Gun               4    | .   3   .   .   8   11  11  5   6   3   1   
  Energy Cannon            7    | .   .   .   16  11  .   .   3   6   5   .   
  Ballistic Gun            3    | .   23  28  .   .   .   .   .   .   .   .   
  Slashing Weapon          3    | .   .   .   4   1   .   .   3   7   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             42   | 11  20  21  29  30  30  29  34  39  42  35  
  Greatest Support         40   | 26  32  26  28  24  24  24  40  40  28  28  
  Greatest Overweight (x)  4    | .   .   .   1   1   1   1   .   1   1   4   
  Average Overweight (x)   .    | .   .   .   .   .   1   1   .   .   .   .   
Largest Inventory Capacity 8    | 6   6   6   8   8   8   8   8   8   8   8   
  Average Capacity         7    | 4   6   6   6   6   8   8   8   8   8   5   
  Most Carried             8    | 3   6   6   8   8   8   8   8   8   8   8   
  Average Carried          6    | .   4   5   6   5   7   7   7   7   7   4   
  Final Capacity           8    | 6   6   6   8   8   8   8   8   8   8   4   
  Final Carried            8    | .   6   5   8   8   8   8   8   8   8   3   

 Class Distribution 
--------------------
 52% | Mutant
 34% | Hacker-Mutant
  4% | Skirmisher

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -9/Materials
        Mutant | -9/Mines
        Mutant | -9/Exiles
        Mutant | -8/Mines
        Mutant | -8/Materials
 Hacker-Mutant | -7/Factory
 Hacker-Mutant | -7/Lower Caves
 Hacker-Mutant | -7/Lower Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  
Matter Collected           1655 | 229  292  74   330  121  .    40   90   183  162  134  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4037 | .    380  .    1587 517  .    31   778  355  138  251  
  Parts                    248  | .    37   .    92   28   .    3    49   21   7    11   
Haulers Intercepted        7    | .    .    .    5    .    .    .    2    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      17   | .    .    .    .    .    .    .    .    .    6    11   
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low 
Combat Hostiles Destroyed  82   | .   13  .   27  13  .   2   10  7   2   8   
  Melee                    8    | .   .   .   2   2   .   .   1   3   .   .   
  Guns                     27   | .   13  .   .   1   .   2   8   1   .   2   
  Cannons                  42   | .   .   .   25  10  .   .   1   3   2   1   
  AOE                      5    | .   .   .   .   .   .   .   .   .   .   5   
Classes Destroyed          13   | .   3   .   6   .   .   .   2   1   1   .   
  Worker                   3    | .   .   .   2   .   .   .   .   1   .   .   
  Tunneler                 1    | .   .   .   1   .   .   .   .   .   .   .   
  Hauler                   7    | .   .   .   5   .   .   .   2   .   .   .   
  Recycler                 3    | .   .   .   1   1   .   .   1   .   .   .   
  Watcher                  9    | .   2   .   4   .   .   .   3   .   .   .   
  Swarmer                  23   | .   6   .   7   3   .   2   .   2   .   3   
  Grunt                    32   | .   7   .   10  8   .   .   3   .   .   4   
  Brawler                  2    | .   .   .   .   .   .   .   1   .   .   1   
  Duelist                  3    | .   .   .   1   2   .   .   .   .   .   .   
  Sentry                   17   | .   .   .   9   .   .   .   5   3   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   1   .   1   .   
  Programmer               2    | .   .   .   .   .   .   .   .   2   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           8    | .   4   .   7   8   .   2   3   2   1   5   
  Combat Bots Only         8    | .   4   .   7   8   .   2   3   2   1   5   
Max Kills in Single Turn   2    | .   1   .   1   2   .   1   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   .   2   
  Melee                    1    | .   .   .   1   1   .   .   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  
Damage Taken               4702 | .    594  32   656  387  .    11   285  472  754  1511 
  Core                     1077 | .    186  .    128  5    .    .    46   25   76   611  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         70   | 100  .    25   .    .    .    66   91   .    .    .    
