Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.13 @ 18:04:53 Player: Hesk Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (29) 145 Value Destroyed (899) 899 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2884 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 270/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Terrain Scan Processor Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Improved Terrain Scanner ECM Suite Improved Light Armor Plating > --- WEAPON ----------- Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Huge Storage Unit Terrain Scan Processor Improved Propulsion Shielding Light Armor Plating Light Assault Rifle Grenade Launcher [Rating: 16] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . . 2 2 Weapon . | . . . . . Parts Attached 25 | 7 1 5 11 1 Power 5 | 1 . 3 1 . Engine 4 | 1 . 2 1 . Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 4 | 2 . 1 1 . Treads . | . . . . . Leg 4 | 2 . 1 1 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 2 1 . 6 . Device 3 | 1 1 . 1 . Storage 1 | 1 . . . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 4 | . . . 4 . Artifact . | . . . . . Weapon 7 | 2 . 1 3 1 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 6 | 2 . 1 2 1 Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 10 | . . 1 8 1 Power 2 | . . 1 1 . Propulsion 1 | . . . 1 . Utility 4 | . . . 4 . Weapon 3 | . . . 2 1 Highest Loss Streak 5 | . . 1 5 1 To Critical Strikes . | . . . . . Average Backups 5 | . 6 7 5 4 Power . | . 1 . . . Propulsion . | . . . . 3 Utility 2 | . 2 4 2 1 Weapon 1 | . 2 3 1 . Tool/Special . | . . . . . Unused Backups 7 | . . 2 1 4 Power . | . . . . . Propulsion 3 | . . . . 3 Utility 4 | . . 2 1 1 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 94 | . 100 99 95 59 Engine 6 | . 14 12 . 7 Core 5 | . . 1 9 . Leg 23 | . 28 28 21 15 Device 14 | . 14 14 17 . Storage 11 | . 14 14 11 7 Processor 1 | . . . 2 7 Protection 7 | . . . 11 15 Ballistic Gun 21 | . 28 28 19 1 Peak Build Rating 16 | 7 9 10 16 12 Average Rating 10 | 4 7 8 13 8 On Entrance 7 | . 7 8 10 11 Avg Prop Armor Cover (%) . | . . . . . Naked Turns 27 | . . . . 27 Heaviest Build 19 | 14 14 14 19 18 Greatest Support 20 | 20 20 20 20 20 Greatest Overweight (x) 1 | 1 . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 7 Most Carried 8 | 2 8 8 8 5 Average Carried 5 | . 6 7 5 4 Final Capacity 8 | 8 8 8 8 5 Final Carried 8 | 2 8 8 4 5 Class Distribution -------------------- 57% | Scavenger-Mutant 42% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 764 | 250 33 141 262 78 Remotely . | . . . . . Salvage Created 872 | 12 33 125 583 119 Parts 60 | 3 5 12 37 3 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 23 | . 3 5 12 3 Guns 17 | . 3 5 9 . AOE 6 | . . . 3 3 Classes Destroyed 9 | 1 1 1 5 1 Worker 2 | . . . 2 . Builder 1 | . . . 1 . Tunneler 1 | 1 . . . . Hauler 1 | . . . 1 . Operator 1 | . . . . 1 Swarmer 6 | . 3 3 . . Grunt 13 | . . 2 8 3 Duelist 1 | . . . 1 . Sentry 3 | . . . 3 . Best Kill Streak 5 | 1 3 3 5 3 Combat Bots Only 3 | . 3 3 3 3 Max Kills in Single Turn 4 | 1 1 1 4 2 Gunslinging . | . . . . . Exploded 3 | . . . 3 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 204 | . 14 43 82 65 Missed 63 | . 6 13 24 20 Hits 141 | . 8 30 58 45 Melee 6 | . . . 6 . Projectile 135 | . 8 30 52 45 Critical Strikes 3 | . . . 3 . Damage Taken 2103 | . 74 336 970 723 Core 880 | . 16 48 256 560 Absorbed by Shields . | . . . . . Redirected to Shielding 19 | . . . . 19 Regen/Repaired (Parts) 43 | . . . 43 . Core Remaining (%) 70 | 100 . 74 36 . Volleys Fired 91 | 1 7 13 61 9 Largest 2 | 2 2 2 2 1 Hottest 40 | 40 40 40 40 30 Shots Fired 168 | 2 14 26 117 9 Gun 159 | 2 14 26 116 1 Cannon . | . . . . . Launcher 9 | . . . 1 8 Special . | . . . . . Kinetic 159 | 2 14 26 116 1 Thermal . | . . . . . Explosive 9 | . . . 1 8 Electromagnetic . | . . . . . Robot Hit Streak 21 | 1 3 6 21 4 Robot Miss Streak 5 | . 4 5 5 3 Penetration Max . | . . . . . Secondary Targets 2 | . . 2 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 110 | 1 5 16 84 4 Core Hits 52 | 1 3 8 35 5 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2045 | 14 56 191 1150 634 Guns 1048 | 14 56 191 787 . Cannons . | . . . . . Explosions 990 | . . . 360 630 Melee . | . . . . . Ramming 7 | . . . 3 4 Kinetic 1048 | 14 56 191 787 . Thermal 432 | . . . . 432 Explosive 558 | . . . 360 198 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 94 | . . . 38 56 Projectiles . | . . . . . Explosions 94 | . . . 38 56 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 302 | . . . 109 193 Shots 7 | . . . 2 5 Rammed . | . . . . . Targets Rammed 4 | . . . 2 2 Kicked 4 | . . . 2 2 Crushed . | . . . . . Highest Temperature 31 | . . 31 17 3 Average Temperature 7 | . . 18 5 3 Received Heat Transfer 513 | . . 87 300 126 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 250 | . . . . 250 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level 1 | . . . . 