Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.05 @ 19:33:47 Player: Chaotick Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (121) 605 Value Destroyed (4724) 4724 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 10749 Bonus ------- High Alert Combat Kills 400 Entered Garrisons 200 Cogmind --------- Core Integrity 37/1150 Matter 296/300 Energy 170/170 System Corruption 10% Temperature Cool (3) Movement Walking (260) Ox2 Location -4/Garrison Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (5) --- Armored Medium Treads Enhanced Armored Leg > --- UTILITY (8) ------ Improved Heat Sink High-capacity Storage Unit Machine Analyzer Advanced Signal Interpreter Improved Target Analyzer > --- WEAPON (4) ------- Field Laser Plasma Rifle > --- INVENTORY (20) --- Armored Medium Treads Flexi-carbon Leg Flexi-carbon Leg Antigrav System Antigrav System Advanced Heat Sink Medium Storage Unit Medium Storage Unit Small Matter Pod (50) Improved Weapon Cycler Improved Propulsion Shielding Improved Propulsion Shielding Improved Propulsion Shielding Focal Shield Improved Component Analysis Suite Tesla Rifle Field Laser Peak State ------------ > --- POWER ------------ Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Enhanced Armored Leg Enhanced Armored Leg Enhanced Armored Leg > --- UTILITY ---------- Improved Coolant Injector High-capacity Storage Unit Machine Analyzer Enhanced Optical Array Improved Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Melee Analysis Suite > --- WEAPON ----------- Heavy Laser KE Penetrator Hypervelocity Gauss Cannon Powered Hammer > --- INVENTORY -------- Light Antimatter Reactor Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Enhanced Armored Leg Enhanced Armored Leg Medium Storage Unit Improved Weapon Cycler Improved Heavy Armor Plating Focal Shield Improved Component Analysis Suite Heavy Laser Heavy Laser Mass Driver Mass Driver Plasma Cutter [Rating: 101] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Improved Titanium Leg Treads Armored Medium Treads Leg Improved Titanium Leg Wheel Wheel Utility Advanced Targeting Computer Device Improved Coolant Injector Storage Small Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Plasma Cannon Ballistic Gun KE Penetrator Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Power Maul Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Gar Slots Evolved 12 | . . 2 . 2 2 2 2 2 . Power 1 | . . . . . . . . 1 . Propulsion 3 | . . 2 . . . . . 1 . Utility 6 | . . . . 1 2 2 1 . . Weapon 2 | . . . . 1 . . 1 . . Parts Attached 127 | 6 4 6 5 8 6 13 40 36 3 Power 15 | 1 . 1 2 . 1 2 2 6 . Engine 8 | 1 . 1 2 . . 2 1 1 . Core 3 | . . . . . 1 . 1 1 . Reactor 4 | . . . . . . . . 4 . Propulsion 37 | 2 . 3 . 5 . 1 12 13 1 Treads 6 | . . 1 . . . . . 5 . Leg 30 | 2 . 2 . 4 . 1 12 8 1 Wheel 1 | . . . . 1 . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 35 | 1 2 . 2 2 4 7 11 6 . Device 19 | . 1 . 2 1 1 4 7 3 . Storage 5 | 1 1 . . . 1 . 2 . . Processor 8 | . . . . 1 1 2 2 2 . Hackware . | . . . . . . . . . . Protection 3 | . . . . . 1 1 . 1 . Artifact . | . . . . . . . . . . Weapon 40 | 2 2 2 1 1 1 3 15 11 2 Energy Gun 16 | 2 1 1 1 . . 1 5 3 2 Energy Cannon 3 | . . . . 1 . . 2 . . Ballistic Gun 10 | . 1 1 . . . 1 2 5 . Ballistic Cannon 6 | . . . . . 1 . 3 2 . Launcher 2 | . . . . . . . 2 . . Special Weapon 1 | . . . . . . . . 