Volleys Fired              181  | .    53   .    67   19   .    .    7    14   10   11   
  Largest                  3    | .    2    .    2    2    .    .    1    3    3    3    
  Hottest                  185  | .    70   .    150  136  .    .    60   143  143  185  
Shots Fired                349  | .    89   .    117  32   .    4    37   34   18   18   
  Gun                      151  | .    89   .    .    5    .    4    30   15   4    4    
  Cannon                   172  | .    .    .    104  27   .    .    7    14   10   10   
  Launcher                 7    | .    .    .    .    .    .    .    .    .    3    4    
  Special                  19   | .    .    .    13   .    .    .    .    5    1    .    
  Kinetic                  84   | .    84   .    .    .    .    .    .    .    .    .    
  Thermal                  258  | .    5    .    117  32   .    4    37   34   15   14   
  Explosive                7    | .    .    .    .    .    .    .    .    .    3    4    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         45   | .    28   .    25   23   .    27   33   45   17   9    
  Robot Miss Streak        3    | .    3    .    2    1    .    .    1    1    1    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    
  Autonomous               39   | .    .    .    .    .    .    4    30   5    .    .    
Shots Hit Robots           325  | .    69   .    108  28   .    4    47   36   15   18   
  Core Hits                145  | .    26   .    45   18   .    2    19   13   5    17   
  Critical Hits            17   | .    2    .    8    5    .    .    .    .    1    1    
  Critical Kills           9    | .    1    .    6    2    .    .    .    .    .    .    
  Critical Parts Destroyed 7    | .    1    .    2    3    .    .    .    .    1    .    
Melee Attacks              59   | .    .    .    26   6    .    .    15   7    .    5    
  Impact                   5    | .    .    .    .    .    .    .    .    .    .    5    
  Slashing                 54   | .    .    .    26   6    .    .    15   7    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            11   | .    .    .    8    .    .    .    2    1    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7745 | .    711  .    2709 598  .    88   1448 893  398  900  
  Guns                     2061 | .    711  .    .    81   .    88   802  251  69   59   
  Cannons                  3064 | .    .    .    1742 448  .    .    158  305  230  181  
  Explosions               640  | .    .    .    .    .    .    .    .    .    86   554  
  Melee                    1798 | .    .    .    842  69   .    .    481  315  .    91   
  Ramming                  28   | .    .    .    6    .    .    .    7    .    .    15   
  Kinetic                  674  | .    674  .    .    .    .    .    .    .    .    .    
  Thermal                  4605 | .    37   .    1861 529  .    88   960  578  312  240  
  Explosive                640  | .    .    .    .    .    .    .    .    .    86   554  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   91   | .    .    .    .    .    .    .    .    .    .    91   
  Slashing                 1707 | .    .    .    842  69   .    .    481  315  .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    1    1    1    1    1    1    .    4    3    3    
  Average Corruption       1    | .    1    1    1    1    1    1    .    3    3    3    
  Corruption Purged        1    | .    .    .    .    .    .    .    .    1    .    .    
  Effects                  62   | .    .    4    13   3    1    1    .    19   13   8    
    Message Errors         26   | .    .    2    8    2    .    1    .    9    4    .    
    Matter Fused           9    | .    .    .    .    .    .    .    .    3    2    4    
    Heat Flow Errors       6    | .    .    .    .    .    .    .    .    1    3    2    
    Energy Discharges      10   | .    .    .    2    1    .    .    .    2    3    2    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      9    | .    .    2    2    .    1    .    .    3    1    .    
    Targeting Errors       1    | .    .    .    1    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            216  | .    .    .    73   11   .    .    99   33   .    .    
  Projectiles              67   | .    .    .    36   11   .    .    .    20   .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    149  | .    .    .    37   .    .    .    99   13   .    .    
Knockbacks                 1    | .    .    .    .    .    .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      67   | .    .    .    2    .    .    .    3    .    .    62   
  Shots                    2    | .    .    .    .    .    .    .    .    .    .    2    
  Rammed                   6    | .    .    .    2    .    .    .    1    .    .    3    
Targets Rammed             6    | .    .    .    2    .    .    .    1    .    .    3    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        397  | .    28   .    291  397  .    .    81   323  198  228  
  Average Temperature      89   | .    9    .    79   176  .    .    35   125  72   106  
  Received Heat Transfer   1434 | .    180  .    267  63   .    9    117  78   120  600  
  Effects                  7    | .    .    .    .    3    .    .    .    4    .    .    
