Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.02 @ 23:01:54 Player: Nika Jay Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (44) 220 Value Destroyed (904) 904 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2924 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 293/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Rolling (100) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (6) ------ Improved Heat Sink High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Targeting Computer Light Armor Plating > --- WEAPON (2) ------- Assault Rifle Autogun > --- INVENTORY (20) --- Ion Engine Wheel Wheel Wheel Wheel Heat Sink Improved Signal Interpreter Improved Terrain Scanner Seismic Detector Autogun Autogun Shotgun Shotgun Shotgun Shotgun High-powered Shotgun Gauss Rifle Grenade Launcher Datajack Flail Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Targeting Computer Light Armor Plating > --- WEAPON ----------- Autogun Autogun > --- INVENTORY -------- Ion Engine Wheel Wheel Wheel Wheel Heat Sink Improved Signal Interpreter Improved Terrain Scanner Seismic Detector Autogun Autogun Shotgun Shotgun Shotgun Shotgun High-powered Shotgun Grenade Launcher Datajack Flail [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Autogun Ballistic Gun Autogun Impact Weapon Flail Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . 2 . 2 Weapon . | . . . . . Parts Attached 37 | 7 15 7 . 8 Power 6 | 1 4 . . 1 Engine 5 | 1 4 . . . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 10 | 2 5 . . 3 Treads . | . . . . . Leg . | . . . . . Wheel 10 | 2 5 . . 3 Hover . | . . . . . Flight . | . . . . . Utility 12 | 2 4 4 . 2 Device 6 | 1 3 1 . 1 Storage 3 | 1 1 1 . . Processor 2 | . . 1 . 1 Hackware . | . . . . . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 9 | 2 2 3 . 2 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 8 | 2 2 3 . 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 3 | . 1 1 . 1 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 1 | . . 1 . . Weapon 1 | . 1 . . . Highest Loss Streak 1 | . 1 1 . 1 To Critical Strikes . | . . . . . Average Backups 14 | 2 11 16 17 19 Power 1 | . 1 1 1 1 Propulsion 3 | 1 4 4 4 4 Utility 2 | . 2 3 3 3 Weapon 5 | . 1 7 8 9 Tool/Special . | . . . . . Unused Backups 21 | . 2 2 . 17 Power 2 | . 1 . . 1 Propulsion 4 | . . . . 4 Utility 2 | . . . . 2 Weapon 12 | . 1 2 . 9 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 94 | . 99 87 100 98 Engine 10 | . 14 11 11 4 Wheel 23 | . 28 22 22 18 Device 13 | . 13 12 11 17 Storage 11 | . 14 11 11 9 Processor 3 | . . . 11 17 Protection 5 | . . 9 11 9 Ballistic Gun 23 | . 28 22 22 17 Peak Build Rating 24 | 8 10 15 15 24 Average Rating 12 | 5 8 13 15 22 On Entrance 9 | . 8 10 15 15 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 56 | 12 29 55 55 56 Greatest Support 32 | 26 32 20 20 20 Greatest Overweight (x) 2 | . 1 2 2 2 Average Overweight (x) 1 | . . 1 2 2 Largest Inventory Capacity 20 | 8 15 20 20 20 Average Capacity 17 | 7 14 19 20 20 Most Carried 20 | 8 14 20 17 20 Average Carried 14 | 2 11 16 17 19 Final Capacity 20 | 8 15 20 20 20 Final Carried 20 | 8 12 17 17 20 Class Distribution -------------------- 85% | Scavenger-Mutant 14% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1289 | 306 505 209 . 269 Remotely . | . . . . . Salvage Created 1625 | 194 895 359 . 177 Parts 102 | 12 52 23 . 15 Haulers Intercepted 2 | . 1 1 . . Recyclers Shooed 6 | 1 5 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 23 | . 15 6 . 2 Guns 23 | . 15 6 . 2 Classes Destroyed 11 | 2 7 1 . 1 Worker 4 | . 1 1 . 2 Builder 1 | . 1 . . . Tunneler 5 | 4 . . . 1 Hauler 2 | . 1 1 . . Recycler 5 | 1 3 1 . . Mechanic 1 | . 1 . . . Watcher 3 | . 1 1 . 1 Swarmer 6 | . 3 3 . . Grunt 12 | . 12 . . . Sentry 3 | . . 3 . . Hunter 2 | . . . . 2 Best Kill Streak 5 | 5 5 3 . 1 Combat Bots Only 4 | . 4 3 . 1 Max Kills in Single Turn 1 | 1 1 1 . 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 113 | . 73 22 . 18 Missed 32 | . 19 8 . 5 Hits 81 | . 54 14 . 13 Projectile 81 | . 54 14 . 13 Damage Taken 1033 | . 598 230 . 205 Core 260 | . 183 77 . . Absorbed by Shields . | . . . . . Core Remaining (%) 68 | 100 26 . 80 . Volleys Fired 145 | 9 90 23 . 23 Largest 2 | 2 2 2 . 2 Hottest 46 | 40 40 46 . 46 Shots Fired 290 | 18 180 46 . 46 Gun 290 | 18 180 46 . 46 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 290 | 18 180 46 . 46 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 17 | 5 12 17 . 7 Robot Miss Streak 6 | 2 4 6 . 2 Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 195 | 10 125 29 . 31 Core Hits 81 | 8 46 14 . 13 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks 1 | . . . . 1 Impact 1 | . . . . 