1 . Impact Weapon 2 | . . . . . . 1 1 . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . Corrupted Parts 1 | . . . . . . . . . 1 System Corruption 3 | . . . . . . . . . 3 Parts Lost 66 | . . 6 . . . 6 13 32 9 Power 9 | . . 1 . . . 1 1 5 1 Propulsion 19 | . . 3 . . . . 3 9 4 Utility 16 | . . 1 . . . 4 4 5 2 Weapon 22 | . . 1 . . . 1 5 13 2 Highest Loss Streak 24 | . . 2 . . . 6 2 24 9 To Critical Strikes 1 | . . . . . . . . 1 . Average Slot Usage (%) 90 | . 98 75 68 80 97 96 97 85 79 Engine 4 | . 14 10 6 9 3 1 2 2 . Core 2 | . . . . . 3 4 2 2 . Treads 1 | . . 1 11 6 . . . 4 5 Leg 22 | . 28 22 11 15 30 26 22 18 18 Device 10 | . 12 8 7 9 8 16 11 8 10 Storage 8 | . 14 11 11 9 14 11 5 5 5 Processor 16 | . . . . 3 7 13 26 21 20 Energy Gun 7 | . 25 9 3 9 7 6 6 2 5 Energy Cannon 1 | . . . . 1 7 4 1 . . Ballistic Gun 6 | . 2 12 18 9 . . 4 10 5 Ballistic Cannon 2 | . . . . . 6 4 1 2 . Impact Weapon 1 | . . . . . . 1 4 2 . Naked Turns . | . . . . . . . . . . Heaviest Build 91 | 10 12 15 20 26 39 38 77 91 79 Greatest Support 101 | 20 20 30 20 80 40 40 76 101 90 Greatest Overweight (x) 3 | 3 . 1 . 1 . . 1 1 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 8 8 8 8 8 20 20 20 Average Capacity 12 | 7 8 8 8 8 8 8 11 20 20 Most Carried 20 | 6 8 8 8 8 8 8 19 20 17 Average Carried 10 | 2 7 7 7 7 7 7 10 14 17 Final Capacity 20 | 8 8 8 8 8 8 8 20 20 20 Final Carried 19 | 6 8 6 7 8 8 8 19 17 17 Class Distribution -------------------- 32% | Mutant 15% | Scavenger-Mutant 14% | Scavenger-Assassin 11% | Scavenger-Skirmisher 9% | Scavenger-Gunner 9% | Gunner 4% | Scavenger-Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Assassin | -4/Factory Scavenger-Mutant | -4/Garrison Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ----------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Gar Matter Collected 3477 | 205 108 186 79 10 215 133 1008 1488 45 Remotely 199 | . . . . . . . . 199 . Salvage Created 6547 | . 154 409 95 . 256 261 2675 2473 224 Parts 235 | . 10 20 5 . 8 4 104 77 7 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 15 | . . 1 . . . . 6 8 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Gar Combat Hostiles Destroyed 89 | . 8 10 2 . 6 3 37 20 3 Melee 4 | . . . . . . 1 2 1 . Guns 56 | . 8 10 2 . 1 . 18 14 3 Cannons 23 | . . . . . 5 1 12 5 . AOE 4 | . . . . . . . 4 . . Classes Destroyed 13 | . 2 1 1 . . 1 7 1 . Worker 10 | . . . . . . . 1 9 . Builder 1 | . . . . . . . 1 . . Recycler 16 | . . . . . . 1 6 9 . Operator 2 | . . . . . . . 2 . . Watcher 3 | . . . . . . . 2 1 . Swarmer 19 | . 6 3 . . . . 6 4 . Grunt 44 | . 2 3 1 . 4 1 21 9 3 Brawler 1 | . . . 1 . . . . . . Sentry 12 | . . 4 . . 2 2 3 1 . Specialist 2 | . . . . . . . 2 . . Hunter 2 | . . . . . . . . 2 . Programmer 8 | . . . . . . . 4 4 . Heavy 1 | . . . . . . . 1 . . Best Kill Streak 7 | . 5 4 1 . 3 2 7 6 3 Combat Bots Only 6 | . 5 4 1 . 3 1 6 5 3 Max Kills in Single Turn 4 | . 1 1 1 . 1 1 4 2 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . . . 2 . . Melee 1 | . . . . . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Gar Damage Taken 13921 | . 218 820 70 79 263 1028 2990 7673 780 Core 2074 | . 59 228 12 22 61 140 439 940 173 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 82 | . . . . . . . . 82 . Core Remaining (%) 77 | 100 76 . 40 96 91 83 56 . . Volleys Fired 319 | . 17 43 8 . 18 18 93 111 11 Largest 4 | . 