    Shutdowns              1    | .    .    .    .    1    .    .    .    .    .    .    
    Energy Bleed           2    | .    .    .    .    1    .    .    .    1    .    .    
    Interference           3    | .    .    .    .    .    .    .    .    3    .    .    
    Matter Decay           1    | .    .    .    .    1    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             16   | .    .    .    8    2    .    .    5    1    .    .    
  Heat Transferred         7636 | .    111  .    3219 999  .    111  1295 999  518  384  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low 
Peak Influence             310  | .   259 106 310 269 .   75  196 171 .   .   
  Initial                  34   | .   .   19  34  34  .   .   .   7   .   .   
  Average                  69   | .   79  44  93  200 .   6   56  24  .   .   
Maximum Alert Level        1    | .   1   .   1   1   .   .   .   .   .   .   
  Low Security (%)         91   | 100 82  100 87  50  .   100 100 100 .   .   
  Level 1                  8    | .   17  .   12  49  .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   2   .   2   .   .   .   1   8   .   1   
  Investigation            5    | .   2   .   2   .   .   .   .   1   .   .   
  Extermination            3    | .   .   .   .   .   .   .   .   3   .   .   
  Reinforcement            3    | .   .   .   .   .   .   .   1   2   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 2    | .   .   .   .   .   .   .   .   2   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low 
Distress Signals           9    | .   2   .   4   .   .   .   2   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              149  | .   24  .   52  11  .   3   17  18  3   21  
  Peak Tracking Total      10   | .   5   .   8   8   .   3   3   5   1   10  
  Tactical Retreats        20   | .   3   .   8   .   .   .   1   3   1   4   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low 
Traps Triggered            11   | .   2   1   4   .   .   .   1   3   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   .   .   .   .   .   6   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   1   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                3    | .   .   3   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low 
Machines Disabled          1    | .   .   .   .   .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low 
Machines Accessed          44   | .   10  1   16  2   1   .   7   7   .   .   
  Terminals                30   | .   8   .   11  1   .   .   5   5   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   1   .   2   .   .   .   .   1   .   .   
  Recycling Units          5    | .   1   .   2   .   .   .   1   1   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   
Total Hacks                134  | .   25  1   44  3   23  .   19  19  .   .   
  Successful               100  | .   16  1   34  2   23  .   13  11  .   .   
  Failed                   34   | .   9   .   10  1   .   .   6   8   .   .   
    Catastrophic           3    | .   1   .   1   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   53   | .   9   1   21  2   1   .   7   12  .   .   
  Terminals                82   | .   15  .   33  2   .   .   16  16  .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          9    | .   4   .   4   .   .   .   .   1   .   .   
  Recycling Units          12   | .   6   .   3   .   .   .   1   2   .   .   
  Scanalyzers              4    | .   .   .   4   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   2   .   .   .   
Terminal Hacks             48   | .   3   1   10  1   23  .   6   4   .   .   
  Record                   24   | .   .   .   .   .   23  .   .   1   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        6    | .   1   .   3   .   .   .   2   .   .   .   
  Open Door                2    | .   .   1   .   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   
  Terminal Index           3    | .   1   .   1   .   .   .   .   1   .   .   
  Alert Level              3    | .   .   .   2   .   .   .   1   .   .   .   
  Locate Traps             2    | .   .   .   1   .   .   .   1   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   1   .   .   
  Reinforcement Status     1    | .   .   .   .   .   .   .   1   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   1   .   .   .   
  Registered Prototypes    1    | .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       7    | .   4   .   3   .   .   .   .   .   .   .   
  Scan Component           4    | .   2   .   2   .   .   .   .   .   .   .   
  Repair                   3    | .   2   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       8    | .   3   .   3   .   .   .   1   1   .   .   
  Process                  1    | .   1   .   .   .   .   .   .   .   .   .   
  Report Inventory         6    | .   1   .   3   .   .   .   1   1   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   4   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   2   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   2   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         33   | .   6   .   14  1   .   .   6   6   .   .   
  Terminals                33   | .   6   .   14  1   .   .   6   6   .   .   
    Track                  12   | .   2   .   5   1   .   .   2   2   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   1   .   .   
    Botnet                 19   | .   4   .   9   .   .   .   4   2   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         33   | .   7   .   13  .   .   .   6   7   .   .   