1 Low Security (%) 97 | 100 100 100 100 57 Level 1 2 | . . . . 42 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 232 | 5 75 90 187 232 Initial 68 | . . 3 27 68 Average 45 | . 23 17 53 160 Influence Increases 908 | 5 105 120 459 219 Destroy 0b10 Robot/C 460 | . 60 100 240 60 Destroy 0b10 Robot/NC 30 | 5 . . 20 5 Destroy Leader 102 | . 10 20 62 10 Successful Hack 20 | . 5 . 15 . Disable Machine 165 | . . . 105 60 Destroy Structure 86 | . . . 17 69 Partial Spotted 15 | . 15 . . . Lose Combat Pursuer 30 | . 15 . . 15 Influence Decreases 681 | 5 95 60 366 155 Entered New Map 145 | . . 7 43 95 Time Decay 456 | 5 95 53 253 50 Lost Part 80 | . . . 70 10 Squads Dispatched 6 | . 1 . 3 2 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 6 | . 1 . 3 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 7 | . 1 . 4 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 72 | . 10 8 34 20 Peak Tracking Total 18 | . 5 3 10 18 Tactical Retreats 10 | . 1 . 8 1 ECM-based Alert Blocks 18 | . . . 18 . Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 1 | . . 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 11 | . . . 7 4 Max in Single Turn 5 | . . . 5 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 11 | . 2 1 8 . Terminals 8 | . 2 . 6 . Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 29 | . 4 1 24 . Successful 14 | . 3 1 10 . Failed 15 | . 1 . 14 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 2 | . . . 2 . Terminals 21 | . 4 . 17 . Fabricators . | . . . . . Repair Stations 7 | . . . 7 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 9 | . 3 1 5 . Prototype ID Bank 1 | . 1 . . . Open Door 1 | . . 1 . . Branch Access Points 1 | . . . 1 . Alert Level 2 | . 1 . 1 . Locate Traps 1 | . . . 1 . Dispatch Records 1 | . 1 . . . Maintenance Status 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . . . 5 . Scan Component 3 | . . . 3 . Repair 2 | . . . 2 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 2 . 8 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 2 | . . . 2 . Time 52 | . . . 52 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 1462 | 12 303 342 805 . Terrain 429 | . 46 . 383 . Seismic 886 | 12 257 342 275 . ECM 771 | . . . 771 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 1727 | 81 303 342 884 117 Spaces Moved 1076 | 55 181 240 494 106 Core 60 | 6 . . . 54 Treads . | . . . . . Legs 1016 | 49 181 240 494 52 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 50 Average Speed 116 | 115 120 120 120 84 Slowest Speed 120 | 120 120 120 120 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 36 | 5 37 58 54 26 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 94 | . . . 14 80 Melee . | . . . . . Projectile . | . . . . . AOE 94 | . . . 14 80 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1402 | 67 253 273 685 124 Wait 175 | 3 58 6 103 5 Move 1072 | 54 180 239 493 106 Hop . | . . . . . Pick Up 21 | 2 6 3 9 1 Fast Attach 10 | 7 . . 2 1 Attach 11 | . . 1 10 . Detach . | . . . . . Swap 8 | . 2 4 2 . Drop 9 | . . 6 3 . Fire 91 | 1 7 13 61 9 Melee . | . . . . . Ram . | . . . . . Kick 4 | . . . 2 2 Crush . | . . . . . Escape Stasis . | . . . . . Rewire 1 | . . 1 . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Mat] / Min) -8/Materials History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 8) 385 | -10/Materials | Entered Mines 479 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 721 | -10/Mines | Discovered new exit (range 5) 727 | -10/Mines | Entered Materials 727 | -9/Materials | Evolved 2 slots: Utility x2 794 | -9/Materials | Repaired Aluminum Leg 930 | -9/Materials | Repaired ECM Suite 1027 | -9/Materials | Build established: Scavenger-Mutant 1484 | -9/Materials | Identified exit to Mines 1538 | -9/Materials | Core integrity fell below 50% 1570 | -9/Materials | Lost 5 parts (1p1n2u1w) 1574 | -9/Materials | Discovered new exit (range 5) 1611 | -9/Materials | Entered another Materials area 1611 | -8/Materials | Evolved 2 slots: Utility x2 1701 | -8/Materials | Released all parts (8) 1711 | -8/Materials | Core integrity fell below 50% 1723 | -8/Materials | Core integrity fell below 20% 1728 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 01701_ Released Imp. Propulsion Shielding. 01701_ Released Ion Engine. 01701_ Released Aluminum Leg. 01701_ Released Sml. Storage Unit. 01701_ Released Imp. Targeting Computer. 01701_ Released Shotgun. 01701_ U-05 Engineer builds a Wall. 01701_ Acquired Ion Engine. 01702_ U-05 Engineer builds a Wall. 01704_ U-05 Engineer lays Concrete. 01706_ U-05 Engineer builds a Wall. 01709_ K-01 Serf collects debris. 01712_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M004. 01720_ O-24 Administrator sends out distress signal. 01720_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01728_ W-25 Informer suffers critical hit (Burn). 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