2 2 2 . 3 3 4 4 3 Hottest 249 | . 80 76 60 . 168 197 249 195 168 Shots Fired 799 | . 34 86 16 . 39 47 270 284 23 Gun 613 | . 34 86 16 . 14 16 168 256 23 Cannon 183 | . . . . . 25 31 99 28 . Launcher 3 | . . . . . . . 3 . . Special . | . . . . . . . . . . Kinetic 488 | . 2 48 10 . 18 18 134 247 11 Thermal 285 | . 32 38 6 . 21 29 124 33 2 Explosive 3 | . . . . . . . 3 . . Electromagnetic 23 | . . . . . . . 9 4 10 Robot Hit Streak 43 | . 6 12 4 . 29 11 43 21 7 Robot Miss Streak 5 | . 4 3 1 . 2 3 5 5 1 Penetration Max 1 | . . . . . . . 1 1 1 Secondary Targets 3 | . 2 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 551 | . 20 63 12 . 31 35 176 195 19 Core Hits 254 | . 9 22 4 . 14 4 104 90 7 Critical Kills 10 | . . . . . . 1 4 4 1 Critical Parts Destroyed 19 | . . . . . . 3 2 13 1 Critical Strikes 45 | . . 6 . . 1 6 10 19 3 Burn 10 | . . 6 . . . . 3 1 . Meltdown 2 | . . . . . . 1 1 . . Destroy 22 | . . . . . . . 4 16 2 Blast 5 | . . . . . 1 2 1 1 . Corrupt 1 | . . . . . . . . . 1 Smash 5 | . . . . . . 3 1 1 . Melee Attacks 20 | . . . . . . 9 8 3 . Impact 20 | . . . . . . 9 8 3 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 14451 | . 222 747 132 . 632 872 6083 5318 445 Guns 9009 | . 220 747 132 . 134 178 2511 4642 445 Cannons 3696 | . . . . . 498 441 2205 552 . Explosions 1080 | . . . . . . . 1080 . . Melee 645 | . . . . . . 253 287 105 . Ramming 21 | . 2 . . . . . . 19 . Kinetic 8149 | . 18 307 86 . 321 265 2370 4571 211 Thermal 4971 | . 202 440 46 . 311 354 3068 512 38 Explosive 233 | . . . . . . . 233 . . Electromagnetic 432 | . . . . . . . 125 111 196 Impact 645 | . . . . . . 253 287 105 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 10 | . . . . . . . 7 7 10 Average Corruption 5 | . . . . . . . 5 5 7 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 59 | . . . . . . . 33 21 5 Message Errors 20 | . . . . . . . 11 5 4 Matter Fused 8 | . . . . . . . 4 4 . Heat Flow Errors 4 | . . . . . . . 3 1 . Energy Discharges 8 | . . . . . . . 4 4 . Parts Rejected 1 | . . . . . . . 1 . . Data Loss (minor) 4 | . . . . . . . 3 1 . Data Loss (major) 6 | . . . . . . . 4 2 . Misfires 3 | . . . . . . . 3 . . Alerts 2 | . . . . . . . . 2 . Misdirections 1 | . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . Overflow Damage 423 | . . . . . . 200 196 27 . Projectiles 5 | . . . . . . . 5 . . Explosions 172 | . . . . . . . 172 . . Melee 246 | . . . . . . 200 19 27 . Knockbacks 21 | . . . . . 4 . 7 10 . Impact 1 | . . . . . . . . 1 . Kinetic 17 | . . . . . 4 . 6 7 . Secondary 3 | . . . . . . . 1 2 . Self-Inflicted Damage 110 | . . . . . . . 110 . . Shots 2 | . . . . . . . 2 . . Rammed 8 | . . . . . . . . 8 . Targets Rammed 10 | . 1 . . . . . . 9 . Kicked 1 | . 1 . . . . . . . . Crushed 1 | . . . . . . . . 1 . Highest Temperature 450 | . 144 220 8 . 450 273 198 199 33 Average Temperature 99 | . 52 68 4 . 173 137 107 77 14 Received Heat Transfer 2077 | . 42 309 36 . 132 228 507 589 234 Effects 6 | . . . . . 4 2 . . . Energy Bleed 2 | . . . . . 1 1 . . . Interference 2 | . . . . . 1 1 . . . Damage (major) 2 | . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 9 | . . . . . . 5 . 1 3 Impact Corruptions 5 | . . . . . . 3 1 1 . Robots Melted 2 | . . . . . . 1 1 . . Combat Hostiles 2 | . . . . . . 1 1 . . Parts Melted 13 | . . 2 . . 1 . 10 . . Heat Transferred 9195 | . 