1 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2165 | 112 1252 398 . 403 Guns 2165 | 112 1252 398 . 403 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 2165 | 112 1252 398 . 403 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 18 | . 18 . . . Average Temperature 7 | . 7 . . . Received Heat Transfer 333 | . 288 45 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 158 | 15 158 113 . 32 Initial 48 | . 3 48 . . Average 50 | 4 95 35 . 7 Influence Increases 865 | 25 466 242 . 132 Destroy 0b10 Robot/C 460 | . 300 120 . 40 Destroy 0b10 Robot/NC 105 | 25 40 20 . 20 Destroy Leader 130 | . 64 44 . 22 Successful Hack 46 | . 16 25 . 5 Select Force Hacks 60 | . 30 30 . . Disable Machine 45 | . . . . 45 Destroy Structure 4 | . 1 3 . . Lose Combat Pursuer 15 | . 15 . . . Influence Decreases 865 | 20 355 358 . 132 Entered New Map 70 | . 2 68 . . Time Decay 765 | 20 343 280 . 122 Lost Part 30 | . 10 10 . 10 Squads Dispatched 5 | . 4 1 . . Investigation 3 | . 2 1 . . Extermination . | . . . . . Reinforcement 2 | . 2 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 1 | . . . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 37 | . 21 10 . 6 Peak Tracking Total 4 | . 4 3 . 2 Tactical Retreats 1 | . 1 . . . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 2 | . 1 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Objects Rigged 1 | . . 1 . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 3 | . . . . 3 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 12 | . 5 6 . 1 Terminals 9 | . 4 4 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 1 . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 37 | . 17 15 . 5 Successful 19 | . 7 9 . 3 Failed 18 | . 10 6 . 2 Catastrophic 2 | . 1 1 . . Database Lockouts . | . . . . . Manual 32 | . 16 11 . 5 Terminals 33 | . 16 12 . 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 1 . . Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Terminal Hacks 3 | . 2 1 . . Branch Access Points 2 | . 1 1 . . Locate Traps 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . 2 . . Retrieve Study 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 14 | . 5 6 . 3 Terminals 12 | . 4 5 . 3 Botnet 6 | . 3 2 . 1 Detonate 1 | . . 1 . . Operators 3 | . 1 1 . 1 Skim 2 | . . 1 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 1 . . Tunnel 2 | . 1 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 4 4 . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 2 | . . 2 . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 1295 | 45 739 109 . 402 Sensors 402 | . . . . 402 Seismic 893 | 45 739 109 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 2396 | 88 874 978 29 427 Spaces Moved 1184 | 51 438 350 30 315 Core 3 | 3 . . . . Treads . | . . . . . Legs . | . . . . . Wheels 1181 | 48 438 350 30 315 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 85 100 100 Average Speed 99 | 88 102 97 100 100 Slowest Speed 105 | 100 105 100 100 100 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 3 59 25 18 20 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 2 | . 1 1 . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 2142 | 74 705 949 29 385 Wait 725 | . 139 555 . 31 Move 1180 | 50 437 349 29 315 Hop . | . . . . . Pick Up 25 | 8 6 8 . 3 Fast Attach 14 | 7 1 3 . 3 Attach 2 | . 1 1 . . Detach 2 | . 1 1 . . Swap 24 | . 15 3 . 6 Drop 24 | . 15 6 . 3 Fire 145 | 9 90 23 . 23 Melee 1 | . . . . 1 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 104 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Build established: Mutant 649 | -10/Materials | Build established: Scavenger-Mutant 880 | -10/Materials | Core integrity fell below 50% 908 | -10/Materials | Identified exit to Mines 959 | -10/Materials | Discovered new exit (range 4) 963 | -10/Materials | Entered another Materials area 963 | -9/Materials | Evolved 2 slots: Utility x2 1090 | -9/Materials | Identified exit to Mines 1941 | -9/Materials | Entered Mines 1961 | -9/Mines | Discovered new exit (range 9) 1970 | -9/Mines | Entered Materials 1970 | -8/Materials | Evolved 2 slots: Utility x2 2397 | -8/Materials | Self-destructed Last Messages --------------- 02228_ Penetrated by Slug. 02229_ R-06 Scavenger collects Carbon-fiber Leg. 02231_ Penetrated by Slug. 02234_ Slug penetrates Wall. 02242_ H-55 Commando destroyed. 02247_ Acquired 43 matter. 02249_ Acquired Assault Rifle. 02252_ Acquired 17 matter. 02256_ Acquired 30 matter. 02292_ T-07 Excavator destroyed. 02295_ Acquired 7 matter. 02297_ Dropped Wheel+. 02298_ Acquired 10 matter. 02342_ K-01 Serf collects debris. 02362_ K-01 Serf destroyed. 02363_ K-01 Serf collects debris. 02366_ Acquired 7 matter. 02367_ K-01 Serf collects debris. 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