  Full Trace Events        2    | .   .   .   2   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   2   .   .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   2   .   1   .   .   .   .   .   .   .   
  Time                     84   | .   52  .   32  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          189  | .   189 .   .   .   .   .   .   .   .   .   
  Retrieved Matter         348  | .   348 .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   2   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low 
Total Allies               8    | .   .   2   .   3   .   .   .   1   .   2   
  Largest Group            3    | .   .   2   2   3   3   3   3   1   .   1   
  Highest-Rated Group      50   | .   .   50  50  40  40  40  40  10  .   30  
  Highest-Rated Ally       31   | .   .   31  31  16  16  16  16  10  .   30  
Total Orders               1    | .   .   .   .   .   .   .   .   1   .   .   
  STAY                     1    | .   .   .   .   .   .   .   .   1   .   .   
Ally Attacks               19   | .   .   7   .   .   .   5   5   .   .   2   
  Total Damage             298  | .   .   106 .   .   .   34  63  .   .   95  
  Kills                    6    | .   .   4   .   .   .   1   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   1   .   .   .   .   1   2   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  
Turns Passed               11675 | 56   954  613  2988 681  578  401  1624 2355 977  448  
Spaces Moved               8057  | 52   703  602  1881 467  559  330  813  1235 843  572  
  Core                     509   | 18   .    .    .    .    .    .    .    .    .    491  
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   7548  | 34   703  602  1881 467  559  330  813  1235 843  81   
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   90   90   85   90   100  100  90   90   100  50   
  Average Speed            93    | 76   92   90   94   96   100  100  90   96   107  58   
  Slowest Speed            250   | 90   100  90   100  100  100  100  93   110  110  250  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       68    | 3    98   99   96   87   91   44   46   26   94   74   
  Regions Visited          10
    Branch Regions         6
  Pre-discovered Areas     1     | .    .    .    .    .    1    .    .    .    .    .    
  Known Exits Taken        5     | .    1    .    1    1    1    1    .    .    .    .    
  Unknown Exits Taken      5     | 1    .    1    .    .    .    .    1    1    1    .    
Scrap Searched             11    | .    .    2    .    2    .    2    .    .    4    1    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          58    | .    .    .    7    .    .    1    2    .    11   37   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               13    | .    .    .    7    .    .    1    2    .    .    3    
  AOE                      45    | .    .    .    .    .    .    .    .    .    11   34   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  
Total                      11794 | 68   920  674  2912 654  579  401  1673 2357 894  662  
  Wait                     3217  | 5    140  59   860  143  13   67   814  1043 26   47   
  Move                     8047  | 51   702  601  1880 466  558  329  812  1234 842  572  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  78    | 6    12   1    19   6    3    1    8    14   5    3    
  Fast Attach              35    | .    3    3    9    4    .    1    2    11   1    1    
  Attach                   41    | 6    5    .    8    .    1    1    4    6    5    5    
  Detach                   1     | .    .    .    1    .    .    .    .    .    .    .    
  Swap                     39    | .    3    1    16   4    .    .    3    4    4    4    
  Drop                     83    | .    2    6    24   6    4    2    7    24   1    7    
  Fire                     181   | .    53   .    67   19   .    .    7    14   10   11   
  Melee                    59    | .    .    .    26   6    .    .    15   7    .    5    
  Ram                      6     | .    .    .    2    .    .    .    1    .    .    3    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   4     | .    .    .    .    .    .    .    .    .    .    4    
  Trap                     3     | .    .    3    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials
-7/Factory (discovered 2 exits: [*Low x2])
-7/Lower Caves
-7/Lower Caves (discovered 1 exit: [*Dat])

 History 
---------
  Turn | Location       | Event
     8 | -11/Scrapyard  | Discovered new exit (range 16)
    57 | -11/Scrapyard  | Entered Materials
   177 | -10/Materials  | Discovered new exit (range 15)
   304 | -10/Materials  | Build established: Mutant
   385 | -10/Materials  | Identified exit to Mines