462 1554 100 . 650 723 4657 962 87 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Gar Peak Influence 922 | . 249 339 104 40 201 71 922 517 341 Initial 451 | . . 104 54 40 18 . 21 451 301 Average 245 | . 113 193 61 40 109 30 366 399 307 Maximum Alert Level 3 | . 1 1 . . 1 . 3 2 1 Low Security (%) 52 | 100 82 56 100 100 66 100 49 . . Level 1 24 | . 17 43 . . 33 . 16 42 100 Level 2 16 | . . . . . . . 8 57 . Level 3 7 | . . . . . . . 24 . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 21 | . 2 2 1 . 2 1 7 6 . Investigation 3 | . 1 . 1 . . . 1 . . Extermination 5 | . . . . . . . 2 3 . Reinforcement 10 | . 1 2 . . 2 1 4 . . Assault 1 | . . . . . . . . 1 . Garrison 2 | . . . . . . . . 2 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 --------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Gar Distress Signals 10 | . 1 3 . . . . 5 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 151 | . 13 20 3 . 7 6 53 41 8 Peak Tracking Total 11 | . 3 9 2 . 3 1 6 11 6 Tactical Retreats 3 | . 2 . . . . . . 1 . Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Gar Traps Triggered 9 | . 1 . . 3 . . 5 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ---------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Gar Machines Disabled 11 | . . . . . . . 9 2 . Max in Single Turn 3 | . . . . . . . 3 1 . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 --------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Gar Machines Accessed 15 | . 2 1 1 . 3 2 2 3 1 Terminals 10 | . 2 1 . . 3 . 2 1 1 Fabricators 1 | . . . . . . 1 . . . Repair Stations 1 | . . . . . . . . 1 . Recycling Units 1 | . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 29 | . 4 4 1 . 7 4 2 6 1 Successful 16 | . 2 2 1 . 4 2 1 4 . Failed 13 | . 2 2 . . 3 2 1 2 1 Catastrophic 4 | . . . . . 2 . . 1 1 Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 20 | . 4 4 . . 7 . 2 2 1 Fabricators 2 | . . . . . . 2 . . . Repair Stations 2 | . . . . . . . . 2 . Recycling Units 2 | . . . . . . 2 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . Terminal Hacks 11 | . 2 2 1 . 4 . 1 1 . Record 2 | . . 1 . . 1 . . . . Robot Analysis 1 | . . 1 . . . . . . . Open Door 1 | . . . 1 . . . . . . Open DSF 1 | . . . . . . . 1 . . Alert Level 2 | . 1 . . . 1 . . . . Unreport Threat 1 | . . . . . 1 . . . . Locate Traps 2 | . 1 . . . . . . 1 . Maintenance Status 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . Scan Component 1 | . . . . . . . . 1 . Repair 1 | . . . . . . . . 1 . Recycling Unit Hacks 2 | . . . . . . 2 . . . Report Inventory 1 | . . . . . . 1 . . . Retrieve Matter 1 | . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . 1 . . . 3 1 1 1 1 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . Time 56 | . . . . . . . . 56 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------------ Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Gar Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Gar Robot Analysis Total 1 | . . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Gar Turns Passed 5393 | 72 339 400 147 293 462 744 1563 1269 104 Spaces Moved 2642 | 48 222 158 67 180 245 469 742 458 53 Core 17 | 17 . . . . . . . . . Treads 282 | . . 19 67 127 . . . 69 . Legs 2342 | 31 222 139 . 52 245 469 742 389 53 Wheels 1 | . . . . 1 . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 160 95 130 125 120 120 120 Average Speed 131 | 120 120 125 160 150 130 125 131 137 121 Slowest Speed 250 | 200 120 190 160 160 130 130 190 250 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 17 | 5 44 18 17 14 10 16 22 14 17 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . . . . 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 2 | . . . . . . . 2 . . Terrain Destroyed 133 | . . . . . 1 4 113 15 . Melee . | . . . . . . . . . . Projectile 58 | . . . . . 1 4 39 14 . AOE 73 | . . . . . . . 73 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 --------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Gar Total 3873 | 59 264 286 92 203 357 568 1112 864 68 Wait 627 | . 9 71 7 1 76 47 185 230 1 Move 2634 | 47 221 157 66 179 244 468 741 458 53 Hop . | . . . . . . . . . . Pick Up 73 | 6 5 4 3 6 5 5 24 15 . Fast Attach 65 | 6 3 1 2 6 5 6 18 15 3 Attach 40 | . . 3 2 1 1 5 10 18 . Detach 6 | . 1 . . 1 . 2 1 1 . Swap 22 | . 1 2 1 1 . 2 12 3 . Drop 57 | . 6 5 3 8 8 6 20 1 . Fire 319 | . 17 43 8 . 18 18 93 111 11 Melee 20 | . . . . . . 9 8 3 . Ram . | . . . . . . . . . . Kick 1 | . 1 . . . . . . . . Crush 9 | . . . . . . . . 9 . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Garrison History --------- Turn | Location | Event 30 | -11/Junkyard | Discovered new exit (range 15) 73 | -11/Junkyard | Entered Materials 302 | -10/Materials | Build established: Mutant 316 | -10/Materials | Discovered new exit (range 16) 396 | -10/Materials | Discovered new exit (range 4) 412 | -10/Materials | Entered another Materials area 412 | -9/Materials | Evolved 2 slots: Propulsion x2 785 | -9/Materials | Discovered new exit (range 14) 801 | -9/Materials | Core integrity fell below 50% 812 | -9/Materials | Entered Mines 855 | -9/Mines | Met a Derelict shopkeep closing up shop 940 | -9/Mines | Discovered new exit (range 7) 959 | -9/Mines | Entered Materials 959 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1233 | -8/Materials | Discovered new exit (range 10) 1252 | -8/Materials | Entered Factory 1252 | -7/Factory | Evolved 2 slots: Utility x2 1656 | -7/Factory | Discovered new exit (range 13) 1714 | -7/Factory | Entered another Factory area 1714 | -6/Factory | Evolved 2 slots: Utility x2 2197 | -6/Factory | Spotted B-75 Beast 2379 | -6/Factory | Lost 6 parts (1p4u1w) 2420 | -6/Factory | Discovered new exit (range 21) 2458 | -6/Factory | Entered another Factory area 2458 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4016 | -5/Factory | Discovered new exit (range 4) 4020 | -5/Factory | Identified exit to Factory 4021 | -5/Factory | Entered another Factory area 4021 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 4100 | -4/Factory | Build established: Scavenger-Assassin 4270 | -4/Factory | Repaired Imp. Coolant Injector 4271 | -4/Factory | First assault squad dispatched 4684 | -4/Factory | Core integrity fell below 50% 4752 | -4/Factory | Lost 24 parts (2p9n3u10w) 4971 | -4/Factory | Core integrity fell below 20% 5190 | -4/Factory | Garrison activated, responded to threat 5290 | -4/Factory | Identified exit to Garrison 5290 | -4/Factory | Entered Garrison 5321 | -4/Garrison | Lost 4 parts (1p1u2w) 5336 | -4/Garrison | Triggered checkpoint 5379 | -4/Garrison | Triggered checkpoint 5384 | -4/Garrison | System corruption reached 10% 5394 | -4/Garrison | Self-destructed Last Messages --------------- 05368_ G-67 Veteran destroyed. 