   618 | -10/Materials  | Discovered new exit (range 16)
   652 | -10/Materials  | Core integrity fell below 50%
   867 | -10/Materials  | Discovered new exit (range 4)
   970 | -10/Materials  | Repaired Com. Wheel
   998 | -10/Materials  | Repaired Wheel
  1011 | -10/Materials  | Entered Mines
  1139 | -10/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1314 | -10/Mines      | Learned Materials emergency access door positions
  1419 | -10/Mines      | Discovered new exit (range 8)
  1485 | -10/Mines      | Found a hidden stash of uninstalled traps
  1510 | -10/Mines      | Discovered new exit (range 6)
  1624 | -10/Mines      | Entered Materials
  1624 | -9/Materials   | Accompanied by 2 allies
  1624 | -9/Materials   | Evolved 2 slots: Utility x2
  1629 | -9/Materials   | Led the pair of lost Derelicts to an unsafe place
  1780 | -9/Materials   | Destroyed 7 combat bots
  2575 | -9/Materials   | Discovered new exit (range 12)
  3239 | -9/Materials   | Discovered new exit (range 12)
  3315 | -9/Materials   | Repaired Arm. Wheel
  3324 | -9/Materials   | Identified exit to Materials
  4143 | -9/Materials   | Discovered exit to Materials (range 18)
  4293 | -9/Materials   | Build established: Skirmisher
  4350 | -9/Materials   | Identified exit to Mines
  4447 | -9/Materials   | Discovered exit to Materials (range 15)
  4612 | -9/Materials   | Entered Mines
  4617 | -9/Mines       | Met a Derelict bent on vengeance
  4719 | -9/Mines       | Destroyed 8 combat bots
  4804 | -9/Mines       | Build established: Mutant
  4888 | -9/Mines       | Discovered exit to Materials (range 4)
  4890 | -9/Mines       | Learned Materials emergency access door positions
  5089 | -9/Mines       | Discovered exit to Materials (range 6)
  5129 | -9/Mines       | Found the Drone Emporium
  5136 | -9/Mines       | Found Prototype Device
  5237 | -9/Mines       | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  5258 | -9/Mines       | Assisted by bots powering up and referring to "LRC-V3"
  5277 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  5278 | -9/Mines       | Discovered new exit (range 5)
  5281 | -9/Mines       | Identified exit to Exiles
  5293 | -9/Mines       | Entered Exiles
  5293 | -9/Exiles      | Accompanied by 3 allies
  5306 | -9/Exiles      | Discovered new exit (range 15)
  5320 | -9/Exiles      | Met 8R-AWN
  5334 | -9/Exiles      | Met EX-HEX
  5362 | -9/Exiles      | Met EX-BIN
  5374 | -9/Exiles      | Aligned with FarCom system
  5375 | -9/Exiles      | Given EX-Vault access code
  5400 | -9/Exiles      | Opened EX-Vault
  5407 | -9/Exiles      | Found Prototype Energy Gun
  5409 | -9/Exiles      | Identified AWS/Thermal
  5436 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
  5468 | -9/Exiles      | Met EX-DEC
  5514 | -9/Exiles      | Visited The Gauntlet
  5667 | -9/Exiles      | Discovered new exit (range 15)
  5679 | -9/Exiles      | Identified exit to Mines
  5755 | -9/Exiles      | Learned location of Zion (-6)
  5871 | -9/Exiles      | Left Exiles lab with AWS/Thermal
  5871 | -9/Exiles      | Entered Mines
  5871 | -8/Mines       | Accompanied by 3 allies
  5880 | -8/Mines       | Discovered exit to Materials (range 10)
  6272 | -8/Mines       | Entered Materials
  6272 | -8/Materials   | Accompanied by 3 allies
  6272 | -8/Materials   | Evolved 2 slots: Power x1, Propulsion x1
  7361 | -8/Materials   | Discovered new exit (range 9)
  7712 | -8/Materials   | Build established: Hacker-Mutant
  7896 | -8/Materials   | Entered Factory
  7896 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
  8406 | -7/Factory     | Discovered new exit (range 17)
  9397 | -7/Factory     | Identified Decoy Drone Bay
 10122 | -7/Factory     | Discovered new exit (range 6)
 10126 | -7/Factory     | Garrison activated, responded to threat
 10251 | -7/Factory     | Entered Lower Caves
 10324 | -7/Lower Caves | Encountered a Warlord checkpoint
 10459 | -7/Lower Caves | Spotted B-75 Beast
 10526 | -7/Lower Caves | Lost 5 parts (1p1u3w)
 10700 | -7/Lower Caves | Learned Factory stockpile data
 10887 | -7/Lower Caves | Destroyed B-75 Beast
 11021 | -7/Lower Caves | Discovered new exit (range 18)
 11228 | -7/Lower Caves | Entered another Lower Caves area
 11321 | -7/Lower Caves | Spotted B-75 Beast
 11343 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 11375 | -7/Lower Caves | Core integrity fell below 50%
 11398 | -7/Lower Caves | Core integrity fell below 20%
 11413 | -7/Lower Caves | Lost 7 parts (1p1n1u4w)
 11502 | -7/Lower Caves | Learned Factory terminal intel
 11504 | -7/Lower Caves | Learned 4 Factory zone layouts
 11672 | -7/Lower Caves | Discovered new exit (range 14)
 11676 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
11396_ Adv. Heat Sink fries itself beyond repair.