05371_ Slug penetrates G-67 Veteran. 05373_ G-67 Veteran misfires. 05374_ Lgt. Antimatter Reactor fried. 05374_ Adv. Heat Sink fried. 05374_ G-67 Veteran destroyed. 05378_ Acquired 45 matter. 05379_ Hpw. Shock Rifle destroyed. 05380_ Acquired Field Laser. 05381_ Enh. Optical Array destroyed. 05383_ Acquired Corrupted Flexi-carbon Leg. 05383_ Integrated Corrupted Flexi-carbon Leg (+3). 05385_ Enh. Armored Leg destroyed. 05386_ Critical hit (Burn: +37). 05387_ Acquired Plasma Rifle. 05390_ Garrison Terminal disabled. 05391_ Flexi-carbon Leg destroyed. 05391_ Coil Gun destroyed. 05393_ Myomer Leg destroyed. 05393_ Imp. Coolant Injector destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????##??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????#???????????? | | ????????????????????????# #???????? #???????????? | | ????????????????????????# #??????? #???????????? | | ???????????????????????## ##??""## #???????????? | | ??????????????????????## ?? ?#??????????? | | ??????????????????????? ?? ? #??????????? | | ??????????????????????? ?? ? #??????????? | | ???????????????????????# #? #? #??????????? | | ?????????????????????### ## ## #??????????? | | ?????????????????????# "??????????? | | ?????????????????????# "??????????? | | ?????????????????????# ????????????? | | ?????????????????????? ? ??????????????? | | ???????????????????????# #? gg#??? #??????????? | | ?????????????########### ##g ## ######?????? | | ?????????????# ???? | | ?????????????# = g ???? | | ?????????????# ########%@ g ####???????? | | ?????????????# #??????##% ## ######??????????? | | ?????????????# #??????##!%#? #???????????????? | | ?????????????# #??????# = #??####???????????????? | | ?????????????# #??????## #?????????????????????? | | ?????????????# #???????# #?????????????????????? | | ?????????????# #???????# #?????????????????????? | | ????########## ######### #?????????????????????? | | ????# #?????????????????????? | | ????# #?????????????????????? | | ????# ####### #############?????????????????????? | | ????# #?????# #?????????????????????????????????? | | ????# #?????# #?????????????????????????????????? | | ????# #?????# #?????????????????????????????????? | | ????# #?????# #?????????????????????????????????? | | ????# #????? ?????????????????????????????????? | | ????# #?????###?????????????????????????????????? | | ????# #?????????????????????????????????????????? | | ????# #?????????????????????????????????????????? | | ??### #?????????????????????????????????????????? | | ??# #?????????????????????????????????????????? | | ??# #?????????????????????????????????????????? | | ??# #?????????????????????????????????????????? | | ??######?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Coolant Potential 80 Energy Generation 41 Energy Capacity 515 Matter Stores 400 Matter Capacity 400 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Resistance: EM 25 Evasion (%) 60 Targeting Accuracy 8 Melee Accuracy 5 Launcher Accuracy 20 Target Analysis 6 Recoil Reduction 3 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoilReactiveFlamer Manual? 0 Play Time 01:52:36 Cumulative 34.0 hours Start 2023.03.05 @ 17:27:52 End 2023.03.05 @ 19:33:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 37 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 223acabb-a80f-4f0d-b4c2-aa5add1d2640