11396_ Dropped Remote Datajack.
11396_ Dropped Decoy Drone Bay.
11397_ Acquired Remote Datajack.
11399_ Acquired 30 matter.
11431_ System corrupted: Heat flow error (+155).
11480_ System corrupted: Heat flow error (+260).
11502_ Acquired derelict log, extracted data.
Data stored: Factory terminal intel.
11504_ Acquired derelict log, extracted data.
Data stored: Factory zone layouts (x4).
11530_ System corrupted: Matter fused (-8).
11596_ System corrupted: Energy discharge (-29).
11640_ System corrupted: Matter fused (-5).
11653_ Imp. Light Armor Plating destroyed.
11658_ Slammed into S-27 Virus. <x3>
11661_ Destabilizing: System interference.
11661_ Adv. Visual Processing Unit temporarily disabled.
11661_ Hacking Suite destroyed.
11672_ EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
| ???????????????????#          #?##    #?#   ###    |
| ????????????????????#         ###     ###          |
| ????????????????????####      ##                   |
| ???????????????????????######                      |
| ??????##?????????????????#####%                    |
| ?????##  ????####???????##  ##            ####     |
| ????##   #####  #????####                ##??##    |
| ????#           #???##             ##   ##????##   |
| ????#           #??##              ##  ##?######   |
| ????#           ####               #####?##  ##    |
| ??????????#                        #????##       # |
| ???????????#             ###        #??##        # |
| ???????????#     ###   ###?##        #?#           |
| ??????????##     #?### #????#        ###           |
| ??????????#      ###?####???#    ### ##            |
| ??????????#     s  ###  #???##  ####               |
| ??????????##            #????######            ### |
| ??????????##            ##???????#             #?? |
| ??????????#              ###?????#             #?? |
| ??????????##               ##????#      ###    ### |
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| ????????????????#  #    #####?##   # ??????##      |
| ????????????????#  ##       ##?## ?##???????#####  |
| ????????????????#  ###   @   #??#??????????????##  |
| ????????????????#  #?## ##         #??????????##   |
| ????????????????#  #??###? < ### # #?????????##    |
| ????????????????   #??????? ##???????????????#     |
| ????????????????   ????????##????????????????#     |
| ????????????????   ??????????????????????????#     |
| ????????????????   ?????????????????             # |
| ???????????????#   ?????????????#               ## |
| ????????????????????????????????###  ###       ##? |
| ???????????????????????????????????????#########?? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Coolant Potential          65
Energy Generation          30
Energy Capacity            510
Matter Stores              500
Matter Capacity            500
Sight Range                20
Robot Scan Range           10
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             20
Resistance: TH             30
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Targeting Accuracy         6
Salvage Targeting          4
Offensive Hacking          20

 Item Schematics 
-----------------
            Sensor Array | -9/Materials | Scanalyzed
 Imp. Signal Interpreter | -9/Materials | Scanalyzed
       Mic. Nuclear Core | -7/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
root@

 Challenges 
------------
None

 Game 
------
Seed              CompositeShrapnelTreads
  Manual?         0
Play Time         02:06:57
  Cumulative      40.7 hours
  Start           2021.03.20 @ 12:49:17
  End             2021.03.20 @ 15:57:53
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          41
  Rogue           32
  Adventurer      9
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          42
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f2366238-af69-42ec-a9ed-645876e835b4